Thanks for this. How do you do this process with video included? I need to import and export video & Dolby Atmos mix from Cubase Pro 13 (&/or Davinci Resolve Studio 18.6) so that it can be played on a Dolby Atmos enabled system and TV. Do you know how this is done?
That is tricky. The standard way would be an IMF deliverable which you can create with the paid version of DaVinci. But that is only a deliverable for streaming platforms so you would need to convert that IMF bundle to something you can play on your system. And I honestly don’t have experience doing that.
Thanks for your speedy reply@@michaelgwagner Actually, your video How to create Dolby Atmos video deliverables with DaVinci Resolve - worked for what I needed to do. Thanks so much for all your useful content.
There is also something not in line with the ATMOS for music specs. The file is only one. It has to be 3. 1 Audio multichannel file and 2 metadata files. hence the export of DaVinci is not compliant and not usable for Dolby Atmos for music
You probably mean an atmos file set. That is a different file format, but holds the same info. You can use the Dolby Atmos conversion tool to convert the ADM file into an atmos file set.
I can export a BWF from Fairlight. It plays correctly when imported back into Fairlight but not not when played by Qicktime or Chrome. Those apps put the Bed only on the front speakers and the Objects on my rear surround speakers. All front to back panning seems to be lost. Do you have any idea what might be causing this? Thanks.
That BWF is an Atmos masterfile. Quicktime/Chrome can’t play that correctly. You would first have to encode that to a quality control deliverable in mp4. And the only ways to do that is either through the Dolby Atmos Renderer or via Amazon AWS mediaconvert.
Please help, after exporting atmos master, I reimported atmos but the sound is distorted, can you fix it? I think the error is due to rendering or my system.
Thanks for the great video & knowledge! I've got another issue. I've mixed and exported an Atmos file in Nuendo and imported the ADM file into Davinci. but (other than IMF) I can't find a suitable codec to render to to share with my client (video with Atmos audio). Any ideas?
I think you need a special licence to render Atmos video. What you could do is use channel based audio (ideally 9.1.6), render it regularly and the use AWS MediaConvert to convert to DD+ JOC.
Danke für dieses Video 👍. Ich habe bereits es mit dem "großen" Video (Link) ausprobiert und heute auch mit der Schnellübersicht - für die Objekte (Bass) bekomme ich keinen räumlichen Panner in DaVinci angezeigt 😕, so wie für das eigentlich Dolby-"Bett". Mache ich da etwas falsch?
It could be that the panner is not enabled in the mixing window preferences. I forgot what the default setting are for the mixer, but I vaguely remember that I had to first enable that as well. Click on the three dots on the top right corner of the mixing window and check if the panner is enabled.
@@michaelgwagner I'll stick with German - it's a lot easier for me 😁 Die Panner sind aktiviert. Erhalte aber für die Objekte nur einen 2-dimensionalen Panner dargestellt. Mache es jetzt so, dass ich auch die Objekte mit dem Bus assigniert habe, den Panner öffne (erhalte einen 3-dimensionalen Regler) und dann die Assignierung der Objekt zu Bus 1 aufhebe. Der 3-dimensionale Regler bleibt dann bis zum Schließen erhalten 😉 Big thanks for your videos and tutorials
Ahh, thank you! I did not notice that before because I usually use a separate bus for the bed and route all objects into another 7.1.4 bus for reasons that should become obvious in a future video. If you connect the objects directly into the Atmos Renderer you will only get the 2d panner. In order to see the 3d panner, they need to also be connected to a bus in a 3d immersive audio format. To do this add a second bus in 7.1.2 or 7.1.4 and route the audio output of the objects into that bus. Make sure that this second bus is not routed back into the bed so that it does not reach the renderer twice. If you have the track direct of the objects set to the Atmos renderer, you should now be able to pan them with the 3d panner. Seems to be an oversight that the panner is not automatically changed from 2d to 3d when the track directs are connected to the Atmos renderer.
Any thoughts on what Dolby talks down as “nearfield mixing” (aka a home theater/studio setup) versus the “Cinematic RMU” ? I’m an independent filmmaker, and I’ve had excellent success mastering 5.1 for short films in a home theater. The resulting DCP looked and sounded fantastic (and accurate to my “nearfield” experience.) I’d love to do some upcoming projects in Atmos, but it’s not clear wether this would even be “allowed” via their system
From everything I've encountered the only kosher way to get theatrical ATMOS is via Dolby Certification and using their cinematic RMU to generate the .MXF (which the usual DCP creation packages will wrap without issue).
What if i use dolby’s Atmos conversion tool for creating.mxf .. Then, will it create 7.1.4 + objects dcp accurately for theatrical projector??? Using resolve engine to create DCP
When I try to export my master, I keep getting the following message: "No Range Defined. Please set an In and Out point for export". How does one fix this?
Yes, you sometimes don’t think about that because video editing software generally just uses the project endpoints but the renderer needs in and out. The official Dolby renderer needs them as well.
Hey Michael loved your video!!! Hey I've few questions. 1. Can we do a 7.2.6 or 7.1.4 dolby panning in Ableton on windows and on headphones? 2. Can we increse Bus and Send in Patch: Input/Output tab in Davinci? I've a short film, trying it to mix in Dolby Atmos. I do not have pro tools or mac or dolby production suite or dolby hardwares. All I have is a pc (windows), Ableton, Premier Pro, Audition and Davinci. Can you please please please please please please please please please please help me in these questions??
Well, that’s a lot of pleases. Lol. Ableton is limited to stereo but you can get around that with m4l. I have not checked if there are good solutions for panning 7.1.4. Regardless, you would need the external renderer if you work with Ableton. Not quite sure if I understand the second question.
@@michaelgwagner hey Michael thanks for your reply. Can you please explain what is m4l? And my second question is:- We know that davinci has 10 bed and 118 object for dolby. But can we increse it? Like I've a made a short film. It has 250 tracks (in sound design) and 100 tracks (in scores). So it's obvious that it'll not fit in the given 10 bed and 118 object in dolby. Can I somehow increase it? If not then what's the solution for this?
m4l is Max 4 live. Ableton adopted that as their scripting environment. The 128 channels are a limitation in the Dolby Atmos specs. That is a hard limit.
The Timecode in DaVinci starts with 01:00:00:00 by default. You can change this in the Project Settings. Could this be the reason for the exported files to appear at frame 1800? Could you check this please?
this is correct due to (indeed very old) smpte standard in analog days the synchronizing commonly started on 60 minutes, but this either used to be 24 or 25 frames per second the confusion starts if your project settings are 30fps or whatsoever. BUT it is in the correct spot(on the timeline) - lets say you export it from nuendo to reimport it to fairlight just leave it as it is and fairlight should place it correctly. on 24 frames 1hr is 86400 smtpe frames (hope this is right i am really bad with math) therfore 1800 is confusing, it probably has to do either with his project settings (as you mentioned) either fps or start at...
Hey, so the thing is when I patch the bus out (7.1.2) to Dolby Atmos Send as well as the track direct, the Dolby logo is not showing up, meaning I can't hear the output through Dolby Atmos Send, I am hearing the bus output only. Hence, I am neither able to export the master nor view the renderer setting. Please help!
@@michaelgwagnerthanks I've figured that out how ever I'm not getting any sound out of my computer from nuendo or even from my monitor it's saying my Nvidia graphics card is not mapped and it doesn't show up in audio connection - output
great 😃 yes DaVinci has not the binaural. It's like to have made a creat beautiful body, forgetting a foot. But it was made for cinema (weak justification endeavour) and up there, binaural is not an option. Although I find that, because Atmos Music is today a reality and because Blackmagick design gives this feature, it will be nice if they will put a binaural export AND monitoring. A turnaround is to buy (again money) Binauralizer Studio. It downmixes 7.1.4 to binaural. But agian: will it work with DaVinci? My question is legitimate, because I experienced that not all the VSTs are visible (for some reason) to DaVinci. Or, to spend 995USD on top of DaVinci, to buy Dolby Renderer ...
It will not work unfortunately . Because there is no "master" track to apply an effect as we are dis engaging our track directs from the bus to a Dolby Atmos send , it's a permanent one way send and there is no way to get back the 7.1.4 before it goes to our interface . It would have been great if they enabled fx option atleast in the b-chain view of Immersive audio tab
@@i.a.m-poornasrikarm the format of DaVinci, is not compatible either with ATMOS for Music. Metadata files should be 2 and separated from the multichannel audio file.
@@Not-Only-Reaper-Tutorials you can obtain those pending DAMS files from the Conversion tool for Win 10 like I do... Except the binaural part , everything is being correctly implemented and Davinci has self contained workflow for Atmos . Because most of the major Hollywood films that have Atmos soundtracks , the IMFs have been obtained & films are assembled from the Davinci Resolve . Hence the rendering must be correctly implemented by Dolby and I am sure they did otherwise Dolby Atmos Cinema Theatres will not reproduce Atmos audio on to those fancy 64 speakers . Since currently Davinci is only one major route to prepare DCPs , IMF for Atmos , the functionality is correctly implemented when it comes to the renderer part but it's just somewhat feature lacking on binaural side . So Dont worry , happily produce Dolby Atmos music ... developer.dolby.com/tools-media/utilities/dolby-atmos-conversion-tool/
@@i.a.m-poornasrikarm I know that DaVinci does perfectly for CINEMA. I think I told it (or did I forget to mention?) The fact is that DaVinci was not guessed to produce Atmos-for-Music. Hence its lacks on it. Yes I know the document you posted, being also Dolby Licensee. In fact my concerns are only: to be able to use DaVinci for Atmos-for-Music. Which it would be a great deal.
@@michaelgwagner ah! That took me a very very long time to find out why I didn't have the Immersive Audio panel in the preferences in my Davinci Resolve version. Maybe it would be a good idea to update the text or the title of the video stating that it's with the Studio version only?
Thanks for this.
How do you do this process with video included? I need to import and export video & Dolby Atmos mix from Cubase Pro 13 (&/or Davinci Resolve Studio 18.6) so that it can be played on a Dolby Atmos enabled system and TV.
Do you know how this is done?
That is tricky. The standard way would be an IMF deliverable which you can create with the paid version of DaVinci. But that is only a deliverable for streaming platforms so you would need to convert that IMF bundle to something you can play on your system. And I honestly don’t have experience doing that.
Thanks for your speedy reply@@michaelgwagner Actually, your video How to create Dolby Atmos video deliverables with DaVinci Resolve - worked for what I needed to do. Thanks so much for all your useful content.
There is also something not in line with the ATMOS for music specs. The file is only one. It has to be 3. 1 Audio multichannel file and 2 metadata files. hence the export of DaVinci is not compliant and not usable for Dolby Atmos for music
You probably mean an atmos file set. That is a different file format, but holds the same info. You can use the Dolby Atmos conversion tool to convert the ADM file into an atmos file set.
Thanks!
You’re very welcome! Thanks!
I can export a BWF from Fairlight. It plays correctly when imported back into Fairlight but not not when played by Qicktime or Chrome. Those apps put the Bed only on the front speakers and the Objects on my rear surround speakers. All front to back panning seems to be lost. Do you have any idea what might be causing this? Thanks.
That BWF is an Atmos masterfile. Quicktime/Chrome can’t play that correctly. You would first have to encode that to a quality control deliverable in mp4. And the only ways to do that is either through the Dolby Atmos Renderer or via Amazon AWS mediaconvert.
Thanks Michael. I wish that Blackmagic had explained this the way you did. I'll watch more of your videos.
Thanks! Glad I could be helpful!
Please help, after exporting atmos master, I reimported atmos but the sound is distorted, can you fix it?
I think the error is due to rendering or my system.
Have you found issues with delay compensation? My objects seem to play ahead of anything in the bed???
Thanks for the great video & knowledge! I've got another issue. I've mixed and exported an Atmos file in Nuendo and imported the ADM file into Davinci. but (other than IMF) I can't find a suitable codec to render to to share with my client (video with Atmos audio). Any ideas?
I think you need a special licence to render Atmos video. What you could do is use channel based audio (ideally 9.1.6), render it regularly and the use AWS MediaConvert to convert to DD+ JOC.
Danke für dieses Video 👍. Ich habe bereits es mit dem "großen" Video (Link) ausprobiert und heute auch mit der Schnellübersicht - für die Objekte (Bass) bekomme ich keinen räumlichen Panner in DaVinci angezeigt 😕, so wie für das eigentlich Dolby-"Bett". Mache ich da etwas falsch?
It could be that the panner is not enabled in the mixing window preferences. I forgot what the default setting are for the mixer, but I vaguely remember that I had to first enable that as well. Click on the three dots on the top right corner of the mixing window and check if the panner is enabled.
@@michaelgwagner I'll stick with German - it's a lot easier for me 😁 Die Panner sind aktiviert. Erhalte aber für die Objekte nur einen 2-dimensionalen Panner dargestellt. Mache es jetzt so, dass ich auch die Objekte mit dem Bus assigniert habe, den Panner öffne (erhalte einen 3-dimensionalen Regler) und dann die Assignierung der Objekt zu Bus 1 aufhebe. Der 3-dimensionale Regler bleibt dann bis zum Schließen erhalten 😉 Big thanks for your videos and tutorials
Ahh, thank you! I did not notice that before because I usually use a separate bus for the bed and route all objects into another 7.1.4 bus for reasons that should become obvious in a future video.
If you connect the objects directly into the Atmos Renderer you will only get the 2d panner. In order to see the 3d panner, they need to also be connected to a bus in a 3d immersive audio format.
To do this add a second bus in 7.1.2 or 7.1.4 and route the audio output of the objects into that bus. Make sure that this second bus is not routed back into the bed so that it does not reach the renderer twice. If you have the track direct of the objects set to the Atmos renderer, you should now be able to pan them with the 3d panner.
Seems to be an oversight that the panner is not automatically changed from 2d to 3d when the track directs are connected to the Atmos renderer.
@@michaelgwagner great, worked 👍
Any thoughts on what Dolby talks down as “nearfield mixing” (aka a home theater/studio setup) versus the “Cinematic RMU” ? I’m an independent filmmaker, and I’ve had excellent success mastering 5.1 for short films in a home theater. The resulting DCP looked and sounded fantastic (and accurate to my “nearfield” experience.) I’d love to do some upcoming projects in Atmos, but it’s not clear wether this would even be “allowed” via their system
From everything I've encountered the only kosher way to get theatrical ATMOS is via Dolby Certification and using their cinematic RMU to generate the .MXF (which the usual DCP creation packages will wrap without issue).
What if i use dolby’s Atmos conversion tool for creating.mxf ..
Then, will it create 7.1.4 + objects dcp accurately for theatrical projector??? Using resolve engine to create DCP
Great video. Can you set up Atmos 7.1.2 in mac Monterey?
Not quite sure if I understand the question. Do you want to listen to Atmos content on a Mac?
When I try to export my master, I keep getting the following message: "No Range Defined. Please set an In and Out point for export". How does one fix this?
Well, you need to set in and out points. 🙂
Thanks I figured it out. I'm completely new to davinci in general and didnt really think about that 🤣@@michaelgwagner
Yes, you sometimes don’t think about that because video editing software generally just uses the project endpoints but the renderer needs in and out. The official Dolby renderer needs them as well.
Wäre ein Anleitungsvideo möglich für einen Anfänger um eine Audio Spur DD 5.1 in eine Dolby Atmos 7.1.4 oder 9.1.6 zu konvertieren?
You mean upmixing from 5.1 to Dolby Atmos?
@@michaelgwagner Ja
Hey Michael loved your video!!! Hey I've few questions.
1. Can we do a 7.2.6 or 7.1.4 dolby panning in Ableton on windows and on headphones?
2. Can we increse Bus and Send in Patch: Input/Output tab in Davinci?
I've a short film, trying it to mix in Dolby Atmos. I do not have pro tools or mac or dolby production suite or dolby hardwares. All I have is a pc (windows), Ableton, Premier Pro, Audition and Davinci. Can you please please please please please please please please please please help me in these questions??
Well, that’s a lot of pleases. Lol. Ableton is limited to stereo but you can get around that with m4l. I have not checked if there are good solutions for panning 7.1.4. Regardless, you would need the external renderer if you work with Ableton. Not quite sure if I understand the second question.
@@michaelgwagner hey Michael thanks for your reply. Can you please explain what is m4l? And my second question is:-
We know that davinci has 10 bed and 118 object for dolby. But can we increse it? Like I've a made a short film. It has 250 tracks (in sound design) and 100 tracks (in scores). So it's obvious that it'll not fit in the given 10 bed and 118 object in dolby. Can I somehow increase it? If not then what's the solution for this?
m4l is Max 4 live. Ableton adopted that as their scripting environment. The 128 channels are a limitation in the Dolby Atmos specs. That is a hard limit.
@@michaelgwagner does it also the limit of channels in dolby production suite?
@@michaelgwagner so how can I route these all things? And one more question please how can a feature film routes their many tracks into 128 only??
The Timecode in DaVinci starts with 01:00:00:00 by default. You can change this in the Project Settings. Could this be the reason for the exported files to appear at frame 1800? Could you check this please?
this is correct due to (indeed very old) smpte standard in analog days the synchronizing commonly started on 60 minutes,
but this either used to be 24 or 25 frames per second
the confusion starts if your project settings are 30fps or whatsoever.
BUT it is in the correct spot(on the timeline) - lets say you export it from nuendo to reimport it to fairlight just leave it as it is and fairlight
should place it correctly.
on 24 frames 1hr is 86400 smtpe frames (hope this is right i am really bad with math)
therfore 1800 is confusing, it probably has to do either with his project settings (as you mentioned) either fps or start at...
Thanks for the info!
Hey, so the thing is when I patch the bus out (7.1.2) to Dolby Atmos Send as well as the track direct, the Dolby logo is not showing up, meaning I can't hear the output through Dolby Atmos Send, I am hearing the bus output only. Hence, I am neither able to export the master nor view the renderer setting. Please help!
Make sure you patch the Bus out to the renderer . Patching a Bus send will not work .
@@i.a.m-poornasrikarm I did that. Then also it's not working.
I can't seem to change the sample rate to 48 kHz in nuendo for Dolby Atmos it doesn't give me the option
You need to change that in the audio interface directly.
@@michaelgwagnerthanks I've figured that out how ever I'm not getting any sound out of my computer from nuendo or even from my monitor it's saying my Nvidia graphics card is not mapped and it doesn't show up in audio connection - output
Do I need to uninstall nuendo again it's says EB321HQU (NVIDIA High Definition 2 out unmapped
I honesty don’t know if you can do that through the Nvidia audio output. You would need an actual audio interface.
You could try Asio4All
great 😃 yes DaVinci has not the binaural. It's like to have made a creat beautiful body, forgetting a foot. But it was made for cinema (weak justification endeavour) and up there, binaural is not an option. Although I find that, because Atmos Music is today a reality and because Blackmagick design gives this feature, it will be nice if they will put a binaural export AND monitoring. A turnaround is to buy (again money) Binauralizer Studio. It downmixes 7.1.4 to binaural. But agian: will it work with DaVinci? My question is legitimate, because I experienced that not all the VSTs are visible (for some reason) to DaVinci.
Or, to spend 995USD on top of DaVinci, to buy Dolby Renderer ...
It will not work unfortunately . Because there is no "master" track to apply an effect as we are dis engaging our track directs from the bus to a Dolby Atmos send , it's a permanent one way send and there is no way to get back the 7.1.4 before it goes to our interface . It would have been great if they enabled fx option atleast in the b-chain view of Immersive audio tab
I initially also thought that this is not possible but it turns out it is. I’ll post a video next week showing how exactly this can be done.
@@i.a.m-poornasrikarm the format of DaVinci, is not compatible either with ATMOS for Music. Metadata files should be 2 and separated from the multichannel audio file.
@@Not-Only-Reaper-Tutorials you can obtain those pending DAMS files from the Conversion tool for Win 10 like I do...
Except the binaural part , everything is being correctly implemented and Davinci has self contained workflow for Atmos . Because most of the major Hollywood films that have Atmos soundtracks , the IMFs have been obtained & films are assembled from the Davinci Resolve . Hence the rendering must be correctly implemented by Dolby and I am sure they did otherwise Dolby Atmos Cinema Theatres will not reproduce Atmos audio on to those fancy 64 speakers . Since currently Davinci is only one major route to prepare DCPs , IMF for Atmos , the functionality is correctly implemented when it comes to the renderer part but it's just somewhat feature lacking on binaural side . So Dont worry , happily produce Dolby Atmos music ...
developer.dolby.com/tools-media/utilities/dolby-atmos-conversion-tool/
@@i.a.m-poornasrikarm I know that DaVinci does perfectly for CINEMA. I think I told it (or did I forget to mention?) The fact is that DaVinci was not guessed to produce Atmos-for-Music. Hence its lacks on it.
Yes I know the document you posted, being also Dolby Licensee. In fact my concerns are only: to be able to use DaVinci for Atmos-for-Music. Which it would be a great deal.
Wäre schön wenn es auch eine deutschsprachige Video Version geben würde - nicht nur in englisch. Danke
Ist mehr eine Frage des Zeitaufwands den ich reinstecken kann. Falls der Channel mal groß genug werden sollte ist das durchaus möglich.
Here in my Davinci Resolve 18 program, it doesn't have the Dolby Atmos function.
Can someone help me?
Do you have the Studio version?
@@michaelgwagner No, I have the standard. I'm sorry, I have to updade. Like.
Yes, you need studio, unfortunately.
@@michaelgwagner ah! That took me a very very long time to find out why I didn't have the Immersive Audio panel in the preferences in my Davinci Resolve version. Maybe it would be a good idea to update the text or the title of the video stating that it's with the Studio version only?