How I made Metal Slug Bomber Flying Tara modeling timelapse with Maya and Substance

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  • Опубліковано 3 жов 2024

КОМЕНТАРІ • 71

  • @lucasoliveiramzn
    @lucasoliveiramzn Рік тому +2

    Make more, make more, make more, make more, make more, make more.

  • @TungPham-kv9nr
    @TungPham-kv9nr Рік тому +3

    Hi Artforge, I haven't seen you make such videos for a long time, I hope you can continue to create the next videos for me to admire and learn.

    • @Artforge756
      @Artforge756  Рік тому +4

      Hello there! I appreciate your support and apologize for the gap in my video uploads; life has been quite busy. and your kind words inspire me to continue creating content. I will share more content soon. Stay tuned for upcoming videos.

  • @ahmadallahrezaei5385
    @ahmadallahrezaei5385 2 роки тому +1

    Stunning

  • @johnpk53
    @johnpk53 2 роки тому +1

    He's back

  • @500shanth
    @500shanth 2 місяці тому

    Incredible design. May I ask you, where did you learn to model? Do you teach online? Can you assist me please? Thank you very much.

  • @rbrblblzzz9458
    @rbrblblzzz9458 Рік тому +2

    made an in depth tutorial please, definiately gonna buy it

  • @kluxxy9351
    @kluxxy9351 4 місяці тому

    thank you for your videoss, i hope there will be others in the future ;)

  • @DisneyUpBoilerUp
    @DisneyUpBoilerUp 2 роки тому

    Very Nice. I tried explaining to someone once that almost every 3D model they see in a movie started with 1 small grey square, lol.

  • @MayurButiya
    @MayurButiya Рік тому +1

    You're work is 🤯
    Can you make more videos on unwrapping and texturing tutorial

  • @realmi5i862
    @realmi5i862 Рік тому +1

    Bro plz keep it going

  • @emmanuelmoreira147
    @emmanuelmoreira147 2 роки тому +1

    Thank you

  • @imynarura
    @imynarura 2 роки тому +1

    Great works! Its really sad, that you dont show up your work with materials

  • @ivanvolchek1187
    @ivanvolchek1187 2 роки тому +1

    Your work looks cool 👍

  • @octaviordz9160
    @octaviordz9160 8 місяців тому

    Hello mr. I was wondering if you do private classes Or if you do courses. Cheers

  • @cogcog5264
    @cogcog5264 2 роки тому +3

    I don't think those rudders in the back will be turning, but who needs them?

  • @ravanqube9617
    @ravanqube9617 2 роки тому +1

    good tutorial

  • @skullscroller1365
    @skullscroller1365 2 роки тому +1

    Very niceeee bro ❤️❤️❤️❤️ it helped me for my demo reel

  • @Kurabiye.Canavari
    @Kurabiye.Canavari Рік тому +1

    You are very talented, but please record the screen from wide angle and let's learn something by seeing the materials and layers.

    • @Artforge756
      @Artforge756  Рік тому

      Hi there! Thanks. I'm using a set of smart materials created by Zack D Maxwell. You can find them here: www.artstation.com/marketplace/p/kok/stylized-metal-smart-materials. These materials are user-friendly. Additionally, I incorporate dirt elements that are already available within Substance.

  • @salvatorecasu4884
    @salvatorecasu4884 2 роки тому +2

    Salutations. Congratulations on the model. I wanted to ask you if a full real speed, unaccelerated tutorial, export and import on Substance Painter was possible. What materials do you use for this model?

    • @johnpk53
      @johnpk53 2 роки тому +1

      the materials he used are half stylized and half realistic which are very complex to made for a beginner in texturing process. need to learn proper UV mapping and substance painter workflow.

    • @Artforge756
      @Artforge756  2 роки тому +1

      HI Salvatore, I will do realtime tutorial about the whole process in the future, keep watching.

  • @totalgameassets7397
    @totalgameassets7397 2 роки тому +1

    Did you use painter auto unwrap for this? Or by hand? Looks great the little bits of colour really sell it!

    • @Artforge756
      @Artforge756  2 роки тому

      I do the uvs manually using this tool: apps.autodesk.com/en/Detail/Index?id=8115150172702393827

  • @mrexplore79
    @mrexplore79 2 роки тому

    Hi Artforge, your works are very impressive, I watched all your video about modeling, texturing, but can you make an episode about how to render/composite artwork for presentation like you did?

    • @Artforge756
      @Artforge756  2 роки тому

      Hi Nam, Glad you enjoyed it! I will do soon, keep watching.

  • @aniszeus2509
    @aniszeus2509 2 роки тому +1

    Yo your work is so good ! Try make Metal Rear , i've tried it myself but i fucked it up lol

    • @Artforge756
      @Artforge756  2 роки тому +1

      Hi Anis, the starting is always the hardest part, keep trying and find your style you will get better at it.

  • @prasanthm6808
    @prasanthm6808 2 роки тому +1

    Bro nice work bro can you show me how Uv is done.

    • @Artforge756
      @Artforge756  2 роки тому

      Hi, I use maya bonus tool : apps.autodesk.com/en/Detail/Index?id=8115150172702393827 , will do tutorial video later, keep watching.

  • @JaxMurderer
    @JaxMurderer Рік тому +1

    How do you go about your turn table/renders? inspiring work, thanks heaps

    • @Artforge756
      @Artforge756  Рік тому

      Hi, Thanks, Set the lighting and rotate the model 360 degrees linear with no ease in ease out, for 10 sec, if need it clockwise, set it to -360 degrees, here is a link to my turnable render setup: drive.google.com/drive/folders/13OZpMXJoWaBYrZhSHs3AHnokKI1ofybD?usp=sharing

    • @JaxMurderer
      @JaxMurderer Рік тому +1

      @@Artforge756 Awesome! thank you:)

    • @JaxMurderer
      @JaxMurderer Рік тому +1

      Don't suppose there's any high to low normal map an AO baking when you get into substance painter is there? or do you just up the res of the low poly model for the high? thanks again :)

    • @Artforge756
      @Artforge756  Рік тому

      @@JaxMurderer Yes I use just one model and double the geometry res before doing substance, All normals, AO... I do it in substance itself, Sometimes for complex organic I use ZBrush and bake the high poly details in subtance.

  • @omnuu
    @omnuu 2 роки тому +1

    Do you plan on making a modeling course in the future? I would get it

  • @seymanurkazanci
    @seymanurkazanci Рік тому

    When I transfer the colors I made in substance to arnold, the same color does not appear. I wish you had taken that part too.

    • @Artforge756
      @Artforge756  Рік тому

      Send me your file at artforge756@gmail.com, I will take a look at it

  • @BHARAT-dd4vr
    @BHARAT-dd4vr Рік тому +2

    in which software you use to do texturing?

  • @bashitha_gdv
    @bashitha_gdv Рік тому

    hi bro.. its nice tutorial.. can you upload full video ( modeling/ textu/ rendering) all parts descriptive

    • @Artforge756
      @Artforge756  Рік тому

      Hi, unfortunately I did not record all the parts for this project, the video was intended for inspiring purposes, I will try to do so in my future video, right now I am quite busy working.

  • @assasssin5328
    @assasssin5328 2 роки тому +1

    Great job! One question tho, the smart material that you’re using in SP, are you going to make a tutorial on how to make it or is it available for sale? Couldn’t find store on your artstation but I’d love to purchase it!

    • @Artforge756
      @Artforge756  2 роки тому +1

      Hi, thanks, The smart materials are not from me, they are available for sales here: cubebrush.co/alchemiciron/products/dth7eg/stylized-metal-smart-materials

    • @assasssin5328
      @assasssin5328 2 роки тому

      @@Artforge756 Thanks, I’ve known these smart materials for some time, but did you modify them to get those metallic stylized surface details and stuff like that?

    • @Artforge756
      @Artforge756  2 роки тому +1

      @@assasssin5328 I play with the roughness a bit, and use some ruby and reflective stone material from the same guy, I am not able to find the link online, If I get them will send you

    • @assasssin5328
      @assasssin5328 2 роки тому

      @@Artforge756 Hey pal, I've got another question if you don't mind. Recently I've got these smart materials from the guy you mentioned but couldn't really get any decent results like yours. I tried to play with different settings but the materials just don't have these surface noise details. You also mentioned the ruby and stone material from the same guy. Did you like mix the stone material noise with one of the metal materials to get this kind of metal noise surface details on metallic parts of the bomber?

    • @Artforge756
      @Artforge756  2 роки тому +1

      @@assasssin5328 Hi, Yes I am using a dirt material and a rust material as well, and I render my models in arnold using maya 3 point lighting, give me some time I will share my lighting template with you and look ffor the other materials.

  • @kalebgonzales4009
    @kalebgonzales4009 2 роки тому +1

    Is there UV's here? If so, may you pleas show? I need to have a reference when I make models (noob here) and also know what the process looks like if the model has multiple objects combines and not just one shell.

    • @Artforge756
      @Artforge756  2 роки тому +2

      Hi, Yes there is UVs, I will show the uv process in a later video tutorial, keep watching.

    • @kalebgonzales4009
      @kalebgonzales4009 2 роки тому +1

      Thank you so much, I’m just into maya 3 months and so many things are going around my head.

  • @shazshazu872
    @shazshazu872 2 роки тому

    please upload a rigging and animation tutorial video

    • @Artforge756
      @Artforge756  2 роки тому +1

      Hi, I use simple constraint and very basic animation, I will post tutorial asap

  • @pakapeta7772
    @pakapeta7772 2 роки тому +1

    How the texture been made?

    • @Artforge756
      @Artforge756  2 роки тому +1

      Hi Paka, I use smart materials in Substance Painter.

  • @shazshazu872
    @shazshazu872 2 роки тому +1

    how am I able to export opacity map from SP to Maya

    • @Artforge756
      @Artforge756  2 роки тому

      Check this video: ua-cam.com/video/ejnx7hxQSIA/v-deo.html

  • @pizza7256
    @pizza7256 Рік тому

    i have a question, do you always modelling with quads or a little bit of triangles are okay in your model?

    • @pizza7256
      @pizza7256 Рік тому

      and since you always use subd smooth preview, when u do uv/texturing do u always apply the subd first or just uv/texture the 'low poly', i ask this because i often get texture stretching when the subd not applied permanently whats the better workflow for you?

    • @Artforge756
      @Artforge756  Рік тому

      Hi, here the answers to questions:
      1 I do model in quads as possible I can, but a little bit of traingle is ok, when you will apply the subdiv later in the final model, all the triangles will be converted to quads.
      2 When doing Uvs I keep smooth preview, But before texturing I make a copy and apply the subdiv because substance painter dont support smooth preview.
      3 For texture streching, you can work in smooth preview, but your UV Boundary Smoothing need to be set to (Preserve edges and Corners)
      Check this video for stretching issue ua-cam.com/video/Gg_RD-N_rWE/v-deo.html

  • @move.5475
    @move.5475 Рік тому +1

    Hello, I am new. How do you model without an image?

    • @Artforge756
      @Artforge756  Рік тому

      hi, I do not use blueprints but I do gather some reference images, its just on another screen and taking the full space.