Mega Man 5's weapon-get screen has sprites of Mega Man spinning in 360 degrees. I would have thought those would be quite helpful for referencing his 3D model in this video.
"Final project" as in the first game that he ever made that he hasn't made a video about in 1 year? Because if it is... He unfortunately said in a reply in a comment it's cancelled
There's a Mega Man fangame called Mega Man 8 Bit Deathmatch, and it's a really fun experience reimagining what Mega Man would look like in a Doom deathmatch scenario.
@@LordDragox412P is the worst letter. It’s on the top row of the keyboard, man. So mainstream! And you’ve got so many double p’s in words… it’s worse than e! Every time I see the word “pizza” I want to scream. So take your >:P. I’ll be having my >:X in peace.
@@dwightdeisenhower53 Ah, the famous ">:X" (formerly known as ">:Twitter") from "I have no mouth and I must scream". Classic, good choice, sir! I applaud your magnificent taste. You are a gentleman and a scholar. The Silent Generation truly are refined folk.
I enjoy this new style it has the benefit of allowing the creator to take breaks and not get burnt out. Meanwhile the audience can get more regular videos
I know this still is a good and cool project and all but, ya coulda used his mega man 5 sprites since he DOES rotate there and you CAN see him at all angles (to which for all of you, yes, front facing mega man did exist all the way back in 1992). Still, since I'm a big fan of Mega Man I'm glad you've done this cody, your 3D projects are always entertaining.
Dude this is so rad. Love how much attention to detail you've put into getting it right. No way would I have thought to measure out multiple Mega Man's to get the timing on the bullets right
Very cute project! If you need references for the camera I recommend checking out Megaman Legends!! Also a little detail but in 3D the light blue line in the helmet extrudes outside the base, with the little dot separated in the eyebrows
Love the idea of breaking down the videos into segments, we have a chance to keep up with how everything's going and any small addition can still be a worthwhile video.
I've never seen one of these "Megaman but in 3D" projects actually make him into a 3D model. It's usually 2D visuals in a 3D world. This is coming out really amazingly so far
Remember that megaman is meant to be at a 3/4's angle in his sprite, not just looking one way, so he's not supposed to have such a broad stance normally. Also, the "outlines" are actually part of the drawing, just drawn over to make a border- try to treat them as part of the full shape since they're not meant to be removed, and you could recolour them to match the rest of the body !
I like these formats mainly because they give us videos a lot sooner. But also because they can build some hype and be a bit more modular to watch (in the future). Good work!
this looks AMAZING!! as a huge megaman fan, i can’t wait for the final result :) P.S. if you want reference for 3d megaman sprites, a fan game called Megaman 8bit deathmatch has a doom style 3-d environment. the sprites look really good and natural, i highly recommend using them as a base.
0:06 32,006 people want a Breath of Fire Remake and it scored 3rd place that means we might get a new Breath Of Fire game that isn’t like dragon quarter and Breath Of Fire 6 gameplay wise
Good job. You've gotten good with this sort of thing! The idle front foot back frame suggests a forward stance, which I don't think you implemented. But understandably, you were working with a 2D game with an odd side view perspective. It's only until you start this process that you realize the artistic liberties of the original that make it challenging! Great explanation on the bullet stuff. I also ran into this when I took a classic game and remade it where the screen extents were wider.
I really like it. One thing that I'd mention is that Mega Man stands with his feet at a 90° angle rather than 180° in his idle pose I think changing that would greatly benefit the way it looks. Also, there are Mega Man 5, that features him rotating, and Powered Up, which has him as a fully featured 3D model, which I guess could also help for referencing
Funny story, but your videos actually inspired me to do the same thing some months ago. While i was applying for a certain game design university, they required my portfolio to have some 3d models among other things. They also required at least 1 working unity demo of the models. So as a result, inspired by your videos i made the models and everything following your process. In the end i had a working demo where the player could jump, shoot, take damage, and of course walk. In the end, thanks to the that game and some other things, i got accepted with one of the highest grades. So thank you, thank you for inspiring me as well as i bet many others. Keep up the awesome work!
I'm begging you, the next project should be to recreate a Castlevania game. Anyone would do, just a 3D Castlevania that's good would be awesome to see.
This honestly made me appreciate the Sprite work in the original game more since they really made a Sprite for almost every occasion even once I doubt many players even noticed like the extra ones in the running cycle or the ladder climbing. Btw great modeling and I like the short format
There is nothing wrong about this format of videos but since you asked our opinion, I honestly prefer waiting for a full finished project. It feels like a big event for me and it's always more fun for me to watch it until the end without skipping and seeing it unfold. Just a personal opinion of course, I can also imagine why others may prefer this new format
yoo really awesome video! I love the idea of separating videos into smaller chunks! The more the merrier~ Also think that making the camera into a rail camera is an ingenious move for transitioning a 2D sidescroller into a 3D platformer, it keeps a good jump of its identity that way imo
Speed Block Is a game where you are a block (customizable) and you have to avoid obstacles while running away from a blue and black monster called: Barnage. This game is considered somewhat Gorey and Funny in the same time. There's a total of 10 Episodes and every episode has 10 levels. The First Episode is Based in The Forest. Second Episode is Based in The Desert. Third Episode Is Based on The Moon Fourth Episode is Based on Mars (Planet) Fifth Episode Is Based in a busy Road Sixth Episode is Based on A Vice City-like planet Seventh Episode Is Based in Barnage's Base Eighth Episode Is Based In an underground base Ninth Episode is based underwater in the ocean The Tenth And Final Episode Is Based In A Computer-Hacker Like Area This is a game idea I don't know how to code can you code it
I feel like the shorter videos would be a good idea! Also, 2 things I would change would be to 1. Make Mega Man's feet less flat looking, and 2. When getting to the top of the ladder, the visual model should stay clamped at the top of the ladder until the player is up onto it because the pulling himself up sprite looks weird when it floats (If that makes sense).
I have to say, I really like the "microdose" method here. Sure, waiting long builds more anticipation, but I'm impatient and I love getting content from you
Impressive. Very nice. Some suggestions from someone who's been playing Rockman games since the NES: 1 - Rock's idle stance should be a 3/4 not front facing. That way he can look more erect and heroic.And the difference between his idle stance and his idle shooting stance won't be so big(check how more smooth it is in 2D at 07:00, especially the feet). 2 - He looks chubby, he should be a little thinner overall. 3 - He should climb the later until his raised foot reaches the platform, not he lower one. 4 - The "stripe" on his forehead is not supposed to be continuous. 5 - His walking animation looks a little hunchback when seen from behind. It should look determined, leaning forward.
I JUST WANNA THANK YOU FOR PUTTING THE EFFORT OF ADDING AN OUTLINED SHADER TO YOUR GAMES BECAUSE I GET IN SOME GAMES YOU DON’T NEED IT BUT SOMETIMES IT LOOKS SO UNPOLISHED WITHOUT IT AND MOST DEVLOG CONTENT CREATORS NEVER ADD IT AND IT ANNOYS ME SO BAD
dude take your time, you are amazing at what you do and im proud of you for all that you have done, every little project you make feels like a whole new realm to see, it makes me soo happy, so take your time, you dont have to rush, and thank you.
Hey Cody! Long time sub here, I would just like to say that I adore this shorter, more compressed type of video, although I do like your longer videos... Hope you're having a great day either way, take care of yourself!
every time I see a CodyCantEatThis video, I look at my code and say, "at least it's better than CodyCantEatThis code" and that's why your vids are so good :)
THE KING IS BACK! This time it didn't take nearly a year.
LETS GOOO
Yuh😊
WOOOOOOOOO
YEYEYEYEYYEYE
Yeah
Mega Man 5's weapon-get screen has sprites of Mega Man spinning in 360 degrees. I would have thought those would be quite helpful for referencing his 3D model in this video.
Also on those platforms in Stone Man's stage.
There's a _very_ rudimentary turn around in Mega Man 3 with the Top Spin twist.
*Therapist:* Front facing Megaman isn’t real, he can’t hurt you.
*Front facing Megaman:*
Mega Man 8-Bit Deathmatch:
of course binary says that
it's just cursed and that makes it scary
@@binarycode_i love mm8bdm!!
Isn't the face sprite for extra life already doing that?
1:05 Megaman's front faced sprite looks like he's staring as if he's living inside someone's walls.
"you got games on your phone?"
I like the idea of a shorter video, it makes it so we get videos more often and you can spend more time on the final project.
WHY ARE YOU EVERYWHERE?
Hello again, do we have the same interests or something
Fist i saw you at danno
Then on odesy central
And now here
This gyh is everywerz
"Final project" as in the first game that he ever made that he hasn't made a video about in 1 year? Because if it is... He unfortunately said in a reply in a comment it's cancelled
@@Elijah_the_weyo_boy apparently.
7:20 Megaman is a standard unit of measurement
mm doesn't stand for millimetres, it stands for megamen
Americans will use anything but the metric system
Americans will use any unit of measurement except the metric system.
What else have I to do, Capcom hasn't done anything with me
Wouldnt that make "man" the standard unit? With a Kiloman being 1/1000 a Megaman and a Gigaman being 1000 Megamen and such.
1:48 beard reveal!
There's a Mega Man fangame called Mega Man 8 Bit Deathmatch, and it's a really fun experience reimagining what Mega Man would look like in a Doom deathmatch scenario.
Agreed. It's one of my favorite fangames.
You should do a if _ was a 2D game
If Mega Man Legends was a 2D game >:P
If half life 2 was a 2d gam-- oh wait they already did it, its called Codename Gordon
@@LordDragox412P is the worst letter. It’s on the top row of the keyboard, man. So mainstream! And you’ve got so many double p’s in words… it’s worse than e! Every time I see the word “pizza” I want to scream. So take your >:P. I’ll be having my >:X in peace.
@@dwightdeisenhower53?! Okay then.
@@dwightdeisenhower53 Ah, the famous ">:X" (formerly known as ">:Twitter") from "I have no mouth and I must scream". Classic, good choice, sir! I applaud your magnificent taste. You are a gentleman and a scholar. The Silent Generation truly are refined folk.
I enjoy this new style it has the benefit of allowing the creator to take breaks and not get burnt out. Meanwhile the audience can get more regular videos
4:51 megaman looks like a rotissirie chicken there , anyways glad to see you back again so soon❤
Why are you comparing me to rotisserie chicken
I love the idea of progress update-esque videos; it makes the final product that much more worth it!
"What if Megaman was a 3d game?"
Legends:
X7:
Yeah, don't tell him. MegaMan 64 would break his heart.
Legends 1and 2 were some of my favorite games as a kid.
I know right 😂
I just installed DuckStation (PS1 Emulator) on my PC to play the game @@davidgarner4164
I like this idea a lot! It let's the final video be way more in depth, and it keeps the algorithm liking you!
I think the new format is great! I always love more stuff from you, and this seems like a great way to make uploads more often.
The MM8BDM models for Megaman and the Robot Masters might give you a more accurate design for them in 3D.
I know this still is a good and cool project and all but, ya coulda used his mega man 5 sprites since he DOES rotate there and you CAN see him at all angles (to which for all of you, yes, front facing mega man did exist all the way back in 1992). Still, since I'm a big fan of Mega Man I'm glad you've done this cody, your 3D projects are always entertaining.
I'm checking these sprites right now and it's really funny because actually he faces every direction except straight forward or straight backward
when I heard the music at 2:20 that gave me nostalgia for the roblox game Normal Elevator, so nice music
1:48 YALL CODY HAS A BEARD 💀
AND HES BUILT LIKE WHAT?!
Dude this is so rad. Love how much attention to detail you've put into getting it right. No way would I have thought to measure out multiple Mega Man's to get the timing on the bullets right
Cody leg hair reveal goes crazy!!!
beard reveal goes crazier
Feet reveal 😭
That's kinda cool
You should check out Mega Man Legends, to inspire yourself - into how Mega Man in 3D should be
HES BACK
YES HE IS
LEzz goo
HE IS ALIVE
YEAAAAAAHHHHH
YAYYY🎉🎉🎉
Very cute project! If you need references for the camera I recommend checking out Megaman Legends!! Also a little detail but in 3D the light blue line in the helmet extrudes outside the base, with the little dot separated in the eyebrows
i like the idea of short updates instead of one big video
Love the idea of breaking down the videos into segments, we have a chance to keep up with how everything's going and any small addition can still be a worthwhile video.
I've never seen one of these "Megaman but in 3D" projects actually make him into a 3D model. It's usually 2D visuals in a 3D world. This is coming out really amazingly so far
Megaman Legends made a full 3D game of him.
@@PhyloGenesis Was talking about MM8BDM and Megaman 2.5D with the classic blue bomber, but I guess you're right about Legends and Volnutt
Nice Video
Also, here is a suggestion for more accurate front facing characters
use the mega man 8 bit deathmatch sprites
Remember that megaman is meant to be at a 3/4's angle in his sprite, not just looking one way, so he's not supposed to have such a broad stance normally. Also, the "outlines" are actually part of the drawing, just drawn over to make a border- try to treat them as part of the full shape since they're not meant to be removed, and you could recolour them to match the rest of the body !
Exactly, his feet aren't wide that way
Hey Cody For your polygone game you should make a tutorial level at the start teaching you the controls
I generally prefer the the format where you finish the whole project then make a video, but it's most important to choose what fits your workflow
Tweak suggestion: adjust the lower forward raycast up about 5 voxels so it lines up with the upper foot when he tops a ladder. Glad to see you back.
he has a BEARD 1:48
omg
hes a game developer he dont have time to shave
@@devvux😅he has a little time
It is not necessary to shave ur beard
That just ruined my whole imagination of him
@@theslow-runnerXD
I like these formats mainly because they give us videos a lot sooner. But also because they can build some hype and be a bit more modular to watch (in the future). Good work!
I wouldn't mind more shorter progression-based videos. Though it'll take some getting used to since the end of the video felt so abrupt.
It really did feel abrupt. I was so into every second and every detail given out.
Cody is back! Ever since Dani left i watched you all the time!
2:15 Hello! 👋😊
Love the look of this and I love the idea of more videos
"Megamans per second" Will be my preferred measurement unit from now on
As much as I like the longer videos, I do prefer the faster upload schedule
MY GLORIOUS KING IS BACK 🗣🗣🗣🗣
this looks AMAZING!! as a huge megaman fan, i can’t wait for the final result :)
P.S. if you want reference for 3d megaman sprites, a fan game called Megaman 8bit deathmatch has a doom style 3-d environment. the sprites look really good and natural, i highly recommend using them as a base.
0:06 32,006 people want a Breath of Fire Remake and it scored 3rd place that means we might get a new Breath Of Fire game that isn’t like dragon quarter and Breath Of Fire 6 gameplay wise
Your getting better at 3D modeling, keep it up. 😁
7:15 “americans will use anything but the metric system”
nah dude it's the megaman system
Good job. You've gotten good with this sort of thing!
The idle front foot back frame suggests a forward stance, which I don't think you implemented. But understandably, you were working with a 2D game with an odd side view perspective. It's only until you start this process that you realize the artistic liberties of the original that make it challenging!
Great explanation on the bullet stuff. I also ran into this when I took a classic game and remade it where the screen extents were wider.
6:10 Ah yes. Tap dancing
I really enjoy the idea of having multiple smaller videoes, since that means we get more uploads from you
I can't wait for some new shorter videos!!!!!
That was excellent progress! I can't wait to see your Mega-muffin when you're done baking it!
HES BACK!!!!
Welcome back! So you heard of Metroid??
Us codys can eat anything
Great new format! now we don't have to wait half a year for 1 video!
When the world needed him most, he appeared…
A hundred minutes past and he’s fans found the new video
The world needed him to wash the dishes though. Cheeky bugger.
A video named if Mega Man was a 3d game
The world needed him to do the dishes. The world is still waiting.
He always comes back
I really like it. One thing that I'd mention is that Mega Man stands with his feet at a 90° angle rather than 180° in his idle pose
I think changing that would greatly benefit the way it looks.
Also, there are Mega Man 5, that features him rotating, and Powered Up, which has him as a fully featured 3D model, which I guess could also help for referencing
CodyCantEatThisUploadSchedule!
CodyCantEscapeHiatuses.
CodyCantSwimFromSharks
CodyCantEvadeHisTaxes
CodyCantBeCody
Funny story, but your videos actually inspired me to do the same thing some months ago. While i was applying for a certain game design university, they required my portfolio to have some 3d models among other things. They also required at least 1 working unity demo of the models. So as a result, inspired by your videos i made the models and everything following your process. In the end i had a working demo where the player could jump, shoot, take damage, and of course walk. In the end, thanks to the that game and some other things, i got accepted with one of the highest grades. So thank you, thank you for inspiring me as well as i bet many others. Keep up the awesome work!
TWO VIDEOS IN A YEAR!??! CODY PLEASE MORE 😭
I'm begging you, the next project should be to recreate a Castlevania game. Anyone would do, just a 3D Castlevania that's good would be awesome to see.
Surprisingly not the first time I’ve seen Mega Man in 3D
I forgot about this godly channel:(
This honestly made me appreciate the Sprite work in the original game more since they really made a Sprite for almost every occasion even once I doubt many players even noticed like the extra ones in the running cycle or the ladder climbing.
Btw great modeling and I like the short format
There is nothing wrong about this format of videos but since you asked our opinion, I honestly prefer waiting for a full finished project. It feels like a big event for me and it's always more fun for me to watch it until the end without skipping and seeing it unfold. Just a personal opinion of course, I can also imagine why others may prefer this new format
When the world needed him most, he appeared....
I first thought your idea of uploading multiple short Vids is really Bad, but now that you can give us more uploads and also not burn out. Keep going!
Can you please pretend that im joined the thing
This video style is gonna help us give more of what we love and you wont make us wait over a year for it
1:14
megaman has been mewing
I LOVE the idea of more shorter videos leading up to a big finale one :D this is awesome
0:48 death stare 💀💀💀
Another really good video, and this time it didn't even take that long!
here
Yaa
we takin attendance or smth??
Yaaaaa
@@bobbypatty4 yup
yoo really awesome video! I love the idea of separating videos into smaller chunks! The more the merrier~
Also think that making the camera into a rail camera is an ingenious move for transitioning a 2D sidescroller into a 3D platformer, it keeps a good jump of its identity that way imo
Where's the V tuber?
Gone for the good…
Gone for the channel
Gone for the fans.
I’m pretty sure that was made for streams but I’m clueless so don’t ask me.
Speed Block Is a game where you are a block (customizable) and you have to avoid obstacles while running away from a blue and black monster called: Barnage.
This game is considered somewhat Gorey and Funny in the same time.
There's a total of 10 Episodes and every episode has 10 levels.
The First Episode is Based in The Forest.
Second Episode is Based in The Desert.
Third Episode Is Based on The Moon
Fourth Episode is Based on Mars (Planet)
Fifth Episode Is Based in a busy Road
Sixth Episode is Based on A Vice City-like planet
Seventh Episode Is Based in Barnage's Base
Eighth Episode Is Based In an underground base
Ninth Episode is based underwater in the ocean
The Tenth And Final Episode Is Based In A Computer-Hacker Like Area
This is a game idea I don't know how to code can you code it
187th comment (i liked my own comment)
I respect that.
Roughly the 1,100th comment.
@maniccutthrat746 and nobody asked for your unwanted opinion
I like it, more common updates will also probably be better for the channel. Which will allow you to do more and get better.
I feel like the shorter videos would be a good idea! Also, 2 things I would change would be to 1. Make Mega Man's feet less flat looking, and 2. When getting to the top of the ladder, the visual model should stay clamped at the top of the ladder until the player is up onto it because the pulling himself up sprite looks weird when it floats (If that makes sense).
I like the new format because you get videos out more faster and we don’t have to wait year for a new upload
Your videos are one of the most satisfying 8bit to 3D ever
I have to say, I really like the "microdose" method here. Sure, waiting long builds more anticipation, but I'm impatient and I love getting content from you
7:00 For the shooting, you could take MegaMan Legends as a reference, since that game also kinda tries to simulate the Classic Mega Buster.
Really liking this format! It means we get more than one video each year, so... 10/10
Stand proud Cody, you ate(for now, need to see the whole thing)
Impressive. Very nice.
Some suggestions from someone who's been playing Rockman games since the NES:
1 - Rock's idle stance should be a 3/4 not front facing. That way he can look more erect and heroic.And the difference between his idle stance and his idle shooting stance won't be so big(check how more smooth it is in 2D at 07:00, especially the feet).
2 - He looks chubby, he should be a little thinner overall.
3 - He should climb the later until his raised foot reaches the platform, not he lower one.
4 - The "stripe" on his forehead is not supposed to be continuous.
5 - His walking animation looks a little hunchback when seen from behind. It should look determined, leaning forward.
Later games' turnarounds do make him chubby, though!
You put in a lot of Hardwork! Keep it up, looks good!!
You should use this “multi-part series of devlogs” idea for your other 3D remakes!
This is pretty awesome! If I had to suggest something, I think a small animation for disappearing bullets would look nice.
THIS IS LOOKING GOOD BRO. HAVE FUN AND GOOD LUCK MAKING THIS
YES THE GOAT IS BACK, thank god
Idea for your game cody!: You could make a sort of mall that resembles the main lobby with portals to public lobbys!
Hell ya! The goat is back in 3D!
I JUST WANNA THANK YOU FOR PUTTING THE EFFORT OF ADDING AN OUTLINED SHADER TO YOUR GAMES BECAUSE I GET IN SOME GAMES YOU DON’T NEED IT BUT SOMETIMES IT LOOKS SO UNPOLISHED WITHOUT IT AND MOST DEVLOG CONTENT CREATORS NEVER ADD IT AND IT ANNOYS ME SO BAD
dude take your time, you are amazing at what you do and im proud of you for all that you have done, every little project you make feels like a whole new realm to see, it makes me soo happy, so take your time, you dont have to rush, and thank you.
Amazing Video CodyCantEatThis! You did a very good job on this, keep up the good work, my friend. 😄
Oh wow he’s making these projects faster 😮
Hey Cody! Long time sub here, I would just like to say that I adore this shorter, more compressed type of video, although I do like your longer videos... Hope you're having a great day either way, take care of yourself!
every time I see a CodyCantEatThis video, I look at my code and say, "at least it's better than CodyCantEatThis code"
and that's why your vids are so good :)
you put so much work in your videos like from 2d to 3d good job.