Easy Walk cycle in After Effects Using Limber
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- Опубліковано 26 вер 2022
- Learn to create a walk cycle in After Effects using Limber. In this video we break the walk cycle up into three digestable phases.
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#characteranimation #characterrigging #2danimation - Фільми й анімація
This is killer tutorial. Easy to follow too.
Hope you got one for running
This is the best walk cycle tutorial on the earth ever! My first time I enjoyed to animate a walk cycle:)) Thank you veeeeeeeery much!
thanks man! this was great
This is a perfect tutorial!!!
Nice breakdown John!
super Cool Work👍
Clever as ever
Thank you so much, I figured out why, and how it works finally! it was reallly helpful, and am serioulsy looking fowrad to another motion tips!! Thanks again!!
You're very welcome!
I watched a couple guides on walk cycles already but this one tought me the most things so far. I never thought about moving the keyframes of the limbs 1 frame further, it adds so much to the movement. Thanks a lot of this!
Btw, in your Character Animation Launch Pad page, in the 'Do I have to pay extra to use Limber?' question, I think that you forgot to add the answer.
Good catch on the FAQ. And thanks for the kind words!
Thank you so much !!!! you best ! )
Glad it helped!
I would appreciate if you explain it from scratch bcz there are no tutorials that explains how to do it from illustrator layers to after effects shape layers.
But how do I get the character to move forward?
Do I then simply use a further composition in which I then move the character composition?
the problem i have, is, whats the best way to set up a story, where you need the walk cycle, but then you need the character to look good in a standing pose, have you guys covered that? great video btw!
This is something I have taught in the course
Thank you so much for such a detailed tutorial! I was trying to follow along, but than stuck on a problem while animating rotation of the foot. In my case the rotation property of the ankle controller is inactive, because it already has "Limber IK Start Rotation" expression applied, I can't keyframe it myself. Does anyone know how to solve this problem?
If you've already created your rig, then in the expression on the rotation, change the first line from "false" to "true".
Then go into your Limber preferences and make sure "user rotation" is checked, then you'll never have to touch that expression again.
Walk cycle is hecking hard!
Aaaaaaaa!
thank you so much😘
Does your course have certificates on it?
Precious lesson! Is there a way to get this anti-pop feature or something similar inside Duik? Thanks!
I don't think so.
Random question, but I rigged a character with Limber, and I don't know how to zero the arm/leg position before animating. Duik has this feature but not sure how to do in Limber?
I am a bit lost of how I can do this walk cycle without limbers anti pop. Everytime I try to do It using Duik, the legs goes cazy and unfornately there are some jobs I cant use limber.
Is It necessary to cut the down pose?
switching from ik to fk didn't work out for me, i couldn't catch up how did you do it
Hello there,
Can you provide me Take shape script link?
When I copy the keyframes from Right Ankle to Left Ankle (X and Y position) It copies the exact value of the position, and the movement of the other leg is not correct... :S
I really need help on how to stop making it look like my walking character is sliding across the floor when I want to move my character from point A to point B.
This is somethign I cover in my course
@@TheKeyframeAcademy Is the course something you do at your own pace or is there a set schedule?
Your own pace@@PalomaMcClain
A little too crunched to look. Someone reply with the course price please. Really enjoying this guys style of teaching.
149
@@TheKeyframeAcademy thanks.
HOw do you get the right ankle rotation free to animate? I set up my limber but the right ankle rotation is drived by Limber expression!! I can't animate it
If I understand your issue correctly, you can disable the expression for the right ankle's Rotation by pressing the = icon next to "Expression: Rotation". After that you will be able to change the values normally.
@@angelayang1850 Thanks!! it works
loopin() doesn't work for me. still stops after 1 second. however loopout() works.
if loopin isn't working, its likely because you haven't constrained your work area.
loopIn only works if you've moved the set animation further down the sequence. It creates a loop before it reaches the set keyframes. loopOut does the opposite. However if you want it to create a loop before and after, use "loopIn() + loopOut() - value;"
Hello there,
Can you provide me Take shape script link?