Easy Walk cycle in After Effects Using Limber

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  • Опубліковано 26 вер 2022
  • Learn to create a walk cycle in After Effects using Limber. In this video we break the walk cycle up into three digestable phases.
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КОМЕНТАРІ • 43

  • @nikyabodigital
    @nikyabodigital 15 днів тому

    This is killer tutorial. Easy to follow too.
    Hope you got one for running

  • @ololorita
    @ololorita Рік тому +6

    This is the best walk cycle tutorial on the earth ever! My first time I enjoyed to animate a walk cycle:)) Thank you veeeeeeeery much!

  • @BridgetMelville-el9nc
    @BridgetMelville-el9nc 2 місяці тому

    thanks man! this was great

  • @learnaholic1772
    @learnaholic1772 Рік тому

    This is a perfect tutorial!!!

  • @animatabledotco
    @animatabledotco Рік тому

    Nice breakdown John!

  • @n_aislamicstudio
    @n_aislamicstudio Рік тому

    super Cool Work👍

  • @mishy4eyes
    @mishy4eyes Рік тому

    Clever as ever

  • @tpdlddl
    @tpdlddl 11 місяців тому

    Thank you so much, I figured out why, and how it works finally! it was reallly helpful, and am serioulsy looking fowrad to another motion tips!! Thanks again!!

  • @Kayreku
    @Kayreku Рік тому +2

    I watched a couple guides on walk cycles already but this one tought me the most things so far. I never thought about moving the keyframes of the limbs 1 frame further, it adds so much to the movement. Thanks a lot of this!
    Btw, in your Character Animation Launch Pad page, in the 'Do I have to pay extra to use Limber?' question, I think that you forgot to add the answer.

  • @MihelDM
    @MihelDM 11 місяців тому

    Thank you so much !!!! you best ! )

  • @musicbuddy1382
    @musicbuddy1382 10 місяців тому +4

    I would appreciate if you explain it from scratch bcz there are no tutorials that explains how to do it from illustrator layers to after effects shape layers.

  • @leon-buttter_kuchen
    @leon-buttter_kuchen Рік тому

    But how do I get the character to move forward?
    Do I then simply use a further composition in which I then move the character composition?

  • @jamskof
    @jamskof Рік тому +1

    the problem i have, is, whats the best way to set up a story, where you need the walk cycle, but then you need the character to look good in a standing pose, have you guys covered that? great video btw!

  • @Alice-yw2ev
    @Alice-yw2ev Рік тому

    Thank you so much for such a detailed tutorial! I was trying to follow along, but than stuck on a problem while animating rotation of the foot. In my case the rotation property of the ankle controller is inactive, because it already has "Limber IK Start Rotation" expression applied, I can't keyframe it myself. Does anyone know how to solve this problem?

    • @TheKeyframeAcademy
      @TheKeyframeAcademy  Рік тому +3

      If you've already created your rig, then in the expression on the rotation, change the first line from "false" to "true".
      Then go into your Limber preferences and make sure "user rotation" is checked, then you'll never have to touch that expression again.

  • @Garfield_Minecraft
    @Garfield_Minecraft Рік тому +1

    Walk cycle is hecking hard!
    Aaaaaaaa!

  • @noha8235
    @noha8235 6 місяців тому

    thank you so much😘

  • @nikyabodigital
    @nikyabodigital 15 днів тому

    Does your course have certificates on it?

  • @filippomaisano9217
    @filippomaisano9217 Рік тому

    Precious lesson! Is there a way to get this anti-pop feature or something similar inside Duik? Thanks!

  • @BPquaquaa
    @BPquaquaa 10 місяців тому

    Random question, but I rigged a character with Limber, and I don't know how to zero the arm/leg position before animating. Duik has this feature but not sure how to do in Limber?

  • @rodrigobrazao7192
    @rodrigobrazao7192 Рік тому

    I am a bit lost of how I can do this walk cycle without limbers anti pop. Everytime I try to do It using Duik, the legs goes cazy and unfornately there are some jobs I cant use limber.
    Is It necessary to cut the down pose?

  • @ziadtosson2
    @ziadtosson2 Рік тому

    switching from ik to fk didn't work out for me, i couldn't catch up how did you do it

  • @md.shahbazhossenkhan1033
    @md.shahbazhossenkhan1033 Рік тому

    Hello there,
    Can you provide me Take shape script link?

  • @chemapaz5326
    @chemapaz5326 4 місяці тому

    When I copy the keyframes from Right Ankle to Left Ankle (X and Y position) It copies the exact value of the position, and the movement of the other leg is not correct... :S

  • @PalomaMcClain
    @PalomaMcClain 10 місяців тому

    I really need help on how to stop making it look like my walking character is sliding across the floor when I want to move my character from point A to point B.

    • @TheKeyframeAcademy
      @TheKeyframeAcademy  10 місяців тому +1

      This is somethign I cover in my course

    • @PalomaMcClain
      @PalomaMcClain 10 місяців тому

      @@TheKeyframeAcademy Is the course something you do at your own pace or is there a set schedule?

    • @TheKeyframeAcademy
      @TheKeyframeAcademy  10 місяців тому

      Your own pace@@PalomaMcClain

  • @elujinpk
    @elujinpk 9 місяців тому

    A little too crunched to look. Someone reply with the course price please. Really enjoying this guys style of teaching.

  • @ariclick
    @ariclick Рік тому

    HOw do you get the right ankle rotation free to animate? I set up my limber but the right ankle rotation is drived by Limber expression!! I can't animate it

    • @angelayang1850
      @angelayang1850 Рік тому +2

      If I understand your issue correctly, you can disable the expression for the right ankle's Rotation by pressing the = icon next to "Expression: Rotation". After that you will be able to change the values normally.

    • @ariclick
      @ariclick Рік тому +1

      @@angelayang1850 Thanks!! it works

  • @kalinsankey
    @kalinsankey Рік тому

    loopin() doesn't work for me. still stops after 1 second. however loopout() works.

    • @TheKeyframeAcademy
      @TheKeyframeAcademy  Рік тому

      if loopin isn't working, its likely because you haven't constrained your work area.

    • @bradbrownanimator
      @bradbrownanimator 10 місяців тому

      loopIn only works if you've moved the set animation further down the sequence. It creates a loop before it reaches the set keyframes. loopOut does the opposite. However if you want it to create a loop before and after, use "loopIn() + loopOut() - value;"

  • @md.shahbazhossenkhan1033
    @md.shahbazhossenkhan1033 Рік тому

    Hello there,
    Can you provide me Take shape script link?