Thanks for tutorial. My only thought is that instead of fesnel, you can have much more control if you put inside falloff map, and than set it to be perpendicular to camera which is not the option with fresnel map.... Let me know what are your thoughts about it.... Other than that, gamma probably needs to be 2.2 to show correct result?
Thank you a lot for this great tutorial! Im having one issue; when i save a new material type in the plugin, it does not show on the metal type list... If i try to save it again, its says if im sure about upodating it; so it saved it, but its not there. Any idea?
Shame the plugin site is down! It was awesome
Great tutorial! Really looking forward to the advanced shader set ups!
Still great.
Great tutorials Shawn. Any plans to make material packs for c4d and coroner ?
Nice work Shawn, as always very professional, thank u !!!
Nice tutorial especially the advanced control with ior settings. Rebels collect these heads
Thanks for tutorial. My only thought is that instead of fesnel, you can have much more control if you put inside falloff map, and than set it to be perpendicular to camera which is not the option with fresnel map.... Let me know what are your thoughts about it.... Other than that, gamma probably needs to be 2.2 to show correct result?
Awesome tip! I think using the Falloff shader might produce even better results! I think I may have to do a quick update to the tutorial!
Yes, much more control, I will put screenshot on forum section with the tutorial so you can see my setup...
Awesome thanks!!!
Thanks for your knowledge
Thank you a lot for this great tutorial!
Im having one issue; when i save a new material type in the plugin, it does not show on the metal type list...
If i try to save it again, its says if im sure about upodating it; so it saved it, but its not there.
Any idea?
how did you get corona 1.7 on cinema4d ?
Just get the latest beta from the forums! :)
oh ok thanks you !