Easily split out grouped models in Cinema 4D

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  • Опубліковано 7 лют 2025

КОМЕНТАРІ • 75

  • @wayney5214
    @wayney5214 3 місяці тому +1

    Great, I had the fracture down but didn't think of the 'make editable' cheers!

  • @totolin
    @totolin 5 місяців тому +1

    Thank you!! Polygon Islands to Objects wasn't working, and Clone > Split was taking too long, so this was perfect

  • @bastianmarkus8595
    @bastianmarkus8595 4 місяці тому +1

    just what i was searching for. quick and precise, thanks

  • @Cyranek
    @Cyranek 2 роки тому +4

    thank god for this tutorial

  • @Totorus
    @Totorus Рік тому +1

    Awesome tip!

  • @invasoria
    @invasoria Рік тому +7

    This is amazing. I was mentally preparing myself to select thousands of polygons manually. Thank you.

  • @oldmanV17
    @oldmanV17 5 місяців тому +2

    I've been working manually and searching knowing there had to be a way. After a couple of days I find your video and it is just what I need! Excuse me while I hit that subscribe button.

  • @romanbruni
    @romanbruni 10 місяців тому +1

    umoshiroi ! the second time watched, got it ! amazing awesome simple efficient...
    the world needs more of those... cheers from Rio

  • @azharmoldabayeva5547
    @azharmoldabayeva5547 Рік тому +1

    Thank you a lot!

  • @Indevor
    @Indevor 10 місяців тому +1

    You deserve a subscribe.

  • @bonfour
    @bonfour Рік тому +1

    you saved my life at work today!!! thank you for this tutorial!

  • @OPS-q4h
    @OPS-q4h 19 днів тому +1

    Super useful tip! Thanks for sharing it.

  • @antoniopepe
    @antoniopepe 3 роки тому +5

    the command "polygon groups to object" for direct splitting it's faster in the case of a complex geometry.

    • @shawnastrom
      @shawnastrom  3 роки тому +8

      Indeed that is one way now called "Polygon Islands to Objects" in R25, BUT I prefer the Fracture Object method because it automatically centers the axis to each island without having to do that later. Should have mentioned that though in my video!

  • @Neminc
    @Neminc 6 місяців тому +1

    Thanks Shawn! You saved me a bunch of working hours! :)

  • @lorenzoflournoy8229
    @lorenzoflournoy8229 Рік тому +1

    Shawn, LIFESAVER!!!!! Thank you sir!

  • @lpp1316
    @lpp1316 Рік тому +1

    Great help, thank you!

  • @MateoBaldasare
    @MateoBaldasare Рік тому +1

    This is exactly what I was trying to do, thanks so much!

  • @eddierobbertse8957
    @eddierobbertse8957 7 місяців тому

    This saved me a TON of time on my current project! Thank you!

    • @shawnastrom
      @shawnastrom  7 місяців тому

      Great to hear this! Good luck with the rest of it!

  • @MrPada143
    @MrPada143 Рік тому +1

    OMGGGGGGGGG MORE Please and Thank you

  • @mistertamura6190
    @mistertamura6190 Рік тому +2

    Brilliant. It would be great if one could adjust the threshold/sensitivity by how large the exploded segments should be. Still, what's the main benefit of this trick compared to Poly Islands to Object?

  • @FrancisJMotionDesigner
    @FrancisJMotionDesigner 8 днів тому

    This was sooooo useful. Thank you so much! 🙌

  • @rodolfo_23
    @rodolfo_23 Рік тому +1

    Straight forward and helpful, cheers.

  • @alexfx7768
    @alexfx7768 3 роки тому +1

    So, this little workflow was right in front of my eyes all this time : | Thanks!

  • @YoshioArts
    @YoshioArts Рік тому

    Amazing. I had an icon made up of about 100 cubes and need to separate them to light them randomly with Signal. Not sure I could have made it work without this tip.

  • @chrisglau740
    @chrisglau740 3 роки тому

    thanks Shawn ! Cool you that youre back here !

  • @infinitedream9342
    @infinitedream9342 2 роки тому +1

    This is going to save me so much time! I used to do it with the first method you've shown. Thanks!

  • @pushcreativity
    @pushcreativity Рік тому +1

    That's just so simple it's ingenious. Thanks!!

  • @namlaam313
    @namlaam313 2 роки тому +1

    This is everything! thank you so much

  • @limbusfilm
    @limbusfilm Рік тому +1

    Thanks, from 2023 version there is a faster way to do this: Tools > Convert > Polygon Islands to Objects😉

  • @tomaszgosciminski5026
    @tomaszgosciminski5026 2 роки тому +1

    Wow, thank You!

  • @nhatquangvu6884
    @nhatquangvu6884 2 роки тому +1

    you save my life sir

  • @MrExo_3D
    @MrExo_3D 2 роки тому +1

    Amazing thank you

  • @shanecsontos-popko1329
    @shanecsontos-popko1329 Рік тому

    Saved me a hell of a lot of time, thank you!!

  • @megapengmusic
    @megapengmusic 2 роки тому +1

    thanks!!

  • @pixelatedbeatz
    @pixelatedbeatz 2 роки тому +1

    OH MAN .... priceless tip > T H A N K YOU SO much

  • @prosto_rembo
    @prosto_rembo 2 місяці тому

    Thank you, it was I needed!

  • @florentmolinier
    @florentmolinier Рік тому

    So obvious that i never think about it ! Thanks a lot for the tip, you saved me a loooooooooot of time ! 🙂👍

  • @sergyxyz
    @sergyxyz Рік тому +2

    Thanks for this! In Maya this is a one-click thing but in C4D it seems to be quite hidden.

    • @shawnastrom
      @shawnastrom  Рік тому +2

      In Cinema, there is also a 1-click option called "Polygon Islands to objects" under the tools menu at the bottom under "convert" but the Fracture Object method also automatically centers the axis to each islands bounding box.

    • @sergyxyz
      @sergyxyz Рік тому

      @@shawnastrom great insight, thank you!

  • @TheDripGodz
    @TheDripGodz Рік тому +1

    Omg thank you!!! I was about to spend hours cutting polygons 😂

  • @aaliyasheikh3755
    @aaliyasheikh3755 Рік тому

    YOU ARE A SAVIOUR!

  • @cmography
    @cmography 2 роки тому +1

    You are an absolute life saver. Thank you!

  • @ciber2263
    @ciber2263 2 роки тому +1

    Great! Thanks a lot!

  • @EpicJCreations
    @EpicJCreations Рік тому

    Thanks so much, this was really helpful :)!

  • @nguyentiendat1217
    @nguyentiendat1217 6 місяців тому

    thank you king

  • @tate__business
    @tate__business 2 роки тому

    Awesome thanks a lot

  • @brunobordini7696
    @brunobordini7696 2 роки тому +1

    That was nice!

  •  Рік тому

    Thanks :)

  • @UTDMAN4EVA
    @UTDMAN4EVA 6 місяців тому

    How would you go about exporting them as separate objects in one go rather than exporting one by one. Is that even possible?

    • @shawnastrom
      @shawnastrom  6 місяців тому

      @@UTDMAN4EVA That's a great question. I would have to do some testing to see if there's a way. There's probably a way to do it with like a python script or something.

    • @UTDMAN4EVA
      @UTDMAN4EVA 6 місяців тому

      @@shawnastrom Let us know if you find something. I tried everything under the sun and still have no other choice but to extract one model at the time, which is forcing me to go with Kitbash Kargo. I have some of their packs for C4D but now that I'm switching towards Unreal, I wanna find the easy way of using the same assets rather than buying them again. Anyway...love your tutorials and appreciate your time.

  • @designersvane
    @designersvane Рік тому

    Thanks! A lifesaver!

  • @bobfilms6884
    @bobfilms6884 2 роки тому +1

    thanks. so useful

  • @thewaliiiii
    @thewaliiiii 11 місяців тому

    Nice tip!

  • @momolovic3909
    @momolovic3909 3 роки тому

    Awsome!! Exactly what I needed to split a uge city.Thank you so much for the trick

  • @vladenchev
    @vladenchev 2 роки тому

    There was an option to explode objects back in Cinema R12 witch did basically the same thing as your tutorial. Hell why they removed it.

    • @shawnastrom
      @shawnastrom  2 роки тому +1

      They did not. It's still there and called "Polygon Islands to Objects". The method in this tutorial also automatically centers the axis per "Island" formally called groups. The Fracture Object method performs two operations at once and I also like to be able to check the islands this way.

    • @vladenchev
      @vladenchev 2 роки тому

      @@shawnastrom Yes, sorry my bad. I did install the R12 to test it and it really does the same as "Polygon Groups to Objects" in R21. However I tried separating grouped smart objects from ArchiCAD with the Explode Method you've shown and it doesn't work even though they are with different textures.

  • @darknightstudio2543
    @darknightstudio2543 2 роки тому

    Love this tip...Now im subscribed!

  • @acidelijah
    @acidelijah 2 роки тому +1

    Thank you, where can I find "Polygon Islands to Objects" in R25?

  • @Williod
    @Williod Рік тому

    Thank you so much. It helped.

  • @3d_Nik__
    @3d_Nik__ 2 роки тому

    TOP CONTENT MEN👍

  • @khaidarbekezhanov4735
    @khaidarbekezhanov4735 2 роки тому

    god bless you!

  • @j.t.creations7048
    @j.t.creations7048 2 роки тому

    Beautiful!!! Thank you for this. Subbed!

  • @coronasincabezarara4913
    @coronasincabezarara4913 6 місяців тому

    te amo

  • @poorvanshvyas588
    @poorvanshvyas588 3 роки тому

    Where were you all these months please start cinema4d and corona tutorials internet lacks corona for c4d tuts

    • @shawnastrom
      @shawnastrom  3 роки тому

      Sorry for the delay. Been working full-time at Grayscalegorilla but recently went back to working for myself :)

  • @sophialiarou4688
    @sophialiarou4688 2 роки тому +1

    !!!!!!!!