BTD6 Advanced Challenge | Czeslaw's Challenge | July 5, 2024
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- Опубліковано 4 лип 2024
- BTD6 Advanced Challenge | Czeslaw's Challenge | July 5, 2024
Bloons TD 6 Advanced Challenge for the 5th of July 2024.
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Thanks for watching the video, as always likes and subs are very much appreciated and I'll see you guys in the next one!
#btd6 #bloonstd6 - Ігри
Been reading your comments and it seems like the Flagship is a part of all your guys' solutions so far, that thing owns huh
@@EthanReid A lot of solutions without flagship too, involving glaive lords and tacks and super brittle
My was way more complicated and way less reliable. I used 025 dart approx. in the middle, 250 heli and 240 spike in the end and was spamming marine and spike storm, but is super RNG
I initially tried flagship but my combo then didn't work, so I ended up doing 2-0-4 spectre, 2-0-5 icicle impale, and 0-2-5 crossbow master, with the latter two placed on the right half of the map for the zomg's and ddt's
Super brittle and Tack zone in the first bend with the windmill and a pirate lord to clean up the rest with ability, timing is close
mine was 0-2-5 dart monkey mid, 0-2-4 ninja monkey mid, 0-0-5 engineer end
5-2-0 carrier flagship + 4-2-0 alch buffed 0-2-5 perma spike at the end
This was super easy
I did it with a 5-0-2 carrier flagship, 1-5-0 spirit of the forrest and a 2-4-0 spike factory (ability used when ready).
thanks man i didnt have xp on engineer
@@patrycjasznabowicz you should get more exp on it, double guns and xxxl absolutely owns
used this, but ability when the BAD is popped and DDTs fly out.
5-2-0 Carrier Flagship 5-2-0 super brittle 4-2-0 dartling gunner (for dartling gunner just focus on aim)
tack zone + super brittle + plord also works, place the tack & brittle high up the track so they pop the bad layer quickly, dont make the spot too good or else the zomgs will pop into bfbs, which are too fast.
did 2-0-5 tackzone, super brittle and sun avatar for clean up and worked just fine, needed to place sun avatar a bit further back to catch 1 ceramic that leaked but won easily, best it before it could even get to the second half of the map
I used 025 spike, 420 alc, and 025 glue
Put the spike at the end of the track on far targeting until the BAD gets to about the S bend on the middle-right, then switch it to smart targeting (instakill the bad and ddts) while the zomgs and bfb gets stunned by superglue placed on the S bend allowing the permaspike to restock and only deal with bfbs/moabs
2-0-5 sub, 0-2-5 dart, 5-0-2 glaive. put the sub top left so it has max coverage around the middle area, dart monkey right in the centre for same reason, and glaive lord on the corner so it covers the entire 'boot' shape in the middle.
Tack 205 + ice 520 near the end loop + spike 420 at the end
Carrier Flagship 5-2-0
Overclock 2-4-0
And Permaspike 2-0-5
Use the overclock ability to speed up the permaspike to generate enough spikes.
that was my solution.
Another 10/10 video 🙏🏼
I used 5-2-0 buccaneer, 5-0-2 boomerang at end circle area, and 0-2-4 wizard.
That did it for me.
5-2-0 ship, 5-2-0 glue gunner, and 0-2-4 magician. Magician and glue gunner placed near the cross path by the house
4/2/0 Plasma Accelerator, 2/0/4 Spectre, and 2/5/0 Pop and Awe using the ability right when the BAD dies.
I used a flagship, maim moab with shrapnel to stall the DDTs and a crossbow master at the end to clean up
not my dumbass microing with 250 mortar 💀
Lol I did that and also used 0-2-5 dart and 1-0-4 ninja.
I tried a three mortar strat, couldn't make it work
205 tack, 510 ice, 502 boomerang
How
2x 4-2-0 dartling and a 2-5-0 mortar works if you can stomach the micro
Ah i didnt use flagship, i did Tack zone in the square just below the top right hut, spectre and a permaspike just above the entrance which i had on normal for the first bit then on smart so it would help pop the bad for the zomgs to be able to be popped by the tack zone
Epic
520 boat, 402 wizard, 205 spike factory, place the wizard in the middle.
I used a 105 tack and 502 ice to pop the outer layer of the bad and then a 052 boat to clean the rest
Found one without Buc! 302 Super in middle, 203 Super below, 205 Spike to the right (rotating Smart and Close). Shift the 203 Super as needed.
2-0-5 Tack, 5-0-2 Ice, 0-2-5 dart monkey (Placement matters)
5-2-0 Bucc, 2-0-5 Ice and 4-2-0 Spike Factory worked perfectly
Its been only 2mins when released💀
first time on the channel?
New Ethan fan?
content creators get challenges in advance
520 carrier flagship, 025 spectre and 203 super did it for me. Took quite a few rounds to figure out the carrier was key.
0-2-4 btw
5-2-0 buccaneer
2-0-4 ninja monkey
2-0-5 spike factory
520 carrier, 204 spectre, 203 supermonkey
The fastest AC in the west
Glaive lord,sticky bomb and icicle impale
I did it with 502 spike factory, 420 alch buffing it, and a 502 boomerang
5 0 2 boomer
2 4 0 heli
2 0 5 spike
I had to move boomer one time
025 sharpshooter in the middle. 420 sniper on the left. 502 boomerang on the right
i had dubble cash but made it about has hard as i could for myself finding good spots for 3-2-0 super and then 1 last 3-0-2 for the ddt's 😂
I used 5-2-0 boomerang, 4-2-0 dartling, and 2-0-5 spike factory
520 carrier flagship, 420 embrittlement and 205 perma spike
520 spike and 025 spike
520 boat, 205 spactory and 240 spactory with ability spam.
I did 205 tack shooter with 520 ice and 052 buccaneer and used ability after BAD popped
5 0 2 boomerang
0 2 5 dart
And a 0 2 4 ace
It worked pretty well
502 Glaive, 240 Spike, 205 Spike. Used spike ability twice
Alch buffed perma spike + carrier flagship.
Did the same thing but with shimmer and 5-1-0 instead
520 boat, 420
Boat and 205 spike factory at end worked for me
I did the exact same thing lol
502 carrier, 520 ice; 240 spike. Wasn’t close.
perma spike ice impale and sticky bomb worked for me
Used a 5-0-2 buccaneer, a 2-5-0 glue, and a 0-2-4 ace
Boomerang 5-0-2 // Super Monkey 2-0-3 // Spike 2-0-5
I used flagship (520) and perma spike (205)
I used 025 dart monkey, 203 super monkey and 205 spike factory
520 boat, 420 dartling, and 024 ninja worked fine
I used 052 Heli, 502 Boomer and 203 Spike Factory
i died 5-0-2 ice monkey, 2-0-5 tack shooter and a 5-0-2 glue
A 0-2-5 dart, a 5-0-2 boomer, and either a 0-2-4 ace or dartling(target independent) gets it done also.
0-0-4 ace is blocked
Permaspike+2 Plasma Accelerators microed all the way through.
Did 205 tack, 520 ice, and 520 boomerang And placed them all near the center of the map.
5-0-2 Glaive Lord, 2-4-0 Chinook, 2-0-5 Permaspike, move the glaive lord twice
Did it with a 520 flagship, 205 permaspike and 040 engi
Bro im up at 4 am and he just dropped
2-0-5 Ice 1-0-4 ninja 1-5-0 heli can beat, just need to move with ability
I did it with 300 super, 520 ice, and 302 super
carier flagship perma spike and snow strom
3-2-0 super 3-0-2 super and super brittle took like 3 tries but it works
if I would play this X times will it help me with sapper achievement? 😭😂
why didnt i get any fireworks to my crates thingy?
Not my dumbass using sticky bomb glaive lord and perma spike
302 super 320 super and 052 glue
Flag ship and alchemized perma spike in the back does the trick...
Any solutions without the flagship?
Tack, s brit and p lord works. Make sure tack doesn't pop the ZOMG and you're good
Tack, S Brit , Xbow
Only if doorgunner ability was there, then glaive lord and 250 heli
I did it with
Glavelord and 2 4 0 hello and perma spike
I had to move glove once
502 boomerang
240 spike factory
025 dart monkey
Borring guys. I did it with 025 Dart, 205 Tack and 205 Spike
A trapped flagship random comment.
502 flagship, 520 ice and 042 glue works too
520 boat with 420 alch and a permaspike at the end
Used 2 420 plasma accelerators to pop the outer layer and some of the insides, and a 205 perma spike to cleanup
520 boat, 410 and 025 spike factories at the end
I have in mind; Alchemist, Boomerang, Spike Factory, Engineer, Boat, and Druid.
only 3 towers allowed
@@matthewmiller9150 like towers that I can find a three combo with
@@calebfancella ah gotcha
@@matthewmiller9150 👍
@@matthewmiller9150 and I found one