hi! A cool tutorial, but I didn't succeed, I'm trying to figure out maybe I have too old a version of r21, I can't apply the shader effector. It just doesn't apply in the volume creation window. What could be the matter?
Hi, sorry not sure why it's not working for you. I've included a copy of my project files in the video description if you want to take a closer look and perhaps find why it's not working on your end.
Very nice tips, thanks! How can you change de the size of the Shader Field? I cannot make this effect on a cube that is 400cm X 200xm X 200cm for example. It's like the fields always stay at 200cmX200cmX200cm like on your tutorial. Any idea? Thanks! :)
You can toggle through noises inside the noise shader. If you select the Noise drop down menu then select anywhere else on your screen to close the dropdown menu you can then cycle through the different noise types using the up and down keys on your keyboard.
Hey! Yes, that is possible but it is a tricky setup that I may need to make a new video for. Inside the volume builder object properties, you will need to create a group and place the shader field inside that group. Create a new sphere and place it inside the same group and make sure the sphere is above the shader field. Change the sphere to subtract and the group to subtract too. You can then use the new sphere as a mask for the noise. Hopefully, that makes sense but I think I'll make a video for this at some point anyway.
Hi Joseph, thank you for the tutorial. It is really helpful as in it helps to create some beautiful abstract art. I was playing around and replaced the sphere with other objects (i.e. torus, square etc) under shader field but the noise affect doesn't show up on screen. If you see this comment do you mind explaining why? Thank you so much!
Hey Catherine! Thanks for watching the video! when you replace the sphere with a different object you will need to re-order the layers inside the volume builder settings so that the new object is beneath the shader field. By default it places it above everything else which is why it's not applying the noise and the smooth to your object.
Thank you for sharing your knowledge! Would it be possible to animate the shader on this? Nothing seems to happen when I set the loop period or the animation speed so I was wondering if there was another way
Yes you sure can! Select the volume mesher you want to bake then go the file menu and export as an alembic file (abc). Once the bake is finished you can then import the alembic file and the geometry will be baked.
thank you that was very clear and concise tutorial
You're welcome! Thanks for watching!
Looks great, thanks for sharing!
Finally, a great channel for cinema 4d
Thanks so much for your support! Heaps more tutorials coming in the future! 😁
i know I am kind of off topic but does anyone know a good website to watch newly released series online?
@Ephraim Carter Try FlixZone. Just google for it :)
@Makai Gianni Definitely, I have been watching on FlixZone for months myself =)
@Makai Gianni Thanks, I signed up and it seems like they got a lot of movies there :D I really appreciate it !!
Fantastic! Keep em coming. They are appreciated
Thanks for watching! More tutorials coming soon! 😁
superrrr simpllllee tutorial, i like when its simpleeee, keep them coming, new sub as well, bravo
Thank you so much I really appreciate it! Heaps more tutorials coming soon! 😁
Really useful and with infinite possibilities. Thanks so much
Happy to help! 😁
This was SUPER helpful with my project.
Awesome! I'm glad it helped!
Super nice thank you for sharing. Could you please also make a video on the rendering of this scene please ?
Hi there, thanks for the request! I'll be making another tutorial soon that shows the same sub-surface scattering technique I used in this video! 😁
Super useful and quick, thanks so much
My pleasure! So glad you found it useful! 😁
Really nice and easy tutorial with an immediate nice result thank you! Subbed to see what else i can learn from you :D
Cheers! Thanks for the sub!
nc tutorial .if you can give a tutorial or tips for furniture (3d modal) .I will happy too see it.
Thanks for watching! Heaps more tutorials coming soon! 😁
@@josephthomasvfx okay bro
Cool stuff
Cheers!
nice tutorial!
Thanks for watching! 😁
hi! A cool tutorial, but I didn't succeed, I'm trying to figure out maybe I have too old a version of r21, I can't apply the shader effector. It just doesn't apply in the volume creation window. What could be the matter?
Hi, sorry not sure why it's not working for you. I've included a copy of my project files in the video description if you want to take a closer look and perhaps find why it's not working on your end.
Awesome effect! Thanks. But how did you change the milting-whole-like pixels to the rock feeling cube as the cover?
I uploaded my project file for the thumbnail and added it to the video description if you want to take a look at how it's made.
amazing
Cheers! 😁
LOVE
Cheers! 🥂
Very nice tips, thanks! How can you change de the size of the Shader Field? I cannot make this effect on a cube that is 400cm X 200xm X 200cm for example. It's like the fields always stay at 200cmX200cmX200cm like on your tutorial. Any idea? Thanks! :)
HAHA, JUST FIND IT.. Under the Volume Builder coordinates.
Awesome, nice work! Thanks for watching! 😁
@@learn2share461 Where? I can't find any setting to change the size
Do you know how to create mesh bumps using simply a texture or texture map? thanks!
Sub polygon displacement will do that for you.
If you add a displacer deformer inside the sphere you will be able to create bumps on the surface using noise.
What if the polygon object is huge? I can't make the shader field any larger than a small cube.
There should be a setting that you can change in the shader field properties inside the volume builder called “box size”
Thank u nice one, subbed ;)
Cheers! 😁
Great tutorial, question what is the key command to toggle through noises ?
You can toggle through noises inside the noise shader. If you select the Noise drop down menu then select anywhere else on your screen to close the dropdown menu you can then cycle through the different noise types using the up and down keys on your keyboard.
Nice tutorial! Can you do a tutorial on how to make a 3D instrument?
Haha thanks Sam! That's a good idea, I may make a guitar or something!
Nice. Can you make a harmonica?
great tutorial , what if i wanted a shader field to effect only a certain part of my object?
Hey! Yes, that is possible but it is a tricky setup that I may need to make a new video for. Inside the volume builder object properties, you will need to create a group and place the shader field inside that group. Create a new sphere and place it inside the same group and make sure the sphere is above the shader field. Change the sphere to subtract and the group to subtract too. You can then use the new sphere as a mask for the noise. Hopefully, that makes sense but I think I'll make a video for this at some point anyway.
Hi Joseph, thank you for the tutorial. It is really helpful as in it helps to create some beautiful abstract art. I was playing around and replaced the sphere with other objects (i.e. torus, square etc) under shader field but the noise affect doesn't show up on screen. If you see this comment do you mind explaining why? Thank you so much!
Hey Catherine! Thanks for watching the video! when you replace the sphere with a different object you will need to re-order the layers inside the volume builder settings so that the new object is beneath the shader field. By default it places it above everything else which is why it's not applying the noise and the smooth to your object.
Thank you for sharing your knowledge! Would it be possible to animate the shader on this? Nothing seems to happen when I set the loop period or the animation speed so I was wondering if there was another way
if you use random field, the animation works
Random field doesn't provide full control, if you want to animate shader field simply check "Frame" checkbox in the field menu
That should work :D
Do you have a tutorıal where you describe the color and light settings you used in this scene?
I just added a link to the thumbnail project file in the video description if you want to take a look.
Is it possible to bake volume animation ?
Yes you sure can! Select the volume mesher you want to bake then go the file menu and export as an alembic file (abc). Once the bake is finished you can then import the alembic file and the geometry will be baked.