V-Ray | Procedural OBJECT BLENDING

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  • Опубліковано 27 січ 2025

КОМЕНТАРІ • 84

  • @JonasNoell
    @JonasNoell  Рік тому +1

    ✅Check out Patreon for all my scene files, bonus videos, a whole course on car rendering or just to support this channel 🙂
    patreon.com/JonasNoell

  • @davidgarraza
    @davidgarraza Рік тому +18

    One of the few channels where I learn something new from every single video. Even with 10 years experience. Good Job!

  • @Learn-archViz
    @Learn-archViz 10 місяців тому

    This is such a simple, yet genius solution. Thanks for demonstrating!

  • @stfVFX
    @stfVFX Рік тому +4

    Really cool! Definitely didnt know that bump / edges trick to get rid of those hard disgusting CG lines :) thaaanks!

    • @JonasNoell
      @JonasNoell  Рік тому +3

      It works in some cases better than others. For smooth sand/snow its ideal. If your floor has lots of geometry details those would also be smoothed with very high values which can have unwanted effects. So it's not a solution that always works but always worth to try out 😃

    • @stfVFX
      @stfVFX Рік тому +2

      @@JonasNoell i will definitely try it out for things like sand!!!

    • @prismaldesign
      @prismaldesign 11 місяців тому +1

      @@JonasNoell Little late but what I like to do in those cases is add a VrayDirt with a large radius but high Distrib, as multiply with an RGB Level of 2 in the BumpMTL composite. This way the edgetex smoothing is limited to the blending with other objects and ignores most of the geometric detail you don't want to smooth. If there's a huge dip in the geometry that unfortunately allows Edgetex, I switch to a distancetex but it's less stable and less procedural.
      Hope it helps =)

    • @JonasNoell
      @JonasNoell  11 місяців тому

      ​@@prismaldesignHi, interesting, when I tried to "mask" the EdgesTex it never seemed to work properly, so either the whole material had the edges effect or it didn't. But I will try out with the 2x RGB level. So your edgesTex is in the BmpMaterial in a composite with 2 layers (VRayEdgesTex + VRayDirt as Multiply) if I understood correctly?

    • @prismaldesign
      @prismaldesign 11 місяців тому

      @@JonasNoell Indeed it doesn't seem to be maskable, I remember masking it a while ago. No problemo, just tried and you can plug your mask into the Edgetex radius instead, works like a charm! Wanted to send a demo but links get auto banned haha.

  • @cinurwe
    @cinurwe Рік тому +1

    Always holding my breath waiting for each tutorial to drop. Thank you.

  • @mianokamuru6333
    @mianokamuru6333 Рік тому +1

    best vray channel. keep them coming. very refreshing from all the clickbait the blender hype

  • @gkndogan
    @gkndogan Рік тому +2

    This is insane!

  • @krzysztofbogdanowicz4543
    @krzysztofbogdanowicz4543 Рік тому

    Great knowledge, works also with Corona renderer (not all features are provided by Corona).

  • @FreeFromWar
    @FreeFromWar Рік тому

    Best vray tutorials on UA-cam

  • @GeorgiZhekov
    @GeorgiZhekov Рік тому +2

    Awesome video! Very nice tips on using procedurals!

  • @chokysenge
    @chokysenge 9 місяців тому

    Man, I've been looking for this tutorial for ages and now I've found it!!! You rock.

  • @FS4U-CH
    @FS4U-CH Рік тому +2

    amazing tutorial, always learning something from you. thank you 👍

  • @kevin-Han-
    @kevin-Han- Рік тому +1

    This is incredible. Originally, Vray still has these features and I really like your tutorial. I hope to see more of these tutorials. Thank you very much.

    • @JonasNoell
      @JonasNoell  Рік тому

      Subscribe and get notified :-)

  • @KeithMer679
    @KeithMer679 Рік тому

    Each video you upload I'm interested in. Keep up the great work.

  • @minhnguyencong6930
    @minhnguyencong6930 Рік тому +2

    Amazing tutorial. I hope to see more of these tutorials about Blend Shader and Procedural Masks. Your channel is nice 👍

  • @k21267
    @k21267 Рік тому

    I always learn something new and valuable from your tuts. You explain what and why you do things so well. looking into your Patreon now. Thanks for all that you do.

    • @JonasNoell
      @JonasNoell  Рік тому

      Sure you're welcome. Thx for the feedback!

  • @jussing
    @jussing 5 місяців тому

    Your tutorials are fire, Jonas!

  • @jakubfrolik1182
    @jakubfrolik1182 Рік тому

    I love your channel ! There are really very few channels that describe more advanced techniques in vray :)

  • @paulmarshall3053
    @paulmarshall3053 8 місяців тому

    Great tutorial! Many thanks for sharing.

  • @Andy_Shust
    @Andy_Shust 8 місяців тому

    Thank you for the tutorial! The last part with edge blending was the most difficult, and I couldn't achieve your result with Corona :)

    • @JonasNoell
      @JonasNoell  7 місяців тому

      Yeah, that part might be exclusive to V-Ray possibly

  • @imrosalez
    @imrosalez Рік тому +1

    Solid. One thing i see is that the vrayedgeTex + vrayBumpMtl modifies the rock also, so i think you can mask it with the previous falloff texture, right? Because the rock looks smoother at the end.
    I'm comparing min 9:45 with 10:45

    • @JonasNoell
      @JonasNoell  Рік тому +3

      Oh wow, you are actually right. I didn't notice that. As the edges texture is only on the sand shader but it somehow also affect the rock. I tried masking it off with the previous mask but that doesn't seem to work. Will try around and report back if I find some solution as this is bugging me now. Thanks for the hint :-)

    • @JonasNoell
      @JonasNoell  Рік тому +7

      Ok, what does work as a fix is to throw the normalmap for the rock on it. Before I didn't use the Normalmap as I am using the HighPoly Source and with the Normalmap the details would become overamplified. But with the EdgesTex and the Softening of the Stone if you throw on the Normalmap it looks 99% identical to before. Not the most elegant way but it works 🙂

  • @F10F11hm
    @F10F11hm Рік тому

    Beautiful! There are lots of practical uses for such a setup, thank you!

  • @Jason1989A
    @Jason1989A 4 місяці тому

    Hey Jonas, what is the purpose of the black vray color you added to the composite just before adding the noise? - it is to stop it from interfering with the vray edges tex?

  • @Zahraa-us1hy
    @Zahraa-us1hy 6 місяців тому

    Awesome many thanks

  • @qendrimgjata1525
    @qendrimgjata1525 2 місяці тому

    What an amasing toutorial

  • @elldesignz
    @elldesignz 3 місяці тому

    Amazind advanced hacks !

  • @EnterprisezJ
    @EnterprisezJ Рік тому

    Very good tut, thank you!!

  • @bayansafadi3681
    @bayansafadi3681 Рік тому

    Beautiful.. i didnt think that edgetex would help blending in this situation,
    But i think its better to have the same uv between ground and rocks right?

    • @JonasNoell
      @JonasNoell  Рік тому +1

      It’s not a matter of UVs. It’s because there are 2 faces meeting with different normal angle. That’s why the edges texture is helping to smooth the transition.

    • @bayansafadi3681
      @bayansafadi3681 Рік тому

      @@JonasNoell yea but if there is a clear texture like for example checker i think it would be noticable right?

    • @JonasNoell
      @JonasNoell  Рік тому

      @@bayansafadi3681 Sure in this case yes

  • @jakobvoldberg451
    @jakobvoldberg451 Рік тому +1

    Fantastic, thanks a lot!

  • @OriginalOR
    @OriginalOR Рік тому

    Thank you! You have the best tutorial! Just question, how will you make setup if objects use Vray displacement modifier?

    • @JonasNoell
      @JonasNoell  Рік тому

      Would be the same setup, or where do you think it would cause issues?

    • @OriginalOR
      @OriginalOR Рік тому

      @@JonasNoell Thanks for reply. If i understand well, you will take composite (#map86 at your example) as a mask for mixer map of two displaces (ground and rock) - and that connect to displace modifier?

    • @JonasNoell
      @JonasNoell  Рік тому +1

      @OriginalOR Yeah normally like this 😀I haven’t tried it out myself though, I normally don’t like to use displacement as it adds another level of complexity, potential problems and much longer render and initialization time so I tend to avoid it wherever possible. Normally you are much better off converting high res geometry to proxies than dealing with displacement during render time

  • @evilone10
    @evilone10 Рік тому

    Great video as usual ! I love the way you use all the VRay's arsenal tools to accomplish your goal!
    (I'm not a native english speaker but it made me laugh each time you say floor, to me it is more likely ground 😋)

    • @JonasNoell
      @JonasNoell  Рік тому

      Haha yeah you are probably right 😀

  • @nunomota9838
    @nunomota9838 Рік тому

    So good teatching tutorials! Dont you think vray is too slow compared with gpu engines like fstorm and octane?

    • @JonasNoell
      @JonasNoell  Рік тому

      Depends on your GPU and CPU probably :-)
      I haven't really tried out GPU rendering extensively, but I plan to upgrade my GPU and then make comparrisons. In terms of featureset and flexibility V-Ray CPU for me is king. If speed is your No1 priority then there are probably other (GPU) alternatives which are faster that is true.

  • @truth2910
    @truth2910 Рік тому

    Does the sand texture have to be procedural or using a mapping technique to avoid making it look scaled and tiled differently on the rocks?

    • @JonasNoell
      @JonasNoell  Рік тому +1

      You can use triplanar and make it dependant on the world scale instead the object units, this way it won't be tiled differently on the rocks.

  • @SuperSuperka
    @SuperSuperka Рік тому

    Enormous! Thanks!

  • @christiandebney1989
    @christiandebney1989 7 місяців тому

    Great work, where did you get the rocks? I've been messing around with megascans rocks in max. They looks great in unreal but takes alot of work to get them working in max and vray.

    • @JonasNoell
      @JonasNoell  7 місяців тому

      I have a tutorial about this in my channel, it’s called UE5 Style Environments

    • @christiandebney1989
      @christiandebney1989 7 місяців тому

      @@JonasNoell yeah just found it thanks! some great tuts on your channel!

  • @piergiacomomacri492
    @piergiacomomacri492 Рік тому

    Hi Jonas very nice as always! I was actually looking for a way to achive this effect, may I ask if you think is possibile to go even further and have some kind of procedural way to make wind effects sand around stones... where the sand create that natural accumulation and holes around objects... thank you

    • @JonasNoell
      @JonasNoell  Рік тому +1

      I tried around with this for a bit but so far didn't find something super elegant. I think it is possible but would be a more complicated setup as it also contains displacement and so on. I will try around a bit and if I find some elegant solution make a tutorial about it. I normally try to keep stuff simple as I hate working in complicated, slow setups...

    • @piergiacomomacri492
      @piergiacomomacri492 Рік тому

      @@JonasNoell yes I Guess might be complicated to have a nice natural effect…. I tried with a vray distance texture map … and some displacement… but didn’t get the way I thought … maybe tyflow but yet no sand solver available…

  • @martinstoev89
    @martinstoev89 Рік тому

    Thank you for the great tutorial! One thing I don't understand is why the black VrayColor node doesn't override the VrayEdgesTex node when it's set to normal at 11:05. Can you please explain?

    • @JonasNoell
      @JonasNoell  Рік тому +4

      The EdgesTexture works different than your standard layers. As long as it is in the Composite it will be calculated, no matter what is on top of it. Sometimes it has unwanted behavior, that's why I normally tend to add a black color on top to start with a clean stack so to speak.

    • @martinstoev89
      @martinstoev89 Рік тому

      ​@@JonasNoell Thank you for the clarification! I didn't know that. I will put it to good use.

  • @abhikad1
    @abhikad1 10 місяців тому

    Take my heart

  • @TheShpriest
    @TheShpriest Рік тому

    I still can't figure out how vrayedgestex works in this example. After all, it only draws a grid, how can you blend both objects?

    • @JonasNoell
      @JonasNoell  Рік тому

      If you put it into a diffuse slot it will do that but in the bump map is adds a rounded corner effect.

  • @할수있다-m7l
    @할수있다-m7l 5 місяців тому

    Does this work in Maya?

  • @yanke8154
    @yanke8154 Рік тому

    nice work

  • @Vogueeeeee
    @Vogueeeeee 4 місяці тому

    this doesn't seem to work for me, I see no visual difference between 1cm and 100cm in the round edges node

  • @ss54dk
    @ss54dk Рік тому +1

    could you please make a tutorial about vray bake texture in the future, because so far there is no tutorial in youtube can teach how to make a bake 100% match the original material, specially the normal bump channel, even the vray official can't answer it well.

    • @JonasNoell
      @JonasNoell  Рік тому +1

      Ah that's an idea, I will look into that.

  • @abdullahubeyd3060
    @abdullahubeyd3060 Рік тому

    thanks

  • @digitalesthetics
    @digitalesthetics 4 місяці тому

    anyone knows how to do this in Corona Render?

  • @umaxflow
    @umaxflow Рік тому

    Great!🎉

  • @ahmadserro
    @ahmadserro Рік тому

    ❤❤❤

  • @sergechristian663
    @sergechristian663 Рік тому

    Erste Kommentar ... Wunderbar ...

  • @rahullp5376
    @rahullp5376 7 місяців тому

    Can you do a car with tyre tracks in mud

    • @JonasNoell
      @JonasNoell  7 місяців тому

      Good idea I will add it on my list

  • @dode1486
    @dode1486 3 місяці тому

    exactly not a donut modelling tutorial

  • @aeonbreak4728
    @aeonbreak4728 Рік тому

    BRO IF YOU SWITCH TO BLENDER and do the same tutorials you will become instant millionaire Im telling you.

    • @JonasNoell
      @JonasNoell  Рік тому

      Haha I will think about it :-D Haven't really tried much of blender!

  • @kenzorman
    @kenzorman 5 місяців тому

    thanks