bro you are the only one that did this great job with vray Tutorials i want to be good as you in Lighting & Shading Unfortunately, most of the courses focus on the architectural field only. I am interested in the field of product animation you helps alot god Bless you
Hi Jonas, @JonasNoell May I ask you what tonemapping settings you used here? There is a really nice difference between the diffuse color and the VFB result.
Nothing fancy, I think just a Filmic Tonemap and some simple adjustments if I remember correctly. But you can download the scene file if you want to take the exact same settings
I normally explain everything connected with examples, so check out my channel if there is some topic that seems interesting to you. But I normally don't like to do just boring settings breakdowns without examples
@@JonasNoellyeah was going to ask the same question for vray material nodes....... But I have found many great tutorials on your channel......with all imp stuff Love and peace to you ✌️
Hey Jonas, thanks for the great tutorial. Could you maybe do a tutorial on how to create a broken cookie? I’m still having some trouble with that in V-Ray. Thanks.
@@JonasNoell Thank you! André Caputo has good tutorials, but unfortunately, they are for Blender. I haven’t found a way to apply them to 3ds Max with VRay yet.
Do you have any Tut's on retopology and other associated ways of cleaning up models, I've been trying to use Booleans recently on flat surfaces and I cant figure out how to get good results without ruining the edges or the flat surfaces. This sponge model is a perfect example
Actually that's exactly what I did. Just use booleans then then some simple retopology and there was nothing fancy about it, just push a button and finished basically :-)
@@JonasNoell I think I may have some settings wrong on my retop then....I'll give it another whirl later, all I'm trying to do is to cut in some text into a rectangle block. if it isn't the edge's being ruined it's the flat surface that the text is subtracted from. I managed one way to get it to work but as soon as I used a translucent material the cuts were visible all across the surface. I thought maybe subdividing the flat surface would stop it from happening but the bad geometry still appeared from the curved edges of the text all the way to the edge of the block
@@JonasNoell You are right, after switching noise mode from turbulence to fractal all works fine. Looks like turbulence mode does not look as nice with Corona as with Vray displ mode. Many thanks for fantastic knowledge !
Trying to replicate the tutorial i found that the cellular map gives better results than the noise map, more realistic in my opinion, at least compared to the reference photos i got.
Sure can also use that, feel free to adapt it to whatever requirements you have. My tutorials are more meant at showing an entire workflow and not follow exactly each button push or value that I chose for that particular example. Understanding the idea behind a workflow is what counts.
✅Check out Patreon for all my scene files, bonus videos, a whole course on car rendering or just to support this channel 🙂
patreon.com/JonasNoell
The best channel that explains V-Ray ❤❤
As always, you're simply the best! Your tutorials are legendary-clean, fantastic, and utterly inspiring. please keep creating!
Thanks to you, I am learning many new adaptations.
You are welcome!
Thank you by the great hacks ! Some materials, like this one, requires a lot of imagination, that goes beyond skills !
bro you are the only one that did this great job with vray Tutorials
i want to be good as you in Lighting & Shading
Unfortunately, most of the courses focus on the architectural field only.
I am interested in the field of product animation
you helps alot
god Bless you
Dude. Your content is absolutely amazing. I'm going to try this.
Hi. Jonas. your tutorials are incredible. could you please make a tutorial for realistic cubic ice material in vray?
I just started learning vray and 3ds max and your channel is so helpful! You got my sub!
Awesome happy to hear!
Awesome Jonas, thank you!
Yoo, beautiful. Can I ask what kind of processor and graphics card you have?
You can check out my video about the hardware I use here: ua-cam.com/video/jaiymHx9djY/v-deo.html
@@JonasNoell Great thanks 🔥
Awesome Jonas! Thanks you!
The best! Now my dreams of making my own Spongebob Squarepants can finally come true!.. :D
Haha I was also thinking about this for this tutorial but it was a bit too complicated for a video 😀 But let me know when you finish it
You you literally saved my life, thnx
Haha, how? :-D
@@JonasNoell
I have to do an even stupider job for a stupid detergent company that doesn't know how to take photos.
@@enessanadine1 Haha I hope they don't read your comment by chance 😀
Hi Jonas, @JonasNoell
May I ask you what tonemapping settings you used here? There is a really nice difference between the diffuse color and the VFB result.
Nothing fancy, I think just a Filmic Tonemap and some simple adjustments if I remember correctly. But you can download the scene file if you want to take the exact same settings
Hey thanks for an awesome tutorial.
Hey, do you have tutorials about vray material basics? How to mix maps, how it works, how to tweak them
I normally explain everything connected with examples, so check out my channel if there is some topic that seems interesting to you. But I normally don't like to do just boring settings breakdowns without examples
@@JonasNoellyeah was going to ask the same question for vray material nodes.......
But I have found many great tutorials on your channel......with all imp stuff
Love and peace to you ✌️
Hey Jonas, thanks for the great tutorial.
Could you maybe do a tutorial on how to create a broken cookie?
I’m still having some trouble with that in V-Ray. Thanks.
Interesting idea, I will add it on my list.
@@JonasNoell Thank you! André Caputo has good tutorials, but unfortunately, they are for Blender. I haven’t found a way to apply them to 3ds Max with VRay yet.
@@ediphh ok I will check that out, sounds interesting
@@JonasNoell Thank you!
Vrey Good Tutorial 🏆🎖️
Do you have any Tut's on retopology and other associated ways of cleaning up models,
I've been trying to use Booleans recently on flat surfaces and I cant figure out how to get good results without ruining the edges or the flat surfaces.
This sponge model is a perfect example
Actually that's exactly what I did. Just use booleans then then some simple retopology and there was nothing fancy about it, just push a button and finished basically :-)
@@JonasNoell I think I may have some settings wrong on my retop then....I'll give it another whirl later, all I'm trying to do is to cut in some text into a rectangle block.
if it isn't the edge's being ruined it's the flat surface that the text is subtracted from.
I managed one way to get it to work but as soon as I used a translucent material the cuts were visible all across the surface.
I thought maybe subdividing the flat surface would stop it from happening but the bad geometry still appeared from the curved edges of the text all the way to the edge of the block
I've tried with Corona - no chance, it does not have such cool displacement mode. Finally I used spongue displacement texture.
You mean Corona cannot use some simple noise for displacement? I'm no Corona expert but I would strongly assume that it is able to do that :-)
@@JonasNoell You are right, after switching noise mode from turbulence to fractal all works fine. Looks like turbulence mode does not look as nice with Corona as with Vray displ mode. Many thanks for fantastic knowledge !
@@krzysztofbogdanowicz4543 Ok good to hear :-) You can also try cellular type, some of my Patreons said it also gets some good results.
Trying to replicate the tutorial i found that the cellular map gives better results than the noise map, more realistic in my opinion, at least compared to the reference photos i got.
Sure can also use that, feel free to adapt it to whatever requirements you have. My tutorials are more meant at showing an entire workflow and not follow exactly each button push or value that I chose for that particular example. Understanding the idea behind a workflow is what counts.
You're the best!