Ah, Carryalls. Aren't they simply great at breaking the difficulty of getting one unit to a place to another? It's like Slavic was scared of whatever that third orbit could do to him, so he just borrowed a tool to get those ICBMs across... (They certainly helped me move the Mammoth around and protect my base during the final Firestorm mission for GDI. God damn, what a multitasking nightmare that mission was...) This was a good run, I enjoyed watching you blow the missions to pieces for Tib Sun!
I always liked the Nod campaign for TS better than the GDI one because it was more objective based with it being optional to destroy all enemy forces. It felt like no matter what the goal was in the GDI missions, you had to kill everything anyways.
That's why Nod missions are so much easier. Not having to kill everything goes in line with their terrorist identity - just take out the important parts will do. GDI being anti terrorist has to make sure every baddie gets wiped out.
From a developer's standpoint, its probably safe to assume most players would tackle the good guy campaign first. Simplify it until they're ready to tackle new content that is more difficult. Also, from a factional doctrine standpoint, GDI is supposed to have units that are hard hitting and survivable. Let them do what they do best. Smash things and make sure they smash them hard. Nod can't do that without spam so the developers had to make their missions more complicated.
When RC sent engineers: -Oh there is a GDI base up here? -Hmm he's gonna titan rush again isn't he -Wait what's this helipad all about... no way the GDI is leaving the north launch site unguarded?! -Parking the carryall right in the blindspot of the RPG turret So much dankness in this finally mission RC, WP indeed, looking forward to the Firestorm series!
Slavic: "sorry for the rude awakening" McNiel: "nOOOO!!! NO TALK!!!" Oxanna: "we'll give you a good stuff" McNiel: "heh......... i should have been caught long ago......." Kane: "...wanna see a magic trick?" *fuckin' disappears off the face of the earth* These are the cutscenes I live for.
Some of it is, vega steals the ship and nod recovers it, hasaan is executed. Obviously the ending isn't because then the timeline would be destroyed for tiberium wars.
Actaully this campaign is cannon in TW, the very first part of Nod campaign of TW is a smaller scale of this mission. That is why true fans consider TW isn't cannon.
Actually no it’s not. It diverges at some point near the end as the GDI commander stops the assault on hammerfest. The whole point of the World Altering Missile was to attract the Scrin by creating a tiberium explosion large enough to alert the scout and harvest ships. That’s why in TW Kane used the ION cannon to blow up Temple Prime igniting the huge basin of liquid T in the underground laboratory.This is confirmed by the devs.
Thanks for making these videos mate, it's interesting seeing your strategies and ai manipulation compared to the standard "intended" build your army and siege their base method, I personally can't wait for the Firestorm runs as it took me a few hours to complete the campaigns normally! Thank again fella!
Finished a playthrough of Tiberian Sun today - had been a while since the last time! Used that Carryall trick inspired by this video. Quite the delightfully devilish way to finish the mission! :D I had odd glitches with the ICBMs I don't recalll coming across before, though. The launchers' deployment didn't seem to register properly if I let them do it on their own, instead I had to move them near the beacons, then make sure to manually deploy them for it to count.
I find the portrayal of Kane funniest in TS. He's an insane cult leader here. I liked TW overall, but it's kind of an AU spinoff of if Kane wasn't a sane cultist, but an insane cultist that actually believed the Scrin were gods.
I think he did the best job in TD though. In TS he doesn't seem to command that much of a presence maybe because there's focus on Slavik and he's only on screen.
@@TheCNCChannel TS is an unique case of second-person game. In the missions - you, commander, IS Slavick. In cutscenes - you, player, see Slavick as different person. TD and TW did it the more usual way - you're the commander in battle, you're the commander in movies.
I like how the ICBM launchers are really big and long units... then they deploy into tiny buildings... Also, why do those launchers have to be in those 3 spots in Hammerfest? Can't Kane just deploy them in 3 different locations in Cairo?
5:20 ...aaaand the second launcher isn't even deployed! Guess you don't need all 3 to destroy the station? Again, why does it insta fail if you don't destroy them all in Cairo since even 1 will destroy the Philadelphia but in Hammerfest, you need all 3 to be active...
Haha these are really good points. With the beacons the devs just wanted to give some challenge to the missions. They should've made the deployed ICBM a lot longer though.
Well to be optimistic and fair, you insta win if you merely deploy all as Nod while as GDI, you don’t insta fail and instead get lots of time to destroy the already deployed ICBMs :D
@@TheCNCChannel I guess in the GDI campaign, they were not fuelled yet (after all, you wouldn't keep them fuelled all day every day. It'd go bad... right?) whereas in Hammerfest, the ICBMs are pretty much set to go right away?
2:08 Why you don't have the Illegal Data Transfer side mission (the one you suppose to steal ion cannon fire codes) option on the map, and the place was already dominated by Nod?
6:10 I always thought Kane's video was made during TD considering how he hasn't got that big metal thing over his eye and there are helicopters in the background... But then it's only recently I discovered that the Harpy was meant to be a helicopter so... back to the video editing theory... 7:15 I have to go now. My planet needs me. 7:25 If you pick up that crate, does it do a global heal?
Tiberian Sun GDI Final Mission speedrun: ua-cam.com/video/mzzhnTUTRDY/v-deo.html All Tiberian Sun Nod campaign mission speedruns: ua-cam.com/play/PL-Ecy11VjzuzkZ8gHuFc_Jz_b2nVwxgWW.html All Tiberian Sun GDI campaign mission speedruns: ua-cam.com/play/PL-Ecy11Vjzuz7-EgTkySYFKScqHz9fybU.html
I'd say after 3 orbits, the Ion Cannons are in position and any ICBMs deployed will be shot down and destroyed so you abort the mission, Kane isn't pleased and has Slavick executed... and NOD decides to go with Plan B - deploy them in Cairo and McNeil stops them...
Slavik: How is it he's the hotshot commander and you're the smart one? Considering Jake destroyed that GDI base by himself last time are we certain Michael has all the talent? Too bad GDI didn't notice. Edit: Slavik: We see the undiscovered warrior. You really did.
Slavik: Peaceful, isn't it?McNeil: NOOO!
Lol when you put it that way it's funny
Ah, Carryalls. Aren't they simply great at breaking the difficulty of getting one unit to a place to another? It's like Slavic was scared of whatever that third orbit could do to him, so he just borrowed a tool to get those ICBMs across...
(They certainly helped me move the Mammoth around and protect my base during the final Firestorm mission for GDI. God damn, what a multitasking nightmare that mission was...)
This was a good run, I enjoyed watching you blow the missions to pieces for Tib Sun!
Carryalls are OP. I think they should've made it slower like the chinook in TD/RA
I always liked the Nod campaign for TS better than the GDI one because it was more objective based with it being optional to destroy all enemy forces. It felt like no matter what the goal was in the GDI missions, you had to kill everything anyways.
That's why Nod missions are so much easier. Not having to kill everything goes in line with their terrorist identity - just take out the important parts will do. GDI being anti terrorist has to make sure every baddie gets wiped out.
From a developer's standpoint, its probably safe to assume most players would tackle the good guy campaign first. Simplify it until they're ready to tackle new content that is more difficult.
Also, from a factional doctrine standpoint, GDI is supposed to have units that are hard hitting and survivable. Let them do what they do best. Smash things and make sure they smash them hard.
Nod can't do that without spam so the developers had to make their missions more complicated.
One vision, one purpose.
When RC sent engineers:
-Oh there is a GDI base up here?
-Hmm he's gonna titan rush again isn't he
-Wait what's this helipad all about... no way the GDI is leaving the north launch site unguarded?!
-Parking the carryall right in the blindspot of the RPG turret
So much dankness in this finally mission RC, WP indeed, looking forward to the Firestorm series!
just think McNeil, you get to see the Philadelphia blow up for real in the next Tiberium war
He can't, he went down with the kodiak in firestorm.
actually McNeil is canonically not present when the Kodiak goes down at the beginning of Firestorm
@@aceshighdueceslow He was, lisent to the voice line.
Slavic: "sorry for the rude awakening"
McNiel: "nOOOO!!! NO TALK!!!"
Oxanna: "we'll give you a good stuff"
McNiel: "heh......... i should have been caught long ago......."
Kane: "...wanna see a magic trick?" *fuckin' disappears off the face of the earth*
These are the cutscenes I live for.
Absolute stroke of genius with the Carryall.
I like the way this whole campaign isn't cannon.
Some of it is, vega steals the ship and nod recovers it, hasaan is executed. Obviously the ending isn't because then the timeline would be destroyed for tiberium wars.
Yeah, it's more like mortar or howitzer instead.
Actaully this campaign is cannon in TW, the very first part of Nod campaign of TW is a smaller scale of this mission. That is why true fans consider TW isn't cannon.
Actually no it’s not. It diverges at some point near the end as the GDI commander stops the assault on hammerfest. The whole point of the World Altering Missile was to attract the Scrin by creating a tiberium explosion large enough to alert the scout and harvest ships. That’s why in TW Kane used the ION cannon to blow up Temple Prime igniting the huge basin of liquid T in the underground laboratory.This is confirmed by the devs.
Thanks for making these videos mate, it's interesting seeing your strategies and ai manipulation compared to the standard "intended" build your army and siege their base method, I personally can't wait for the Firestorm runs as it took me a few hours to complete the campaigns normally!
Thank again fella!
TheGamingDefinition glad you like them, I do playthroughs too for those who prefer the ‘normal’ way of playing. Firestorm starts next Friday :)
Great speedrun! The buggy episode alone is magic. Can't wait for your run of Firestorm.
incredibly smart.Good job
Finished a playthrough of Tiberian Sun today - had been a while since the last time! Used that Carryall trick inspired by this video. Quite the delightfully devilish way to finish the mission! :D
I had odd glitches with the ICBMs I don't recalll coming across before, though. The launchers' deployment didn't seem to register properly if I let them do it on their own, instead I had to move them near the beacons, then make sure to manually deploy them for it to count.
Who the heck says Good Welcome as a greeting?
Oxanna
@@JeansWithPockets541 Lol
Maybe it's a cult thing. I can imagine it being a greeting for some kooky cult...
Oxanna says whatever she wants, I would love to hear that every morning when I wake up next to her
GDI, at once the slowest and most mobile faction in the game.
I cried as a kid watching the NOD ending. I was and still am team GDI. Seeing McNeil die after the Philadelphia is destroyed crushed me
hear hear... it still scars me.....
This was by far the most epic ending in the series.
Wanna ask... Will you be recording CnC Tiberium Sun Firestorm gameplay next? :3
Oh god please do.
Yes, Firestorm starts next week
@@TheCNCChannel yay!!! I'm excited XD
And to think, I fought my way through the whole map to get to each launch point :/
The end is the begining !
I find the portrayal of Kane funniest in TS. He's an insane cult leader here. I liked TW overall, but it's kind of an AU spinoff of if Kane wasn't a sane cultist, but an insane cultist that actually believed the Scrin were gods.
I think he did the best job in TD though. In TS he doesn't seem to command that much of a presence maybe because there's focus on Slavik and he's only on screen.
@@TheCNCChannel he came off as downright scary to me in TD. Like Mark Hamill's Joker. In TW he wasn't as alien and off-kilter.
@@TheCNCChannel TS is an unique case of second-person game. In the missions - you, commander, IS Slavick. In cutscenes - you, player, see Slavick as different person. TD and TW did it the more usual way - you're the commander in battle, you're the commander in movies.
I like how the ICBM launchers are really big and long units... then they deploy into tiny buildings...
Also, why do those launchers have to be in those 3 spots in Hammerfest? Can't Kane just deploy them in 3 different locations in Cairo?
5:20
...aaaand the second launcher isn't even deployed! Guess you don't need all 3 to destroy the station? Again, why does it insta fail if you don't destroy them all in Cairo since even 1 will destroy the Philadelphia but in Hammerfest, you need all 3 to be active...
Haha these are really good points. With the beacons the devs just wanted to give some challenge to the missions. They should've made the deployed ICBM a lot longer though.
Well to be optimistic and fair, you insta win if you merely deploy all as Nod while as GDI, you don’t insta fail and instead get lots of time to destroy the already deployed ICBMs :D
@@TheCNCChannel
I guess in the GDI campaign, they were not fuelled yet (after all, you wouldn't keep them fuelled all day every day. It'd go bad... right?) whereas in Hammerfest, the ICBMs are pretty much set to go right away?
stylesrj lol nice theory :P
I would love a Twisted Insurrection mod that takes place in post Nod victory TS. Call it Tiberian World.
2:08 Why you don't have the Illegal Data Transfer side mission (the one you suppose to steal ion cannon fire codes) option on the map, and the place was already dominated by Nod?
Wow. You probably know this map better than the guy who designed it
Yeah they probably think that I'd just go up all the way and capture the mcv
6:10
I always thought Kane's video was made during TD considering how he hasn't got that big metal thing over his eye and there are helicopters in the background...
But then it's only recently I discovered that the Harpy was meant to be a helicopter so... back to the video editing theory...
7:15
I have to go now. My planet needs me.
7:25
If you pick up that crate, does it do a global heal?
Still think that Kane=Cain. So no planet)
Tiberian Sun GDI Final Mission speedrun: ua-cam.com/video/mzzhnTUTRDY/v-deo.html
All Tiberian Sun Nod campaign mission speedruns: ua-cam.com/play/PL-Ecy11VjzuzkZ8gHuFc_Jz_b2nVwxgWW.html
All Tiberian Sun GDI campaign mission speedruns: ua-cam.com/play/PL-Ecy11Vjzuz7-EgTkySYFKScqHz9fybU.html
So is Firestorm the next speedrun you are doing? GDI or NOD first?
GDI
NOOOOOOOOOOOOOOOOOOOOOOOOOOOO!!!!!!!!!!!!!!!!!
So what happened? Kane dissolved and the planet’s atmosphere was burned off turning the planet lifeless?
That GDI MCV never shows up for me.
Build a tech Centre
One Purpose, One Vision.
Der VTU joe kucan bungled up it’s actually one vision one purpose
Yes, but not at 6:33 .
Tiberium is The Way and The Life
It would have been nice if you had to clear the map. Also love the carry all missile trick, Bravo.
Clearing it all will be done as a playthrough.
@@TheCNCChannel Nice can't wait to see it!
makes me wonder after 3 hours do you fail the mission because even tho I never ran out of time I was always curious if it did?
Yes the you will fail after three orbits according to what the briefing says
ok from the video made me think they would star ion cannoning you after 3 hours
No lol, the ion cannon belongs to Nod in this mission
I'd say after 3 orbits, the Ion Cannons are in position and any ICBMs deployed will be shot down and destroyed so you abort the mission, Kane isn't pleased and has Slavick executed... and NOD decides to go with Plan B - deploy them in Cairo and McNeil stops them...
That resolution tho fuark
why is there a random MCV from GDI?!
Slavik: How is it he's the hotshot commander and you're the smart one?
Considering Jake destroyed that GDI base by himself last time are we certain Michael has all the talent?
Too bad GDI didn't notice.
Edit:
Slavik: We see the undiscovered warrior.
You really did.
Miniverse haha nicely put!
That was fast
то чуство кейн\\бог
No glitch speedruns are the best. Glitch speedruns are garbage.
Why build tech center?
That triggers the GDI MCV to arrive