After watching that start segment, a video idea that I think would be really fantastic to see is a radar guide. As someone who is just reaching radar oriented jets for the first time, it’s a little confusing when it comes to the different radar modes and how they function. A video explaining the use of radar, how the function, how to use it, and similar to the start of this video, explaining which key bindings you want to assign and why would be incredibly useful. Great video as usual btw.
There's a couple of good ones for radar explanation, I liked Tim's variety radar explanation video, it goes over some of the older ones as well like on the do217 or some of those older radar planes, as well as the at the time of the video newest ones
@skilz2kil yea he does, I've always enjoyed Tim's stuff for the explanation side of it too, it's one thing to know what a radar does, but knowing how it WORKS makes a helluva difference in game
Unrelated to the video, but yesterday I met a enemy flying the Russian premium p39 w/ 40000 air kills and 55000 ground kills. He had 1300 vehicles and over 1000 spaded. Not to forget that he had way over 200 days on the game (only realistic battles)
Vertical scan is good in dogfights if you can't use HMD for some odd reason. Also in DCS without markers it's sick for scanning an area during a turn at your altitude, which is helpful for reacquiring a target during a fight.
Briefly tried it in the F4J too and it's actually pretty fun too now with the change. A little bit of a slug these days but it's a big upgrade not having to drag the nose onto target for a lock.
@MrNewVegas no, but the WSO *could* slew the antennas range to whatever angle they wanted to pick up on similarly to how an HMD functions within gimbal limits. That's probably why they added the feature to planes with 2nd seaters, to add functionality that you otherwise can't get access to in a single player contolled plane.
The problem with the "old" ACM mode can be somewhat eleviated by binding it to one of your mouse buttons instead of buttons on your keyboard. I got it set to middle mouse button, and when it selects the wrong target I just press it off and on again to aqcuire a new lock (or break lock if my missile starts tracking a friendly). I also have my missile buttons bound to one of my side mouse buttons. Basicly with this way you're controlling your movement and all of your weapons with one hand, and you have your other hand free to do other stuff like holding "C" to look around, switch weapons, use flares and controlling basic throttling up and down of your engine. This works really well for me.
The MiG-29 is a great and beautiful looking jet, but the main problem before where it’s radar, missiled and teams, but it’s great to know that this buff increases the playability of this jet.
the hmd is absolutely a massive asset irl, remember pilots dont get a radar on their hud (unless theyre russian), and that hud definitely isnt on their helmet(unless theyre very modern). modern combat doctrines mean merges and dogfights dont happen often, but when they do you effectively always hmd slave your radar to acquire a target. and you of course want a small targeting area because its a dogfight and you want to lock the correct target just wish the mig 29 radar didnt lose lock so easily in war thunder, though it is plenty good enough right now. wonder if theyll accurately model that in american hmd planes the lock mode on the hmd is permanently active while in hmd mode, and not a button press like the russians. makes it easier to use in a panic, and more likely that you lock an ally while panicking too.
I also love the MiG-29, can't wait until germany finally get's it in half a year as an event vehicle before getting it in the tt! :D (got the MLA a few weeks ago and finally got the R-24's
You would never have problems locking people with radar if you had a radar keybind "Select Radar/IRST target to lock" since it allows u to cycle thru targets on your radar and choose manually who you want to lock.
@@DEFYN precisely, there is a reason why before modern computers became a thing US chose to put a guy in theyr BVR platforms who had one job and one job only - operate the radar. And of course WT wont give the NATO two man planes theyr radar "automation" advantage they should have ...
@@jaek__ the US often had 2 people in its planes 1 pilot and 1 Electronics guy, or navigator who handles the radar and map stuff, this lets the pilot kick ass and the radar guy to handle the rest, less work to be more efficient than a soviet 1 seater. Gaijin hates the US tho so not coming I think lol
Had that happen with a R24R. Locked a F16 who ended up going very low as he should. My missile pitched up 50 degrees and hit a F14 that was way higher than him
It would be interesting to have a new video on the Mirage 2000C against the current meta, about 15 days ago they buffed its maximum speed before breakup, now ~1530km/h on low alt, and today or yesterday they buffed its acceleration on all altitudes. I just wish they buff Magic 2 and 530D and it would be a really nice plane !
it already is a really nice plane, it's BR is very good, it's performance is great, and it's kit is just good enough, the m2k is one of the best planes in the game for its BR
Mice like the EVGA X15 (I have it) make top tier easier. There's plenty of side buttons in an easy to remember pattern for all the keybind you need for radar stuff, plus some (like a MOBA mouse but better). Plus, it has a second right click you use with your ring finger (that can be physically disabled so it won't move with a switch on the bottom if you don't want it). Having the missile prime/fire button on that is very useful imo.
@@booblizard104 I just have them set to keybinds personally (num pad numbers are best) but I think there's a way to add "extra" keys/mouse buttons. I'll check later.
Keep in mind, since the radar reworks, HDN = Head On, non HDN is all aspect. If a MiG 29 locks you up in a head on scenario, best thing to do is to chaff / go cold. Most pilots don't realize while having someone locked up they can switch from HDN / normal PD. Only radars with normal PD / TWS and HDN TWS / PD have this. Planes like the F14 which is stuck with HDN dont. On the other hand, IRST on the MiG 29 is still gimped. Sometimes, I have to switch to the more narrow scope 30x10 I think and go ACM but even then still doesn't wanna lock. Nevertheless this is still a great QOL update for the MiG 29.
it's become a bit painful playing f4e or f5e. i cant do much against mig29 and it gets irritating sometimes, hopefully once i eventually get f16 it can do something to counter the enemy
The F16 is correct imo. It doesn’t turn at all above 1000 kph. It feels like a f104. It can turn below 1000 kph, but you will bleed all your speed in 4 seconds. The mig 29 is better than the f16 in my opinion. I have played both and I definitely prefer the mig 29
@@OzzyTheWild The F16 doesn't really bleed all its speed... it has massive acceleration.... the issue I've run into most is that I go too fast and don't bleed speed so the only way to turn is to use airbrakes a lot. Its definitely like an F104 at high speed, but at mid speed that thing murders every other plane. I once had 4 enemies on me for a good 5 minutes straight during a match and they just could not keep up enough energy to get a shot on me, my team ended up cleaning them up. By comparison, the F14 bleeds its speed a lot more and has less acceleration because its so heavy, but that thing feels a lot better for getting your nose on target at higher speeds than the F16.
3:49 Or you could manually slew the radar pipper, like you would IRL for BVR engagements. This option has to be toggled in the options menu. Kind regards :)
I wasn't actually sure which of the two was better at low speeds until you mentioned it there, do you plan to make the f16 v mig29 dogfight vid still? The 1 hour long viggen dogfight vid is handily one of my favorites on all of your channel
I never heard, but what are you going to school for? I always wished you luck on your exams but never heard what for. Sorry you have better things to do than tell me what you probably have said in another video. I do just want to say anytime I try a new plane out I always look up your video on it. Thank you for this encyclopedia of info and games
My comments and concerns with the introduction of the MiG-29: The HMD, on console it doesn’t work when you’re free looking like you can on PC. Only tracks the cursor of the “mouse aim”. Secondly, with how well 9Ls and PLs track through flares, I don’t understand why they couldn’t add the R-73s but nerfed from how they were in the dev servers. R-60Ms are completely trash. Thirdly, the R-27ER with its inconsistency be frustrating. Few times I’ve launched, with solid locks, it over shoots. I’m only using it in medium/long ranges. Not understanding why it’s so inconsistent. Fourthly, how the R-27Ts (whichever supposed to have the ECMM) does for flares more common than I thought it would. Doesn’t seem like it has the ECCM at all. Overall the best flies amazing but the loadouts feel so suppressed and somewhat lacking/underperforming. Then before anyone thinks I’m a Russian main, I play all nations. F-16 solid but a joke it has a G limit and engine thrust missing about 15000 lbs of thrust. I say just add it
i think the real trouble here is how to set this all up ... war thunder control options are not exactly good and reasonable ! sure,.. nice idea once you got it figured
Can't vouch for real life, but in DCS yes, the HMD radar slaving is absolutely mandatory in knife fights. And with a 10km range, there's little reason not to use it for WVR engagements.
Defyn sir when will you record the video of notching radar missiles/dodging IR missiles(no problem with IR but high altitude radars are problem for me)
In my experience, the HMD radar lock will not lock up a target even with perfectly clear sky behind them and in a radar-cold situation. ACM will, for some reason.
is that first game even real?? everyone is just eating r60 missiles, how is that even possible. in my games everyone has spiderman's senses and flares them
Imo. There should be more than 1 gen 4 with hdm. Right now, it’s only really the mig 29 that can do it. I know that the F4j can do it too, but it doesn’t have any all aspect ir missiles so it’s not really useful
Why my R27ER is missing super easy headon kills?? I launch it at 6km, he does nothing to NOTCH it. but somehow the missile decides to fly around him :( and this happens relatively often. It makes me really frustrated.
Very nice informative video, and one question, u know if the HMD PD pops the rwd warning or just pops it when u lock the target? Thanks and nice video!
In real life it would, since the radar beam is slaved to the pilot's head. If the radar is modelled any kind of properly in War Thunder then it also would, but there's no guarantee WT does anything properly.
Hey Defyn, just wanna ask your opinion on the current state of f5e and f4e after the patch. Love your content, keep up the informative stream of new jet meta
i was watching your video about the camera guide but i'm having a lot of trouble trying to lock the camera as you demonstrated in that video. Can you please help me with this.
defyn i have a question not related to the video,, saw some guys killing medium tanks in air RB with just 50 cals like a sabre ; i tried but it only says it even from the side or the back how u do this???
Hey DEFYN, just recently started watching and learning from your videos. What control scheme is it that you use that lets you more freely manipulate the camera while still maneuvering?
@@Jagdwulfe unfortunately i dont think u can change the key from c for free look . o guess u have to put throttle back on mouse wheel and get used to the new controls
@Dingle if played right an F-14 alone can easily carry the entire team consistently no matter team composition on both sides, the mere presence of Phoenix missiles fucks up the enemy positioning no matter if they get hit or not, and most of the time at least some of them will, after the initial merge and radar missile exchange there's the fact that the F-14 is a monstrous dogfighter that mogs the 29 and 16 at higher speeds and keeps up at lower, the guy's right, the F-14 is unstoppable, the only slight problem is the energy retention and mid-to good acceleration, but it's really not the end of the world compared to the rest of the perks it has
@Dingle Carrying 3x the SARH missiles with a slight quality nerf with debatably better IR missiles is a pretty big deal yeah. That thing can easily keep up with both in a dogfight too.
@Dingle >flying to the right or the left for an extra 15 seconds won’t magically ruin your game I can tell you haven't played top tier in a long time, every game whichever team finds themselves against the Tomcat will fuck up their positioning by flying to one of either extreme left or extreme right while hugging close to the terrain, otherwise a Phoenix will destroy their ass, it's not 15 seconds of difference, it's the advantage that the team that has Tomcats gets by being able to choose where to go and if played right will decide a game before it's even started > dogfights aren’t even that common either in which the f14 can only compete at low fuel and little missiles Lmao the Tomcat's a beast even in a full config and with high fuel, at low fuel it's just a UFO and has a much better roll rate with swept wings than the 29 and 16, turn rate is debatable, but it's not nearly as bad as a dogfighter as you make it out to be compared to the competition >And missiles wise the aim7F is the only strong missiles the plane has which aren’t difficult to dodge Aim9h are servicable, the Phoenix mere presence intimidates the enemy team, Aim 7F are the third best pure SARH missiles in the game and dodging 30 g missiles is literally based on luck at this point, and answering above, yes r60ms are useless at 11.0, they work at 9-10.x cause half of the enemies lack flares and brains, but at 11.0 unless someone's is literally blind you aren't going to make a kill against a decent player that flares, or keeps his speed high considering the abysmall 2.5 km at best kill range even when faster, 9hs will hit reliably from 3.5 km or plus with equivalent speeds >poor acceleration, hot engines. Hot engines is a non issue, the standard procedure will still work 90% of the time, the last 10% chalk it up to skill issue, most of the time as with anything massive flaring and a sharp turn will invalidate any missile even when ABing The acceleration isn't really that poor, sure it isn't F-16 levels, but it's more than good enough to work in all cases >especially with the f16 and mig 29 running around is embarrassing to say Both of them beat the Tomcat in some areas, but neither gets the comprehensive package "very good at everything, master at most" that the Tomcat gets
@Dingle >if you think it’s unstoppable, maybe if top teir was just 1v1s sure. Dude...of course it's not completely unstoppable, but it's by far the scariest aircraf to go up against if played right >And yes dogfighting really isn’t that common It doesn't matter that it's not common, what matters is that when it happens the Tomcat can more than pull it's weight even when heavily loaded, which isn't something that most other aircraft can say > the radar missiles are really not to difficult to dodge Again, it's not a problem with dodging them, it's about map control, one of the two teams can start at a very high altitude and has already either killed or bled out the speed of a couple of enemies before the match even started while the other one needs to hide like rats near the terrain and fly perpendicularly or risk getting Phoenixed and has no way to retaliate >discount the r60s... All aspect is a gimmick most of the time at top tier unless your enemy is flareless or they aren't paying attention, in which case a normal missile would have hit anyway, R60s have a very short deck range, easily flared or even fucked with by rocket pods, unless your enemy is completely blind and going slower than you in a 2 km range they aren't going to hit, Aim 9s superior range gives them a huge advantage that just can't be understated, even with the better g overload of r60m >does have pretty poor acceleration Just because it's not as high as other aircraft doesn't mean it's poor lmao >from what you’ve described you probably need more practice, or maybe more exposure to different vehicles Ah yes, le epic argument
As a fellow two handed, three legged human, I can relate to your struggles, furthermore I'm a sweden main so it's just worse.
Lmfaoo
I’m sorry for your expensive vehicles
Not all of us call it *leg* 😞
As a swedish main with your characteristics in common, I feel your pain and I agree with that
Living that exact life to, Swedish pain
15:22
I was confused at first, but I'm pretty sure DEFYN ate a juicy missile the second the clip changed. Sneaky, but I spotted it 🤓🤓🤓
Nah it isn't there, it's a dream
@@DEFYN And I think it was an Aspide or something, sad Defyn noises
@@DEFYN nightmare
@@iAsiMoVe NIGHTMARE NIGHTMARE NIGHTMARE
wdym Defyn doesnt die hes the best wawrthunder creator out there
3 hand Defyn: No
3 leg Defyn: Yes 😎
Generated with Stable Diffusion
After watching that start segment, a video idea that I think would be really fantastic to see is a radar guide. As someone who is just reaching radar oriented jets for the first time, it’s a little confusing when it comes to the different radar modes and how they function. A video explaining the use of radar, how the function, how to use it, and similar to the start of this video, explaining which key bindings you want to assign and why would be incredibly useful. Great video as usual btw.
I think he said he is gonna make one eventually but for now you can go watch Tim's Variety radar guide, it is slightly outdated though.
The Scottish koala has one
There's a couple of good ones for radar explanation, I liked Tim's variety radar explanation video, it goes over some of the older ones as well like on the do217 or some of those older radar planes, as well as the at the time of the video newest ones
Yeah Tim Variety has some awesome guides on radar's and how they function in game, and MatAWG has some really great stuff also.
@skilz2kil yea he does, I've always enjoyed Tim's stuff for the explanation side of it too, it's one thing to know what a radar does, but knowing how it WORKS makes a helluva difference in game
I was waiting for the Yoshi's Island music at the start :(
15:22 that cut was perfect.😂😂
at 15:21, i just see a missile and he just cuts off the footage.. sneaky defyn.
There is no missile
it knows where it is because it knows where it isn’t
@@dakotahondalock5621 and where it isn’t is on a collision course with a flanker.
@@fenriders7008 You mean Fulcrum, right?
@@GPAMFFBRRR it’s an easy mistake to make, they’re basically the same plane after all
Unrelated to the video, but yesterday I met a enemy flying the Russian premium p39 w/ 40000 air kills and 55000 ground kills. He had 1300 vehicles and over 1000 spaded. Not to forget that he had way over 200 days on the game (only realistic battles)
Absolute nolife
@@aleski6506 or maybe a couple of ppl playing same account. Some sort of hive-mind making it's way through the game.
15:22, there's one frame where it looks to me like DEFYN collected a random missile out of no where. 😂
Vertical scan is good in dogfights if you can't use HMD for some odd reason. Also in DCS without markers it's sick for scanning an area during a turn at your altitude, which is helpful for reacquiring a target during a fight.
I love how the f7f joke is still alive
Briefly tried it in the F4J too and it's actually pretty fun too now with the change. A little bit of a slug these days but it's a big upgrade not having to drag the nose onto target for a lock.
The F-4J shouldn't have an HMD-slavable radar, the radar officer didn't wear the VTAS helmet, which was only for sidewinders anyway.
@MrNewVegas no, but the WSO *could* slew the antennas range to whatever angle they wanted to pick up on similarly to how an HMD functions within gimbal limits. That's probably why they added the feature to planes with 2nd seaters, to add functionality that you otherwise can't get access to in a single player contolled plane.
@@thetrainshop they added it so ppl would stop crying about russia lets be real 💀
"exactly as predicted he doesn't get to do that" neither did you looking at the last frame lol 15:19
If i recorded live commentary it would be a perfectly cut scream
This thing is also my preferred top tier, it finally clicked and I've been getting 2-6 kill games consistently. Great vid defyn!
I just can’t figure it out. Maybe I’m just use to the performance of the aim9L, but the r60s…ugh frustrating
The problem with the "old" ACM mode can be somewhat eleviated by binding it to one of your mouse buttons instead of buttons on your keyboard. I got it set to middle mouse button, and when it selects the wrong target I just press it off and on again to aqcuire a new lock (or break lock if my missile starts tracking a friendly). I also have my missile buttons bound to one of my side mouse buttons. Basicly with this way you're controlling your movement and all of your weapons with one hand, and you have your other hand free to do other stuff like holding "C" to look around, switch weapons, use flares and controlling basic throttling up and down of your engine. This works really well for me.
The MiG-29 is a great and beautiful looking jet, but the main problem before where it’s radar, missiled and teams, but it’s great to know that this buff increases the playability of this jet.
the hmd is absolutely a massive asset irl, remember pilots dont get a radar on their hud (unless theyre russian), and that hud definitely isnt on their helmet(unless theyre very modern).
modern combat doctrines mean merges and dogfights dont happen often, but when they do you effectively always hmd slave your radar to acquire a target. and you of course want a small targeting area because its a dogfight and you want to lock the correct target
just wish the mig 29 radar didnt lose lock so easily in war thunder, though it is plenty good enough right now.
wonder if theyll accurately model that in american hmd planes the lock mode on the hmd is permanently active while in hmd mode, and not a button press like the russians. makes it easier to use in a panic, and more likely that you lock an ally while panicking too.
your videos are just awesome, best explaining war thunder yter
That intro was gold.
I got a mouse with 12 extra buttons on it.. pretty useful for radar, and weapon controls in air rb
Same, 11/12 of those are binded in war thunder air RB lol. Works charms in top tier
Ive got a razer naga just for stuff like this
The year is 2034, gaijin's just released the NGAD update, Defyn posts a video on how it eats SU-57s for breakfast, just like the F-7F eats jets.
I also love the MiG-29, can't wait until germany finally get's it in half a year as an event vehicle before getting it in the tt! :D
(got the MLA a few weeks ago and finally got the R-24's
Luck you, it was only 1 month
6:15 f7f is the best jet killer, I've only watched this youtuber do a video on it so it must be totally correct!
that carry against 2 F16s was awesome. opened my mind up to new strats too
Just won’t let the f7f vid from spitflyer go 😂
Were gonna start calling DEFYN "War Thunder's Tripod" LMAO
You would never have problems locking people with radar if you had a radar keybind "Select Radar/IRST target to lock" since it allows u to cycle thru targets on your radar and choose manually who you want to lock.
As I said, i got 3 legs not 3 arms
It's not realistic to cycle targets when you're dogfighting people
@@DEFYN precisely, there is a reason why before modern computers became a thing US chose to put a guy in theyr BVR platforms who had one job and one job only - operate the radar.
And of course WT wont give the NATO two man planes theyr radar "automation" advantage they should have ...
@@Asghaad By the way, how exactly do they automate that nowadays?
@@Asghaad Wdym of course they won't give NATO some random hard to implement advantage limited to certain aircraft?
why is that even a bad thing
@@jaek__ the US often had 2 people in its planes 1 pilot and 1 Electronics guy, or navigator who handles the radar and map stuff, this lets the pilot kick ass and the radar guy to handle the rest, less work to be more efficient than a soviet 1 seater. Gaijin hates the US tho so not coming I think lol
Always fun when the f7f gag makes an appearance
6:15 Poor Spit_flyer will never live this one one done, will he ? :D
The best Spit can do is just own his mistake and I would love to see that happen! :-D
Had that happen with a R24R. Locked a F16 who ended up going very low as he should. My missile pitched up 50 degrees and hit a F14 that was way higher than him
F7F eats jets for breakfast. good fact stated by Defyn and no other content creator
3 leg part cracked me up so bad dude
It would be interesting to have a new video on the Mirage 2000C against the current meta, about 15 days ago they buffed its maximum speed before breakup, now ~1530km/h on low alt, and today or yesterday they buffed its acceleration on all altitudes.
I just wish they buff Magic 2 and 530D and it would be a really nice plane !
it already is a really nice plane, it's BR is very good, it's performance is great, and it's kit is just good enough, the m2k is one of the best planes in the game for its BR
DEFYN IS PACKIN ‼‼5:48
this makes me happy
it wasn't a valley, it was a rivine!
And welcome back
Mice like the EVGA X15 (I have it) make top tier easier. There's plenty of side buttons in an easy to remember pattern for all the keybind you need for radar stuff, plus some (like a MOBA mouse but better). Plus, it has a second right click you use with your ring finger (that can be physically disabled so it won't move with a switch on the bottom if you don't want it). Having the missile prime/fire button on that is very useful imo.
Does that mouse give you like 12 mouse buttons or you have to bind the extra buttons to keyboard keys?
@@booblizard104 I just have them set to keybinds personally (num pad numbers are best) but I think there's a way to add "extra" keys/mouse buttons. I'll check later.
@@booblizard104 my biggest gripe with logitech mouse is that these additional function keys arent their own bind but a repeat of a keyboard function.
Keep in mind, since the radar reworks, HDN = Head On, non HDN is all aspect. If a MiG 29 locks you up in a head on scenario, best thing to do is to chaff / go cold. Most pilots don't realize while having someone locked up they can switch from HDN / normal PD. Only radars with normal PD / TWS and HDN TWS / PD have this. Planes like the F14 which is stuck with HDN dont.
On the other hand, IRST on the MiG 29 is still gimped. Sometimes, I have to switch to the more narrow scope 30x10 I think and go ACM but even then still doesn't wanna lock. Nevertheless this is still a great QOL update for the MiG 29.
Nice advice, thank you! I wonder if they are aware of the IRST being weird...
it's become a bit painful playing f4e or f5e. i cant do much against mig29 and it gets irritating sometimes, hopefully once i eventually get f16 it can do something to counter the enemy
The F16 is correct imo. It doesn’t turn at all above 1000 kph. It feels like a f104. It can turn below 1000 kph, but you will bleed all your speed in 4 seconds. The mig 29 is better than the f16 in my opinion. I have played both and I definitely prefer the mig 29
@@OzzyTheWild F-16 shits on the MiG-29
@@collander7766 not in war thunder. Not in my experience
@@OzzyTheWild The F16 doesn't really bleed all its speed... it has massive acceleration.... the issue I've run into most is that I go too fast and don't bleed speed so the only way to turn is to use airbrakes a lot. Its definitely like an F104 at high speed, but at mid speed that thing murders every other plane. I once had 4 enemies on me for a good 5 minutes straight during a match and they just could not keep up enough energy to get a shot on me, my team ended up cleaning them up. By comparison, the F14 bleeds its speed a lot more and has less acceleration because its so heavy, but that thing feels a lot better for getting your nose on target at higher speeds than the F16.
@@OzzyTheWild Yeah probably because you don't understand how to fly the F-16.
3:49 Or you could manually slew the radar pipper, like you would IRL for BVR engagements. This option has to be toggled in the options menu. Kind regards :)
Too jank to use in a dogfight
@@DEFYN Hence why I stated to use it in BVR engagements ;))))
Keep up the great content and funny humour xoxo
@@nicmikk In BVR engagements you don't need the pipper, the toggle works just fine.
There can only be 1 Doof to rule them all
I wasn't actually sure which of the two was better at low speeds until you mentioned it there, do you plan to make the f16 v mig29 dogfight vid still? The 1 hour long viggen dogfight vid is handily one of my favorites on all of your channel
That intro reminds me of that MiG-19 clip you play during your outro…
Bro i just spit the Pepsi out of my mouth 5:45 3 legs killed me🤣🤣🤣
I love these videos Def never change
I never heard, but what are you going to school for? I always wished you luck on your exams but never heard what for.
Sorry you have better things to do than tell me what you probably have said in another video.
I do just want to say anytime I try a new plane out I always look up your video on it. Thank you for this encyclopedia of info and games
I honestly respect the 3 leg joke. Slipped it in perfectly if you know what I'm saying 😏
My comments and concerns with the introduction of the MiG-29:
The HMD, on console it doesn’t work when you’re free looking like you can on PC. Only tracks the cursor of the “mouse aim”.
Secondly, with how well 9Ls and PLs track through flares, I don’t understand why they couldn’t add the R-73s but nerfed from how they were in the dev servers. R-60Ms are completely trash.
Thirdly, the R-27ER with its inconsistency be frustrating. Few times I’ve launched, with solid locks, it over shoots. I’m only using it in medium/long ranges. Not understanding why it’s so inconsistent.
Fourthly, how the R-27Ts (whichever supposed to have the ECMM) does for flares more common than I thought it would. Doesn’t seem like it has the ECCM at all.
Overall the best flies amazing but the loadouts feel so suppressed and somewhat lacking/underperforming. Then before anyone thinks I’m a Russian main, I play all nations. F-16 solid but a joke it has a G limit and engine thrust missing about 15000 lbs of thrust. I say just add it
i think the real trouble here is how to set this all up ... war thunder control options are not exactly good and reasonable ! sure,.. nice idea once you got it figured
@5:00 Death by Switchology.
Can't vouch for real life, but in DCS yes, the HMD radar slaving is absolutely mandatory in knife fights. And with a 10km range, there's little reason not to use it for WVR engagements.
Me: Hey this plane is good
Defyn: This plane is dogshit
Me: This plane is dogshit
Defyn sir when will you record the video of notching radar missiles/dodging IR missiles(no problem with IR but high altitude radars are problem for me)
gaijin explaining how the ja 37D is equal to the mig29 and f16
7:21 The easiest 7 kills I have ever seen. Did anyone try to flare your missiles? Also enjoyed the 3 legs comment.
"I have 3 legs" XD the struggle is real
In my experience, the HMD radar lock will not lock up a target even with perfectly clear sky behind them and in a radar-cold situation. ACM will, for some reason.
I'm beginning to think gaming paraphernalia companies secretly have a stake in Gaijoob and is using top tier air to sell more keyboards.
All the keys at once ? Damn, our man is huge.
is that first game even real?? everyone is just eating r60 missiles, how is that even possible. in my games everyone has spiderman's senses and flares them
Gotta get lucky sometimes
15:22 made me jump, I had to double check I wasn't crazy
8:57 usually if you use HMD in mig29 you already see the enemy so the small box is not an issue. I am not a pilot thats just how it is in dcs.
at this point you are a 3-leged mutant
Get well soon Defyn.
IL-28sh with Gsh-23L gun pods.
I have 3 legs as well, but mine is so small that I can actually use it very precise, at least for gaming it’s perfect!
I'm scoring shots with the R27ER from 25 KM on headon targets very often
Imo. There should be more than 1 gen 4 with hdm. Right now, it’s only really the mig 29 that can do it. I know that the F4j can do it too, but it doesn’t have any all aspect ir missiles so it’s not really useful
We knew that already, no need for utility details of your 3rd leg DEFYN.
That mmmh always gets me 🤣🤣🤣🔥
I agree with you this plane is beautiful. in 2014 i had a desk model of one.
bro I smelled that 3 legs thing coming
Why my R27ER is missing super easy headon kills?? I launch it at 6km, he does nothing to NOTCH it. but somehow the missile decides to fly around him :( and this happens relatively often. It makes me really frustrated.
Very nice informative video, and one question, u know if the HMD PD pops the rwd warning or just pops it when u lock the target?
Thanks and nice video!
In real life it would, since the radar beam is slaved to the pilot's head. If the radar is modelled any kind of properly in War Thunder then it also would, but there's no guarantee WT does anything properly.
about the winter quest thing, its already gone, at least on console. sucks because i was one off and i get paid tomorrow :(
8:27 he gets so scared by silent IR RWR that he puts it into the ground. The force was strong with him.
You can see on defyn’s rwr that they were getting locked from behind
@@v0idwalker489 With his IRST
@@v0idwalker489 Oh nvm I see what you mean
@@GingerNinja__ you’re good I should have said they’re both getting locked up
Hey Defyn, just wanna ask your opinion on the current state of f5e and f4e after the patch. Love your content, keep up the informative stream of new jet meta
Could you do a video on the f84b-26 at 7.7 in the American tree? It the first jet I unlocked and I'm regretting it....
i was watching your video about the camera guide but i'm having a lot of trouble trying to lock the camera as you demonstrated in that video. Can you please help me with this.
Your very very good at air rb..that all you play?
I would really like to have a few dogfights with defyn, with jets and prop to see if I can learn something from him
Yeah the third Leg Problem WE are aware of it hahaha
Please make a video where you show us your pre dogfight thoughts like where on the maps you go sometimes…if it doesn’t ruin your playstyle ofc
15:22, wait a minute!
Was this recorded before or after the changes to the 27 er missile tracking behavior ?
6:13 Never gets old
defyn i have a question not related to the video,, saw some guys killing medium tanks in air RB with just 50 cals like a sabre ; i tried but it only says it even from the side or the back how u do this???
15:22 this missile looks photoshopped in
Why I cant Join the Discord server?
I used the discount link but didn't get the decal 😥
2 minutes prior I bougt 150 GE and got Dollars Decal :(
Aaa another 3 legged cursed individual, welcome to the circle! No homo
My biggest regret is not being able to jog because of it
Hey DEFYN, just recently started watching and learning from your videos. What control scheme is it that you use that lets you more freely manipulate the camera while still maneuvering?
press c then look behind your plane it locks the circle that flies ur plane direction will only be changed by keyboard inputs
@@ferrous3262 I suppose the issue is that I rebound my throttle to W and S instead of scroll so I don't have full control while I'm panning the camera
@@Jagdwulfe unfortunately i dont think u can change the key from c for free look . o guess u have to put throttle back on mouse wheel and get used to the new controls
Flops all over the keyboard 😂 I love it
15:22 did you survive that missile?
As much as the su-27 was better the mig-29 is so damn sexy.
MiG-29 is pretty decent plane, BUT combo of F-16 and F-14A is unstoppable.
MiG-29 and F-16 are pretty decent planes, but F-14A is unstoppable.
@Dingle if played right an F-14 alone can easily carry the entire team consistently no matter team composition on both sides, the mere presence of Phoenix missiles fucks up the enemy positioning no matter if they get hit or not, and most of the time at least some of them will, after the initial merge and radar missile exchange there's the fact that the F-14 is a monstrous dogfighter that mogs the 29 and 16 at higher speeds and keeps up at lower, the guy's right, the F-14 is unstoppable, the only slight problem is the energy retention and mid-to good acceleration, but it's really not the end of the world compared to the rest of the perks it has
@Dingle Carrying 3x the SARH missiles with a slight quality nerf with debatably better IR missiles is a pretty big deal yeah. That thing can easily keep up with both in a dogfight too.
@Dingle
>flying to the right or the left for an extra 15 seconds won’t magically ruin your game
I can tell you haven't played top tier in a long time, every game whichever team finds themselves against the Tomcat will fuck up their positioning by flying to one of either extreme left or extreme right while hugging close to the terrain, otherwise a Phoenix will destroy their ass, it's not 15 seconds of difference, it's the advantage that the team that has Tomcats gets by being able to choose where to go and if played right will decide a game before it's even started
> dogfights aren’t even that common either in which the f14 can only compete at low fuel and little missiles
Lmao the Tomcat's a beast even in a full config and with high fuel, at low fuel it's just a UFO and has a much better roll rate with swept wings than the 29 and 16, turn rate is debatable, but it's not nearly as bad as a dogfighter as you make it out to be compared to the competition
>And missiles wise the aim7F is the only strong missiles the plane has which aren’t difficult to dodge
Aim9h are servicable, the Phoenix mere presence intimidates the enemy team, Aim 7F are the third best pure SARH missiles in the game and dodging 30 g missiles is literally based on luck at this point, and answering above, yes r60ms are useless at 11.0, they work at 9-10.x cause half of the enemies lack flares and brains, but at 11.0 unless someone's is literally blind you aren't going to make a kill against a decent player that flares, or keeps his speed high considering the abysmall 2.5 km at best kill range even when faster, 9hs will hit reliably from 3.5 km or plus with equivalent speeds
>poor acceleration, hot engines.
Hot engines is a non issue, the standard procedure will still work 90% of the time, the last 10% chalk it up to skill issue, most of the time as with anything massive flaring and a sharp turn will invalidate any missile even when ABing
The acceleration isn't really that poor, sure it isn't F-16 levels, but it's more than good enough to work in all cases
>especially with the f16 and mig 29 running around is embarrassing to say
Both of them beat the Tomcat in some areas, but neither gets the comprehensive package "very good at everything, master at most" that the Tomcat gets
@Dingle >if you think it’s unstoppable, maybe if top teir was just 1v1s sure.
Dude...of course it's not completely unstoppable, but it's by far the scariest aircraf to go up against if played right
>And yes dogfighting really isn’t that common
It doesn't matter that it's not common, what matters is that when it happens the Tomcat can more than pull it's weight even when heavily loaded, which isn't something that most other aircraft can say
> the radar missiles are really not to difficult to dodge
Again, it's not a problem with dodging them, it's about map control, one of the two teams can start at a very high altitude and has already either killed or bled out the speed of a couple of enemies before the match even started while the other one needs to hide like rats near the terrain and fly perpendicularly or risk getting Phoenixed and has no way to retaliate
>discount the r60s...
All aspect is a gimmick most of the time at top tier unless your enemy is flareless or they aren't paying attention, in which case a normal missile would have hit anyway,
R60s have a very short deck range, easily flared or even fucked with by rocket pods, unless your enemy is completely blind and going slower than you in a 2 km range they aren't going to hit, Aim 9s superior range gives them a huge advantage that just can't be understated, even with the better g overload of r60m
>does have pretty poor acceleration
Just because it's not as high as other aircraft doesn't mean it's poor lmao
>from what you’ve described you probably need more practice, or maybe more exposure to different vehicles
Ah yes, le epic argument
Spent all my time grinding Sweden and US when I should have been grinding Russia
Play the Kai Phantom! Its incredible now
Is this plane fun? Yes!
Should they make it historical instead of nerfing it? ABSOLUTELY FUCKING YES