Unreal Engine and Blender Tutorial: Modifying Marketplace Assets

Поділитися
Вставка
  • Опубліковано 9 жов 2024
  • Epic has a Marketplace where gaming assets can be bought and sold for use in games.
    This is a great resource and if you're a small studio, it can take a lot of load off you shoulders.
    But the sellers can't read the minds or predict what all the buyers are going to do with the product. So what if you need to modify an asset that you bought (or got from Epic's monthly give away)?
    That's what this tutorial is build around.
    The Fantasy and Medieval Architecture Kit by Denys Rutkovskyi has a lot of great assets. I used one such asset as an example of how to export, modify in Blender and re-import into Unreal.

КОМЕНТАРІ • 4

  • @kalwallingford7039
    @kalwallingford7039 2 роки тому

    So this IS allowed, correct? For my game being monetized?

    • @qidxgames
      @qidxgames  2 роки тому +2

      Yes.
      From the unreal marketplace agreements:
      4.2.1.a Purchasing a Marketplace product is a non-exclusive, worldwide, and perpetual license to download, use, copy, post, modify, promote, license, sell, publicly perform, publicly display, digitally perform, distribute, or transmit the content for personal, promotional, and/or commercial purposes. Distribution of products via the Marketplace is not a sale of the content but the granting of digital rights to the customer.

    • @qidxgames
      @qidxgames  2 роки тому +3

      What you can't do is buy stuff from the marketplace, modify them and then sell the modified assets on the asset store.

    • @kalwallingford7039
      @kalwallingford7039 2 роки тому

      @@qidxgames awesome, thank you for this information as well. I can't imagine if they didn't want us to modify the assets. There would be so many creative limitations