For those who are confused regarding the Benelli M4 and MK2 animations, they aren't entirely wrong. For the Benelli's animation, the round from the tube isn't transferred to the lifting plate unless the trigger is pulled. You'll need to press the action release lever near the trigger guard in order to do that. As the animation shows, the operator only pulled the bolt. For the MK2's animation, pay close attention to where the operator's pinky finger is. The pinky finger is blocking the loading port cover to prevent the next round from transferring to the chamber.
Benelie M4 can re-chamber itself if you pull the bolt then close it. The Marlin 1895 (MK2), have cartridge restock, mean everytime you drag the lever, one cartridge will be set in the tongue and ready to get in the chamber, no matter you press the load door or not.
@@jeremie_gamingboy You only can see tree, not the forest 1. Most tube-load mech shotgun include the M4 has release lever, which release a round out of the tube, only pressed automatically with hammer's action. That means like the vid's situation, entire hammer group didn't move, and no release of the bullets means no round go in the chamber. 2. pressing loading gate of the Marlin physically block the tube's release, means there's no way that the round go on lifter. There's more far bigger land in the earth mate.
@@mronwarzone resolution probably. If you're playing on 1080p the game looks pretty blurry, especially with upscalers like DLSS and FSR, even the native 1080p resolution with no sharpening looks very blurry.
0:35 wait... Is it just me being a dumbass, or after the dude pull the charge handle back and the shell ejected, then releasing the handle forward, isn't there already a shell in the chamber after my dude release it? Or idk my english sucks ong, idk why am I only good yapping english while swearing 😩
@@MrLocust4 I never claimed or implied hyper was the only one who made this animation, I didn't even say that in reference to him working at infinity ward. All I said was it reminded me of his skits, that's it, you people are reading way too much into it and putting words in my mouth
I gotta hand to Sleghehammer, their MORS is actually my favorite so far alongside the sound oh mah. Idk if the Desert Eagle mag catch counts, but if it does then its my second favorite.
looks like that the one who animated the Daemon/Staccato pistol must be well payed at Infinity ward, he clearly had the time of his life (maybe he is the same who animated the Deagle inspect anim who know). whoever he is and wherever he is , i would wish him the best. i would love to see his style of flashy anims on this kind on other games
If you have little bit knowledge about firearm then the inspect animation in 0:36 and 0:47 is wrong. The gun will be jammed, maybe exploded cause the next cartridge will be loaded into the chamber while the pre cartridge still in the chamber.
I’m slowly getting back into mw3. The game graphics do look good but the guns in this game were mostly a ripoff of mw19 guns but uglier 🥲 and the skins in the game are not worth the money at all
For those who are confused regarding the Benelli M4 and MK2 animations, they aren't entirely wrong.
For the Benelli's animation, the round from the tube isn't transferred to the lifting plate unless the trigger is pulled. You'll need to press the action release lever near the trigger guard in order to do that. As the animation shows, the operator only pulled the bolt.
For the MK2's animation, pay close attention to where the operator's pinky finger is. The pinky finger is blocking the loading port cover to prevent the next round from transferring to the chamber.
Benelie M4 can re-chamber itself if you pull the bolt then close it. The Marlin 1895 (MK2), have cartridge restock, mean everytime you drag the lever, one cartridge will be set in the tongue and ready to get in the chamber, no matter you press the load door or not.
@@jeremie_gamingboy You only can see tree, not the forest
1. Most tube-load mech shotgun include the M4 has release lever, which release a round out of the tube, only pressed automatically with hammer's action. That means like the vid's situation, entire hammer group didn't move, and no release of the bullets means no round go in the chamber.
2. pressing loading gate of the Marlin physically block the tube's release, means there's no way that the round go on lifter.
There's more far bigger land in the earth mate.
i used to though that the M4 shotgun anim was just perfect, well the animator cannot always pay attention to any realistic detail
that's actually some crazy attention to detail
0:52
The small "whip" sound when the bullet is inserted in tingles me with satisfaction. ☺️
Real
Watch me whip. Watch me nay nay
Slippery smooth rubber. I can't explain the feeling in words 😊
Holy shit yeah that little sound is satisfying as hell
"I wanna inspect the bullet also"
Such a banger fr
Dang what's my password, can't login
it's useful to know which kind of bullet we use
The spin on the bullet when the MORS ejects it is just *chef's kiss*
Fake. The final scene in COD Ghosts has a bullet catch too.
Unwatchable video! ! !
Jokes aside, yeah, that's pretty much everything, good video.
So, Cold war started the trend? that's why hes the goat!!! THE GOAT
Mw19 was planning those kinds of inspects but never really did it cos ran out of time
Sully deserves better
Cold War started innovating weapon inspects, it got better by MWII.
@@rosaria8384 MW2019 also had unique inspects but only on some weapons that were added later, the AS VAL inspect in MW2019 is clean af.
That's why he's MVP, that's why he's the goat
Best asmr material
UA-cam said this is Black Ops 1
Bo1's new update lit
Frankly , I also love the Cylinder Check animations
The quality of your game wtf ! How does it looks so good ?!
?
@@thealandude9146 I guess graphics.
I have all on high and it still looks like shit (PC steam version)
I guess it depends on the GPU
@@mronwarzone resolution probably. If you're playing on 1080p the game looks pretty blurry, especially with upscalers like DLSS and FSR, even the native 1080p resolution with no sharpening looks very blurry.
add the new KAR98
0:35 wait... Is it just me being a dumbass, or after the dude pull the charge handle back and the shell ejected, then releasing the handle forward, isn't there already a shell in the chamber after my dude release it? Or idk my english sucks ong, idk why am I only good yapping english while swearing 😩
That's the recently inserted shell moving back into the chamber
Damn fine animations.
I've never seen that colt animation before. That looks like something straight out of a hyper skit, but even cleaner
Hyper actually did animate the Daemon, but only the akimbo ones.
Troy Irving did the others
@@hongkong8907it might as well be hypers it’s at the very least heavily inspired
Give troy some credit dude. just because it’s a fun animation doesn’t mean it’s inspired by hyper. the style is noticeably different
@@MrLocust4 I never claimed or implied hyper was the only one who made this animation, I didn't even say that in reference to him working at infinity ward. All I said was it reminded me of his skits, that's it, you people are reading way too much into it and putting words in my mouth
@@lm_slayer1 i think he was replying to cerrygreenbay, not you
I gotta hand to Sleghehammer, their MORS is actually my favorite so far alongside the sound oh mah. Idk if the Desert Eagle mag catch counts, but if it does then its my second favorite.
I think empty intervention inspect can also count
0:33 wait, he ejected shotgun shell, there are other shells in tube, why the fuck is he jamming that shell in if there's already shell in the chamber
wait ur right lol
But it looks so cool, so it doesnt matter.
that’s literally what i was wondering
Read the pinned comment
@@venommagnus oh, okay then didn't see that detail, sorry for my walnut brain
Mhm.... Yes, this is a bullet it's confirmed already
How in the world does your game look like that
0:11 which CoD is this?
MWIII
looks like that the one who animated the Daemon/Staccato pistol must be well payed at Infinity ward, he clearly had the time of his life (maybe he is the same who animated the Deagle inspect anim who know). whoever he is and wherever he is , i would wish him the best. i would love to see his style of flashy anims on this kind on other games
Troy Irving animated the single ones
and hyper animated the akimbo ones
1:02 tf is that thing?
The mors
You talking about the projectile or the gun?
Is like a metal that make the electric boom on the mors
MORS from AW
Awesome graphic
Nice, what character you running on MW3? Arms/hands look sick
Makarov's Dominus skin from the Season 3 battlepass
Thanks!
that was a neat ending ngl
but that Was a mag
Nice vid, and neat outro bro!
THOSE SHADERS
If you have little bit knowledge about firearm then the inspect animation in 0:36 and 0:47 is wrong. The gun will be jammed, maybe exploded cause the next cartridge will be loaded into the chamber while the pre cartridge still in the chamber.
Pretty sure some UA-camr noted that there is a safety mechanism that prevents that in another showcase.
Read the pinned comment
what gun at the end ??
mors
Sad thing that this is the only best part of COD now... Which is why I'm still playing MW2019.
Semi-auto shotgun and the lever action animations are hard to watch 😭😭
Read the pinned comment
I’m slowly getting back into mw3. The game graphics do look good but the guns in this game were mostly a ripoff of mw19 guns but uglier 🥲 and the skins in the game are not worth the money at all