Houdini For The Artist - Quick Tips - Particle Stepping

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  • Опубліковано 30 лис 2024

КОМЕНТАРІ • 27

  • @rebranding_2024
    @rebranding_2024 Рік тому

    You are a GOD. Since two semesters I am trying to fix this problem and only just found your video - thank you so much!!

  • @zotake
    @zotake Рік тому +1

    Great tip and great approuch you did comparing it with VEX. Isn't easy VEX, but it's powerful and much faster. Thank you.

  • @felipe_ai
    @felipe_ai 5 років тому +5

    fantastic! you should do a full vex class.. love your videos

    • @cgforge
      @cgforge  5 років тому

      Thanks Felipe! I plan on it. After I get done with the still life series I'm on right now, I'll probably tackle a few vex courses.

  • @tylerstrasser2073
    @tylerstrasser2073 5 років тому

    As I was watching this for the first time, I was thinking the whole time as you are doing your for loop, "What is he doing??? He can just do this in one wrangle node! Ahhhhh!" And then you do it in a wrangle node and I am so relieved haha. Thanks for the tip. Helpful.

    • @cgforge
      @cgforge  5 років тому

      Yeah, I'll admit that this quick-tip is a little more rough around the edges than the others. But I guess now you know how to do it multiple ways! haha

  • @HoudinifxAlfredosanmartin
    @HoudinifxAlfredosanmartin 5 років тому

    you gave an impressive talent calculate here !.
    I gave the "transforms" many shapes to the spheres, and derived the one I liked the most, because the particles work thanks to SOLVER, and I gave shape it into an orbit idea let it expanded particles up. is a great work thank you !

    • @cgforge
      @cgforge  5 років тому +1

      Thank you for following along Alfredo! I'm glad you enjoyed it

    • @HoudinifxAlfredosanmartin
      @HoudinifxAlfredosanmartin 5 років тому

      I leave here my derivation, you really did a awesome work, thanks again Tyler !
      vimeo.com/310491067

  • @BlueZiFX
    @BlueZiFX 3 роки тому

    Awesome video, thank you so much

  • @massimobaita7178
    @massimobaita7178 5 років тому

    Thank You very much, Tyler!

  • @c.e.l.l.z
    @c.e.l.l.z 2 роки тому

    this is awesome!

  • @avinashlobo
    @avinashlobo 5 років тому +2

    Wouldn't it be far easier to just set Jitter Birth Time on the POP Source, and then Interpolate Source? That seems to be the exact setting for what you've manually built here.

    • @cgforge
      @cgforge  5 років тому +2

      Well shoot, you're totally right avinashlobo! haha If you go that route, set the jitter birth to positive and the interpolate source 'back' because otherwise you might not be emitting from the actual location of the emitter, but yeah - whoops, that's probably the easiest way to go about it. Thank you for the comment!

    • @avinashlobo
      @avinashlobo 5 років тому +2

      Thanks for confirming. I'm brand new to Houdini, just trying to absorb and make sense of the sheer volume of new things to learn. I picked up that tip from the Particles Masterclass video that I barely stumbled through: vimeo.com/81611332
      He talks about it around the 53 minute mark. Thank again, and I look forward to more of your excellent content. Cheers.

    • @zengchen3973
      @zengchen3973 5 років тому

      The P and v attributes need to be interpolated most often. The Jitter on the POP Source is indeed to do this thing. It is truly the easiest way to touch it.

    • @vladartiomav2473
      @vladartiomav2473 Рік тому

      @@cgforge haha, you proved again that we can do the same thing in Houdini a million different ways 😄

  • @arsensuleymanov7935
    @arsensuleymanov7935 4 роки тому

    Hi! Thanks for amazing tutorial. I'm kind of new to Houdini. I have a question, when Wrangle is done, where to plug it in? Because when I plug it in POP network, it still gives me stepping effect.(((

    • @cgforge
      @cgforge  4 роки тому +1

      Hey Arsen, try using a point wrangle before the geometry gets plugged into the pop network. I believe that should do the trick.

  • @dolphin4ik101
    @dolphin4ik101 4 роки тому

    thank you!

  • @eclairesrhapsodos5496
    @eclairesrhapsodos5496 2 роки тому

    Isn't it same as interpolation? I usually set interpolation to 8-16.

    • @cgforge
      @cgforge  2 роки тому

      Yeah, totally - you can just et the jitter birth to positive and the interpolate source to backwards. That method will sometimes break though because it relies on interpolation on "Matched Typology." So it's good to know a few other ways of going about in case you need to troubleshoot that situation.

  • @aesonica
    @aesonica 5 років тому

    I saw the first video where the "simulation" word in the title disappeared, is that why you took it down and replaced it?

    • @cgforge
      @cgforge  5 років тому

      Hmm I'm not sure about the simulation word thing, but I added a bonus section with this video that goes over some vex. Unfortunately youtube doesn't allow me to replace a video, so I had to upload a brand new one

  • @芽儿霸道
    @芽儿霸道 4 роки тому

    YO! BOSS!