Stylized grass Tutorial || Houdini and Unreal Engine
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- Опубліковано 13 лип 2024
- In this tutorial you will see how to make stylized Grass. This is inspired by Ghibli style. Houdini is used here to procedural generate grass cards. It is done by using the fur and hair features build-in Houdini. This allows you to quickly make grass (or hair and fur). Once a grass card is created, you can open it in Unreal Engine and start making the material. Overall the material is simplify to give you an idea of how you could create stylized grass.
The result is a base setup for stylized grass. You can further keep pushing this material and make this look even better or optimize it further. Also mentioned in the video Virtual Texturing in Unreal is really interesting to further look into.
00:00 Intro
00:10 Houdini Grass setup
7:31 Output Grass
8:35 Unreal setup
Hope you enjoyed the video and feel free to like or subscribe.
A very useful and clear tutorial. Thank!
very good, specifically what i was looking for. very good my friend
OH MY GOD! VERY EFFICENT AND FAST AND LOOKING NICE! I SHOULD USE THIS SKILL. THANKS ALOT
Nice tutorial, thanks! :)
Nice walkthrough, you get a subscribe
thank you!
Another way you can blend the grass with the ground is using Virtual Textures in UE4. What happens is that the material will blend with the material of the landscape allowing ground color variation
Ooh, Simon vs IndiePixel grass fight going down.
Saw his videos as well, it is really great and goes more in-depth. Cool to see the different approaches of creating these.
Lol...na...no fight...we be just spreading the houdini luv! Nice work Simon! Very slick workflow!:)
Two workflows enter, one workflow leaves...:)
The techniques are different. The more the better. I think Simon's techniques are a bit simpler in this case but the IndiePixel's video is a bit better as a Houdini training. Also they both create environment videos. You aren't going to tell all UA-camrs with environment modeling content they all have a foliage video so they are at war, are you :D?
I love the video Simon - excellent content as always. Your videos are a great inspiration, they show a lot of useful techniques and they are my favourite Houdini tutorials so far.
@@damiandos You're taking my comment way more seriously than I meant it.
Hi Simon, thank you for your tutorial, it is very helpful, I have a question. I create a material layer and a scatter layer for grass and rock, but in the overlapping part they interact with each other, is it possible I get independent layers?
is there any way to remove the black background either when rendering the flipbook or inside unreal?
if anyone is trying this much much later and has this problem it's likely you imported your object to unreal with a material, when you import fbx there's a box you can check/uncheck that says import material and an optional that says "use local material" or something like that . Just say no, no material, bad, smack. Also make sure not to check nanite because that will mess your shiz up when doing this method. Also I made sure to check my grass texture in krita or photoshop or whatever to make sure it was transparent.
can you send a download link for your grass?
Would have been nice to see this used inside Houdini with scatter on a terrain...
can you send us the pattern of the grass painting please?
did you fine it yet?
not working =-(
working, but with 50k+ value)
Ugh wasting an hour trying to find out how you put it all in one image... (the grass)