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How to make Stylized Grass in Unreal Engine 4/Blender

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  • Опубліковано 15 сер 2024
  • In this tutorial, you will learn how to create your own stylized grass.
    Patreon: / marpetakdev
    Discord: / discord
    Twitch: / marpetak
    Textures: drive.google.c...
    00:00 Intro
    00:14 Creating Mesh In Blender
    04:38 Creating Material in Unreal Engine
    11:30 Outro
    Contact: marpetakdev@gmail.com

КОМЕНТАРІ • 261

  • @_pastras
    @_pastras 2 роки тому +190

    To everybody watching, at 1:54 don’t duplicate the mesh and flip the normals. In UE4, you have an option in the materials tab to enable 2 sided materials. Duplicating the mesh is literally make this whole system 2x more expensive. Performance comes first with any real-time project.

    • @elfeur46
      @elfeur46 2 роки тому +1

      When i use this fonctionnality my backSide become totaly red :/ (with the shader, so probably the bottom of my shader which acts on my asset)

    • @elfeur46
      @elfeur46 2 роки тому +5

      Nvm, just have to put a "two side" node on the normal and it work !

    • @martin_pryor2989
      @martin_pryor2989 2 роки тому +3

      @@oOBombaclackOo yea, two sided shader basically means the renderer has to duplicate and flip anyways

    • @ememmeme8722
      @ememmeme8722 2 роки тому +44

      two sided material is computationally more expensive that duplicating the mesh. this advice is not advisable since foliage is an instanced static mesh so it has less draw calls. and if you are not looking at it, it is simply not rendered. so duplicating the mesh is less taxing to the gpu.

    • @VlRos94
      @VlRos94 2 роки тому +1

      @@ememmeme8722 Thx

  • @wavecontroller
    @wavecontroller Рік тому +19

    To rotate R+Y then type 90 and enter
    To move up G+Z then type 1 and enter
    Then edit mode and Ctrl+R then mouse wheel up to add loops
    Then select automerge vertices in same location, options, rise threshold a bit and grab merge the vertices
    Painting black the full mesh is Shift+K when in vertex paint mode
    In UV unwrap Ctrl+L to select all connected vertices or Shift+Alt+LMB

  • @insainbassist
    @insainbassist 2 роки тому +25

    For anyone confused about what he's doing around 3:30 you have to hold SHIFT while clicking the vertices to unselect them while keeping the rest selected then press L while mousing over the remaining ones to select all the vertices for each grass stalk

    • @watnoudan
      @watnoudan 2 роки тому +2

      Hi Natalle. any idea how he selected the planes in the UV editor??? (next step after that) And how the HELL he rotated them? When i rotate it rotates everything in a swirl

    • @watnoudan
      @watnoudan 2 роки тому +3

      Ah...for anyone with that problem. Dont forget to turn off the propotional editing mode (B) used when making the grass.

    • @Deathend
      @Deathend 2 роки тому

      I looked for this comment. Thank you lol

    • @magestivcasabaJ
      @magestivcasabaJ 2 роки тому

      Thank you so much!!!

    • @magestivcasabaJ
      @magestivcasabaJ 2 роки тому +1

      @@watnoudan thank you thank you!

  • @magestivcasabaJ
    @magestivcasabaJ 2 роки тому +17

    During the Unreal engine process around 8:46, you can create these 0 constants by holding your 1 key and clicking the left mouse button. Tada!
    -Convert to parameter is the right mouse click and you'll see it.

  • @PrismaticaDev
    @PrismaticaDev 3 роки тому +57

    Beautiful work!

    • @Spambo_
      @Spambo_ 3 роки тому +2

      Thanks for making such informative videos dude! You're devlogs helped me get into ue4 gamedevand have taught me do much! I'm creating a third person rogue-like game and It's been a fun little project and I'm gonna be sad to put it on the back burner when I go back for my final year of uni :(

  • @svens3722
    @svens3722 Рік тому +3

    bro this video is only 10 minutes long but to implement and learn it took for me about 2 hours but now i have the best looking grass eu. thanks for your work Marpy.

  • @samfoster9551
    @samfoster9551 2 роки тому +31

    Thanks for the upload friend, I finally got to make some grass! However it was really hard for me to follow along and understand what your doing. I hope in the future you take more time to slow down, especially during the shading part, kept having to rewind dozens of times. Peace

  • @benzby
    @benzby 2 роки тому +5

    Great content! I agree the tutorial may not be completely beginner-friendly, and I agree some snippets may have been brushed over too quickly or skipped entirely. However, it is still achievable to reach the end game of creating a beautiful piece of grass as presented in the video. Personally, I love tutorials such as these, despite being a beginner myself because I learn more in researching certain parts that have been "brushed over too quickly" and get a better understanding of what is going on than simply "copying, paste" someone work you know. Overall wonderful video, you earn that like button!

    • @marpetakdev
      @marpetakdev  2 роки тому +1

      Thank you ❤️

    • @Grimsikk
      @Grimsikk 2 роки тому

      Could you please explain what he's doing at 0:39? I watched tons of Blender beginner tutorials but I have no idea what he's doing there or how to do it. I want to learn!

    • @benzby
      @benzby 2 роки тому +2

      @@Grimsikk No problem I am more than happy too, what he is doing is as he moves the vertices to the center vertex, he is merging the points. There are many ways to achieve this, but one way that has worked for me is the following. After you slice your plane to the following segments as seen in 0:39, with your select box highlight the upper three vertex points, then click M (for merging) and select the option collapse. You will see that the left and right vertex will merge to the middle vertex, resulting in that pointing tip. Do the same for the bottom vertices. I hope that helps

  • @BrainDeadXX
    @BrainDeadXX Рік тому +1

    After trying to follow this tutorial for over about an hour I've decided that this tutorial is more of a headache than it's worth

  • @onecoloranimation254
    @onecoloranimation254 Рік тому +4

    so for anyone confused on what he did, he clicked SHIFT+A, then clicked meshes on the drop-down menu, and clicked plane. he used the polygon tool ( or whatever it’s called ) in edit mode to add points. then he used the cut tool to add the points inside the plane. i had to play around a bit as well as do some googling, and the fact that i had to do that in a *TUTORIAL* speaks volumes. although, the other tutorials like the simple foliage one is pretty good imo 😌 hopefully this helps! 😁

    • @chopper3875
      @chopper3875 Рік тому +1

      Wow, thanks you soo much😅

    • @LittleJT123
      @LittleJT123 Рік тому +1

      TAB switches between edit mode and object mode fast, Ctrl + R to add verts quickly, use mouse wheel up or down after Ctrl + R adds more verts or takes away verts, No Cut tool was used, you can add these in horizontally or vertically depending on where you aim the mouse. Not really speaking volumes, this isn't a tutorial on how to use blender....that's what blender tutorials are for.

  • @jeremiahevans2583
    @jeremiahevans2583 2 роки тому +10

    So I just finished the tutorial and got a the grass moving and got a better understanding of it! So thank you for that! However I have some complaints. You should really specify what buttons your pushing and slow your process just a tad. Like when you setup the plugin for material color your didn't specify that you held 3 and clicked the screen. Or that you held 1 and clicked the screen for the constraint, I had to find this information somewhere else which is kind of a waste of time. It really would have only taken another 1 of your time. For that I have to recommend this tutorial for intermediate users and would not suggest this tutorial for beginners of blender/Unreal. I really learned a lot though!

    • @alxdrksoul
      @alxdrksoul 5 місяців тому +1

      Learn the basics first before watching tutorials, you can't expect people to teach advanced stuff so that beginners understand, if I wanted to learn how to make a huge landscape with a river trees waterfall birds and anything else moving around in real time using blender, I would watch the donut tutorial first instead of going head first into the landscape tutorial.

  • @yorchmr3603
    @yorchmr3603 2 роки тому +2

    Just wanna come by and say THANK YOU for this tutorial :D already moving to the next ones, this is GREAT! Got the grass i always wanted working perfectly

  • @PRAWDUKT
    @PRAWDUKT 2 роки тому +67

    Bro this was amazing but very difficult to follow, I have no idea half the hotkeys your using and I'm stuck where you are selecting the specific leaves and only rotating them. It keeps spiraling the image, this is very important to me please respond at your earliest convenience. I NEED this grass for my game :).

    • @Aiiaiiiyo
      @Aiiaiiiyo 2 роки тому +6

      Turn off Proportional Editing (shortcut O)

    • @johndoe-is2fw
      @johndoe-is2fw 2 роки тому +10

      ctrl + L to select connected vertecies.

    • @monado1761
      @monado1761 4 місяці тому

      It definitely isn't for beginners i learnt it from hard way you need to learn at least basic from blender i recommend watching donut video

  • @Mister_mac
    @Mister_mac 3 роки тому +3

    perfect video for making stylized grass , THANK YOU ❤

  • @bernaldbread5652
    @bernaldbread5652 2 місяці тому +3

    at 9:40 instead of using the vertex color you could also use a linear gradient, because for me the vertx color didnt work

    • @saimonforward8413
      @saimonforward8413 2 місяці тому

      That's what I was looking for, buddy. Thank you.

  • @johndoe-is2fw
    @johndoe-is2fw 2 роки тому +6

    the basecolornode is called "Constant3Vector"

  • @buddhathegod
    @buddhathegod 3 роки тому +3

    Wow that's really nice! Thank you!

  • @cristian4
    @cristian4 4 місяці тому

    Awesome tutorial. It was just what I was looking for. Amazing 😄

  • @crusenho
    @crusenho Рік тому

    Best stylized grass tutorial!

  • @Aethelvlad
    @Aethelvlad 2 роки тому

    dood the wave variation in world space is a very nice trick for stylized grass, thank you very much for sharing that.

  • @rexx4K_
    @rexx4K_ Рік тому +4

    Would Anyone have a file they could put in the comments for download?

  • @SeanForeman
    @SeanForeman 2 роки тому +1

    Like a Boss! That. Was. Amazing.

  • @nitaizuberman7850
    @nitaizuberman7850 Рік тому

    This Tutorial was more then just helpful thank you very much!

  • @chremix3514
    @chremix3514 8 місяців тому +1

    Nice tutorial but it's hard for beginners like me to understand what you are doing in terms of shortcuts. Maybe an idea is to exactly tell or show which shortcuts you are using.

  • @SilasMckeeIII
    @SilasMckeeIII 2 роки тому

    this is great bte, in the static mesh you can go to the build settings in the LODs and change the base mesh size from within unrean, no need to reimport

  • @r2fromespoo
    @r2fromespoo 2 роки тому

    i havent made this yet im watching and lerning but this looks amazing and deserves more likes!!!!!!!

  • @johannesh6656
    @johannesh6656 2 роки тому

    Awesome Video! Thanks a lot! I ended up skipping the reorientation of the normals to keep a more low poly look for my game. Loving it :)

  • @NekotoArts
    @NekotoArts 3 роки тому +1

    Stunning! Thanks for the tutorial!

  • @LazyDev27
    @LazyDev27 Рік тому +2

    Mine don't look quite the same, the edges are sharper and more defined, the colors don't really bleed together. The blades of grass are sharply defined.

  • @powsmowl1234
    @powsmowl1234 6 місяців тому

    Love the overwatch music. thanks for the tutorial :)

  • @Hitman088shiner
    @Hitman088shiner 2 роки тому

    God damn this was amazing! Thanks for making for this!

  • @michealholloway508
    @michealholloway508 3 роки тому

    Mind Blown this is great stuff man

  • @pixeldynamics283
    @pixeldynamics283 2 роки тому +6

    Great tutorial but really tough to follow in some parts.

  • @Grimsikk
    @Grimsikk 2 роки тому +3

    I'm already confused. At 0:39, how did you select those points? Can someone please explain how to do that? I've learned basic Blender, but I have no idea what he's doing there.

    • @chronzy9796
      @chronzy9796 2 роки тому

      Same

    • @shortmedia2305
      @shortmedia2305 2 роки тому

      he pressed CTRL + R.

    • @bimaboyall8494
      @bimaboyall8494 Рік тому

      @@shortmedia2305 yo, you are a god. thanksssssss
      i got everything less the center line, i was getting crazy here dude

  • @tsuneTheSlime
    @tsuneTheSlime Рік тому +1

    guys the MASK node is called "ComponentMask"

  • @husnaynhussain2587
    @husnaynhussain2587 2 роки тому

    thank you so much for this tutorial keep up the good work

  • @vizorsnix
    @vizorsnix 3 місяці тому

    you are awesome dude. thank you

  • @ovrava
    @ovrava Рік тому +1

    I duplicated my mesh and flipped normals on the duplicate. But It still only shows one side of the faces...
    Edit: apparently duplicating with alt+d does not work. When you change no duplicate, you also change the other mesh.
    str+c str+v seems to work.

  • @binyaminbass
    @binyaminbass 2 роки тому +4

    This was great! One problem: when I apply the Lerp with the Vertexk Color as the Alpha for the Wind, the wind just stops. I double checked and I vertex painted the grass in blender correctly. What else could it be?

    • @sosasebastian3033
      @sosasebastian3033 2 роки тому

      I have the same problem, any fix?

    • @Rossilaz58
      @Rossilaz58 2 роки тому

      @@sosasebastian3033 same

    • @seghiaghi
      @seghiaghi 9 місяців тому +2

      just use gradient instead of vertex color ;)

  • @mathieuvart
    @mathieuvart Рік тому

    Thanks for the video!

  • @thepotatosandwich982
    @thepotatosandwich982 Рік тому

    I havbe no idea how he split the plane into sections or how he was making the tips of the grass pointy he just said now I begin shaping the grass with no explaination on how to do so please help

  • @chimera-taro
    @chimera-taro Рік тому +2

    Hello :) Thanks for the tutorial!
    I have a quick question about the wind line. For whatever reason, the wind lines are totally invisible, no matter what value I set to the scale variable.
    When I unplug all wind line related nodes, I see that the wind line color has an impact but it doesn't seem to read the Texture as an alpha properly. Do you have any idea?

    • @chimera-taro
      @chimera-taro Рік тому +2

      Someone liked my comment and it reminded me of it.
      In the end, it was just the texture's scale (wind line texture) that was really too small on my end, so a basic data issue lmao, in case anyone faces the same problem :)

  • @Dhieen
    @Dhieen 2 роки тому

    very cool and fast!

  • @TamberCave
    @TamberCave 2 роки тому

    This is great, thanks!

  • @solvisamuelsson2647
    @solvisamuelsson2647 3 роки тому +4

    Im fairly new to UE4, and i was wondering how do I paint the landscape with the grass without having to duplicate 1 by 1, ik its a weird question.

    • @marpetakdev
      @marpetakdev  3 роки тому +6

      In the top bar, you have "Modes" and if you click on it there is a "foliage" and there you can put your mesh and just paint the grass. Not a weird but understandable question for the beginner since this tutorial is a bit advanced. Feel free to ask :)

    • @solvisamuelsson2647
      @solvisamuelsson2647 3 роки тому

      @@marpetakdev It came out really well in the end, thank you for the great tutorial!

    • @LunaQuantica
      @LunaQuantica 2 роки тому

      @@marpetakdev how can I do it in UE5? thank you

  • @blueprintgames9795
    @blueprintgames9795 2 роки тому

    Amazing! Thanks man!

  • @michaelpease2103
    @michaelpease2103 6 місяців тому

    You know how much easier it is to just use tree-it? Normals, UV's, & separate texture channels come ready as default with all foliage made in tree-it. Just FYI

  • @CharliObtura
    @CharliObtura 9 місяців тому

    Thank you so much!

  • @2idiotsplay12
    @2idiotsplay12 2 роки тому +1

    This works with UE5, you just have to promote the base color parameter instead of creating a base color variable.

    • @magestivcasabaJ
      @magestivcasabaJ 2 роки тому

      What do you mean by this? "promote the base color parameter instead of creating a base color variable"

  • @cnnfn568
    @cnnfn568 Рік тому

    subscribed, many thanks

  • @John_Hole
    @John_Hole 2 роки тому

    Thanks, you best.

  • @dreamfractures
    @dreamfractures 2 роки тому

    Wonderful tutorial! I found the pacing to be just right, and covered everything I needed to know. Still struggling with the face orientation of my foliage, but other than that, this is perfect.
    Thank you so much for uploading!

  • @itsKTA482
    @itsKTA482 Рік тому +2

    anyone else completely lost an wanna quit?

  • @boostedplayer503
    @boostedplayer503 3 роки тому

    Amazing!!

  • @gphii
    @gphii 2 роки тому

    insane good thank u :D

  • @michealholloway508
    @michealholloway508 3 роки тому

    My guy now we are waiting for the next video . about the grass and the landscape
    PLZZZZZZZZZZZZZZZZZZZZZZZZZ

  • @Mister_mac
    @Mister_mac 2 роки тому +1

    Hi, nice tutorial, i got a question, i followed the video step by step, but the wind doesnt work, it doesnt show in the viewport, please help !

  • @presagittarius
    @presagittarius 3 роки тому +3

    Hey great tutorial but for some weird reason adding wind kills my material. The object will appear just black in the scenery and the wind doesn't work either. Any idea why this could be?

    • @3DDivision
      @3DDivision 2 роки тому

      Mate, you need to disable nanite and then apply the simplegrassywind node. It worked for me

    • @presagittarius
      @presagittarius 2 роки тому +1

      @@3DDivision hey, thanks. I figured that out myself quite a while ago. I already forgot about this comment.

  • @ilhamwicaksono5802
    @ilhamwicaksono5802 Рік тому +1

    I tried this, but exacly at 5:47 I cannot make my grass to looks like it, my grass always has "some" of its shadow casted on itself, eventhough I have disable cast shadow on the mesh, where did I went wrong?

    • @SmurmBreep
      @SmurmBreep 5 місяців тому

      If you've found out, please let me know, I'm having a similar problem. :)

  • @bluespottedcube100
    @bluespottedcube100 3 роки тому +1

    nice

  • @kambingbesi1011
    @kambingbesi1011 Місяць тому

    I am new to unreal, how do you scatter/make multiple grass on the level like that?

  • @user-ks4kn6hd3y
    @user-ks4kn6hd3y 5 місяців тому

    I really like the result that is achieved, but someone could tell me that this could be passed on to Maya, I would like to work on it there.

  • @miliksmith5685
    @miliksmith5685 3 роки тому

    Thank you so much

  • @ohyeahmoy1998
    @ohyeahmoy1998 2 роки тому +1

    Mask Node : ComponentMask

  • @solid_jam
    @solid_jam Рік тому

    Thanks

  • @GratefulCarol
    @GratefulCarol Рік тому +1

    Hello, Thank you so much for the tutorial it is beautiful!
    However, I would like to ask at 9:36 there is an explanation on how to make de botton part of the mesh not move and It is not working for me. Someone knows what should the vertex color be??

    • @blanketparty5259
      @blanketparty5259 10 місяців тому +1

      yeah idk when we painted vertex color in 3d program? lol

    • @sachaleighton2518
      @sachaleighton2518 10 місяців тому

      Im struggling with the same issues as you are, Have you found how to fix this issue in the pas 5 months?

    • @ChienFouQuiCourtPartout
      @ChienFouQuiCourtPartout 8 місяців тому +2

      Better late than never but i created a lineargradient and plug VGradient in the Alpha slot instead of the vertexcolor.

    • @estervosniuk4583
      @estervosniuk4583 3 місяці тому

      @@ChienFouQuiCourtPartout I was struggling with that and i saw your comment, thank uuuu

    • @ChienFouQuiCourtPartout
      @ChienFouQuiCourtPartout 3 місяці тому +1

      @@estervosniuk4583 i got you ma gee

  • @GetTheScent
    @GetTheScent 2 роки тому

    goe gedaan :)

  • @visby3351
    @visby3351 2 роки тому +2

    1:53 How do you join all the layers together??

    • @visby3351
      @visby3351 2 роки тому +2

      Nevermind I got it! (just needed to hit 'A' to select all then hit Ctrl + J not on the layers)

  • @Djmixtacy
    @Djmixtacy 3 роки тому +2

    hey man just a question about duplicating the mesh and inverting normals. Why did you choose to do that over setting material as double sided? I once tested it on extremely dense plane with both methods and performance wise the double sided material won. On the other hand I know that the models in smash ultimate use your technique for little things. Im not sure what is best now

    • @marpetakdev
      @marpetakdev  3 роки тому

      When you choose to check the double-sided in unreal, the grass will gonna have weird lighting on one side when applied on a slope. I don't know why it works like that but I think it inverts the normals on one of the sides. Anyway if you do it on tree leaves then it works okay. Maybe I can do some more research on this and make a technical video about double-sided material setting in unreal.

    • @Djmixtacy
      @Djmixtacy 3 роки тому

      @@marpetakdev you can fix that by using two sided sign node on the normal but i forgot if you have to use it as alpha in a lerp or just multiply it by the oneminussed normal

    • @Djmixtacy
      @Djmixtacy 3 роки тому

      i will make grass soon I shall let you know if you want

    • @Djmixtacy
      @Djmixtacy 3 роки тому +5

      @@marpetakdev So i tested it. If you make a 3vector 0,0,1 and multiply that with twosidedsign and plug that into the normal it works!

    • @Arrkail
      @Arrkail 3 роки тому +1

      @@Djmixtacy may god put you in heaven thank you so much

  • @OkenTV
    @OkenTV 5 місяців тому

    When putting the vertex color node into world offset it stops my grass from waving completely

  • @michaelhallett2842
    @michaelhallett2842 3 роки тому +1

    as soon as i apply the wind my grass turns black and doesn't move. please help.

  • @user-nq6zu5lw2o
    @user-nq6zu5lw2o Рік тому

    I'm trying to repeat this great tutor in UE 5.1. Moving only yellow grass. Green is stand still. What can be wrong?

  • @_TetKaneda
    @_TetKaneda 2 роки тому

    Wow! Thanks for the video tutorial. You have my like and I subscribe to your channel. Greetings

  • @nicolasbello967
    @nicolasbello967 11 місяців тому

    Hello, sorry my English, I have a problem, when I use the "point to target" and increase the Z value, the purple points do not go up, they remain horizontal. What I can do? thank you so much

  • @LunaQuantica
    @LunaQuantica 2 роки тому +1

    Hello! great tutorial video! I only have one problem, at 5:30 when you disable "cast shadow", Im using UE5 and disabling it does absolutely nothing.

    • @cachorroquente17
      @cachorroquente17 2 роки тому +1

      I dont have this problem UE 5.0.1

    • @TheGFraga
      @TheGFraga Рік тому

      I had the same issue, you solved it?

    • @edboych.3186
      @edboych.3186 Рік тому +1

      assuming you procedurally spawned your foliage instead of placing them manually, if you select one of the foliage actors it should select all of them. go to the details panel on the right and it should show something called InstancedFoliageActor, and underneath that should be RootComponent and FoliageInstancedStaticMeshComponent. If you select FoliageInstancedStaticMeshComponent, you can look for the "Cast Shadow" setting there and that should work

  • @3DDivision
    @3DDivision 2 роки тому

    People using UE5, disable nanite!!! Otherwise, your grass will bug, static and without wind animation

  • @CortVermin
    @CortVermin 2 роки тому

    well, could you just make a video where i can stare at the final result for maybe 5 minutes? its looking super cool :D

  • @burandonly5968
    @burandonly5968 Рік тому

    literal eres god you nice

  • @danialnouri2767
    @danialnouri2767 2 роки тому

    Hi
    I colored my grass with the red channel in the blender and it doesn't move when I plugin the vertex color in the blueprint, what can I do ? !!

  • @ltskurge6928
    @ltskurge6928 2 роки тому

    awsome vid , still working through , was woundering how you added all the planes together after making all the plains

  • @danielgbat89
    @danielgbat89 Рік тому

    I cant understando if you ar saying ALT+N or CNTR+N or something else.. how can I display the context menu for normals in editing mode?

  • @emilienmeffe9010
    @emilienmeffe9010 3 роки тому +1

    Great video mate, but I've the same question as DarkiGG.
    How do you move the UVs straight down? Cause with Snapping enabled my UVs try to join the closest UV instead of just going down, like you
    Did you enable another option somewhere?

    • @emilienmeffe9010
      @emilienmeffe9010 3 роки тому

      Nevermind, I've found out how to do it ^^

    • @kriskata7653
      @kriskata7653 2 роки тому

      @@emilienmeffe9010 how did you make it ?

    • @emilienmeffe9010
      @emilienmeffe9010 2 роки тому

      @@kriskata7653 mmh, I think I selected the uvs with L and then moved them to the bottom.
      But I'm not sure, cause it was a month ago ^^
      If it doesn't work, let me know

    • @kriskata7653
      @kriskata7653 2 роки тому

      @@emilienmeffe9010 I found a way. Don't worry

    • @maxtb5642
      @maxtb5642 2 роки тому

      @@kriskata7653 how did you move it straight down?

  • @aurorauplinks
    @aurorauplinks Рік тому

    Thanks! Really Great Tutorial, but trying to figure out what Vertex paint is in Maya :s

    • @stella41799
      @stella41799 10 місяців тому

      you can try going to "mesh display" and "paint vertex color tool" and paint vertex color from there

  • @aiden.m4a
    @aiden.m4a Рік тому

    Thanks now i can touch grass

  • @lynx5479
    @lynx5479 6 місяців тому

    what did he add in 5:36 and how do i do it

  • @lovellcels
    @lovellcels Рік тому

    dude is straight up frolicking in the intro

  • @yanling9141
    @yanling9141 6 місяців тому

    how did you get the material layers to appear 3:24

  • @ragequit6583
    @ragequit6583 2 роки тому

    when i try to paint the foliage with the grass its not on the landscape its in air

  • @CEARS666
    @CEARS666 Місяць тому

    what shortcuts or method did he do at time stamp 1:50?

    • @CEARS666
      @CEARS666 Місяць тому

      Nevermind figured it out select all objects in object mode with shift, then use CTRL + J

  • @ltskurge6928
    @ltskurge6928 6 місяців тому

    no idea why but i will not let me vertexpaint ...any ideas?

  • @jetSonic
    @jetSonic 2 роки тому

    Hello, how did you set up the scene? Can't get it to look like yours.

  • @nullpointer9892
    @nullpointer9892 2 роки тому

    So i am having an issue with the material. not too sure how to fix it but what's happening is the bottoms are staying jet black and the tops are green. i have tipple checked my import and export but to no avail. this is the second time i have done this to get grass ( im trying to memorize it) and this issue did not appear in the short stumpy grass that's not good for what I'm after now.
    if i manage to figure it out i will post solution here unless some one else reads this and has already fixed the issue. probably something small I'm overlooking.

    • @nullpointer9892
      @nullpointer9892 2 роки тому +1

      Two-Sided material was causing the issue.

  • @grodkowski
    @grodkowski 2 роки тому

    Turned on the setting for virtual textures...Unreal has been trying to open now for 2 hours. Q_Q

  • @TarlRaney
    @TarlRaney 3 роки тому

    This is awesome! Any reason my grass blades turn black when I hook up the WoldPositionOffset? I'm not using a mesh made in Blender like yours, I'm guessing that's part of it? Just not sure why it went black when everything else was working so well.

    • @marpetakdev
      @marpetakdev  3 роки тому

      Weird. Maybe your vertex color is not right.

    • @somename371
      @somename371 3 роки тому +1

      Are you using nanite?
      Nanite does not support world offset materials and will default to black

    • @michaelhallett2842
      @michaelhallett2842 3 роки тому

      @@somename371 thank you so much

    • @somename371
      @somename371 3 роки тому

      @@michaelhallett2842 glad I could help :)

  • @jacklogan4066
    @jacklogan4066 2 роки тому

    Hey! I've looked everywhere but i can't find the solution to my problem. I can't find the "cast shadows" option anywhere. I believe in the latest unreal version it's not there anymore

    • @jacklogan4066
      @jacklogan4066 2 роки тому

      Nevermind, you can find it in the foliage settings

  • @thecoldkid.
    @thecoldkid. 2 роки тому

    isnt there any easy way i started unreal 2 days ago and its look so tough

  • @darkigg
    @darkigg 3 роки тому +2

    how do I move the UVs downnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnn!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

    • @emilienmeffe9010
      @emilienmeffe9010 3 роки тому

      Hi mate, did you try pressing G then Y? Worked for me

    • @darkigg
      @darkigg 3 роки тому +1

      @@emilienmeffe9010 anks

  • @tkokflux6322
    @tkokflux6322 2 роки тому

    it took me 2 and half hour to finish this 10 min tutorial xdd

  • @MarCin-lk8xx
    @MarCin-lk8xx Рік тому

    I stucked at folding single leaf at 0:44 . I dont know shortcuts in blender and i wonder how he fold them on axis?

    • @MarCin-lk8xx
      @MarCin-lk8xx Рік тому

      Nevermind i figured out it :)

    • @fusionnstuff3465
      @fusionnstuff3465 4 місяці тому

      @@MarCin-lk8xx bruh shouldve commented the solution

  • @FededeFive
    @FededeFive 10 місяців тому

    Why did you organized uv map in that way?