how grass works in Ghost of Tsushima

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  • Опубліковано 14 сер 2022
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КОМЕНТАРІ • 378

  • @StylizedStation
    @StylizedStation  Рік тому +97

    My grass obsession continues. Support the development of these videos: www.patreon.com/StylizedStation
    For those who want to learn even more - 99% of the information in this video is from Eric Wohllaib's great GDC talk: ua-cam.com/video/Ibe1JBF5i5Y/v-deo.html
    The other 1% is from this cool blog post from Outerra: outerra.blogspot.com/2012/05/procedural-grass-rendering.html

    • @ThatGuyCream
      @ThatGuyCream Рік тому

      Hos was this comment from yesterday?

    • @eggchucker1
      @eggchucker1 Рік тому

      Could you do a breakdown on breath of the wild grass if you haven't already?

    • @MagmaSloth64
      @MagmaSloth64 Рік тому

      THANK YOU! Not only for the video but for this very comment, which was exactly the documentation I was hoping to find, I appreciate it! ^^

    • @TheRdamterror
      @TheRdamterror Рік тому

      nobody cares

  • @Wishbone_Games
    @Wishbone_Games Рік тому +961

    I never thought i would be so invested in grass of all things

  • @angelo.strand
    @angelo.strand Рік тому +165

    Honestly best grass I’ve seen in gaming

    • @MiyagiDo9
      @MiyagiDo9 Рік тому +11

      The Witcher 3, had also very good looking grass.

    • @hellodumplings8564
      @hellodumplings8564 Рік тому +14

      @@MiyagiDo9 You trippin lol

    • @TheBarnaclesHunter
      @TheBarnaclesHunter Рік тому +8

      Horizon forbidden west took the crown after GOT

    • @tsixom3892
      @tsixom3892 Рік тому +2

      @@MiyagiDo9 bruh they look like grass texture on a plane

    • @Zaid-vs2zz
      @Zaid-vs2zz Рік тому +4

      Tlou2 Grass is amazing too

  • @FatNinjaWalrus
    @FatNinjaWalrus Рік тому +28

    the most impressive thing is that they did all this work because they really truly understood the atmosphere and image they were trying to convey with the game and they knew this was a significant and impactful part of it

  • @GerardMenvussa
    @GerardMenvussa Рік тому +257

    That grass also looks very tasty. The goats of Tsushima will definitely appreciate :o)
    Jokes aside, this is one of your best vid. I think you found a good pace and structure for this type of content.

  • @Snowfly1
    @Snowfly1 Рік тому +258

    Ive been meaning to research that GDC talk but a lot of the concepts felt inaccessible on my first watch through. This has helped a lot!

    • @darkmattergamesofficial
      @darkmattergamesofficial Рік тому +9

      Yeah this is way easier to digest!

    • @Genebriss
      @Genebriss Рік тому +3

      @@darkmattergamesofficial Because it provides no useful information at all

    • @darkmattergamesofficial
      @darkmattergamesofficial Рік тому +13

      @@Genebriss It is useful if you already know the technical side. This gives you the overall ideas

    • @atlantic_love
      @atlantic_love Рік тому +2

      @@Genebriss it's always these side accounts or people looking for clout, that make those generic, wishy-washy, super positivity but no substance comments. Can see them a mile away.

  • @Ferguson011975
    @Ferguson011975 Рік тому +7

    "What makes the green grass grow!?"
    "Vertex shifting bezier curves and a scrolling Perlin noise texture!"

  • @Gattaii
    @Gattaii Рік тому +39

    half of my playtime in this game is staring at the vegetation

  • @killrblue
    @killrblue 11 місяців тому +5

    The amount of planning and problem solving it takes to make games like this blows my mind. They did an awesome job

  • @ReasonArt
    @ReasonArt Рік тому +14

    I predict a 'so yeah grass is pretty cool' at the end

  • @dzmitry2387
    @dzmitry2387 Рік тому +2

    The fact you reach out to feel like grass as you walk makes me all giddy when I see stuff like that in games

  • @Pluvillion
    @Pluvillion Рік тому +3

    You know what's crazy? The PS4 Pro is known to be loud even when cleaned, but throughout my entire playthrough until Platinum of the game, not once have I heard my console emitting any noise I'd usually hear when playing games such as God of War, Ratchet and Clank, and Days Gone. It _does_ make slight amount of noises during cutscenes but that's to be expected, but the gameplay experience itself is so silent it's quite jarring. I remember sometimes putting my ears next to me console to hear any noise but nope, nothing.
    Add the inexistent loading screens to the mix and the praise goes to Sucker Punch for pushing the console to its limit as efficiently (and quietly) as possible.

  • @RSpudieD
    @RSpudieD Рік тому +42

    That's really interesting and it's crazy how much work goes into making something as mundane as grass look right. They did a great job and I especially like the accuracy of the clumping.

    • @pafnutiytheartist
      @pafnutiytheartist Рік тому +7

      Mundane or not, you see it all the time and grass as well as hair and fur has been a challenge to render convincingly for a long time. Devs did an amazing job in this game.

    • @pepperdayjackpac4521
      @pepperdayjackpac4521 Рік тому +5

      idk, grass is the opposite of mundane for me. It just adds so much, especially when it's interactive.

    • @RSpudieD
      @RSpudieD Рік тому +1

      @@pepperdayjackpac4521 Oh for sure! I more meant it as "grass is so common, it's pretty easy to overlook it when making a game so I'm glad they really put the effort in and made it look awesome!"

    • @pepperdayjackpac4521
      @pepperdayjackpac4521 Рік тому +1

      @@RSpudieD oh, then yes. I agree. It's the small things that count.

    • @wallacesousuke1433
      @wallacesousuke1433 Рік тому

      @@pepperdayjackpac4521 that's retarded

  • @Olecranon89
    @Olecranon89 Рік тому +38

    Beautiful, technical, no way in hell am I even thinking about attempting any of that in my project. I felt dizzy just listening to this commentary.

    • @SpeedKing..
      @SpeedKing.. Рік тому +12

      Years of xp, millions of dollars, multiple workers

  • @naungyoe3215
    @naungyoe3215 Рік тому +18

    It's great to learn about things you haven't seen before.

  • @dominickisidore5180
    @dominickisidore5180 Рік тому +2

    Just WOW! How much thought and technical mastery was needed for the grass is inspiring and astonishing!

  • @djvelocity
    @djvelocity Рік тому +7

    I just ran across your channel for the first time and it is amazing! I love how you explained how something simple like grass can be infinitely complex within a virtual world. Seriously, you have an amazing channel and I will be a viewer for as long as you continue to produce content (as I just subscribed)! I hope that you produce more content on small details like this (eg. water physics, shadows, dynamic weather systems etc. within videogames), I think small details within videogames could be your “thing” because you teach it in such an engaging and interesting way 😊🙌🤩

  • @tripplejaz
    @tripplejaz Рік тому +1

    This is a TL;DW of the GDC talk. Thanks!

  • @davidwahl5549
    @davidwahl5549 9 місяців тому +2

    I've just discovered your channel, really loving the content! It's very well explained, so that even a relative layman like myself can understand. Also succinct enough to keep my interest without going too long. Well done!

  • @pafnutiytheartist
    @pafnutiytheartist Рік тому +4

    I like this video because it's more in-depth and technical than your other ones

  • @Arddy
    @Arddy Рік тому

    Absolutely amazing video! Loved the attention to detail, the info and the straight to the facts theme!

  • @l.i.t.f.4353
    @l.i.t.f.4353 Рік тому +1

    I remember watching the gdc talk about this, I was crazy invested for some reason

  • @gibsongonzales1061
    @gibsongonzales1061 Рік тому +21

    You're videos are so helpful. I'm trying to master environment art, but before that I must master 3D vegitations. This is the kind of level I want to achieve where you truly perfect your area of interest. Great explanations , research, and details. Thank you.

  • @toothsieroll6390
    @toothsieroll6390 Рік тому +3

    This is really interesting! Thank you for explaining this!

  • @SAP1201
    @SAP1201 Рік тому +28

    "It's about grass it's about unreal, we stay hungry we devour art station"
    - Art Station

    • @thorny8013
      @thorny8013 Рік тому

      Cringe

    • @SAP1201
      @SAP1201 Рік тому

      @@thorny8013 no one asked your opinion

  • @dconnectzone
    @dconnectzone Рік тому +1

    Ya Ya! grass is grass and it's pretty cool. Touching and feeling it also crazy cool.

  • @SL4PSH0CK
    @SL4PSH0CK Рік тому +1

    Thank you! the implemented *dynamic movement* for its interactive dynamic environment "guiding winds", for its visual direction, was Ghost of Tsushima own identity.
    since it inspired by Akira kurasawa.
    hope more people get to watch this.

  • @Dezomm
    @Dezomm Рік тому +2

    Amazing. So many good ideas in here. I really, really want to see if I can reproduce this grass behaviour. Especially the LOD blending, not sure how to accomplish it but it seems like a great challenge.

  • @diogomanteu7148
    @diogomanteu7148 8 місяців тому +1

    my first thought when i played the game was "how is this not super expensive to run?" they did a great job optimizing it unlike some other AAA developers. It shouldnt be something you congratulate since all games should be optimized. but its getting rare nowadays.

  • @leonwilkinson1975
    @leonwilkinson1975 Рік тому

    Thank you So much for ur ti and support

  • @caenir
    @caenir Рік тому

    The facing to the camera reminds me of the old games that spin trees or character sprites to face you. Mainly thinking of racing games, but they are the games that tend to perform extremely well for their graphics.

  • @luz0103
    @luz0103 Рік тому +128

    this is really interesting stuff, for something that you might hardly think about in game the developers put a lot of thought into it. correct me if I'm wrong but this type of work falls under the role of a technical artist, right? rather than purely the environment artist?

    • @alexnoman1498
      @alexnoman1498 Рік тому +5

      70% of the screen ought to get a good deal of work/thought put into it :D

    • @hexcrown2416
      @hexcrown2416 Рік тому +24

      Yes, technical artist, they would figure out what types of tools would be needed and create them and/or get other developers to create them, then the environmental artists would make use of the tools to actually create the environment.

    • @danielbarros8299
      @danielbarros8299 Рік тому +8

      Some environmental artists have deep technical knowledge. It depends mainly on the project actually (for a huge game like this there will be more people working).

    • @rjarora5054
      @rjarora5054 Рік тому +2

      Yeep technical artists. They are really cool aren't they?

    • @astrobaboon8623
      @astrobaboon8623 Рік тому +4

      A mix of tech art, environment art and probably rendering programers.

  • @Jukerlaw
    @Jukerlaw 9 місяців тому

    Cool. Thanks for the explanation!

  • @rmking_beats
    @rmking_beats Рік тому +7

    I got so inspired that I went outside and actually touched grass

  • @Jslaughter90
    @Jslaughter90 Місяць тому

    The quality of GoTs open world cannot be overstated. It is one of the most alive-feeling environments ever produced.

  • @SOMEONE-eq5bu
    @SOMEONE-eq5bu Рік тому

    this motivated me to go out and TOUCH GRASS

  • @whisperer__6979
    @whisperer__6979 Рік тому +1

    you could also explain how the leaves work, they interact with your interactions, wind and the environment

  • @christiangarcia4782
    @christiangarcia4782 Рік тому

    Just found your channel, I will be bringing this all night lol

  • @troyt6532
    @troyt6532 Рік тому +87

    When you get genuinely interested in video game grass, it might be time to touch grass.

    • @Nobody-xp6ip
      @Nobody-xp6ip Рік тому +6

      Thank you master

    • @denj4s
      @denj4s Рік тому +7

      smoke some*

    • @Dan-ek5oc
      @Dan-ek5oc Рік тому +1

      I’m genuinely interested in grass in game doesn’t mean I don’t touch grass bud…. This game games technology with the way it works is generally interesting maybe one day I’ll design a game and copy the same technique used here

    • @Nobody-xp6ip
      @Nobody-xp6ip Рік тому +2

      @@Dan-ek5oc relax man stop taking everyone on the internet so seriously. you're right and we both know it but you dont need to convince everyone of it

    • @troyt6532
      @troyt6532 Рік тому

      @@Dan-ek5oc Wow, its a joke. Nothing personal.

  • @chernodoggo8732
    @chernodoggo8732 Рік тому +2

    When touching grass in a videogame is much cooler than IRL

  • @charliescene42069
    @charliescene42069 Рік тому

    Thank you this video was great

  • @Fabio-zc7bs
    @Fabio-zc7bs Рік тому +4

    Zelda's Grass was made in a similar way too. Polygonal grass looks like the future since GPUs are getting better and better to render Polygons but at the same tame, overdraw still a massive problem when using cards. Creating Procedural Mesh for foliage does not seem like a big trouble, but I guess It would be a pain to use it in Unreal, for example, since I don't think Foliage Tool would be usable, requiring us to do GPU instancing manually (Maybe I'm wrong, IDK). It looks like a lot of hard work.

  • @diamondglitter205
    @diamondglitter205 Рік тому +8

    I admire their computational efforts. but the challenge is when the quality of realism increases, the required level of art grows simultaneously

    • @PO1PLE
      @PO1PLE Рік тому +3

      That's why the textures are procedural, and why ue5 already comes with thousands of scanned in assets. It will literally cut the workload down back to what it was back in the late 360/ps3 era

    • @MrVecheater
      @MrVecheater Рік тому

      Actually this takes away a lot of work for the devs so they can focus on more important artistic aspects
      The grass itself is still modifiable by hand if necessary

  • @FabiTheSnake
    @FabiTheSnake Рік тому +1

    3:20 You could probably fix that Plain looking ground aswell by adding an LOD with some streaks of coloured green, perhaps even add a reflective surface for some shine.

  • @longsteinpufferbatch4949
    @longsteinpufferbatch4949 Рік тому +2

    Damn bro. Give this more views amazing vid. I'm subbing

  • @miniendive9230
    @miniendive9230 Рік тому

    very cool video ! Thank you

  • @RabbitConfirmed
    @RabbitConfirmed Рік тому

    Developer: *Folds Grass to save ressources*
    Manager: Im not even mad that's amazing!

  • @trashedlife1
    @trashedlife1 Рік тому

    Wow great insight thanks 👍

  • @Mikhanator
    @Mikhanator Рік тому

    Insane techniques, can’t wait for it to come to PC.

  • @user-zr2gb1ex4i
    @user-zr2gb1ex4i 2 місяці тому

    i need a full tutorial on how to make grass like this now.

  • @propulsion_man
    @propulsion_man Рік тому

    lol the way you said "so good"

  • @TUXEDO_YT
    @TUXEDO_YT Рік тому

    Incredibly informative. As soone with no background in soft other than so Nice tutorialgh school band, I completely understand everytNice tutorialng

  • @hyronharrison8127
    @hyronharrison8127 Рік тому

    Thank you for not clickbating this. Other ytubers would stretch this to at least 15 minutes...i was preparing to be irritated when I clicke in but was pleasantly surprised!

  • @dandinkler6315
    @dandinkler6315 Рік тому

    That grass was a staple of the game

  • @VaunaKiller
    @VaunaKiller Рік тому +1

    To make it easier to understand, you can change "frustum + distance culling" to the ordinary explanation of what it actually is - checks if objects are in the camera view at all, and not too far away.
    These are small things, but they add up for average user and make things harder to grasp.
    Nevertheless, a great video.

  • @hungrymogwai7342
    @hungrymogwai7342 4 місяці тому

    It's so beautiful 😍 most beautiful game of all time this coming from someone who plays all AAA games that hit the market.i literally fall asleep and leave my headphones on cause the sound effects and music are perfection. Need a sequel right now please.i really really need it please I cannot live without please please please

  • @rjarora5054
    @rjarora5054 Рік тому +1

    I was very interested in grass when ghost of tsushima came out ty for the awesome vid!! Can we also a have video of fonts in video games? I feel like no one really talks about it.

  • @deathTurgenev
    @deathTurgenev Рік тому

    Very interesting stuff, great video

  • @KushagraPratap
    @KushagraPratap Рік тому +9

    Can you please cover grass of genjin inpact as well?

    • @glorbnorgaborg37yearsago10
      @glorbnorgaborg37yearsago10 Рік тому +4

      I think he has already done one. It's either in his grass video or in his Genshin impact video
      Grass vid:
      ua-cam.com/video/4xkROldgFOM/v-deo.html
      Genshin Impact vid:
      ua-cam.com/video/5xkr78BJjTk/v-deo.html

    • @KushagraPratap
      @KushagraPratap Рік тому +1

      @@glorbnorgaborg37yearsago10 ah oka, themks

  • @Ausssss999
    @Ausssss999 Рік тому

    great new knowledge learnt

  • @KingKong19100
    @KingKong19100 Рік тому

    Unreal Engine 5's new Nanite Foliage seems exciting now!

  • @yp5387
    @yp5387 Рік тому

    FS series would be a perfect candidate that can implement these techniques.

  • @kluplau
    @kluplau Рік тому

    Oh snaaap. This video is awwwwweeeesome! 💪

  • @AstraLasiii
    @AstraLasiii Рік тому +211

    I hate how we have to use doctorate thesis levels of algorithms just to render grass

    • @danyort1014
      @danyort1014 Рік тому +39

      I've never seen someone hates well developed nature in game.
      Maybe devs also should just use blue texture over the sky, without clouds, light, weather technologies as well? I mean, it's just a nature, why should we use the research of scientists on something little as nature itself?

    • @longsteinpufferbatch4949
      @longsteinpufferbatch4949 Рік тому +4

      This is why I'm not gonna do game developing 😂

    • @mauricestardddude8317
      @mauricestardddude8317 Рік тому +59

      @@danyort1014
      Dude... That's just a joke
      And secondly, it's not even hating on good looking grass, it's just joking about how ridicolously hard it is to get that real good looking grass
      And you know... Games can look good without these things too, I love myself some static skyboxes, they can be done really well too
      Of course that's no gonna beat an entire weather system but still pretty beautifull

    • @danyort1014
      @danyort1014 Рік тому +1

      @@mauricestardddude8317
      Hey, that's actually ironic and funny.
      I had sarcasm at the end of my comment, but your entire comment was sarcastic. Lol, it's really must be a good laugh for readers of this topic

    • @mauricestardddude8317
      @mauricestardddude8317 Рік тому +3

      @@danyort1014
      Damn I dun fucked up on reading sarcasm
      In my defense not the clearest sarcasm I read, but eh, can't fret over every egg

  • @davidmetz4401
    @davidmetz4401 Рік тому

    Would love to see what this looks like in the engine, how how all the nodes are connected in the material (and what nodes are used), and in blueprints (if blueprints are used). But, it doesn't seem to be something people are willing to share.

  • @KanzakiZD
    @KanzakiZD Рік тому

    bro touched some grass and motivated to not touch it again just to make someone able to touch the grass virtually and realistically

  • @omgbutterbee7978
    @omgbutterbee7978 Рік тому

    Sometime in the near future we will have a photoreal video game who's graphics consist entirely of perlin and voronoi noise textures

  • @Lam0rak
    @Lam0rak Рік тому

    You should make a video about how window cubemaps work in video games

  • @catatemykids1811
    @catatemykids1811 Рік тому +1

    Never played this game, never seen any real gameplay of it either. Yet here I am, watching a guy talk about how the grass works. Crazy how life works out.

  • @BlueJay56
    @BlueJay56 Рік тому

    I'm curious if because parts of the grass are procedural, if some parts of the map also have slight variations to them across peoples consoles although I doubt thats the case. Great video!

  • @powergannon
    @powergannon Рік тому

    It’s amazing that multiple draw calls from using grass cards gets so expensive, that it is cheaper to render every single blade using geometry.

  • @awsamalmughrabi860
    @awsamalmughrabi860 Рік тому

    damn i did not know so much thought went into it!

  • @EvrisfenTheLast
    @EvrisfenTheLast Рік тому +3

    it just works

  • @mrbalazs1995
    @mrbalazs1995 Рік тому

    My friends asked me if i smoke.
    I asked why...
    He said, because he has some grass.
    .
    .
    .
    .
    Is this what he was talking about? This is DOPE!

  • @WiFish
    @WiFish Рік тому

    Thank you for the eli5

  • @FeuchteGurke
    @FeuchteGurke Рік тому +1

    One game that did grass insanely well was far cry 2. Can't really describe it but it's just so simple yet sooo convincing

  • @sifubamonghezi8550
    @sifubamonghezi8550 Рік тому

    A whole video about grass
    S tier

  • @dondamage2803
    @dondamage2803 Рік тому

    Great video

  • @cvspvr
    @cvspvr Рік тому

    this reminds me of the grass tech from outerra

  • @qwertt14
    @qwertt14 Рік тому

    Grass is pretty cool

  • @GamerChunkZ
    @GamerChunkZ Рік тому

    do more videos like this

  • @umrasangus
    @umrasangus Рік тому

    Now I understand how the grass in my yard works

  • @mo15127
    @mo15127 Рік тому

    man
    i love grass

  • @asifbahrainwala8995
    @asifbahrainwala8995 Рік тому

    amazing video , could I have the link for the back ground music

  • @omegaRST
    @omegaRST Рік тому

    "so what was your assignment during all those years of creating the game"
    "grass"

  • @nellofontani
    @nellofontani Рік тому

    amazing, also it is such a great game

  • @starlight_garden
    @starlight_garden Рік тому +2

    Since grass density is a major gpu hog, and also what much of what makes nature exteriors look beautiful, it makes sense for developers of AAA titles to put a lot of resources on developing new techniques for its optimization.

  • @bottomtext593
    @bottomtext593 Рік тому +1

    When you are so damn bored that you start learning to appreciate the art of grass

  • @PhanPhamGiaHuy
    @PhanPhamGiaHuy Рік тому

    needed to go learn by acting!

  • @novemberdev8292
    @novemberdev8292 Рік тому

    That really makes me want to touch some grass

  • @revenor101
    @revenor101 Рік тому

    And now we just wait for the pc release to see (hopefully) more grass

  • @orelo437
    @orelo437 Рік тому

    I'm allergic to grass, I think I got healed by this video

  • @ThaimachineFilms
    @ThaimachineFilms Рік тому

    mind blowing more mor more

  • @BlackHermit
    @BlackHermit Рік тому

    This grass is so cool! Kudos to the people at Sucker Punch!

  • @Psykowa
    @Psykowa Рік тому

    kind out of topic but im once found a game with advanced grass setting
    distance, density, and scale.
    the most performance hungry is density.
    im max the distance value and keep the density low and make scale more a bit to fill the empty look space.
    its beautiful and it eat very less performance, almost same like the max setting.
    but all im see in most game the grass is not the problem what it make good but how it look good.

  • @skmk88
    @skmk88 Рік тому

    Rendering grass is one thing, using grass as a map guide in combination with the wind is next gen stuff.

  • @Sunnykr275
    @Sunnykr275 Рік тому

    When this game release that’s the first thing I wanna know like how this grass looks so good 👏🏻

  • @ted3k
    @ted3k Рік тому

    This guy made ''Touch grass'' next level

  • @drinkwwwaterrr
    @drinkwwwaterrr Рік тому

    finally, more grass

  • @apurvkun
    @apurvkun Рік тому

    ok I’ll try that lol