How To Fix Journey To Un'Goro

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  • Опубліковано 16 чер 2024
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КОМЕНТАРІ • 88

  • @fish.1483
    @fish.1483 Місяць тому +27

    i pray every day that kalimos stops his fraudulent ways and brings peace to wild with aggro elemental shaman, so thank you for showing me the vision of what could have been

  • @Begeru
    @Begeru Місяць тому +15

    4:25 regarding the raptor it was actually a 4/3 before it got buffed. I do like the change to add it to your hand.
    Vilespine Slayer at 3 mana feels fair since we have the Antique Flinger as a 3 mana 4/3.

  • @Theseasonscome
    @Theseasonscome Місяць тому +17

    A simpler card text for Amara would just be "Gain 10 maximum health". It's worded less and does the same effect that you suggested of it stacking.

    • @FlareHearthstone
      @FlareHearthstone  Місяць тому +10

      I don't want it to stack infinitely, I wanted it to only go to 50 if you had either renathal or played another amara

    • @gackybass
      @gackybass Місяць тому +4

      Gotta agree with that, "Give your hero +10 health, then fully heal your hero." wouldn't be too much cancer considering deathrattle priest can use the buff

    • @kennethxu1789
      @kennethxu1789 28 днів тому +1

      1. If you have the healing attached it will be a terrible card to face. As soon as you hit 7 mana, amara + brewmasters means you basically have reno+. Each consecutive use makes you even harder to kill. You just need zola and a brewmaster to make this obnoxious, especially since you can run xyrella as a finisher.
      It’s just not in the same spirit as the original card

    • @Rohan-uu4ju
      @Rohan-uu4ju 27 днів тому +1

      @@FlareHearthstone i think the issue with amara is the quest not the reward, shes just a better reno she doesnt need fixing

    • @grumpypuff11344
      @grumpypuff11344 27 днів тому +3

      Amara could be battlecry: heal your hero to full health, and then once per game: give your hero +10 health. Basically every time you play her she heals your hero to full health but she can only give your hero 10 extra health once per game.

  • @abonimable
    @abonimable Місяць тому +2

    i love these videos so much, easily my new fav hs creator

  • @OneEdgyDweeb
    @OneEdgyDweeb 29 днів тому

    This channel is really fun! Thanks for sharing your ideas for this game!

  • @Bolvar_
    @Bolvar_ 29 днів тому +3

    Un'Goro Quests where some the most fun. I would love to see some buffs to them, so they could come back in some form. Especially Galvadon as that is my favourite quest of all time.

  • @fire_hardened_koridian
    @fire_hardened_koridian 29 днів тому +5

    kalimos with shudderblock would be insane if kali casted 2 invos

    • @FlareHearthstone
      @FlareHearthstone  29 днів тому +1

      Yeha but you can also just do literally anything else that interaction really doesn't matter

    • @samlevrino3448
      @samlevrino3448 29 днів тому

      You can't deal damage to the enemy hero after playing shudderblock, just heal yourself or delete your opponent's board ( or summon 1/1 potatoes once)

    • @FlareHearthstone
      @FlareHearthstone  29 днів тому

      kalimos and brukhan are broken with shudderblock and can, but that also requires you to play kalimos in your deck which is just actually a bad card even with that interaction since it also requires you to play shudderblock AND a elemental a turn before

    • @RedFoxLevel101
      @RedFoxLevel101 29 днів тому +1

      ⁠@@samlevrino3448 Not true. The kalimos battecry isn’t what deals the damage, the invocation is, which can still deal damage to the enemy. Try it yourself
      This would mean with 2 invocations, a shudderblocked kalimos could do 36 from hand on turn 8 with no mana cheat with the flexibility of also clearing boards and healing yourself. Idk if that’s too good for wild. Probably not.

    • @samlevrino3448
      @samlevrino3448 29 днів тому

      interesting, thank you for this information

  • @rorysmistakes
    @rorysmistakes Місяць тому +7

    I disagree that summoning 8 murlocs is difficult. I can consistently get it on turn 4-5 without much difficulty at all due to cards like Call In The Finishers that just flood the board

    • @Skullhawk13
      @Skullhawk13 29 днів тому +3

      Yeah the issue with the quest is skipping 1 in a murloc deck is a game losing strategy. The actual requirement isn’t hard

  • @Zakading
    @Zakading 29 днів тому +1

    Another Galvadon option would be "Battlecry: Adapt. Repeat for each Holy spell you've played this game.", though I'm not sure with how the game works currently, if that would imply just randomly adapting (which it obviously shouldn't). That way it could be another must-answer wincon for Holy Paladin and would naturally slot into a lot of the builds that deck has.

  • @fishraposo7192
    @fishraposo7192 29 днів тому +1

    I think megafin should make all murlocs adapt when played. It would fit the expansion theme

  • @ph1lny3
    @ph1lny3 29 днів тому

    This might be hellish, but I kind of miss secret tax paladin. I think a goofy alternative take on hydrologist's effect is allowing it to discover and cast a secret at end of turn. If it's too strong/annoying for CtA shells, make it cast a random secret or at start of turn.

  • @KingRoni1222
    @KingRoni1222 6 годин тому +1

    Im a little late to the party here, but hear me out:
    Instead of making Radiant Elemental 4 mana, make it only discount *holy* spells.
    Also, LOVE the idea for Xavas here - I love Discard Warlock SO much, but being exclusively aggro is kinda lame.

  • @DillonChichester
    @DillonChichester 29 днів тому

    Megafin should be: fill your hand with murlocs; they cost (3) less

  • @nehen2225
    @nehen2225 29 днів тому +2

    Making Hydrologist a 3 mana 3-3 with battlecry: Discover a secret. Add it to your hand and cast the other two. And noone will stop me.
    Also: RIP Chameleos, he skipped school day when un'goro was being buffed.

  • @joaopedrobaysf
    @joaopedrobaysf 29 днів тому +3

    I think ''give murlocs rush for the rest of the game'' in Megagin a bit boring. What about ''GIGANTIFY fill your hand with murlocs and give them rush'' that would be cool i guess. After you empty your hand you could do it again, that would help the deck that doesn't have a big minion (Now you have 2 8/8 MEGAFINS, the second one a bit worse) and two full hands of murlocs that would help with the lack of card draw and the possibility of not having murlocs to play.
    Cool video, good card ideas 😁

    • @fiprandom3783
      @fiprandom3783 25 днів тому +2

      I really don't think hs devs would want to bring miniaturize or gigantify to cards outside of Whizbang's Workshop XD

  • @joaopc94
    @joaopc94 29 днів тому

    For megafin reward i think it could be "for the rest of the game, your murlocs have rush and lifesteal. You lose if there are no murlocs in your deck". Maybe it's too much, but i like the idea that you and your opponent are basically playing a miniboss encounter where they need to survive megafin and his horde of murlocs. If they can get tru the horde (that would be all the murlocs in your deck) they win, giving them an alternative win condition.

  • @UnbreakableBird
    @UnbreakableBird 29 днів тому

    33:50 the revolution we need but don't dare to speak of

  • @AlohaSnackbar-su2zh
    @AlohaSnackbar-su2zh 28 днів тому

    I loved your passion when changing Vilespine Slayer. Fuck it, we ball!

  • @austinyao483
    @austinyao483 Місяць тому +1

    “Suffering from miracle priest” is a harsh description. The deck was a lot more fun to both play and face than other decks of the meta.
    Combo versions of the deck are also not too toxic. I’ve played thousands of games of combo priest and it’s always been held back by the techW control decks. Combo priest is great into aggro but terrible into tech even if you run two shards.

  • @ryanbarry34
    @ryanbarry34 29 днів тому +2

    Suprised with the radiant elemental nerf, when you suggested sorcerers apprentice go down to 2 mana (with ignite changed) in the fix mage video if its unhealthy for the game?
    Just change your mind?

    • @FlareHearthstone
      @FlareHearthstone  29 днів тому +1

      These are all in a vacuum assuming it's like twist where any other cards aren't also getting buffed

  • @Poorly_Cropped_Out_Cthun
    @Poorly_Cropped_Out_Cthun 24 дні тому

    I'm so dejected knowing that my fav legend Pyros is just way worse than a certain neutral battlecry minion

  • @ryanbarry34
    @ryanbarry34 29 днів тому

    Yes I also want vilespine slayer back and i dont really know why, it has a hold 😅

  • @kotaro77
    @kotaro77 Місяць тому +2

    I think that marsh queen at 4 is really a little bit too fast, putting it at 5 makes it alright and balanced

    • @FlareHearthstone
      @FlareHearthstone  Місяць тому +2

      the card goes from dogshit terrible to slightly less terrible since it doesn't matter you can'tp lay it before turn 5 anyway

  • @1KingMajin
    @1KingMajin 27 днів тому

    I think Ozruk should have been Gain+1 Health for each Elemental you SUMMON this game

  • @RedFoxLevel101
    @RedFoxLevel101 29 днів тому

    You’re cooking with Ozruk

  • @wavelink1744
    @wavelink1744 28 днів тому

    You take back what you said about Megafin, he's trying his best

  • @locogato3488
    @locogato3488 25 днів тому

    Radiant Elemental should stay at 2 Mana and have "but not less than (1)" they shoudn't repeat the same mistake they did with Sorcerer's Apprentice.

  • @superpandagamer6707
    @superpandagamer6707 27 днів тому

    I like your content

  • @johnpaulcross424
    @johnpaulcross424 28 днів тому

    Flame Lance got buffed to deal 25 damage to a single minion, I don’t think meteor would be busted at 4 mana given its upside

    • @FlareHearthstone
      @FlareHearthstone  28 днів тому

      yeah thats why I was sure 5 mana deal 15 was fair for sure

  • @jylon63
    @jylon63 29 днів тому

    Clutchmother Zavas as a strictly better third copy of Silverware Golem is ambitious but I think when discard warlock is in a balanced state it would actually make the deck a lot more interesting to play and play against. Maybe if that change is gonna be rolled out they should give it a year or so I’d like a little bit more of a break from playing against that deck ahaha

  • @solarknight3942
    @solarknight3942 29 днів тому

    I remember in ungoro I was lucky enough to pull Lyra. That was literally the only legendary I got from the entire expansion so I definitely made the most of it. Double Radiant Elemental + Lyra went really really hard and was stupid.
    Obviously the sorcerer’s apprentice is one of the most annoying cards ever printed and the fact it wasn’t the thing that led to this game getting deleted off the face of the earth in the first place upsets me, but I am shocked they would nerf that card only to leave radiant elemental to be exactly as busted as when I used it all those years ago.

  • @avix7843
    @avix7843 29 днів тому

    Would living mana at 2 be fair

  • @fiprandom3783
    @fiprandom3783 25 днів тому

    33:42 the problem with doing that is that it would also buff all the cards that generate the same token. I mostly care about this cuz Flame Geyser which actually sees play on standard I think. Maybe this doesn't matter at all but gets me a bit worried XD
    Also Fire Fly is on standard too, and this buff seems scary. I'm sure it's safe to buff it when that card leaves the core set
    Btw, I really love your videos, very good job :D

    • @FlareHearthstone
      @FlareHearthstone  25 днів тому

      stupid freaking thirsty drifter made it impossible to do anyway fuck man why did they have to print that card

    • @fiprandom3783
      @fiprandom3783 25 днів тому

      @@FlareHearthstone ¿Would that synergy be op for wild?

  • @pleboslavski1566
    @pleboslavski1566 27 днів тому

    kalimos with bolner or maccaw would spam infinite damage, or healing, its scary

  • @HbHb-uy8gw
    @HbHb-uy8gw Місяць тому

    Hunter needs to change in wild

  • @slaiminus
    @slaiminus 29 днів тому

    Kalimos can deal face damage with shudderblock 3 times, and it's ok tactic in standart, but dealing 36 damage with just 2 cards seems to much...
    So I think kalimos shouldn't trigger same invocation twice like brukan hero battlecry

    • @FlareHearthstone
      @FlareHearthstone  29 днів тому

      Im gonna be 100 with you that interaction quite literally doesn't fucking matter at all man

    • @sallomon2357
      @sallomon2357 29 днів тому

      Shudderblock specifically says the tripled Battlecry can't deal damage to the enemy hero. I checked on the wiki, and it says the effect technically works, but you literally deal zero damage (think: basic Snake Oil).

    • @FlareHearthstone
      @FlareHearthstone  29 днів тому

      brukan and kalimos work differently and aren't gonna get changed cause they still suck ass with it

  • @sorrow_Sam
    @sorrow_Sam Місяць тому +1

    Why can't Amara warden of hope just set you to 50 regardless of if you already had renathal? I feel like it wouldn't be too OP

    • @FlareHearthstone
      @FlareHearthstone  Місяць тому

      I mean yeah that'd probably be fine but the wording is at least more interesting this way than just a straight 50

  • @sebastianchavez1225
    @sebastianchavez1225 7 днів тому

    i liked Radiant Elemental but more for "random bullshit go" with Lyra, dont tihnk i ever used it properly/in a good deck

  • @propanesquid5234
    @propanesquid5234 28 днів тому

    Heavy disagree on the zavas change, turning every single discard into a scaling-up free body for the rest of the game is completely ridiculous even for what is currently a mediocre deck (while it wouldn't break wild, the power of the deck being concentrated into exactly zavas looping means watching the opponent highroll him in their hand without a dirty rat to hate him out seems about as fun as facing uther paladin), also don't get why this wouldn't go directly into an aggro discard warlock? It rewards you for discarding the card as fast as possible as many times as possible (with another bonus of being able to be dropped into the field as a 2 mana pseudo-giant if you decide to stop spinning the wheels for it at 2 mana 7/7+), should have its mana nerfed to 3 and even then would be a great card, all the other changes I agree with though 👍

  • @luke8973
    @luke8973 29 днів тому

    I don't like the elemental requirement at all, it needs to be summon elemental because you lose the chain with cards like wildpaw caverns or command of neptulon, who technically should be part of the elemental package

    • @FlareHearthstone
      @FlareHearthstone  29 днів тому +1

      Yeah summoning should be apart of the chain for sure

  • @Shadfillet
    @Shadfillet 28 днів тому

    Hear me out: Megafin should be fill your board instead of fill your hand

  • @Patrykkarolak-cc4ge
    @Patrykkarolak-cc4ge 29 днів тому

    Kalimos would be a problem card with this buff with shudderblock he's 36 damage from hand

    • @FlareHearthstone
      @FlareHearthstone  29 днів тому +1

      Or, consider the fact that that combo sucks ass and requires two full turns of set-up

  • @hypersummoner9504
    @hypersummoner9504 Місяць тому +1

    Your changes are pretty interesting in a vacuum but if you actually were to reduce the cost of so many cards, the meta would be very fast and aggro oriented. Gotta have some good midgame and expensive cards too.

    • @Begeru
      @Begeru Місяць тому +2

      Well he’s thinking about Wild where the game is already very aggro. Like Shadow Priest and Pirate Rogue won’t be bothered too much by these changes.

    • @FlareHearthstone
      @FlareHearthstone  Місяць тому +2

      you gotta realize, expensive cards are dogshit unless they're winning you the game on the spot, shudderwock, odyn, reno etc

  • @DeathwingRetro
    @DeathwingRetro 29 днів тому

    You forgot Lakkari Sacrifice... It's so outdated

  • @patrickkwon3351
    @patrickkwon3351 29 днів тому +1

    Elementals r the worst tribes thnx for making them better

  • @QuartzJones
    @QuartzJones Місяць тому

    Just give Galvadon Battlecry: Gain every Adaption.
    Would it be overpowered? Quite possibly. But it's Galvadon, he can be overpowered for one patch.

    • @FlareHearthstone
      @FlareHearthstone  29 днів тому

      It would be worse than current galvadon, you'd get like a 12/12 wind fury rather than enough stats to actually kill your opponent with him if you were to roll multiple +3 attacks

    • @QuartzJones
      @QuartzJones 29 днів тому

      @@FlareHearthstone Originally, my idea was Battlecry: Gain every Adaptation. Adapt 3 times.
      Then, I looked it up and realized there's 10 Adaptations, so I assumed getting them all would be enough.

  • @monstermasterv2
    @monstermasterv2 Місяць тому

    What was that 'Checkmate!' card?

  • @banterbosse8042
    @banterbosse8042 29 днів тому

    comment for commets sake

  • @BasicallyADiety
    @BasicallyADiety 29 днів тому

    For amara, would “restore your hero to full health. Gain an additional 10 health “ be too powerful?

    • @FlareHearthstone
      @FlareHearthstone  29 днів тому +2

      I don't think gaining infinite health is good for the game

    • @BasicallyADiety
      @BasicallyADiety 29 днів тому

      @@FlareHearthstone True, i was thinking it would be hard to constantly copy her but priest can do priest things lol

  • @banterbosse8042
    @banterbosse8042 29 днів тому

    comment

  • @blackholesun4942
    @blackholesun4942 29 днів тому

    26:20 lie

  • @hhharu6881
    @hhharu6881 Місяць тому +2

    26 seconds and no views. Bro fell off