Aw yeah! Starting my day off right once again! War Dogs and Sons of Thunder clash in the great Nuca-cola battle! From what I have seen I love this system for bigger scifi battles. My grand plan is to run a campaign with Stargrave as the RP/covert ops encounters and Xenos Rampant for the bigger cinematic engagements. What is your opinion on using two rule sets for a campaign? Thanks for the battrep made my day even better!
I really must get some of those Alternative Armies terrain pieces. They look fantastic! And, I have to point out the War Dogs didn't win. That SoT unit rolled a four for morale, but only subtracts three, because they only lost three figures that turn - I think you were thinking of the total lost, like the other Mersey rules. So they would have been suppressed, not routed. Officially you're only allowed one fighting vehicle per 18 points. And I think as soon as you move a walker, the stealth phase is over, because technically it's a vehicle. But I really can't see how the SoT could have had any chance without getting the walkers there. Hmmm. I'm thinking most detachments should always carry some heavy AT weapons for just such emergencies. And just LOVE the Nuka-Cola machine!!
Except... you can have up to half your force as vehicles if they are soft skin vehicles. The d0rf walkers are technically classed as technicals. They are also armored soft-skins because as Gen-X I can't get enough irony in my life. Ah but you are right about vehicles moving ending the stealth phase. I mis-read and thought the soft skin vehicles could get away with that. U rote on the morale thing too. Do I need to do a replay?
@@TheJoyofWargaming You sneaky devil! I completely missed that wrinkle! XR continues to impress with its flexibility. And if you're after irony - you were the one that pointed out to me in another video that casualties in XR are not cumulative like in other Rampant rules for morale tests. I had missed that! As for replaying...I think the Sons, if you keep the same forces and they are still the attackers will have a really, really tough time. Those objectives seem hard to destroy!
@@tonys4341 I only noticed the limit on vehicles because I tried to build an all-soft-skin vehicle fight, to see if I could use this rule set to play some Gaslands. I still think you could, but you would have to ignore the vehicle limit. And I'm not sure how you would deal with leaders. Maybe ignore those rules too?
I was think that maybe you should drop the command team of five and use those points to up one or both of the other heavy infantry squads with an option like heavy weapons from the Xeno Rules, like Combat medic. It seems that a 5 man team of Heavy infantry is a bit ineffective for most scenarios.
Petco? We don't have the cash for that sort of hoity-toity terrain. We hit the discount bin at Wal-Mart. And we added some little touches to spruce up the collection. I'll have a video with some ideas next week.
@@TheJoyofWargaming My brother, I dabble in terrain building. I'd love to make and send you some. Don't know exactly how we could make that happen....Really enjoy your videos.
Great scenario, very practical way of handling a night action. I really like these rules, and your play throughs.
Thank you so much!
Love those battlesuit bastards. I’m going to have to get myself some
Aw yeah! Starting my day off right once again! War Dogs and Sons of Thunder clash in the great Nuca-cola battle! From what I have seen I love this system for bigger scifi battles. My grand plan is to run a campaign with Stargrave as the RP/covert ops encounters and Xenos Rampant for the bigger cinematic engagements. What is your opinion on using two rule sets for a campaign? Thanks for the battrep made my day even better!
Rules are tools. Use the right one for the job, then he's big enough job require more than one.
I really must get some of those Alternative Armies terrain pieces. They look fantastic!
And, I have to point out the War Dogs didn't win. That SoT unit rolled a four for morale, but only subtracts three, because they only lost three figures that turn - I think you were thinking of the total lost, like the other Mersey rules. So they would have been suppressed, not routed.
Officially you're only allowed one fighting vehicle per 18 points. And I think as soon as you move a walker, the stealth phase is over, because technically it's a vehicle. But I really can't see how the SoT could have had any chance without getting the walkers there. Hmmm. I'm thinking most detachments should always carry some heavy AT weapons for just such emergencies.
And just LOVE the Nuka-Cola machine!!
Except... you can have up to half your force as vehicles if they are soft skin vehicles. The d0rf walkers are technically classed as technicals. They are also armored soft-skins because as Gen-X I can't get enough irony in my life.
Ah but you are right about vehicles moving ending the stealth phase. I mis-read and thought the soft skin vehicles could get away with that. U rote on the morale thing too. Do I need to do a replay?
@@TheJoyofWargaming You sneaky devil! I completely missed that wrinkle! XR continues to impress with its flexibility.
And if you're after irony - you were the one that pointed out to me in another video that casualties in XR are not cumulative like in other Rampant rules for morale tests. I had missed that!
As for replaying...I think the Sons, if you keep the same forces and they are still the attackers will have a really, really tough time. Those objectives seem hard to destroy!
@@tonys4341 I only noticed the limit on vehicles because I tried to build an all-soft-skin vehicle fight, to see if I could use this rule set to play some Gaslands.
I still think you could, but you would have to ignore the vehicle limit. And I'm not sure how you would deal with leaders. Maybe ignore those rules too?
@@TheJoyofWargaming The leader is in the turret hatch of one of the vehicles. Problem solved.
I was think that maybe you should drop the command team of five and use those points to up one or both of the other heavy infantry squads with an option like heavy weapons from the Xeno Rules, like Combat medic. It seems that a 5 man team of Heavy infantry is a bit ineffective for most scenarios.
The d0rfs with expert stealth
Looking at the background I can see u raided your local Petco.. Mantic actually had the balls to run a Kickstarter on fish tank stuff
Petco? We don't have the cash for that sort of hoity-toity terrain. We hit the discount bin at Wal-Mart. And we added some little touches to spruce up the collection. I'll have a video with some ideas next week.
@@TheJoyofWargaming My brother, I dabble in terrain building. I'd love to make and send you some. Don't know exactly how we could make that happen....Really enjoy your videos.
@@TheJoyofWargaming nice
I think the Sons of Thunder should had just nuked the site from orbit. It is the only way to be sure.
Can't get over how cool you setup is.
You're too kind. Thank you.
Stealth walker suits? What's their tonnage? Ground don't vibrate when they walk? Can you buy listening gear?
Great video as always😃😃😃 thanks.
I take it you have learnt that it is mandatory to pay for enlarged units? :)