PolyDamage | 1 click damage | 3dsMax plugin

Поділитися
Вставка
  • Опубліковано 20 сер 2024
  • PolyDamage plugin is a tool to quickly add damage and imperfections to models.
    - Nothing is perfect in real life, so adding damage to your models make them look more realistic.
    - PolyDamage is a quick alternative to manually sculpting damage with other software packages.
    - PolyDamage adds an extra realism to concrete walls, grounds, stones, columns.
    - PolyDamage quickly adds damage to corners and edges.
    - Since it is procedural, you can make millions of damage variations of one single object.
    - You can save the seed value of damage and next time you can get the same result with this seed value.
    - You can adjust the parameters and adjust the depth of damage, or edge damage amount.
    - Adjust the resolution slider to increase the level of detail in damaged areas.
    - PolyDetail gives a unique material ID for damaged faces so you can apply a spesific damage material to only damaged faces.
    You can get polydamage from this here :
    www.cgtrader.c...
    .
    .
    .
    .
    .
    music:
    -------------------------------------------------------------------------------------
    Lights by Sappheiros / sappheirosmusic
    Creative Commons - Attribution 3.0 Unported - CC BY 3.0
    creativecommons....
    Music promoted by Audio Library • Lights - Sappheiros (N...

КОМЕНТАРІ • 95

  • @AdamMann3D
    @AdamMann3D 6 місяців тому

    I bought this today for Max 2024. It's really good. You certainly have to play with the resolution settings. But all in outstanding.

  • @hallu7477
    @hallu7477 2 роки тому

    Finally purchased this script after a few years. Awesome stuff man

  • @GamingRevenant
    @GamingRevenant 4 роки тому +1

    Unfortunatly, this doesn't work in conjunction with modifiers from Rayfire (like Brick and Voronoi). Will there ever be a possibility to apply damage per-element in an object?

    • @PolyDesignTutorials
      @PolyDesignTutorials  4 роки тому +1

      Hello, yes currently every object should have one element in it, But possibly you can explode the elements of your object to seperate objects. You can select them all and apply the damage at once.

  • @oner_oncer
    @oner_oncer 5 років тому +7

    It's a really great script. I'd love to check this out!

    • @phanigurram
      @phanigurram 5 років тому

      Hi I like to see your comm here.
      Guys he(oner oncer) is youtuber his channel gives lot of info on 3d

  • @duncanh6045
    @duncanh6045 5 років тому +3

    This is, seriously awesome

  • @Panubis3D
    @Panubis3D 5 років тому +5

    Eline sağlık kardeşim..Çok iyi olmuş..

  • @mosesthecgartist
    @mosesthecgartist 4 роки тому +2

    This would be even more powerful if we had the ability to input custom noise

    • @PolyDesignTutorials
      @PolyDesignTutorials  4 роки тому +3

      Currently you can adjust the noise parameters, but thanks, i added this idea to my todo list for the next version.

    • @Roozy_Persepolis
      @Roozy_Persepolis 3 роки тому

      @@PolyDesignTutorials or even add our own displacement map.

    • @Roozy_Persepolis
      @Roozy_Persepolis 3 роки тому

      Also, can I select polygons or edges of an object and only damage the selected parts but not the entire object?

  • @PIXandDOTS
    @PIXandDOTS 5 років тому +5

    Looks great! How does PolyDamage handle UV´s?

  •  2 роки тому +1

    muy buenmo amigo!!!!genio!!gracias

  • @capndreadful1328
    @capndreadful1328 3 роки тому

    bloody good stuff

  • @YoukMetal
    @YoukMetal 5 років тому +4

    Maya versión please? It´s amazing

  • @zainakhtar6633
    @zainakhtar6633 4 роки тому

    This is tremendous for us

  • @pingusmcdingus5124
    @pingusmcdingus5124 Місяць тому +1

    Is it not possible to apply the effect only to selected parts of the mesh? i.e.: select specific faces or edges only.

  • @andreydemidov828
    @andreydemidov828 4 роки тому

    amaizing tool!

  • @sinanyilmaz07
    @sinanyilmaz07 3 роки тому

    C'est incroyable.

  • @studiodlc5744
    @studiodlc5744 4 роки тому

    beautiful thanks you

  • @onginov
    @onginov 3 роки тому

    I love it

  • @mhdnaderlabbad5887
    @mhdnaderlabbad5887 4 роки тому

    nice work it is vera useful

  • @yongchaochen5142
    @yongchaochen5142 5 років тому +3

    so cool ,Can you make a Maya version?

  • @vipermjs
    @vipermjs 4 роки тому +2

    is there something like this for maya?

  • @Tiazzful
    @Tiazzful 5 років тому

    Cool! Are you planning to make a modifier, maybe MCG? That would be great!

    • @PolyDesignTutorials
      @PolyDesignTutorials  5 років тому

      This is applied as a modifier. You can enable and disable easily and if you want, you can make it visible only in renders.

  • @trungvuchanh5495
    @trungvuchanh5495 5 років тому

    thanks so much bro

  • @neoviva
    @neoviva 5 років тому

    thank you already buy it

  • @steyin
    @steyin 4 роки тому

    What's the best way to smooth the end result? Using Feet as Units and edges are too rough/sharp. Turbosmooth looks like crap...

  • @thenortherndoge
    @thenortherndoge 4 роки тому

    Two words. Holy shit :O

  • @neverforgottenful
    @neverforgottenful 5 років тому

    Works really slow at my station. i7-4790K 16Gb
    Works fine, but there are some problems if used on low poly model.

    • @PolyDesignTutorials
      @PolyDesignTutorials  5 років тому +1

      Settings may be too high. You should adjust the settings for faster result. There should be enough resolution in curved surfaces for better details. Flat areas can be low poly.

  • @longpinkytoes
    @longpinkytoes 4 роки тому

    would be better if it had procedural fracture lines... buthenitwouldbehoudini

  • @mikegentile13
    @mikegentile13 4 роки тому

    i just purchased it because it looks great. is there any documentation that lets you know what each parameter does? i'm trying to figure it out.

    • @PolyDesignTutorials
      @PolyDesignTutorials  4 роки тому +3

      Hello, here is a quick text to show what each parameter does. A new and full documentation will be available in next version, most of the settings will be different in next version.
      Resolution:
      If you try polydamage with a big ( it means for example 250 system units tall block) You should increase the resolution setting.
      Resolution setting determines the smallest edge length of damaged surfaces. So smaller value => more dense the topology => more resolution for surface detail => more time to calculate (if it is too small it may take forever.)
      Edge relax:
      If you see damaged flat surface but not damaged edges, you should increase this relax value. You can give big numbers as it works similar with the relax modifier iterations.
      Edge push:
      If you see too much damage on flat surfaces that you don't want (Sometimes it makes the surface noisy), increase edge push a little bit (maybe increase it 0.1 or 0.2). If you increase this edge push, you may need to also increase edge relax.
      Noise scale, noise strength, noise roughness:
      A 3d perlin noise is applided to the damaged surfaces. These three settings determines the noise values. For bigger objects, you may need to increase noise scale so it won't be too noisy.
      Planar edge removal:
      I recommend you always use this setting. It deletes the unnecessary edges.
      Random seed:
      To give variations to damage, each time you click apply damage, it will assign a new random seed value. You can save this number to get exactly the same noise as before.
      I hope this helps you, If you have any questions, please let me know.

  • @mauromartinez4788
    @mauromartinez4788 Рік тому

    Hello, I'm working with metric units and the damage results I'm getting are too rounded. Is there a way to set up the script to work on metric scale objects? For a example, a small 0.20 x 0.20 x 0.40 brick. Thanks!

    • @PolyDesignTutorials
      @PolyDesignTutorials  Рік тому +1

      Hello Maruo,
      Can you please make sure you have the latest version of PolyDamage for 3dsMax. The latest version is independent of the system units and there should be no difference between applying damage to a 10x10x10cm cube and a 100x100x100m cube. If you are already using the latest version, to reduce the rounded edges, you can adjust the edge_push and edge_relax settings.

  • @Roozy_Persepolis
    @Roozy_Persepolis 3 роки тому

    I'm trying to figure out how to quickly create a low poly version of the damaged object for UVing. I can use the Retopology tool in max 2022,but maybe in the future update there can be an easier way.

    • @PolyDesignTutorials
      @PolyDesignTutorials  3 роки тому

      You can use the same seed value and decrease the resolution to create a low poly version. It may not fit perfectly but it should be similar to the high poly one. Retopology tool or voxelremesh plugin seems to be better way.

  • @CatalyserMotivation
    @CatalyserMotivation 5 років тому +2

    how to download this plugin please send link

    • @PolyDesignTutorials
      @PolyDesignTutorials  5 років тому +1

      The link is in the description. www.cgtrader.com/3d-models/scripts-plugins/modelling/polydamage-for-3dsmax

  • @a.zoomika
    @a.zoomika 3 роки тому

    hello. I want to buy this. but I have a question. the video shows that the plugin does not create the correct topology of the model. Do I need to edit the model after using the plugin? is there an option to immediately get a high-field model with the correct topology?

    • @PolyDesignTutorials
      @PolyDesignTutorials  3 роки тому

      Hello, If you need a correct topology, yes you should edit the topology after using the plugin, however, since most objects are static and they do not deform, they don't need to have a perfect topology.

  • @ingameswetrust9812
    @ingameswetrust9812 3 роки тому

    all the time when i try to aply polydamage show a popup win that say invalid boolean !and then show another popup say :check operands for self intersection ! pls help

    • @PolyDesignTutorials
      @PolyDesignTutorials  3 роки тому

      Polydamage needs a closed mesh (the mesh that has no holes, open edges). Please make sure your model is closed and doesn't have any self intersection, also you can reduce the strenth to fix this problem.

  • @patipati1423
    @patipati1423 5 років тому

    Awesome!
    Can I activate and using in offline?

  • @Tom-qj6ed
    @Tom-qj6ed Рік тому

    Would a similar thing work for damaged wood?

  • @anficyon
    @anficyon 5 років тому

    works for lowpoly models?, i mean with a normal map

  • @dodzmartinez257
    @dodzmartinez257 5 років тому +1

    Is the script compatible with 3ds max 2016?

  • @kien197
    @kien197 4 роки тому

    somehow it only works with small objects ? When I tried on biggers objects it looks really weird, I've tried to change the parameters too

    • @PolyDesignTutorials
      @PolyDesignTutorials  4 роки тому +1

      Hi, you may need to tweak the values: resolution, edge push and noise. I recommend you draw a box approximately in your objects dimensions. Tweak the values on the box and when you are happy with it, you can apply to the original object. By "weird" do you mean a weird looking damage or some problem on the mesh?

    • @kien197
      @kien197 4 роки тому

      @@PolyDesignTutorials Yeah I've been tweaking the values too, but the surface of the box is always pitted

    • @kien197
      @kien197 4 роки тому

      @@PolyDesignTutorials imgur.com/a/XkN8gNa
      this is what I meant, I drew a box that close to yours at 3:53 with the same values but it looks very different

    • @PolyDesignTutorials
      @PolyDesignTutorials  4 роки тому

      ​@@kien197 Hi, can you please try these:
      resolution: 6.0
      edge relax: 300
      edge push: 0.7
      It looks like your units setup is diplay:1mm systemunits:1mm. Polydamage works according to your 3dsmax system units so if you are in milimeters you may need to give a higher number for resolution and relax. I am working on a new update so it will not be dependent on the units, scale, etc... Please let me know if these settings above works for you.

    • @kien197
      @kien197 4 роки тому

      @@PolyDesignTutorials it works ! would you care to explain what each of the values do ? the only value I understand is resolution

  • @vipermjs
    @vipermjs 4 роки тому

    how soon does maya version come out??? i must have!

  • @ZHOUKINGS
    @ZHOUKINGS 3 роки тому

    Poly Damage, Poly Slicer, Poly Cloth, all in one Package, right?

    • @PolyDesignTutorials
      @PolyDesignTutorials  3 роки тому

      No, we don't have a collection like that. There are two collections that include polydamage:
      www.cgtrader.com/3d-model-collections/top-selling-plugins
      www.cgtrader.com/3d-model-collections/mega-plugins-pack
      But if you want to purchase 3 of them, you can make a price offer and I can accept it :)

    • @ZHOUKINGS
      @ZHOUKINGS 3 роки тому

      @@PolyDesignTutorials allright, thanks.

  • @blendershots
    @blendershots 3 роки тому

    I want this but for blender

  • @specialist_from_1980
    @specialist_from_1980 4 роки тому

    Для снятия нормальки и ретопки пойдет.

  • @ringoze
    @ringoze 5 років тому

    Can it randomize the seed for multiple selections - eg; each brick in the wall?

    • @PolyDesignTutorials
      @PolyDesignTutorials  5 років тому

      Yes if you check random seed checkbox, it will generate random seed per object

  • @alinaserzghair2761
    @alinaserzghair2761 3 роки тому

    Wooow

  • @paulofernando7858
    @paulofernando7858 5 років тому +1

    3ds max 2017 compatible?

  • @fedev6ix
    @fedev6ix 4 роки тому

    Inglés
    How do I install it? Any recommendation ?

    • @PolyDesignTutorials
      @PolyDesignTutorials  4 роки тому

      Hello, you should firsr go to this link: www.cgtrader.com/3d-models/scripts-plugins/modelling/polydamage-for-3dsmax and then purchase the plugin. If you did it already there is a read me file in the downloaded folder. You can follow the steps.

  • @jansrnka852
    @jansrnka852 5 років тому

    Hi, is there a way to customize this script for Max 2012 ? I could pay reasonably for that...

    • @PolyDesignTutorials
      @PolyDesignTutorials  5 років тому

      It is not working in 3dsmax 2012 for now but I am working on it.

    • @no1smootha
      @no1smootha 2 роки тому

      @@PolyDesignTutorials Great tool! Will this script work in older versions of 3dsMax yet?

  • @user-cp7we1kp7m
    @user-cp7we1kp7m 5 років тому

    На поверхностях с изгибом делает каку, корявит вертекс нормали. А так крутяк

  • @alivestudios2024
    @alivestudios2024 3 роки тому

    keeps crashing for me

    • @PolyDesignTutorials
      @PolyDesignTutorials  3 роки тому

      Hello Alive Studios, you may be using too dense resolution for your object. Can you please try adjusting resolution value so it may work better for your object. Resolution setting determines the edge length of damaged areas in system units so lower values makes the damage more detailed and causes more dense topology and it takes longer to calculate, higher values makes it less detailed but faster. I hope these will help you to achieve stable results.

    • @alivestudios2024
      @alivestudios2024 3 роки тому

      @@PolyDesignTutorials what resolution should it be? I have put it at 10 still taking forever and freezes. Used to work so good for me but once i got to max 2021 its been nothing but trouble

    • @PolyDesignTutorials
      @PolyDesignTutorials  3 роки тому

      @@alivestudios2024 The resolution depends on the size of your object and 3dsmax system units ( not display units as it may be different than system units ). For example, if your system units is 1 meter per 1 unit, and your object is 10 meters wide, a resolution around 0.25 meters would be fine. If it was working good at previous max versions but not good with 3dsmax 2021, system units may be the issue. Also we are working on an update which will make the resolution independent from units and object size.

  • @intelectual2201
    @intelectual2201 5 років тому +1

    Wow, I wish it was free

    • @jamesvfx
      @jamesvfx 5 років тому

      for 30 dollars this is almost free.

    • @CatalyserMotivation
      @CatalyserMotivation 5 років тому

      @@jamesvfx Pls provide plugin im student i canot afford this price please

  • @rtxtitan1201
    @rtxtitan1201 4 роки тому

    Sad, not available for Max2020

    • @PolyDesignTutorials
      @PolyDesignTutorials  4 роки тому

      Since this plugin is maxscript based, it is available for 3dsmax 2020 too.

    • @rtxtitan1201
      @rtxtitan1201 4 роки тому

      @@PolyDesignTutorials Really? Thanks. This plugin is my wish list.

    • @PolyDesignTutorials
      @PolyDesignTutorials  4 роки тому

      @@rtxtitan1201 You are welcome, thanks

  • @KingUsyk
    @KingUsyk 5 років тому

    Is this available to download anywhere?

    • @PolyDesignTutorials
      @PolyDesignTutorials  5 років тому +1

      yes, link is in the description. www.cgtrader.com/3d-models/scripts-plugins/modelling/polydamage-for-3dsmax

  • @praetes
    @praetes 5 років тому

    Does it work with 3ds max 2015?

  • @mae2309
    @mae2309 5 років тому

    this looks sweet.. Ill check it out..
    am not a youtuber. but I do 3D.. hahahaahahahahah

  • @mikedar8484
    @mikedar8484 5 років тому

    Maybe make the plugin for C4d?

  • @longpinkytoes
    @longpinkytoes 4 роки тому

    - demonstrates amazing procedural shader tool
    - duplicates bricks by hand instead of using array

  • @artbykishan1206
    @artbykishan1206 Рік тому

    how to get free

  • @Phoenix-gz9xb
    @Phoenix-gz9xb 5 років тому

    Seems all low poly. No real detail.