Thank you brothers, drop your thoughts on any Tips! *LMK anything i missed or made mistakes on* 💯 I really appreciate all your support fellas BTW Check INSTANT-GAMING for my *FREE Giveaway* and discounts on games! ⬇️ ➡ www.instant-gaming.com/en/?igr=soulking_ig (more links in Description)
Only thing i can add is you can get armor by parrying basic attacks from minor enemies (non highlighted attacks) that will increase your surviveability in large hordes immeasurably (i use fencing weapons. not sure if it works with other weapon types)
Not a mistake, but you should probably have mentioned that letting the heavy attack for Thinder Hammer build increases damage. A lot. There's even a perk that increases it further.
The threat indicator is incredibly important. As it will also tell you when the next wave is coming. From the moment that it is grey, you have about 4.5 - 5.5 minutes before a wave. As the hidden timer counts down, the threat indicator will change colors from grey to yellow to orange, and then to red. There are also small > < arrow indicators as well, from 1 on either side going up to 3 on either side. Yellow coloring means about 3-4 minutes before a wave, orange is 2-3 minutes, and red is a minute or less before a wave
Are those times on minimal? At the higher difficulties its alot shorter then that. You have to keep a pretty quick pace 4.5-5.5 min is an eternity. unless you keep getting spammed with called in reinforcements.
Was going to say this - it's another tool in the arsenal of never truly dying. There'll of course be times where you just want to stim as a normal heal, but if you can somehow wrangle it that you're getting an overheal with it, it's so much stronger. The catch to all that is that unless you have a high level Heavy specced into Bonds of Brotherhood, I *think* a stim on higher difficulties won't overheal you on its own. However, that perk basically becoming a way to clear mortal wounds even more readily makes the Heavy even better, and could be worth the perk slot (you're giving up 20% ranged defense and 25% ammo capacity for the squad, so it's definitely a bit of a sacrifice).
@@drsatanrx It's possible, but pretty specific. From my understanding it basically requires a Bulwark putting a banner down and you getting a finisher while you have full/near-full contested health as a result (and that's one of their final few perks).
@@WinstonZhu-o8e im Canadian his math wasn't correct he said 50 kmph thats way slower than space marines run... 45mph is 72 kmph thats almost a 3rd slower than they are supposed to be able to run...
A tip for Guardian Relic. Do not waste them. And if you are gonna use it, Make sure that there is enemy ready to be executed or Killshot in order for you to replenish all your healt (Because the game gives you 1 second of White health. Doing Exec or KS will turn that to Perma health) Same goes for the Bulwark. Know when to use your Banner. Dropping it down with a perk would give your teammates white health on the area where you place your Banner. Make sure there are lots of enemy Exec or KS on that spot and have 3 of you be on that area.
How about no and I use it personally since people steal my full health executions and don't understand what the other classes do yet, so it's pointless quick match queueing with a team build when you're gonna be fighting for your life solo with people who don't know what the other classes do yet, which is normal, but like, save the team build stuff for the final difficulty imo
@@RyanWilson-qy7kbteach and be flexible. Be big daddy armor for your team. Nobody is going to learn if nobody teaches them and you're being inefficient which is hitting your team and, as a result, hurting you. If you gotta throw up bumpers and so it when there's just two of you and two finishes then do that. In the end though it's a team game and the classes are made to compliment each other.
Little thing I found with the rolling. This only works if you are playing Heavy, Sniper or Tactical. As for some reason the melee classes aka Bulwark, Vanguard and Assault all alternate between the roll and a short hop/evade forward. Meaning you can't avoid the swarm the same way.
For anyone running a Vanguard on the team, the ability Regeneration Aura is goated. While it says 15% ability regen on executions, it ALSO applies to gun parries that kill. You and your team can constantly keep their abilities up by fishing for gun parries in hordes
@norwardradtke1361 only the ability meter of the person doing the execution, but everyone on the team can get ability back by performing an execution for themselves.
After every light attack on the power sword if you do not immediately follow up with another attack you will crouch back into a power stance (sheath position) and your sword will blink after about .5s. After that you can light attack to perform a double hit AOE smashing attack that is awesome. It works for powered and unpowered stances. Practically, at any point of your power sword combo, you can just pause your attack press for about 1-1.5s to charge your big attack.
Fantastic video! The tip on stunning minions for killshots to replenish armour cannot be overstated. It is KEY to keep yourself going on high difficulties for melee classes.
Can also get you killed tho. Since that animations can be interrupted and you are now invulnerable when doing it. Often killed myself trying to Regen armor with a kill shot
If you’re playing bulwark and you’re low on health, get an enemy into the execution state, drop the banner, then follow through with the execution to be restored to full health
also, with the temporary hp perk, you can essentially let the whole team heal just by standing near the flag and dish out damage. Extremely useful on brutal level
It wasn't touched on in the vid, but Gene Seeds - if you find them in an operation (they spawn in the same place as Guardian Relics), they increase the squads mission XP by 25%, but only if the person carrying it doesn't get downed for the rest of the mission, and they also can't carry a Guardian Relic if they have a Gene Seed. They're important, but there's a list of fine details to them: * As mentioned, the person carrying it can't afford to get downed, making classes with death-dodges (Vanguard and Sniper) pretty good at carrying it. They also become the squad's VIP and must be protected at all costs. * As mentioned, the person carrying it can't hold a Guardian Relic, so that's worth consideration. * Trying to pick up a Guardian Relic while holding a Gene Seed drops the seed, but it can still be picked up. This means that depending on the part of a mission you're in, it can be safe and viable to pick up a Relic, complete the objectives until you have to move on, then go back for the Seed. This is most evident on Inferno where a Relic sometimes spawns near the start of the final platform, meaning you can drop the Seed until the you get the "go to evac" objective, then pick it back up for maximum safety. * The absolute key thing about Gene Seeds though - it's only 25% exp. That means that if looking in every nook and cranny for a Seed means your mission is 25% slower, it's not worth it - just go about your business and do another operation to make up for the experience (you'll also get Req and Armoury Data by doing another mission). Gene Seeds are great if you find them, but not worth spending long looking for, unlike Armoury Data which is vital for levelling equipment. Basically - collect Armoury Data on every operation. Pick up Gene Seeds if you find them, but don't go out of your way to look for them.
Yooo i figured "Nah the gene-seed thing is basic/beginners info, cant add it here." but the tips you described here wouldve worked great in video! Naice 💪🙌⚔⚔
Also Btw at this point i actually value Gene-seeds more than Armoury Datas. I have like +15 Relic-level datas lol....plenty. But Now My main goal is leveling up the weapons, which needs EXP, which Gene-seeds will boost! So at first i focused Armoury, but now i focus Gene
Gene seeds are also in fixed locations so once you learn all the spots, you dont have to spend time searching. Simply check the locations and keep it pushing 👍
@@SoulKingsss Ah, that's interesting. I'm just starting out on my grind sesh so nowhere near having enough tier 2/3 armoury datas; I can imagine you're probably right that the exp becomes more important.
The green stations throughout missions that let you change loadout, if you just at least re pick ur current loadout, it heals you, replenishes ammo, and refill ur special class ability
That healing is either bugged or a "feature." it's happening sometimes with every class. It happens more often with bulwark & then heavy but at the moment (on console) it happens with every class.
I haven’t seen this anywhere but if you use a Medicae either to heal to full or at full (not enough data to confirm both just being at full) it will cleanse a mortal wound instead of having to rely on guardian relics
@@SoulKingsss Yep. Just make sure to always have 2 medicae kits on you. Don't waste them to heal. Keep them to immediately top off to 100% and clear the mortal wound when needed, and then you're back to 3 lives! Just find 2 kits again before receiving another mortal wound. I learned this early and went through the whole campaign only ever consuming 1 relic.
Learned one new thing totally worth watching. I appreciate you spreading the word that the key to survival is armor/health management through doing damage. Tired of seeing people just roll around killing nothing.
This ties a few of your tips together, but it’s nearly fool proof, and worth mentioning. - If you are swarmed, don’t gun strike. Duh. You said this. - Roll away (you mentioned how OP rolling is). Then gun strike. - Before the POV snaps back, throw a parry out. It comes out fast. And you can parry any basic attack. And it’s nearly guaranteed to be a success if you’re using a fencing weapon. The AI can’t help but try and hit you. Parry on minoris NOW also gives armor back. - The gun striked unit is now probably executable. Do that. - Executes give a very temporary AoE stagger, similar to hive mind debuff. Congrats on not getting touched, regenerating to 2 armor segments, and stunning everyone around you.
Its mentioned here of course - gun strike is that you're not invulnerable during it. When there are a lot of enemies around more often than not, you'll receive much more damage, than 1 armor piece that you receive from it. However, arguably even more frustrating the fact that you can't use your primary when red crosshair is in view, until you make a gun strike. I'd much rather fire my melta instead. This is very odd mehanic. Feels like you should be invinsible during it, otherwise it ruins at least as much as it helps
So far I've gotten around it by aiming until it goes away in the big crowds to just survive without putting myself out to be annihilated. There is definitely some jank in the way these systems work together.
Gotta say, if they add a stamina mechanic to prevent spam rolling, I will genuinely hate it. Just thought to myself yesterday how great it is there's no run stamina or melee stamina or roll stamina. That would be so obnoxious.
7:30 I really prefer the regular bolt pistol as a vanguard. The faster fire rate is essential and weaving in three or four shots in between your combat knife swings does a lot of extra damage and makes a big difference
Going over the differences between Balance, Block, and Fencing type melee weapons would be very helpful for new players. Took me a while to figure it out.
I wanted too but that is something ive seen almost every other "Beginner Tips" guide video cover. Tried my best to solely showcase more advanced tips/tricks
Most essential survival tip for ruthless: When you have contested health, you can overheal past it all the way up to max if you deal large amounts of damage in a single shot. This is best done with a melta/multimelta/las fusil/grenade launcher while fighting a medium to large group of minoris mobs. With this, my heavy/Tactical can do entire missions without the need for a single stim. Also, (sometimes) Bulwark and Heavy can fully heal when using the loadout machine. It's been consistent for me but not always for my teammates.
No way! A really good video with useful information and sound advice, not another idiotic retelling of a tutorial. It's like a distant ray of Astronomican finally shining in a raging ocean of warp and crap. Accept my thanks, battle brother.
@Serg_Kot The GOATest comment 🙌 Appreciate it bro. I do indeed try my best to make my videos truly valuable for ppl. Tbh I cut out about +5min of decent content on this Vid bcuz I felt it wasn't valuable enough for ya
@@SoulKingsss People have begun to forget the true meaning of Imperial Truth, which exalts logic and technological progress over religious beliefs and superstition. People choose hype over honor. But not you, brother. I hope the grace of the Emperor spills over to you with a flood of likes and views. Because you are truly deserving of it.
the ammount of "lorehammer" youtubers popping up is driving me nuts as well. I swear some of these yt shorts have people just making up head canon on the fly lmao. ALSO TTS IS NOT CANON lmao its not.
Stims can heal you from mortal wounds as well. The stims just has to over heal your health bar. For example. Let’s say you’re at 75% health with a mortal wound, if you pop a stim and it will over heal you, healing the mortal wound. It must over heal you or otherwise the status will remain
Been playing the Vanguard and that class is a beast with a melta. Whether with a knife or a chainsword. The amount of fun ive had with him is what space marines should be all about.
Even more unreal when you get a relic sword with fencing and the speed type, and a perk that increases your damage by a percentage when using light strikes.
Actual useful tips that the game doesn't tell you and not these clickbait tutorial videos 👌 not sure if this is obvious but when you're not in the campaign and getting ready for a mission, pressing TAB will enable you to "quick travel" to the armory or the deployment area.
Nice video ! -if you take the bulwark or heavy +20% life perk, you will regain all your hp when clicking on the weapon pods ^^ -You can skip dangerous situation by just rolling to the next checkpoint (like when your the last alive with no hp/ammo kind of situation) -Dying with geenseed or stims makes you lose it !
Learn the combos for the melee weapons. Yes, they are very simple. Each one is only a certain number of lights followed by a heavy, but the different heavy finishers are good for different situations with some having a larger aoe or a bigger focus on single target damge. The primary example being the chainsword's kick vs it's stomp.
with the chainsword relic perk full throttle, you can skip the first downward light attack and kick, by holding melee for a small amount of time so it starts to activate, then instead do a light attack, the light attack will be the 2nd in the chainsword combo, the wide left to right swing, allowing you to swing wider and get to the shoulder bash and stomp heavy attacks faster.
but thats only if the stim fully heals you, right? If you have enough health that stim fully tops you off, then itll heal. or does it always heal wound, regardless of topping health bar off or not?
@@SoulKingsss also as vanguard u can clear mortal wound if u heal yourself. Take some small dmg and use melta on a group , thx to your passive ul gain more hp then u had the contested one .
Unless you’re playing a sniper or bulwark, substantial and ruthless difficulties are pretty rough with bots. They don’t use team perks and at times have pretty terrible AI. There’s also times they do no damage on boss encounters meaning if you’re primarily a melee class you’re going to have a bad time with any ranged boss fights. Try to get a team together. Average is soloable quite easily with the bots that are provided.
Another quick thing about mortal wounds. If you use a medicae stimm and the amount healed exceeds your max health, you heal the mortal wound and get your downs back that way.
great video, lots of REALLY useful tips, I hadn't noticed the threat icon. I was wondering about the "green light" thing that the minions seemed to suffer from (i've only been playing a couple hours). thank you for the content
After about a 100 hours on this game I noticed that KRAK grenades are great against tyranids, I havent tried yet against Chaos but when you land a KRAK grenade at a Extremis level enemy, they get put into an execution state immediately allowing you to put them down quickly. Ive seen both lictors and raveners get eliminated quickly after 1 nade stick and if you toss a nade at a Zoanthrope they fall straight to the ground allowing a execution to be preformed.
Yessir. Krak Nades can one shot any elite. Chaos or Tyranid. These are specially important against the boss fights, like Hive Tyrant in Mission 2. Tactical uses scan on it, then you all throw Krak Nades (or Melta Bombs) and you can legit insta-kill the Ruthless Hive Tyrant with +4 Krak Nades and tactical scan... i always hold em on Boss Missions
Ok. Good video so far. Some minor changes: alerts/ warnings are just that and do nothing beyond that. You will still get attacked and singled out by certain enemies. #2. Rolling speed is dictated by the weight of your class. An assault will outroll me a bulwark. Running vs other classes rolling ive seen be outpaced. So rolling is an evasive strategy not all round movement strategy.
With the knife and chainsword (maybe other melee weapons too) you can cancel out of the attack animation early if you fire your weapon. I found this very useful with the melta as this gun can stagger elites. So with the knife you can do the sprint melee attack, hitfire and then start another melee combo
Got the green effect sometimes on the campaign and was always like “who the fuck is doing this to them and how can I do this intentionally?” Thanks to your video now I know it’s the hive mechanic and found it genius lol
Its cause in the Lore, smaller tyranids are under the control of Synaptic creatures, wich acts as direct relays of the Hive-Mind on the Battle field. Synaptic creatures are mostly, Tyranid Warriors, Zoanthropes and Hive Tyrants, amongst others, with each having the range of the Synaptic control increase as you go up in the Hierachy of the Swarm. So if you destroy the Synapse creatures first, it will cut off the Hive-mind link to the Gaunts and leave them desoriented and they will act as wild animals with no cohesion or have a Synaptic overload. Some Tyranids organisms are sufficiently evolved to be able to act indenpendantly from the Hive mind and doesn't require a Synaptic creature to be around, such as Ravagers, Lictors, Genestealers and Carnifexes.
@@Mugthraka yeah that was what I found amazing about it! I heard them saying and was like “oh, it’s just like gears”, but didn’t even thought it affect the combat, awesome!
The tumble roll is def a major necessity when swarmed. Helldivers 2 had the same mechanic but it's great to be able to tumble a mob all the way to exploding items etc. That's the one strat that kept me alive most of the time. The barrels/canisters/flowers etc. There are usually enough of them around to take out major mobs. The shock grenades are also clutch as they can hold off a mob from scaling a wall for a while. When all else fails I just pull my johnson out and start helicoptering.
Use weapons with fencing. Parry. Dodge and heavy lunge attack to stun minoris enemies. Pick up as many quick shots as you can to restore armor segments. Focus on majoris enemies whenever possible. If your struggling play Vanguard, use combat knife with fencing and you should hit every parry.
I thought it was funny but great video I knew most of the stuff about the enemies but the unexplained weapon tactics and explanations of cleaving and charged attacks was very helpful especially for the combat knife I actually want to play my sniper now
The punch mechanic for the chainsword is extremely underrated. It will stagger stun those majoris enemies that you’re facing up against really quickly after a block or no kill party. The regular slash kick combo requires a light attack first that doesn’t stun immediately, leaving you open to a light attack from them that can and will stun or stagger you.
main tip i have is for assault specifically, don't discount using the jump pack just to dodge and smack things. you can use it for a dodge and then do immediately a held charge slam
The snake tyranids, the Ravener I believe, does have the capability to catch up and hit you with the rolls. So far they've been the only thing to ever hit me if I'm rolling and dodging everything else.
6:50 you can fully heal yourself by executing the Majoris because you have Contested Health (White Bar on your Health Bar). Bulwark can take full advantage of this because their signature would grant full Contested Health for everyone nearby (you have to be like on top of the Bulwark). If you're playing Bulwark, drop your banner on top of a low HP teammate that is executing/going to execute a Majoris or higher. Hope this would help people to survive better :)
Your video looks very clear compared to many others that seem greyed out. I'm on Xbox but have a PS5 and may get the game on that to look better, I'm sure you're on PC but I haven't yet made the jump
You can often stun lock an enemy with a intercessor by shoulder charging them as well. Especially if you get them against a wall or pipe or whatever, something that keeps them from dodging.
Pay attention to swing speed on the power sword. The fencing variant on the relic tier has a lot of swing speed and you can do a power whirl attack that will knock over enemies just like power sword normal swing but you can acrually hit and kill enemies at the same time getting into the power whirl stance while using the speed stance is so fast you don't even need the cleave potential from power stance.
11:11 - _[power_sword]_ - yeah you are missed that power sword can do fast aoe attack - power whirl with two clicks just wait glowing signal after light attack while standing still click again to perform it.. you can do it little earlier before that glowing signal
as a heavy main, i had to master the art of the darksouls roll at an early stage in the game, due to running out of ammo with my allies forgetting about me and running on ahead, leaving half a horde to me
Do not hold movement while using the power sword - it interrupts the combo for some reason. Also, you can cancel animations by holding block as bulwark, which is useful when transitioning between stances in the middle of combat.
Additionally for the "poison" tip; enemies do friendly fire so if you explode the poison seeds while enemies are on or close to them, you deal damage to the enemies.
Biggest trick for assault is too stand your ground if ur alone and a shit ton of little ones are in front of u dont start swinging (On ruthless atleast) just keep parrying them, you can parry normal attacks and when you parry all other enemys get pushed away from you easy peasy swarm handling
For extra life, you never mentioned that if you reach full health using a stim you recover from mortal wounds. So if a bulwark places a rejuvenating banner and you get an execution, and then use a stim you recover from the mortal wound.
Thank you brothers, drop your thoughts on any Tips! *LMK anything i missed or made mistakes on* 💯
I really appreciate all your support fellas
BTW Check INSTANT-GAMING for my *FREE Giveaway* and discounts on games! ⬇️ ➡ www.instant-gaming.com/en/?igr=soulking_ig
(more links in Description)
Only thing i can add is you can get armor by parrying basic attacks from minor enemies (non highlighted attacks) that will increase your surviveability in large hordes immeasurably (i use fencing weapons. not sure if it works with other weapon types)
Not a mistake, but you should probably have mentioned that letting the heavy attack for Thinder Hammer build increases damage. A lot. There's even a perk that increases it further.
The threat indicator is incredibly important. As it will also tell you when the next wave is coming. From the moment that it is grey, you have about 4.5 - 5.5 minutes before a wave. As the hidden timer counts down, the threat indicator will change colors from grey to yellow to orange, and then to red. There are also small > < arrow indicators as well, from 1 on either side going up to 3 on either side. Yellow coloring means about 3-4 minutes before a wave, orange is 2-3 minutes, and red is a minute or less before a wave
Yeaaa I didn't go over the colors, knowing the times is helpful. Good work brother
Are those times on minimal? At the higher difficulties its alot shorter then that. You have to keep a pretty quick pace 4.5-5.5 min is an eternity. unless you keep getting spammed with called in reinforcements.
3:47 That spartan kick off the cliff made the emperor smile.
had to include it was official af
This is the first Space Marine 2 Video I watched with actually useful tips.
Appreciate your comment, glad it helped you brother
True 👍
Same
@@MrBooka42 and they was funny as hell
I’ve noticed that fully healing yourself with stims while having a mortal would heals it
Yeah overhealth gets rid of mortal wounds
Was going to say this - it's another tool in the arsenal of never truly dying. There'll of course be times where you just want to stim as a normal heal, but if you can somehow wrangle it that you're getting an overheal with it, it's so much stronger.
The catch to all that is that unless you have a high level Heavy specced into Bonds of Brotherhood, I *think* a stim on higher difficulties won't overheal you on its own. However, that perk basically becoming a way to clear mortal wounds even more readily makes the Heavy even better, and could be worth the perk slot (you're giving up 20% ranged defense and 25% ammo capacity for the squad, so it's definitely a bit of a sacrifice).
Good luck doing it in harder dofficulties.
@@drsatanrx It's possible, but pretty specific. From my understanding it basically requires a Bulwark putting a banner down and you getting a finisher while you have full/near-full contested health as a result (and that's one of their final few perks).
stims should fully heal you brother
Space Marines should be able to sprint at 50km/h minimum. Hope they fix it.
Space marines run at 35-45 mph what are you on about?
@@zer0_effortbrother he said kilometer while you said mile
@@zer0_effortkilometer is what most countries outside of the US use
@@WinstonZhu-o8eright but no one outside the us really matters brother.
@@WinstonZhu-o8e im Canadian his math wasn't correct he said 50 kmph thats way slower than space marines run... 45mph is 72 kmph thats almost a 3rd slower than they are supposed to be able to run...
A tip for Guardian Relic.
Do not waste them. And if you are gonna use it, Make sure that there is enemy ready to be executed or Killshot in order for you to replenish all your healt (Because the game gives you 1 second of White health. Doing Exec or KS will turn that to Perma health)
Same goes for the Bulwark. Know when to use your Banner. Dropping it down with a perk would give your teammates white health on the area where you place your Banner. Make sure there are lots of enemy Exec or KS on that spot and have 3 of you be on that area.
How about no and I use it personally since people steal my full health executions and don't understand what the other classes do yet, so it's pointless quick match queueing with a team build when you're gonna be fighting for your life solo with people who don't know what the other classes do yet, which is normal, but like, save the team build stuff for the final difficulty imo
@@RyanWilson-qy7kbteach and be flexible. Be big daddy armor for your team. Nobody is going to learn if nobody teaches them and you're being inefficient which is hitting your team and, as a result, hurting you. If you gotta throw up bumpers and so it when there's just two of you and two finishes then do that. In the end though it's a team game and the classes are made to compliment each other.
Little thing I found with the rolling. This only works if you are playing Heavy, Sniper or Tactical. As for some reason the melee classes aka Bulwark, Vanguard and Assault all alternate between the roll and a short hop/evade forward. Meaning you can't avoid the swarm the same way.
Yeeeea your absolutely right, i remember a discrepancy with our rolling but didnt think too much of it. Good spot
Brilliant, I had this exact question: "why can't I infinite roll" 😅
I wondered this as well as i tried rolling on Vanguard and it did nothing to save me.
Assault does a skip, then a roll.
I did it last night with the bulwark for 5 minutes straight in a big wave waiting for my team mates coming back and it worked fine, skill issue bro
For anyone running a Vanguard on the team, the ability Regeneration Aura is goated.
While it says 15% ability regen on executions, it ALSO applies to gun parries that kill. You and your team can constantly keep their abilities up by fishing for gun parries in hordes
I didn't know about the killing gun parries - that pushes it even further into the stratosphere, as it was already insanely good with just exes.
So you’re saying the vanguard has an ability that if you parry into and perform a gun strike it refills your teams ability meter???
@norwardradtke1361 only the ability meter of the person doing the execution, but everyone on the team can get ability back by performing an execution for themselves.
After every light attack on the power sword if you do not immediately follow up with another attack you will crouch back into a power stance (sheath position) and your sword will blink after about .5s. After that you can light attack to perform a double hit AOE smashing attack that is awesome. It works for powered and unpowered stances. Practically, at any point of your power sword combo, you can just pause your attack press for about 1-1.5s to charge your big attack.
Dayum I should've mentioned that! I totally forgot about that combo/trick after initially learning it. Good one
Must be noted that you need to stay idle (no move input) for it to work.
Fantastic video!
The tip on stunning minions for killshots to replenish armour cannot be overstated. It is KEY to keep yourself going on high difficulties for melee classes.
Yea that was huge when I found that trick out.
Thanks!🙏
Can also get you killed tho. Since that animations can be interrupted and you are now invulnerable when doing it.
Often killed myself trying to Regen armor with a kill shot
@@marc-andrepouliot737 so what you suggest...just dont perform gunstrikes? Lmfao
@@SoulKingsss not when you are surrounded for sure! All I'm saying is be cautious with gunstrikes !
If you’re playing bulwark and you’re low on health, get an enemy into the execution state, drop the banner, then follow through with the execution to be restored to full health
I learned that one on my own XD it’s amazing until someone kills the enemy in front of you
also, with the temporary hp perk, you can essentially let the whole team heal just by standing near the flag and dish out damage. Extremely useful on brutal level
It wasn't touched on in the vid, but Gene Seeds - if you find them in an operation (they spawn in the same place as Guardian Relics), they increase the squads mission XP by 25%, but only if the person carrying it doesn't get downed for the rest of the mission, and they also can't carry a Guardian Relic if they have a Gene Seed. They're important, but there's a list of fine details to them:
* As mentioned, the person carrying it can't afford to get downed, making classes with death-dodges (Vanguard and Sniper) pretty good at carrying it. They also become the squad's VIP and must be protected at all costs.
* As mentioned, the person carrying it can't hold a Guardian Relic, so that's worth consideration.
* Trying to pick up a Guardian Relic while holding a Gene Seed drops the seed, but it can still be picked up. This means that depending on the part of a mission you're in, it can be safe and viable to pick up a Relic, complete the objectives until you have to move on, then go back for the Seed. This is most evident on Inferno where a Relic sometimes spawns near the start of the final platform, meaning you can drop the Seed until the you get the "go to evac" objective, then pick it back up for maximum safety.
* The absolute key thing about Gene Seeds though - it's only 25% exp. That means that if looking in every nook and cranny for a Seed means your mission is 25% slower, it's not worth it - just go about your business and do another operation to make up for the experience (you'll also get Req and Armoury Data by doing another mission). Gene Seeds are great if you find them, but not worth spending long looking for, unlike Armoury Data which is vital for levelling equipment.
Basically - collect Armoury Data on every operation. Pick up Gene Seeds if you find them, but don't go out of your way to look for them.
Yooo i figured "Nah the gene-seed thing is basic/beginners info, cant add it here." but the tips you described here wouldve worked great in video! Naice 💪🙌⚔⚔
Also Btw at this point i actually value Gene-seeds more than Armoury Datas. I have like +15 Relic-level datas lol....plenty. But Now My main goal is leveling up the weapons, which needs EXP, which Gene-seeds will boost!
So at first i focused Armoury, but now i focus Gene
Gene seeds are also in fixed locations so once you learn all the spots, you dont have to spend time searching. Simply check the locations and keep it pushing 👍
@@SoulKingsss Ah, that's interesting. I'm just starting out on my grind sesh so nowhere near having enough tier 2/3 armoury datas; I can imagine you're probably right that the exp becomes more important.
I pick up geneseeds to secure the legacy of my fallen brothers. The fuck does XP have to do with it?
The green stations throughout missions that let you change loadout, if you just at least re pick ur current loadout, it heals you, replenishes ammo, and refill ur special class ability
True ive done it both with heavy and Tactical but doesent always heal you
It has to do with the 20% hp perk on bulwark and heavy when they use the loadou stations they both regain health
That healing is either bugged or a "feature." it's happening sometimes with every class. It happens more often with bulwark & then heavy but at the moment (on console) it happens with every class.
@@SoulKingsss Heavy too
I swear It 100% does not work for any class other than Bulwark in my experience
I haven’t seen this anywhere but if you use a Medicae either to heal to full or at full (not enough data to confirm both just being at full) it will cleanse a mortal wound instead of having to rely on guardian relics
Yesssir if u use stim and it tops off your health, itll clean the wound !
@@SoulKingsss Yep. Just make sure to always have 2 medicae kits on you. Don't waste them to heal. Keep them to immediately top off to 100% and clear the mortal wound when needed, and then you're back to 3 lives! Just find 2 kits again before receiving another mortal wound. I learned this early and went through the whole campaign only ever consuming 1 relic.
Learned one new thing totally worth watching. I appreciate you spreading the word that the key to survival is armor/health management through doing damage.
Tired of seeing people just roll around killing nothing.
This ties a few of your tips together, but it’s nearly fool proof, and worth mentioning.
- If you are swarmed, don’t gun strike. Duh. You said this.
- Roll away (you mentioned how OP rolling is). Then gun strike.
- Before the POV snaps back, throw a parry out. It comes out fast. And you can parry any basic attack. And it’s nearly guaranteed to be a success if you’re using a fencing weapon. The AI can’t help but try and hit you. Parry on minoris NOW also gives armor back.
- The gun striked unit is now probably executable. Do that.
- Executes give a very temporary AoE stagger, similar to hive mind debuff.
Congrats on not getting touched, regenerating to 2 armor segments, and stunning everyone around you.
I love slaughtering little 3rd form friezas
it is a great feeling
100% one of the greatest things in this game
When a large horde comes I get hyped because i only play heavy gunner and i love it when they group together i get to go full brrrt
Its mentioned here of course - gun strike is that you're not invulnerable during it. When there are a lot of enemies around more often than not, you'll receive much more damage, than 1 armor piece that you receive from it. However, arguably even more frustrating the fact that you can't use your primary when red crosshair is in view, until you make a gun strike. I'd much rather fire my melta instead. This is very odd mehanic. Feels like you should be invinsible during it, otherwise it ruins at least as much as it helps
So far I've gotten around it by aiming until it goes away in the big crowds to just survive without putting myself out to be annihilated. There is definitely some jank in the way these systems work together.
@@iaindickinson3120 why not just melee the marked enemy instead?
@SA80TAGE not always a viable option.
Does the counter gunstrike still occur if you hold aim? Never tried it as I typically just go for the shot.
Gotta say, if they add a stamina mechanic to prevent spam rolling, I will genuinely hate it. Just thought to myself yesterday how great it is there's no run stamina or melee stamina or roll stamina. That would be so obnoxious.
Lore wise it wouldn’t be right, space marines have 3 lungs and are enhanced akin to like captain America but overkill
@@Snakekilla54 Oh didn't know the 3 lungs part. That's awesome :)
@@sarcasm-83 2 hearts as well iirc
If they do that they better buff some other things
I'm pretty sure lore wise, space marines don't roll away from battle.
7:30 I really prefer the regular bolt pistol as a vanguard. The faster fire rate is essential and weaving in three or four shots in between your combat knife swings does a lot of extra damage and makes a big difference
That makes sense, the fire rate is indeed better for hordes too
Going over the differences between Balance, Block, and Fencing type melee weapons would be very helpful for new players. Took me a while to figure it out.
I wanted too but that is something ive seen almost every other "Beginner Tips" guide video cover. Tried my best to solely showcase more advanced tips/tricks
Most essential survival tip for ruthless:
When you have contested health, you can overheal past it all the way up to max if you deal large amounts of damage in a single shot.
This is best done with a melta/multimelta/las fusil/grenade launcher while fighting a medium to large group of minoris mobs.
With this, my heavy/Tactical can do entire missions without the need for a single stim.
Also, (sometimes) Bulwark and Heavy can fully heal when using the loadout machine.
It's been consistent for me but not always for my teammates.
I've noticed it working for me as well.
those are the best tips i ever found about Space Marine 2 on UA-cam, thank you so much!
Yessir glad to hear it, hope you slay more heresy now!
My exact thoughts
I thought this would be a meme video after the 9000 hours 🤣 but some good tips in here thanks man!
This man has a brain ^
thx for watching bro
Man I love it! This has to be one of the most entertaining hilariously narrated tuts I ever did watch... bloody funny mate, keep it up! 🤣
Ikr? Loved it
No way! A really good video with useful information and sound advice, not another idiotic retelling of a tutorial.
It's like a distant ray of Astronomican finally shining in a raging ocean of warp and crap.
Accept my thanks, battle brother.
@Serg_Kot The GOATest comment 🙌 Appreciate it bro.
I do indeed try my best to make my videos truly valuable for ppl.
Tbh I cut out about +5min of decent content on this Vid bcuz I felt it wasn't valuable enough for ya
@@SoulKingsss People have begun to forget the true meaning of Imperial Truth, which exalts logic and technological progress over religious beliefs and superstition. People choose hype over honor.
But not you, brother. I hope the grace of the Emperor spills over to you with a flood of likes and views. Because you are truly deserving of it.
Articulate and honorable brother
It blows my mind how many UA-camrs just are trash at the mechanics of this game. Good to see the one that knows what the fuck they're doing
Dude some youtubers or people in gaming industry are so dogshit at playing games 🤣 so frustrating to watch
the ammount of "lorehammer" youtubers popping up is driving me nuts as well. I swear some of these yt shorts have people just making up head canon on the fly lmao. ALSO TTS IS NOT CANON lmao its not.
@@freed991 i know enough to STAY AWAY from that bcuz i know yall Lore is years deep and id just look stupid doin videos on it now😂
Honestly more useful info than pretty much any video I’ve seen so far thank you
I tried to only show the very best tips and cut out anything unvaluable to save yall time! Thanks for commenting 🙌
You had me at “floating jimmy neutron head”
Very sympathetic
Yes!!! Lmao
Also "unga Bunga damage." 😂
Stims can heal you from mortal wounds as well. The stims just has to over heal your health bar. For example. Let’s say you’re at 75% health with a mortal wound, if you pop a stim and it will over heal you, healing the mortal wound. It must over heal you or otherwise the status will remain
Been playing the Vanguard and that class is a beast with a melta. Whether with a knife or a chainsword. The amount of fun ive had with him is what space marines should be all about.
Ya that melta is clutch. Just grapple and start blasting. Has saved me so many times 😂
Not only that but I've had a sliver of health left then shoot a few blasts into a horde to get all my health back
The King coming through with the real deal as usual, thanks man!!!
Thanks for watching dude !
Bulwark is unreal with the shield and p sword. Most fun I’ve tried so far
Sword and board ftw
Thunderhammer jetpack only thing comes close
Even more unreal when you get a relic sword with fencing and the speed type, and a perk that increases your damage by a percentage when using light strikes.
This genuinely gave me good advice, you gained a like and a save, thank you brother.
Actual useful tips that the game doesn't tell you and not these clickbait tutorial videos 👌
not sure if this is obvious but when you're not in the campaign and getting ready for a mission, pressing TAB will enable you to "quick travel" to the armory or the deployment area.
Ngl i think the game tells you to do that 🤣 But great comment, glad it helped and thanks !
Great video. The knife 3 attack works awesome. Thanks for that one.
Nice video !
-if you take the bulwark or heavy +20% life perk, you will regain all your hp when clicking on the weapon pods ^^
-You can skip dangerous situation by just rolling to the next checkpoint (like when your the last alive with no hp/ammo kind of situation)
-Dying with geenseed or stims makes you lose it !
Better than the actuall tutorials.
You gained a follower brother.
Great tips. I didn't know about the relic healing a mortal wound. I'm telling everyone if they don't already know. Thanks!
Learn the combos for the melee weapons. Yes, they are very simple. Each one is only a certain number of lights followed by a heavy, but the different heavy finishers are good for different situations with some having a larger aoe or a bigger focus on single target damge. The primary example being the chainsword's kick vs it's stomp.
I actually prefer the shoulder check on chainsword over stomp. Still hits multiple but you still stay mobile. Also has a small amount of hit stun
with the chainsword relic perk full throttle, you can skip the first downward light attack and kick, by holding melee for a small amount of time so it starts to activate, then instead do a light attack, the light attack will be the 2nd in the chainsword combo, the wide left to right swing, allowing you to swing wider and get to the shoulder bash and stomp heavy attacks faster.
About mortal wound, if u alredy have the debuff, just use the injection, it will clean the status!
but thats only if the stim fully heals you, right? If you have enough health that stim fully tops you off, then itll heal. or does it always heal wound, regardless of topping health bar off or not?
@@SoulKingsss also as vanguard u can clear mortal wound if u heal yourself. Take some small dmg and use melta on a group , thx to your passive ul gain more hp then u had the contested one .
@@SoulKingsssu need to fully heal with inj.
right yeah thats what i thought
@@SoulKingsss its always heals wound!
Unless you’re playing a sniper or bulwark, substantial and ruthless difficulties are pretty rough with bots. They don’t use team perks and at times have pretty terrible AI.
There’s also times they do no damage on boss encounters meaning if you’re primarily a melee class you’re going to have a bad time with any ranged boss fights.
Try to get a team together. Average is soloable quite easily with the bots that are provided.
I swear Sniper AI is the worst 💀
@@SoulKingsss bulwark is semi useful when it decides to drop banner, heavy is the most consistent.
The rest are pretty terrible AI 😂
3:55 THIS IS SPARTA ahh moment 😂
Great guide wow! Learned something in the first few minutes. Subbed.
💯💯💯💯🙌🙌🙌🙌
Another quick thing about mortal wounds. If you use a medicae stimm and the amount healed exceeds your max health, you heal the mortal wound and get your downs back that way.
He mentions this in the video.
@@zssdfounder4607 Oh.
great video, lots of REALLY useful tips, I hadn't noticed the threat icon. I was wondering about the "green light" thing that the minions seemed to suffer from (i've only been playing a couple hours). thank you for the content
After about a 100 hours on this game I noticed that KRAK grenades are great against tyranids, I havent tried yet against Chaos but when you land a KRAK grenade at a Extremis level enemy, they get put into an execution state immediately allowing you to put them down quickly. Ive seen both lictors and raveners get eliminated quickly after 1 nade stick and if you toss a nade at a Zoanthrope they fall straight to the ground allowing a execution to be preformed.
Yessir. Krak Nades can one shot any elite. Chaos or Tyranid.
These are specially important against the boss fights, like Hive Tyrant in Mission 2. Tactical uses scan on it, then you all throw Krak Nades (or Melta Bombs) and you can legit insta-kill the Ruthless Hive Tyrant with +4 Krak Nades and tactical scan...
i always hold em on Boss Missions
I knew most of those tips but the melee ones are really welcome !
2:02 caught me off guard xD
Same🤣
Dude, I actually had a thought about this. I'm really glad that's a thing in the game.
Ok. Good video so far. Some minor changes: alerts/ warnings are just that and do nothing beyond that. You will still get attacked and singled out by certain enemies.
#2. Rolling speed is dictated by the weight of your class. An assault will outroll me a bulwark. Running vs other classes rolling ive seen be outpaced. So rolling is an evasive strategy not all round movement strategy.
4:19 Sparta!!!!
With the knife and chainsword (maybe other melee weapons too) you can cancel out of the attack animation early if you fire your weapon. I found this very useful with the melta as this gun can stagger elites. So with the knife you can do the sprint melee attack, hitfire and then start another melee combo
Very helpful! Thank you! Several of your tips were entirely unknown to me.
Got the green effect sometimes on the campaign and was always like “who the fuck is doing this to them and how can I do this intentionally?”
Thanks to your video now I know it’s the hive mechanic and found it genius lol
Its cause in the Lore, smaller tyranids are under the control of Synaptic creatures, wich acts as direct relays of the Hive-Mind on the Battle field.
Synaptic creatures are mostly, Tyranid Warriors, Zoanthropes and Hive Tyrants, amongst others, with each having the range of the Synaptic control increase as you go up in the Hierachy of the Swarm.
So if you destroy the Synapse creatures first, it will cut off the Hive-mind link to the Gaunts and leave them desoriented and they will act as wild animals with no cohesion or have a Synaptic overload.
Some Tyranids organisms are sufficiently evolved to be able to act indenpendantly from the Hive mind and doesn't require a Synaptic creature to be around, such as Ravagers, Lictors, Genestealers and Carnifexes.
@@Mugthraka yeah that was what I found amazing about it! I heard them saying and was like “oh, it’s just like gears”, but didn’t even thought it affect the combat, awesome!
The tumble roll is def a major necessity when swarmed. Helldivers 2 had the same mechanic but it's great to be able to tumble a mob all the way to exploding items etc. That's the one strat that kept me alive most of the time. The barrels/canisters/flowers etc. There are usually enough of them around to take out major mobs. The shock grenades are also clutch as they can hold off a mob from scaling a wall for a while. When all else fails I just pull my johnson out and start helicoptering.
Ohhh can I watch
Thank you. I think this will help me out.
🙌🙌🙌👑 LMK!
Actually good tips. Subbed + see you in game 🎯🎮
Yesssir thanks man ⚔
Use weapons with fencing. Parry. Dodge and heavy lunge attack to stun minoris enemies. Pick up as many quick shots as you can to restore armor segments. Focus on majoris enemies whenever possible. If your struggling play Vanguard, use combat knife with fencing and you should hit every parry.
This is finally the guide i was looking for!!
Porkerpete FTW
I thought it was funny but great video I knew most of the stuff about the enemies but the unexplained weapon tactics and explanations of cleaving and charged attacks was very helpful especially for the combat knife I actually want to play my sniper now
Sniper now is beast!
@@SoulKingsss yeah I figured the las fusil would be top tier the las cannon in space marine 1 was so awesome
Very cool video bro, this game is amazing with all sorts of cool tricks that add a lot of depth with combat.
Hell yeah the combat is solid. Amazing combat 10/10.
(just wish we had more content to use that combat in. but updates soon!)
@@SoulKingsss Yeah, bro, it's just too short… the campaign was a literal masterpiece! Loved every moment of it, I wish there were more.
Yup, hopefully we get that new enemy type and new missions ASAP like October
Great game and awesome tips. Only halfway through campaign
You got tons of hours of fun grind ahead!
The punch mechanic for the chainsword is extremely underrated. It will stagger stun those majoris enemies that you’re facing up against really quickly after a block or no kill party. The regular slash kick combo requires a light attack first that doesn’t stun immediately, leaving you open to a light attack from them that can and will stun or stagger you.
Yeah I been using that punch more and more
Super helpful tips I’ll be coming back to this video! Thank you
main tip i have is for assault specifically, don't discount using the jump pack just to dodge and smack things. you can use it for a dodge and then do immediately a held charge slam
love your vids, you make me laugh while relaying good info
Hell yeah shun glad to hear. For The Emperor!
The snake tyranids, the Ravener I believe, does have the capability to catch up and hit you with the rolls. So far they've been the only thing to ever hit me if I'm rolling and dodging everything else.
excellent advice man this is the one
Naice, good to hear my work was solid, GG's!
Thank you very much here's a sub and like keep up the great work 🎉
Thank u good sir
Good tips. I had to learn most of these the hard way.
Yessir me too lol
6:50 you can fully heal yourself by executing the Majoris because you have Contested Health (White Bar on your Health Bar).
Bulwark can take full advantage of this because their signature would grant full Contested Health for everyone nearby (you have to be like on top of the Bulwark).
If you're playing Bulwark, drop your banner on top of a low HP teammate that is executing/going to execute a Majoris or higher.
Hope this would help people to survive better :)
Ofc lmao... I didn't execute that dude bcuz that clip was when trying to get footage for the knife combo segment.
but yeah Bulwark is a solid healer
Wait, does the bulkwark ultimate heal missing health that's not contested? Or just contested health?
Your video looks very clear compared to many others that seem greyed out. I'm on Xbox but have a PS5 and may get the game on that to look better, I'm sure you're on PC but I haven't yet made the jump
Yooo I didn'tn know you could shoot the poison bramble stuff and neither did any of the randoms I played with haha, good stuff
i didnt know about the form change after rolling for the power sword. i salute you sir! 🫡
You can often stun lock an enemy with a intercessor by shoulder charging them as well. Especially if you get them against a wall or pipe or whatever, something that keeps them from dodging.
Honestly the swing kick combo I feel is gonna help my chainsword combo alot :)
Strike kick, strike kick, strike strike shoulder bash. Got em. 🤣💪Yeah it's cheesy
Pay attention to swing speed on the power sword. The fencing variant on the relic tier has a lot of swing speed and you can do a power whirl attack that will knock over enemies just like power sword normal swing but you can acrually hit and kill enemies at the same time getting into the power whirl stance while using the speed stance is so fast you don't even need the cleave potential from power stance.
always watch all your videos. best in class!
Youre the GOAT 👑
You playing SPace Marine 2 ??
@@SoulKingsss yeah but struggling to get into it as I suck!
Keep going mate and try different classes!
11:11 - _[power_sword]_ - yeah you are missed that power sword can do fast aoe attack - power whirl with two clicks just wait glowing signal after light attack while standing still click again to perform it.. you can do it little earlier before that glowing signal
The rolling is peak lmao. This game is brutal in the difficulty that full grown space marines gotta roll rol roll.
as a heavy main, i had to master the art of the darksouls roll at an early stage in the game, due to running out of ammo with my allies forgetting about me and running on ahead, leaving half a horde to me
Honestly had no idea about the Extremis warning.
Those jumping assassin guys are a pain in the ass as heavy.
Yessir. You be like my dude i showed in the video🤣🤣 "Aaaaahh!" **bein eaten alive**
The load out terminal during operations can some times heal you when selecting a load out even choosing the same one you're already equipped.
Only particular classes with particular perk active
Great video and having a Time Machine must really help with logging those hours 😂
Vegeta helped me.
One of the best videos on the game!
I prefer the term hurtbox when talking about melee weapons.
Do not hold movement while using the power sword - it interrupts the combo for some reason.
Also, you can cancel animations by holding block as bulwark, which is useful when transitioning between stances in the middle of combat.
Additionally for the "poison" tip; enemies do friendly fire so if you explode the poison seeds while enemies are on or close to them, you deal damage to the enemies.
Biggest trick for assault is too stand your ground if ur alone and a shit ton of little ones are in front of u dont start swinging (On ruthless atleast) just keep parrying them, you can parry normal attacks and when you parry all other enemys get pushed away from you easy peasy swarm handling
Thanks for the upload sir
Tips were useful, thank you
These are great tips. Thank you
For extra life, you never mentioned that if you reach full health using a stim you recover from mortal wounds. So if a bulwark places a rejuvenating banner and you get an execution, and then use a stim you recover from the mortal wound.
Rolling only works on certain classes by the way. You have to do the roll twice on Assault because the first time he’ll simply dodge.
Two 9 foot tall men in 250 pound power armor rolling HEAD first UP a flight of stairs made me laugh SOOOO hard
I have about 2 hours in the game, this was very helpful