@@vashspecter Well its not even mainly about number of hits. Rush Chains will start the damage reduction. It effects regular rush attack punches also (not as heavily as Supers) but If you perform the rush chain moves like Stun Punch/Rolling Hammer followed by set of Rush Attacks (standard Square mash) itll do much LESS dmg, compared to if you did the set of rush attacks first and then Rush Chains at the end. Meaning, the Rush Chains are activating the damage reduction on yr combo as a whole. So which moves u perform is more important than just how many number of hits. Rush Chains first = Rush Attacks deal less dmg
@@malikcaruth5374 No only very specific characters can, like Broly, but majority can not. Test it lol. Hard knockdowns are most certainly a thing man, im not the only one saying that
Damage scaling down on combos is pretty common in fighting games, in games without multiple health bars it's to discourage death touch combos. But damage scaling also nerfing your super skill damage is a bit dumb, it discourages trying to go for more demanding and riskier combos.
Right I mean extended combo damage scaling is all good. Makes sense. But here we see specific Rush Chains reduce dmg of Super Skills so heavily that it's negative 💀 Negative dmg, compared to much shorter easier combos....like yr being punished for better combos lol
Bro as a first time DBZ player this was the most informative Sparkling Zero video I have seen the past 2 weeks or however longs the games been out lol & I’ve watched a shiiit ton of em
@@2yoked70 for single battles? Dang well Jiren or MUI Goku or Beerus or Vegito or Gogeta lol...SS forms ofc. That's singles tho, Totally different than DP
I had literally no idea about the vanish stuff. Giving you extra skill points for every vanish to be able to revenge counter at the end is so clever by the devs. Great video!
Popular strategy: if your opponent has better character skills than you, or if you SP is max, just let them win. The damage is better than getting hit by an ultimate. Don't give free SP for your pride and then lose :). Why should my Lord slug with his explosive wave skill, allow Vegito or even roshi charge their game winning skill?
Also the reason why you never vanish against Yajirobe. He will just get senzu faster. Instead take the hit, or revenge counter and move on. Ill be damned if that half one stock yajirobe at 3 skill points reach 5 skill points just through vanishing and pops one after winning the vanish battle
Long combos are never worth it. Ignore all the combo tutorial videos. Longer combos aren't worth it and they can be super countered. Focus on fundamentals instead. The most important combo is how you can get rolling hammer asap to turn their backs. If u dont have rolling hammer, z vanish.
Facts... i love when fighter has Stun Punch as first or second Rush Chain move. so u can immediately Stun Punch, then ofc that leads into a charged clobber or lift strike or wtvr you want. Edit: well ill say its not "NEVER" worth it. Its all situational. Depends on if you have Ki, type of player yr fighting, etc.
Reject 29k long combos embrace 22k giant lasers, I’m so glad we can choose between those and they both work in some way. I didn’t want to get locked out of fun transformations and abilities from memorization.
True but combos actually are necessary. The problem is people don't choose their moments. When you understand what causes hard knockdowns and frame for opportunities you can unleash a sick combo. Dont be afraid of super counter cuz its not easy. A proper combo can end a match SUPER QUICK.
I like using long combos for 1) gives you good amount of ki 2) can stop the combo whenever for a quick mixup 3) mental stack. Everyone hates them backshots 😭
@@SoulKingsss same it got so bad, that I went to training mode and legit practice countering super counters for two hours. It’s worth it, fixed up your reflexes
I had no idea about the damage scaling with rush attack combos. I thought I knew everything already but that kinda blew my mind. Now I know I can do a simple combo into a super to do good damage.
And Remember I was talking about *Rush Chains* specifically. Ofc they're still plenty useful, but just good info to know (specifically for ppl like me who spam Kamehamehas 😭)
I'd like to add there is a reason for comboing in the back. Saiyans and androids gain a lot of ki by landing punches. It also doesn't impact speed rush supers so you can combo those in nice after punching the guy just enough for 3 ki bars. In later ranks the game is like he said an energy management war, the more ki ypu can store, the more vanishes you can do. If you have more ki than your opponent, always keep the pressure hi. Being in ki deficit is an absolute drag
this game really tries to deincentitive button mashing which is why short efficient combos and well timed perceptions and z counters are heavily rewarded
Bruhh fr, i need that fkin AI for the offline match. I don't know why they can making a masterpiece AI but at the same time making the most dumbest AI for offline battle. I hope they add that AI difficulty in the next update. Imagine how cool to see that kind of AI in cpu vs cpu battle
Well rounded vid, learnt a few things on top of my own testing/watching other videos! Just want to add my own notes to your highlights: Master Roshi 1.Thundershock surprise is amazing, it even lets you combo afterwards with a dash attack then your usual followups (provided they don't revenge Counter) however they can do Super Counter so it's not free in that sense Charge Supers "hard knockdown" trick is cool but not particularly real from my testing. The timing for that combo is always the same leading to a relatively easy Super Counter on several of the hits, if you do land it though go nuts =) The main usage of Charging your Blast Beams imo is the armour it gives you (similar effect to False Courage) allowing you to soak a few basic hits and can sometimes stop opponents from doing a raw Z dash to punish you KI charging as it tracks to your opponent and if they are mashing their buttons at mid range. Another cool thing I've been experimenting with to consistently beat players overusing perception is rising Ki blasts (for most characters, this is a flurry of ki blasts) which feel more consistent in giving you a combo afterwards, often feels bad to get hit by perception after they've taken a few Ki blasts! Just take note that most characters need to be properly spaced so at point blank this will generally not work.
One thing about combo scaling, yeah a long combo can always be countered, but if you dont have/need to save ki, its the best damage youll get. Melee strings to save up ki, supers to cash it in.
I use an Xbox Elite Controller and I ended up mapping two of the paddles on the bottom, one to left stick up and the other to X, so that way I don’t have to worry about trying to flick the stick just right (cause I agree, don’t hold it) and I find it to be WAY more consistent. Easier to not have to deal with the joystick, and easier to press them at the same time! 6:44
The amount of details they incorporated into the actual Combat system alone is so impressive. They coulda just made a pretty dbz fighter but they really put the extra effort in.
@@SoulKingsss i'll give you the numbers based on the time stamp, with roshi being first i would say: 5-6-7-11-12-13-14 ... at least for me, some of them i was already aware of but you broke them down in details
24 minutes ago is crazy and I started watching 15 minutes ago how crazy honestly this is good stuff dude I've seen a lot of people talking about the same stuff over and over but you actually add some specific stuff into the mix thank you
the roshi thing is cool because he says "can't keep this up for long" so it really feels thematic when you de-transform in addition to it being optimal 10/10 goty
I learned about the health recovery playing team battles offline. I made a team of all Z androis and they were a pain cause i was using just Super Gogeta (Z).
Ok I'm glad you pointed out the damage scaling because I noticed it a few times when I was doing extended combos that the damage was less as opposed to doing simple combos and going into a super attack. I thought I was going crazy for a second 😅
Ngl, I was stuck at D5 even after going through tut several times. I deadass watched one of your vids and now I’m at C5. Can’t wait to see how far this vid gets me
Skinny Roshi actually has 3 HP bars. Buff Roshi has 4. Once the meter indicators are empty you are on your last. So it’s always how ever many stocks plus 1.
@@SoulKingsss Great video btw. Still trying to get more consistent with my super counters. Definitely feel like input lag messes me up quite a bit online. It’s unfortunately the same on ps5 and pc. Some matches are great. Others are a mess.
@@codethetoad4327 Im not type to complain but yo, i kinda agree... Sometimes it rly feels they are hitting EVERY Super Counter, while i cant land a single fckn one lmao.
This is some great information and tech. I new a lot of these and performed some of them instinctively but I definitely learned some new strategies watching this. Great video!
Really informative guide, i love the roshii health tip! I always use him but never knew about that Also i want whatever you are smoking to see this 4th dimension youre talking about lolol
Ahhhh u gave away my boy sword trunks' side step😂😂 i been using that one lmaoo i was actually called a hacker last night on my 5th ever ranked match 😂😂
I love how i kinda noticed long combo super end damage dropping and because in bad at long combos stuck confirming lift strikes and leg sweeps into supers im actually getting the most bang for my buck, and ppl online would rage message me calling me bad for not doing long super counterable combos
Psa: revenge countering during a Z-counter battle can be predicted and if you do it right and press the perception button right as their revenge counter lands(same time as the Z-counter i believe so) you will do another move called 'Superperception' which is really cool looking
3:28 Honestly, if you can get yourself a 5 man dp team with afterimage strike and wild sense, you can probably win most matches by time out with strategic switching 😂
Little tip for those controller players with those extra bumper pings for super counter instead of flicking the left stick up make your bumper pings where it can does the left stick action on your bumper ping that way it’ll be easier to to just press a button rather than flicking the analog stick it helped me do super counters way easier
The damage scaling does look wierd aye, but apparently rush chains share diminishing returns with the supers. All(?) fighting games got diminishing returns for combos, usually not to this extent but yea it's not uncommon. This one might be unintentional tho lol
I think long combos are really only for doing damage when you dont have the ki to finish with a super, the longer combos are really good on the androids mainly cuz well they get more ki from melee attacks then every other character, the combos really depends on the character your using
I tried a while ago to test out all the Super Counter theories, and what I found was: 1. You are correct tgat holding up 100% does not work. The only time it worked was right at the beginning of the combo, where the game just registered it as an up + attack input. 2. I set up a macro to mash up + attack 10 times a second. It didn’t work super well, so there’s certainly a penalty for timing it wrong, but it did still usually eventually counter at some point in the combo, so mashing can still work eventually. Personally I really suck at pushing up and attack at the same time, but I can still super counter relatively often. Surprisingly I found it harder to counter characters that do lots of fast attacks, which you’d expect to be easier since there’s more opportunities for the counter to trigger.
@@KnifesIOS Well, fortunately the macros don't really work for Super Counters due to the cooldown on failed inputs. At least, they don't appear to be very effective in comparison to doing it yourself.
@@JakeIGuesssetting up any sort of script in an online battle is still cheating. I get using them for some sort of testing in offline to see it mashing specific things works. But saying yea i can set up something that doesn't require my full input is like saying i can put in a script that just does a perfect battle every time. Both should be unacceptable. Yes i understand that they are on opposite extremes just setting something up to get out of a combo and just having something play nearly perfect.
@@Taka2k I am aware. I don't use the macro online. I'm just reporting that even if someone were to do it, it won't be as effective, which is a good thing and a good design element.
In regards to super counter, you can hold up, for sure. Through my testing, you only have to hold up once the combo has started. If the combo ends, you have to reset the stick and hold up again. Mashing does work but it's weird, I think you get locked out if you fail on a rush chain and you have to wait for the next one. That's just my testing though. For me, all I do is hold up, tap square 1-3 times, and it usually just works. Not to say I'm not timing it, because I am, just mashing it a few times to compensate for online lag.
15:59 these attacks are to add random chance to combo fighting. It's kinda like a really quick Strategic Game of Rock Paper Scissors where you have to guess when they're going to use those combo moves and also guess which way to block them like you said or later on blocking up or down to stop those combo chains this game was the Pinnacle of 3D fighting games since the early 2000s but I believe has been the best fighting game to come out since Mortal Kombat. In terms of its novelty and its game mechanics That are easy to learn But Tough to master. In terms of player to player competition it may not be the most competitive game but I think it is the most true to the essence a Dragon Ball fighting game can be. I just wish it was more like Budokai Tenkaichi 2 where Supers weren't so cutscene like and more blended into the actual gameplay it was less sitting back and watching Super cut scenes and more getting ready to dodge them with the precious few milliseconds you get. I think Budokai Tenkaichi 2's Faster gameplay was the Pinnacle of this series. And although this game is super fun I think it falls a little short of both the single player storyline depth and the multiplayer battle system on splitscreen. You could counter and dodge everything and you could destroy every stage out right, not just stuck in the time chamber and you could blow up every stage not just namek (btw why the f*** cant frieza destroy namek the fact his super is too weak is bothersome and uncannonical)
Well I take it like this: If yr feeling like yr going to set up a Super skill, yeah keep it short nd sweet boom right into the setup. Don't give em chance to counter. However it depends cuz sometimes u don't have the Ki, and if U got the backshots going then could be worth to run thru whole Combo for solid 15k dmg from all melee hits. I tbh advise rlly getting experienced with different setups nd knockbacks, I find myself doing same ol Lift Strike over nd over. Nahh, theres all types, like couple I showed in this video, doin Low Sweep then triangle trinagle square, knock em around. Being able to perform variety of Moves like that are key to staying unpredictable. Also, again, what I showcased was/ specifically Rush Chains lowering dmg on specifically Super Skills. Some ppl conflating it like I was talkin about alllll combos overall... But it was specific.
Roshi is pure cancer bro. Without him, you are losing fr. You need him on your team for those giants as well. The lightning attack helps as they cannot block it. PLEASE MAKE A VIDEO ON HOW WE CAN DODGE OR VANISH IT MORE CONSISTENTLY. I get pure cancer Lightning Surprise Attack spammers. Love your videos brother.
The reason why damage is less with more hits is because of a mechanic in fighting games called combo fatigue. It's essential a formula that lowers the damage multipliyer with every hit in order to to counter TOD combos
Yeah ik, point of my section is that RUSH CHAINS cause this reduction more than RUSH ATTACKS. Which moves you perform is more important than the number of hits in total.
Yeah its pretty much same idea This doesnt mean u shouldnt use Rush Chains lol ofc they still great. Its just good info to know that RUSH CHAINS specifically will reduce dmg on Super Skills more drastically then regular punches
Alot of people seem to think that the z counters are hard and or unexplained but in the game it says the moment you are hit and it's the easiest counter system in game😅 good video though
Combos are better while sparking. Otherwise cheeky short combos are better. When sparking, let the combo end, bait a grab/punch, back step, and hit them flat with your ultimate. Maximum damage
Also just cause it's driving me fucking nuts, I haven't been able to find it for days now, but the theme you use at around 22:25, I'm pretty sure it's from the History of Trunks special right? I can't find it no matter what I look for but I've heard it in a modded version of Kakarot's soundtrack when playing the Trunks DLC. Do you know the name of that one too? Thanks!
Thanks so much brothers, hope this helps you win more fights ⚡
either rush combo's lower damage, or chaining combo's into long amounts of hits starts a damage reduction for finishing hits like supers and such.
@@vashspecter Well its not even mainly about number of hits. Rush Chains will start the damage reduction.
It effects regular rush attack punches also (not as heavily as Supers) but If you perform the rush chain moves like Stun Punch/Rolling Hammer followed by set of Rush Attacks (standard Square mash) itll do much LESS dmg, compared to if you did the set of rush attacks first and then Rush Chains at the end.
Meaning, the Rush Chains are activating the damage reduction on yr combo as a whole. So which moves u perform is more important than just how many number of hits. Rush Chains first = Rush Attacks deal less dmg
There are no hard knock downs in sparking zero bro. you can recover out of that animation
@@malikcaruth5374 No only very specific characters can, like Broly, but majority can not. Test it lol.
Hard knockdowns are most certainly a thing man, im not the only one saying that
@@SoulKingsss lol I did test it. I use humans, androids, and everyone in the cold clan. I can recover out of it with all of them
Damage scaling down on combos is pretty common in fighting games, in games without multiple health bars it's to discourage death touch combos. But damage scaling also nerfing your super skill damage is a bit dumb, it discourages trying to go for more demanding and riskier combos.
Right I mean extended combo damage scaling is all good. Makes sense.
But here we see specific Rush Chains reduce dmg of Super Skills so heavily that it's negative 💀 Negative dmg, compared to much shorter easier combos....like yr being punished for better combos lol
I agree but we play to use sprit bombs not just punch each other
Bro as a first time DBZ player this was the most informative Sparkling Zero video I have seen the past 2 weeks or however longs the games been out lol & I’ve watched a shiiit ton of em
Any questions, leave a fresh comment 🙏🙌 thanks man
@@SoulKingsss What character would you recommend for new players? Just talking about single battles.
@@2yoked70 for single battles? Dang well Jiren or MUI Goku or Beerus or Vegito or Gogeta lol...SS forms ofc. That's singles tho, Totally different than DP
@2yoked70 i also recommend Perfect Cell as he has great super attacks with cpmbo potential and he's pretty quick.
@@Jayytee177 also after image no? that's also annoying af even if it's not as bad as ai strike
I had literally no idea about the vanish stuff. Giving you extra skill points for every vanish to be able to revenge counter at the end is so clever by the devs. Great video!
Facts, the devs were really clever tbh....
Popular strategy: if your opponent has better character skills than you, or if you SP is max, just let them win.
The damage is better than getting hit by an ultimate.
Don't give free SP for your pride and then lose :).
Why should my Lord slug with his explosive wave skill, allow Vegito or even roshi charge their game winning skill?
Also the reason why you never vanish against Yajirobe. He will just get senzu faster. Instead take the hit, or revenge counter and move on. Ill be damned if that half one stock yajirobe at 3 skill points reach 5 skill points just through vanishing and pops one after winning the vanish battle
wont work more than once or twice tho, revenge counters can be easily countered
This damage scaling chain shit is ridiculous 😢
Long combos are never worth it. Ignore all the combo tutorial videos. Longer combos aren't worth it and they can be super countered. Focus on fundamentals instead. The most important combo is how you can get rolling hammer asap to turn their backs. If u dont have rolling hammer, z vanish.
Facts... i love when fighter has Stun Punch as first or second Rush Chain move. so u can immediately Stun Punch, then ofc that leads into a charged clobber or lift strike or wtvr you want.
Edit: well ill say its not "NEVER" worth it. Its all situational. Depends on if you have Ki, type of player yr fighting, etc.
Reject 29k long combos embrace 22k giant lasers, I’m so glad we can choose between those and they both work in some way. I didn’t want to get locked out of fun transformations and abilities from memorization.
True but combos actually are necessary. The problem is people don't choose their moments. When you understand what causes hard knockdowns and frame for opportunities you can unleash a sick combo. Dont be afraid of super counter cuz its not easy. A proper combo can end a match SUPER QUICK.
@@BabiiBlack my combo is just hit one good one and kill you as tien and chao
Rolling hammer actually doesn't work, people are mashing super counter or teleport instead of just holding block.
I like using long combos for 1) gives you good amount of ki 2) can stop the combo whenever for a quick mixup 3) mental stack. Everyone hates them backshots 😭
i hate their super counters when im doin the backshotting 💀💀
@@SoulKingsss same it got so bad, that I went to training mode and legit practice countering super counters for two hours. It’s worth it, fixed up your reflexes
The demoralization cannot be underestimated
I praise you for giving roshi the spotlight he deserves he is currently my main along side base teen gohan,/transformations
Yo, thanks to your tips, I've been running a great team. Burter, Roshi, Teen Gohan, and Super Buu
This team kicks ass. Also, great content!
Thats the squad bro!!! Thats the fckn squad 😭😭😭💪💪💪
thanks man!
Fight me
What's u got Tazzman
I had teen gohan on my squad but now I run with Burter, Goku Black, Roshi, and Future Gohan. Lemme know if you tryna spar
I had no idea about the damage scaling with rush attack combos.
I thought I knew everything already but that kinda blew my mind.
Now I know I can do a simple combo into a super to do good damage.
And Remember I was talking about *Rush Chains* specifically.
Ofc they're still plenty useful, but just good info to know (specifically for ppl like me who spam Kamehamehas 😭)
I'd like to add there is a reason for comboing in the back. Saiyans and androids gain a lot of ki by landing punches. It also doesn't impact speed rush supers so you can combo those in nice after punching the guy just enough for 3 ki bars. In later ranks the game is like he said an energy management war, the more ki ypu can store, the more vanishes you can do. If you have more ki than your opponent, always keep the pressure hi. Being in ki deficit is an absolute drag
Thanks for the tips bro. Just picked up Sparking Zero this week and you have the easiest guides for me to understand the mechanics.
this game really tries to deincentitive button mashing which is why short efficient combos and well timed perceptions and z counters are heavily rewarded
Trying to kill Raditz in time for the what if, bro made me a side step menace. AI Raditz, for me, has been a tech god lol
Bro when he finds out he has to kill SSGSS Goku and Vegeta within the time limit for Goku black 😢
Bruhh fr, i need that fkin AI for the offline match. I don't know why they can making a masterpiece AI but at the same time making the most dumbest AI for offline battle. I hope they add that AI difficulty in the next update.
Imagine how cool to see that kind of AI in cpu vs cpu battle
@@FirEBeast BROOO you mean when I** find out??😭😭 say sike
@@renhardhalim every AI I fight in episode battles aggressively hyper focuses on a single defensive tactic respectively
@@Polarr_Bear_ i noticed nappa didnt like me powering up and kept trying to stop me
Well rounded vid, learnt a few things on top of my own testing/watching other videos!
Just want to add my own notes to your highlights:
Master Roshi
1.Thundershock surprise is amazing, it even lets you combo afterwards with a dash attack then your usual followups (provided they don't revenge Counter) however they can do Super Counter so it's not free in that sense
Charge Supers "hard knockdown" trick is cool but not particularly real from my testing. The timing for that combo is always the same leading to a relatively easy Super Counter on several of the hits, if you do land it though go nuts =)
The main usage of Charging your Blast Beams imo is the armour it gives you (similar effect to False Courage) allowing you to soak a few basic hits and can sometimes stop opponents from doing a raw Z dash to punish you KI charging as it tracks to your opponent and if they are mashing their buttons at mid range.
Another cool thing I've been experimenting with to consistently beat players overusing perception is rising Ki blasts (for most characters, this is a flurry of ki blasts) which feel more consistent in giving you a combo afterwards, often feels bad to get hit by perception after they've taken a few Ki blasts! Just take note that most characters need to be properly spaced so at point blank this will generally not work.
One thing about combo scaling, yeah a long combo can always be countered, but if you dont have/need to save ki, its the best damage youll get. Melee strings to save up ki, supers to cash it in.
I use an Xbox Elite Controller and I ended up mapping two of the paddles on the bottom, one to left stick up and the other to X, so that way I don’t have to worry about trying to flick the stick just right (cause I agree, don’t hold it) and I find it to be WAY more consistent. Easier to not have to deal with the joystick, and easier to press them at the same time! 6:44
If i remember correctly you can also use D-pad up instead of left stick up for super counters,also work when using it to use your other skills too
I went with x and y on top, right stick click and rb on bottom. Working pretty well
This is definitely one of the best Sparking videos I have seen so far. Thank you!!!
The amount of details they incorporated into the actual
Combat system alone is so impressive. They coulda just made a pretty dbz fighter but they really put the extra effort in.
Let's be glad they put that much effort, this was meant to be the Tenkaichi 4/Raging Blast 3 after all
Thank you great video. The rush strike mechanics are very interesting with lower damge.
actually useful video, needed to share it with friends, you shared some really good tips that almost no one is talking about
What were the most helpful ones? (knowing what ppl are aware of/not really helps me)
thanks for sharing tho man thats great and appreciate yr comment
@@SoulKingsss i'll give you the numbers based on the time stamp, with roshi being first i would say: 5-6-7-11-12-13-14 ... at least for me, some of them i was already aware of but you broke them down in details
Best video of sparking zero I have watched, what a delicacy. Really good work doing this video, i laughed a lot😂.
BY FAR the best guide I’ve seen so far, thanks man
24 minutes ago is crazy and I started watching 15 minutes ago how crazy honestly this is good stuff dude I've seen a lot of people talking about the same stuff over and over but you actually add some specific stuff into the mix thank you
same here i just started watching minutes ago finished his 2 videos and then pops up new video hahahaha this videos are really usefull
Thanks for the positive comments fellas🙌 im glad video was good. Lmk what you'd like to see in future videos!
@@avengex9184
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Wow that guy is salty af what a hater 😭
the roshi thing is cool because he says "can't keep this up for long" so it really feels thematic when you de-transform in addition to it being optimal
10/10 goty
I learned about the health recovery playing team battles offline. I made a team of all Z androis and they were a pain cause i was using just Super Gogeta (Z).
This video is hella informative! Thank you! Already been using this tips and I’m already climbing in less than 10 fights
bro u make the most entertaining and helpful videos on the tech of this game. genuinely thank you
GOATed comment my guy , i appreciate that. I will continue!! Lmk if u have any particular videos you'd like to see in future💯💯
Ok I'm glad you pointed out the damage scaling because I noticed it a few times when I was doing extended combos that the damage was less as opposed to doing simple combos and going into a super attack. I thought I was going crazy for a second 😅
Bro do some GIANT combo and it's like...only 11k dmg... 😭💀😭 Lol
But to clarify, it seems Rush Chains are the main culprit. It's not merely as simple as: "longer combos = worse scaling"
@@SoulKingsss Gotcha! Thanks for the clarification.
Ngl, I was stuck at D5 even after going through tut several times. I deadass watched one of your vids and now I’m at C5.
Can’t wait to see how far this vid gets me
My dude...this has helped soooo much for me to figure out things on here! I appreciate it!
Skinny Roshi actually has 3 HP bars. Buff Roshi has 4. Once the meter indicators are empty you are on your last. So it’s always how ever many stocks plus 1.
Well yeah ofc, i guess sayin "3 EXTRA bars" would've been more clear
Start with full health ofc, plus 3 additional bars 👍
@@SoulKingsss Great video btw. Still trying to get more consistent with my super counters. Definitely feel like input lag messes me up quite a bit online. It’s unfortunately the same on ps5 and pc. Some matches are great. Others are a mess.
@@codethetoad4327 Im not type to complain but yo, i kinda agree... Sometimes it rly feels they are hitting EVERY Super Counter, while i cant land a single fckn one lmao.
@@codethetoad4327 feels like one player is the host for match and has advantage. network wise
@@SoulKingsss Yeah I feel it in my soul man. Honestly thought my controller was busted for a minute, but yeah there is definitely patches needed.
Best sparking zero tips video on youtube bro💪🏾💯
💪💪💯💯
Major respect for the time and effort you put into your content dude! That super dash block then side step tip is gonna help me big time
This is some great information and tech. I new a lot of these and performed some of them instinctively but I definitely learned some new strategies watching this. Great video!
Im midway in and ive learned a lot already. Thanks a lot man!
Thanks for all the tips and trick.!! They were all very helpful.!! You've literally just Created a Monster.!!!!
Naiiiice go slap some dudes!
@@SoulKingsss You Already Know.!! 💯💪
That frieza super laugh, I remember watching the entire sub as it was rolling out my senior year, crazy how time has passed
You got me laughing out at the Frieza "Ohohoho" ki blast explanation.
it fit so well 💀💀💯💯
Great video, thank you for the credit on the swaps.
I have more advanced hidden info coming up)
🙌🙌🙌
Good stuff 💯
I appreciate this video, you definitely explained a lot down to the details,again thank you
Noice man GG's thx for watching
Great breakdowns bro, I'm an old head so my gameplay is mostly instinctive but you know how to explain this well lol
Damn you Delivered in the first 2 Tips ... I had no idea ... im gonna finish watching this throught the day. At work. Lol
SZ Videos > work
thanks for watching man
@@SoulKingsss no problem. I'll prolly react to the rest fr. I'll tag you and everything.
Excellent video. Loved
Amazing video! I really like your content
Noice thanks mate🙌 Lmk of videos you'd like to see!
I can tell you put a lot of work into this video. Thank you!
yessir I appreciate that hope it helped
Really informative guide, i love the roshii health tip! I always use him but never knew about that
Also i want whatever you are smoking to see this 4th dimension youre talking about lolol
Thank you boss I'm subscribing
yesssir thanks man
24:06 “then begin attacking their back” is crazy
😂😂😂
Ahhhh u gave away my boy sword trunks' side step😂😂 i been using that one lmaoo i was actually called a hacker last night on my 5th ever ranked match 😂😂
Damn good video! Way better than the game tutorial appreciate the work 💯💯
These tips are 🔥. Def improved my gameplay. Thanks for the great video bro.
lost me at 4D space lol, nah some really useful info in here good job!
Great research. Appreciate the tips man!
🙌🙌🙌🙏💯
Yo this video was VERY interesting, good job and thanks for the tips👏
Glad u liked the video man thanks for comment!🙌🙌
Very nice video. Thumbs up : )
I love how i kinda noticed long combo super end damage dropping and because in bad at long combos stuck confirming lift strikes and leg sweeps into supers im actually getting the most bang for my buck, and ppl online would rage message me calling me bad for not doing long super counterable combos
I really appreciated you discussing good strategies but also how to counter them, great video bro definitely earned a sub from me
Psa: revenge countering during a Z-counter battle can be predicted and if you do it right and press the perception button right as their revenge counter lands(same time as the Z-counter i believe so) you will do another move called 'Superperception' which is really cool looking
This video was amazing, thank you so much!
Yesssir thx for watching !
This video was top notch
God Tier comment 🙌
Great tips!
Love your videos alot leveled me up in elden ring and now this.
You're an OG goat then! Naice dude. Thanks for supporting me here🙌
3:28
Honestly, if you can get yourself a 5 man dp team with afterimage strike and wild sense, you can probably win most matches by time out with strategic switching 😂
Yup... Solely Going for straight wins vs actually fighting be very different strategies
What a great video, actually learned something new
Glad to hear it💯💯💯
This was actually really good video
Naiicee🙌🙌🙌
Great vid man and super useful, love your vibes too! subbed 😼🙏
Little tip for those controller players with those extra bumper pings for super counter instead of flicking the left stick up make your bumper pings where it can does the left stick action on your bumper ping that way it’ll be easier to to just press a button rather than flicking the analog stick it helped me do super counters way easier
The damage scaling does look wierd aye, but apparently rush chains share diminishing returns with the supers.
All(?) fighting games got diminishing returns for combos, usually not to this extent but yea it's not uncommon. This one might be unintentional tho lol
I think long combos are really only for doing damage when you dont have the ki to finish with a super, the longer combos are really good on the androids mainly cuz well they get more ki from melee attacks then every other character, the combos really depends on the character your using
8:07 the reverse can also be important, as the person with more ki can watch the opponents ki dwindle and perception counter the revenge counter
I tried a while ago to test out all the Super Counter theories, and what I found was:
1. You are correct tgat holding up 100% does not work. The only time it worked was right at the beginning of the combo, where the game just registered it as an up + attack input.
2. I set up a macro to mash up + attack 10 times a second. It didn’t work super well, so there’s certainly a penalty for timing it wrong, but it did still usually eventually counter at some point in the combo, so mashing can still work eventually.
Personally I really suck at pushing up and attack at the same time, but I can still super counter relatively often. Surprisingly I found it harder to counter characters that do lots of fast attacks, which you’d expect to be easier since there’s more opportunities for the counter to trigger.
Appearantly there's a 10 or 12 frame cooldown on super counters
We gotta go Vs dudes who set up macros man I’m disgusted
@@KnifesIOS Well, fortunately the macros don't really work for Super Counters due to the cooldown on failed inputs. At least, they don't appear to be very effective in comparison to doing it yourself.
@@JakeIGuesssetting up any sort of script in an online battle is still cheating. I get using them for some sort of testing in offline to see it mashing specific things works. But saying yea i can set up something that doesn't require my full input is like saying i can put in a script that just does a perfect battle every time. Both should be unacceptable. Yes i understand that they are on opposite extremes just setting something up to get out of a combo and just having something play nearly perfect.
@@Taka2k I am aware. I don't use the macro online. I'm just reporting that even if someone were to do it, it won't be as effective, which is a good thing and a good design element.
dope vid bruu
18:59 had me cracking up😂😂😂😂
You are the best so far
I hope the new Dlc includes your tutorial lol. I'd love to have you in the game 😂😂
In regards to super counter, you can hold up, for sure. Through my testing, you only have to hold up once the combo has started. If the combo ends, you have to reset the stick and hold up again. Mashing does work but it's weird, I think you get locked out if you fail on a rush chain and you have to wait for the next one.
That's just my testing though. For me, all I do is hold up, tap square 1-3 times, and it usually just works. Not to say I'm not timing it, because I am, just mashing it a few times to compensate for online lag.
good video and editing, keep up the youtube grind ma dude
Yessir! That u can enjoy it
Good stuff bro
Still not playing.. still loving the videos :)
15:59 these attacks are to add random chance to combo fighting. It's kinda like a really quick Strategic Game of Rock Paper Scissors where you have to guess when they're going to use those combo moves and also guess which way to block them like you said or later on blocking up or down to stop those combo chains this game was the Pinnacle of 3D fighting games since the early 2000s but I believe has been the best fighting game to come out since Mortal Kombat. In terms of its novelty and its game mechanics That are easy to learn But Tough to master. In terms of player to player competition it may not be the most competitive game but I think it is the most true to the essence a Dragon Ball fighting game can be. I just wish it was more like Budokai Tenkaichi 2 where Supers weren't so cutscene like and more blended into the actual gameplay it was less sitting back and watching Super cut scenes and more getting ready to dodge them with the precious few milliseconds you get. I think Budokai Tenkaichi 2's Faster gameplay was the Pinnacle of this series. And although this game is super fun I think it falls a little short of both the single player storyline depth and the multiplayer battle system on splitscreen. You could counter and dodge everything and you could destroy every stage out right, not just stuck in the time chamber and you could blow up every stage not just namek (btw why the f*** cant frieza destroy namek the fact his super is too weak is bothersome and uncannonical)
Great video learned a ton
This opened my eyes to comboing. Definitely going to shorten them now.
Well I take it like this:
If yr feeling like yr going to set up a Super skill, yeah keep it short nd sweet boom right into the setup. Don't give em chance to counter.
However it depends cuz sometimes u don't have the Ki, and if U got the backshots going then could be worth to run thru whole Combo for solid 15k dmg from all melee hits.
I tbh advise rlly getting experienced with different setups nd knockbacks, I find myself doing same ol Lift Strike over nd over. Nahh, theres all types, like couple I showed in this video, doin Low Sweep then triangle trinagle square, knock em around. Being able to perform variety of Moves like that are key to staying unpredictable.
Also, again, what I showcased was/ specifically Rush Chains lowering dmg on specifically Super Skills. Some ppl conflating it like I was talkin about alllll combos overall... But it was specific.
Hope that helps lol. I been playing a lot lately
Great video
I like your video bro, you’ve earned a sub.
Skirttt loving the content!
You got me with that’s tumpnail gang
16:35 100% your right, just look at DB:Legends(I understand it’s a “mobile” game) same thing as there “combo compensation”
Great video dudes. Love your way of explaining shit!
Roshi is pure cancer bro. Without him, you are losing fr. You need him on your team for those giants as well. The lightning attack helps as they cannot block it.
PLEASE MAKE A VIDEO ON HOW WE CAN DODGE OR VANISH IT MORE CONSISTENTLY. I get pure cancer Lightning Surprise Attack spammers.
Love your videos brother.
Moral of the story with damage scaling: save your supers for your short combos, and keep your ki conserved when building up rush chain combos.
FIRE!
Dude GREAT video will be joining your discord
The reason why damage is less with more hits is because of a mechanic in fighting games called combo fatigue. It's essential a formula that lowers the damage multipliyer with every hit in order to to counter TOD combos
Yeah ik, point of my section is that RUSH CHAINS cause this reduction more than RUSH ATTACKS.
Which moves you perform is more important than the number of hits in total.
this was AMAZING
Yo I just watched this entire thing and booted up the game immediately after.
Let’s friggin go
Have u tried the damage scaling thing with super rush attacks instead of the beam or ball attacks? R those also scaled down too?
Yeah its pretty much same idea
This doesnt mean u shouldnt use Rush Chains lol ofc they still great. Its just good info to know that RUSH CHAINS specifically will reduce dmg on Super Skills more drastically then regular punches
Alot of people seem to think that the z counters are hard and or unexplained but in the game it says the moment you are hit and it's the easiest counter system in game😅 good video though
was great !
Combos are better while sparking. Otherwise cheeky short combos are better. When sparking, let the combo end, bait a grab/punch, back step, and hit them flat with your ultimate. Maximum damage
Really digging your vids man, think you got another new sub haha but what's the song you used around 17:00 or so? Sounds so familiar.
Also just cause it's driving me fucking nuts, I haven't been able to find it for days now, but the theme you use at around 22:25, I'm pretty sure it's from the History of Trunks special right? I can't find it no matter what I look for but I've heard it in a modded version of Kakarot's soundtrack when playing the Trunks DLC. Do you know the name of that one too? Thanks!