I'm sorry to hear that. If its something your really want to pursue though, don't give up! There are MILLIONS of other dev's out there just like you, looking for others.
I'm organizing a team of 5, but most members are students and the help is very limited if any. I'm curious how much time you spent to find the right people? Because for me I spent more than four months testing different people and I guess teaching and organizing people rather than making the actual game. The project really starts to take shape when I decided ‘i guess looking for people is wasting my time’ and doing everything myself, basically back to solo dev stage. Maybe it’s just bad luck?
So I spent maybe 3 months looking for 1 person. I think looking for multiple people at one time is very challenging, even more so if it's just you looking. So if I were you, I would get super specific about one person, and slowly build out your team one by one. Because I'm sure you got burned out training everyone, as I'm sure anyone would. I hope that helps, let me know if you have any others questions!
@@SoulEngineDev Thanks for sharing your inspiring journey. Yes, it took way longer than I expected even for someone like you. I personally think 'testing' one person at a time will take too long for a project, most people even the ones with more than 8 years of professional experience can suddenly say 'No I'm out' when you feel like this person is very reliable. After looking for people for so long, I think I kind of understand why people want to be a solo dev
I also can’t do music because I don’t know music theory. It’s a struggle finding people and ones that are actually serious. A lot of times when I find people I get a mix of scammers or people who over inflate what they say they can do and end up doing nothing but brag without results. Waiting my time sussing out those kinds of people takes time away from game development. Do you have any tips for making it easier to spot people like that quicker?
Totally feel this. I would say the first thing I check when someone reaches out is if they have a following of some sort-scammers rarely have a legitimate following. And then if you are trying to learn about someone, asking for samples of their work so you can see what they do in action. But really, this is a hard part of building a team for me too. The struggle is real!
@@SoulEngineDev I’ve noticed some scammers types have gotten smart and will send poorly cropped photos of projects they’ve made. A lot of the times the models, assets and projects look like ones you can find online but with minor tweaks as to not sho up on reverse image search
I have a question, I don't want to work for a game dev studio so I will be going to college to learn on how to be a game developer which leads me to my main question can I find and build a game dev team in college and if so how well would this work out for me?. I have another question can I find people who also just do game development as a hobby and don't do it as a full time job, because when I start game development I don't want to turn it into a full time job and just want to turn it into a hobby I could later use in my life?.
If you arent persuing Game Dev as full time why would you go to college to learn about it ? Wouldnt it be smarter if you went to college for something you wanted to pursue full time ? You can already find great material online free and paid that will help you become a great game developer and it can also give you a feel early on how it feels to pursue it as a hobby rather then fulltime. Before building a team I would first recommend to make a few small games yourself that way you will have a better understanding of what sort of team you will be needing and what value each of the team members bring. As for your last question you can always find people who pursue it as a hobby only but you need to be flexible and patient enough to work around their motivation to continue working on the game when they feel comfortable. And yes you can always pursue it as a hobby and still manage to make great stuff and even money if that's the goal.
Wow, this is a really cool video. Though I am not currently looking to build a team, I always enjoy your positive attitude, and visible growth in knowledge. I am also building a UA-cam channel, so I would love to know...how do you film your videos? Do you write them out beforehand, or just think 'em up as you go along? Also, do you try filming multiple videos in one sitting, or take them one at a time--or, do you work on multiple videos at once, but finish them weekly? Sorry for the long comment, I just really want to know 😂
Haha, your totally good. I'm actually trying a new way of editing that allows me to get a video out WAY sooner, with less effort. I pretty much have bullet points that follow and have basic understanding of what I wanna say. If you wanna more in depth break down, you can totally DM me on Discord!
Teambuilding is all fun and games, until the question about money comes up. Not a problem for free projects, but once the game can earn revenue or has associated costs like purchased assets, everyone has better agreed how to split the income and costs.
@@azlantg it coulda been that i was on mobile with headphones on. to me it sounded like the music was too loud that it was drowning out his voice but it likely is a bit of both.
Good stuff here! ❤
I’m so glad you enjoyed it!
I would love having a team and tried to start one a few times, but most of the time people just laughing at me for even trying
I'm sorry to hear that. If its something your really want to pursue though, don't give up! There are MILLIONS of other dev's out there just like you, looking for others.
I'm organizing a team of 5, but most members are students and the help is very limited if any. I'm curious how much time you spent to find the right people? Because for me I spent more than four months testing different people and I guess teaching and organizing people rather than making the actual game. The project really starts to take shape when I decided ‘i guess looking for people is wasting my time’ and doing everything myself, basically back to solo dev stage. Maybe it’s just bad luck?
So I spent maybe 3 months looking for 1 person. I think looking for multiple people at one time is very challenging, even more so if it's just you looking. So if I were you, I would get super specific about one person, and slowly build out your team one by one. Because I'm sure you got burned out training everyone, as I'm sure anyone would. I hope that helps, let me know if you have any others questions!
@@SoulEngineDev Thanks for sharing your inspiring journey. Yes, it took way longer than I expected even for someone like you. I personally think 'testing' one person at a time will take too long for a project, most people even the ones with more than 8 years of professional experience can suddenly say 'No I'm out' when you feel like this person is very reliable. After looking for people for so long, I think I kind of understand why people want to be a solo dev
GREAT info!
Glad it was helpful!
Yes, I was looking for a similar video
I'm so glad to hear that! I hope you enjoyed it!
that helps me so much
I'm so happy to hear that!
I also can’t do music because I don’t know music theory. It’s a struggle finding people and ones that are actually serious. A lot of times when I find people I get a mix of scammers or people who over inflate what they say they can do and end up doing nothing but brag without results.
Waiting my time sussing out those kinds of people takes time away from game development.
Do you have any tips for making it easier to spot people like that quicker?
Totally feel this. I would say the first thing I check when someone reaches out is if they have a following of some sort-scammers rarely have a legitimate following. And then if you are trying to learn about someone, asking for samples of their work so you can see what they do in action.
But really, this is a hard part of building a team for me too. The struggle is real!
@@SoulEngineDev I’ve noticed some scammers types have gotten smart and will send poorly cropped photos of projects they’ve made. A lot of the times the models, assets and projects look like ones you can find online but with minor tweaks as to not sho up on reverse image search
I have a question, I don't want to work for a game dev studio so I will be going to college to learn on how to be a game developer which leads me to my main question can I find and build a game dev team in college and if so how well would this work out for me?.
I have another question can I find people who also just do game development as a hobby and don't do it as a full time job, because when I start game development I don't want to turn it into a full time job and just want to turn it into a hobby I could later use in my life?.
If you arent persuing Game Dev as full time why would you go to college to learn about it ? Wouldnt it be smarter if you went to college for something you wanted to pursue full time ? You can already find great material online free and paid that will help you become a great game developer and it can also give you a feel early on how it feels to pursue it as a hobby rather then fulltime.
Before building a team I would first recommend to make a few small games yourself that way you will have a better understanding of what sort of team you will be needing and what value each of the team members bring.
As for your last question you can always find people who pursue it as a hobby only but you need to be flexible and patient enough to work around their motivation to continue working on the game when they feel comfortable. And yes you can always pursue it as a hobby and still manage to make great stuff and even money if that's the goal.
@@zohairmirza9761 Ok thanks I'll keep this in mind.
Wow, this is a really cool video. Though I am not currently looking to build a team, I always enjoy your positive attitude, and visible growth in knowledge.
I am also building a UA-cam channel, so I would love to know...how do you film your videos? Do you write them out beforehand, or just think 'em up as you go along? Also, do you try filming multiple videos in one sitting, or take them one at a time--or, do you work on multiple videos at once, but finish them weekly?
Sorry for the long comment, I just really want to know 😂
Haha, your totally good. I'm actually trying a new way of editing that allows me to get a video out WAY sooner, with less effort. I pretty much have bullet points that follow and have basic understanding of what I wanna say. If you wanna more in depth break down, you can totally DM me on Discord!
@@SoulEngineDev Oh, thank you so much! I would love to DM you sometime! I hope this new way of editing will work out very well for you!
Teambuilding is all fun and games, until the question about money comes up. Not a problem for free projects, but once the game can earn revenue or has associated costs like purchased assets, everyone has better agreed how to split the income and costs.
i'll listen
That's a great start haha
cool video. 😀
Thank you so much!
Put your volume up
Thank you!
@@SoulEngineDevWelcome!
Sounds fine to me, the music in the background was a little loud at times that if anything needs to go down instead
@@dynogamergurlHis volume is low compared to your average YT video. I had to put my volume up.
@@azlantg it coulda been that i was on mobile with headphones on. to me it sounded like the music was too loud that it was drowning out his voice but it likely is a bit of both.