The Path to Game Dev Glory - Advice for Beginner indie devs

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  • Опубліковано 22 тра 2024
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    Starting game dev can be difficult, especially for non-programmers. In this video I discuss growth strategies and tips that I have personally followed to go from beginner to now a full time game dev.
    #gamedev #indiedev

КОМЕНТАРІ • 290

  • @qwerduro
    @qwerduro 4 роки тому +551

    Didn't know Keanu knows so much about game dev

    • @beri4138
      @beri4138 4 роки тому +16

      I mean he was in the matrix wasn't he?

    • @nhuvunguyen4525
      @nhuvunguyen4525 3 роки тому +7

      Dude, his name is John -Wick- Stejskal

    • @yepcheese199
      @yepcheese199 3 роки тому +7

      didnt he make cyberpunk 2077

    • @anhtuan528
      @anhtuan528 3 роки тому

      Nhu Vu Nguyen hey fella vietnamese. Are you developing games as well?

    • @nhuvunguyen4525
      @nhuvunguyen4525 3 роки тому +1

      @@anhtuan528 Of course my friend, what can I help you?

  • @avatar098
    @avatar098 3 роки тому +225

    I'm a software engineer, so I'd say I am pretty competent when it comes to coding. But after a year of game development, I learned just how much broader your skillset has to be in this field. Game design, art, story, music, all coming together to create an experience.

    • @rewrose2838
      @rewrose2838 3 роки тому +11

      Yup, games are like building/designing an experience 😂

    • @The-Athenian
      @The-Athenian 2 роки тому +11

      Yep, It's beautiful isn't it? I've always struggled with sticking to one particular skillset. I'm too curious, want to try different things, never felt like I fit anywhere so I couldn't decide on a profession.
      But I'm always sitting in front of the computer like at least 8 hours a day, and then typically 4 or 5 more hours after work, since I got my first computer when I was 14. This is my preferred environment, It's logical and predictable if you just understand it well enough. And I can use multiple skillsets and produce something rich, like a tiny universe made by a tiny god. It's magical.
      And even beyond learning these gamedev skills you still have to learn about whatever your game is about. If you're going to make a medieval themed game, I have some news for you, there's a LOT to learn, especially when you're writing the plot for the game. You never stop having to learn new things, and I'm ok with that. This is my thing. I was worried I'd never find my thing, but I'm pretty sure this is it.

    • @DevlogBill
      @DevlogBill 8 місяців тому +1

      Hi Avatar, are you still making games as a developer or have you changed professions into another IT field? I like hearing stories of programmers and their experiences. It inspires me to hear from their experiences.

  • @notimportant8994
    @notimportant8994 4 роки тому +189

    "It should not be more complex than your ability to create it"
    *nervous laugh*
    But on all seriousness great advices, I should really follow them...

    • @LostRelicGames
      @LostRelicGames  4 роки тому +22

      I know these things only though learning the hard way! Wishing you the best

    • @thunderlifestudios
      @thunderlifestudios 3 роки тому +4

      I find this is the hardest part for me. Often I have an idea and then think "I can do that" and yeah I usually can, BUT, it often takes me weeks (with a limited daily time) to figure out solutions, once took me 3 weeks to figure out a solution to a challenge to only find it actually didn't work, but then go after it a month later and instantly find a working solution. I have just recently found a way to properly implement "side quest" into my game and have a working concept that actually works, I almost cried, I had no idea how to implement it for awhile and it was very discouraging.

    • @wakandaforever8597
      @wakandaforever8597 3 роки тому +1

      I learned 2 days of java, time to recreate minecraft

  • @kmfnj
    @kmfnj 4 роки тому +142

    12:47 was the golden nugget for me -- particularly "If you can't finish one, you won't finish any." Great talk, man. Really glad I came across your channel.

    • @LostRelicGames
      @LostRelicGames  4 роки тому +13

      Hi Kyle, thanks for the comment man, I'm glad you enjoyed the topic.

    • @Darkry
      @Darkry 3 роки тому +4

      Ye, agreed. Releasing 1 shitty game that might be practically a clicker, that will push you more forward than nonstop working on 1 "perfect game".
      I saw a guy that has been working on his game for more than a year now, but the result is nowhere to be seen. He has a full mouth of "how great his project will be", but when I saw some of his work, it looked like one of my first games or some Unity tutorial duplicate.
      While he was making that one, perfect game for the whole year, I made 2 shitty projects and I learned many, many things and got feedback from about 40 people or so. Plus I made a community, fanbase. Those people will most likely be there when I make a new game and they will be there to test it. He has none of that. Then he will release that "perfect" game and there is a 90% chance it will end up as a failure... makes me kinda sad...

    • @RuddsReels
      @RuddsReels 2 роки тому +1

      @@Darkry Where did you post your game to get a feedback community?

  • @benitezshorts
    @benitezshorts 4 роки тому +53

    the john wick of programming

  • @CowJuice69420
    @CowJuice69420 11 місяців тому +2

    “Restraint is a skill” darn good advice

  • @dale2283
    @dale2283 3 роки тому +35

    The part where you said "you have time" really hit me, since I've recently been pushing myself to complete my project from the fear of technology outgrowing my game. Also the part about not competing with other developers was helpful too.

    • @carlosbisa3086
      @carlosbisa3086 2 роки тому +4

      The thing about indie games is that they kind of stand the test of time. Unless you're looking at the AAA space (where you're kind of expected to deliver a cutting edge experience) most people play games for the actual experience of playing a game. As an example, look no further than games like Celeste, Dusk, or even Slender; those games have seen some pretty wild success despite explicitly NOT feeling modern. I think if you really take your time and nail whatever idea you were trying to go for, people should want to play it regardless of whether or not it holds up to modern standards/trends. Anyway, moral of the story is: slow down, bud, you have time :)

    • @dale2283
      @dale2283 2 роки тому +1

      @@carlosbisa3086 Yeah, I should really focus on finishing games rather than trying to make them above my current skillset.

  • @danieljayne8623
    @danieljayne8623 3 роки тому +15

    So true, people want to make MMOs before they can make Pong. Walk before you can run, and then walk some more because you're probably still hobbling at best.

  • @tjcampbell9454
    @tjcampbell9454 3 роки тому +40

    As a dev for the past 9 years with 2 commercial releases youre one of the best channels i have found on game Dev

    • @0serchlP
      @0serchlP 2 роки тому +2

      Right? He inspired me a lot to start my own channel. Cool guy

  • @BryanKeferl
    @BryanKeferl 3 роки тому +32

    I felt that "Ah ha!" Moment when I recently took on my first game jam. I was coding and defining my own logic and methods and realized half way through, I was almost doing it instinctively. It's a great feeling

  • @f.r8580
    @f.r8580 2 роки тому +17

    I started about a year ago, remember watching this video back then. I'm now about 1.5k hours into godot, I obviously haven't shipped any games, but I've several genres of tech demos under my belt and is currently about 300-400 hours into a platformer I'm determined to finish. If anyone struggling is reading this, what helped me is this - make a project, an empty project. Start watching tutorials - whatever they're teaching, you add into the same 'knowledge-so-far/tutorial project' - just add it, whatever it is. This will become a collection of everything you have learned, and you will automatically start experimenting and adding all the different components from different tutorials, by different people together and that's where I learned the most. You won't be able to predict what this project ends up looking like, so it does add some fun to the tutorial grind.
    Also, the only real skill you will need to learn, is how to look anything up. Once you have that it doesn't matter anymore, learn to read the documentation or die trying.

  • @XxLocodragonxX
    @XxLocodragonxX 3 роки тому +9

    "you end up finding yourself unhappy with the early work you created, and then you want to revise it over and over..." Can't believe how true this is for me

  • @bacayne7039
    @bacayne7039 3 роки тому +27

    I could listen to this as a guided meditation for sleep lol, glad I came across this GameDev spiritual guru

  • @HeilmwaterStudios
    @HeilmwaterStudios 4 роки тому +44

    My advice is Don't stop making games but know when to drop a project.

    • @LostRelicGames
      @LostRelicGames  4 роки тому +15

      Very True. Sometimes we must cut our losses.

    • @squeakybunny2776
      @squeakybunny2776 3 роки тому +9

      Dropping projects.... That's where I shine
      ....
      Niceee.....

    • @squeakybunny2776
      @squeakybunny2776 3 роки тому +5

      @Hugo Fergusson yeah I've dropped many projects though. I started out with the idea only to later feel/realize that isn't as fun as I though or that it was too ambitious...
      I started a project a while ago that was related to sort of my dream game, that I then sort of abandoned. I didn't have much time for it so I stopped working on it and it was also an ambitious project again. Started working on some other small things when I had some time. But then I watched his video about the 'glory pitfall' (not sure what it was actually called) but I realized. Game dev isn't what I'm gonna do with my life as a career and I will never have much time, so I'm just going back and work on my dream game and it will be a succes if I finish it. If others will play it, that's extra.

  • @TheSerphmx
    @TheSerphmx 4 роки тому +8

    You nailed most of the problems that beginner game devs have. I have been making small arcade style games as a rookie developer and it has helped me to finish small projects and move on to the next idea. I want to make something more complex but I stick to the same principle that you share to us: It should not be more complex than your ability to create it.
    Thanks again for the video, your insight is pretty good and hopefully more newbies can see this.

    • @LostRelicGames
      @LostRelicGames  4 роки тому +2

      You are doing well mate, I know you will achieve great things with your mindset. Thanks for taking the time to give me your thoughts.

  • @paujoan401
    @paujoan401 2 роки тому +4

    As a senior web developers I often hear from beginners such questions, that they are demoralized by their expectations they want to create something similar to what a market ready product is... and that cycle never ends.
    I usually tell those people is to create small projects, focus on making an specific thing work don't dive too much into making perfect, just make it work... Then try another small project and so on... After you figured out how to make those things, you can later on combine them and create something that is a complete product... later on you focus on the details and improving performance and so on, just know the layers of redundancy and manage your expectations :)!
    Funnily enough your suggestion for begginers is what I'm applying right now without being an actual "game dev", I'm experimenting with everything and making small tests on stupid things, perhaps because I have the mindset of a developer that perhaps applies to all areas of development :)

  • @LostRelicGames
    @LostRelicGames  4 роки тому +26

    Hello everyone, I hope you are all well! Thanks for all Likes and comments, your support means a lot

  • @autumnshade84
    @autumnshade84 3 роки тому +1

    Thank you. As someone at the start of my journey, this is very reassuring. I had thought along similar lines, but it’s helps hearing it from someone more experienced and further along the journey. Good luck with dream game!

  • @rjs3590
    @rjs3590 3 роки тому +1

    I’m glad a found your vlogs. Inspiring as I try my hand at game dev.

  • @Selmeras15
    @Selmeras15 Рік тому

    Thanks man. When I feel lost and unmotivated, your videos bring me back up

  • @mortengu1385
    @mortengu1385 3 роки тому +4

    Thanks! this is excellent advice... I really think the path you prescribe with making small mini-games at first so that you learn how to make a finished game... thanks for taking the time to make these videos!

  • @gibsongonzales1061
    @gibsongonzales1061 3 роки тому

    you're the best at explaining things. no filters. just truth. thank you

  • @jacquesvisser2069
    @jacquesvisser2069 4 роки тому

    This was the first video which described the said Oroboros loop to me, this has happened to me on two projects now, I never quite understood it, but this video made it very clear. Thank you

  • @TheMostro5000
    @TheMostro5000 2 роки тому +2

    I already started my project as a fun thing for my little one, then I realized that I have been falling in love with all the processes and things to learn. However, at some point, things were getting hard to spare the time between work and family and I have been ready to quit but, after watching this video, you have given me more energy to keep going on it. Many thanks, John, honestly you made my day!

  • @CodesnippetBiz
    @CodesnippetBiz 4 роки тому +4

    Thank you for your message and suggestion John, u r right.... I'm trying to build up my "first game" and for first game I mean a game that I can upload to some platform like itchio or similar...and I fell into the trap you talked about, I've learnt so much since the beginning that very often I've found myself refreshing my previous code to a new and better version...but I think that is all part of the learning curve and process and I also learned that the brain works in a strange way because something that it seems so difficult at the beginning it becomes very easy after some time...the pic of the lights that you talked about gives perfectly the idea! Life can be tricky and time is not always easy to find specially if you have family and a full time job, but at the end if you have this passion and this dream it's like a challenge with yourself...and in this way I will be completely happy when finally I'll upload my simple game to an indie platform...never give up!

  • @professorpaulus
    @professorpaulus 3 роки тому +1

    This is very useful, very true insight on the matter. Especially with the "outdoing yourself along the process part" You have much to teach and much to share John, please keep up these kind of videos. I wish you the best.

    • @LostRelicGames
      @LostRelicGames  3 роки тому

      Thank you for your thoughtful comment Roland. I wish you all the best!

  • @MrVook
    @MrVook 2 роки тому

    I do know where I stand (or dont stand..) in my game dev journey, and am in no need of a hand to hold, but i always find myself coming back to videos like this. Before I even started making games, i watched this type of video and they helped shape my expectations etc. For when i made my own "games" - they bought me down to my level. You are one of the guys to thank for that. Now i have my head screwed on enough to LEARN as you say, "one step at a time". I WILL get through this and release my first commercial game as a full finished product - all optimism, no delusion, i swear!! :p
    Thanks heaps, very interesting watch!!

  • @sarphusgaming3542
    @sarphusgaming3542 3 роки тому +1

    I'm definitely going to be watching more of your videos. I'm a total novice at game dev so I'm still learning tools at this point but everything you're saying definitely applies to how things were in my day job when I started. It didn't come easy but it's easy now. Game dev isn't coming easy but I'm getting small wins every day. I'm not actually making games yet. I'm just figuring out how the tools work. I have a plan for a small and unique game that will at least be a hit with my kid (good enough. I make my living elsewhere). I'll write it when I know how to do all the things I need to know. Till then I dabble.
    Keep doing what you're doing.

  • @VeryPersoon
    @VeryPersoon 2 роки тому +2

    The part about wanting to revise your early work on a project. I'm currently making my second game, two weeks in. I've already learned so much, which is definitely good. But, it's making me want to revise everything that I started with.

  • @muhamamdjamali1114
    @muhamamdjamali1114 4 роки тому

    Great advice man ive been searching many articles where to begin as a gamedev beginner you just nailed it love u man.

    • @LostRelicGames
      @LostRelicGames  4 роки тому

      Thanks Muhammad, I'm pleased to hear I helped you, wishing you the best.

  • @PaulConnor1978
    @PaulConnor1978 2 роки тому +2

    Re-watched this tonight and remember well the profound effect your words had on me at the time.
    I followed your advice pretty much to the letter and released game after game on Steam and Android because I didn't try to build things i simply wasn't capable of.
    Your content is worth more than just the bog standard tutorials because you're message is truly inspiring.
    Looking forward to playing your game when it releases on Steam, it looks incredible.
    Thanks for wisdom!

    • @LostRelicGames
      @LostRelicGames  2 роки тому +2

      Thank you Paul, your comment means a lot. It's great that you have found a rhythm. Keep going, it sounds like you have a bright future ahead. 🌞

  • @ChristianSasso
    @ChristianSasso 2 роки тому +3

    This video is so good, I subscribed to this channel: there are many people out there that explain "how it is done", but a bit of honesty goes a long way. Thank you!

    • @LostRelicGames
      @LostRelicGames  2 роки тому +1

      My pleasure Christian, wishing you the best.

  • @vexedev
    @vexedev 3 роки тому

    Lots of valuable and spot on tips and experiences, thanks for sharing! Subbed.

  • @ArtofWEZ
    @ArtofWEZ Рік тому

    This is a great point. I am doing my first commercial game and it's bigger than most would try and have confidence in on their first game but I have a ton of experience in level editors as a kid and have done concept art professionally using 3D and game engines for years.

  • @yobeenocreative6984
    @yobeenocreative6984 Рік тому

    Cheers for the uploads. All the best.

  • @williamtpenningtonart
    @williamtpenningtonart 3 роки тому +1

    Added your game to my wishlist. The Art and animation look great. I'm interested in game Dev as a story telling platform. I think it's one of the better ways to take someone through the worlds and story in your mind. I'm a motion designer/animator. Time to learn Unity and some C#.

  • @christopherdoiron4294
    @christopherdoiron4294 3 роки тому

    Three months in, this was the best advice I've received. Ship it. Because you're talking about how I'm feeling but also how to get out of that feeling

  • @gravious
    @gravious 4 роки тому +4

    I'm a commercial C# developer of insurance software, been wanting to make games forever and though i know the language, the structure and concepts are pretty different and yours (and yes, others) videos are helping me to make my way through it :) Thanks, great vid.

    • @LostRelicGames
      @LostRelicGames  4 роки тому +4

      Hey thanks Gravious, and good on you for taking the steps into a foreign landscape. Like you, throughout my career I have spent time building enterprise software (have to pay those bills) But Gamedev is where I always return to. It's good to have a foot in both worlds for security. I saw you came by the discord! Looking forward to chatting there and seeing you progress :)

  • @Deserthacker
    @Deserthacker 3 роки тому

    7:24 That's THE moment that makes learning programming so worth it. It opens up a whole new world of learning about and understanding everyday things as well.

  • @dusandragovic09srb
    @dusandragovic09srb 3 роки тому

    Love the name of the game and your studio. Old school warm ambient. Also, loved Matrix!

  • @soulsamurai6914
    @soulsamurai6914 3 роки тому

    Thank you so much for making this, really informative, would love more advices

  • @thenightwolf1997
    @thenightwolf1997 Рік тому +1

    No joke I deadass thought you were Keanu Reeves in the thumbnail. Also great and informative video thanks

  • @darksouls1216
    @darksouls1216 2 роки тому +1

    By your Way of talking and the journey you are telling us , I can surely say that you have experienced alot of Curves of Life.. and Thanks for sharing 👍 ....
    -A beginner

  • @gustorvo
    @gustorvo 3 роки тому

    So truth! I'm starting a journey as a solo VR game dev and this video is so valuable!

  • @thedevquest7676
    @thedevquest7676 4 роки тому

    I'm loving the advice given here 6:00 !

  • @PlatinumBro
    @PlatinumBro Рік тому

    so many great tips! I am considering to make a little 2d turn based around my youtube persona and this has helped me a lot to understand to accept what my limits will be :)

  • @mystupidbrain5299
    @mystupidbrain5299 3 роки тому +2

    Great video. I switched careers into web dev really late in my life, late forties. It is still my main gig.
    But really love the creative aspects of game dev and doing it for fun. Definitely a really competitive field.
    Anyway just wanted to say great video and a lot of wisdom not just for game devs.

    • @thatguynar
      @thatguynar 3 роки тому

      I'm on the same boat here. Working as a web dev full time as well. Decided just recently to do a bit of game dev as a hobby just to switch things up. I've realized that being successful in game dev is way different compared to regular software engineering which is what I'm pretty used to.

  • @kewtomrao
    @kewtomrao 3 роки тому

    Great work! Not many share informative stuff like this!!

    • @LostRelicGames
      @LostRelicGames  3 роки тому

      my pleasure mate, I hope your dev adventure is going well.

  •  3 роки тому +1

    As a spanish speaker, I loved the moment of the "si no tienes cojones". You are totally right. Game development is something really hard and most of us don't understand how much it takes to arrive to the top (in case that we are ever able to arrive). I love your channel and I wish you the best luck with whatever you do.

  • @AlexBoscan
    @AlexBoscan Рік тому

    your thinking process can be applied in many fields, not only in the game dev field. i can lean from you! i tried making a game, as time passed i realized i need a website for my game, i started lean how to make a website for my game, i got in love with the field, the years has passed and i'm now i a full-stack web developer. but only this skill took me 8 year to master. i have a saying: you need to develop an obsession to get anything done in the end. i think you put the dot on the "i" with your thinking process. thank you and i hope you read this comment and hopefully i can connect with you to get some life suggestions. If not i wish you all the best and hope you continue to rise! Thank you!

  • @CirbyWeh
    @CirbyWeh 4 роки тому +4

    Hey John, nice to see you consistently uploading new content. I haven't had the time to watch you the past two or three weeks, but I wanted to give you a little feed back, since I really like your content.
    Please dont get the feeling I try to tell you what to do. I just want to tell you how I feel about your content. Keep up the good work!
    It is really nice to listen to you. It's informative and the way you talk is pleasant to listen to. I got some useful tips from you channel that brought me further in my own projects, thank you for that!
    I notice that your last two videos are quite long (almost 20 and 40 min each). In my personal opinion and experience, people, especially me, don't really have the time or interest to watch videos this long. Especially if it is about learning stuff.
    I would recommend you to keep it short, like around 10 min, +-3 min. Unless it is really impossible to summarise the topic in that time.
    Generally speaking it is always nice have a big topic split up in two logical parts. While both videos still work for themself, if that makes sense. I am also aware that this means a lot more work, because most of the time it is not that easy to do.
    When I look for a video about a specific topic I only look for two things in the result feed (beside of the like/dislike ratio):
    Views and Duration of the video.
    I will always go for the shorter video, because if this is not really what I was looking for in the end, I didn't waste too much time after all.
    So even if your videos are helpful, a stranger might not end up watching a specific video, because it is 40 min long.
    From what I can see, you want to be very beginner friendly, while also giving intermediate tips. That is really nice. I only started unity 8 month ago, and I personally prefered videos that carry me straight to the point, while giving me some inside, but not too much. And also not too much repeating of too many things, because that can lead to confusion as well. If something is unclear, I skip back in the video.
    TLDR:
    I like you content a lot! Sometimes you just stretch it too much for my personal taste :)
    Keep up the good work 💪🏻

    • @LostRelicGames
      @LostRelicGames  4 роки тому +4

      Hey Cirby, I really appreciate the thoughful comment. And I totally agree. The longer videos are also a bigger time investment to create, and though they were well received for certain meatiet topics, they are less suited for a simple topic like 'how to shoot'.
      Part of the reason was, shorter versions in the past often left beginners stuck, as they struggled to integrate the concepts into their own projects - so I remade them with more focus on those error prone sections. Other channels avoid this by keeping it rather 'high level' and somewhat vague at times, but useful for those who just need the specific implementation code without explanation. There is a trade off on both sides of course, and I'm still working out the logistics of the optimal format that suits my personality and teaching style. With that said, I've been thinking a lot recently about short form videos, 5--7 minutes on these simpler topics.
      Your comment has encouraged me to reconsider the approach to these particular video types. Thanks for the valuable feedback, it's well received and appreciated.

  • @TheMonicaProject
    @TheMonicaProject 3 роки тому

    Great video with a lot of super helpful advice! Thanks!

  • @acrylicmarlin6356
    @acrylicmarlin6356 3 роки тому

    I'm trying to learn how to make games because it's always been a dream of mine. Right now I'm learning unity by just tinkering with some tools and watching a couple videos. Right now, my goal is to make a simple platformer. I've learned how to use Bolt, and found out how to make a square move across a simple white platform. It's a lot harder than I once thought, but I love doing it. It made me so happy when I pressed D and the square moved.

  • @danielfernandobaquerorojas2141
    @danielfernandobaquerorojas2141 4 роки тому +4

    Amazing video, I really appreciate this kind of videos, thank you.

    • @LostRelicGames
      @LostRelicGames  4 роки тому +1

      Happy to hear that Daniel, wishing you the best.

  • @rollingstonesonroad
    @rollingstonesonroad 4 роки тому

    Hey nice video as always. I have started game Dev in an around this month and everyday it is like a piece of puzzle and solving the puzzle one after the other. It's really fun and sometimes frustrating as well. But the truth is no hurries anytime but take it slow and steady. Great content yet again.
    Cheers ✌️✌️✌️

    • @rewrose2838
      @rewrose2838 3 роки тому

      hey can you recommend to me how to get started with game dev?
      (I'm apt at programming but don't know where to start with games)

    • @rollingstonesonroad
      @rollingstonesonroad 3 роки тому

      @@rewrose2838 Hey there. You should definitely try working on small prototype projects. If not getting any idea try creating clones of any games. Afterwards you can work with art and sound later on.

  • @goldmember668
    @goldmember668 2 роки тому +1

    the out growing your own process is so true

  • @Dedee1979
    @Dedee1979 3 роки тому +2

    Thanks you for this video. Beginner game dev here, also mom of two young kids and freelance UX designer for 12 years.
    This video really sets things in perspective and confirms my expectations of the journey I am about to embark on (with fortitude).
    Time is scarce, having fun is key, walls will be hit. Need to push through and trust the process and try to have fun while doing it. 💡

    • @rewrose2838
      @rewrose2838 3 роки тому +1

      important to have fun to make fun games 😂 good luck👍🏻

  • @synthemagician4686
    @synthemagician4686 2 роки тому

    I make games like I play skyrim, play multiple different builds at the same time, learn from one build what to do with the other, do whatever seems fun that day. I recently learned how to make a ladder for a platformer, and it taught me how to make a flashlight flicker effect like in phasmophobia for a horror game that I wanted to make but had no idea how to do, and got me back into a game that I wasn't as excited about anymore. Honestly Unreal and Blender are my favorite video games.

  • @Jess_stpierre
    @Jess_stpierre 4 роки тому +2

    Totally agree with this learning process!

  • @perfecthatred7719
    @perfecthatred7719 3 роки тому

    Very insightful..Thx for the video.

  • @yeye3999
    @yeye3999 2 роки тому +1

    Growing as you work reminds me when I just started learning how to make hand painted textures for my characters, the first things I painted for the character had to be repainted at the end because my skill had developed, and when I repainted them I had to repaint the others and when I repainted them I had to repaint the others. Just an endless loop of repainting my textures. I guess its the same for games, you should be on a competent level when you start making them so your skill level doesn't go through too big changes so you can be more consistent in your results. 😅😅So small tech demos to understand is probably the way to start, like learning anatomy over time in order to put a human figure together that doesn't look like a 4 year old drew it.

  • @jhonyortiz5
    @jhonyortiz5 2 роки тому

    VERY helpful and insightful. Thank you.
    Edit: I'm subscribing by the way:)

  • @itshafix1272
    @itshafix1272 2 роки тому

    This is so calming

  • @joel9999
    @joel9999 2 роки тому

    Very good, this was very helpful!

  • @AlbertFarhat
    @AlbertFarhat 4 роки тому +1

    Loved it, trying to make a simple complete game is no joke !! you are so right !!! especially we are not getting any younger !!! hehehe :)

  • @Prakaz
    @Prakaz 3 роки тому

    Awesome motivation video.. Thanks!

  • @problemsinspace
    @problemsinspace 3 роки тому

    Enjoyed that. Thanks. Serious and funny.

  • @Chris-rf6xj
    @Chris-rf6xj 3 роки тому +1

    Great video! Thanks👍

  • @krabatzki
    @krabatzki 4 роки тому +2

    There is so much truth in what you say it is terifiying and I know from my own experience, but it is so hard to keep to going, because your are always questioning yourself all the time. Especially if you are putting so much personal costs in this projects. However its great you are sharing this with us. Keep going.

    • @LostRelicGames
      @LostRelicGames  4 роки тому +3

      Hi Daniel, the struggle is real isn't it! And even with knowing the minds tricks, it's still hard to avoid even the most common traps. It's what makes this artform so desirable and exciting, the work is a reflection of our own it's identities, strengths and insecurities. And boy does it take time!! :)

  • @sosasees
    @sosasees 7 місяців тому +1

    this happened when i made my first font in 3 weeks:
    i went through the complete process of making the font:
    0️⃣ i tried different shapes on paper
    1️⃣ i planned and wrote down the design system (it sets things like character height and line width)
    2️⃣ i made and verified the letters (ASCII and around a dozen others)
    3️⃣ i set some kerning
    4️⃣ i type-tested all the time
    5️⃣ i exported the font
    but since the very next month i just realised - absolutely out of nowhere - _so many things_ about how the font could be better, that i will have to remake the font from scratch before publishing it.

    • @sosasees
      @sosasees 7 місяців тому +1

      by the way, that font will be my "everything font":
      the "system font" for my games and other software

  • @MotionMenace2
    @MotionMenace2 3 роки тому

    Hey your videos have been really helpful for me! I am in this exact situation right now! I started a 2d metroidvania/souls like platformer about 6 months ago. I went to school as a sound designer, and had programming/unity courses, but i have mainly used it for implementing sound via. fmod (I have made simple small games, but never released any of them my self. Just doodling around). How ever my game have really started taking shape, but i find my self polishing art assets and game feel, instead of working on core game mechanics (Because of my limited programming skills). So now i have shelved the project for a while, following a comprehensive udemy course on 2D programming, and i can already start to see code getting better and more cohesive. While working my way through the course I am getting an overview of what i need to salvage from my current project, and re-write into my "own"-non-youtube-tutorial code. Anyway, just a little rant to tell you that this video really hits home :D
    For those interested here is a little reddit post of my game development: www.reddit.com/r/Unity2D/comments/j7n3ec/i_am_just_a_simple_sound_designer_but_here_i_am/

  • @Repanon00
    @Repanon00 4 роки тому +1

    Great advice and I'm not saying that because I'm a patreon supporter ;). What you say about experience and building your muscles are so true. I'm progressing through my game fine hitting those walls and frustrations, but after working on indie comic books for 20 years the same philosophy is applied. It's a freaking marathon. Some people are surprised by my progress, but i just spent 20 years working on 2 year and 10 year comic book projects having to fight those desert experiences to finish projects.
    A difference between the two industry I feel at least with game dev there is a lot more support and community to help you on your journey. Not so much with comic books. A lot of "old heads" in the comic book industry are not as inclined to share their secrets without a price. It is a lot more competitive in thinking since the comic book industry is much smaller than game dev. Though now the comic book industry is collapsing due to a lot of bad decisions and business practices.
    Thanks for sharing this deep stuff and being honest and vulnerable with us.

    • @LostRelicGames
      @LostRelicGames  4 роки тому

      Hey Mel, what a cool and interesting comment. The aspects of the comic book industry is very interesting and makes a lot of sense, especially this 'old head' situation! haha. It's great you learnt the feeling of those walls and resistance before coming to game dev, and I've seen it first hand watching your game come together - a strong offering as a first complete game. I expect many great things from you into the future as your skills continue to increase.

  • @ayushsidam289
    @ayushsidam289 2 роки тому

    Thanks for providing your wisdom..😇🙏🏻

  • @acetrainerarcane1755
    @acetrainerarcane1755 2 роки тому +6

    Another tip that I feel like should be more clear is that you should make sure your idea is fully planned out. Don’t jump into a project without knowing everything you want to do with it first. I learned this when making a mod for a game I love and had an idea, but once I started to get into the small details I realized I had no idea what I actually wanted. I fell in love with a small idea but the idea wasn’t fully planned, so I ended up stopping mid way just to figure out what the hell I actually wanted. People just need to remember to not be to eager, even if you do have the skills and tools available to you. Take the time to cultivate your idea in your head and on paper first

    • @Apokalupsis88
      @Apokalupsis88 2 роки тому

      Are there tools to help plan these games or systems out? Or is it just thinking about it and having a clear vision?

  • @chaosmastermind
    @chaosmastermind 3 роки тому

    This is great inspirational advice.

  • @StoryGameArtist
    @StoryGameArtist 2 роки тому

    *played to the tune of Mr Sandman* "Mr Wiseman, thank you for your wisdom. Your journey here is beyond my ken and fathom. Mr Wiseman I thank you, I'll be watching all your videos through."

  • @TheNamesJT
    @TheNamesJT 4 роки тому +17

    1:20 XD...this is my issue trying to create something so complex to where i have no idea how to code it.

    • @LostRelicGames
      @LostRelicGames  4 роки тому +6

      hahaha, this is something that probably 100% of game devs will deal with at some point. I ran into it many times myself! :)

    • @beri4138
      @beri4138 4 роки тому +1

      I tried to make an action rpg with inventories and skill trees as my first Unity project. Needless to say, it did not go well.
      It's important to start small and work your way up, as I learned the hard way.
      Connect Four -> Breakout -> Mario -> Metroid. Make every project a little bigger than your last and you'll advance very quickly.

  • @u.g.3298
    @u.g.3298 3 роки тому

    I have a degree in a programming career, and in some moment of my college years I started making games as it was a dream I had since I got my first gaming console (it was a Game Boy Color, and got it when I was a teenager). I tried with Game Maker (when it was free), and I find it funny that I was better at using GM than other programming languages we where learning, like C# or VB.
    My first project where just a experiment. Some players called it "The Legend of Bomberman", as you could use bombs like that character, explore Pac-Man-like stages and he had a sword that could cast fireballs. Yeah, I used some resources from the engine and other LoZ resources that a friend shared with me, but I learned, with the feedback I got, that I have to use my own resources.
    After some other unfinished experiments, I think I'm ready to start my first "serious" project. And I say "serious" because is like a hobby to me (I have a job that takes almost all of my time) but if somehow it gives me some earnings, I would consider it as a win.

  • @JustAnotherGamer1005
    @JustAnotherGamer1005 Рік тому

    Good advice! Although I'm going against a few of them. Or maybe I just picked a good genre. A decade or so ago, I tried creating a fighting game, which I then wanted to 'transform' into a beat'm up, since I realized that fighting games are very complex, gameplay-wise and thus programming and balancing.
    2 years ago, I started again, but this time an arcade racer. Luckily I was able to retain much I learned from my 'first project' and was able to start out much quicker. Although there is a lot to learn that isn't easily found on UA-cam for example.
    I've been on a 'break' for a year with it, because of having to do (big) renovations around the house. I wanted to follow a year course of game-development, because I get stuck with some parts for being 'afraid' of doing things wrong. But I just got word it's booked full, and we are a country that doesn't have a lot of those courses. So apparently this coming year, I'm having to deal with it on my own.
    I've set my goals to 1 racetrack and 2 cars. Starting 'simple' and add to it as I learn and grow more confident.
    I currently have a concept demo on itch io (doesn't have the VR function yet, although I've uploaded a video of it on my games channel of it). I was actually glad when I saw that bit in VR. Really gave me the confidence that I'm on the right track 😁.
    So I know, I'm "going big too soon", but I think it lends itself well to start small and build up.
    I'm going to watch more of your video's. I like these kind, that don't present you a fairytale and keep you grounded. Strangely enough, they give more confidence, because I then realize there are a lot of 'boasters' who yell a lot, but don't necessarily amount to much. Which makes me less stressful, since the 'competition' is smaller than it appears.

    • @LostRelicGames
      @LostRelicGames  Рік тому

      You clearly have a deep passion for raising craft. Keep it going, your adventures into different systems and genres will serve you well. Nice to hear from you!

  • @dragomirpetrov5600
    @dragomirpetrov5600 3 роки тому

    I've been at game dev since the beginning of this year. I honestly do not know why I have not run into this channel earlier. Also, did not know Johnny Depp had a channel on UA-cam :D No offense intended, and you've got a new follower. Thank you for the effort you've put into sharing your knowledge!

    • @LostRelicGames
      @LostRelicGames  3 роки тому +1

      Hahaha cheers Dragomir! You are a good man. I truly wish you the best on your journey brother.

  • @Mega_nurgle_follower_68
    @Mega_nurgle_follower_68 4 роки тому

    The video have useful tips for everyone, I truly agree with the part ya said that game dev is a muscle, you should train it but not too much nor too little.

    • @LostRelicGames
      @LostRelicGames  4 роки тому +1

      Hey thanks man, There is a sweet spot for sure. And thanks for coming by the discord! Looking forward to seeing what you are up to :)

  • @svdwellen
    @svdwellen 10 місяців тому

    Very well spoken 👍

  • @mariosmichael5116
    @mariosmichael5116 3 роки тому

    You are wise man 💎💎💎
    Maybe you could do coachings for game dev people

  • @sparksdojo9091
    @sparksdojo9091 3 роки тому

    Damn good video man, I appreciate it

  • @SaHaRaSquad
    @SaHaRaSquad 3 роки тому

    Oh, I know that feeling, I started out running blind into large projects only to realise at some point I created a pile of garbage that's almost impossible to build on further. One day I was frustrated by those failures and decided to clone a certain minigame and to finish within that day no matter what. I was done in 5 hours. It was ugly, it wasn't very performant and the code was such a mess that deleting comments could cause the compiler to throw errors. But it was a working game, and I was glad I made it.

  • @wildlogicgames8071
    @wildlogicgames8071 4 роки тому

    @5:48 I can relate. Good video

  • @3604marine
    @3604marine 3 роки тому

    How can you do that? I mean, when you are talking i feel like i am talking to someone familiar, a friendly figure i know for years.
    I stayed on my PC hearing your advices and i felt so beautiful and "warm" for some reason.
    You have a serious skill mate of learning people how to do things.
    Thank you!

    • @thatguynar
      @thatguynar 3 роки тому +1

      Ikr it feels like I've known him for years.

    • @3604marine
      @3604marine 3 роки тому

      @@thatguynar He knows the way of the teaching

  • @poinocomer4588
    @poinocomer4588 4 роки тому +5

    Man i dont even want to be a gamedev(i guess) and i really enjoy these videos of yours, good job man
    As a native spanish-speaker it shocked me to hear the word 'cojones' out of the blue xD

    • @joshuarowe8410
      @joshuarowe8410 4 роки тому

      I didn't even know it was from Spanish haha

  • @frickezthias8638
    @frickezthias8638 Рік тому

    Wow beautiful video
    Thank you.

  • @raytoon6375
    @raytoon6375 Рік тому

    17:14. nice advice in general

  • @EricYoungVFX
    @EricYoungVFX Рік тому

    I made 12 games in 12 months my first year of development. Some small, some bigger. But none too hard. It helped tremendously

  • @JimmyKadesch
    @JimmyKadesch 4 роки тому +1

    7:10-7:37 is so true!

  • @themanhimself5650
    @themanhimself5650 Рік тому

    You're such a poet 🙏

  • @sanchez00253
    @sanchez00253 3 роки тому

    thanks for sharing. intresting point that i agree.

  • @jayd1os400
    @jayd1os400 4 роки тому

    Hi there i am completely new to game dev and i have a dream project on top of my head that i wish could come true one day and the idea that i have for this game is an interasting concept :)

  • @alfonsoj9418
    @alfonsoj9418 2 роки тому

    This video has help me, thank you

  • @Magicguy33
    @Magicguy33 3 роки тому +2

    Gotta have the cojones!!! Starting my first “small project” to ship next year!

  • @christopherdoiron4294
    @christopherdoiron4294 3 роки тому +2

    Can you talk more about the process of learning? Drawing out somewhat of a path to guide us, or help us understand what's behind/ahead of us?

    • @christopherdoiron4294
      @christopherdoiron4294 3 роки тому

      1-3 months of casual time to make 6 games over 12 months. amazing!

  • @philipschroeder5427
    @philipschroeder5427 3 роки тому

    Thank you for your inspiring videos. I added Blood and Mead to my wishlist on Steam. I heard your talk about feature creep, but what would be really nice would be, if you could play it in coop multiplayer. Especially in those lockdown times, it is great to be able to meet with friends at least online and have a quick game.
    From my naive point of view, I would think putting in the same character twice (maybe different helm color or whatever) wouldn't be too hard to manage, but it would greatly increase my wish to play it.
    Ah, I forgot you need to do the whole network synchronization, hmm, forget it, seems like a lot of work. Well as I am working currently at a company developing C++ embedded socket programming,
    I could do some part of it, if you like. But it is your game, you decide, thanks.

    • @philipschroeder5427
      @philipschroeder5427 3 роки тому

      Ah, rereading what I wrote, just want to make it clear, that I didn't write that comment to promote myself, and I don't want anything in return. As you said, gaining experience that way is great in itself.

  • @masterlewzilla2116
    @masterlewzilla2116 3 роки тому +1

    Im in the early process to become indie dev. Every word he speaks are so true. Hitting me right into the stomach. But its so worth..

    • @LostRelicGames
      @LostRelicGames  3 роки тому +3

      Keep fighting forward and you will get there. When you hit the brick walls, know they are part of the journey and serve as a test and barrier to keep the pretenders out. Focus on where you want to be 12 months from now, and set yourself weekly and monthly goals. Wishing you the best on this exciting journey!