Very true. I always thought it would increase any weapon you had installed, but when it first came out in the Sentinel update it was this way and after multiple patches and another update ( outlaws ) it is still this way. I believe this is how it is intended. Will definitely make a new video if it changes though.
Thanks, Jason. I am definitely off to give that a try. Haven't used a Boltcaster since (maybe) my second save after day One. Been a Pulse Spitter fan mostly, but your demo has certainly been a wake up call.
@@DreadnoughtAlphaOne Yeah...I gave the Boltcaster a try on one of my Royals - it was pretty good, but after a few days I switched back to the Pulse Spitter. I just like it more.
@@grubby124 I liked the Pulse Spitter, but it does slightly less damage and it's really inaccurate; you end up missing a lot of shots. With the Boltcaster, I can just sit back safely and snipe targets without missing. Then again, it's not like enemies hit hard and in close range, the Pulse Spitter does mess up those walkers fast.
@@Augoeides32 This is what keeps me playing this game; there is no real right or wrong way - you choose to play it the way you want to, and it's just fun!
@Jose Trying to sound smart? Is redundant a big word for you🤣🤣. If you acknowledge that you knew he was talking about the future why did you feel the need to add not yet? If it’s in the future it’s obvious it’s not yet. Because you redundantly commented that anyway I assumed you didn’t have the reading comprehension to understand that the initial comment was speaking about the future so I thought I’d clarify for you. If you had made a comment adding something, like say when I’m the future you think it may be added or what other things need to be added first then maybe your comment would have been helpful, but as it’s stands, your comment was redundant.
@Jose Redundant-not or no longer needed or useful; superfluous. Your comment was not needed nor was it useful as the first comment had already outlined what you said, you then echoed the same point meaning it was a REDUNDANT comment. The only way your comment wouldn’t have been redundant is if you didn’t realise the first person was talking about the future, which is impossible, as the word future was in their comment. No matter how you look at it your comment was unneeded and therefore REDUNDANT. If you don’t understand that you have the English Language skills of a goldfish.
Boltcaster truly melts. However, I still prefer the Neutron Canon. I have come to love the feel of shooting it and the area of effect damage is a nice bonus...
The Neutron cannon is so clutch in derelict freighters when having to deal with those alien bugs. Paralysis grenade + neutron cannon clears a room so fast.
Good to know. I think you could get even higher damage if you were to arrange the three Sentinel upgrades in a vertical column, adjacent to your column of S Class upgrades. Then build the Ricochet upgrade to complete a 3x3 grid.
This seems like something they overlooked when implementing sentinel weapon upgrades lol Will probably also affect other weapon types in some future patch
You can up that a bit more with Ricochet, since it's another bolt caster module. 2x from tech tree (ionized and ricochet), 3x from normal shop/suspicious, 3x from sentinels, and I guess 1x from the bolt caster itself.
@@berrylongname Same. I'm at 9600 or so currently, still seeking the last bits from the S-tier upgrades. Hoping to get over 10k. The sentinel upgrades are all at 20% rate boost and 2% damage boost, I don't believe those can get any higher.
Wow, I never would've thought that the Boltcaster could ever get this good. I will be swapping out the Neutron Cannon for the Boltcaster. Thank you for making this video!
not sure if ur aware but the voltaic amplifier module does an extra 21% damage to stunned enemies so if u hit them with the paralysis mortar first especially the big ones then u have free rein to pewpew for a few seconds and rinse repeat, its nice when the small ones group up as it can domino to a few but its especially nice against the annoying dogbots and the bigger nasties so u can whittle them down even faster without having to worry about their increased damage
I can't believe I completely missed that the Salvaged Glass yields material and upgrades.... thank you so much! The Boltcaster was already a favorite but now...
Burst cooldown, Fire rate, shots per burst, and clip size are the best stats to roll. I have a tool where I got +4 shots per burst on 4 upgrades. Another one had burst cooldown and fire rate. None of them are maxed out yet and they're already OP. Reload time, clip size, and damage are the worst to roll. X-class upgrades are great as well.
I currently have one MT for exploring, with the scanners and mining beams maxxed out. I have another just for derelict freighters with Neutron Cannon, Plasma Launcher maxxed and Mining Beam for slime harvesting. My third one is for fighting Sentinels and now I think I might need to do some reworking. What types of tools have you all created?
I'll do more damage using the Neutron Cannon, plus I don't have to reload, and it damages dings around the target (like the healer drones). But I think this new boltcaster is a good secondary weapon for that MT.
@@LuckyLynkS I used the scatter blaster until I found out that the neutron cannon is better. The huge area damage is cool, plus it doesn't lose too much damage if the small bullets don't impact on the target. I use it alongside the stun mod and the mod that increases damage on stunned enemies. The giant robots just fall appart without getting to attack me, and the healer drones are killed by the area damage before they could heal a considerable amount.
Have you tried the pulse spitter with the upgrades? I didn't actually pay attention when I installed mine to see if they boosted the stats, but my pulse spitter is a beast. I never tried the boltcaster.
If you farm Sentinels for over an hour, you'll be using the scatter blaster. Not only because a maxed SB kills Sentinels in the same amount of time as a maxed BC, but because the single shot damage output of the SB lets you shoot the green capsules out of the air much more efficiently than the BC. My weapon Multitool only uses the SB and the BC, but when farming salvaged glass for nanites, I use the SB.
Kinda MEH to Interesting to be honest. I mean my pulse spitter get ~7700 damage, with almost pefect upgrades. Xaine has an old weapon before nerf and his does 8500+ or so with the pulse spitter. But here is the thing, with the pulse spitter you have a continous stream of bullets per one mouse click. On the bolt caster you get 3+ bullets / click out of the entire magazine. You have to click the mouse so much to empty the thing, it just becomes another grind in this game. Sticking to pulse spitter.
Nothing wrong with sticking to pulse spitter. But, if you pick your upgrades well, you get 10 or more shots per burst and only 1 second between bursts (and you can keep your finger down and just keep firing, rather than click for each burst). This is my current situation, with 9600 damage. Not trying to sway you from your weapon of choice, just clearing up some of the points you made :)
Er, the boltcaster has ALWAYS been the best bang for the buck in No Man's Sky. To do the usual things that is. It's the best single weapon. That being said, other things fill niches that are interesting. But the weapon with the broadest usefulness has always been the boltcaster. And you can also add blueprint upgrades in ADDITION to the six module upgrades.
....I have the white/silver Royal Multitool - upgraded to an S class...total damage is: 7184...I only have the mining beam, terra manipulator, scatter blaster, pulse splitter, and the 3 sentinel weapons shards...basically giving me a firing rate of 20%, a damage increase, and I forgot the other one. I'm pretty happy with it!
Your very slow and explain things really good for noobs like me and I appreciate it cause I just started and this game and it is a little complicated on the first day. Thank you.
People have always underestimated the boltcaster and the rocket launcher both have always been great now theyre even better... with the right upgrades you used to be able to elimanete the gap between bursts so it would be automatic instead... it says something like +1 to burst can't remember have to look at my old character.
I'd use the Rocket Launcher more if it didn't take those few extra nanoseconds to switch weapons. The Positron Ejector is still the best even if it doesn't one-shot enemies anymore.
Ive always swapped weapons so the pause doesnt bother me and with the new combat system it makes more sense to switch than to stick to one damage type imho
@@JonahVex I'll have to learn how to do that efficiently. But since the Positron Ejector finishes off an enemy ship with just a few bursts, I still tend to just stick with that. Is it easier and faster on a keyboard on the PC than on a controller, punching that Y button over and over?
Crazy, man! I'm going to try this out today. I noticed how the upgrades *_did not_* provide the adjacency bonus to the Scatter Blaster, and so, no upgrades. Here I was, trying to make a Scatter Blaster as good as yours, and now we're back to the Boltcaster. Everything old is new again. Seems like this would be a perfect weapon for Derelict Freighters now.
The Neutron Cannon is still the best for those pesky bug sacks though. That AOE effect is a dream. I think the Cannon and a fully upgraded Boltcaster, plus Mining Beam w/o upgrades to harvest slime to make nanites will be the best Freighter build.
Jason, are your aware that order of upgrades matters? If you swap some the upgrades around on your ship AND multitool, you can get more damage, shield strength, hyper drive and scanning radius. Maybe make a video about it?
I don't even have good perks on each module and it got to 8k damage on a royal multi-tool! Those are numbers I've only seen on my alien gun when I was first upgrading it with a scatter blaster!
There's a glitch that stops showing damage bonuses at a certain number. I believe a youtuber actually broke down the damage the weapon was actually doing vs the max damage number it was showing. It could have been patched though so not sure.
What stat types should I be looking for on the S Rank mods for Bolt Caster? Mine does not fire its burst nearly as fast as yours.. It actually fires slower than my old Pulse Spitter where the one shown in your vid is much faster than it.. My 3 S ranks all have +Damage +Shots Per Burst -Burst Cooldown.. 1 has the +clip, 1 has +Fire Rate, and 1 has +Reload Speed.. I spent over 3 hours save scumming trying to get the ideal set of +Damage +Shots Per Burst -Burst Cooldown + Fire Rate, but with minimal luck as previously noted.. The +Clip stat is either cursed or extremely common as I struggle to get a mod to roll without it.. I am not being picky about stat values, mind you.. I just want the stat types to be ideal.. I don't mind slightly sub-optimal stat values so long as the stat types are solid.. I got a shiny new Red+Gold Royal Multi Tool that I want to kit out, but seems luck isn't on my side with the mod rolls.. Also, I am aware of how the seed works when rolling weapon mods.. I figured it out from my own testing and a lot of save scumming to pick up the pattern.. >.>
I focus on fire rate and reload speed for the sentinel upgrades. They can have a max of 3 stat upgrades ( as far as I know ) so if you get reload speed, fire rate and then damage for sentinel upgrades you should get it where mine is. I also have the 3 S Class upgrades that focus on damage and shots per burst. It's a lottery for sure, and you might have to spend a ton of time going through upgrades to get the ones with the best benefits.
This feels like a bug, I bet it gets fixed at some point, and was supposed to apply to all weapons. But in the meantime, great find, Jason! Thanks for the research.
Hi anyone. Please let me know what i am doing wrong. I have an alien multi tool with around 1750 base damage with the boltcaster in. I add 3xS, 3 x sentinel wespons, 2 x self build ( including ricochet) so a square of 9 boltcaster in center. Total damage 3237 ?? Voltaic amplifier and stun grenade in and nothing else yet. Conversely another alien multi tool with full scatter blaster and full mining laser suite is 6700 damage?? Why is my damage with the boltcaster not as high as Jasons. One guy on thread says he got it to 9k plus. Thanks for any ideas
I'm a little over 8k with mine, my 3x sentinel mods have 17%-18% fire rate, and my 3x S Class mods have 14%-15% fire rate with the 2% damage, I think one may have a 1% damage..The high damage seems to be coming from the Fire Rate? and the damage % itself. This is on an alien MT as well.
@@midnightconjurer ahhhh! So fire rate is the one? I have been obsessed looking for damage which of course is at 1-2%. You have given me something to work with. Back to the drawing board 😊 thanks for your answer!!
@@Tigs2 for sure!! glad I could help, sentinel fire rate max is 20% but anything between 17-20% you should be good and for the regular S mods max is 15% so 13-15% should work out good as well
@@midnightconjurer this is certainly a labour of love for sure. I got to 7300, but it has taken hours. I have found S class at 14/15. Sentinel one at 19 others at 14, and the X are worst at 13’s. I have opened LOTS of each type, maybe 150-200 of each. One problem is to open them you do need empty slots in your multi tool for each one to open in to, which becomes a problem as you do actually find ones to keep. I have boltcaster in a block of 9 now and will perhaps have another go looking when i get the urge. I wish there was a way to transfer built technology from one multi tool to another without the need to start over. Thanks for your help, it allowed me to add over 600 to the damage score which is not inconsequential. I also tried watching the vids that show how to get the same type of ‘s’ class by using lower class Mods to open first and counting them ( eg maybe number 6 in sequence was a ‘15, ) but found it didnt work or resets.
@@Tigs2 yeah it definitely is, I think I did it within the span of two nights just opening mods all night haha glad you were able to beef up your multi tool! blasts some sentinels :)
I have 2 offensive Multi-tools, one with Bolt Caster+Neutron Cannon and one with Bolt Caster+Scatter Blaster. And they both have Geo Cannon and Paralysis Mortar
great vid and answered the questions i was asking about the boltcaster and sentinel upgrades, i read or saw in another vid that C class upgrades somehow dont count to the max 3 upgrades per weapon type so u could theoretically add in more than the 6 u have is this true do u know please?
Does the black market X class upgrades count as it’s own 3 upgrades? Or do they count with the S class upgrades. Like could u have 3 S class, 3 X class, and 3 sentinel ?
This is pretty cool, but I just got use to my Neutron cannon and Incinerator flamethrower (yes, I still have one). Neutron cannon has really come in MVP dealing with groups with that splash damage, and the Incinerator seems to do pretty significant damage, and despite being unable to be upgraded it just eats through enemies, particularly sentinels it seems
I do the same. The Mining Beam just seems to be a touch faster than any weapon for collecting the Barrels, and if you're smart at the start of a battle, you should have it full of fuel, so reloading never comes into the picture.
The mining beam helps in situations where your inventory is full, you can destroy the canister and still get your shield recharged and refill some ammo. But if your inventory is full you won’t be able to do that just by going up to it and picking it up.
I’m using the alien multi tool with the geologic cannon and scatter blaster. It gives me a 10k damage. Two shoots from geologic cannon and clear a good area of enemies.
Any damage. You can shoot it with the bolt caster if you wanted. I play a little game of trying to shoot the loot out of the air after I kill a drone. 😂
i all ways has thought the Boltcaster Is The BEST wepon in no man`s sky i have never used anything other then Boltcaster from the first day is tarted playing this game. and i got this game when i was able to buy it for $10.00 over year ago
So far Jason I got about 8,500 DPS but the recoil is insane I have one scope attachment is there another one I could get to help this thing out yours doesn't seem to recoil nearly as bad as mine
Thanks for this I am workin on it now....what stats did you concentrate on for the upgrades? I have seen one suggestion of "Burst cooldown, Fire Rate and shots per burst" being the best to concentrate on but was curious on what you did...Intuitively I would go for the damage but that may not be the best outcome
So, people have already suggested arranging the Upgrades, but I don't see anyone talking about the Boltcaster slot itself. Unlike the other weapons, surrounding the main Boltcaster slot on all four sides doesn't really contribute much to DPS, as far as I can tell. Your better off using it to amp the side of one of the Forbidden Upgrades. You managed to get some good rolls though. Mine are on an Alien Rifle, but I'm only doing 5700 DPS.
Well, Sentinel upgrades don't make boltcaster better than every other weapon, but it definitely helps it to not be worse than any other weapon. Good old boltcaster really did need this lil buff to stay relevant. But I personally will stick to neutron cannon, because of how versatile it is.
Hey man, back into the game after the Outlaws update and of course your vids are where I turn to for tips and insights! I've got an S-Class MT (not royal) with 3 multi-stat Sentinel upgrades and 3 Multi-Stat X upgrades (been looking for S and only found one, and S and X overload). BUT I'm only at about 3500 damage. Any idea what I've done wrong? (PC)
Replying to my own comment in case anyone needs the help: X-Class upgrades are not as good as S-Class (in my experience) so that was the first change I made. I spent a lot of time buying S-Class upgrades and either junking them, or using them to replace existing ones until I felt I had the best possible options. Same for the sentinel upgrades - a lot of time accumulating, checking and then junking or replacing. For me, the best options were firing rate and burst cooldown. I got other perks as well, but focused on those two as top priority. In fact one of my sentinel upgrades is only one stat - firing rate +20. My non-royal is now at 9600. I got a royal and will upgrade that - have to say that even at a relatively low 6000, I'm noticing a lot less recoil on the royal. One additional note - for the Sentinel Upgrades (not sure about regular s-class) they are random-ish but depend on what else you have. I'll try to explain briefly! If you have 5 sentinel weapon shards ready to be applied, it doesn't matter what order you put them in, the first applied will be the same value, the second applied will be the same value and so on. So you can't apply them all, discover that the fifth one is the one you want, reload your auto-save and only apply whichever was the fifth one - it would then have the same value as the first one. Does that make sense? So get used to applying a ton of them and if there's one you like, you just junk the others. If there's none you like, re-load your autosave and then sell them all.
This is almost like how the first weak weapon in Unreal One, the Dispersion Pistol, ends up being the most powerful weapon in the end with its maximum upgrade...
Right. It's obvious from the video that the Scatter Blaster had higher numbers. But I'll probably build a second multi-tool that's just Boltcaster to try it out.
Got me a boltcaster as my first weapon. Sitting at over 7k in damage. But slow at playing 30 hours in but only jump systems once. Still new to the game though. All tips help
I'm surprised you didn't notice this sooner. Sentinel weapon upgrades only work for the Boltcaster. I did the exact same thing as you over a month ago. Pretty cool stuff
I LOVE this video, as I just watched one that sort of min maxes and dupes etc to get to 13k but then no mining beam, no scanners, to me that would be unfun, this is more my speed and I really appreciate it. I've always liked the boltcaster as well. OH but I will mention ya know you can buy the X pirate mods from the pirate ran space stations? Dunno if they are better than S class or not.
This seems like a bug. There is nothing in the description that suggests these upgrades are for only the boltcaster
Very true. I always thought it would increase any weapon you had installed, but when it first came out in the Sentinel update it was this way and after multiple patches and another update ( outlaws ) it is still this way. I believe this is how it is intended.
Will definitely make a new video if it changes though.
And the highlight color is also the same as the bolt caster upgrades
@@djdaddy8080 Exactly.
Thanks, Jason. I am definitely off to give that a try. Haven't used a Boltcaster since (maybe) my second save after day One. Been a Pulse Spitter fan mostly, but your demo has certainly been a wake up call.
Same I prefer the pulsespitter as well.
@@DreadnoughtAlphaOne Yeah...I gave the Boltcaster a try on one of my Royals - it was pretty good, but after a few days I switched back to the Pulse Spitter. I just like it more.
@@grubby124 I liked the Pulse Spitter, but it does slightly less damage and it's really inaccurate; you end up missing a lot of shots. With the Boltcaster, I can just sit back safely and snipe targets without missing. Then again, it's not like enemies hit hard and in close range, the Pulse Spitter does mess up those walkers fast.
@@Augoeides32 This is what keeps me playing this game; there is no real right or wrong way - you choose to play it the way you want to, and it's just fun!
I suspect that HG will add sentinel upgrades to other damage types in the future.
@Jose Well he did say in the future
@Jose Yes you made a redundant comment
@Jose Trying to sound smart? Is redundant a big word for you🤣🤣.
If you acknowledge that you knew he was talking about the future why did you feel the need to add not yet? If it’s in the future it’s obvious it’s not yet. Because you redundantly commented that anyway I assumed you didn’t have the reading comprehension to understand that the initial comment was speaking about the future so I thought I’d clarify for you.
If you had made a comment adding something, like say when I’m the future you think it may be added or what other things need to be added first then maybe your comment would have been helpful, but as it’s stands, your comment was redundant.
@Jose Redundant-not or no longer needed or useful; superfluous.
Your comment was not needed nor was it useful as the first comment had already outlined what you said, you then echoed the same point meaning it was a REDUNDANT comment. The only way your comment wouldn’t have been redundant is if you didn’t realise the first person was talking about the future, which is impossible, as the word future was in their comment. No matter how you look at it your comment was unneeded and therefore REDUNDANT. If you don’t understand that you have the English Language skills of a goldfish.
that "not yet" saved me a lot of time looking through the patch note
Boltcaster truly melts. However, I still prefer the Neutron Canon. I have come to love the feel of shooting it and the area of effect damage is a nice bonus...
The Neutron cannon is so clutch in derelict freighters when having to deal with those alien bugs. Paralysis grenade + neutron cannon clears a room so fast.
It's strangely way more effective against those robot dogs also.
How many multi tools can we own? Same for ships, I’m not sure.
@@stanettiels7367 Six each, iirc
@@Zaros2400
It’s heard someone say we could get nine ships? Then I’ve heard others saying six. Thanks for the reply, friend.
The bolt caster was my first weapon I had ever attained in No Man’s Sky. I thought I could find better weapons later in the game but I was wrong.
Good to know. I think you could get even higher damage if you were to arrange the three Sentinel upgrades in a vertical column, adjacent to your column of S Class upgrades. Then build the Ricochet upgrade to complete a 3x3 grid.
I prefer the draconic tree sentinel near lyndell
This seems like something they overlooked when implementing sentinel weapon upgrades lol
Will probably also affect other weapon types in some future patch
i noticed this a few days back, it's like the sentinels use boltcaster themselves so they made upgrades just for that weapon type lol.. great vid
They have other weapons like mortars and beams.
If you put on the voltaic upgrade and use paralysis mortar, you will get insane damage
You can up that a bit more with Ricochet, since it's another bolt caster module. 2x from tech tree (ionized and ricochet), 3x from normal shop/suspicious, 3x from sentinels, and I guess 1x from the bolt caster itself.
I got mine over 9k Dps adding Ricochet
good call, i got 31% recoil reduction with ioniser
how do u get ricochet
@@GAMERSOFWAR999 you purchase the blueprint from the space anomaly
@@berrylongname Same. I'm at 9600 or so currently, still seeking the last bits from the S-tier upgrades. Hoping to get over 10k. The sentinel upgrades are all at 20% rate boost and 2% damage boost, I don't believe those can get any higher.
All the weapons kind of have a fun mode now: area damage, stun defense, heat damage, ... I imagine they could all be important in the future.
Wow, I never would've thought that the Boltcaster could ever get this good. I will be swapping out the Neutron Cannon for the Boltcaster. Thank you for making this video!
at the exact moment I was looking for a video about it! i love Jason .
I'd realised the sentinel upgrades only affected the boltcaster, didn't realise you could fit 3 in addition to regular modules
not sure if ur aware but the voltaic amplifier module does an extra 21% damage to stunned enemies so if u hit them with the paralysis mortar first especially the big ones then u have free rein to pewpew for a few seconds and rinse repeat, its nice when the small ones group up as it can domino to a few but its especially nice against the annoying dogbots and the bigger nasties so u can whittle them down even faster without having to worry about their increased damage
I can't believe I completely missed that the Salvaged Glass yields material and upgrades.... thank you so much!
The Boltcaster was already a favorite but now...
You can probably increase max damage with those stun grenades and upgrade module that gives you 20% increase damage against a stunned target.
Burst cooldown, Fire rate, shots per burst, and clip size are the best stats to roll. I have a tool where I got +4 shots per burst on 4 upgrades. Another one had burst cooldown and fire rate. None of them are maxed out yet and they're already OP.
Reload time, clip size, and damage are the worst to roll. X-class upgrades are great as well.
This still works the same now, yet to be changed, got mine up to 7100 doing this and moving them around to get the best bonuses. Thank you!
Thanks!
I currently have one MT for exploring, with the scanners and mining beams maxxed out. I have another just for derelict freighters with Neutron Cannon, Plasma Launcher maxxed and Mining Beam for slime harvesting. My third one is for fighting Sentinels and now I think I might need to do some reworking. What types of tools have you all created?
I'll do more damage using the Neutron Cannon, plus I don't have to reload, and it damages dings around the target (like the healer drones).
But I think this new boltcaster is a good secondary weapon for that MT.
Nah dont even waste ur time on it get the scatger blaster
@@LuckyLynkS I used the scatter blaster until I found out that the neutron cannon is better.
The huge area damage is cool, plus it doesn't lose too much damage if the small bullets don't impact on the target.
I use it alongside the stun mod and the mod that increases damage on stunned enemies.
The giant robots just fall appart without getting to attack me, and the healer drones are killed by the area damage before they could heal a considerable amount.
I am a Neutron Cannon Person too!! I just love shooting it, and fully upgraded, especially in a combat only multitool, the thing just melts!!
@@HAL-iv2kd What upgrades do you have for your Neutron Cannon? I might need to farm around for some different S-class upgrades.
Good one Jason, I ignored the Boltcaster for a while but I'm going to give this a try .
Great weapon. One day I'll have one and then those Sentinels will pay for the humiliation they have heaped on me in the recent past.
This ever get fixed to apply to other weapons?
Have you tried the pulse spitter with the upgrades? I didn't actually pay attention when I installed mine to see if they boosted the stats, but my pulse spitter is a beast. I never tried the boltcaster.
I think you could also combine the Black Market upgrades as well. Haven't tested that yet though.
Nah
Is this the moment i say: "I told you so" ? 😜
In my experiments I got my BoltCaster to 12250 dps...
If you farm Sentinels for over an hour, you'll be using the scatter blaster. Not only because a maxed SB kills Sentinels in the same amount of time as a maxed BC, but because the single shot damage output of the SB lets you shoot the green capsules out of the air much more efficiently than the BC.
My weapon Multitool only uses the SB and the BC, but when farming salvaged glass for nanites, I use the SB.
Kinda MEH to Interesting to be honest. I mean my pulse spitter get ~7700 damage, with almost pefect upgrades. Xaine has an old weapon before nerf and his does 8500+ or so with the pulse spitter. But here is the thing, with the pulse spitter you have a continous stream of bullets per one mouse click. On the bolt caster you get 3+ bullets / click out of the entire magazine. You have to click the mouse so much to empty the thing, it just becomes another grind in this game. Sticking to pulse spitter.
Nothing wrong with sticking to pulse spitter. But, if you pick your upgrades well, you get 10 or more shots per burst and only 1 second between bursts (and you can keep your finger down and just keep firing, rather than click for each burst). This is my current situation, with 9600 damage. Not trying to sway you from your weapon of choice, just clearing up some of the points you made :)
Clicking is a grind now lmao
@@LitEmbers idea is you unload a pulse spitter in one click or you click 20 times for the boltcaster ... depends how much you love your finger, lmao
@@stfalx I have a PS on a small mt I got. It's really good, but the shot is slowish so for longer engagements I like the bolt.
Er, the boltcaster has ALWAYS been the best bang for the buck in No Man's Sky. To do the usual things that is. It's the best single weapon. That being said, other things fill niches that are interesting. But the weapon with the broadest usefulness has always been the boltcaster. And you can also add blueprint upgrades in ADDITION to the six module upgrades.
Noticed this a few days ago! Nice perk for the forgotten boltcaster.
Just when I thought the debate on whether sentinel upgrades affected other weapons was over, new evidence is unearthed
....I have the white/silver Royal Multitool - upgraded to an S class...total damage is: 7184...I only have the mining beam, terra manipulator, scatter blaster, pulse splitter, and the 3 sentinel weapons shards...basically giving me a firing rate of 20%, a damage increase, and I forgot the other one. I'm pretty happy with it!
Your very slow and explain things really good for noobs like me and I appreciate it cause I just started and this game and it is a little complicated on the first day. Thank you.
People have always underestimated the boltcaster and the rocket launcher both have always been great now theyre even better... with the right upgrades you used to be able to elimanete the gap between bursts so it would be automatic instead... it says something like +1 to burst can't remember have to look at my old character.
I'd use the Rocket Launcher more if it didn't take those few extra nanoseconds to switch weapons. The Positron Ejector is still the best even if it doesn't one-shot enemies anymore.
Ive always swapped weapons so the pause doesnt bother me and with the new combat system it makes more sense to switch than to stick to one damage type imho
@@JonahVex I'll have to learn how to do that efficiently. But since the Positron Ejector finishes off an enemy ship with just a few bursts, I still tend to just stick with that. Is it easier and faster on a keyboard on the PC than on a controller, punching that Y button over and over?
Ah man...I just started playing again and have been selling off the glass. I never knew you could extract upgrades from it.
Crazy, man! I'm going to try this out today. I noticed how the upgrades *_did not_* provide the adjacency bonus to the Scatter Blaster, and so, no upgrades. Here I was, trying to make a Scatter Blaster as good as yours, and now we're back to the Boltcaster. Everything old is new again. Seems like this would be a perfect weapon for Derelict Freighters now.
The Neutron Cannon is still the best for those pesky bug sacks though. That AOE effect is a dream. I think the Cannon and a fully upgraded Boltcaster, plus Mining Beam w/o upgrades to harvest slime to make nanites will be the best Freighter build.
i have currently over 8000dmg on an A-class Boltcaster
this thing kicks ass.
Jason, are your aware that order of upgrades matters? If you swap some the upgrades around on your ship AND multitool, you can get more damage, shield strength, hyper drive and scanning radius. Maybe make a video about it?
Time to invest more time to upgrade my tool then.. Thanks Jason!
I don't even have good perks on each module and it got to 8k damage on a royal multi-tool! Those are numbers I've only seen on my alien gun when I was first upgrading it with a scatter blaster!
There's a glitch that stops showing damage bonuses at a certain number. I believe a youtuber actually broke down the damage the weapon was actually doing vs the max damage number it was showing. It could have been patched though so not sure.
Thanks to you, I may now be able to complete the latest Expidition.
What stat types should I be looking for on the S Rank mods for Bolt Caster? Mine does not fire its burst nearly as fast as yours.. It actually fires slower than my old Pulse Spitter where the one shown in your vid is much faster than it.. My 3 S ranks all have +Damage +Shots Per Burst -Burst Cooldown.. 1 has the +clip, 1 has +Fire Rate, and 1 has +Reload Speed.. I spent over 3 hours save scumming trying to get the ideal set of +Damage +Shots Per Burst -Burst Cooldown + Fire Rate, but with minimal luck as previously noted.. The +Clip stat is either cursed or extremely common as I struggle to get a mod to roll without it.. I am not being picky about stat values, mind you.. I just want the stat types to be ideal.. I don't mind slightly sub-optimal stat values so long as the stat types are solid..
I got a shiny new Red+Gold Royal Multi Tool that I want to kit out, but seems luck isn't on my side with the mod rolls.. Also, I am aware of how the seed works when rolling weapon mods.. I figured it out from my own testing and a lot of save scumming to pick up the pattern.. >.>
I focus on fire rate and reload speed for the sentinel upgrades. They can have a max of 3 stat upgrades ( as far as I know ) so if you get reload speed, fire rate and then damage for sentinel upgrades you should get it where mine is. I also have the 3 S Class upgrades that focus on damage and shots per burst.
It's a lottery for sure, and you might have to spend a ton of time going through upgrades to get the ones with the best benefits.
its really wired that ONLY the bolt caster is effected by sentinal upgrades
I wonder if it was intentional. I suspect we'll see an update that allows for the other weapons to be upgraded also.
This feels like a bug, I bet it gets fixed at some point, and was supposed to apply to all weapons. But in the meantime, great find, Jason! Thanks for the research.
Hi anyone. Please let me know what i am doing wrong. I have an alien multi tool with around 1750 base damage with the boltcaster in. I add 3xS, 3 x sentinel wespons, 2 x self build ( including ricochet) so a square of 9 boltcaster in center. Total damage 3237 ?? Voltaic amplifier and stun grenade in and nothing else yet. Conversely another alien multi tool with full scatter blaster and full mining laser suite is 6700 damage?? Why is my damage with the boltcaster not as high as Jasons. One guy on thread says he got it to 9k plus. Thanks for any ideas
I'm a little over 8k with mine, my 3x sentinel mods have 17%-18% fire rate, and my 3x S Class mods have 14%-15% fire rate with the 2% damage, I think one may have a 1% damage..The high damage seems to be coming from the Fire Rate? and the damage % itself. This is on an alien MT as well.
@@midnightconjurer ahhhh! So fire rate is the one? I have been obsessed looking for damage which of course is at 1-2%. You have given me something to work with. Back to the drawing board 😊 thanks for your answer!!
@@Tigs2 for sure!! glad I could help, sentinel fire rate max is 20% but anything between 17-20% you should be good and for the regular S mods max is 15% so 13-15% should work out good as well
@@midnightconjurer this is certainly a labour of love for sure. I got to 7300, but it has taken hours. I have found S class at 14/15. Sentinel one at 19 others at 14, and the X are worst at 13’s. I have opened LOTS of each type, maybe 150-200 of each. One problem is to open them you do need empty slots in your multi tool for each one to open in to, which becomes a problem as you do actually find ones to keep. I have boltcaster in a block of 9 now and will perhaps have another go looking when i get the urge. I wish there was a way to transfer built technology from one multi tool to another without the need to start over. Thanks for your help, it allowed me to add over 600 to the damage score which is not inconsequential. I also tried watching the vids that show how to get the same type of ‘s’ class by using lower class Mods to open first and counting them ( eg maybe number 6 in sequence was a ‘15, ) but found it didnt work or resets.
@@Tigs2 yeah it definitely is, I think I did it within the span of two nights just opening mods all night haha glad you were able to beef up your multi tool! blasts some sentinels :)
Do you have any upgrades to negate the recoil ? (I do have the CombatScope and BarrelIoniser but I still have some epic recoil) ?
I have 2 offensive Multi-tools, one with Bolt Caster+Neutron Cannon and one with Bolt Caster+Scatter Blaster. And they both have Geo Cannon and Paralysis Mortar
hello, tried your setup but i get overload if i set 3xS grade and 3xIllegal :/
Everytime I try to go play something OTHER than NMS, people like you lure me back with videos like this one! 😆
great vid and answered the questions i was asking about the boltcaster and sentinel upgrades, i read or saw in another vid that C class upgrades somehow dont count to the max 3 upgrades per weapon type so u could theoretically add in more than the 6 u have is this true do u know please?
Time to rebuild my multitool, thanks for the good explanation!
Does the black market X class upgrades count as it’s own 3 upgrades? Or do they count with the S class upgrades. Like could u have 3 S class, 3 X class, and 3 sentinel ?
This is pretty cool, but I just got use to my Neutron cannon and Incinerator flamethrower (yes, I still have one). Neutron cannon has really come in MVP dealing with groups with that splash damage, and the Incinerator seems to do pretty significant damage, and despite being unable to be upgraded it just eats through enemies, particularly sentinels it seems
Wish they'd let us newer players get that flamethrower. You are truly blessed.
I noticed you switch to the mining beam to pick up barrels, is that just to save ammo or is there another benefit?
I do the same. The Mining Beam just seems to be a touch faster than any weapon for collecting the Barrels, and if you're smart at the start of a battle, you should have it full of fuel, so reloading never comes into the picture.
Isn't it faster to just go up the barrels and interact with it? I always get the square prompt
@@IIMEERKATPLAYS Could be. I've never tried that, mostly because I get a kick out of shooting things, but that's just me. To each his own.
The mining beam helps in situations where your inventory is full, you can destroy the canister and still get your shield recharged and refill some ammo. But if your inventory is full you won’t be able to do that just by going up to it and picking it up.
I always interact with the barrels instead of shooting them. There are some drops you can lose by shooting the barrels (like the hard frame).
Oh my God! Best. Best video ever. I have loads of that glass and never knew you could extract from it. tytytyty
Did they nerf the shotgun thingy or is bultcoster just buffed through the ruuf
I’m using the alien multi tool with the geologic cannon and scatter blaster. It gives me a 10k damage. Two shoots from geologic cannon and clear a good area of enemies.
I didn't know you could use your mining beam to collect the loot from drones lol
Any damage. You can shoot it with the bolt caster if you wanted.
I play a little game of trying to shoot the loot out of the air after I kill a drone. 😂
9.350 damage here on my boltcaster.
And its a A class that i upgraded to S class.
(But only 580 scanner range).
damn, that's awsome.
i have barely over 8000 on an A class.
how many turbo charged slots does it use?
You blew my mind with the mining laser on the green canister
do they still only affect the bolt caster?
What stats on the s class are most important and what adjscency is the best to maximize the damage bonuses
i all ways has thought the Boltcaster Is The BEST wepon in no man`s sky i have never used anything other then Boltcaster from the first day is tarted playing this game. and i got this game when i was able to buy it for $10.00 over year ago
i'm stuck between Boltcasterand Pulse Spitter atm. both seem to be the new top weapons after lastest updates
I knew this already but I didn't know you could pick up the loot with the mining bean. or Ray? 🤷
And let the record show that Jason loves the bolt caster.
Jason were did you fine the 2 guns from please love to get them
Do you think that's better than the alien weapon that can do 10000+ with a pulse spitter?
So far Jason I got about 8,500 DPS but the recoil is insane I have one scope attachment is there another one I could get to help this thing out yours doesn't seem to recoil nearly as bad as mine
I'm still tempted to go with the beam Lance thing for paralysis
Wicked, Jason!
Can't wait try it!
Thanks for this I am workin on it now....what stats did you concentrate on for the upgrades? I have seen one suggestion of "Burst cooldown, Fire Rate and shots per burst" being the best to concentrate on but was curious on what you did...Intuitively I would go for the damage but that may not be the best outcome
In order - Fire rate, burst cooldown, shots per burst.
the highlighted boxes are connected.... if it doesn't highlight then it's not linked
So, people have already suggested arranging the Upgrades, but I don't see anyone talking about the Boltcaster slot itself. Unlike the other weapons, surrounding the main Boltcaster slot on all four sides doesn't really contribute much to DPS, as far as I can tell. Your better off using it to amp the side of one of the Forbidden Upgrades.
You managed to get some good rolls though. Mine are on an Alien Rifle, but I'm only doing 5700 DPS.
I've always been a fan of the incinerator myself but I'll have to give it a try with the bolt caster and see what happens
🤣
Its a beautiful thing since farming sentinels seems to be one the fastest way to get nanites. Without exploiting.
Well, Sentinel upgrades don't make boltcaster better than every other weapon, but it definitely helps it to not be worse than any other weapon. Good old boltcaster really did need this lil buff to stay relevant. But I personally will stick to neutron cannon, because of how versatile it is.
Hey man, back into the game after the Outlaws update and of course your vids are where I turn to for tips and insights!
I've got an S-Class MT (not royal) with 3 multi-stat Sentinel upgrades and 3 Multi-Stat X upgrades (been looking for S and only found one, and S and X overload). BUT I'm only at about 3500 damage. Any idea what I've done wrong? (PC)
Replying to my own comment in case anyone needs the help:
X-Class upgrades are not as good as S-Class (in my experience) so that was the first change I made.
I spent a lot of time buying S-Class upgrades and either junking them, or using them to replace existing ones until I felt I had the best possible options.
Same for the sentinel upgrades - a lot of time accumulating, checking and then junking or replacing.
For me, the best options were firing rate and burst cooldown. I got other perks as well, but focused on those two as top priority. In fact one of my sentinel upgrades is only one stat - firing rate +20.
My non-royal is now at 9600. I got a royal and will upgrade that - have to say that even at a relatively low 6000, I'm noticing a lot less recoil on the royal.
One additional note - for the Sentinel Upgrades (not sure about regular s-class) they are random-ish but depend on what else you have. I'll try to explain briefly!
If you have 5 sentinel weapon shards ready to be applied, it doesn't matter what order you put them in, the first applied will be the same value, the second applied will be the same value and so on. So you can't apply them all, discover that the fifth one is the one you want, reload your auto-save and only apply whichever was the fifth one - it would then have the same value as the first one. Does that make sense?
So get used to applying a ton of them and if there's one you like, you just junk the others. If there's none you like, re-load your autosave and then sell them all.
How do I start this mission.
It just says trying to connect on my screen
Thanks a ton... I've always loved the boltcaster now I love it more.
Nice, I'll give this a try. Been enjoying the different solar ships and upgrading them, so might take a break from that.
This is almost like how the first weak weapon in Unreal One, the Dispersion Pistol, ends up being the most powerful weapon in the end with its maximum upgrade...
After watching this and looking over the NMS wiki not seems like they killed the the +20% Fire Rate and now max fire rate is now +15%
But the scatter blaster can still get 10 to 11k of damage with out the sentinel upgrades?
Right. It's obvious from the video that the Scatter Blaster had higher numbers. But I'll probably build a second multi-tool that's just Boltcaster to try it out.
@@JeffRatliffhome And not having to fight the recoil/drift will be a nice plus.
@@SteveVanderArk Combat scope works pretty good for taming recoil.
Got me a boltcaster as my first weapon. Sitting at over 7k in damage. But slow at playing 30 hours in but only jump systems once. Still new to the game though. All tips help
Can you also stack suspicious upgrades as well?
Same build. Huge recoil for me. What have I done different?
I didn't realize they only applied to boltcasters. That sucks. Gotta rework my multitools I guess...
We've gone full circle it seems.
Wow that’s impressive. Thanks for the tip.
Thats really unfortunate here i am with scatterblaster with sentinel mods thinking it was gonna be insane
U know what I can’t believe? You used the mining beam to pick up those drops. I’ve been pressing E, wtf dude!
you can also shoot them, but generally the mining laser is more effective
I'm surprised you didn't notice this sooner. Sentinel weapon upgrades only work for the Boltcaster. I did the exact same thing as you over a month ago. Pretty cool stuff
Where did you get that tool??
I LOVE this video, as I just watched one that sort of min maxes and dupes etc to get to 13k but then no mining beam, no scanners, to me that would be unfun, this is more my speed and I really appreciate it. I've always liked the boltcaster as well. OH but I will mention ya know you can buy the X pirate mods from the pirate ran space stations? Dunno if they are better than S class or not.
What do I use to get enough damage on them to get the Sentinel upgrades though?
Alien weapons have the highest damage buff and you may need to play around with the adjacency bonus.
My friend has one over 10k damage.