What happens if the entire world is one trade node?

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  • Опубліковано 21 лис 2024

КОМЕНТАРІ • 153

  • @LemonCake101
    @LemonCake101  3 місяці тому +65

    Oh and thanks to burningcherry from my discord for the Thumbnail!
    Edit: steamcommunity.com/sharedfiles/filedetails/?id=3311603479&searchtext= a mod made by OriginalPoster from my discord, who meticulously went through and updated all missions, events, decisions, triggers, etc; and replaced trade power abroad with global trade power. Enjoy!

  • @mathoo355
    @mathoo355 3 місяці тому +501

    This could be the first time domestic trade power is a useful modifier

    • @nathanbean8763
      @nathanbean8763 3 місяці тому +64

      It is already useful, at least in multiplayer. Say you own only the English Channel, if you get a ton of domestic trade power modifiers you can pull a lot more from Lubeck, Caribbean, Ivory Coast, etc… without owning a single province in those nodes. So as England for example you could focus completely on new world conquest and still snag some of the Spain player’s trade from the Ivory Coast and some of the trade from the owners of the Lubeck node. Not to mention in a dense MP game you won’t control all of the EC anyway thanks to the Netherlands and northern France being included, so it helps with that too.

    • @vesai1
      @vesai1 3 місяці тому +12

      @@nathanbean8763tryhard, all we do is blob

    • @germany7464
      @germany7464 3 місяці тому +24

      @@vesai1 imagine being immersied. couldnt be me

    • @yeeyee5057
      @yeeyee5057 3 місяці тому +5

      ​@@vesai1 Yeah! Imagine caring about ingame stuff?

  • @hiptoptoe4847
    @hiptoptoe4847 3 місяці тому +83

    And in 1445, Portugal circumnavigated the globe by setting their light fleet to protect trade

  • @chickenpermission3594
    @chickenpermission3594 3 місяці тому +330

    11:25 ''You can privateer literally the entire world from random native american tribes to random Australian native *american* tribes''

  • @bulletflight
    @bulletflight 3 місяці тому +232

    Imagine Convert Religion being used

    • @LemonCake101
      @LemonCake101  3 місяці тому +44

      Exactly!

    • @lainling
      @lainling 3 місяці тому +19

      Seems pretty mediocre since it's still one province at a time, even if you could get the trade power and religious majority

    • @KA-zo2he
      @KA-zo2he 3 місяці тому +9

      I think it should be the next campaign. To have 50% trade power and make one faith

    • @dylan__dog
      @dylan__dog 3 місяці тому +2

      @@lainling there used to be an exploit where you turn it off and on repeatedly and every time you do that it would queue a different province, click it enough times it would convert the whole node at once

  • @panwp123
    @panwp123 3 місяці тому +85

    Now lets go for the opposite. Each province is its own tradenode

    • @tf2keller398
      @tf2keller398 3 місяці тому +20

      The game might freeze the second the trade menu is loaded.

    • @desran4447
      @desran4447 3 місяці тому +2

      Can you even set it up? With no trade connections maybe, but then what is even the point, it will be like removing trade from the game

    • @panwp123
      @panwp123 3 місяці тому +2

      @desran4447 there is nothing in principle making it impossibe, except maybe there is a limit on how many trade nodes that there are, but i dont know if it exists. You can freely define connections between trade nodes via editing the trade nodes text file.
      Its will just take a lot of work.

    • @desran4447
      @desran4447 3 місяці тому +2

      @@panwp123 Yeah, that is what I am talking about - how long will it take

    • @xzardas541
      @xzardas541 2 місяці тому

      @@desran4447 Trade nodes are softcoded so there is nothing stopping you from spending a week or so adding trade nodes connecting them and checking if game crashed yet or you can keep going.
      Only limiting factor would be ownership of supercomputer capble of running the game afterwards sindce trade is one of main lag generators in eu4.

  • @wyseln
    @wyseln 3 місяці тому +68

    i didn't expect to see spiffing brit for the thumbnail

  • @theeu4guy
    @theeu4guy 3 місяці тому +36

    Wow, that's amazing. I've been trying to do this for a while, but I always had trouble with completely deleting trade nodes as lots of events and mission are linked, and it would end up crashing the game. Great job!

  • @jovanhardianto4658
    @jovanhardianto4658 3 місяці тому +29

    What if there is a freaky node and it does freaky stuff if you interact with it

  • @Mordacitas7
    @Mordacitas7 3 місяці тому +80

    Do light ships protecting trade take massive attrition circumnavigating the globe or do they just all wind up in the actual English Channel area (and take massive attrition if they’re not local to it)?

    • @LemonCake101
      @LemonCake101  3 місяці тому +47

      Good point, they probably make the migration into there, with some dying on the way...

    • @jacob2389
      @jacob2389 3 місяці тому +10

      Did they add attrition back to AI navies?

    • @jacob2389
      @jacob2389 3 місяці тому +2

      @BobbiusRossius so I guess the answer to @Mordacitas is no, they don't take massive attrition.

    • @Mordacitas7
      @Mordacitas7 3 місяці тому +8

      @@jacob2389, the player still has naval attrition… XD
      Also I was unaware ai doesn’t have naval attrition… nothing stops Portugal ai from circumnavigating the world as soon as it gets admin tech 5?

    • @jacob2389
      @jacob2389 3 місяці тому +12

      @@Mordacitas7 I don't believe the player has attrition during ship missions like protect trade or explore. Additionally, the AI follows certain conditions for AI only to trigger discovery and circumnavigation.

  • @attacheli9591
    @attacheli9591 3 місяці тому +11

    9:10 "This is frankly the perfect game for playmaker" Is he going to take this lying down??? Playmaker response flame war when???

  • @jakedavidheilemann1208
    @jakedavidheilemann1208 3 місяці тому +4

    Merchants are super good for hanging around in the court and allowing for lvl 3 centers of trade

  • @gwizdek9
    @gwizdek9 3 місяці тому +5

    0:36 "New mortal enemy" Tf u do the last guy 😭

  • @osiris3676
    @osiris3676 3 місяці тому +81

    Wow lemon cake still at 4 subs and im one of those

    • @LemonCake101
      @LemonCake101  3 місяці тому +41

      Its actually just me, you, three other people and a swarm of bots

    • @chwww87
      @chwww87 3 місяці тому +3

      i am another one😂

    • @thebeardman7533
      @thebeardman7533 3 місяці тому +7

      Oh no lemon bought the low quality bots cheap bots no premium bots

    • @benpfriem5511
      @benpfriem5511 3 місяці тому +5

      Sorry, I'm one of the bots. You got me!

    • @fede98k54
      @fede98k54 3 місяці тому +8

      @@LemonCake101 Hello fellow Humans, may we partake in some joint videoludic entertainment?

  • @germancat429
    @germancat429 3 місяці тому +1

    i got more into eu4 so i actually understand your videos, subbed

  • @darknessdarc4700
    @darknessdarc4700 3 місяці тому +2

    Interesting are 2 Tradenotes, both are endtrade.
    The first is with all Costal Provinces and its a Tradenote with ships.
    The second one is with all no-costalprovinces and its just a tradenote with Inlandtrade.

  • @kyleawsum7
    @kyleawsum7 10 днів тому +1

    zoroastrian persia getting more than 50% trade power should be able to convert the whole world through that

  • @TocsTheWanderer
    @TocsTheWanderer 3 місяці тому +4

    Funny that a global trade node makes it harder for global trade to spawn.

  • @DylanSargesson
    @DylanSargesson 3 місяці тому +4

    Now we need to see the opposite version. What if every area (or maybe even every province) was its own trade node?

  • @alexandruscarlat8026
    @alexandruscarlat8026 3 місяці тому +3

    Merchants dictate the maximum number of Tier 3 Centers of Trade so they are just as important as ever since T3 CoTs are waaaaay better when they affect the whole world and not just one small Trade Node that can be monopolised through conquest.

    • @LemonCake101
      @LemonCake101  3 місяці тому +1

      That's fair, I kinda forgot about that not going to lie

  • @elcazador3349
    @elcazador3349 3 місяці тому +9

    Does the lack of trade flow make tax meta a better-than-usual alternative?

    • @LemonCake101
      @LemonCake101  3 місяці тому +10

      Strictly speaking yes, but I believe a normal build will still win overall.

  • @decrepitfrogman8814
    @decrepitfrogman8814 3 місяці тому +3

    1500 hours clocked and I still don’t know how trade works

    • @lightworker2956
      @lightworker2956 2 місяці тому

      Basically think of trade as water. Collecting trade is scooping water out of the river (netting you ducats) and forwarding trade is letting the river flow downstream (which doesn't net you ducats, but it does increase the trade value by 5%, which might help if you collect downstream).
      Trade power is how good you are in that node at scooping water out of the river / forwarding the river (this is increased for example via light ships protecting trade). Trade value is how much water is in the river (this is increased for example by building a workshop: production in a province becomes water in that trade node).
      Also, you automatically collect trade in your home trade node.
      So at the start it's often best to just collect trade everywhere. But later on it's possible to forward trade from across half the world to your trade node of choice (say English Channel), and make a lot of money because you keep increasing the value by 5% (or even more with good modifiers) every time you forward it.
      How do you get so many merchants? If you assign overseas provinces to a trade company, that will give you another merchant (if you have the wealth of nations DLC).

  • @FlatlandsSurvivor
    @FlatlandsSurvivor 3 місяці тому

    Makes me wonder what a dynamic trade node system could look like. Like, each province us part of a region based around whatever nearby province has trade center builsings and developments. Trade capitals have connections between them, and merchants can either be on local distribution, long range connections at a trade capital, or actually travel up and down the network.
    Honestly seems much more likely to be the sort of addon for Victoria than Europa Universalis, though both eras had pretty distinct international trade situations.

    • @harz632
      @harz632 3 місяці тому

      Let's hope for EU5 having that.
      It kinda looked like it a little bit, and would make sense if larger nations / trade heavy nations could warp the trade landscape around them.
      Imagine it similar to the bloc mechanic, every main trade node of a country exerts trade pressure on the provinces around it, certain factors weaken it, like distance decreasing that pull and others increasing it, like wealth of a nation, size of their trade navy etc. and the market that has the highest influence on a tile adds that tile to its market and other nations can take those tiles away, either by war, like demanding trade rights, or enforcing naval hegemony in an area, or by diplomacy, like establishing trade posts, embargoing etc. And if your influence is consistently higher than another nations influence for a year that province becomes part of your trade node, the overall weight of a node then also decides if trade goes into your node from somewhere else or if trade is sent away.
      To stop the blobbing of trade nodes, at certain distances from your main node if you still have the most weight it will create a separate node that is still yours, but not part of the main node that always sends trade downstream to your main node.

    • @lightworker2956
      @lightworker2956 2 місяці тому

      Play the MEIOU and Taxes mod. In that mod, trade goods are consumed (i.e. people need salt and food, miitary needs weapons, navies needs ships) and therefore provinces buy goods. In turn, adjacent trade nodes can import / export goods to the adjacent trade nodes under specific circumstances.
      Having single provinces in trade nodes (like Genoa / Venice has) actually works because those single provinces let you trade in those further-away trade nodes. And if you're the one connecting valuable trade over longer distances, that's quite lucrative.
      And yes, if you're the first to have a series of colonies towards the east, then your income will suddenly jump by +20 or +40 ducats or so (which is huge in that mod) because you're the one who is importing Asian luxuries to Europe, which your provinces and other European countries are then buying from you. But also for example China will be buying salt from Europe and probably a few other things.
      It's an amazing mod but also monstrously complex.

  • @jakubczyk8693
    @jakubczyk8693 2 місяці тому +1

    so funny video LOL! greetings frum poland.

  • @102728
    @102728 2 місяці тому

    0:19
    me: well seeing this is 19 seconds into a 15 minute video, yes. Yes the game will run

  • @RomanRembolovich
    @RomanRembolovich 2 місяці тому +1

    The key question what happens if you properly set up trade companies

  • @gamerzy3412
    @gamerzy3412 3 місяці тому +13

    Trex is going down

  • @Destroyer11204
    @Destroyer11204 3 місяці тому +6

    A world where marketplaces are actually useful 😂

  • @Imperial_Navy03
    @Imperial_Navy03 2 місяці тому

    Tbh, this could work extremely well if some things were changed. For example, privateering only affects nations with sea tiles where you locate the privateers

  • @Ragatokk
    @Ragatokk 3 місяці тому +6

    Would be fun to play a game like this, makes trade a lot more fair.

    • @LemonCake101
      @LemonCake101  3 місяці тому +6

      Would be an interesting game, although I doubt fair would be a correct word. If anything, significantly less fair as European dense trade center heavy areas will dominate even harder...

    • @Ragatokk
      @Ragatokk 3 місяці тому

      @@LemonCake101 In our crusade for fairness, the next step would be to remove all centers of trade.

  • @knownothing3364
    @knownothing3364 3 місяці тому +2

    as an england main i dont see what the mod changes

  • @fjooyou
    @fjooyou 3 місяці тому

    Everyone would love it if Persia completes its missions!

  • @Lithrus_
    @Lithrus_ 3 місяці тому +2

    The reason the whole world is poorer is because every single trade connection multiplies the value going out by a %, depending on trade steering modifiers. The default is 5%, so even at default, trade going through 20 nodes would be 2.6 times more valuable than it was at the origin

    • @LemonCake101
      @LemonCake101  3 місяці тому +1

      Oh yeah, of course: I mean literally mention trade steering making everyone poorer a couple times, and do elaborate on that at the end.

  • @ownewheu
    @ownewheu 3 місяці тому +2

    9:10 that is hilarious

  • @Stevonicus
    @Stevonicus 3 місяці тому +1

    youtube algorithm brought me here. interesting video. i subbed.

  • @Seelenwolf
    @Seelenwolf 3 місяці тому +1

    9:04 unless i am completly mistaken doesnt the amount of merchants you have equal the amount of t3 center of trade you can have?

  • @basvriese1934
    @basvriese1934 3 місяці тому +1

    Before watching, expectations, china gets even richer

  • @С.Н.̥
    @С.Н.̥ 3 місяці тому

    This one trade node scenario probably should have changed colonisation since AI tends to colonise upstream nodes.

  • @Sinnaj63
    @Sinnaj63 3 місяці тому +1

    Real GLobal Trade mod

  • @echoscopsy2751
    @echoscopsy2751 3 місяці тому

    I would like to see a comparison with normal nodes. How much steering etc. increases the money. like summing all the nodes and comparing with the 1 node

  • @goldenfiberwheat238
    @goldenfiberwheat238 3 місяці тому

    Love how Oldenburg has lower trade power than the Siberian opms

  • @manooxi327
    @manooxi327 3 місяці тому +1

    Now lets see a timelapse with lemon Cake comlentary plz

  • @theorixlux
    @theorixlux 3 місяці тому +9

    Ughhh that English channel joke kinda pissed me off xD

    • @LemonCake101
      @LemonCake101  3 місяці тому +7

      Sorry, I read it out and saw how bad it was, but you know what you can suffer through it too

  • @galdorofnihelm6798
    @galdorofnihelm6798 2 місяці тому +1

    I wonder what would happen if you made every trade steering line go both ways, so there are no end nodes or starting nodes

    • @LemonCake101
      @LemonCake101  2 місяці тому

      Crash :(

    • @galdorofnihelm6798
      @galdorofnihelm6798 2 місяці тому

      @@LemonCake101 uff that makes sense tbh, as I think theoretically every trade note would slowly but infinitely increase their value because of how goods increase value as it travels

  • @carltonleboss
    @carltonleboss 3 місяці тому +3

    I wonder what happens if you pick the option to turn Demak Sunni during the Majapahit disaster. Does it cause random provinces around the world to turn Sunni?

    • @LemonCake101
      @LemonCake101  3 місяці тому +1

      I believe that scales to specific provinces in fairness

  • @electricVGC
    @electricVGC 3 місяці тому

    Does anyone remember when you could make Propagate Religion stack infinitely

  • @sirflasm3456
    @sirflasm3456 3 місяці тому +1

    Is that ~75% green portion of the trade power in the pie chart the "native" special game tag? If so, are they receiving (and so wasting) some money or is that trade power ignored?

    • @LemonCake101
      @LemonCake101  3 місяці тому +1

      that is every other nation whose slice was too thin to show

    • @sirflasm3456
      @sirflasm3456 3 місяці тому

      @@LemonCake101 oh that makes much more sense

  • @harz632
    @harz632 3 місяці тому

    What if every state/province is it's own trade node?
    What if all trade connections are inverted? So End nodes become starting nodes and vice versa

  • @theonetruebobthecob972
    @theonetruebobthecob972 3 місяці тому +1

    Good stuff

  • @Tudsamfa
    @Tudsamfa 3 місяці тому

    Do you have to be upstream to get treasure fleets, or is the same node allowed? Do privateers still get like 1 ducat of those?
    I suspect Arabian Plutocracies may be funny here, if they can get their mercantilism mechanic running.

  • @Artosk
    @Artosk 3 місяці тому

    What i want to jknow is where do ships on protect trade go? do they just sail around the entire world?

  • @Awesomewithaz
    @Awesomewithaz 3 місяці тому +6

    Happy 16th of August

    • @LemonCake101
      @LemonCake101  3 місяці тому +3

      Thank you, you too?

    • @slslakansm
      @slslakansm 3 місяці тому +1

      today's GAIL foundation day ,

  • @zeux5583
    @zeux5583 3 місяці тому

    now do the opposite: every province a trade node, and yes i can imagine how much work this would be

    • @LemonCake101
      @LemonCake101  3 місяці тому

      That would take a while, but could be a meme

  • @basvriese1934
    @basvriese1934 3 місяці тому

    curious how the ship ai works with this, if you protect trade, do the ships all go protect around the coast of holland or will they stick close to your nation, what would be the rules

  • @bobvanmeijeren8891
    @bobvanmeijeren8891 2 місяці тому

    @Lemoncake101 what about a trade node per province or state? 🙃

    • @LemonCake101
      @LemonCake101  2 місяці тому +1

      I did consider that, and then I concided that I would rather not

    • @bobvanmeijeren8891
      @bobvanmeijeren8891 2 місяці тому

      @@LemonCake101 understandable

  • @bigboydancannon4325
    @bigboydancannon4325 3 місяці тому

    200+ hours in EU4 - I still don't get trade

  • @finn6492
    @finn6492 3 місяці тому +1

    is this mod uploaded anywhere. why didn't you run an ai only game so we could see how it effected things?

  • @cyrildeprez7709
    @cyrildeprez7709 3 місяці тому +2

    What if there only 2 trade node and no end node ?

    • @LemonCake101
      @LemonCake101  3 місяці тому +5

      crash :(

    • @2Links
      @2Links 3 місяці тому +6

      trade steering feedback loop doesn't sound too good for the game

    • @panwp123
      @panwp123 3 місяці тому

      Game crashes immidietly if there exists a loop in the trade network

  • @fuseegaming8404
    @fuseegaming8404 3 місяці тому

    How much money does ming make tho?

  • @hallowfiended
    @hallowfiended 3 місяці тому

    You should do a vid on random new world, I feel like that thing is ripe for exploits

    • @LemonCake101
      @LemonCake101  3 місяці тому

      Fair, although it also just straight up doesn't work a lot of the time.

  • @guipinto5248
    @guipinto5248 3 місяці тому

    Can you share the mod? I have always wanted to do this but it is a pain in the ass to do

    • @LemonCake101
      @LemonCake101  3 місяці тому

      I didn't make it as a mod, just local file edits

    • @henrytobler1368
      @henrytobler1368 3 місяці тому

      can you please make it a mod for us crazy people to use

  • @nausimur6035
    @nausimur6035 3 місяці тому

    how about you just reverse the whole trade flow on the map

  • @corrinlone4813
    @corrinlone4813 3 місяці тому +1

    Interesting 😂

  • @lolpuuroa
    @lolpuuroa 3 місяці тому

    ai only drew durnil

  • @jonasastrom7422
    @jonasastrom7422 3 місяці тому

    Do a timelapse

  • @johanrosenberg6342
    @johanrosenberg6342 2 місяці тому

    Trade being a zero-sum game? Competition over finite resources ensuring everyone is worse off?
    Is this the textbook example of economic theory before free market capitalism? Because I've definitely read about this before.

  • @BorkDoggo
    @BorkDoggo 3 місяці тому +6

    I feel like you're making a political statement about globalization

    • @LemonCake101
      @LemonCake101  3 місяці тому +13

      That the entire world... is part of the English Channel?

    • @BorkDoggo
      @BorkDoggo 3 місяці тому +3

      @@LemonCake101 "every country is worse off because they're competing with everyone else" 🤣

    • @BorkDoggo
      @BorkDoggo 3 місяці тому +2

      @@LemonCake101 I'm just trying to make a joke. Interesting video. I'd like to see what the world looks like after a few hundred years

    • @LemonCake101
      @LemonCake101  3 місяці тому +1

      @@BorkDoggo oh sorry I got confused, yeah could be interesting

  • @Speedster___
    @Speedster___ 3 місяці тому

    How does Malay fair?

  • @wawa_cube
    @wawa_cube 2 місяці тому

    OUAA fuckin ceke

  • @spannishpalau2932
    @spannishpalau2932 2 місяці тому

    i need to privateer this

  • @veborn1712
    @veborn1712 3 місяці тому

    Do timelapse

  • @NKVD.Officer
    @NKVD.Officer 3 місяці тому

    would

  • @Aarlaeoss
    @Aarlaeoss 3 місяці тому

    Everyone is poorer . . . Except china

    • @LemonCake101
      @LemonCake101  3 місяці тому

      Wierdly.. no China is the first I checked, they are also poorer.

    • @Aarlaeoss
      @Aarlaeoss 3 місяці тому

      @@LemonCake101 surprising. Their share of global trade looked so chonky is hard to believe

    • @LemonCake101
      @LemonCake101  3 місяці тому

      @@Aarlaeoss fair, but they had a significantly better strangle on... well the Chinese trade; 4% of the global amount wasn't great.