5 Obscure Eu4 facts you didn't know
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- Опубліковано 6 чер 2024
- I am curious, how many of these did you know about?
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Video Chapters:
0:00 - 0:39 Intro
0:39 - 2:47 Viti [Fiji]
2:47 - 4:03 AI Cannot into Rome
4:03 - 5:20 Subjects don't take Colonial Ideas
5:20 - 7:49 Canaries
7:49 - 10:47 Sea 'States'
10:47 - 10:51 Outro
See you next Video! - Ігри
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I think Sea "States" might be a feature they put in just in case they make any content that could use it, and they never did. It's a common thing in programming.
It just... would have taken a decent chunk of work in fairness.
@@LemonCake101 The sea is called the Baltic sea.
On land we have names for districts, cities, towns, provinces, areas, regions, subcontinents, superregions and continents.
We have similar naming for waters. If you try zooming in and out you will sea for yourself how this just makes it a better experience as a player.
Also some parts of the sea have purpose for naval missions, like hunting enemy fleets.
@@IpostedaCoDvideoonce the naval missions are a popular suggestion in fairness
9:28 Possible explanation for this could be the trade zone. As when you perform naval missions connected with trade it checks the sea state linked to the trade zone.
Oh potentially...
I was along the exploration line, where it gives the navy a random set of accessible sea tiles from the state that (ocean/sea) you want to explore. It's probably also useful for revealing coastal provinces in that sea tile
@@D.AbyssMusic i was thinking this too! but trade makes a bit more sense imo
@@D.AbyssMusic Yeah I saw maybe your comment. It's quite possible with all changes to mechanics, and the spaghetti code that is EU4.
It could also be conmected to the naval mission hunt enemies which doesn't map to trade like hunt pirates and the ability to steal maps of a land area if you have a ship in the same sub region like if I have a ship in the channel I can steal maps of Britain
Canaries in Europe might be a hangover from the time before states where there was a min autonomy for oversees provinces
Oh god, that was a WHILE ago.
The Canaries/Azores used to be part of Europe, Iberia to be specific, and was very frustrating when you were gunning to form Rome and in your war with Spain or Portugal you'd forget to take those islands in the peace deal. Shunting them to the Maghreb, where you only needed to own Fez before the 1.36 update, was a relief.
Good point, I tend to be quite pedantic about peace deals in fairness and I like to think I don't miss stuff, but yeah I can see that being annoying.
Adding to this, in the old mission trees before modern ones, you couldn't get far away claims, only subjugating a neighboor, and it was really annoying as it only counted land provinces, so getting the province was even harder.
FIJI superpower 2020 confirmed
True
If I remember correctly there's is a fun little fact that Galapagos, Falklands, Bermuda and Greenland are only provinces that aren't part of either the colonial regions or trade company charters
Oh thats cool!
@@LemonCake101Bermuda is OP from that regard in terms of TOT
@@Speedster___ yeah its a classic place to move your capital into for an excodus
4:45 If a country picks exploration it will take expansion even when it's a subject. In expansion condition for subject there is NOT = { has_idea_group = exploration_ideas } it's enough to wait for explo before PU
Yes, so you have to do it quick if you want to prevent it.
I think the canaries are actually defined to be in Europe in the modern day, so it’s a weird irl moment rather than a weird paradox moment
Are they really? Fair enough!
No they aren't. The canaries and also Madeira are in Africa
@@LemonCake101 I've been to the canaries twice, and i would never claim to anyone that i have been to Africa. I guess its a cultural thing.
@@fws88 end of the day, they are arbitrary definitions, but yeah its more a province in 'Northern Africa' being in 'Europe'.
the joke about having the dev edict, getting 20% more manpower, and having devestation on the baltic sea absolutely murdered me
thank you lmao
Glad you enjoyed!
The ai will never form rome. but if they have the decision to form rome, then they will set all the provinces necessary to form rome as being of vital interest.
I was thinking that in fairness, but even then I find the AI doesn't tend to persue its goals with that much zeal when at weight = 0.
One comment for point 3: Subjects can take Expansion ideas just fine, provided they have either Exploration ideas unlocked, border an uncolonized province, or are a colonial nations.
Yes: I should have been a lot more clear about that. This mainly applies to subjugating and stopping European colonizers.
@@LemonCake101 Let's hope people realize by themselves that they don't need to wait for admin lv7 before PUing Portugal, like claimed in the video.
@@klaaanh Its 5 in fairness, yeah I miss-spoke.
You can tell ships to hunt enemy ships in specific sea regions, I think that's why they exist
Yeah that does seem to be the most popular comment suggestion
My guess would be for sharing and stealing maps, like asking for the baltic sea or stealing the map of carribean sea. You need a clickable button with name of it in the diplomatic screen to do that.
Could be to be fair!
The issue is that uses regions and not areas.
The subject explo thing is by far the most common of these facts.
Yeah it used to be common knowledge but in fairness I have been talking to a lot of people and the video was actually inspired by how many people didn’t know that one specifically: and then I just presented 4 others I knew that I thought where obscure
I believe sea states are just a result of similar coding between land and sea provinces. Every province *needs* to belong to one areas, and each area to one region, or else game crashes can occur. I don't *think* sea areas are ever used for anything in vanilla (boats protecting trade just travel around sea tiles adjacent to that trade node iirc) but I might be wrong. Sea Regions are though, they're used for exploration and also for requesting/stealing maps.
That's an interesting point in fairness. I didn't know belonging to a state was a hard coded requirement!
Aren't the sea states what's used for exploring sea regions and/or sharing maps of the sea?
That's a good point actually, I will need to check that!
@@LemonCake101 probably has to do with the other naval missions like intercept or for ai purposes too
@@MangoInfinity1 that does seem to be a popular theory.
mmmm Ackthually leaving a comment helps the video, so mmmm Ackthually you should ask for comments like this, sorry to burst your achktual buble
* sniff *
oh no not facts and login!
@@LemonCake101 * snif *
@@GothmogChan I have been defeated
@@LemonCake101 I have watched all your videos since day 1, and every new video you do is instantly suggested on my feed
The achktualy joke got me, I am subbed now!
9:00 taking into consideration how many chemical weapons are sunk in Baltic Sea I think it already receives permanent devastation debuff. :D
I don't think those have been invented between 1444 and 1821 in fairness
@@LemonCake101 I agree, but I just wanted to point out, that we already have this problem as humanity, because after 80 years of being sunk at the bottom of Baltic, they started leaking, and Baltic is a shallow sea with small water exchange with the ocean. ;p
@@Hadar1991 I dunno pretty sure history ended in 1821 anyway :P
@LemonCake101 nah its 1789
Regarding the whole subject8ng nation after tech 7 to let them colonize, i'm not sure if aomething is changed in the code, but i have seen and done so myself a Portgual who only unlocked Exploration ideas, got subjected and still took Expansion as second i think i even have save files of a current mp game with friends where this also happened.
Also another interesting thing about the Canary islands is that they're a part of the Sevilla trade node for some reason
If you already have explo taken, you can take expansion as a subject.
My best guest for the sea states is that they were meaningful in some early build of EU4, the use case got removed at some point but the concept of "sea states" was already implemented in the engine, and removing it took more efford than simply adding provinces to sea statesm
That's a fair shout!
I found out that thing about the Canaries when I formed Rome the first time and had to Trucebreak one more time then I wanted to get it on time
Ah a classic way of finding out it seems!
When I first started playing EU4 I was a Portugal main thanks to the video channel Call Me Ezekiel. As such, I figured out pretty quickly the Azores, Madeira, and the Canary Islands were technically in Europe. As such, by watching guides on Iberian nations and rules for colonizing, I also learned subject nations will not colonize unless they already have said ideas. A nice case study for this rule is Asturias which have a colonist embedded in their national ideas. Another example that does exist as a subject at the 1444 start date is Norway. Keep them around for long enough and they will start colonizing for you. What I did not know is why Subject nations do not take colonial ideas; thank you so much for showing me the source code showing how Paradox made this so.
Ah fair enough, Portugal is a classic starting country
If they have the settler for national ideas, do they always take exploration? Or at least do they have the possibility as a subject nation?
@@cirokistermann7834 I believe they may get an extra weight for it, but not much beyond that.
I think the sea states are there so that they could more easily add things using the scopes "all_neighbor_province" and "any_neighbor_province" (and/or other scopes). This way they could interact with all or random provinces on the coast of a given sea without having to add every province id every time.
See I was thinking that too, but I just didn't find an example of them actually doing that at any point.
Cool video and interesting facts, but something inside me died when you said Akores Islands to the Acores.
Sorry I am bad at pronouncing things
@@LemonCake101 Wasn't meant like that, sorry bro.
@@TheLibermania all good chief
@@LemonCake101 To be fair, in English, it is usually spelt with a "Azores" with a z instead of the ç
@@DylanSargesson I was going to say, Azores I would have pronounced normally, the c really threw me off... anyway that's my cope.
if only we could put the -5 unrest edict on sea zones to calm down the waves.
True!
Do subject nations have another modifier regarding colonization? Because i had an England run, where Ireland took Expansion as 5th idea group though it was always my subject from the missions. I was really surprised as suddenly they had colonies next to mine. I had no mods installed.
It can sometimes take expansion if it has uncolonised provinces it borders, but at a reduced weight (and also I believed that still required exploration?)
I knew about the last 2. Specifically sea states I think are for trade because when protecting trade irc the ships will go to all the provinces in the state but I could be wrong
Interesting theory for the protecting trade...
I think the real reason for the sea classifications is the engine. I haven't done modding, but I wouldn't be surprised if the way they do things for provinces is simply having sea tiles marked with a flag that sets them as a sea tile.
Regarding sea "states" - I think it's for naval missions, but not necessarily ones related to trade. More things like exploration, and also hunting/intercepting enemy fleets etc.
That is the most popular suggestion so far in fairness
I would have assumed the states are for sea missions, like protect trade and exploration.
What I really wonder is why this video showed up when I searched for what nations in Europe is worth vassalizing.
I was considering taking Riga, Livonian order and Teutonic order as Norway.
Oh grab Riga, I won't bother with the other two, and get yourself a pet Pomerania you feed the Provinces for it to form Prussia.
Otherwise I don't know how UA-cam search works. I checked my stats once and found someone clicked on one of my videos after googling 'mr beast real age'
@@LemonCake101Lemon Cake is AI voice Mr Beast. Obvious. How did I never think of that before
@@LemonCake101 'mr beast real age' should obviously show you an eu4 video.
@@Ragatokk my bad clearly I need to understand SEO better
3:51 there was a patch with bugged imperial authority/joining countries when AI was forming HRE.
At a very distant past AI had fully deterministic idea groups and then it was changed to weighted.
With mismatched areas, I think Paradox are just bad at it. It only makes sense to do with regions/trade nodes to encourage AI to expand (to consolidate 1 type then another and so on)
Fair enough I guess, also the ideas are not predetermined for things like client states etc so there where always random selections for those.
Maybe the sea states are for exploration? Like you set your explorer to explore the Baltic Sea and the ai explorer goes through all sea tiles in the Baltic Sea?
That does seem to be a pretty popular suggestion for the reason
The sea tile thing is probably because it can get buggy if a province (which sea tiles are in code) is not assigned to an area. I’ve had bugs where a province I added didn’t have an area (or something like that) and it crashed the game
Could be a shout in fairness
Only one I knew off hand was the "no colonial ideas taken by subjects" thing, since that was posted on pdoxplaza many years back and has been the case from the start or very close to it. When you full/annex release the nations usually have their "historical" ideas...usually :).
You can get colonists out of some TAGs that have it in NI at least, though even that's more trivia than game-changing.
Fair enough. I think it used to be pretty common knowledge, but I am around the community more then I am willing to admit, and that one fact tends to be the most surprising I find, especially among new players.
If I remember from my modding days the only thing sea "states" are used for is Terra Incognita
Oh that could be a shout actually
Last time i olayed castile i was so incredibly ,,lucky" that the bloody potrugal as first idea group took *drums* infrastructure ideas. I couldn't believe my eyes
RIP, happens to the best of us. But hey, at least Portugal Proper will be... very developed?
@LemonCake101 ah yes this 40 dev madeira is exactly what my Spanish empire needs xD
I think the sea states thing is just to make programming easier. Just reusing the same class. Wasteland are also probably “provinces” as well, even if they’re untraversable by land units
I guess so, but then you have to define loads of provinces into sea 'states' which also seems like quite a bit of work.
I could imagine that the sea states are actually related to trade nodes and define where ships go when you send them to protect trade, but I haven't checked whether that works out. Also I think I had a Portugal PU as Castile take Exploration in 1.36. I have not since tried to reproduce this behavior and I am not sure if it is intended, but I explicitly tried to prevent them from colonizing and it did not work. Maybe the domination DLC made an exception for Portugal?
I don't think so: and they should not have done it, unless they already had the idea group selected.
@@LemonCake101 I think it's hard coded for Portugal to take Exploration and Expansion even when subject.
@@doomdrake123 nope, its x1000 for Portugal (and Cas+Spain) but x1000 x x0 is 0 if they are a subject. I know I prevented it before myself, and well I checked the code literally for making the video.
@@LemonCake101 Well, I know for sure that if Portugal has Explo and you PU it it will take Expansion as well... if it was not changed in the recent patches :D
Edit: I'll test it in console game Saturday to be sure.
@@doomdrake123 If it has already taken explo it can take expansion
(Im guessing here) but when repeatedly shift clicking the plus sign in the fleet window, adding boat loads of ships, they're only built in the provinces bordering the seatile state the navy is in.
I don't believe so, I remember as Mams doing that and getting boats on the wrong side of the canal...
@@LemonCake101I’m pretty sure that it’s because the sea tile is connected it’s just hidden akin to the tomatoes branching missions so to speak.
The sea states might have something to do with sea attrition. If you're in controlled waters or how many tiles your fleet is to your closest sea state
I think sea attrition is pretty linear in fairness
Maybe sea states are a consequence of every province needing to be in a state? I wonder if wastelands also have states?
Could be an interesting idea to check the Wastelands actually
I'm not entirely sure if Aotearoa has been fixed but it used to let you break the end-tag restriction. Another relic of Leviathan
It can, but it is itself an endtag and hence less of a curiosity then fiji, which is a super end tag without being an endtag itself.
On the Baltic Sea point I would argue that this is why we have seen more and more time Sweden take this exact province since recent updates.
Depends, could just be Sweden buffs/Denmark nerfs. I mean Sweden doesn't exactly have a lot of expansion options.
Sea states are for Fleet missions (Hunt enemy fleet in X Sea region)
Good shout in fairness, although I have to admit I am yet to see anyone press it
3:48 doesn't the ai always go for the decentralized hre path and therefore will not form the hre tag? I've tried it at one point and they simply click the decentralized one as soon as they can (since that one usually has higher support) and not wait for centralized
That’s not consistent from my person experience, I find they tend to go centralized if they get that late
@@LemonCake101 hm, I'll retest it when I have some time and see if I can get them to go centralized
I checked on paradox wiki and didn't found anything prohibiting you forming new world end-tag as Viti or Hawai'i. Is it possible to form, for example, Brazil as France by becoming Viti?
Potentially? I mean I never really look at those because why would you want to form Brazil?
Yeah, it only makes for longest possible formable sequence.
fact 3 is actktually useful info. Other are not so much but kudos for info i guess
Oh for sure, I mean I gave that disclaimer right away. This is literally just 'cool random things I found' a video.
I knew the "Subjecst do not take exploration/expansion ideas" one, however do please look whether client states are exempt from it, since a few weeks ago, before this video came out I played Al Andalus and made a client state in Africa for better Borders and that client state went Exploration Ideas.
They can take expansion if they can see uncolonized land in fairness
I would think that sea states exist for exploration. When you send a fleet to explore, you dont select the indovidual tiles, you select a "sea state". Baltic sea, north Atlantic, etc.
That does seem to be the most popular comment for now!
I feel like you mispronounced the Açores and Ceuta on purpose just to get a reaction...
I actually have no idea how to pronounce those places I will be honest, the Portuguese language eludes me.
Could sea states be related to naval attrition?
I don't believe so? They are tied to distance to your closest port, and time at sea (plus local things like naval instillations)
Sea states are used for ships to let them be on missions/tasks
That is the most popular suggestion in fairness!
For me weirdest thing with Castile is their army movement. They do not move troops from New World either if their capital being sieged. The most hilarious example was Galicia being released after Castile lost war with Navarra, then conquering them and forming Spain, while Castile migrating to Morocco. Immediately after former Galicia becomes Spain our relations turned hostile from friendly and all wars in Europe stopped for glorious Galician Colonisation Program to began, with all three iberian nations competing for Oceania. It was very surprising experience, as Malacca, to fight back castilian and spanish and portugese simultaneously...
The AI priorities for armies are a mess, that I will conceed. It's a hard balancing act for Castille to both maintain a large enough presence in the new world to fight natives/rebellions and also maintain a decent army back home.
In real life the canaries are very often classified as part of europe. Canarians themselves will usually self-id as european, and they are part of the EU. Geographically yes they are part of the african plate, but it’s one of those weird edge cases where it’s not 100% clear where one continent starts and the other begins
There are actually a hanful of missions that refer to the sea areas. And other systems that use it also exist.
Might be as simple as "every province needs to be assigned to an area" rule and instead of making whole separate system for sea tiles, they just used that. Might be something for AI. Or it could be part of scraped concept, maybe similar to what they are doing in EU5, I mean in Project Ceaser.
I mean the mission use is my guess, but I can't remember any from the top of my head that actually do refer to sea tiles
Fact 2.5: There is actually a lot of tags that AI cannot form. Other such tags include Jerusalem, Yuan an many others.
Yup, but Rome is Rome hence it makes the list as the example!
The Canary islands still has native Berber population to this day.
Yeah its a cool place too!
@@LemonCake101 I'm probably your only Berber viewer
@@Mr_Valentin. ooh now I am curious let me check what google knows about you guys
@@Mr_Valentin. ah it does it as Spain/Morocco etc not any more specific
I can't remember if the sea areas do anything directly, but areas are all assigned to regions, and sea regions are used for exploration and stealing maps, and the regions are all assigned to subcontinents, and the AI tries to keep at least one fleet in every sea subcontinent.
The AI tries to keep 1 fleet per subcontinent? Really? Never heard of that before...
one question about subjects not picking explo ideas: when i played as england i killed portugal and castille so i can colonize by myself, released leon there because of governing capacity and they picked exploration. not only that but also my pu ireland picks it every time. is there an exception to subjects not picking explo because it seems like it
That is weird, because that is a direct contradiction of both my experience in the game and what I read in the game code. My subjects never pick explo.
@@LemonCake101paradox said they changed this in one of the dev diaries for domination. They specifically allowed Iberian tags to take explo/expansion even as subjects, and apparently Irish tags too according to OP. It might not be in the code for the idea groups and is instead implemented somewhere else
@@ffreeze9924 oh interesting, I missed that in the dev diares, and indeed I only checked the idea selection code. Thanks for letting me know!
@@LemonCake101 i know its late but i played as england again and ireland and scotland picked explo/expansion as my subjects without mods
5:00 if the AI takes exploration you can vassalize them, they will still pick expansion for the next idea
Yup, this. You don't need to wait until admin 7.
A few patches ago budgetmonk mentioned that the event where your heir falls ill and you either pray for their life or pay for a medic, lies to you. Both options have the same chance, so you should just pray for their life. Don't know if this has been patched, would be interested to find out.
Oh interesting, I will need to check
8:39 - I see that Sea "States" are only Inland Seas, so mby it is connected somehow? For the Galleys bonuses etc.
They are in all of them, I just didn't scroll down.
@@LemonCake101 okey, so like someone else pointed out it could be connected with trade
@@mateuszbaranski8609 potentially, the most popular and currently my going idea is it is tied to naval missions
i think the sea states things is because states are also areas, so the sea states are sea areas assigned to certain missions and naval mechanics, without being a proper state
That does seem to be the most popular idea in fairness!
The reason AI never forms Rome is that it is hardcoded that AI will go for all the formation decisions that are available and have high enough factor (As in, their potential condition is fulfilled so you can see them) and will put all the require provinces as "Vital importance". I've seen AI do that in Ante Bellum where it can form Rome, and Nickaea had a war with Venice where it conquered it, and then by 1821 proceeded to conquer the entirety of Papal States, Naples, got a PU on Bulgaria that had all of Greece, conquered Egypt and some parts of Levant, all that trying to restore Roman empire
I mean that would be cool to see, and AI going for Rome!
Knew all of these except the AI Rome one.
Oh damn fair, that's impressive!
To add to the "there is no hard limit for provinces in a state but it's usually no more than 5" part
For the longest time I thought that the minimum for a state was 3 provinces until I tried to play as Ainu and saw that Sakhalin (in the Manchuria region) has only 2 provinces
I haven't seen a state this small before, and I don't know if there are other 2 province states
Oh good point. Anbennar had a 1 province state back in the day, but never seen one in Vanilla.
Im pretty sure bermuda is a one province state
@@Gremph I believe its 3, with Tortuga and another province in the Caribbean.
Youre right. I had a mod installed that changed colonial regions
Viti, the true gigachad empire. I wonder, is it a coding oversight that allows this or is it intentional to allow endgame tags to form this.
110% Leviathan moment
Knew some of it but the Fiji one is really helpfull as I just tested you can form Fiji and Ming and then go Mughals, Minghals are so back with that
Pretty sure I tested that, I believe that doesn't work... right?
@@LemonCake101Nah it doesn't work sadly, but you can form up to 5 endgame tags starting as the teutons (at least in theory)
1. Go down HRE diplomacy and get the mission so you can form germany via the event
2.Form england for the acts of union debate for either angevin or great britain path
3. Form persia, become zoroastrian, then become eranshahr via event
4. Become Great Britain/Angevin via parliament
5. Become germany via event
6. Form rome
@@BobbiusRossius I consider event holding an exploit personally but yeah that seems like a pretty comprehensive list. Aztecs are pseudo formable, in the sense you can get their missions/ideas but not a tag switch I believe.
Sea "states" exist for the purpose of assigning automatic taske for navies like protect trade and hunt enemy ships
That does seem to be a popular theory in fairness!
Sea states are probably for when you send your explorer on a mission
Good suggestion, but I believe those use a different metric (or could be wrong)
Sea states may be used for exploration, I think.
Could be a shout!
I knew all but the first one, and i thought 2 and 3 were common knowledge. Atleast it used to be back in the day.
I thought so too, but people end up surprised when they hear it...
For the "AI will never form Rome"
A youtuber playing as Mughals gave Ulm the provinces to form the Roman Empire.
Then it conquered it.
This spawned a "lost culture" in Ulm and gave a 5% discipline through the Diwan special mechanic.
So maybe it did that for avoiding giving a extra 5% discipline to the player during a Mughals world conquest.
Yeah, I was looking at that myself in the game code where I saw lost culture thing and was wondering about doing that
portugal picked exploration idea after i subjugated them o-o
They really should not have, in my experience they don't and in the game code I read they should not be doing that
Haha knew about the Dulkadir fact to get the Master of India achievement by exodusing to India
Ah fair enough, yeah for some achievements you will learn the most random things!
With console commands you can add cores on sea tiles and they turn green for some reason, it's very funny
That's cool!
Fun fact: With the "colonize" cheat you can colonize sea tiles
it doesn't do anything except look weird in diplo view but you can do it
Huh, neat! I will go have some fun with that.
Explain please?
There are lots of estate privileges that the AI doesn't use(factor = 0), like interfaith dialogue from burghers, not even if the AI has "The Social Contract" government reform. There are lots of government reforms the AI doesn't care much about(factor = 1) that a player would use. The AI evaluates much less than you would think.
No for sure, I just found that Rome of all of them is probably the most interesting one to talk about.
Urfa grinds my gears
Yeah its a weird one.
Probably someone has said it already but the Açores Portuguese islands are pronunced "Asores", ç makes an s sound
Yeah, the c threw me off, I know about the 'azores' but yeah I saw the name and thought it was something else :(
3:00 Rome isn't the only one, they did the same thing to Yuan, Byzantium and some countries a few years ago - I think 1.31 without any patch notes. I tried to get it removed a few times by starting threads on the forum or commenting in dev diaries but with no success :(
For some time it was possible but when it was changed Mughal Diwan lost access to 5% discipline.
In single-player AI forming such powerful nations could be done only with the aid of the player so why block it?
Yeah its a weird decision, and yes multiple countries are included, Rome is just the flashiest one and tied in with my previous fun fact
ai cant form mongol empire either (how many ai's have you seen get the requirements to form it lmao)
also did castile always start with tenerife or did they change it? i swear they used to not start with it
I think they started with it to be fair... and yeah Mongols are another example.
Castile was given the Canaries some time after Golden Century (the change was not mentioned in any patchnotes).
Sea provinces in order to name them in maps?
Could be a shout
On the topic of ai choosing ideas, the ai will never pick Mercenary Ideas. The idea set has an ai_will_do factor of 0.
I'd guess that it's because the ai doesn't know how to handle mercenaries, either not using them enough, or using them too much. I think in 1.30 there was an issue with the ai debt spiraling because they bought too many mercs.
Its not just viti that doesnt check for end-game tags, Hawaii also doesnt check for end-game tags. I always assumed its a leftover from Leviathan release.
Hawaii doesn't check, but its less unique since Hawaii is an endgame tag, while Fiji is not. Hence Fiji is the most unique being a super end tag while not being an end tag.
@@LemonCake101 Hawaii is afaik not an end-game tag
@@Penchh really? I was under the impression it was.
i think the AI weight for forming rome is 0, because AI is actually programmed to follow the Path to possible formables. This can mostly be seen on Brandenburg, which upon Age of Reformation will instantly mark all of Königsberg/Danzig as provinces of interest, since they are required provinces. I assume that there is no weight on the decision so AI isnt inspired to desire all roman provinces as soon as it takes rome (which shows the decision to form the empire).
That would make sense in fairness.
I remember when Shan I think used to do the same thing as Viti. Pretty sure they patched that out just before the Golden Century DLC
Oh, that one must have slipped me.
it was I think a pretty Reddit memed bug at the time - I remember watching Arumba form it to try and form into Mughals, but the endgame flag issue Viti has being there
Um, Ackchyually...
Nah just kidding, cool video
the only unsaid reason i can imagine canaries being europe is to prevent castile from getting super early triangle trade
The canaries being in Europe has no impact on that event, that event fires if you have a colonial nation with a capital in North/South America.
@@LemonCake101 weird. i was 99% sure you had to have an american colonial nation with your capital in europe or asia and a province in africa
@@jaeorcy not according to the game files I checked for this comment!
Ackchyually, comments can boost engagement, so I'll make pointless ones anyway. Also, IIRC, I think the Canary Islands being European was something to do with old castillian events around the reconquista that were long since replaced, back when we had the original release mission system. Side effects of this game being over 10 years old.
Yeah I guess that makes sense, still quite a weird setup we ended up with, since that mission is long gone.
Sth has changed recently? France surprisingly was not an end game tag, at least I remember very well using France temporary in Navarra, Savoy and some other games before switching to Spain Italy or whatever.
If any of patches made France an end-game tag, it is great from balance perspective. It was very unfair having France not end-game and Mali end-game.
France is an endtag now I believe Domination did that
Im pretty sure paradox hardcoded so portugal always go colonial even after get pu'd, could be wrong.
.. they should not. Portugal has x1000 weight for taking explo, and x0 for being a subject, and 1000 x 0 = 0.
The sea states were created for the purpose of naval mission specificity
Could be in fairness, though things never get used though
@@LemonCake101 You've never ordered a fleet to "hunt down enemy fleets"? It uses the sea states, same with a lot of other orders
@@masonhales I actually asked around earlier, and well, no. Its really bad at doing that in fairness.
If Canaries were in Africa, it would be super duper easy as Spain to move capital to the new world, which itself will be huge.
I mean its not exactly much harder now, you need to colonize 1 province in Africa to do the move capital setup.
Byzantine AI should at least take the form Rome decision
Based paradox devs putting the canaries in europe, they just need to put the color pink. +Portugal gets the buff from ceuta i think.
Portugal does indeed, just prevents Castile opening with the buff
Take a shot every time this guy says “well” in the middle of his sentences and you will die of alcohol poisoning
(Ok don’t want to be too mean: this was a very interesting video and I’m subscribing now)
I have a particular way with words for sure!
3mins ago is craaaazy
Someone is early!
Another Canaries fun fact
It wasnt yet conquered in 1444.
Tenerife held until 1496
Yeah, Castile used to not start with it!
@@LemonCake101 tho once again... first mention of cossacks is 1489 and you can have them day one
@@Gray_ninja its going to be a lot worse for Eu5 though, since it starts so much earlier
@@LemonCake101 i know, they already butchered Ruthenia by calling it "Galicia Volhynia"
@@Gray_ninja could be worth, we could be seeing a return to square memel