I love how polite the fellow players are. I used to play Starcraft 2 competitively back in the day, and the constant relentless BM ultimately put me off online gaming completely. It's refreshing to see that people can actually play a competitive online game and act like regular human beings towards each other.
Great video as always! My Marquise strategy in the current metagame: 1. If low aggression opponents at the start of the game (tinker, despot), go straight for 3-4 more sawmills then transition to 1 more workshop (if situation calls) + 2-3 recruit. Use overwork if no better actions, allows u a huge turn next round. 2. Build a workshop at rabbit first then later on mouse. The rule I follow is craft boot whenever available, and bag if VB does not need it (Ranger usually becomes desperate for a bag if ruin digging RnG wasn't to his favor), never ever craft tea for ranger and save coin to craft very late for point push (the later VB gets a coin from u, the lower value it provides), against tinker, always check discard pile, if tinker has access to tea or coin, might as well craft them to deny points from him since he would be crafting them in one or two rounds anyways. Never craft hammer what so ever for any VB (even if it's in the discard pile in a tinker game, this delays him by 1 more turn before favor if he has to craft himself) 3. On top of always holding the hammer in your hand to deny it from tinker, I tend to hold favor cards as well, as long as you are not 100% sure tinker doesn't have access to the hammer, a favor card in the discard pile does more damage to you than others in most cases, its not even worth the risk for it to end up in discard pile when crafting favor yourself even if it nets u a couple of points (unless u do it late game and win with it). I used to build fox workshop for armorer as it helps dominance victory but then I realized it's the best against Eyrie but u really should only play dominance around a turmoil so it makes it less useful (see point 5.) and u give up a bird card to craft it which makes even less appealing. But of course, if your goal from turn one is to go bird dominance without looking back, then by all means, build the starting workshop at fox and hope u draw armorers. 4. Prioritize on moving 3 cats to the center mouse and bottom right rabbit early in the game to force WA to spread onto top left fox instead, which will save u alot of headache. 5. Always keep eye out for bird dominance victory, the perfect opportunity will be claiming the dominance right before the eyrie goes turmoil on recruit right after ur turn, taking them completely out of the picture, at that point, your real threat is a well equipped VB working with WA, and if the VB reads chat, plays to win, and goes before u, tell him to even coalition with u before ur turn so that he can devote himself to screwing up WA so both of u will guarantee a 90% coalition victory by dominance. If u are on your own to win dominance and especially if bird is out of the picture, u might not always want to put all the warriors at each corner, leave some to defend sawmills and key path, this not only gives other player harder time to win by point on their turn farming your undefended wood, it also gives VB (especially Ranger) harder time to move around to stop u if he's already hostile , because it takes him 2 boots to move into clearing with a warrior and more than often , he doesn't have enough tea to refresh both boots and weapons. Also, ambush is very strong against WA in this situation. See u in game !
Wow so much great information, and I really love the cats! Well, I really l love the aggressive Ranger Vagabond, and the Woodland Alliance too lol. Root is one of my favorite games right now, and I can't wait to learn how to become a good player (I hope at least) in the future! I'm trying to get my friends to start playing the Root board game, so we can meet up a few times a month to play the game in person. Back to the cats, I will give what you saw here a try and see how I do with the kitties :)
@@LordoftheBoard Awesome video, and I would love to see you cover the Ranger Vagabond next! That, and I need to catch your live streams too! Thanks a lot for making the Cats video, and I can't wait for the next one soon!
Just played a game with Cats today and it was exactly how you said. Everyone at the table basically screaming that I'm supposed to be attacking everyone . Cats are pretty hard for me to win with so far
When you’ve played a lot of cats you realize that 3 actions can’t win and police everyone. Riverfolk is a tabletalk faction but cats are even more so in a lot of ways! Hope you had fun playing them! :)
10:05 you said you wanted him to take your mouse bait but he has to fight and only has one movement, so moving a cat out of the mouse clearing actually forced the Eyirie player to forgo that mouse clearing.
I agree... I also find it strange that they only use a number below the pieces instead of also showing that number of individual pieces in graphic form
Do you keep streaming and/or playing Root? I enjoyed this video and although I never been much into board games Root defo seems interesting and it would be cool to see more of your gameplays
I thought you played very well in this game! Great video as always. I liked how greedy (ie. Sawmills) your opening was given the low aggression choices of Despot and Tinker. This is a great meta for the Cats right now. I think fundamentally it is difficult to make a Favor play with the cats, because the cost of crafting it is extremely high. It means investing several turns and staying anemic on Recruiters. More importantly, you don't get the bang for your buck that the WA or Tinker would, because you need to already rule 2 clearings in that suit. And at the end of it all, you're stuck with three workshops of the same suit! That said, it seemed to work well in this game because the Eyrie and WA were both hit hard and had trouble consolidating afterward. So, it nearly worked! Well played.
This was an awesome game. I agree with your decision to spend the Scouting Party card to clear sympathy from your mouse clearing, given the current board state it was the right call... its just ironic that you were stopped by 2 ambushes on the last turn lol.
I think I have been using Field Hospitals incorrectly this whole time. When do you have to spend your card? Is it always done at the start of your next turn after having lost warriors? Can it save more than three warriors (if multiple battles took place in the same clearing in the same round)?
Its a little different in the digital than it is IRL. In the real version you can spend a card after a combat matching the clearing to revive all warriors defeated warriors and place them at the keep. This happens right after combat.
On your last turn, could you have moved cats from the middle fox clearing to WA bottom rabbit clearing for a better chance at destroying WA buildings? Or am I blind?
Maximilliongalactica it would have taken 2 moves for that cluster to make it preventing me from reach both :/ clearings and I needed 3 tokens to secure a win. It was so annoyingly close. Haha I cut a lot of me just sitting down silently thinking between those last turns but I ran through the possibilities a dozen or so times. Thanks for watching all the way through :)
oof shoulda held the ambush card since using it on the vaga wasn't a useful last turn move, then moved into the left mouse roost + the fox base and done two attacks, blocking the WA's ambush with your own. Hindsight I guess!
Liz Flaherty sadly wouldn’t have been enough anyways. I would have needed to get 3 buildings. So failing even one of those clearings would have cost me the game. Seemed to be pretty unfortunate luck 😂 but still a fun game!
Turning the discussion away for the marquise for a moment. The woodland alliance had a tough game, what strategies could they have used? I can see why they'd focus on a single player in the beginning vs multiple folks when spreading sympathy. In the end players didn't cross into those lands to get cards to feed the engine.
Instead of going for my land up above their first base. I would have spread over to the Eyrie as often times the Eyrie have no choice but to feed cards when they have a decree, as well as their actions are harder to manipulate to remove sympathy. So If I had been playing them I would have built up maybe 3 warriors, 4 officers, and inched sideways to the Eyrie organizing a warrior and leaving a sympathy with a Warrior to protect it. Hopefully that way they would make room to grow and eventually make a space to build a better base. :)
I'm new to the game but love your vids. I do have a question regarding Favor cards though. Don't you need to have a crafting piece in all 3 of the clearings marked on the card? I noticed you played Favor of the Mice with only 2 workshops in mice clearings, but the card shows a cost of 3. I'm confused about that. Thanks!
He had 2 work shops in the clearing his keep is in and one in another, for a total of 3 anvils in mouse clearings. Also there are 4 of each clearing not 3
@@jacobclements3652 Thanks Jacob. I missed that he had 2 in one clearing. I know there are 4 of each clearing. My question was based around the false premise that you needed to have workshops in 3 different clearings.
I do the advanced set up for the cat because they are way underpowered otherwise. Honestly, this game is looking like a tinker victory by the @16:00 mark.
Hey! Recently discovered both Root and your channel. First things first, love both! Still trying to understand the asymmetrical tactical implications of the game, and your content is definitely helping. If I may make a suggestion: on your thumbnails, there's a lot of empty space, and the content category text (strategy guide, competitive gameplay, etc) is quite small. I'd suggest zooming in on the character illustrations (they don't have to fit 100% in the frame) and blowing up the content category text. Furthermore, I'd refrain from using bright red strips on your thumbnails (I believe it's the Cruella video) since it is undistinguishable from YT's UI indicating one's watched this video already. Both of these will allow viewers to browse your video collection with more ease, and immediately find the content they're looking for. Kepp up the good work, I sincerely hope both Root and your channel are going to grow significantly. The board game seems to already have a solid community, let's make a proper online one too! PS: anybody who can point me to the community hubs (Reddit, Discord, other forums), please do! Thanks!
Hey I truly appreciate the feedback. And I am reworking some thumbnails now! :) thanks so much. Yes lemme link the Woodland Warriors discord. We all play root games there and discuss strategy! discord.gg/xVFSrC7
I've only ever played the Marquise twice (crazy, I know) and the Vagabond once (my wife's fav) but I usually let newer players play the cats as it's easier to explain haha..
@@LordoftheBoard true.. a friend of mine lost the keep in round 2 but was able to control the middle, build up, and eventually take the win... phenomenal. PS would you consider re-analyzing your favs now that marauders are in the woodland? also have you had a chance to review the Wolf Pack and Crocodilian Defenders? I know they're not real factions but I've had such fun with the added dynamics. just not sure how they'll fair in larger player counts. God bless you Sam. just noticed you posted a new digital gameplay so I'm stopping life to watch that now
I would never in a thousand years base my opening moves with the cats off of holding a favor card. So strange (to me) that you used your first turn march to only consolidate a single cat.
@@LordoftheBoard Btw, the Cats tend to be my main. I sometimes enjoy playing games with what other people perceive as weak, just to see if that "weakness" can be overcome by skill. One thing I noticed in the base game with the 3 random card draw is that the cats can really feast or famine based on those first three cards. Bird cards and overwork can set up such an opening engine, versus drawing up three mice or something. Genuinely feel those first cards have one of the greatest impacts over their chances of winning. Of course, clever and efficient play certainly helps. I also think that March is their most underrated ability. Getting a double move with any given cat ball allows you to almost always represent a distant strike to a soft target, as long as you're willing to sacrifice what you leave behind. I actually thought you might do this in the early turns of this game just to take out the bird's mouse roost and push them into early turmoil at the expense of building your own engine. That sort of early mutually assured destruction can be dangerous, though. In the end, I think this Tinker was lucky to snag all those swords and the crossbow so very early, and it would be hard for anyone to win, at that point. You definitely tried, though!
@@helxis I haven't played a lot of Root yet, but the Cats are clearly at least inspired by some of the "government" factions in COIN Series games (Fire in the Lake, Cuba Libre, etc). They have the ability to concentrate a lot of resources on particular targets, but there are too many targets for them to plausibly hit, so you have to be extremely selective about where you deploy your full force.
Why did the vagabond get 6 victory points for destroying 3 buildings, I thought they were 1 each, and when you destroyed sympathy without giving a matching card, I thought they get to take one of their choice, but that didn’t happen? If anyone sees this, pls help lol
For the victory points, once the vagabond destroys a faction's warrior, that faction becomes "hostile" to them. This means that for any of that faction's pieces the vagabond destroys in the future, the vagabond gets a victory point. Added to the standard victory point for destroying an enemy token, it meant that each WA building destroyed gave the vagabond +2 VP, instead of the usual +1. Regarding giving the WA cards for destroying sympathy, if the giving player doesn't have a matching card, the WA receives a random card from the draw pile. The WA also gets to see the player's deck, if I'm not mistaken.
I love how polite the fellow players are. I used to play Starcraft 2 competitively back in the day, and the constant relentless BM ultimately put me off online gaming completely. It's refreshing to see that people can actually play a competitive online game and act like regular human beings towards each other.
BM?
@@tortture3519 Bad Manners; any kind of rudeness, toxicity, insults, blaming, etc.
BM is a losing strat in 4 player games
@@tortture3519 bowel movement
@@Undertow15 yes, but coming out the mouth
Great video as always!
My Marquise strategy in the current metagame:
1. If low aggression opponents at the start of the game (tinker, despot), go straight for 3-4 more sawmills then transition to 1 more workshop (if situation calls) + 2-3 recruit. Use overwork if no better actions, allows u a huge turn next round.
2. Build a workshop at rabbit first then later on mouse. The rule I follow is craft boot whenever available, and bag if VB does not need it (Ranger usually becomes desperate for a bag if ruin digging RnG wasn't to his favor), never ever craft tea for ranger and save coin to craft very late for point push (the later VB gets a coin from u, the lower value it provides), against tinker, always check discard pile, if tinker has access to tea or coin, might as well craft them to deny points from him since he would be crafting them in one or two rounds anyways. Never craft hammer what so ever for any VB (even if it's in the discard pile in a tinker game, this delays him by 1 more turn before favor if he has to craft himself)
3. On top of always holding the hammer in your hand to deny it from tinker, I tend to hold favor cards as well, as long as you are not 100% sure tinker doesn't have access to the hammer, a favor card in the discard pile does more damage to you than others in most cases, its not even worth the risk for it to end up in discard pile when crafting favor yourself even if it nets u a couple of points (unless u do it late game and win with it). I used to build fox workshop for armorer as it helps dominance victory but then I realized it's the best against Eyrie but u really should only play dominance around a turmoil so it makes it less useful (see point 5.) and u give up a bird card to craft it which makes even less appealing. But of course, if your goal from turn one is to go bird dominance without looking back, then by all means, build the starting workshop at fox and hope u draw armorers.
4. Prioritize on moving 3 cats to the center mouse and bottom right rabbit early in the game to force WA to spread onto top left fox instead, which will save u alot of headache.
5. Always keep eye out for bird dominance victory, the perfect opportunity will be claiming the dominance right before the eyrie goes turmoil on recruit right after ur turn, taking them completely out of the picture, at that point, your real threat is a well equipped VB working with WA, and if the VB reads chat, plays to win, and goes before u, tell him to even coalition with u before ur turn so that he can devote himself to screwing up WA so both of u will guarantee a 90% coalition victory by dominance. If u are on your own to win dominance and especially if bird is out of the picture, u might not always want to put all the warriors at each corner, leave some to defend sawmills and key path, this not only gives other player harder time to win by point on their turn farming your undefended wood, it also gives VB (especially Ranger) harder time to move around to stop u if he's already hostile , because it takes him 2 boots to move into clearing with a warrior and more than often , he doesn't have enough tea to refresh both boots and weapons. Also, ambush is very strong against WA in this situation.
See u in game !
Board Games Toronto love thissssss ❤️ honestly such a good read. I need to get you on the stream :)
Wow so much great information, and I really love the cats! Well, I really l love the aggressive Ranger Vagabond, and the Woodland Alliance too lol. Root is one of my favorite games right now, and I can't wait to learn how to become a good player (I hope at least) in the future!
I'm trying to get my friends to start playing the Root board game, so we can meet up a few times a month to play the game in person. Back to the cats, I will give what you saw here a try and see how I do with the kitties :)
@@LordoftheBoard Awesome video, and I would love to see you cover the Ranger Vagabond next! That, and I need to catch your live streams too! Thanks a lot for making the Cats video, and I can't wait for the next one soon!
On the opening turn I usually use the bird card overwork, then build a sawmill and recruiter and recruit for the 4th action.
that is so cool :) good opener. I have used it as well a few times and it certainly leads to a powerful game :)
I’m wondering what’s different about the bird card overwork rather than a rabbit or wolf card overworking?
@@dannyoconnell7644 he means discarding a bird card to get an extra action + overwork. So both discarding from overwork and taking an extra action.
Just played a game with Cats today and it was exactly how you said. Everyone at the table basically screaming that I'm supposed to be attacking everyone . Cats are pretty hard for me to win with so far
When you’ve played a lot of cats you realize that 3 actions can’t win and police everyone. Riverfolk is a tabletalk faction but cats are even more so in a lot of ways! Hope you had fun playing them! :)
10:05 you said you wanted him to take your mouse bait but he has to fight and only has one movement, so moving a cat out of the mouse clearing actually forced the Eyirie player to forgo that mouse clearing.
Nice!!!
In a 4 player game a 30% win rate is fantastic
Haha thanks :)
it’s crazy to me that they don’t use the same silhouette as the wooden pieces.
I agree... I also find it strange that they only use a number below the pieces instead of also showing that number of individual pieces in graphic form
Do you keep streaming and/or playing Root? I enjoyed this video and although I never been much into board games Root defo seems interesting and it would be cool to see more of your gameplays
I have a whole playlist. And I am filming more atm!
I love these playthroughs
Thank you :) i love to make them!
I thought you played very well in this game! Great video as always.
I liked how greedy (ie. Sawmills) your opening was given the low aggression choices of Despot and Tinker. This is a great meta for the Cats right now.
I think fundamentally it is difficult to make a Favor play with the cats, because the cost of crafting it is extremely high. It means investing several turns and staying anemic on Recruiters. More importantly, you don't get the bang for your buck that the WA or Tinker would, because you need to already rule 2 clearings in that suit. And at the end of it all, you're stuck with three workshops of the same suit!
That said, it seemed to work well in this game because the Eyrie and WA were both hit hard and had trouble consolidating afterward. So, it nearly worked! Well played.
Kyle Acheson thanks Kyle :) definitely working on improving my play! So glad you enjoyed it!
This was an awesome game. I agree with your decision to spend the Scouting Party card to clear sympathy from your mouse clearing, given the current board state it was the right call... its just ironic that you were stopped by 2 ambushes on the last turn lol.
if only you could've seen into the future and crafted the card to make ambush cards not work when u had the chance
Honestly 😂 lol. I wish I had but I usually focus on crafting bunny cards when I go for the crafting strategy with Marquise
Scouting is one of the best cards for marquise
@@LordoftheBoard lol then why build 3 mouse workshops?
@@pharmdpottery doesn’t always work in my favor to go rabbit clearings
@@LordoftheBoard fair. Fun game to watch.
Really good game, loved it!
Thanks so much! and thanks for being apart of the community we have built here! you're awesome!
Yessss! Can’t wait to watch this entire video later!
Please do! hope you enjoy!
I think I have been using Field Hospitals incorrectly this whole time. When do you have to spend your card? Is it always done at the start of your next turn after having lost warriors? Can it save more than three warriors (if multiple battles took place in the same clearing in the same round)?
Its a little different in the digital than it is IRL. In the real version you can spend a card after a combat matching the clearing to revive all warriors defeated warriors and place them at the keep. This happens right after combat.
Play thief I feel no one really knows how to play him right especially me... enjoying the root videos!!
The Elegy haha he is super versatile! I will try and get a gameplay with him :)
Awesome video, learned a lot! Thanks!
Glad to hear it!
On your last turn, could you have moved cats from the middle fox clearing to WA bottom rabbit clearing for a better chance at destroying WA buildings? Or am I blind?
Maximilliongalactica it would have taken 2 moves for that cluster to make it preventing me from reach both :/ clearings and I needed 3 tokens to secure a win. It was so annoyingly close. Haha I cut a lot of me just sitting down silently thinking between those last turns but I ran through the possibilities a dozen or so times. Thanks for watching all the way through :)
I am thankful you actually pronounce the S in marquise. No one does, which is incorrect of course. Nice video!
Devin Burgess haha yes she is a she! People keep getting her all wrong... thanks for watching!
Same, as a Frenchman this is driving me crazy.
oof shoulda held the ambush card since using it on the vaga wasn't a useful last turn move, then moved into the left mouse roost + the fox base and done two attacks, blocking the WA's ambush with your own. Hindsight I guess!
Liz Flaherty sadly wouldn’t have been enough anyways. I would have needed to get 3 buildings. So failing even one of those clearings would have cost me the game. Seemed to be pretty unfortunate luck 😂 but still a fun game!
Angry tinker with 3 swords 🤣 25:46
Turning the discussion away for the marquise for a moment. The woodland alliance had a tough game, what strategies could they have used? I can see why they'd focus on a single player in the beginning vs multiple folks when spreading sympathy. In the end players didn't cross into those lands to get cards to feed the engine.
Instead of going for my land up above their first base. I would have spread over to the Eyrie as often times the Eyrie have no choice but to feed cards when they have a decree, as well as their actions are harder to manipulate to remove sympathy. So If I had been playing them I would have built up maybe 3 warriors, 4 officers, and inched sideways to the Eyrie organizing a warrior and leaving a sympathy with a Warrior to protect it. Hopefully that way they would make room to grow and eventually make a space to build a better base. :)
I personnaly don’t get the WA focused so much on establishing within Cat territory and never encroached on the Eyre.
I'm new to the game but love your vids. I do have a question regarding Favor cards though. Don't you need to have a crafting piece in all 3 of the clearings marked on the card? I noticed you played Favor of the Mice with only 2 workshops in mice clearings, but the card shows a cost of 3. I'm confused about that. Thanks!
He had 2 work shops in the clearing his keep is in and one in another, for a total of 3 anvils in mouse clearings.
Also there are 4 of each clearing not 3
@@jacobclements3652 Thanks Jacob. I missed that he had 2 in one clearing. I know there are 4 of each clearing. My question was based around the false premise that you needed to have workshops in 3 different clearings.
I do the advanced set up for the cat because they are way underpowered otherwise. Honestly, this game is looking like a tinker victory by the @16:00 mark.
Hey! Recently discovered both Root and your channel. First things first, love both! Still trying to understand the asymmetrical tactical implications of the game, and your content is definitely helping.
If I may make a suggestion: on your thumbnails, there's a lot of empty space, and the content category text (strategy guide, competitive gameplay, etc) is quite small. I'd suggest zooming in on the character illustrations (they don't have to fit 100% in the frame) and blowing up the content category text.
Furthermore, I'd refrain from using bright red strips on your thumbnails (I believe it's the Cruella video) since it is undistinguishable from YT's UI indicating one's watched this video already.
Both of these will allow viewers to browse your video collection with more ease, and immediately find the content they're looking for.
Kepp up the good work, I sincerely hope both Root and your channel are going to grow significantly. The board game seems to already have a solid community, let's make a proper online one too!
PS: anybody who can point me to the community hubs (Reddit, Discord, other forums), please do! Thanks!
Hey I truly appreciate the feedback. And I am reworking some thumbnails now! :) thanks so much. Yes lemme link the Woodland Warriors discord. We all play root games there and discuss strategy! discord.gg/xVFSrC7
I usually just focus on garrinson, recruit and win by dominance.
Thats a great idea!
Fantastic game!
Question: is turn order established also by set up order?
Turn order is random :)
Cool game with only the basic factions and first map :)
I love your vids so much
Thank you so much! i love to make them ;D
Thanks for the video
I've only ever played the Marquise twice (crazy, I know) and the Vagabond once (my wife's fav) but I usually let newer players play the cats as it's easier to explain haha..
Yeah a very hard faction to win with - but easier to understand the scope of the games mechanics :
@@LordoftheBoard true.. a friend of mine lost the keep in round 2 but was able to control the middle, build up, and eventually take the win... phenomenal. PS would you consider re-analyzing your favs now that marauders are in the woodland? also have you had a chance to review the Wolf Pack and Crocodilian Defenders? I know they're not real factions but I've had such fun with the added dynamics. just not sure how they'll fair in larger player counts. God bless you Sam. just noticed you posted a new digital gameplay so I'm stopping life to watch that now
How do you zoom out to see the full map? I can’t seem to be able to do it
Yeah it bugged out for me too a few times. But it is possible if you just keep scrolling out after hitting the limit. Then suddenly you should get it.
thrilling!
Thank you!
Next player I'd be curious to see you play is the Eyrie
Did you watch my Eyrie gameplay? :)
@@LordoftheBoard oh dang I missed it (just noticed the one from two weeks ago). Added to my watch list :)
❤❤❤
I would never in a thousand years base my opening moves with the cats off of holding a favor card. So strange (to me) that you used your first turn march to only consolidate a single cat.
That makes sense. You won’t live to a thousand years I don’t think 😂
@@LordoftheBoard I might actually live to be good at Root, if I did!
@@helxis definitely. It’s a tough game
@@LordoftheBoard Btw, the Cats tend to be my main. I sometimes enjoy playing games with what other people perceive as weak, just to see if that "weakness" can be overcome by skill. One thing I noticed in the base game with the 3 random card draw is that the cats can really feast or famine based on those first three cards. Bird cards and overwork can set up such an opening engine, versus drawing up three mice or something. Genuinely feel those first cards have one of the greatest impacts over their chances of winning. Of course, clever and efficient play certainly helps.
I also think that March is their most underrated ability. Getting a double move with any given cat ball allows you to almost always represent a distant strike to a soft target, as long as you're willing to sacrifice what you leave behind. I actually thought you might do this in the early turns of this game just to take out the bird's mouse roost and push them into early turmoil at the expense of building your own engine. That sort of early mutually assured destruction can be dangerous, though.
In the end, I think this Tinker was lucky to snag all those swords and the crossbow so very early, and it would be hard for anyone to win, at that point. You definitely tried, though!
@@helxis I haven't played a lot of Root yet, but the Cats are clearly at least inspired by some of the "government" factions in COIN Series games (Fire in the Lake, Cuba Libre, etc). They have the ability to concentrate a lot of resources on particular targets, but there are too many targets for them to plausibly hit, so you have to be extremely selective about where you deploy your full force.
Why did the vagabond get 6 victory points for destroying 3 buildings, I thought they were 1 each, and when you destroyed sympathy without giving a matching card, I thought they get to take one of their choice, but that didn’t happen? If anyone sees this, pls help lol
For the victory points, once the vagabond destroys a faction's warrior, that faction becomes "hostile" to them. This means that for any of that faction's pieces the vagabond destroys in the future, the vagabond gets a victory point. Added to the standard victory point for destroying an enemy token, it meant that each WA building destroyed gave the vagabond +2 VP, instead of the usual +1.
Regarding giving the WA cards for destroying sympathy, if the giving player doesn't have a matching card, the WA receives a random card from the draw pile. The WA also gets to see the player's deck, if I'm not mistaken.
First? omg
Haha meant to post private first so truly you are the first! well done. Before thumbnail and everything :D