3:59 that moment when you grab the scepter and that tiny room disappears, to reveal a sky that takes up the entire screen as you fall back to Earth... gave me goosebumps! Well done!
in words, it's called pipe land, and as the game is the 3rd in the series (except smb2j), what else could they do other than shaping the world into the shape of 3 pipes
I was thrown by how the enemy characters mostly stay still until Mario's in the area. Then I remembered: The basic premise of this game is that the characters are actually putting on a stage play. They're just waiting for their cues! Brilliant!
"Lord Bowser, Ludwig's airship is reporting. They have just engaged Mario." "What?! But that's impossible! It's only been a half-hour!" "Reports from defeated platoons indicate the enemy has been... phasing through walls, sir." "Mario...!"
9:40 Haha, the programmers drew a face in the sky using coins and a track at the end of World 3, Level 2. I've never seen that before. Thanks for making. This is cool!
This is an amazing perspective that I never knew I've always wanted. Thank you for your time an effort on such a task. Is there a way you can give Super Mario 2 the same treatment? Preferably a warpless TAS, so as to really enjoy the nuances of all the worlds and levels. I'd really look forward to it.
***** I'd also really like to see this done and I think it'd actually take a lot less work compared to SMB3 as well. I think I'll make it my next project ;)
Man, replaying SMB3 recently, the levels all seem way, way smaller than the MASSIVE LANDSCAPES FULL OF ADVENTUUUUUREEEEE they seemed to be when I was a tiny child and the game was the state of the art as far as video games went. But seeing them like this, they feel even smaler still... it feels so wrong, man! Every single one seemed like such a sprawling, fantastic world full of imagination and heart in 1990 but now they just look like tiny little chunks of turf. Really, really fun and masterfully-crafted turf, though.
This hurts my head as to how much work must've gone into it. Everything is animating when technically off screen, this is simply remarkable. Absolutely brilliant.
This is such a cool perspective to see one of my favorite games of all time from! It's just a shame it took me 6 years to find this video. Thanks for the effort put into this project.
(slow clap)...Beautiful..just..BEAUTIFUL! SMB3 is one of my all time favorite NES games & to see it done "atlas style" was 49mins & 30secs of joy! Been waiting for this one for a while & I gotta say, worth it! Thanks AV :P
It's my favorite Mario of all the time... it's hundreds of times better than the world one on snes. The first time i've played this, was the remaster con the all starts version. Every time you defeat a koopaling and mario floats to the ground again gives me chills, so nostalgic. Amazing job. You've won a one more sub.
This TAS-run alone showed us nearly every single hidden path and secret area with the distant camera view. Safe to say, we missed out on a lot of it, and are probably going to hit these levels up to get there :D 44:54 is going to be my first stop. Thank you 10+ years later :)
What I find impressive about this video is that, unlike most of the other ones, it actually tracks the behavior of off-screen enemies. It definitely adds a bit more insight into the workings of the stages, as well as making the stages feel more "alive".
"Lord Bowser, Mario first engaged our troops about fifteen minutes ago, and he has already defeated three Koopalings. At this rate, he will be here within the hour. Your orders?" "...Give him hell." "Yes, sir."
Really really good guy! I notice his attention to innovate in their work for a few details that may go unnoticed. eg now all over the map this interacting with the animations. this gives a much more realistic view of what is observed an atlas of the game. I also have to congratulate the player responsible for the gameplay. proved to be a fine connoisseur of classic games! The least I can do and let my like and favorite. congratulations, great job!
World 1: Grass land World 2: Desert hill World 3: Sea side World 4: Big island World 5: The sky World 6: Iced land World 7: Pipe maze World 8: Bowser's castle
What an interesting perspective! You can practically see the "screen" around mario, when enemies become active once they're within X amount of pixels to him.
This is simply amazing ! I really can't imagine how you're doing this. I'd love to see complete regular longplays of many games done this way, like Legacy of the Wizard or Zelda II for example. I'd be willing to pay to see that.
Thee is no human playing. TAS means Tool Assisted. It is a computer thats played the game on repeat a lightning speed hundreds of thousands of times to know the exact inputs to press at what time, and it inputs those. There is no human, no controller -- a computer leaned to and is playing this .
28:47 I don't know how or why I managed to notice it but that missing ice block on the top row, second column from the right is so weird and bugs me. I wonder if they messed up or did it intentionally just goofin off.
Now this some great info I still remember most of the secrets of this game still amazing after 30 years. I still got the guide to this, I don't know where I put it.
I've seen a lot of TAS runs of many games, but none of them were as beautiful as this one... Pretty awesome!!! Wonder if you have other games with screens like this one.
Really cool stuff, would have been even cooler to see somewhat of a guessed position for hammer bros and stuff out of sight just like in world 1 but as you said, this is probably a lot to ask seeing what you already did. Great job !
See the video above? This is the sort of thing Nintendo should have been doing whenever they start offering classic titles on their modern platform. You know - something more than simply asking people to pay $5-10 for an experience 100% identical to what they got 20 years ago, or have been getting with emulators for decades. Achievements, high score tables, gameplay-transparent cosmetic enhancements. Nintendo can re-sell their old stuff to folks, but in being so unabashedly lazy about it, they're thoroughly missing opportunities.
What the experience above? Like how seeing all the level leads to allot of wasted space, seeing foes before they enter their walk cycle because the game wasn't meant to be seen this way. Get off your high horse. This is a really cool video, very interesting to see each level laid out like that but no this is not the way Nintendo should rerelease their games. That's asinine. Mario Bros 3 is pretty damn perfect, it doesn't NEED achievements (pointless things they are) or anything else than what it has. It's a testament to this game's design that it is STILL being played today and it is still GOOD.
Friend, the fact that you pooh-pooh poor defenseless achievements really undercuts your argument. By that logic, why does SMB3 even have points? I'll pass on splitting hairs over whether or not SMB3 could be made optionally more interesting with this or that enhancement.
Imagine a Mario game or similar with levels with this resolution in mind. The exploration capabilities would be amazing. And of course, the vision field would need to be taken advantage of. But it would be cool to see a platforming game with this screen size in mind.
3:59 that moment when you grab the scepter and that tiny room disappears, to reveal a sky that takes up the entire screen as you fall back to Earth...
gave me goosebumps! Well done!
Wait...... oh nvm that definitely does not happen (it does lmao)
34:08 Just realized this world is shaped like 3 pipes. 😮
:000000
DAFUUUUC
in words, it's called pipe land, and as the game is the 3rd in the series (except smb2j), what else could they do other than shaping the world into the shape of 3 pipes
I just noticed that also after all these years dang
I was thrown by how the enemy characters mostly stay still until Mario's in the area. Then I remembered: The basic premise of this game is that the characters are actually putting on a stage play. They're just waiting for their cues! Brilliant!
Or it's because it's a waste of resources to move characters that are off screen
@@ninjaguyYTThat's the technical reason, but the narrative justification is a fun framing device so it's both at once.
I just love how quickly you can get through the airship levels. 😂
This perspective makes you realized that the game has tons of secrets above and below.
Only ur perspective, to people who finish the game without warp zone, already knew all this secrets
@@luisangelcastillo289 eran días muy entretenidos
@@luisangelcastillo289 me too.
Already know most of them anyway
@@luisangelcastillo289 You are a liar.
35:40 Favorite level right here.
Lol, skipped! 😅😅
Me to
Boss time
Barcos
Mundo 1 : 3:01
Mundo 2 : 7:07
Mundo 3 : 12:45
Mundo 4 : 18:17
Mundo 5 : 25:23
Mundo 6 : 31:16
Mundo 7 : 37:17
Mundo 8 : 41:43
They're Airships not Boats
"Lord Bowser, Ludwig's airship is reporting. They have just engaged Mario."
"What?! But that's impossible! It's only been a half-hour!"
"Reports from defeated platoons indicate the enemy has been... phasing through walls, sir."
"Mario...!"
supercomputer276 lol
Super Mario 64 also confirms this
i wanna like but its at 69 D:
"Anything else he's done?"
"Jumping at walls, ducking for no reason, I could go on! Heck, he's even killed Boom-Boom in a matter of seconds!"
"Shit."
9:40 Haha, the programmers drew a face in the sky using coins and a track at the end of World 3, Level 2. I've never seen that before. Thanks for making. This is cool!
+Rickman Origami I noticed it, and thought the same thing. It's like a extra bonus of watching this.
Rickman Origami i thinks it resembles an elephant
Rickman Origami im pretty sure that was in the original game
that's what he said fool
Definitely does not look like a fucking face. Looks like scrambled mess.
This is an amazing perspective that I never knew I've always wanted. Thank you for your time an effort on such a task.
Is there a way you can give Super Mario 2 the same treatment? Preferably a warpless TAS, so as to really enjoy the nuances of all the worlds and levels. I'd really look forward to it.
***** I'd also really like to see this done and I think it'd actually take a lot less work compared to SMB3 as well. I think I'll make it my next project ;)
I’d like to see that
@@NESAtlas sweet
Going by your anime pfp i think your talking about the japan smb2
@@YoudonknowwhoIam That's quite the baseless assumption
Man, replaying SMB3 recently, the levels all seem way, way smaller than the MASSIVE LANDSCAPES FULL OF ADVENTUUUUUREEEEE they seemed to be when I was a tiny child and the game was the state of the art as far as video games went. But seeing them like this, they feel even smaler still... it feels so wrong, man! Every single one seemed like such a sprawling, fantastic world full of imagination and heart in 1990 but now they just look like tiny little chunks of turf. Really, really fun and masterfully-crafted turf, though.
i suppose the levels in SMB3 were designed to be little short bursts of challenge. Perhaps that is why each world can have as many as 8 of them
Levels were shorter but still a great game
The fact it wasn't possible to save back then probs didn't encourage long levels.
You're not wrong. To me the levels always seemed really short in SMB3. But it worked for the concept.
Something to keep in mind is SMB3 levels have no checkpoints. Instead it's a way larger quantity of bitesize levels.
I love that approach.
Coolest TAS I've ever seen. Now I want to see SO MANY GAMES done like this! Excellent work!
I uhhhh just checked out the channel (which I had no idea existed)... so yeah. Subscribed.
This is cool! It’s like watching a TAS run through a Nintendo Power magazine. 😎
Lol I was going to say, this looks like the maps from Nintendo Power magazines.
It's finally here! So cool. Only halfway through, will watch rest later. I love what you did with the map screen scrolling.
9:41 Whoa.
101
102
103
Incredible amount of work.
101
102
103
104
105
This hurts my head as to how much work must've gone into it. Everything is animating when technically off screen, this is simply remarkable. Absolutely brilliant.
This is such a cool perspective to see one of my favorite games of all time from! It's just a shame it took me 6 years to find this video. Thanks for the effort put into this project.
Me too.
18:39 Lol, Mario's jumps sound like airship soundtrack xD
Haha.
@Some Random Drawing I don't know if Tomi was making a joke, but either way, Imma r/woooosh you. r/woooosh
@Some Random Drawing I think Tomi has making a joke.
@Some Random Drawing Ok.
@Some Random Drawing RIGHT
After he grabs the wand from the bosses, all those little clouds made me all happy. =3
uwu
@@nameisChannelID tbh uwu is cringe
Wow, really puts a new perspective on things when you see the big picture.
30:31
27:17
I cant even imagine the time and effort that went into this. Truly impressive video!
I'm always coming back to this masterpiece.
i had subscribed to you years ago when you suddenly stopped making these. it's nice to see you back
(slow clap)...Beautiful..just..BEAUTIFUL! SMB3 is one of my all time favorite NES games & to see it done "atlas style" was 49mins & 30secs of joy! Been waiting for this one for a while & I gotta say, worth it! Thanks AV :P
This is absolutely amazing! It showed up on my recommendations. I already subscribed to the channel to check more videos! THANKS!
Feels so strange seeing nearly the whole structure of a world at once.
18:38 LOL
Haha
Very out of sync though. Which is terrible since it is a TAS.
@Manuel Salokangas Do or do not.
@darvinrajYT I'm always chill.
15:20 that transition between the normal song and the level end sfx was clear af
This is amazing, I can only imagine the amount of work put into this.
I never thought of those coins in the top at 15:56, man.
Wow this is just amazing!!!! I wonder how hard it must had been for you to get this
This was the best way imo to watch any run. I just literally watched my childhood struggles squashed in like 5 seconds xD
Fascinating. What a neat idea, and a great way to gain perspective on the level design.
It's my favorite Mario of all the time... it's hundreds of times better than the world one on snes. The first time i've played this, was the remaster con the all starts version. Every time you defeat a koopaling and mario floats to the ground again gives me chills, so nostalgic. Amazing job. You've won a one more sub.
Oh so this is what you've been working on. This is gonna be awesome.
This TAS-run alone showed us nearly every single hidden path and secret area with the distant camera view. Safe to say, we missed out on a lot of it, and are probably going to hit these levels up to get there :D 44:54 is going to be my first stop.
Thank you 10+ years later :)
i like the color palette of each and every level!
I watched this with the sound off and I could still hear it all in my head
What I find impressive about this video is that, unlike most of the other ones, it actually tracks the behavior of off-screen enemies. It definitely adds a bit more insight into the workings of the stages, as well as making the stages feel more "alive".
I love how they made it so you can see so much of the map on screen
"Lord Bowser, Mario first engaged our troops about fifteen minutes ago, and he has already defeated three Koopalings. At this rate, he will be here within the hour. Your orders?"
"...Give him hell."
"Yes, sir."
It's great to see the hidden things as well, like the face at the end of level 3-2 :D
I've been playing this game since 1990 and I never knew how much stuff was hidden in these levels until today.
Very interesting to see a greater portion of the screen. I never knew about the "face" at the level at 9:45. Neat!
Dudfufifififu
how you actually pre-render enemy movements before they enter the actual screen makes this very favorable to watch!
28:10 secret nintendo christians
haha
m
Yeah. I’ve noticed that.
hehe
wtf
It's 1:30 AM, I'm really tired, and I want to sleep...
BUT THIS IS SO ENTHRALLING!
the best 49 minutes of quarantine :)
This makes me think of those flash games that show a LOT of the level.
Fyrurtfsffdbi
:the plane:
W1 - 3:01 PM
W2 - 7:07 AM
W3 - 12:45 PM
W4 - 18:17 AM (24 hour)
W5 - 25:23 AM (24 hour)
W6 - 31:16 AM (24 hour)
W7 - 37:17 AM (24 hour)
W8 - 41:43 PM (24 hour)
W9 - warp zone 0-
You can swim under the second and third ships in the second level of World 8. That red liquid is not lava, it's water.
but its slower
@@telaketju621 It's an auto scroll level, which nullifies any speed advantage you'd otherwise have by not swimming.
Interesting. I never knew the monsters and traps were inactive until they were on camera.
Really really good guy! I notice his attention to innovate in their work for a few details that may go unnoticed. eg now all over the map this interacting with the animations. this gives a much more realistic view of what is observed an atlas of the game. I also have to congratulate the player responsible for the gameplay. proved to be a fine connoisseur of classic games! The least I can do and let my like and favorite. congratulations, great job!
World 1: Grass land
World 2: Desert hill
World 3: Sea side
World 4: Big island
World 5: The sky
World 6: Iced land
World 7: Pipe maze
World 8: Bowser's castle
Amazing work guys!
What an interesting perspective! You can practically see the "screen" around mario, when enemies become active once they're within X amount of pixels to him.
This was well worth the wait. Awesome!
Gosh that was so gooooood to watch! Well made video :)
These can be Almost Perfectly Recreated in Super Mario Maker 2!
But the pñprobelm is that that would take way too long
wow, this wide screen is refreshing to watch.
i love it
This is simply amazing ! I really can't imagine how you're doing this. I'd love to see complete regular longplays of many games done this way, like Legacy of the Wizard or Zelda II for example. I'd be willing to pay to see that.
Thee is no human playing. TAS means Tool Assisted. It is a computer thats played the game on repeat a lightning speed hundreds of thousands of times to know the exact inputs to press at what time, and it inputs those. There is no human, no controller -- a computer leaned to and is playing this .
TAS: 3-3 Beats level in 8 secs
Me: Big fish eats me 8 times 😆
8:54 just noticed the toad house island is shaped like a mushroom which matches perfectly with the toad houses
This perspective reveals a lot about the game
(18:39) When the TAS'er gets bored...
Lmao he looked like he bad total ADHD
I've wanted this type of view on asonic level forever
Man!!! This is so Cool and intresting !! Bravo and tnx 🙋🏻♂️
The overworld and the maps are like the world's largest Pac-Man maze game were you play as Pac-Man and go through a lot of custom mazes online.
did you seriously just compare pac man to super mario brothers 3? well, I guess they both have graphics
@@hypnos9336 indeed!
VGMaps.com brought me here, this is the first time i saw this thing, nice to meet you
Yes quack!?. Yes Acro :(
34:25 so close for the perfect timing sync
It's finally here! PRAISE THE ATLAS!
28:47 I don't know how or why I managed to notice it but that missing ice block on the top row, second column from the right is so weird and bugs me. I wonder if they messed up or did it intentionally just goofin off.
Hah! Good eye!
@@SeppelSquirrel Good reply :)
💣🤬😠😡🤤🤕🤮🦁🍕🍟🍔🏫🏡🚔⚽🖲️✔️🇬🇳:-)
Now this some great info I still remember most of the secrets of this game still amazing after 30 years. I still got the guide to this, I don't know where I put it.
0:21
Andy D**k? This word is swearing, I think.
This is your masterpiece.
I've seen a lot of TAS runs of many games, but none of them were as beautiful as this one... Pretty awesome!!! Wonder if you have other games with screens like this one.
Really cool stuff, would have been even cooler to see somewhat of a guessed position for hammer bros and stuff out of sight just like in world 1 but as you said, this is probably a lot to ask seeing what you already did. Great job !
What sorcery is this?! Seriously though, how did you do this? Amazing work.
This is amazing. Good job :3
I never realized how small the levels actually were
I've always wanted to see the whole view of it such a master piece
Heck yeah got that early hammer in world 2 🎉
See the video above? This is the sort of thing Nintendo should have been doing whenever they start offering classic titles on their modern platform. You know - something more than simply asking people to pay $5-10 for an experience 100% identical to what they got 20 years ago, or have been getting with emulators for decades. Achievements, high score tables, gameplay-transparent cosmetic enhancements. Nintendo can re-sell their old stuff to folks, but in being so unabashedly lazy about it, they're thoroughly missing opportunities.
What the experience above? Like how seeing all the level leads to allot of wasted space, seeing foes before they enter their walk cycle because the game wasn't meant to be seen this way.
Get off your high horse. This is a really cool video, very interesting to see each level laid out like that but no this is not the way Nintendo should rerelease their games. That's asinine. Mario Bros 3 is pretty damn perfect, it doesn't NEED achievements (pointless things they are) or anything else than what it has. It's a testament to this game's design that it is STILL being played today and it is still GOOD.
Friend, the fact that you pooh-pooh poor defenseless achievements really undercuts your argument. By that logic, why does SMB3 even have points? I'll pass on splitting hairs over whether or not SMB3 could be made optionally more interesting with this or that enhancement.
Asterra2
Achievements are terrible. Most of them are arbitrary and don't make the game any better with their inclusion.
通常の画面で見ると早いはずなのに、画面が広いからすごく遅く感じるww
素敵な動画ありがとう♡
Oh my. 21:01 I haven't seen this place in so long. I love it!
Wonderful!!!
I would love it if you do this with Adventure Island II or III!
too amazing :D wonderful job!!
Imagine a Mario game or similar with levels with this resolution in mind. The exploration capabilities would be amazing. And of course, the vision field would need to be taken advantage of. But it would be cool to see a platforming game with this screen size in mind.
A whole new perspective.... My eyes exploded due to the niceness.. Ig this proves the "stage theory" even more?
IT'S A PIKACHU. (YoshiEgg12)
its just a theory by fans..... its not 100% true.
IT'S A PIKACHU. (YoshiEgg12) but Miyamoto confirmed some time ago along with bowser jr mom
I knew the stages were short but I never realized they were THIS short 😆
Oh look, it's Super Mario Bros 3K
This is an amazing video but if i were a millionaire i will pay you to finish all of the levels
Its so trippy to see things suddenly dissapear from the screen thanks to the camera placement.
I never knew the whistle in Castle 1 was so high up! I thought the path started right after the screen scroll.
Excelente video!! Muy bueno todo.
This is amazing! Great work!!! Please consider doing Solar Jetman...if you ever want another 100+hour project. :D
wow, nice job. Mega like
24:18 skip from the thumbnail. Cool!
Dude! You're like a One Man Army! You did great!
The power of Ultrawide
UA-cam algorithm bring me here, and I love it!!!!
same lmfao