I Made a Multi-Line Renderer with just Redstone!

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  • Опубліковано 1 лют 2025

КОМЕНТАРІ • 2 тис.

  • @quads4407
    @quads4407 2 роки тому +2112

    The power of this man is getting out of hand.
    Next video will be: "I made a simulation of our entire universe using redstone" or "Real time RTX rendering with redstone GPU"

    • @bnjmn21
      @bnjmn21 2 роки тому +58

      rtx might actually be possible. After all its just simulating a *few* light rays. would look like crap on a black-white display tho

    • @devhonk1722
      @devhonk1722 2 роки тому +20

      @@bnjmn21 idk dithering might help a bit
      also in realtime will be impossible ig

    • @user-JL
      @user-JL 2 роки тому +33

      Matt in some time: "I made a copy of my mind using redstone, now I'm immortal."

    • @therealloganyt237
      @therealloganyt237 2 роки тому +6

      Real life GPU: 🫠

    • @therealloganyt237
      @therealloganyt237 2 роки тому +3

      @@devhonk1722 true

  • @0mrlolman0
    @0mrlolman0 2 роки тому +657

    I love how you rendered a three-dimensional representation of a cube, on a two-dimensional screen, in a simulated three-dimensional game, rendered as a two-dimensional image on my three-dimensional monitor. More layers than a lasagna!

    • @SonusSpeaker
      @SonusSpeaker 2 роки тому +88

      And he made that with his four-dimensional brain, meanwhile I'm trying to process this with my one-dimensional rasin

    • @dpcubing1521
      @dpcubing1521 2 роки тому +30

      the light from said monitor going to a two-dimensional grid of rods and cones in your eyes, perceived as three-dimensional in your brain

    • @PlotagonEditor_lol
      @PlotagonEditor_lol 2 роки тому

      and your three-dimensional eyes are perceiving the light while your 3 dimensional mouth i most likely eating something while sitting/laying on a 3d bed/chair in a 3d house in a 3d neighborhood in a 3d town/city in a 3d province/state in a 3d country in a 3d continent in a 3d planet in a 3d solar system in a 3d galaxy in a 3d local group in a 3d universe made of 1d time-space strings

    • @qwerty4o4
      @qwerty4o4 2 роки тому +6

      Dude's achieved Inception.
      Does anybody actually get this reference?

    • @sumynona.01
      @sumynona.01 2 роки тому +1

      @@qwerty4o4 i've watched the movie, but still don't understand

  • @maxinealexander9709
    @maxinealexander9709 2 роки тому +560

    because the screen is pass-through, you could parallelize the loop to draw multiple segments of a given line at the same time.
    eg 4 cores each do 1/4th of the loop so 4 parts of a line are drawn at a time :)

    • @mattbatwings
      @mattbatwings  2 роки тому +266

      YOOOO I’m definitely using that when I add onto this project. Thanks dude

    • @sword0948
      @sword0948 2 роки тому +119

      Oh god.. Adding parallel processing to Minecraft redstone

    • @zdiblo
      @zdiblo 2 роки тому +32

      @@mattbatwings btw if parrel line drawing will be efficent enough you can try making geometry with that like rects or other good stuff, just like in lwjgl and it can be used to make next level minecraft cpu games, you need like fast method to draw polygons

    • @MINIMAN10000
      @MINIMAN10000 2 роки тому +24

      @@sword0948 I mean it was already parallel in the sense that X line were being drawn at once. This would be X line processes drawn across Y partitions.
      It's definitely GPU level territory.

    • @Zamu273
      @Zamu273 2 роки тому +3

      @@sword0948 it's been added for a while now I think
      I might be wrong tho

  • @Panimal
    @Panimal 2 роки тому +510

    This is the most impressive contraption I've ever seen

    • @mattbatwings
      @mattbatwings  2 роки тому +72

      thanks! feel free to make a short on it :)

    • @cezarcatalin1406
      @cezarcatalin1406 2 роки тому +15

      @@mattbatwings
      Hey, the best part about redstone is that the architecture doesn’t have to follow classic procedural iterative patterns. Parallelisation is powerful. I wonder if a divide-and-conquer approach would work. Like imagine making a redstone quaternary decision tree for the x and y axis that divides the screen into 4 regions and those regions into 4 regions and so forth until you reach pixel-level decision making. Binary numbers are passed through the tree from root to leaves (pixels). Each step removes one bit of information from the passing data and informs what sub-quadrants receive the data and which don’t. The last layer just receives 1s and 0s and determines if the pixel turns on or not. You could very easily draw filled rectangles with something like this since the X and Y decision splits can happen independently and at the last layer you just AND them.

    • @Ibadullah
      @Ibadullah 2 роки тому +6

      @@mattbatwings not too free you also have to credit

    • @PhoenixEditz_daOG
      @PhoenixEditz_daOG Рік тому +1

      @@cezarcatalin1406im not reading all that

    • @Kwenen
      @Kwenen Рік тому +1

      @@PhoenixEditz_daOG
      Cool, I thought about this too. This is an efficient parallel method, but recursive computation is an expensive feature in redstone, mainly because it uses a lot of RAM or Stack.
      I noticed this when I was trying to make this machine myself. Presumably this is the reason why the Bresenham straight line algorithm has not been replaced for a long time!
      But it would be pretty impressive if there was a way to draw an entire line quickly or instantly.

  • @dancorwin9232
    @dancorwin9232 2 роки тому +351

    Your error explanation actually helped me better understand some of the automation equipment that I use at work. Super thankful for that!

    • @rush2325
      @rush2325 2 роки тому +3

      Well, cheers.

  • @tanveshkaviskar442
    @tanveshkaviskar442 2 роки тому +4520

    Matt in 2040: I made Ray tracing using redstone

    • @index7787
      @index7787 2 роки тому +161

      it's doable, did it in factorio, he could probably pull it off.

    • @rtsbass7829
      @rtsbass7829 2 роки тому +224

      Matt in 2050: I made a fully playable minecraft inside a minecraft and then beat it

    • @_m1ckey
      @_m1ckey 2 роки тому +110

      Matt in 2060: I made a Blender in Minecraft with extra functionality

    • @twhylerm
      @twhylerm 2 роки тому +92

      @@rtsbass7829 Then in 2070, *i made minecraft inside minecraft inside minecraft and then beat it.*

    • @PeteWonderWhyHisYTNameIsSoLong
      @PeteWonderWhyHisYTNameIsSoLong 2 роки тому +69

      Matt in 2087: I made a completely new game engine and made minecraft in the game engine

  • @terminus9897
    @terminus9897 2 роки тому +273

    Ever since 2014, Minecraft redstone had been in a sort of dark age. But as of the last few years there seems to be a resurgence in redstone technology, and I believe you are one the the people at the forefront of this resurgence.

    • @SquirrelTheorist
      @SquirrelTheorist 2 роки тому +18

      I always loved Redstone but I had no idea how useful it was. This is the way Minecraft SHOULD have been played

    • @magicianslucky602
      @magicianslucky602 2 роки тому +7

      @@SquirrelTheorist Redstone farms are immaculately amazing

    • @swaggyjjalldayeveryday
      @swaggyjjalldayeveryday 2 роки тому +16

      Resurgence? Or a rediscovery of binary?

    • @freshlimesodastudios6525
      @freshlimesodastudios6525 2 роки тому +6

      Some sort of rennaissance

    • @livedandletdie
      @livedandletdie 2 роки тому +9

      I mean, if you have checked out a lot of redstoners and redstone engineers the past years, you'd find that a lot of improvements have been occurring over the years.
      It hasn't been in a dark age, you've just not kept up with the actual inventors of new redstone technology.
      And I bet you that some of those people could simplify all of this, and make the calculations near instant.
      We have ways to use a single line of redstone to pass on more than a single bit of information.
      We have ways to read signal length, and signal strength, and to be able to encode and decode such inputs and outputs.
      Maizuma games made a lot of stuff with signal strength, it's a much more compact way to store and use redstone.
      And it could most likely be implemented in most of mattbatwings creations to make every part either smaller or faster.

  • @adibozzhanov3101
    @adibozzhanov3101 2 роки тому +1304

    Time to sit and pretend that I understand everything, while simply being amazed at how he managed to make a 3D render with a bunch of sticks and rocks.

    • @electronpie
      @electronpie 2 роки тому +122

      In the title he said that it's a "line renderer", so imo it might just be a 2D renderer. Nevertheless, quite sick!

    • @thegr8hatty
      @thegr8hatty 2 роки тому +423

      2d render of a 3d object on a 2d display in a 3d game on a 2d screen rendering it all

    • @mattbatwings
      @mattbatwings  2 роки тому +293

      @@thegr8hatty as crazy as that message is, it’s the most accurate one yet LOL

    • @watema3381
      @watema3381 2 роки тому +24

      @@mattbatwings I'm learning Python thanks to you!

    • @O5MO
      @O5MO 2 роки тому +23

      @@thegr8hatty but the 3d object is not rendered/calculated by the machine itself

  • @stickboi9589
    @stickboi9589 2 роки тому +196

    i love when the builds actually look like electronic components, wish i could do it

  • @РоманПлетнев-г3э
    @РоманПлетнев-г3э 2 роки тому +78

    I like how you transition from python code to redstone, really clever approach to complex problems like this.

    • @10F2C
      @10F2C 2 роки тому +2

      Exactly. I can't read redstone if it's not mine.

  • @lima7132
    @lima7132 2 роки тому +391

    This is just.. I have no words. It looks insane! And the drawing is so, so, SO FAST. I wonder how much lag each linedrawer adds to the system, but this is just out of this world, either way! Can't wait to see this on other projects and learn more about the algorythm :]

    • @grayb5736
      @grayb5736 2 роки тому

      I mean yeah the code he copies is a efficient program ig

    • @azavier-a
      @azavier-a 2 роки тому +10

      @@grayb5736 bruh

    • @leuse5614
      @leuse5614 2 роки тому +1

      @vv broscorp is just a bum, not worth the effort arguing
      as someone who's been programming for the greater half of my life,
      yeah, this i pretty basic computer science, but to implement it in minecraft is what makes this
      so entertaining and impressive. I'd also bet on bro not being able to do this lmao

    • @LandscapeAhoy129
      @LandscapeAhoy129 2 роки тому

      The multiple line drawers add no lag…
      You have no idea what you’re talking about.

  • @serekqwerty
    @serekqwerty 2 роки тому +758

    To be honest, I like it more when you take your time to go more in depth. I understand that you want to keep your videos short, but maybe a second channel or a second wideo with longer and more in depth explanations? Flappy bird and 2028 videos were perfectly followable and I felt that I am completely able to also build this kind of thing.
    P.S.
    You're amazing

    • @mattbatwings
      @mattbatwings  2 роки тому +158

      not a bad idea, thanks for the feedback :)

    • @Lukas-qy2on
      @Lukas-qy2on 2 роки тому +43

      @@mattbatwings when you said you were gonna scrap it i checked how much of the video was left because i got sad and thought you might end it as a part 1, you made the logic so compelling to watch i think we easily would have been okay with a 30 min video haha

    • @orik737
      @orik737 2 роки тому +11

      completely agree, wouldn't mind multiple parts to a video either, might help with the algorithm

    • @jacksidr6182
      @jacksidr6182 2 роки тому +18

      @@mattbatwings Maybe I am biased because I have a background in electronics and programming, so for me, your videos are more about how you manage to do this thing within the limits of Minecraft, and not about algorithms themselves. So going into details on how you built and even debug it is the most interesting part for me. So I'd be down for quite long videos if you need to take your time to explain details. When I first found your videos, I binge-watched for 2-3 hours in a row, you are quite good at explaining things, and it's not getting boring as fast as you may think)

    • @aaaaaa-rr8xm
      @aaaaaa-rr8xm 2 роки тому +11

      @@mattbatwings the video actually makes me interested in programming

  • @Mxolqi
    @Mxolqi 2 роки тому +105

    I like the inclusion of python scripts to make redstone really feel like a programming language. You just got another sub from a craftymasterman enjoyer

    • @vinicus508
      @vinicus508 2 роки тому +2

      Yeah, I love that too. It literally makes you understand what the high level code is doing on the low level.

    • @akalihoer5457
      @akalihoer5457 2 роки тому

      @@vinicus508 when python gets called a low level language compared to this you know shit is getting real lmao

    • @akalihoer5457
      @akalihoer5457 2 роки тому

      it's actually insane

    • @vinicus508
      @vinicus508 2 роки тому +1

      @@akalihoer5457 no, redstone is the low level. Not python lol. I was referring for example to how he made a for loop in redstone, and that gives us an idea of how a machine does it in low level.

    • @Enderplays12
      @Enderplays12 2 роки тому

      @@vinicus508 High/low levels refer to abstraction. The logic of the code is much more abstracted in redstone, since the Python structure was the reference for the underlying functions. In this context, Redstone is the higher level language.

  • @3DPrinterAcademy
    @3DPrinterAcademy 2 роки тому +33

    Back in the day an 8 bit computer was impressive... but this is next level!!

  • @aCrumbled
    @aCrumbled 2 роки тому +13

    THIS IS SO COOL! i’m a comp sci kid and i’ve always been interested in redstone but never thought it could be used like this. great video i’m so amazed.

  • @J.P.300
    @J.P.300 2 роки тому +61

    OH MY GOD! You're building stuff with Redstone the world has never seen before! Without even knowing how the renderer works I think I already know, this is a true masterpiece!

  • @gr31f
    @gr31f 2 роки тому +148

    I know this is gonna be a masterpiece, that's why I'm so certain with liking the video before even this video premiere

    • @solalabell9674
      @solalabell9674 2 роки тому +1

      I know by sight that Your profile picture is Rick roll link

  • @RexxStone
    @RexxStone 2 роки тому +45

    This is crazy man :D Love how you presented all this complex stuff in a way that's easily understandable. That Bresenham algorithm explanation was so much better than anything I had at Uni!

  • @Frrk
    @Frrk 2 роки тому +2

    I love how you show the whole process! People often just showcase their builds instead of explaining them.

  • @schlopping
    @schlopping 2 роки тому +10

    As an experienced programmer with some CS and computer engineering knowledge, no amount of tutorials can lead you to something as amazing as this. You have true talent.

  • @rayredondo8160
    @rayredondo8160 2 роки тому +37

    BTW, the "normal" way to make Bresenham's Algorithm work for more points is to flip and/or negate X and Y, then flip and negate them back on the other side. If you're interested, I have some video links to another channel that talked about those. What you did though is very impressive in its own right because you managed to keep the high throughput with the bulk of the algorithm being bigger. Congratulations!

    • @mattbatwings
      @mattbatwings  2 роки тому +13

      Im interested! Link them if you can, sometimes youtube deletes it but let's hope not

    • @rayredondo8160
      @rayredondo8160 2 роки тому +14

      @@mattbatwings Alright, here goes nothing.
      The channel I'm mentioning is thebennybox; he made a tutorial series on building a 3D software rendering engine in Java: ua-cam.com/play/PLEETnX-uPtBUbVOok816vTl1K9vV1GgH5.html
      I would link a specific video about line drawing there, but there are a lot in that general area, since the system was incrementally improved over the series.
      On his other channel, bennyscube, he made a triangle rasterizer that I believe also used Bresenham to scan the sides of the triangle. It's a very small scale, but I bet you could probably do something like it in a more optimized way using modern redstone techniques.
      Anyway, that's all I have for now. Great video as always, can't wait to see what's next!

  • @serekqwerty
    @serekqwerty 2 роки тому +211

    He is damn close to making a full on 2D game engine in there

  • @gungun974
    @gungun974 2 роки тому +35

    So I wonder where was the famous video promised for this weekend but now seeing the thumbnail just before the premiere.
    I think the wait was well deserved ^^

  • @arcader9184
    @arcader9184 2 роки тому

    I really like how you go into depth about not only how you researched the idea but also how you developed, and understood it. This is a crucial element that many videos miss, usually just jumping to the finished product. This really goes for any video that has to do with programming or something technical. Great job!

  • @VirtuaVirtue
    @VirtuaVirtue 2 роки тому +4

    i love these massive structures that clearly arent intended for people to walk around, and its probably the reason i love environments like rain worlds so much. they feel foreboding and alien, and a million times more significant than you while youre trapped in the maze of transistors and wires trying not to fall through an endless grid of components.
    i think 15:36 kinda sparked this thought

  • @jofoxthecat727
    @jofoxthecat727 2 роки тому +27

    This man needs WAY WAYYYY more attention. This is so amazing and super clean... i wish i would undestand what these modules are for and so on (He explained what he build or how they are called but how he got the idea of building it like this is what is amazing).

    • @livedandletdie
      @livedandletdie 2 роки тому +2

      Well he has input panels, that take the inputted data and does a transformation of that data, via simple addition and subtraction, and then sends that data to a screen, which then you guessed it, draws pixels using said data.
      Step 1, take input. Step 2, calculate ΔX and ΔY and a few other values, then compare ΔX and ΔY add or subtract those other values when needed. Those other values are what determines the direction of the slope. They're based of whether the signs of δx and δy are positive or negative. That's all you really need.
      Let's use the 8 part division and explain, it using that, the first 2 parts, are both positive signed, the next 2 have a negative sign for x and a positive sign for y, the next 2 thereafter all negative signs, the next 2 parts the last part have positive x and negative y.
      Then there's a value that interchanges whether you're in the first or second part of each of the divisions, as it decides whether to use ƒ(x) or ƒ(y) as the plot calculations.
      It's a really really complicated way to simply say plot x1,y1 to x2,y2 no matter what x1 or x2 or y1 or y2 are. You determine which quadrant using 2 signed values, S1 and S2, then you determine whether you should run it as a function in regards to x or in regards to y, then it's basically just the same as calculating a single slice, with A B and E.
      So yeah, it's very math heavy, but nothing is actually that difficult.
      It's basically point A - Point B, what is the difference, okay, is it negative or is it positive? okay, is it y dependent or is it x dependent?
      Then use algorithm 1, else use algorithm 2... take result draw point, go back to more math.

    • @jofoxthecat727
      @jofoxthecat727 2 роки тому

      @@livedandletdie ok. I can't believe you just typed that whole message O.O
      xD but ty. Ig I could try that errrrr errmm

  • @nezu_cc
    @nezu_cc 2 роки тому +41

    I love you man. I thought classic redstone was dead for a long time. Most people nowadays do everything in command blocks/data packs/server plugins or even mods. I started playing Minecraft right before 1.5 dropped(I'm not that young, I just started playing later than most people). The classic redstone is what I "grew up" on. As cool as the modern stuff is, raw logic gates is where my heart is. Thank you for bringing back the good old memories. Can't wait for the next video.

    • @livedandletdie
      @livedandletdie 2 роки тому +1

      There has been a lot of classic redstone done still, it's mostly because most people don't know about the people that actually advance redstone tech... because who in the hell looks up signal strength decoders and encoders and then signal length decoders and encoders, you can do the weirdest stuff with both, and I don't think a lot of people actually know about every instance of redstone engineering out there.

    • @jwonz2054
      @jwonz2054 2 роки тому

      @@livedandletdie Redstone tech just seems like a huge waste of time/energy.

    • @Pixiuchu
      @Pixiuchu 2 роки тому +4

      @@jwonz2054 If it's fun for the people to learn more about it, then I disagree.

    • @autumnuniverse1940
      @autumnuniverse1940 2 роки тому +1

      @@jwonz2054 waste???
      You’re funny 😂

  • @elgordobondiola
    @elgordobondiola 2 роки тому +61

    Calculator→better calculator→graphic calculator → 3d line simulation → 3d environment simulation → Minecraft simulation → Minecraft in Minecraft

    • @ezrakornfeld8436
      @ezrakornfeld8436 2 роки тому +8

      Then he rebuilds it in the Minecraft simulation so he has infinite Minecraft’s

    • @therealloganyt237
      @therealloganyt237 2 роки тому +5

      @@ezrakornfeld8436 until the real-life GPU is dead

    • @cezarcatalin1406
      @cezarcatalin1406 2 роки тому +4

      A simulation inside a simulation inside a simulation inside a simulation...

    • @elgordobondiola
      @elgordobondiola 2 роки тому +2

      Oh my god they actually did a 3d simulation

  • @kshou_nish
    @kshou_nish 2 роки тому +1

    this is unbelieveable!! also, the first time I've genuinely been convinced to go through and click on a channel to go find the rest of the videos. absolutely love the content, keep it up! you've earned a new fan 😊

  • @Swenthorian
    @Swenthorian 2 роки тому +32

    Now that you can draw lines, have something that gradually shifts the lines -- make a rotating cube, for example.

    • @Scotty-vs4lf
      @Scotty-vs4lf 2 роки тому +3

      you need to use sin and cos to calculate rotation. a 2d rotation matrix looks something like this (if i remember correctly)
      |x * cos(angle) y * -sin(angle)|
      |x * sin(angle) y * cos(angle)|

    • @Hyrum_Graff
      @Hyrum_Graff Рік тому

      @@Scotty-vs4lf A 9th order Taylor polynomial is usable to approximate sine and cosine for any angle-- not sure how to do exponentiation quickly though.

    • @Scotty-vs4lf
      @Scotty-vs4lf Рік тому +1

      @@Hyrum_Graff i think it would be better to just use a lookup table, you wouldnt need a ton of precision so you could easily just store like 64 values for each and do (int)(64(x/2pi)) to get the index
      i think thats the right math but i didnt try very hard lol so dont quote me

  • @ainaracatgirl
    @ainaracatgirl 2 роки тому +105

    I'd love to see this connected to a sort of "GPU" that calculates 3D cubes like the one you showed at the end, but from any angle.
    Love your videos!

    • @nikkiofthevalley
      @nikkiofthevalley 2 роки тому +11

      It would be very slow. Redstone does have a speed limit. (Around 5 Hz for computational redstone, for some types of instant redstone you can get faster, but the speed of those is just too fast for the instant logic gates we know of right now)

    • @ainaracatgirl
      @ainaracatgirl 2 роки тому +12

      @@nikkiofthevalley I know it would be slow, but it would be cool nonetheless.

    • @khanhnguyenbao5962
      @khanhnguyenbao5962 2 роки тому +3

      @@nikkiofthevalley can't we use fast tick speed ?

    • @nikkiofthevalley
      @nikkiofthevalley 2 роки тому +4

      @@khanhnguyenbao5962 I mean, sure, but the faster the tick speed is, the more laggy the game gets, so it ends up balancing out at a certain point.
      You could also use the technique used in actual graphics cards, where you have many of the same circuit, so you can process a lot of stuff at once. That still has a problem in Minecraft, lag. Too many redstone components updating too quickly causes immense lag.

    • @linuxization4205
      @linuxization4205 2 роки тому +2

      @@nikkiofthevalley Code an optimized minecraft server so it can handle fast tick speeds with redstone faster.

  • @granie300
    @granie300 2 роки тому +8

    Man the music you used in the showcase made me emotional. So much Nostalgia. You earned a subscriber :)

  • @KiwiRedstone
    @KiwiRedstone 2 роки тому +8

    I know, keeping videos short is good for the retention, but I really like it when you go into the details and steps that you come up with stuffs like this. Maybe second channel for complete thought process or deriving formulas? I know it will be boring but would be really useful!

  • @aidenbagshaw5573
    @aidenbagshaw5573 2 роки тому +4

    The most impressive part is how you took something that I’d have thought would be incomprehensible to the human mind, and explained it in a way that I actually understood.

    • @MarcABrown-tt1fp
      @MarcABrown-tt1fp 2 роки тому

      Incomprehensible to "your" mind. ;)

    • @novameowww
      @novameowww 2 роки тому

      @@MarcABrown-tt1fp clearly it wasn't

    • @MarcABrown-tt1fp
      @MarcABrown-tt1fp 2 роки тому

      @@novameowww Past tense mate, speaking for all humans is highly inaccurate is the point. 👍

    • @novameowww
      @novameowww 2 роки тому

      @@MarcABrown-tt1fp i know, i'm just foolin'

    • @MarcABrown-tt1fp
      @MarcABrown-tt1fp 2 роки тому

      @@novameowww Oh... I couldn't tell haha! Cheers. 😏

  • @vanirie434
    @vanirie434 2 роки тому

    I've been going through the redstone computation videos and honestly I think the presentation on the showcase in this one is my favourite. There's something absolutely heartstopping about the way the cube and the star get drawn and it suddenly clicks into place.

  • @maaz4354
    @maaz4354 2 роки тому +5

    I dont understand why you have 37K subs you should have like more than 100K. This one is gonna be awesome!

  • @SlamTheDragonPersonal
    @SlamTheDragonPersonal 2 роки тому +7

    The blender cube has evolved

  • @JonDaFun
    @JonDaFun 2 роки тому +4

    That was amazing! The speed is just mindblowing and I thought the method of graphing the line was really smart! Great job!

  • @tomergngn
    @tomergngn 2 роки тому

    I think it's the first time I've seen something THIS complicated and still understood everything you explained! most redstoners don't go out of the redstone world to explain their thought process, but you nailed it! it felt as if I've been making this with you, and at the end I could tell what was happening and didn't just saw it as a bulk nothing.
    You earned a new sub, and I hope to see more from you!

  • @conlangknow8787
    @conlangknow8787 2 роки тому

    Redstone science is getting crazy!
    A few years ago I was content building a 5x5 piston door but now people are building programs like you!
    10yo from a few years ago would be fascinated

  • @idk_iwantfood
    @idk_iwantfood 2 роки тому +46

    Damn, this is mad, from redstone dust to a 3d renderer

    • @-Average-
      @-Average- 2 роки тому +2

      2d renderer
      but still amazing

    • @idk_iwantfood
      @idk_iwantfood 2 роки тому

      @@-Average- with certin shapes it can render 3d stuff, like the cube

    • @-Average-
      @-Average- 2 роки тому +1

      @@idk_iwantfood yeah but you would have to calculate and input the lines to make the cube. So technically yes but it's not able to generate 3d shapes automatically

    • @Hamderovrefrastedetder
      @Hamderovrefrastedetder 2 роки тому +1

      @@-Average- Next video: Building a working 3090 TI in minecraft

  • @parwatidevi415
    @parwatidevi415 2 роки тому +40

    Matt in 2050 : Builds a prime number calculator , solves rieman hypothesis 😂😂

  • @Digby8
    @Digby8 2 роки тому +12

    Can't wait! Sadly it's gonna premier at 2AM for me.

  • @AWigglePig
    @AWigglePig 2 роки тому +1

    Holy crepe, dude! You've earned yourself a subscription!

  • @Ampheon181
    @Ampheon181 2 роки тому

    I really like the presentation of this video! Showing off each component, then putting them all together made it much easier to understand and engage with.

  • @sudoker0
    @sudoker0 2 роки тому +10

    Matt in 2049: I just made an AI that can talk like a human using redstone.

  • @fxbear
    @fxbear 2 роки тому +4

    Beautiful! My first computer was a Prime IV using punch cards and I ended my career doing vfx for film, television and games. I’ve seen it grow but while I used graphics, I never really understood the hardware elements at the level I wanted to. You are inspiring me to dig in the way you have.

  • @jackada7655
    @jackada7655 2 роки тому +5

    An intelligent, self-conscious Android using redstone is not a distant future anymore

  • @ryangunnison38
    @ryangunnison38 2 роки тому

    This is fantastically well explained! If you havent received any messages like it already, im sure that these kinds of videos will help jumpstart younger folks interest in computer science and programming. I already have some programming experience myself but I have minimal formal education on how programming translates to computer parts in the physical world and this is the most exciting way Ive seen to understand it!

  • @runningsandwich
    @runningsandwich 2 роки тому

    Videos like this blow my mind. Seeing a computer built from scratch and realizing that it's all piles of math I learned in high school. Makes me wanna learn how to code

  • @NIX0LAS
    @NIX0LAS 2 роки тому +11

    This deserves a woohoosh (woohoo + woosh) because the redstone and coding goes over my head but I can still tell how impressive it is, even if I can't understand how you accomplished it!

  • @proxima8574
    @proxima8574 2 роки тому +13

    Next you should try to combine this with a 3d renderer and make like a game engine where you can look around a room or something.

  • @user-JL
    @user-JL 2 роки тому +5

    one thing mojang could add would be a redstone lamp that changes color or light intensity depending on the redstone signal strength
    it would be very interesting to see what the redstone engineers would come up with

    • @stickworldanimated9545
      @stickworldanimated9545 2 роки тому +1

      That is a great idea!

    • @stickworldanimated9545
      @stickworldanimated9545 2 роки тому +1

      Or a lamps with different colors too!

    • @unicornhuntercg
      @unicornhuntercg 2 роки тому +1

      Mojang won't even add basic shit like vertical half slabs or fireflies, yeah so...good luck with that.

    • @user-JL
      @user-JL 2 роки тому

      @@unicornhuntercg
      saddly true,
      at least we have mods and addons

  • @teamcreative8302
    @teamcreative8302 2 роки тому

    That was INSANE! From someone who is a programmer and has dabbled in Minecraft Redstone whenever I've played I can understand how crazy this really is
    Best recommendation I've had from UA-cam in a long time that was appreciated greatly
    Truly amazing

  • @miniminerx
    @miniminerx 2 роки тому +1

    People may think redstone is a waste, but these builds make me realize the insane power of modern computers and the absolute miracles we have made. Redstone taught me the basics of computers and might be minecrafts greatest educational tool.

  • @abhineetbadyal162
    @abhineetbadyal162 2 роки тому +7

    OMG!!! I never thought that Minecraft could go this far😱
    All the Appreciation to you man👍
    And also thankyou so much for such detailed explanations.

  • @trixion74
    @trixion74 2 роки тому +6

    imagine if mojang made a redstone update what matt would build in minecraft

    • @tanveshkaviskar442
      @tanveshkaviskar442 2 роки тому +1

      If they added colored redstone lamps then Matt will make colour display

  • @giovannidaldegan7337
    @giovannidaldegan7337 2 роки тому +1

    Man, this was so good to watch! I'm happy for you.
    That's great content. You took an algorithm implementation and made it so nice and interesting to follow in Minecraft! I never was so hooked on redstone programs! (I can call it like that, right? I believe yes)
    Thank you for the work! I'll be surely checking the rest of your videos.

  • @silvertakana3932
    @silvertakana3932 2 роки тому

    Content like these are very impressive! Showing the hard work that was poured into this video proves how dedicated you are to this UA-cam channel! You’ve earned my respect. Subscribed! ;)

  • @simat565
    @simat565 2 роки тому +6

    Just imagine what he would do if Redstone lamp had different colors depending of the redstone power level. There has to be a mod for that.
    ''so i made multiplayer Minecraft in Minecraft''

    • @lilyofluck371
      @lilyofluck371 2 роки тому

      That is so smart! I heard of coloured lamps but that idea is really good.

    • @CJmakesspedmemes
      @CJmakesspedmemes 2 роки тому +1

      It’d be a really easy mod to make, you just need to have the power level be read by the block (like a comparator) and change texture according to the value

    • @iCherrryyt
      @iCherrryyt 2 роки тому

      I think that's cool but I think just adding colored glass to the lamp recipe would be a lot easier than having to change the signal strength is to complex and would be annoying.

    • @lilyofluck371
      @lilyofluck371 2 роки тому

      @@iCherrryyt But then it wouldn't be able to change. The point is that it can change. This kind of lamp would be like a color display lamp for redetoners. Not coloured lamps for builders.

    • @iCherrryyt
      @iCherrryyt 2 роки тому

      @@lilyofluck371 ooo ok i see what you mean

  • @yoyo978
    @yoyo978 2 роки тому +7

    Soo flipping cool!!
    I was wandering is the possible to create some sort of queue so it could be animated?
    I know it’s quite complicated because of the timing between different lines drawn but still..

    • @Oliver_Atkinson
      @Oliver_Atkinson 2 роки тому

      Yeah

    • @livedandletdie
      @livedandletdie 2 роки тому +1

      Well, yes, you could, have the encoder because that's what he has made, a massive encoder, output it's information into memory, and then you could take the stored memory, and run it through even more pass-through screen inputs, and you could split the work over multiple inputs and thus send the data simultaneously, thus drawing the whole line at once, however, that would be a lot slower.
      But sometimes that a lot slower can be turned into a lot quicker. As using things from memory can if you can set individual pieces of said memory and use that to configure some stuff, and perhaps have other memory buses to send data as inputs into the encoders and stuff, and with some complexity, you could play doom on that screen...

  • @coltonhughes2724
    @coltonhughes2724 2 роки тому +6

    Renders Redstone using redstone* to power Redstone lamps to show the Redstone on the screen

  • @Jawo_o
    @Jawo_o 2 роки тому +1

    this is the def of underrated can we make him popular? he deserve it
    you have earned my respect

  • @TheCrazed_
    @TheCrazed_ 2 роки тому +1

    Why is this so underrated? Is this like 40k subs GENIUS?

  • @zombi_dev
    @zombi_dev 2 роки тому +5

    Matt in 2030: Hello guys! Today I made Windows 10 in Minecraft just using redstone!

  • @chronomeister.
    @chronomeister. 2 роки тому +7

    Can you make a little spinning cube wireframe animation with this. When you have points saved in memory, and then it just takes the x and y values from the memory, and uses them as frames. So if you speed it up, it looks like animation. Do you think it would look cool?

    • @nolann6324
      @nolann6324 2 роки тому

      you will have to compute 3D rotations by using matrix, and then project these points on a 2D plan and enter them into the system, it looks pretty hard because these matrices use floating point numbers and I don't know how these calculation can be done in Minecraft

    • @sargentgullible2794
      @sargentgullible2794 2 роки тому

      @@nolann6324 One potential thing he could do to try simulate such a thing would most likely this in an inventory;
      1 stack = one whole number
      Incomplete stack = a floating number.
      So, a stack and a half of iron would translate to 1.5. While it might be tricky, but it sounds doable.

    • @HansLemurson
      @HansLemurson 2 роки тому +1

      @@sargentgullible2794 I think that's technically FIXED-point notation. Floating point isn't a term for numbers with a decimal point, it's a term for numbers written in scientific notation, where the position of the decimal point varies with the magnitude of the number.
      But it's still a decent idea.

    • @binguloid
      @binguloid 2 роки тому

      @@HansLemurson item ID as mantissa and amount as exponent

    • @HansLemurson
      @HansLemurson 2 роки тому

      @@binguloid That'll do!

  • @Haynster
    @Haynster 2 роки тому +4

    dayum

  • @Minecraftster148790
    @Minecraftster148790 2 роки тому

    The best thing about this is not how complicated it is, but how simple it is. You can clearly see how the problem is broken down into small and manageable tasks, what sounds like quite a hard problem actually seemed to be easier than you would think

  • @TRADEChannel
    @TRADEChannel 2 роки тому

    That screen... It's really marvelous)) Awesome man - awesome content!!!

  • @GlowBerryPlayz
    @GlowBerryPlayz 2 роки тому +5

    nice

  • @index7787
    @index7787 2 роки тому +4

    If this is 0.2hz or faster, I'm going to **** a sideways brick.

  • @75rxREDSTONE
    @75rxREDSTONE 2 роки тому +5

    2032: I Made Intel Core i9 in Minecraft!
    2042: I Made the AI that can talk to you in Minecraft!
    2052: I Made RTX 3090 TI in Minecraft!

  • @lavendersugar143
    @lavendersugar143 2 роки тому

    I'm gonna second some of the others here and say that like, the longer your videos are the better tbh. I totally get wanting to make them shorter but if you have more to say, you are NOT boring us by saying it, the longness of the video is part of why i like it

  • @HansLemurson
    @HansLemurson 2 роки тому

    This is really nice work! Great video production too.
    It's impressive how many complicated things can be reduced to repeated addition/subtraction/comparison.

  • @ParkerIGuess
    @ParkerIGuess 2 роки тому +1

    Imagine if you had to build one of these every time you wanted to draw something in real life. Great video, even though I didn’t understand one second of it!

  • @aslamstudio558
    @aslamstudio558 2 роки тому

    First redstone computer i see explained(yet i dont fully understand how to put algorithm into redstone)
    And the fastest one i've seen
    You deserve a like

  • @uso2484
    @uso2484 2 роки тому

    All parts of video was amazing but showcase was INSANE!!! Thanks for such good video!

  • @dancorwin9232
    @dancorwin9232 2 роки тому

    Dude your teaching of the concept is SO good!

  •  2 роки тому

    omg he mixed redstone with digital electronic, to watch this dude will absolutely help me finally learn the engineering behind computers on practical 😍
    hugs from brazil

  • @Interpause
    @Interpause 2 роки тому

    your step by step explanations are really good, it shows what is needed when tryna plan a difficult redstone build

  • @toastbucket
    @toastbucket 2 роки тому

    redstone has evolved so much since when I first got into minecraft... I remember when single digit addition calculators were the most impressive thing ever and now people are rendering graphics... Bravo dude. I look forward to see where you go from here.

  • @kittiecandy747
    @kittiecandy747 10 місяців тому

    this is really well explained and presented. every time i had a question you addressed it immediately

  • @slaywithoutd
    @slaywithoutd 2 роки тому

    OHH this is literally AMAZING!!! I really wanted a video explaining the second version, it would be great to understand what the hell was going on in your head while building it

  • @AlanZucconi
    @AlanZucconi 2 роки тому

    This is the quality content I am here for! ✨

  • @NachitenRemix
    @NachitenRemix 2 роки тому

    Dude this is the first video I see that ACTUALLY teaches how to make this huge redstone contraptions, obviously you need to have binary and logic understanding (duh) but I think I got to understand most of it. You are the best!!!

  • @decryptedalan7532
    @decryptedalan7532 2 роки тому

    TNice tutorials was honestly so helpful. I’ve been working around soft, whether it be church, singing in a band, or theatre for most of my life so tNice tutorials

  • @chair._
    @chair._ 2 роки тому

    Mark my words when I say this. One day one of his videos will be chosen by the algorithm and his channel is gonna blow up. I mean this is my first video ive watched from him and i thought he had like half a million subscribers or something but no, he only has 40k subs. He definitely needs more subs.

  • @mapsinanutshell
    @mapsinanutshell 2 роки тому +1

    The amazing part is that if this continues, in a few years it might get so advanced that things like ray tracing and HD video might actually be possible with just redstone! A game with ray tracing inside a game with ray tracing, how crazy is that?

  • @Valery0p5
    @Valery0p5 2 роки тому

    Honestly I think you could make some of those engineers from back then cry if you showed them videos like these.
    First time I've seen some redstone machine explained in such detail 🤩

  • @TheCaptainMoo
    @TheCaptainMoo 2 роки тому +1

    Absolutely insane but a really incredible use of coding and maths :D Awesome job!

  • @blue_bag6110
    @blue_bag6110 2 роки тому

    I'm loving the more in-depth explanation of this.

  • @tsukinokazegashi5104
    @tsukinokazegashi5104 2 роки тому

    This is awesome. This dude is underrated for such amazing work :D Your hard work earned you a new subscriber :)

  • @HouseBricksDoor187
    @HouseBricksDoor187 2 роки тому +1

    sheeesh i tried making an addition/subtracting calculator once but this is absolutely next level, respect!

  • @davidynamix496
    @davidynamix496 2 роки тому

    i have no idea why he doesnt even have 100k subscribers yet this guy is amazing. and thanks to him i actually learned how to count in binary!

  • @thelqualomee1040
    @thelqualomee1040 2 роки тому

    42.2k subscribers by pushing the boundaries of redstone technology.
    gotta love how talent gets so comically unnoticed.
    hope this changes

  • @Mr_Ioannis
    @Mr_Ioannis 2 роки тому

    14:50 i love that it looks like a real computer, when u "plugged in" ur line drawer to the screen it looks like plugging in a stick of ram, its all so cool

  • @riddledrasberry6270
    @riddledrasberry6270 2 роки тому +1

    In a redstone build that draws lines, in a game that draws thousands of lines a second, in a video that draws the same lines, on my phone for 16 and a half minutes… the greatest linesception yet.

  • @Gabriel-V
    @Gabriel-V 2 роки тому

    Starting the video by thinking of making a GPU, ending up drawing a triangle:) But still this... this is amazing. It's like programming in assembly:) Loved it

  • @EkaridonGaming
    @EkaridonGaming 2 роки тому

    I have no words to describe just how fucking breathtaking it is to witness actual programming done with redstone

  • @alexmega
    @alexmega 2 роки тому

    man, you are just wild (in a good way), turn the whole program into a redstone chain in Minecraft 😯 just bravo!