I Made RGB Tetris with just Redstone!

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  • Опубліковано 21 лис 2024

КОМЕНТАРІ • 603

  • @mattbatwings
    @mattbatwings  7 місяців тому +150

    To try everything Brilliant has to offer-free-for a full 30 days, visit brilliant.org/mattbatwings
    You’ll also get 20% off an annual premium subscription.

    • @SpiritOfTheGalaxy143
      @SpiritOfTheGalaxy143 7 місяців тому +1

      This comment was posted 2 hours ago... THE VIDEO WAS UPLOADED 1 HOURER AGO!!!!

    • @soccersuperstarsedits
      @soccersuperstarsedits 7 місяців тому +7

      MAKE GEOMETRY DASH

    • @ApolloDAstronaut
      @ApolloDAstronaut 7 місяців тому +1

      sponsored guy gg

    • @DevinTowell
      @DevinTowell 7 місяців тому +2

      Awesome video, but you made a vital flaw. NES tetres uses what is known as a grab bag randomizer. easily done with shulkers, I would think. Basically tetris picks a spread of pieces then puts them in a register, it then shuffles the order of that register. This is to prevent a series of repeating pieces say being line piece 3 times in a row. or say never drawing a square piece for hundreds of moves. Both of wich were problems the original teris had to face and fix. All and all an impressive feat of redstone programming and engineering. However I would argue that because of your one fundamental change to its algorithm, you didn't make an NES based tetris, you made an NES inspired tetris with changes. Love the video great content, always happy to see you post.

    • @levdiamant8111
      @levdiamant8111 7 місяців тому +1

      have you ever thought about making a detailed tutorial like you logical redstone series about on of your newer more complex projects?

  • @poof3642
    @poof3642 7 місяців тому +444

    "I need to look into the future" - least complex minecraft redstone

    • @valeriataucci9794
      @valeriataucci9794 5 місяців тому +2

      First

    • @yorshex
      @yorshex 5 місяців тому +1

      i think it's a pretty common thing to just check if two things overlap and placing them in the previous position if they do in video game development actually (when you're not doing some very complicated continuous physics checks ofc)

    • @koertmans7616
      @koertmans7616 День тому

      "It's actually pretty simple" proceeds to invent time travel.

  • @demonicsuagercane
    @demonicsuagercane 7 місяців тому +1417

    Next thing to try is Minecraft in Minecraft (color edition)
    Edit: It has been done by Mod Punchtree

    • @HyperCodec
      @HyperCodec 7 місяців тому +137

      It'd take like 3 days per frame

    • @TheRealMangoDev
      @TheRealMangoDev 7 місяців тому +11

      @@HyperCodecwat

    • @Diamondsword85_RS
      @Diamondsword85_RS 7 місяців тому +11

      hey i commented first

    • @adryanlucas096
      @adryanlucas096 7 місяців тому +25

      Considering Matt already did a 3d render its definetly possible just really, and I mean REALLY hard

    • @demonicsuagercane
      @demonicsuagercane 7 місяців тому +8

      @@Diamondsword85_RS Yes?

  • @Yackalips
    @Yackalips 7 місяців тому +336

    Another way you could make the controls is giving villagers an item, then when you hold that item in your inventory, a sculk sensor would detect it

    • @onionsintrouble.gaming
      @onionsintrouble.gaming 7 місяців тому +9

      I was gonna say this as well

    • @thevalarauka101
      @thevalarauka101 7 місяців тому +3

      yeah this

    • @peckychicken
      @peckychicken 7 місяців тому +3

      How does this system work?

    • @jonathankydd1816
      @jonathankydd1816 7 місяців тому +44

      @@peckychicken If you hold an item that villagers will trade for, they will display the trade in their hands, this produces an interaction that skulk sensors can pick up

    • @julians3danimations
      @julians3danimations 7 місяців тому +5

      That's so cool

  • @FACS01
    @FACS01 7 місяців тому +294

    @minecraft should take notes, redstoners want blocks that change colors depending of signal strength

    • @theorphanobliterator
      @theorphanobliterator 7 місяців тому +21

      last useful Minecraft update was 1.5 💀

    • @BlueKirby808
      @BlueKirby808 7 місяців тому +19

      What about dyeable redstone lamps? Crafting a dye with a redstone lamp will give you a redstone lamp of the respective dye color

    • @ayrton9808
      @ayrton9808 7 місяців тому +39

      @@BlueKirby808 The problem with this is that the player will expect the light emitted by the lamp to also have a different color. But this will take a complete redesign of the lighting engine of the game

    • @assassynkk32
      @assassynkk32 7 місяців тому +5

      Modders did it long time ago so company that big can do this too.

    • @MrBrineplays_
      @MrBrineplays_ 7 місяців тому +10

      ​@@ayrton9808I mean, if bedrock had a shader redesign (renderdragon) and still managed to do it, java surely can redesign their lighting engine

  • @Diamondsword85_RS
    @Diamondsword85_RS 7 місяців тому +459

    full color era of MBW has started

    • @Blackoutfor10days
      @Blackoutfor10days 7 місяців тому +8

      First comment award 🥇

    • @matthewdevries6590
      @matthewdevries6590 7 місяців тому +9

      HOW 3 HOURS AGO THIS VIDEO WAS 1 HOUR AGO

    • @sebz447
      @sebz447 7 місяців тому +9

      bro's a time traveler 💀💀

    • @yimingtan331
      @yimingtan331 7 місяців тому +2

      Mmm yes

    • @Bananenschil_
      @Bananenschil_ 7 місяців тому

      ​@@matthewdevries6590membership perk

  • @wattsvanes4613
    @wattsvanes4613 7 місяців тому +24

    I coded Tetris myself a few years ago (not in Minecraft 😅), and it’s amazing to see how the implementation decisions are straight just identical

    • @GuilhermeHCardozo
      @GuilhermeHCardozo 2 місяці тому

      Right!?!? That colision detection that he used was so good! When I did it I did it differently, the and collision felt really nice

  • @zeldaandTwink
    @zeldaandTwink 7 місяців тому +51

    I recommend space invaders.
    Don't forget that it speeds up as it goes

  • @HappyGingerWolf
    @HappyGingerWolf 7 місяців тому +32

    I think the falling animation for line clears looks way cooler than real tetris

  • @CobaltTetris
    @CobaltTetris 7 місяців тому +52

    This is spectacular! Huge improvements from the first iteration. Also love the Blue Scuti cameo at the beginning :D

  • @casvandermeulen5993
    @casvandermeulen5993 7 місяців тому +95

    okay, is it just me or did you forget the most important thing... a game over! its truly an amazing video, but the whole time i was wondering how you where going to implement it. and it got left out!

    • @florian4012
      @florian4012 7 місяців тому +3

      i was wondering the same thing

    • @earendiIeur
      @earendiIeur 7 місяців тому +9

      I think you can just detect if there is a collision as soon as a piece is created. If so then game over

    • @casvandermeulen5993
      @casvandermeulen5993 7 місяців тому +4

      @@earendiIeur but it only checks for movement right? there are only checks for going left, right and down. because rendering the blocks doesnt follow these checks, it just renders inside the already existing blocks, just like before the movement collision was added.

    • @typoilu3413
      @typoilu3413 7 місяців тому +1

      He forgot the functionality to store as well

    • @aquau5777
      @aquau5777 7 місяців тому +11

      @@typoilu3413nes tetris doesn't have holding

  • @DavidCornell1
    @DavidCornell1 7 місяців тому +66

    4:04 Local Redstoner realizes what the “tetr” in “Tetris” means

    • @warido37
      @warido37 7 місяців тому +6

      the timestamp is perfect

    • @SamiSaba2
      @SamiSaba2 6 місяців тому +4

      "Tetr" in Tetris means 4 in Greek (probably). because each piece only has 4 tiles

    • @AmazinCris
      @AmazinCris 4 місяці тому +1

      @@SamiSaba2 it's one letter off the root word "tetra" which does mean 4

  • @d_00
    @d_00 7 місяців тому +11

    matt 5:24: "you can't rotate the square"
    every tetris player: it's an O piece
    every modern tetris player: all-spin

  • @wiirambo7437
    @wiirambo7437 7 місяців тому +2

    @mattbatwings
    1. Great video
    2. insane to see that done with just redstone and no commands
    3. As someone who read EVERY single instruction in the NES Tetris ROM:
    In the game movements within a frame is processed in the order of horizontal shifts, rotation, vertical drop
    The lines above a cleared line are shifted down one by one. The game check for a full line 4 times, but only where the piece locked.
    The next piece is not 100% random, the code to generate a random piece has a strong bias against repeating a piece and a small bias against I and L pieces.
    (This is just a very basic explanation; NES Tetris has a lot of quirks)

  • @TheRealMangoDev
    @TheRealMangoDev 6 місяців тому +1

    damn it would be RLY COOL to replicate the original NES TETRIS bugs like the glitched colors

  • @filval387
    @filval387 7 місяців тому +2

    14:06 I'm pretty sure in the actual game, whenever you rotate, the game has a few positions it can check to see if it can put the rotated piece somewhere where it doesn't intersect anything, and if none work, it just doesn't rotate...

  • @bazookasniper5167
    @bazookasniper5167 7 місяців тому +2

    The controls are similiar to the wii balance board controls for tetris party deluxe

  • @thetroiimaster
    @thetroiimaster 7 місяців тому +2

    I would've also added pistons to the left and right of the pressure plates to immediately move you to the center. But it is entirely up to choice, as some people might find it obstructing.

  • @uBreeze
    @uBreeze 7 місяців тому +1

    Using various sounds such as shifting armor pieces for a user interface could be a viable alternative to the jump, that way, you can rotate while moving.

  • @mrseriousv1
    @mrseriousv1 7 місяців тому +29

    hell yeah another mattbatwings video

  • @armandmarcelli5795
    @armandmarcelli5795 7 місяців тому +5

    Very nice video ! I codded myself a tetris game in C with arduino and i met the same issue as you had with off-screen rotations. What I did is that i allowed them, and checked after a rotation if there was a part of it outside, if so, i move its x (+1 or -1 depending of the side the off-limits blocks are) and check it again, until the whole piece fits in the screen. However, i have no idea how hars it would be to do that in redstone, your work is really impressive

    • @davr1
      @davr1 7 місяців тому +1

      How do you deal with pieces that can't be moved sideways after a rotation (like a T piece falling down a 2 block wide opening, being rotated so that the flat side now points up or down) ?

    • @armandmarcelli5795
      @armandmarcelli5795 7 місяців тому +1

      @@davr1 oh yeah, T spin
      Tbh I didn't really cared about them, it was for a school project and my teacher isn't a pro so I don't think he even tried that lmao

  • @cornmonk9212
    @cornmonk9212 7 місяців тому +2

    Only one complaint. The dispenser isn't copying the Tetris bag system. Tetris works by filling a "bag" with all the pieces and randomly picks one out. When the "bag" is empty it just refills it and does it again. The reason I am saying this is because you can technically get alot of the same peices but this system prevents that. I hope this gets looked through because it seems like a really simple fix that will be closer to Tetris. I think you really should have looked a bit more in depth into how Tetris works, but still you made a great video. Just wanted to point that out.

    • @Jaden_YaLor
      @Jaden_YaLor 21 день тому

      NES tetris doesn't have the 7 bag. he based all the features of this game off of nes tetris.

  • @sebparr1818
    @sebparr1818 7 місяців тому +2

    loving the work that you do. might i say, you can use the rising and falling edge detection from 1 clock. no need for 2....

  • @ondrejjelinek4647
    @ondrejjelinek4647 7 місяців тому +30

    MOM: Matt! you still playing minecraft?! MATT:Nah just tetris.

  • @AmaroqStarwind
    @AmaroqStarwind 7 місяців тому +1

    6:59 Guess we won't be seeing the Super Rotation System

  • @DaniellPXL
    @DaniellPXL 7 місяців тому +1

    Great Video! As a modern tetris player I'd love to see SRS and 7-bag though. Maybe even 1v1 versus?

  • @Helloiamcat72
    @Helloiamcat72 7 місяців тому +16

    I struggle building a 7 segment display meanwhile this guy is out here building tetris

    • @j.21
      @j.21 7 місяців тому +3

      i still need to point out that building redstone doors don't exactly use the same skill set as building redstone computers
      edit: the comment is edited to be more accurate now

    • @gamer9smith
      @gamer9smith 5 місяців тому

      @@j.21 But...But he's talking about a component usually used in computational redstone, including in this video and also isn't a door

    • @j.21
      @j.21 5 місяців тому +1

      @@gamer9smith you know that a comment can be edited right?

    • @gamer9smith
      @gamer9smith 5 місяців тому +1

      @@j.21 Oh I didn’t catch that, what did he originally say?

    • @j.21
      @j.21 5 місяців тому

      @@gamer9smith If I remember correctly, the original words should be "3x3 piston door" or something very close to that

  • @donutstudios6353
    @donutstudios6353 7 місяців тому +1

    Really awesome build!
    I think that instead of 2 pressure plates on opposing sides for left and right movement, instead, use 2 tripwires that are at the player head level (and face the opposite direction of the jump tripwire-) because it is at head level, if they jump, they still can trigger it. This enables simultaneous movement and rotation.

  • @SmartThinker15
    @SmartThinker15 7 місяців тому +1

    13:28 ahhhh looking into,the future simple

  • @FArire
    @FArire 7 місяців тому +3

    It is PERFECT ! Just one little thing is missing : The kalinka !

  • @Wira-lc8sc
    @Wira-lc8sc 7 місяців тому +3

    I really wanted worldedit so I can follow your tutorials, so I'm so happy that I got worldedit.

  • @TheSnakeGame48
    @TheSnakeGame48 7 місяців тому +32

    It’s crazy how a game as simple as Tetris can be made in Minecraft and also it takes ALL of this redstone just for one thing

    • @destroy1440
      @destroy1440 7 місяців тому +4

      Imagine how much “redstone” there is in a phone or PC that runs incredibly complex programs

  • @gianlucatartaro1335
    @gianlucatartaro1335 6 місяців тому +1

    My guy, this is insane. You deserve millions of views for this. Great job on this work of genius 👍

  • @CHARSARG
    @CHARSARG 7 місяців тому +5

    Well, in the nes tetris, it used a sprite sheet then colored it, so you could use something like glass, so it would show the black and white version of it, then put glass in front
    At least, thats how i think it worked

  • @danielllanes5298
    @danielllanes5298 7 місяців тому +3

    creo music in the showcase was amazing

  • @jzmc7562
    @jzmc7562 7 місяців тому +15

    You are amazing at redstone but i think your real unique skill is in explaining things in a very understanding and entertaining way. In my opinion you are the absolute best redstone youtuber on the entire platform even if ur not the best redstoner.

  • @Ali107
    @Ali107 7 місяців тому +45

    *THE ONE PIEECE!*
    5:17
    10:25
    10:31
    11:20

    • @bluetheraze222
      @bluetheraze222 7 місяців тому +5

      THE ONE PIECE IS REEEEAAAAAAL

    • @gaimnbro9337
      @gaimnbro9337 7 місяців тому +2

      THE ONE PEICE IS REEEEEAAAAAAAALLLLLLLLLLLLLLLLLLLLLLLLLLL!!!!!!!!!!!!!!!

    • @thatdelta
      @thatdelta 7 місяців тому +2

      best comment
      CAN WE GET MUCH HIGHER!!!!!!!!!!!!!!!!!

    • @asdfasdfwasdfwesd
      @asdfasdfwasdfwesd 6 місяців тому +2

      Is that a one piece reference?

  • @William-nw4sk
    @William-nw4sk Місяць тому

    Downloading the world before Tetris Holding strikes. Always love how you can manage to build all of this in Minecraft. Technically, you are building a computer every time you make these projects, and I know that takes a lot of work. Really appreciate it! It also teaches how computers work, in a very fun way!

  • @NiceHyper01
    @NiceHyper01 7 місяців тому +1

    This is actually really good. The logic behind this is really advanced stuff. Well done!

  • @tanhrs8711
    @tanhrs8711 7 місяців тому +2

    Somebody : hum this seems complicated
    Mattbatwings : make more ROM

  • @bubakk921
    @bubakk921 7 місяців тому +1

    Hey in the controls where are the pressure plates you could make it so when u stand on one pressure plate a piston will push you back so you dont have to go back

  • @SecMem
    @SecMem 7 місяців тому +2

    wish we had a lightblock that emits a diff color depending on signal strenght

  • @EroGamerGD
    @EroGamerGD 7 місяців тому +2

    Oh, it was nice to hear Place on Fire by Creo at the end!
    Great project. I'm currently learning microelectronics, and this was fun to watch. :)

  • @gabenugget114
    @gabenugget114 3 місяці тому

    1:17 Sometimes, they have a HOLD button that moves your current piece into a area, and moves the other out (if there is one).

  • @AdrianHereToHelp
    @AdrianHereToHelp 7 місяців тому +2

    The Matt Parker jumpscare was very unexpected, but very appreciated

  • @anthonycannet1305
    @anthonycannet1305 7 місяців тому +1

    You could do the soft drop by applying it to the player’s input controls tick. So with the clock alternating between input/down/input/down etc. the input tick would also move it down and double the speed of the piece when you soft drop it.
    And for increasing the speed you could use a comparator clock with a signal strength comparison to make a variable speed clock that changes the speed of the clock based on the signal strength comparison, and you can change the signal strength to change the frequency of the comparator clock. If it’s all going on one clock you can make a 1 digit binary counter. Whenever the bit flips on it checks the input and when it flips off it does the down movement. That alternates the pulse from the clock between two circuits and makes it all operate on one controllable timer.
    It's kinda hard to explain in text but if you have a typical comparator fader circuit with two comparators powering each other with a decaying signal strength, and a torch output from the block used, then a repeater from the torch back into the comparator timer. The torch will pulse on for 1 tick when the comparator fade timer reaches zero signal strength, then it resets the comparators with a fresh signal. You can push a signal into the side of the second comparator to deactivate the timer early when the decaying signal drops below the input signal it cycles the clock. As you increase the signal strength going into the clock you speed up the clock.
    When the input signal is 0, the decay clock has to decay from 15 to 0, but if the input signal is 4 for example then once the decay signal drops to 4 the second comparator will output a zero instead of the decaying signal which instantly resets the clock early every time it goes around. So you could technically make a 16 level system, from 0 to 15 which increases the speed of the clock. I'm sure it can't run at a 1 tick clock speed though so if you extend the duration of the decay clock beyond 15 ticks maximum you can make a slower clock that still has a 15 tick range of speeds.

    • @anthonycannet1305
      @anthonycannet1305 7 місяців тому

      Attempting to make an example diagram
      top down view
      🔴🔴➡➡➡...➡🔴
      💡⬛⬅⬅⬅...⬅🔴
      ❌❌⬆
      the light bulb is a torch comming from the black square block and is also the output signal which will probably need to be reduced to a one tick pulse. The red dots are redstone dust. The left and right arrows are comparators pointed in that direction the up arrow is a signal strength input going into the last comparator which controls the speed of the clock from 0 to 15, 0 being the default slow speed and 15 being the fastest possible. You can make it a variable length to extend the duration of the clock entirely. So the length of the clock gives the range of durations while the input selects the speed between the normal duration and 15 ticks sooner than that.
      The red X is an empty space

  • @thomasmeslin8399
    @thomasmeslin8399 5 місяців тому +1

    The showcase was awesome

  • @stefanolassandro886
    @stefanolassandro886 Місяць тому

    Amazing job! I really appreciated the fact that you also included a lamp version.

  • @mrxsatyr8459
    @mrxsatyr8459 7 місяців тому +1

    I will never NOT be in awe at the ability of Minecraft redstone and those who understand how to use it to the fullest. Just a simple game mechanic turned into building blocks for computer code

  • @MaxiCubi
    @MaxiCubi 7 місяців тому +11

    0:05 OMG diao !

  • @Meme_Central_69
    @Meme_Central_69 7 місяців тому +1

    You should add pistons to push the player back to the center of the control area so you don’t have to press D than S to step off the pressure plate before pressing D again to move the piece twice

  • @perah100
    @perah100 7 місяців тому +1

    Given your prior work, I think a hard drup might be possible for you, my thinking is to subtract remaining lines from Y, as for control a inverted trip wire could detect crunching.

  • @thepil57
    @thepil57 7 місяців тому +2

    How can he make all this into a twenty minute video and I have spent over 20 hours building a calculator that can only add single integers. This guy is crazy. 😅

  • @guardianol
    @guardianol 7 місяців тому +3

    His voice is so soothing!

  • @rijaramangalahy3985
    @rijaramangalahy3985 7 місяців тому +1

    I allways go strait to the showcase wich is, for me, the best part.
    Amazing video. The redstone level is just incredible

  • @artemiskearney8019
    @artemiskearney8019 7 місяців тому +7

    Since soft drop is an input, it could happen on the sideways movement / rotation clock ticks (seems fine to give soft drop priority over sideways movement)

    • @ZÏ̇̃
      @ZÏ̇̃ 7 місяців тому

      I was thinking if he positions the player down slightly so that his head would intersect with a second tripwire, where if he crouches it would no longer intersect, giving you yet another input. I think moving the player down half a block should allow this while still allowing input by jumping to touch the top tripwire.

  • @hubBRUH2
    @hubBRUH2 6 місяців тому +1

    8:20 7up like the drink hehe

  • @MrTuna__
    @MrTuna__ 7 місяців тому +1

    other than this thing is in the top 10 coolest things i've seen so far with redstone, i was wondering: to make soft drop, couldn't you have made the block skip a line when going down? Like, when you click the button for soft drop, the block starts going down skipping one row at a time. Wouldn't that work? Anyways, great job.

  • @0-M72-0
    @0-M72-0 7 місяців тому +1

    Tbh, I feel like it would have been worth it to implement levels and softdrop, and then just use the /tick command to make the max speed faster. But it's still amazing that you are able to do all these crazy things!!! Keep up the good work!

  • @CheeseArchery
    @CheeseArchery 7 місяців тому +2

    upgrade idea, make a piston push you to the midle

  • @Abdulkadir-yq2vm
    @Abdulkadir-yq2vm 7 місяців тому +1

    BRO that was amazing you should make a tetris theme song behind by note blocks bro

  • @captheobbyist6434
    @captheobbyist6434 7 місяців тому +3

    i think i get it now why people like massive redstone builds. it's basically visualising of programs. if you made Tetris in python, it's just a bunch of code, but in the background there's also a lot of computation. but here it's all compacted into a single machine, giving it a giant look. it's pretty cool but i still think that making larger projects with regular code is way more exciting. redstone can limit you at times

  • @excelmaster2496
    @excelmaster2496 7 місяців тому +1

    15:56 oh yeah, a flawless rotation

  • @FuddsVR
    @FuddsVR 7 місяців тому +2

    I just watched one of your other videos. I love your videos, u earned a sub.

  • @maxmotion6371
    @maxmotion6371 7 місяців тому +2

    Amazing work, one thing I thought about is that when soft dropping I believe the player can't rotate or move left or right so wouldn't it be possible to implement as the piece moving down on the player clock as well while soft dropping?

  • @bratworst
    @bratworst 7 місяців тому +1

    The coordinate system was the correct choice. Hold pieces would have been easy to implement in a coordinate system if they were desired.

  • @scoutamass5924
    @scoutamass5924 7 місяців тому +3

    Don’t get me wrong, this is incredibly impressive and super cool, but as someone who used to play competitive modern Tetris, I nearly dissolved watching this video

  • @Akimitsu64
    @Akimitsu64 7 місяців тому +1

    I’m impressed your PC handled this wow! I wish we could have texture packs like this on Minecraft Bedrock edition

  • @EvermoreUnicorn
    @EvermoreUnicorn 7 місяців тому +1

    Can villagers and skulk sensors be used for controls? Where you can rebind your hot bar buttons to whatever keys are comfy (only works for inputs that dont need to be pressed twice in a row)

  • @theotimeyt
    @theotimeyt 19 днів тому +1

    0:09 it’s Alex T!

  • @LovedNCared4
    @LovedNCared4 7 місяців тому +2

    Subbed, I really enjoy how understandable you make it and how genuinely skilled you are. I’ve watched a few of your videos before and your effort is appreciated, enjoyable watch!

  • @ZeroPlayerGame
    @ZeroPlayerGame 7 місяців тому +1

    The madlad did it again! Next version with rotation kicks? ;)

  • @Rebuild3
    @Rebuild3 3 місяці тому

    that 3x3 issue you had is so simple to fix! all you need is to edit the json of that specific part from (correct me if im wrong) 48*48 to 64*64.

  • @kaz49
    @kaz49 7 місяців тому +2

    Is it possible to use pistons to reset the player's position every time the player steps on a pressure plate? I feel like that'd be more intuitive because then the player's WASD would directly correlate to controls instead of needing to press the opposite button after every move to re-center.

  • @ELITE-CHIEF-DRILL-MAN-ko3yp
    @ELITE-CHIEF-DRILL-MAN-ko3yp 7 днів тому

    19:36 showcase is one of my favorite parts

  • @BeastBrother2095
    @BeastBrother2095 7 місяців тому +1

    Mod punchtree made a level based tetris today.

  • @hakkesaelger
    @hakkesaelger 7 місяців тому +2

    8:07 add value to all the exes😂

  • @SheekyDev
    @SheekyDev 7 місяців тому +1

    9:05 You could have put fences on the pressure plates to make the A-D movement faster

  • @oryxdotpng
    @oryxdotpng 7 місяців тому +1

    13:24 bro going full on NYC psychic mode

  • @happy_mimimix
    @happy_mimimix 7 місяців тому +1

    It would be great if you could mimic the color glitch and the true kill screen and if possible the rebirth screen.

  • @juliajean6731
    @juliajean6731 7 місяців тому +1

    So for the collision detection why don't you allow any piece movement in a "future" buffer and only display it if it's a valid position?

  • @capsey_
    @capsey_ 7 місяців тому +1

    this video is literally exact thought process I had when I was coding tetris in javascript, though, uh... obviously your one is a little bit harder lol

  • @connor_awesome6482
    @connor_awesome6482 7 місяців тому +2

    Loving these color videos

  • @Zac_nau
    @Zac_nau 7 місяців тому +1

    For the soft drop could you have a faster clock for falling when you enable it and for every pulse for falling it adds too the score?

  • @melted_bunny
    @melted_bunny 7 місяців тому +2

    My cursed brain expected Luffy to appear on screen every time you said 'one piece'

  • @AdamHolland-Adz
    @AdamHolland-Adz 7 місяців тому +7

    "Hey dude, do you wanna play Tetris with me?"
    "Uh sure"
    "Okay, join this Minecraft server"

  • @PloatnO
    @PloatnO 7 місяців тому +2

    Matttbat : I need to look into the future
    Me : TIME TRAVEL

  • @maxchambers7326
    @maxchambers7326 7 місяців тому +1

    this makes me wanna grind some tetrises and t spins

  • @D_Quinn
    @D_Quinn 7 місяців тому

    The two clocks is essentially how real games do it too, but instead of two clocks you just use even ticks for one set of operations and uneven ticks for the other.

  • @leonkesian2587
    @leonkesian2587 7 місяців тому +1

    Imagine if there was a safe system for loading

  • @DawnRies-w1n
    @DawnRies-w1n 7 місяців тому +2

    This is AWESOME! Love it!

  • @choonyongtan5671
    @choonyongtan5671 7 місяців тому +3

    Another video from the legend

  • @cangus6349
    @cangus6349 7 місяців тому +1

    For the soft drop could you use the second clock (used for left and right by the player) to drop the piece at 2x speed?

  • @FetchBot
    @FetchBot 7 місяців тому

    A potential fix for the display issue with the quadrants not being the same could be to leverage blockstates do differentiate between which quadrant of a tile is being shown. for example a dot only connected to the north could be something different than just a dot.

    • @repeater64
      @repeater64 7 місяців тому

      True, but then you’d need to make the display so much bigger to be able to fit in the mechanisms that control the blockstate (you’d need to have pistons pushing blocks in the way to cut off connections) which would make the redstone a lot bigger. Also it’s not ideal to use pistons in this sort of contraption. And all the ROMs would have to store more than a single signal strength, which would make things a lot more complicated. So theoretically possible but for this build I don’t think it would work in practice

    • @FetchBot
      @FetchBot 7 місяців тому

      ​@@repeater64not really,
      each cell is already using 4 dust to cover the 4x4 area so its as simple as making each 1/4th of cell unique statically, no need for moving parts.

  • @spencergrover6886
    @spencergrover6886 7 місяців тому +1

    Who knew that knowing how to find x would help us in Minecraft.

  • @TAS_Jsap
    @TAS_Jsap 7 місяців тому +2

    i love maaabuhwin

  • @bailyOwO
    @bailyOwO 7 місяців тому +1

    13:03 Amung Us !!!

  • @Matthewpro96
    @Matthewpro96 3 місяці тому +1

    everyone should try the most modern version of Tetris, Block Bast

    • @PixelDop
      @PixelDop 2 місяці тому +1

      A sponsored comment?

  • @TITANbyArbid
    @TITANbyArbid 7 місяців тому +17

    Using Pacman's idea in Tetris? Genius 😎

    • @BlueKirby808
      @BlueKirby808 7 місяців тому +1

      Big brain complex 🧠😎

  • @Slicudis
    @Slicudis 7 місяців тому +2

    LET'S GOOO!!! CONGRATS!!!