4:08 Yes, you do need to tune drums. Depending on the type of drum, you will need to tune it occasionally because the vertical bindings that hold the top of the drum down gradually get looser, affecting the pitch. For these drums, there is a nob to tighten the binding which was used when the drum was first constructed.
this archetype to me is so impressive. I love how they abandon other card pools to get things done in archetype. I hope one day Cardian gets support like the new Superheavys...
So I have a fun story with Battle Ball that I read at one point. Two friends were playing, one on Ancient Gears, the other on Super Heavy Sam. The Super Heavy Sam player would lose his opponet's next turn, which they had Chaos Ancient Gear Golem. What did the SHS player top-deck? Battle Ball. Lol. He made sure the opposing monster was level 10 and only was not effected by Spells and Traps, and Syncro summoned Steam King. Then the AG player said, "Did you just yugioh top-deck me?"
was that at pax south 2018? cause i did the exact thing, i almost lost because choas gear prevents monster effects so my gigagloves in grave wouldnt save me, and top decked battleball
@@SAMURIADI Not sure . Saw the story on a twitter thread from the "every yugioh card" account. Sadly it's lost to time since the tweet seems to be gone. Was Battle-ball's entry
FINALLY! I was hoping we could get an SHS video after the new support. Truely one of the best deck concepts and most fun of all time. Only monsters used by a real man like Gong Strong🔥
35:49. While talking about ogre shooting doji Musashi's image and text are still on the screen 39:44. While talking about beast kyubi general shanao's text is still on the screen Other then that such an entertaining video really fun to watch as always
My first love in a deck. Not my #1 anymore but it will always be a fan favorite to me just for how ridiculous defense position attacking is. Love the new intro by the way!
One thing I can say in defence (ba-dum ts) of General Jade, is with the help of Trumpeteer, their effects synergise to make a Susanowo. And so far in Duel Links, Jade and Coral are the only SHS Pendulums we got.
Yes we (chad enjoyers of GONG STRONG HEAVYSAMURAI deck) would be much stronger if we have more supports and HEAVY pendulum monster against the nowadays top tier decks in Duel Links. It's so much fun to play it.
A tech you didn't mention! Sarutobi works very nicely alongside Artifacts! Being a quick play mst that burns helps set them off nicely. Also fun fact, Thief can activate under Skill Drain and doesn't lock you into Superheavies in that scenario if you special summon it from hand.
This support they threw out way was a true breath of fresh air and it makes us move SOOOOOOO much more fluidly..... Then with the other Earth Machines out there, we can become VERY rogue if played right
Oh that’s underselling it. I’ve been in the SHS discord, and there are some utterly absurd one card combos the deck has now. Forget rogue. Some of the more experienced players have said it has the potential to become a tiered threat
@@ancient7421 I would expect that. I'm a fan of the dueling n like it. I play the deck but I'm not pro at it so I expect the pros of the deck to know some awesome ins and outs of it.
My favorite moment with Battle Ball was when an opponent in Master Duel summoned a Timelord in their first turn and I used Battle Ball to use their monster as material for my strongest Superheavy Samurai Synchro Monster, equipped it with SoulHorns and won on the second turn of the Duel.
I love this style of dueling and its one of my top 3 decks to use. The hand traps are a great support and I love throwing a curveball to my opponents with the SHS effects 😜
LETS FRIKIN GO, I've been watching your videos for a while now and holy crap I've been waiting for the day you make this. Superheavy Samurai is a deck I hold dear to me especially since I grew up with it.
Alternate silly tech pick: Antihuman Intelligence ME-PSY-YA. It’s a scale zero that keeps your grave clear of spells and traps if you end up needing to side in some MSTs to counter Skill Drain.
@GoldenNovaYugioh. I’m surprised that you didn’t mention Performapal Card Gardna as a tech pick since its pendulum effect can permanently combine the original DEF of all the monsters you currently control to 1 monster.
Fun Fact: All the cards japanese names(except the Soul cards) are a play on words. You see the last syllable in their names is usually an english letter, number, etc., that sounds like how it's normally written. Example: SHS Beast Kyubi is written Kyu-B.
My first successful "semi competitive" deck in Ranked Duels of Duel Links, that I was surprised how fun to play it is. It has become one of my favorite archetype and decks ever since. Thanks to cards like Battleball, the Superheavy Samurai Soul cards + Big Benkei, and the new support, it has many ways to build the deck. Although I still wonder "which is the best way to go?". Focus on Synchro Summon and commit to the "NO S/T here" by going pure? Focus on Battleball + kaijus? or go the new way by focusing on "generic good extra deck monster spam" with the new pendulum support alongside "Generic good EARTH Machine support"? Hopefully GoldenNova has a good answer
back in my college days i faced off one of my friend who wielding a Blue-eyes deck. i wanted to get back into yugioh at the time but i only had ten SHS cards. i tried it anyway. thanks to gigagloves and bustergauntlet, and benkei i ran him over in 2 turns. amongst my friend group i began to be known as "the metal turtle" (i also used dinomist is why). Every since then i religiously bought every pack that had superheavy samurai in it and cant wait to get my hands on the newest additions. i can only tell you how many times they lost their minds when i kept hitting them with a fucking train over and over. and over. and over. and over.
I actually started playing this deck recently in master duels during the no spell event, thank you fore this. And on a different note, i relly fell like this arctype needs a spell and trap negate card, i mean this arctype is all about stopping the user of Them from using spell and trap cards, a card that stops the opponent from it would actually fit relly well, i know we have cards that destroy Them when they are on the field, and a monster that negates effeckts that targets your monsters, but thats not what i mean, i mean something like that there most recent boss monster (the second level 12 one) could have built in something like “if your oppenent activates a spell or trap card, you Can bannish a Super heavy samurai from your graveyard to negate the activasion, and if you do destroy it” thats actually why i dont counsider Naturia beasts as out of place in the ekstra deck.
I main Superheavies and I once made my friend throw out his brand new Lunalight Deck because of how badly Swordsman walled them. One of the greatest highlights of my dueling career!
SYNCHRO SHOUKAN!!! P.S. I wasn't specifically waiting on this, but I'm not complaining. I've loved this archetype ever since I had one of the best duels of my life using it, an hour-long one on duelingnexus years ago in high school.
Great video! Some other important out of archetype techs I'd mention are archfiend eccentrick and mythical beast garuda which offer spell/trap removal that keeps the gy clear
30:22 its not a once again effect- it is a 2nd attack- you cant use general coral after attacking 2x with soulhorn 35:50 editing mistake SHS ogre or your text not on screen 38:53 you CAN place general shanao- its not manditory so you can keep it on the field for a free revive every turn 39:49 editing mistake- your text box didnt change from general shanao last comments- pls learn japanese for some of the names- its susanowo not Susan (white girl name) uwu -bang cannon is decent but not the best you think a omni negate is -soulclaw is very good as it can be used as a lv2 synch and 500 boost does come up alot more often than you imagine
I love the deck. And I so happy the new support is coming out. Tho I agree with you when it comes to the pendulums scales a free benkei summon would help the deck out tremendously
battleball is dark attribute because it gets its power from lord of the lair, to use opponents power against them. idk if thats true or not but it fits for me
10:23 Flutist.... The Superheavy Samurai Card that makes me wish they had an archetypal "Foolish Burial / Armageddon Knight" effect to get it to GY from Deck. WE HAVE A WAY to get them from Hand to GY but i wish we could also get it from deck 13:10 NAME OF THE EPISODE PLEASE 35:49 The image hasn't changed 41:41 Kinda wish we got an alternative for Steam Train King in the Main Deck.... 44:43 SHS explanation: Because the Superheavy Samurai Is the one Deck that gives 0 monkey's shits about common conventions and common sense so this paradoxical card makes sense 45:40 I didn't notice that was Big Benkei until now 46:27 Interesting idea..... Cyber Dragon Style... 48:10 I actually never considered this once.... Interesting. The Tapir had found a home...
my favorite Soul card? well that's an easy choice. what else but Berserker Soul? I've pulled a few hilarious wins with it in Master Duel. it's bricky sometimes, but the meme value is through the roof!
I like the unique rules for when they play the car games on the motorcycles because they change the rules while you’re doing it on the motorcycle and they’re all set for a while. It’s on the motorcycle is really cool in my opinion if we could play the game like that without being on the motorcycle, because that just be logistically insane in real life it would be lots of fun
There's a bit of an editing error at 35:50 where Ogre Shutendoji should appear but it's just Musashi. Understandable as I too hate to look at Shutendoji when it hits the field. Great video regardless.
A good "combo" with scarecrow is you somehow get soulpiercer, search scales, discard scales to summon scales, scales summons soulpiercer and you have 2 materials for something
An interesting tech choice you miss was gravity balance. Revive the soul arrow. Then banishing it the train. Getting double search. Since arrow is not once per turn or gimmick lock. Testing I got into Infernity situation so many times. Where I was more limited on my monster zones.
Oh, I’ve got a crazy idea on how to use Superheavy Samurais! Include one spell. Just one. The perfect spell… BERSERKER SOUL. Since every other card will be a monster card, if you have the right monster on the field, you’ll be able to unleash the ultimate beat down!
So one of the cool things you can do is you can equip Peacemaker to Soulpiercer and get a ton of advantage. I used to do it way way back in the day in Duel Links when Superheavys first became available and Darklords were the Meta
I used to run a direct attacking SHS deck that took advantage of Benkei's ability and high defense combined with cards that allow monsters to attack directly to just end the game a massive direct attack. Of course this complete when against the Strong Style of the deck.
in both my experiences and the way the cards are structured, they work best as a pure build, especially stuff like flutist and glove, trying to splash in things is essentially giving yourself a handicap
You probably already knew this, but Shuten Doji's explanation section lacks any visuals. Small and basically irrelevant notes: - Transporter, as janky as it is, can always just be used as another Waraji-esque body for synchro plays if worse comes to worst. - if for whatever reason your opponent only has one monster to attack directly with, Gigagloves is not once per chain. You can directly dig up multiple cards to add to your hand if you built your deck suboptimally and just want to thin your deck faster - Flutist's targeting protection only works once per turn even if you have multiple copies in grave, so beware of the off chance of a second targeting effect ruining your day - Soulbeads can bring back Swordsman, who can swap itself to defense, basically causing your opponent's attempt to bite the bullet when they had no removal to be in vain. - Soulpeacemaker's irrelevant attack drawing effect can be used to set an attack lock without a second copy of Magnet. Never do this unless you're desperate, and more often than not, note even then. - Soulbang Cannon won't trigger its board wipe if you negate a card effect from somewhere other than the field, so keep that in mind if you decide to stop something like Kiteroid, Swift Scarecrow, Honest, and other such hand traps or grave effects. Your monsters will still be able to attack. Stopping something like Evenly Matched will still nuke the field though. - Shanao's pendulum effect is most likely going to remain unused, simply sitting on the field as a deterrent since your opponent can just see it sit there. Menacingly. Since it is upon attack declaration, no reflect damage has to be applied either. And its revival/scaling effect is only usable the first time (basically once per copy, barring recursion), since it only works upon its synchro summon specifically. - Steam Train King's discard cost is a minor way to set up your other samurais' grave effects, whether it be immediate protection from Flutist, deck stacking from Gigagloves, the free body from Fist, etc. Not Soulpiercer though. Don't even think about it. - Assuming your opponent has no interruption, Soulpiercer by itself can be a 1-card level 10 or 12 synchro (2 cards, if you count the discard for Scarecrow). Soulpiercer -> Scarecrow, search Soulpeacemaker, revive Piercer, use Peacemaker to turn Piercer into Scales, Piercer search Trumpeter, Scales revive Piercer, summon trumpeter. from there, either make Susanowo (and perhaps search another Trumpeter if you just want to make Masurao), or use Piercer to go into Shuten Doji to wipe backrow and search another Trumpeter to go into either level 12. Rise to Full Height can combo with Soulbuster Gauntlet *_ONLY_* if Rise to Full Height is lower on the chain link than Soulbuster. Soulbuster makes the defense exactly double of the *original* defense of the monster. Keep that in mind.
I'm possibly in the minority here, but I would prefer if you covered the cards in order of release. It's weird that the first card you cover for the archetype is a card launched a year after the archetype's debut, it's like covering Shaddoll by starting with Schism. Most archetypes (even tho anime archetypes may be a exception) usually present very well their main themes and mechanics within the cards in the first 2 or 3 set. By reviewing the cards in release order, you're not only presenting the evolution of the archetype over time, but also following the logical progression that Konami intended for the archetype. I'm not saying that this would be ideal for every archetype, but I think would make big archetypes like SHS, which spans multiple years, easier to understand, and getting to see how the archetype evolved over time is also a nice bonus.
Currently at giga gloves and want to say real quick. Flutist isn't ran anymore, and giga gloves is still ran because of the new level 12, it's a good way to guarantee handtraps if you can trigger it before the end of your turn. Which isn't the hardest in the world. Combined with helper and shenao (typing from memory) you can get away with some funny stuff even if they board wipe.
bro, don't you dare disrespect monk by saying coral or jade are better. The scales are 1 - 8, yeah, but you never pendulum anything in that range because with the pace of the game now those cards aren't great. You run the base benkei just for the send fodder. As a SHS main I'm a bit miffed...
Alrighty, good video! But I've found that SHS does great with board breaking. Running a good amount of impactful handtraps then OTKing due to the new support adding so many ways of getting cards to the field through disruption. Just clear a path then smash through all that stands in your way! A TRUE HEAVY STRONG STYLE!!!!
Drop a Kaiju lvl 10 on anything your opponent has even a lvl 1. Make Steam Train attach 2x damage or attack monster. 9600 is game. And Denko Seka , Goyo Guardian and the Earth True Draco. I made it nasty.
33:10 "something that will be teched in to so many pendulum good stuff decks. Something that's entirety good for the game" Yet in the metalfoes video. Bashed on Electrumite coming back
A great choice to add would definately be Berserker Soul. Since you're running oops all monsters anyway, you'll be dealing an enormous amount of damage as long as you clear your opponents board first.
I stuck a pair of Jizukiru the star destroying Kaiju into my deck. Combined with Battle ball, they make an easy Steam train locomotive and good problem enemy card removal.
I still say they could give more variety to the extra deck. Monsters can use an effect to fuse... But xyz and more links is a more likely choice to increase extra deck monsters
4:08 Yes, you do need to tune drums. Depending on the type of drum, you will need to tune it occasionally because the vertical bindings that hold the top of the drum down gradually get looser, affecting the pitch. For these drums, there is a nob to tighten the binding which was used when the drum was first constructed.
Such as a timpani drum needing tuning.
beat me to it
@@RaineBans heh. Beat. Like a drum. Heh.
@@jasperjavillo686
Ba Dum Tsss
@@willthomas4516 You can also technically tune unpitched drums like snares
this archetype to me is so impressive. I love how they abandon other card pools to get things done in archetype. I hope one day Cardian gets support like the new Superheavys...
30:22 When Golden Nova explains SHS General Coral, you can make him explain it again in a row.
Once for each attack
So I have a fun story with Battle Ball that I read at one point. Two friends were playing, one on Ancient Gears, the other on Super Heavy Sam. The Super Heavy Sam player would lose his opponet's next turn, which they had Chaos Ancient Gear Golem. What did the SHS player top-deck? Battle Ball. Lol. He made sure the opposing monster was level 10 and only was not effected by Spells and Traps, and Syncro summoned Steam King. Then the AG player said, "Did you just yugioh top-deck me?"
top-decking battleball in a pinch is like flamvell topdecking rekindling. its phenomenal
was that at pax south 2018? cause i did the exact thing, i almost lost because choas gear prevents monster effects so my gigagloves in grave wouldnt save me, and top decked battleball
@@SAMURIADI Not sure . Saw the story on a twitter thread from the "every yugioh card" account. Sadly it's lost to time since the tweet seems to be gone. Was Battle-ball's entry
Battleball gave me a win against an Evil Heroes deck (check Evil Hero Malicious Fiend's effect and you'll understand).
That happened to me in Master Duel once.
FINALLY! I was hoping we could get an SHS video after the new support. Truely one of the best deck concepts and most fun of all time. Only monsters used by a real man like Gong Strong🔥
I wanted to say the same lol
Yes you do have to tune drums
Your missing ogres card image and effect and kyubbis effect is missing.
Another card you could tech in is sekka's light
35:49. While talking about ogre shooting doji Musashi's image and text are still on the screen
39:44. While talking about beast kyubi general shanao's text is still on the screen
Other then that such an entertaining video really fun to watch as always
My first love in a deck. Not my #1 anymore but it will always be a fan favorite to me just for how ridiculous defense position attacking is. Love the new intro by the way!
even in todays game people are suprised about these guys literally swinging from the hip.
I love how the deck constantly has gaz
You didn't talk about the best meme with Stealth Ninja: it synergizes perfectly with Berserker's Soul.
Nova, we are talking about a Synchro archetype, we were already going to say card games on motorcycles. this was an inevitable outcome.
Eyy this is a nice surprise. Superheavy always seems like such a fun deck. Also, lovely intro nova
One thing I can say in defence (ba-dum ts) of General Jade, is with the help of Trumpeteer, their effects synergise to make a Susanowo. And so far in Duel Links, Jade and Coral are the only SHS Pendulums we got.
Yes we (chad enjoyers of GONG STRONG HEAVYSAMURAI deck) would be much stronger if we have more supports and HEAVY pendulum monster against the nowadays top tier decks in Duel Links. It's so much fun to play it.
A tech you didn't mention! Sarutobi works very nicely alongside Artifacts! Being a quick play mst that burns helps set them off nicely.
Also fun fact, Thief can activate under Skill Drain and doesn't lock you into Superheavies in that scenario if you special summon it from hand.
This support they threw out way was a true breath of fresh air and it makes us move SOOOOOOO much more fluidly..... Then with the other Earth Machines out there, we can become VERY rogue if played right
Oh that’s underselling it. I’ve been in the SHS discord, and there are some utterly absurd one card combos the deck has now. Forget rogue. Some of the more experienced players have said it has the potential to become a tiered threat
@@ancient7421 I would expect that. I'm a fan of the dueling n like it. I play the deck but I'm not pro at it so I expect the pros of the deck to know some awesome ins and outs of it.
@@ancient7421 I'm gonna that discord though
My favorite moment with Battle Ball was when an opponent in Master Duel summoned a Timelord in their first turn and I used Battle Ball to use their monster as material for my strongest Superheavy Samurai Synchro Monster, equipped it with SoulHorns and won on the second turn of the Duel.
I love this style of dueling and its one of my top 3 decks to use. The hand traps are a great support and I love throwing a curveball to my opponents with the SHS effects 😜
Superheavy Samurais are my favorite Arc V deck. They are such a cool deck and I was extremely happy to see them get love.
LETS FRIKIN GO, I've been watching your videos for a while now and holy crap I've been waiting for the day you make this. Superheavy Samurai is a deck I hold dear to me especially since I grew up with it.
Nova: say something good about battleball
Me: SPHERICAL
"Big Benkei being a Big Ben Beater" is probably my favorite line of the video.
Alternate silly tech pick: Antihuman Intelligence ME-PSY-YA. It’s a scale zero that keeps your grave clear of spells and traps if you end up needing to side in some MSTs to counter Skill Drain.
35:51 Oops… Shutendoji is feeling a little shy today, blew up one too many Waking the dragons…
@GoldenNovaYugioh. I’m surprised that you didn’t mention Performapal Card Gardna as a tech pick since its pendulum effect can permanently combine the original DEF of all the monsters you currently control to 1 monster.
I love Superheavy Samurai, My favourite has to be Big Bungus Benkei
As a crystal beast , blackwing and super heavy samurai user I feel like Konami finally recognized I needed new cards as it’s all I play
Missed opportunity to call wakaushi " super heavy samurai odd eyes prodigy"
Fun Fact: All the cards japanese names(except the Soul cards) are a play on words. You see the last syllable in their names is usually an english letter, number, etc., that sounds like how it's normally written. Example: SHS Beast Kyubi is written Kyu-B.
Ben-K
Shutendo-G
Bi-Q
@@wingedbluj1674 EXACTLY 👍
You went through the entire super heavy samurai video without playing gongs duel links theme. I’ve never been more disappointed
My first successful "semi competitive" deck in Ranked Duels of Duel Links, that I was surprised how fun to play it is.
It has become one of my favorite archetype and decks ever since.
Thanks to cards like Battleball, the Superheavy Samurai Soul cards + Big Benkei, and the new support, it has many ways to build the deck. Although I still wonder "which is the best way to go?".
Focus on Synchro Summon and commit to the "NO S/T here" by going pure? Focus on Battleball + kaijus? or go the new way by focusing on "generic good extra deck monster spam" with the new pendulum support alongside "Generic good EARTH Machine support"?
Hopefully GoldenNova has a good answer
back in my college days i faced off one of my friend who wielding a Blue-eyes deck. i wanted to get back into yugioh at the time but i only had ten SHS cards. i tried it anyway. thanks to gigagloves and bustergauntlet, and benkei i ran him over in 2 turns. amongst my friend group i began to be known as "the metal turtle" (i also used dinomist is why). Every since then i religiously bought every pack that had superheavy samurai in it and cant wait to get my hands on the newest additions. i can only tell you how many times they lost their minds when i kept hitting them with a fucking train over and over. and over. and over. and over.
Thanks nova make this video months after I needed it for super heavy deck.
I actually started playing this deck recently in master duels during the no spell event, thank you fore this.
And on a different note, i relly fell like this arctype needs a spell and trap negate card, i mean this arctype is all about stopping the user of Them from using spell and trap cards, a card that stops the opponent from it would actually fit relly well, i know we have cards that destroy Them when they are on the field, and a monster that negates effeckts that targets your monsters, but thats not what i mean, i mean something like that there most recent boss monster (the second level 12 one) could have built in something like “if your oppenent activates a spell or trap card, you Can bannish a Super heavy samurai from your graveyard to negate the activasion, and if you do destroy it” thats actually why i dont counsider Naturia beasts as out of place in the ekstra deck.
Now this is what I call a.......Superheavy Episode!
I main Superheavies and I once made my friend throw out his brand new Lunalight Deck because of how badly Swordsman walled them. One of the greatest highlights of my dueling career!
SYNCHRO SHOUKAN!!!
P.S. I wasn't specifically waiting on this, but I'm not complaining. I've loved this archetype ever since I had one of the best duels of my life using it, an hour-long one on duelingnexus years ago in high school.
SHS is one of my favorite Archetype. I can't wait for the new support to come out in Master Duel!
Great video! Some other important out of archetype techs I'd mention are archfiend eccentrick and mythical beast garuda which offer spell/trap removal that keeps the gy clear
God I don't know if it's just my love of Yuya's deck but the pun with Prodigy is a better pun off of odd eyes than the actual odd eyes boss monster
Go go, Super Samurais, Mighty Heavy Samurais!🎵🎵
I love using Superheavy Samurai, especially when I use Soulbuster Gauntlet and Soulhorns with Steam Train King.
WHOOP! my favorite deck, playing it feels like pure insanity at times, and of course, giving somebody ZA HANDO, is always fun.
30:22 its not a once again effect- it is a 2nd attack- you cant use general coral after attacking 2x with soulhorn
35:50 editing mistake SHS ogre or your text not on screen
38:53 you CAN place general shanao- its not manditory so you can keep it on the field for a free revive every turn
39:49 editing mistake- your text box didnt change from general shanao
last comments- pls learn japanese for some of the names- its susanowo not Susan (white girl name) uwu
-bang cannon is decent but not the best you think a omni negate is
-soulclaw is very good as it can be used as a lv2 synch and 500 boost does come up alot more often than you imagine
I vote for this deck get a structure deck, so I get happy when I see the support.
Thank you! My comments have been heard!🎉
I love the deck. And I so happy the new support is coming out. Tho I agree with you when it comes to the pendulums scales a free benkei summon would help the deck out tremendously
battleball is dark attribute because it gets its power from lord of the lair, to use opponents power against them. idk if thats true or not but it fits for me
I did not expect to see this many monsters.
This is a really cool deck ngl
Dude brings up a good point, why aren't the soul cards technically unions?
Superheavy Samurais have recently got in the top list in the OCG. The new CYAC cards have made it an amazing engine.
Never ever be afraid of internal combustion machines with only two wheels and children’s car games that determine the end of all existence
THE MEME, IT LIVES!!!
Yay my number 2 deck is getting a vid from you. Also gigagloves has save my ass way to many times to count
10:23 Flutist.... The Superheavy Samurai Card that makes me wish they had an archetypal "Foolish Burial / Armageddon Knight" effect to get it to GY from Deck. WE HAVE A WAY to get them from Hand to GY but i wish we could also get it from deck
13:10 NAME OF THE EPISODE PLEASE 35:49 The image hasn't changed
41:41 Kinda wish we got an alternative for Steam Train King in the Main Deck....
44:43 SHS explanation: Because the Superheavy Samurai Is the one Deck that gives 0 monkey's shits about common conventions and common sense so this paradoxical card makes sense
45:40 I didn't notice that was Big Benkei until now 46:27 Interesting idea..... Cyber Dragon Style...
48:10 I actually never considered this once.... Interesting. The Tapir had found a home...
my favorite Soul card? well that's an easy choice.
what else but Berserker Soul? I've pulled a few hilarious wins with it in Master Duel. it's bricky sometimes, but the meme value is through the roof!
I like the unique rules for when they play the car games on the motorcycles because they change the rules while you’re doing it on the motorcycle and they’re all set for a while. It’s on the motorcycle is really cool in my opinion if we could play the game like that without being on the motorcycle, because that just be logistically insane in real life it would be lots of fun
Loving the new intro bud
That was a heavy load to bear but you managed to do it, great video
Wow that's the theme I am most nostalgic about
And the new support is super heavy
Battle ball do be balling
There's a bit of an editing error at 35:50 where Ogre Shutendoji should appear but it's just Musashi. Understandable as I too hate to look at Shutendoji when it hits the field. Great video regardless.
A good "combo" with scarecrow is you somehow get soulpiercer, search scales, discard scales to summon scales, scales summons soulpiercer and you have 2 materials for something
And another search
CARD GAMES ON MOTORCYCLES
Card games on motorcycles
Drummer here, and yes you absolutely need to tune drums or else the drum will sound off and you even risk breaking the skin
An interesting tech choice you miss was gravity balance. Revive the soul arrow. Then banishing it the train. Getting double search. Since arrow is not once per turn or gimmick lock. Testing I got into Infernity situation so many times. Where I was more limited on my monster zones.
just a double search? iv gotten 3 searches turn 1 from piercer
Oh, I’ve got a crazy idea on how to use Superheavy Samurais! Include one spell. Just one. The perfect spell… BERSERKER SOUL. Since every other card will be a monster card, if you have the right monster on the field, you’ll be able to unleash the ultimate beat down!
So one of the cool things you can do is you can equip Peacemaker to Soulpiercer and get a ton of advantage. I used to do it way way back in the day in Duel Links when Superheavys first became available and Darklords were the Meta
Duel monsters on drivable machines you say.
Contrary to popular believe there are a lot of percussion instruments that need to be tuned, drums are no exception.
I'd also recommend Archfiend Eccentrick as a tech for spell removal, and another pend you can summon out.
Battleball is a friend-shaped friend
I used to run a direct attacking SHS deck that took advantage of Benkei's ability and high defense combined with cards that allow monsters to attack directly to just end the game a massive direct attack. Of course this complete when against the Strong Style of the deck.
Of all the archetypes they could have chosen for Monkeyboard Part 2, I'm happy it was this one
Battle Ball is shaped like a friend
in both my experiences and the way the cards are structured, they work best as a pure build, especially stuff like flutist and glove, trying to splash in things is essentially giving yourself a handicap
You probably already knew this, but Shuten Doji's explanation section lacks any visuals.
Small and basically irrelevant notes:
- Transporter, as janky as it is, can always just be used as another Waraji-esque body for synchro plays if worse comes to worst.
- if for whatever reason your opponent only has one monster to attack directly with, Gigagloves is not once per chain. You can directly dig up multiple cards to add to your hand if you built your deck suboptimally and just want to thin your deck faster
- Flutist's targeting protection only works once per turn even if you have multiple copies in grave, so beware of the off chance of a second targeting effect ruining your day
- Soulbeads can bring back Swordsman, who can swap itself to defense, basically causing your opponent's attempt to bite the bullet when they had no removal to be in vain.
- Soulpeacemaker's irrelevant attack drawing effect can be used to set an attack lock without a second copy of Magnet. Never do this unless you're desperate, and more often than not, note even then.
- Soulbang Cannon won't trigger its board wipe if you negate a card effect from somewhere other than the field, so keep that in mind if you decide to stop something like Kiteroid, Swift Scarecrow, Honest, and other such hand traps or grave effects. Your monsters will still be able to attack. Stopping something like Evenly Matched will still nuke the field though.
- Shanao's pendulum effect is most likely going to remain unused, simply sitting on the field as a deterrent since your opponent can just see
it sit there. Menacingly. Since it is upon attack declaration, no reflect damage has to be applied either. And its revival/scaling effect is only usable the first time (basically once per copy, barring recursion), since it only works upon its synchro summon specifically.
- Steam Train King's discard cost is a minor way to set up your other samurais' grave effects, whether it be immediate protection from Flutist, deck stacking from Gigagloves, the free body from Fist, etc. Not Soulpiercer though. Don't even think about it.
- Assuming your opponent has no interruption, Soulpiercer by itself can be a 1-card level 10 or 12 synchro (2 cards, if you count the discard for Scarecrow). Soulpiercer -> Scarecrow, search Soulpeacemaker, revive Piercer, use Peacemaker to turn Piercer into Scales, Piercer search Trumpeter, Scales revive Piercer, summon trumpeter. from there, either make Susanowo (and perhaps search another Trumpeter if you just want to make Masurao), or use Piercer to go into Shuten Doji to wipe backrow and search another Trumpeter to go into either level 12.
Rise to Full Height can combo with Soulbuster Gauntlet *_ONLY_* if Rise to Full Height is lower on the chain link than Soulbuster. Soulbuster makes the defense exactly double of the *original* defense of the monster. Keep that in mind.
I'm possibly in the minority here, but I would prefer if you covered the cards in order of release. It's weird that the first card you cover for the archetype is a card launched a year after the archetype's debut, it's like covering Shaddoll by starting with Schism. Most archetypes (even tho anime archetypes may be a exception) usually present very well their main themes and mechanics within the cards in the first 2 or 3 set. By reviewing the cards in release order, you're not only presenting the evolution of the archetype over time, but also following the logical progression that Konami intended for the archetype. I'm not saying that this would be ideal for every archetype, but I think would make big archetypes like SHS, which spans multiple years, easier to understand, and getting to see how the archetype evolved over time is also a nice bonus.
I only had Battleball for a few years but if anything ever happened to them I would delete the whole madolche archetype and then myself
Like the intro nova and super heavy be super cool
35:51......Uh....Nova....Musashi still on the screen...it didn't change over to to ShutenDoji.....
Currently at giga gloves and want to say real quick. Flutist isn't ran anymore, and giga gloves is still ran because of the new level 12, it's a good way to guarantee handtraps if you can trigger it before the end of your turn. Which isn't the hardest in the world. Combined with helper and shenao (typing from memory) you can get away with some funny stuff even if they board wipe.
bro, don't you dare disrespect monk by saying coral or jade are better. The scales are 1 - 8, yeah, but you never pendulum anything in that range because with the pace of the game now those cards aren't great. You run the base benkei just for the send fodder. As a SHS main I'm a bit miffed...
Alrighty, good video! But I've found that SHS does great with board breaking. Running a good amount of impactful handtraps then OTKing due to the new support adding so many ways of getting cards to the field through disruption. Just clear a path then smash through all that stands in your way! A TRUE HEAVY STRONG STYLE!!!!
Drop a Kaiju lvl 10 on anything your opponent has even a lvl 1. Make Steam Train attach 2x damage or attack monster. 9600 is game. And Denko Seka , Goyo Guardian and the Earth True Draco. I made it nasty.
Yay my favourite archetype.
Also sekka's light works pretty well in this deck.
Sekka does lock you out of your pendulum cards,
Which is not ideal.
Pot of Benevolence works funny enough, since it banishes itself
BB is super duper cute, is almost friend shaped and is primo useful.
So the tech picks section can be summed up as:
just run Machina/Infinitrack/trains (Earth Machine)
God I really want to make a SHS deck now.
6:42 Battleball you are very round and good.
33:10 "something that will be teched in to so many pendulum good stuff decks. Something that's entirety good for the game"
Yet in the metalfoes video. Bashed on Electrumite coming back
Hum, the superheavy samurai soul cards are making me feel something… Like they can combine similar to the wu gong combination of shaolin showdown.
Kinda shocked there wasn't a mention of Sekka's Light.
😭I love these heavy boys so much!!!!!!
24:00 when you need that extra pinch of damage and you are attacking directly.
(17:40) You sadden me. ;_;
(18:23) FAIR IS FAIR, SHORTSTACK!!!
Ok so um...is it just me, or is the wrong card appearing when you are talking about shutendoji?
A great choice to add would definately be Berserker Soul. Since you're running oops all monsters anyway, you'll be dealing an enormous amount of damage as long as you clear your opponents board first.
Is it worth turning off all your effects though?
@@erikklouda570 It's more for a game ender than anything else. Seen it done a couple of times and it was really funny.
Don’t forget. Stealth ninja can attack directly and still trigger berserker soul
I stuck a pair of Jizukiru the star destroying Kaiju into my deck. Combined with Battle ball, they make an easy Steam train locomotive and good problem enemy card removal.
Ah yes, the only deck where I don't need to worry about Backrow options
I still say they could give more variety to the extra deck.
Monsters can use an effect to fuse...
But xyz and more links is a more likely choice to increase extra deck monsters
7:29 oke!
You look like a chonky armoured kirby with arms
Battleball is adorable!
The audio was off during the synchro and can you add what packs to get some of the cards in
Nova? You have General Shanshao's text up on scene while Kyubi is being talked about.