That’s really good. Though my concern is that the whole move would be a play-on-words that makes a lot of sense in English, but I don’t know if there is an equivalent term that would translate well into Japanese.
@@shako4907 Bugs are already the weakest type, plus I don’t think that the bugs that learn outrage will be super op, due to the fact they’re really slow.
Bug type Freeze Dry could maybe be called Wing Clip, since slashes and cuts are already a Bug type thing (i.e. Fury Cutter), and would be super effective against flying types. It could also potentially ground them, like Gravity or Smack Down
we need more freezedry type moves in general! water-ground types having a secret 4x weakness is really cool and I think more things like this could be real neat
A move called "Pester" to reference the annoying part of bugs, it would be a bug type pursuit that trades the doubled damage for preventing the switch from happening. It would give bug types a niche with forcing certain matchups and/or toxic damage
It would certainly be interesting, but the Pokemon in question that would use such a move would need to be good defensively, given how the move you suggested and the way it would be used works. I don't think it's a bad move in concept, but it would need something that could take advantage of it to be effective
@@matthewkuscienko4616 Not necessarily. You could threaten the opponent to switch by: buffing stats, setting up traps, using status moves, etc. If you read the switch, the opponent wastes a turn and takes a lot of damage. Maybe it can be a Bug move that ignores the opponent’s type, allowing STAB.
While I think the nerf to Slaking and Regigigas was not deserved in the generation they were introduced, I do understend why. But with Ultrabeast and the genies running around in restricted formats, I see no reason to keep the nerf
Slaking is understandable tbh he is not a pseudo legend but have a stat total of 660 lol so the nerf makes sense regigigas on the other hand does not deserve like in gen 4 having a 160 attack stat is astronomical but now with mega evolution form gen gen 6-7 runninh around and FUCKING ZACIAN WITH HAVING A GREATER ATTACK STAT of 170 and a fking plus one boost is overkill and yet they they nerf aegislash stat by 40 points wow gamefreak your such a dking genius
@@marcosantiago8821 even in gen 4, 160 wasn't unimaginable by ubers standards what with deoxys attack running around with 180 attack and 180 special attack with a speed stat of 150
Wolfe Glick's bug fixes are really good in my opinion, reversing the fairy bug interaction and making them immune to confusion are changes that I think would work well competitively and thematically.
Keep in mind that a lot of Wolfe's changes are more beneficial for VGC then in Singles, as he's a VGC channel. He's taking VGC into the forefront there. Freezai would be doing the opposite and taking Singles more into account.
@@SeriousStriker still dont think most of the changes proposed by wolfe would actually harm bug in singles, even if the benefits in singles might not be as good as in vgc
@@SeriousStriker I kind of think it would be better in singles atleast in OU, it allows a counter to fairy walls like clefable, the thing about fairy is it basically has no counters as a type, unless its secondary type has auctual weaknesses
I think it’d be cool if an item that disables the ability of the holder was added. It would let something like Slaking lose its ability, but it would also occupy its item slot and make it vulnerable to options like knock off and trick.
I feel like this would be way too strong considering an ability is a lot more valuable than an item. An ability can make or break a pokemon whereas an item is usually just a boost
What's interesting is that PMD Rescue Team DX actually has this as an item. So it would be interesting to see how this would be incorporated into the main series.
@@tr4shpanda i disagree with this in every way possible. Firstly ability disruption already exist, and no one uses it cause the moves sucks like Worry seed or Skill swap, and the neutralizing gas ability exist to. Additionally, on so many pokemon items matter more then ability, they also aren't just a boost, i think volcorana not losing half its hp when it switches in is a little bit more then just a boost, and just a little bit better then swarm is.
Oh, here’s another idea: a very powerful bug move that damages the user like Steel Beam, but it doesn’t cost HP if it hits a resisted target. The flavor being that bees die after delivering a sting, but the resisted mons don’t cause the stinger to tear out, so you can keep attacking
In an idea I can relate it somewhat like this: Power Sting Bug type 5-8pp Accuracy: 100 130 base power 15% chance to cause poison or paralyze (yeah that's a technical 30% chance to inflict a status effect.) Upon landing this move, lose half your health, if the opponent resists the move, do not lose health. This move has a special property (like Mind Blown) where it isn't effected by abilities like rock head. I don't have a description
The Inclement Emerald ROM hack gives Slaking the hidden ability Stall, which makes Slaking always move last in its priority group. This means that if Slaking uses Return (priority of 0), it will always attack after all Pokemon who use a move with the same priority, but it also will attack before all Pokemon who use a move with lower priority (like Roar). This essentially means that Slaking will tank an attack and the fire back. And with this bulk Slaking often survives this attack.
at that point it's comparable to something like melmetal except with a worse typing and stab move in exchange for recovery so probably wouldn't get banned which is cool
While not exactly a bug type freeze-dry, I was thinking of a move with a built in tinted lens, so that it is not resisted by anything. The caviate being that it's a weak base power move, something like 50 BP. Technician users can still abuse it to some degree, and there could be a secondary effect where if the pokemon does have tinted lens, the base power of the move is multiplied by either 1.5 or 2. Hard to balance it, but still a neat idea IMO
From the way you initially described it, it's basically a typeless move, but with Bug-type advantages Just change the description to "deals 2× damage against not very effective targets" and it stacks with Tinted Lens. Tinted Lens has the same description; however, this creates a really weird scenario, in which you can deal 2× damage to something that resists Bug, but only 1× to something neutral (a 4× resistance would become 1× aswell)
@@dongaldwilliams8071 That's pretty powerful 90 BP move with no resistances and still hits Grass, Psychic, and Dark for Super-effective damage Normal and Dragon both have 1 type immune to their attacks. Normal has 2 resistances. Dragon has 1 resistance. Dragon only hits 1 type for Super-effective damage. Being able to hit EVERYTHING Neutrally is a very powerful capability
I think it would be interesting to have an item that suppresses the holder’s ability. It would useless for most mons, but for slaking, regigigas, and archeops it would rid them of their abilities at the expense of their item.
Maybe it's one time use so you lose it on the switch? Would still combo with acrobatics though. Maybe it only gets used when the ability activates so it could also be flung or tricked on an opponent and still have a chance to be knocked off.
You could also trick it onto an opponent's pokemon with a strong ability like regenerator or levitate ifnyou have a pokemon whose ability is less important and can therefore hold it
We need more moves that are super effective against types that normally resist or completely blank it. Thousand arrows, freeze-dry, flying press, WE NEED MORE MOVES LIKE THESE.
@@l4430 Yeah that sounds better in pokemon terms. Kinda redundant but I think a bug version of shell smash called metamorphosis would be cool. Maybe keep it exclusive to the likes of buttafree and Beedrill
Kind of a different take on the Bug Freeze Dry idea "Mysterious Scales" - 80bp - 100% acc - 15pp - Special 'The user attacks the opponent with a flurry of scales imbedded with a strange power. This move will deal super effective damage against pokemon that would resist it, but not very effective damage against pokemon that would be weak to it" Essentially a move that deals damage contrary to type effectiveness, which solves Bug's problem of being resisted by loads of stuff The move would likely have limited distribution as it can essentially always cover Bug's weaknesses, so I wouldn't expect to see it on something like Volcarona but possibly on weaker Bugs, like Ribombee, Beautifly/Dustox and Orbeetle for example Edit: Yeah the more I think about it the more broken it gets I’d say it’d more likely have some more notable flaws, like only 70bp, 90% acc, 5pp or a mix of the three Of course the distribution would have to stay on mons like Buterfree, Mothim and other early/weak bugs for it to remain balanced
I’d like to see that as an ability. “This Pokémon‘a bug-type moves have flipped type advantages”. That way you can’t run Mysterious Scales in the same set as a regular bug move
That would probably be way too strong, if that existed it would have to be on a really weak bug type because that gives it coverage for every type in the game. It's like bolt-beam X3
Limit it to bugs with scale type wings, so butterflies and moths. It'd be a bit niche, but you might occasionally see butterfree or something on ou teams.
Honestly my "bug fix" would be to just remove Fairy's Bug resist, possibly even make it a weakness. The interaction makes no sense and serves as a buff for one of the best types in the game an a nerf for one of the worst. Bug also used to be a sorta "fantasy killer" with it's anti-Psychic and anti-Dark stuff. I'd make Bug super effective against Fairy and/or Ghost (maybe just remove Ghost's resistance). That makes Bug a much better offensive typing; it'd probably be the *best* anti-fairy offensive type, as Steel and Poison are basically only used for killing Fairy.
@@Venandi_ for the same reason that Fighting and Normal don’t affect Ghost at all. Bugs are worldly creatures that primarily use physical attacks (entirely physical pre-Gen 4), so they just phase through ghosts. Also, Ghost needs to resist something to have adequate defenses, so why not bug?
You're forgetting that archeops learns head smash. The fact that you can use headsmash without worrying about falling into defeatist range is insane, and a combination of headsmash + heatwave 2hkos the entirety of S and A rank OU. Resists like garchomp and urshifu-rs get outsped and 2hkos by banded headsmash. Although it might not have the longevity to become a top ou threat, banded headsmash alone is probably way to strong to not have a big niche in ou.
What if rock head though. With rock head it would be uubl without a doubt literally one Pokémon in the tier can handle it reliably with banded head smash.
@@gamerdude3465 You beat me to the one liner. Anyway, yeah, it's been 20 years, let people enjoy the giant sloth without gimmick sets like Banded Giga Impact.
"Spit acid" a lot of bugs can spit venom, but they don't have to be poison type (because that just makes them weak to a type they hit strong against, psychic) Fairies are weak to poison, so a bug will shoot out venom. It's till a bug type move since a bug's venom is just chemials from *inside* the bug. And since poison is already strong against grass, there is no type overlap to this. In-short: "Spit Acid" a bug-type move that is also super-effective against the fairy type
This would probably be what I would do as well, it's always felt weird to me from a balancing perspective that Fairy resists Bug. Fairy was explicitly designed to be strong against some of the dominant types at the time (Dragon, Fighting, Dark) and weak against some of the weakest types at the time (Poison + Steel attacks, resisted by Fire) to provide indirect balance changes. I don't really get why, in the middle of these balance changes, GameFreak would look at Bug and be like "yeah, this type which is resisted by 6 other types is the perfect choice to be resisted by our new type".
I'm late on this but personally I think the Fairy/Bug interaction should be flipped such that Bug is super effective against Fairy and resists it. Although this wouldn't fix the type, making it win against the best type in the game rather than get stomped by it would probably help
I think Wolfey did a pretty nice job on improving the bug typing, making it resist and be super effective against Fairy types, which also works thematically
It only work thematically if you completely misunderstood what fairy it's supposed to be. Thematically it should be weak to normal but that is probably too crippling.
Some bugs are known to decompose metal, so I'd add a move named somethong along those ones that hit steel. Would help since bugs dont usually have too much ground or fighting coverage. Also had that similar idea for poison and corrosion but both work
Thats what I was thinking! This allows for more coverage against Grass/Steel types (looking at you ferro) and gives team-building a reason to run bug types and for bug types to be more threatening in team preview
Imagine specs volcarona using that. Not the best example but it would allow the pokemon to use swarm and specs to boost the move while still hitting steel types. It would be a fire type move equivalent with swarm boosting it that can nuetrally hit corviknight and heatran which volcarona could never hit well because of its ability and resitances to bug and psychic and still being 4x super effective against ferrathorn. Even without specs and just replacing bug buzz on the normal offensive boosting set, just giving coverage for heatran would make it worth running.
Salazzle's Ability is Corrosion, and it allows Salazzle to Poison Pokémon that are Poison or Steel type It does not allow Salazzle to actually deal damage to them though.
Would love to see a bug-type version of Nuzzle, could definitely add to its support potential. Makes sense thematically too, since a lot of bugs paralyze their prey
Looking into the idea of Bug being a supportive type, how about buffing some moves like Spider Web? Not only trapping an opponent, but sticking something to the ground could potentially remove their ground immunity. We can also make Toxic Thread more accessible (even if it's still only accessible to Bug/Poison types) or increasing the damage from Infestation's trap effect
Oh, you could have a Bug Type Leech Seed called "Parasite", that could also stack with Leech Seed so that a bug/grass team (or bug pokemon with both moves) could stack some serious DoTs. The fact that Grass Types wouldn't be immune to Parasite (unlike Leech Seed) would already help Bug types out massively, let alone the new Substitute sets it could create.
There is such thing as a jumping spider that hunts birds by leaping up at them. A freeze-dry for bug types could be based on that. “Spider Leap” or something like that which does super effective damage to flying types and removes their flying type for the rest of the turn like Roost does.
That's only half the issue. It was mentioned in this video that bug is not a very good type offensively due to how much resists it, which is definitely a problem that any offensively oriented bug type has to contend with. It's also a big reason why something as seemingly unassuming as Venomoth got banned from UU, since while it's type combination is pretty trash offensively, having access to tinted lens effectively made it much harder to wall; having moves like quiver dance to boost it's special stats and speed with, as well as sleep powder to give it more opportunities to set up with the former move also pushed it over the edge, too
@@matthewkuscienko4616 that kind of proves my point - awesome bugs like Scizor and Venomoth have passable stats and fantastic abilities that make them shine as bugs - Galvantula could be faster or stronger but it's neither, compound eyes is still awesome for accurate thunder but that's all it makes up for compared to extra strong priority or no true counters - sleep powder on it could at least open up more avenues for it as grass types are leery about switching into bug types - Shield dust is an amazing ability but few pokemon can use it well, it basically ensures Ribombee wont get flinched by Fake Out but it also could protect a sweeper from scald burns, block nuzzle para, or stat drops from psychics or crunches when going for a bulk up or calm mind sets. Bugs have a lot of options that remain relatively unexplored. Also give Yanmega quiver dance.
For bug types, I would give bug types a doubles ability called “Eusocial” that improves bug typing in someway when partnered when that bug type is partnered with another bug type in some way (removes non-fire and non-poison weaknesses imo sounds pretty good) Makes sense thematically cause 1 bug is easy to take out, but a whole swarm isn’t.
Eusocial: partner pokémon with eusocial shares its stat boosts. So if both pokémon have eusocial (and only then), it's like they use psych up on each other every time they get a stat boost or decrease.
When some bees sting, in doing so they also tear out their insides, leading them to eventually die. It could be a good concept for a bug-type physical Draco Meteor clone in my opinion.
Something interesting about bees stinging. A bee will rip apart her innards if: 1) the stinger gets stuck into the skin of a mammal, bird, and just in general, vertebrates with skin 2) the target forcibly removes her, ripping her apart. Otherwise the bee can sefely "unscrew herself" from enemy and fly away. So... That could be part of the move, getting sever recoil like double edge if the target is not a bug type too!
@@marcoasturias8520 given that, maybe a bug type hyper beam, where it takes a turn to remove itself from the target (it could even double damage while coming out, but act like gen 1 and not use the extra turn if the opponent faints).
@@marcoasturias8520 I was more thinking 150bp, second turn you recharge and take doubled damage, unless you got a kill or your opponent switches out. It's a risky play, but great if it works, and plays well with the prediction metagame as even though you might take twice the damage, assault vest has you covered against most hazard setters, or just throw a life orb or choice band/scarf on buzzwole and sweep.
The thing about these bad ability moms is that you’re not just getting rid of a bad ability, it’s getting replaced by an ability that actually does something for them. Even a mediocre ability would make the mons absurdly strong, way too much for ou
It became a monster in Radical Red with healing moves allowed in the turns when it can't attack. If that was adapted by GameFreak or Smogon officially then pretty sure it would probably be viable in Ubers. Double Edge and Slack Off would be fantastic.
i think a cool thing would be a bug type weather effect that is a locust swarm; depending on how OP you would want to make it i think it should deal damage like sand and also either remove berries on switch in or give a mega kanghaskhan-style effect where bug pokémon or moves get extra, weaker hits from it
It also depends on the distribution of the move. I think most bug types should get it like how lots of Pokemon get sunny day. But outside of bug types Flygon should get it and maybe only a few others. Now if it became an ability that summons the weather in switch in, only a few weak Pokemon should get it so it isn't too op. Butterfree should get it and some others I can't think of right now.
An interesting spin on this attack would be if the damage output, the effect duration or the amount of times it deals damage is based on the amount of bug types on your team (or both teams but I think just your team would make more sense) or maybe it could be based on how many pokemon have bug related abilities like swarm and compound eyes. Perhaps something like beat up except it only involves your bug type team members which sounds underpowered at first but we could add something like a ×2 damage effect to it in comparison to beat up which would make bug heavy teams or physically offensive bug types like mega beedrill, mega heracross and buzzwole much more viable though I could see it tipping pheromosa over the edge and either resulting in pheromosa being top tier ubers or possibly banned to anything goes if it's crazy enough so maybe this wouldn't be as balanced as I first considered
I think that should be fine, though flying and fire types should be immune to the weather (I mean, you're basically just feeding them, so you could probably have them regen), and poison should at least resist it.
"Horn Bore" - physical, BP somewhere from 70 to 100, "ignores type weaknesses" as additional effect. "Spinning its horns, the user bores through even the toughest targets." "Ignores type weaknesses" wouldn't give it the synergy with Tinted Lens but a special move would be needed to do so. That being said, there aren't that many special bug type moves either. On Defeatist and Slow Start, Defeatist could instead turn every move into a "Water Spout" by making all its user's moves 1.5x power at full health to 0.5x at 1 HP, and Slow Start could instead lower attack/speed 4 stages on switch-in but boost both each turn. Changing Slow Start in that way would let Regigigas eventually ramp up, and even allow for interesting shenanaigans with Haze or even Topsy-Turvy. That change to Slow Start could also be an interesting potential counterplay to Clear Smog/Haze in singles: switching that thing into say a Toxapex and having it clear your debuffs, before Slow Start gives it a free Dragon Dance, provides some interesting options especially as a mispredicted Haze/Clear Smog can result in wasting not only a switch but all the boosts on the current sweeper - and leave you stuck with a -3/-3 Regigigas.
I really like the idea for Regigigas! Slow Start is a really cool idea thematically, but Regigigas needs to ramp up into an unstoppable beat to fulfill its fantasy, and at present it does not. This change makes it more interesting, dynamic, and threatening, balancing it with being weaker on turns 1 and 2. I would die happy if Gamefreak implemented this.
white herb regigigas would be such a strong sweeper. when you get in a favorable position like against blissey or any passive mon it would be too easy to snowball, it would even be worth it to sacrifice a teammate just to get regigigas into those favorable position because its just a win button at that point. substitute + 3 moves (eq, body slam, fire punch) alongside free dragon dances each turn is terrifying with neutral coverage against everything. definitely ubers, it may even be strong for that tier too.
Making that would definitely be very interesting. Substitute / protect however would make it into a massively powerful sweeper tho. However it'd honestly be pretty doable.
I don't like it when people say that the reason why so many types resist Bug is to discourage U-Turn. By that reasoning, wouldn't they make a type immune to Bug? It's more likely that Fairy resists Bug just so it can have an extra resistance.
I think they should switch the type chart so fairy is weak to bug type (maybe make bug resist fairy too). That alone should take bug type from the worst to middle of the pack
@@Walrus5 If uturn is so bad just let mostly bug types, who are already bad, have it. Instead they give it to random pokemon that don't even need it and leave bugs in the trash
Well also bug resists existed before uturn. If theyd want to say thats for the better, id be inclined to disagree. If anything they should take uturn from nonbugs and give it to more bugs.
I would actually really like to see something akin to a bug-type Tri-Attack. Envenomate: a physical 80 power move that has a 20% chance of inducing poison, drowsiness, or paralysis. 'The user strikes with a stinger, a fang, or the like. This may inflict drowsiness, paralysis, or poison.' I think I would have it be the signature move of some sort of water-bug cone snail pokemon tho I could see Envenomate being a good name for the prompt of 'bug move that is super effective on fairy' since it implies that its injecting venom. not every pokemon that is explicitly stated to have toxins (shellder, gligar, etc) is poison typed so it could work out. many tarantulas, caterpillars, and moth/butterflies(and even plants like nettles) have something called urticating bristles and/or scales, these structures come off when touched and can irritate the skin, eyes, and even respiratory tract. some tarantulas can even rub themselves in order to kick them up at a predator. this could be a good jumping off point for the 'bug type spore' idea. maybe Bug Bristle? it could fit on galvantula since its so fuzzy.
Based on the fact that mantises have been known to hunt and kill small birds, a bug type freeze dry could take the form of a physical move, base 80 power, called mantis strike, or something similar.
I feel like Archeops could run a mix set very well. This is mostly because of its access to Meteor Beam. Getting +1 from meteor beam means that only a small amount of investment would be required to make it very threatening. On top of that, combining it with power herb opens the possibility for boosted Acrobatics as a physical stab. I think that versatility alone could move it higher in the tiers.
It could run a special sweeper set too, with meteor beam. Certainly not as strong as some of the possible physical sets, but the fact that it would shit on a lot of answers to physical archeops would definitely make it have a niche, as a lure-ish set that also is a powerful sweeper. It even gets agility, if you need more setup. Honestly, I think Freezai is underestimating Archeops a bit.
The problem with bug types (and the other types that aren't elemental) is that a lot of bug types dont even learn their own move(as you mentioned in the video), which is one of the many problems that plague non-elemental types (every(most) fire type can learn fire blast, flamethrower, solarbeam, etc every(99%) of water types can learn both surf and ice beam) but since bug isnt an elemental type, u-turn, despite its ultimate utility is locked out of a lot of bug types, since the requirement is that the mon should be "agile, sticky and slick"
@@trublaze I'd argue psychic type works like an elemental type as OP describes it, because basically only 2 lines of pokemon don't have access to psychic, the most powerful move in the type ... in at least gen 1.
@@suddenllybah this is based purely off my opinion, it’s the curse of the special/physical split. I think the only NON-elemental types are Normal, Bug, Flying, Fighting, dragon, steel, ground and rock. Poison and ghost got lucky, since they used to be physical moves Pre Gen 4, but their types get amazing distribution of moves. (Ghost just needs stronger moves, since they JUST got poltergeist) Dragon ALMOST got screwed over, but they solved that with draco meteor and dragon pulse.
@@suddenllybah I’ll also add that GF has confirmed none of this so this is sadly just all speculation. One could argue ground steel and rock are more elemental types, it just depends on how you view metal and earth in relation to the elements, versus a physical trait.
For bug type freeze dry I thought about a slightly different version “venom injection” a poison type move that bug types can also receive STAB with as a LOT of insects have bites that can cause rashes and itches, give it decent power and availability to bugs and they’ve got a solid fairy counter
I absolutely love theorymonning so I'm really glad you started up this series!! I think a natural candidate for a Bug-type Spore would be some kind of drone fungus - think a more temporary form of what Parasect's lore deals with. One of my biggest questions that I hope you tackle (and maybe someone has already suggested it) is *what would happen if you switched Toxapex and Salazzle's signature abilities?* I always thought that these Pokemon had abilities that the other would *die* for. Merciless Salazzle could create a team style in which Toxic Spikes effectively become a team-wide defense down due to surefire critical hits, and Corrosion Toxapex removes Regenerator but gives it the ability to stonewall Steel types, which otherwise it can't easily pressure besides Scald. Not to mention Corrosion Baneful Bunker is ridiculous.
Something like Beedrill's Twineedle that is a bug type move that can poison with the same base power as poison jab can be added that is super effective against fairies, since majority of bugs produce poison. I would call it Toxahorn.
One bug move they really need to improve is Heal Order. I've always thought they missed out on a cool opportunity there. It should've been a bug-type Aqua Ring.
There's nothing wrong with Heal Order, it's literally just a bug-type Recover. Its only problem is that it's stuck on a shitmon (Vespiqueen). Like Nicolai said, Aqua Ring's effect is way worse. I wouldn't mind seeing it with a bigger distribution and a more unique effect, though. When it gets Z-powered it removes all lowered-stat effects, which is interesting for example.
Bug needs to hit Fairy for super effective and resist Fairy-type, and maybe give Bug a nice Dark resistance too. I think a Bug-type Freeze Dry clone could be called something like *Pestilence* . Basically, it would be a Bug-type move that hits Fairy for super effective by default (assuming my type chart changes don't go through), sort of like the bugs are infecting you with disease, and Fairy is essentially weak to the illness type. For a Bug-type support move, I was thinking with the introduction of frostbite, that status's version of Will-O-Wisp specifically, we could call the move something like *Icy Dust* and have both Ice AND Bug-types learn it, just like how Will-O-Wisp is a Fire and Ghost thing. For brief justification, Bug-types are commonly associated with powder of sorts, and this special dust would induce frostbite-like symptoms in whoever touches it And another fun idea for a Bug-type move while we're at it. *Angry Swarm* - a special Double-Edge equivalent for Bug-types. Volcarona, Masquerain, Ribombee, Venomoth, and the rest will be much more difficult to switch in on
Swarm Sting - Power 70 | ACC 100% | PP 20 | Bug Type | The user summons thousands of small bugs to eat away at the target. The move is super effective on Fairy Types.
My suggested dual type move is "Sand Trap", referring to the burrowing traps that antlions create in sand. It would be a dual Bug/Ground move. It would provide neutral coverage towards steel types, which would be neat.
Something like "drilling horn" would be a great freeze dry type move. It could potentially hit rock, steel as well as ground types for super effective.
A bug type move thats called infect, it could have 90 base power but be super affective against flying because it makes the pokemon unable to fly because of the parasite in it's body that can control the movement of pokemon.
here’s my thought for the bug move: it hits one additional type super effectively, and deals slightly more damage to resisted types a la tinted lens. you could call it “burrow” or something, like a termite would burrow into wood to weaken its strength.
while showing the freeze dry you also showed flying press and that gave me the idea to have a move that also combines the bug types' secondary typing into the move which would give many bug types a better time with the move
I feel like if we were to give another Pokémon the "good mon bad ability" treatment, an ability that isn't too suicidal is just making them always under Torment until they switch out. Would Slaking be in OU then?
For the name of the bug-type freeze dry, why not "beetle's rock", which could work as a move that's stab on bug, but has the effectiveness of a rock move. (It would be sparsely distributed though, like only on grounded bugs, for example)
I think some new moves that could change Bug type could be: Swarm Front: 80 Power, 100 Accuracy, spread against multiple enemies. Has priority if the Ally pokemon is also Bug Type. Hive Mind: Like Helping Hand, but if used on a Bug Ally, grants a Critical Hit instead. Skitter Dance: Increases Speed and guarantees next Move gets a Critical Hit. I like this idea of Bugs being so diverse, but have a unique trait of working well in numbers. Or emphasizing the little guy creeping in for the perfect hit.
I love theory mon Thursday. I guess what I've always wanted to talk about and see is how a special attack intimidate would affect the meta. like taking a pokémon from PU or NU with an absolutely useless ability and gave it the special attack intimidate. How would it affect the meta? Even VGC
First things first, English is not my first language, so don’t expect the best games out there, but here we go. Ihave a bunch of ideas for possible “freeze-dry” bug attacks for fairy, flying and fighting. For fairy we could think of a 80 power special move with no additional effect (perhaps lowering s def. as acid or acid spray do) related with acid, which some insects use a a defence mechanism, such as the bombardier beetle, some species of ants and some whip-tailed scorpions. As acid in the Pokémon world is related to the poison type, it could have a mixture of bug and poison offensive coverage, but as poison offensively is quite bad, specially combined with bug, (as the grass weakness is redundant, but the steel immunity and poison resistance wouldn’t help at all) I think that causing super effective damage on fairies as a bug move is better. I don’t think this move would have an awesome distribution, being tied to just a few species in real life, but as Pokémon is not the most biology accurate game, I would give it to many beetle Pokémon, the centipede Pokémon, and of course the ants (and let’s be real, a bombardier beetle Pokémon would be dope af). For the name, “acid bombardment” sounds cool, but way too related with the afore mentioned beetle, so acid shot or acid bomb could do the trick. Other Pokémon that could learn this move are many poison types, such as the bellsprout line, or stunky line, and also the mandibuzz line, as vultures can puke acid from their stomach to scare predators because (specially the bone eating bearded vulture, the main inspiration for mandibuzz) have incredibly acidic (even lower than one in some cases) ph stomach acids, and that stomach acid packs quite the chemical punch, being able to attack metals (besides some metals like gold and silver, that are not as good reducers as others). Chemistry aside, the flying move could take one of two ways. An 85 physical that makes the opponent unable to switch, “wing disabling” move, which someone pointed out in the comments already, gripping the wings with pincers to make flying types not being able to escape flying away (a strategy many predatory bugs use on other bugs), or, idea of my own, a 70 power physical web related move (as some large spiders predate on birds) that catches opponent on a powerful web, lowering their speed by one stage, to immediately after jump on the weaken bird to land super effective attack if it is flying type. The web would leave the opposing Pokémon on the ground for three turns if it wasn’t before. “Web smack” or “web catch” are the best I came up with for this one. Basically any Pokémon that can learn sticky web would get access to this move, as just limiting it to spiders would make it not incredibly threatening. For the pincers one, “pincer grab”, or “escape supresor”, the distribution would be way better imo, so it is perhaps the best idea of the two. Finally, fighting. Although the mutual resistance these two have is very interesting, because it is true that a fighter could not do much to a little with light speed reflexes bug, while a bug wouldn’t neither do much to a fighter usually, the latter could make some complications, in the form of a weakening infection or in some cases, tissue necrosis (not very common and definitely not suited for a Pokémon game, at least as it is in real life). Many parasites can leave their host very weak because of this, so it would be 75 physical move that lowers attack (or defence, the idea suites both, although attack would be more impactful on a competitive scene imo) one stage called “blight bite” (blight sting would make more sense as it is more general, but come on, blight bite is just so much better as a name, I have to say I’m proud of it). Many bug Pokémon could get this move, such as pinsir, the joltick line, the scolipide line etc. and any parasite/mosquito Pokémon they come up with in the future.
"Swamp swarm" : A huge cloud of bugs rushing the opponent. Poison move that has 100% chance to poison if the user is a bug type. Steel would still resist it and the move distribution should not make this move too strong (after all freeze dry isn't that strong).
I have a very interesting one: what if the Regis could have some reliable recovery? Like Recover for example, not to rely on Rest would change something?
I really like the idea for this series! Something I’m curious about is what abilities you’d replace truant, slow start, or defeatist with. I’m glad you didn’t go into it here, and just looked at the power of those pokemon without their negative abilities, but it’d definitely be interesting to see what abilities could make them even stronger. In the case of archeops, I wonder if it would go up a tier if it had a good ability. What extra value could that provide?
This might be on the verge of a poison type move, but something like "secrete" or "caustic gland" as a bug type, steel-effective move. It's always annoyed me that acid moves like acid spray can't hit steel because of the poison type despite acid thematically being one of the biggest weaknesses of metal. Acid type moves should be on the bug type and should bypass the steel resistance.
Some interesting ideas I had to perhaps buff bug in general: I really like Wolfey's idea to make bug types immune to confusion, as bugs cannot be made dizzy. For a move that could be a bug type freeze dry, it's uncommon but Praying Mantises are able to eat birds, so perhaps a physical move that has something to do with that technique? It could be called Prayer Tactic or something along those lines. Also, as a fun buff to bugs in doubles, a move called Hive Mind which is a 70 bp multi-hit move that also applies the helping hand status to the partner, allowing bugs to be better support
bug type move called latch on: it works like leech seed except it's an attacking move, and it affects grass types. 40 power, but after it hits, it initiates a leech seed effect. leech seed is a fantastic move already so having a bug type version would be good for the type. this also does work for a lot of pokemon thematically
Bug Move Ideas: Cocoon (15 PP) - Raises user's Defense and Special Defense by one stage each. Would be a decent boosting move for defensive Bug types like Forretress and Excavalier. Dizzy Sting (60 Power, 100% Accuracy, 15 PP) - Has a 30% chance of causing Confusion. Not the most useful move, but a decent mid-power move that can cause a useful ailment ocassionally. Nectar Drink (10 PP) - A clone of Milk Drink, recovering 50% of a user's HP. Available to anything vaguely whose real life counterpart eats nectar and/or honey, including Ribombee, Vespiquen, etc. Spew Silk (65 Power, 95% Accuracy, 20 PP) - Lowers the Speed of all foes by 1 stage. Would be a Physical, Bug type Icy Wind. Useful for SPeed Control in Doubles. Venom Sting (20 Power, 100% accuracy, 20 PP) - Has a 100% chance to Poison targets (besides Pokemon that are immune). It's Nuzzle, but for the Bug type and Poison ailment.
@@Inithia any other move with a meaningful secondary effect is known for that affect. Magma storm is still known for its residual damage, discharge paralyzes, iron head flinches, etc.
They’re still just going to be known for their effect, the difference is theyre good moves with that effect, worthy of a move slot on most Pokémon that have them.
I feel like you're undervaluing archeops. I feel like it'd be good in at least UU with a mixed attacking set. (Eg: meteor beam, acrobatics heat wave earthquake) not a lot of guys wanna switch into that combination of attacks 🤷
I remember my theorymon pet project was Probopass with Rock/Electric typing. The idea at the time was to make it the ultimate Talonflame counter (this was gen 6) but now I like it for the idea of a Magnet Pull Pokemon that doesn't lose to Heatran (if it can get Magnet rise off). Also thought of giving it levitate so it had a neat dynamic of the Heatran thinking "oh I'm trapped time to Earth Power" but then Probo's actually levitating and gets hit with an Earth Power itself. It gets stab Volt Switch and such too. Probably wouldn't be OU but it'd maybe have a niche. The way to make it OU and possibly broken would be to do that typing and give it an ability that was a combo of Levitate/Magnet Pull. That'd be sick.
Hey, I can tell you’re playing around trying to find the best format.. just giving my two cents that I don’t like this try at a double feature. I clicked for the title and then you talked about something else for the first 40%
Personally I like it since I like how engaging it is with the community, encouraging you to pick your brain and think outside of the box about things you'd never consider in competitive. Still, I will agree with you that I prefer his more traditional competitive analysis videos because of how straightforward, informative and easy to understand they are. I don't think this really hit the mark as well as I expected it to but I think with time freezai could refine this variation of his content. At the same time, nobody should ever have to feel restricted as to what their options are as a content creator based on the desires of their community so yk if freezai is happier uploading this kind of stuff I think that's what matters because he'll have an audience regardless. Enthusiasm and passion are 2 very important factors when it comes to this kind of stuff. That's just my 2 cents though and your opinion is 100% valid and I agree with it to some extent :)
I don't know if you still read this but when you talked about a potential freeze-dry equivalent for the bug type I remembered something. Melanophila acuminata also know as black fire beetle or fire chaser beetle is a bug that senses fires up to 80km away to lay it's eggs into freshly burned wood. It's a possible theme for a bug type move that benefits against fire. I was thinking of interpreting the laying eggs in burned wood as a kind of parasitic move between leech seed and leech life with a low distribution (as typical for bug moves) among the Volcarona and Infernopod evolution line as well as a few handpicked mons. Possibly doing a little damage and trapping opposing fire types upon succesful hits. Or to go away from the theme of improving matchups against specific types, the theme of parasites could be morphed to a nuzzle-type bug move. Dealing a bit of damage upon injecting some eggs and punishing the opponent for staying in by damage over type, continuously debuffing (like moody but without benefits) or placing a timer after which hatching larvae will deal some damage and drop all stats by 1.
The theorymon project was probably my favorite thing on Smogon back in the day, really sad it's gone. I think Bug type Freeze Dry should be something like Corrosive Mandible and be super effective on steel types. Maybe even have it have a chance to poison steel types or something fun like that. I'd rather it be physical than special since most bugs are physical and something like Volcarona already is good enough. Another cool thing to do with the bug type would be to expand their hazard capabilities, maybe a move called Ensnaring Web- the next Pokemon that is grounded and switches in is trapped for 5 turns. Turn count can be adjusted if it's OP. I think that'd be a powerful, interesting move. I think you're underestimating Archeops a bit, 140 attack and 110 speed. A life orb set of Stone Edge/Earthquake/Heatwave/(Dual Wingbeat/U-turn/Stealth Rock/Knock Off) is really dangerous to the tier outside of Garchomp and Lando-T (really wishes it could HP ice still or even got Icy Wind). An Adamant scarf set guarantees KO on Dragapult, Zeraora, Tapu Koko, Torn-T, Kartana, Weavile, and a bunch more. Most epic thing is Adamant scarf still outruns scarf Lele and has a chance to OHKO, 100% after SR.
One real world example of a potential bug freeze-dry/alternate type move: When other bugs invade some bee species' hives, the bees swarm onto the creature and use their body heat to cook the invader alive. So maybe a potential fire damage / burn move.
I don’t think that there needs to be a Bug-type Spore since a lot of them learn Sleep Powder. So, I’d distribute that to more Bug-type Pokemon. And you almost don’t need a Bug-type version of Freeze-Dry/Flying Press because a few of them have Tinted Lens as their ability, which removes typing disadvantages. Most popular Bug-type Pokemon tend to benefit from having niche roles in a team or from having a secondary type (best examples are Scizor and Volcarona). I think that Bug-types really just need a big hitting attack on both the Physical and Special side (because Bug Buzz, X-Scissor, and Bug Bite in Scizor’s case aren’t cutting it). What’s difficult is that not all Bug-type Pokemon are remotely the same species. So, you can’t just slap a Hyper Beam, Solar Beam, Fire Blast, Hydro Pump, Thunder, etc onto all of them. But one common theme is that a lot of them can make a slashing movement (even Accelgor). So, I would make a Physical attack called “Encephalisplit”, inspired but the mosquito transmitted disease “Japanese Encephalitis”. This move’s description would be 110 base power, 85% accuracy, and has a 10% chance of putting the opponent to sleep (because the defending Pokemon gets such a massive headache that they pass out since this is a kids’ game still). As far as a special attack goes, I’m not as concerned because a lot of special attacking Bug-Type Pokemon learn Quiver Dance or Tail Glow. That leaves Illumise, Accelgor, Yanmega, Galvantula, Vikavolt, and Orbeetle. Three of them have associates with Electric-types and one is a Psychic-type. So, I’m thinking of a special move with base 110 power, 85% accuracy, and a 10% chance of paralysis. The name could be something like “Nightfall Shriek” to represent how bugs are louder at night. And since people tend to be afraid of bugs and the dark, the loud noises from all around cause someone to feel paralyzed (hence the status condition). I still think that the main issues for Big-types is that they have all of these amazing moves at their disposal, and like two of them learn each one of them while every other type has a much wider distribution.
I feel like saying some of them have tinted lens isn’t really a good excuse because all, if not the vast majority, of higher tier bug types either don’t have tinted lens or choose not to run it in favor of a better ability. That being said I definitely think they need a strong special move and I really like your idea 👍
bug type spore: I was thinking of "spider bite" but then thought it might be hard to distribute. maybe "Sting" could be a cool name. it keeps the one-word trait of spore and it should only be given to some bugs and a few others. if everyone gets it, then it will break the game in my opinion. megahorn requires a lot of raw strength as well as a proper horn. pinsir having pincers makes it unable to use them as horns. makes complete sense. for the bug type freeze-dry, it should be something like "combusto burst" which hits firetypes super effectively. got the idea from the bombardier beetle which mixes chemicals inside it to release an explosive burst that gives chemical burn to whatever were trying to attack the beetle. this move would be more like a "throw combustable chemicals/fluids at firetypes to make them burn uncontrollably at much higher temperature than they can handle. this could have the potential for some synergy in double battles. say you use "combusto burst" on a non-firetype and then hit the same target with a fire move right after. it could do some extra damage and maybe give a really high burn chance like somewhere between 30% and 50%
I just discovered your channel, I watched temp before, and you're more of an analytical type that explains your move and reasoning. I find it really helpful, so thanks
Archeops' good special attack, alongside its good speed tier, would definitely allow a meteor beam sweeper set. Not as great as a physical set, I imagine, but probably viable enough to make switching into it even harder. Imagine throwing a physical wall in only to get slapped by a meteor beam or heat wave or earth power or whatever - painful.
One weird idea I had was a new Bug type move called Spider Trap. It's basically Sticky Web but only works on Flying types or Levitating Pokemon. Can still be removed the same way as Sticky Web
Neat analysis video! I like the idea, although I think I enjoyed the evaluating of Pokemon like Slaking, Regigigas & Archeops more than the stuff about theoretical moves for Bug-types.
i think an even easier way to fix Slaking would be making Truant only activate the turn after a move *works*, so for instance, if a move misses due to accuracy, is blocked by Protect, or if someone switches a Ghost against a Normal move, it does not cause a recharge
For a Bug type freeze dry against fairies I was thinking of a move called Steeled Shell and it's description would be related to a bug's exoskeleton hardening to match the hardness of Steel types thus enabling them to hit fairies
Bug move ideas. Swift Sting - The user charges at a foe at a high speed with it stinger or horn out in front, This move always goes first. (Bug type quick attack) Dream Thread - The user sprays the foe with a nice smelling, silky soft thread, while wrapping them up like a caccoon causing it fall sleep. (bug type spore) Snare Ambush - The pokemon traps foes then attacks it from behind, This effective on Fairy pokemon. (note - In lore small Fairies often get trapped by large bugs then eaten)
Bug-type spore: "Lull." Calming wing sounds to soothe you to sleep. Then just throw on that it's sound based so things like soundproof make it 'not just spore 2'
I really enjoyed this Theorymon video! I was skeptical when you first floated the idea, just because once you get into hypotheticals, things can get a little ridiculous (like your criticism of just making a super strong 300 base power attack). But you've done it in a way that helps educate us and gain perspective about the game as it is now. It's really refreshing!
I think a cool idea for a bug type freeze dry could a be a web-based move, maybe called web bomb or something. Spider webs usually are made to trap things that fly into them and some spiders are big enough to even eat birds so I think it makes sense for that to be super effective against flyers. Maybe it would give the smack down effect too or lower speed like spider web but we wouldn’t want it to be too too good. I suggest maybe something like this?? Web Bomb Special, 75 bp, 90 acc, 15 pp This move is super effective against flying types, inflicts smack down. 10% chance to flinch. I think the main problem with this is that thematically it probably wouldn’t get very much distribution either so let me know what you think about it
While thinking about a bug type freeze dry, I came up with something else. Imagine a bug type future sight called Butterfly effect
That’s really good. Though my concern is that the whole move would be a play-on-words that makes a lot of sense in English, but I don’t know if there is an equivalent term that would translate well into Japanese.
That's badass.
That's cool.
That name slaps so hard
cool
*Bugs should be immune to confusion.*
Not only is this a nice buff, it makes sense in the real world. Bugs have no inner ear, so they can’t get dizzy.
is there a bug type which can learn outrage? if so this is kinda op
@@shako4907 Bugs are already the weakest type, plus I don’t think that the bugs that learn outrage will be super op, due to the fact they’re really slow.
@@yeahokay99 ninjask n galvantula are fast asf
@@shirafune but they don’t learn outrage
@@yeahokay99 pheromosa is pretty fast, and it can learn outrage thru tr tho
Bug type Freeze Dry could maybe be called Wing Clip, since slashes and cuts are already a Bug type thing (i.e. Fury Cutter), and would be super effective against flying types. It could also potentially ground them, like Gravity or Smack Down
we need more freezedry type moves in general!
water-ground types having a secret 4x weakness is really cool and I think more things like this could be real neat
"Midair collision" maybe?
yoy litterally cut their wings ? i would like to see the animation lol
that would be so cool!
@@exocleats6937 Chronomon HM Used Gusty Blade!The Digimon Equivalent Of Aeroblast!Bug DIED!
A move called "Pester" to reference the annoying part of bugs, it would be a bug type pursuit that trades the doubled damage for preventing the switch from happening. It would give bug types a niche with forcing certain matchups and/or toxic damage
It would certainly be interesting, but the Pokemon in question that would use such a move would need to be good defensively, given how the move you suggested and the way it would be used works. I don't think it's a bad move in concept, but it would need something that could take advantage of it to be effective
@@matthewkuscienko4616 buzzwole would be insane lol
Buff infestation with that
@@matthewkuscienko4616 Not necessarily. You could threaten the opponent to switch by: buffing stats, setting up traps, using status moves, etc. If you read the switch, the opponent wastes a turn and takes a lot of damage. Maybe it can be a Bug move that ignores the opponent’s type, allowing STAB.
Just imagine a choice banded STAB technician pursuit on Scizor.
While I think the nerf to Slaking and Regigigas was not deserved in the generation they were introduced, I do understend why.
But with Ultrabeast and the genies running around in restricted formats, I see no reason to keep the nerf
Slaking is understandable tbh he is not a pseudo legend but have a stat total of 660 lol so the nerf makes sense regigigas on the other hand does not deserve like in gen 4 having a 160 attack stat is astronomical but now with mega evolution form gen gen 6-7 runninh around and FUCKING ZACIAN WITH HAVING A GREATER ATTACK STAT of 170 and a fking plus one boost is overkill and yet they they nerf aegislash stat by 40 points wow gamefreak your such a dking genius
@Bryce Pruitt just give them pressure and they are good to go
Your punctuation had me reread your first sentence for a bit lol.
@@marcosantiago8821 even in gen 4, 160 wasn't unimaginable by ubers standards what with deoxys attack running around with 180 attack and 180 special attack with a speed stat of 150
I'm so excited bc a youtuber I like sees another youtuber I like, loved your video of Inside Job!
Wolfe Glick's bug fixes are really good in my opinion, reversing the fairy bug interaction and making them immune to confusion are changes that I think would work well competitively and thematically.
This, a review of Wolfe's type changes would be neat
Keep in mind that a lot of Wolfe's changes are more beneficial for VGC then in Singles, as he's a VGC channel. He's taking VGC into the forefront there. Freezai would be doing the opposite and taking Singles more into account.
@@SeriousStriker still dont think most of the changes proposed by wolfe would actually harm bug in singles, even if the benefits in singles might not be as good as in vgc
@@SeriousStriker I kind of think it would be better in singles atleast in OU, it allows a counter to fairy walls like clefable, the thing about fairy is it basically has no counters as a type, unless its secondary type has auctual weaknesses
"reversing the fairy bug interaction"
Do competitive players just not comprehend lore? Like???? do people understand WHY certain interactions exist?
I think it’d be cool if an item that disables the ability of the holder was added. It would let something like Slaking lose its ability, but it would also occupy its item slot and make it vulnerable to options like knock off and trick.
This could also be used to trick onto other Pokemon too, I feel like this would be an interesting item with a lot of uses.
I feel like this would be way too strong considering an ability is a lot more valuable than an item. An ability can make or break a pokemon whereas an item is usually just a boost
@@tr4shpanda But.. Knock off..
What's interesting is that PMD Rescue Team DX actually has this as an item. So it would be interesting to see how this would be incorporated into the main series.
@@tr4shpanda i disagree with this in every way possible. Firstly ability disruption already exist, and no one uses it cause the moves sucks like Worry seed or Skill swap, and the neutralizing gas ability exist to.
Additionally, on so many pokemon items matter more then ability, they also aren't just a boost, i think volcorana not losing half its hp when it switches in is a little bit more then just a boost, and just a little bit better then swarm is.
Oh, here’s another idea: a very powerful bug move that damages the user like Steel Beam, but it doesn’t cost HP if it hits a resisted target. The flavor being that bees die after delivering a sting, but the resisted mons don’t cause the stinger to tear out, so you can keep attacking
This is genius and I love it
Sounds pretty cool, could be more a risk reward move working more like explosion where it will kill you if you hit the wrong target.
Too bad it doesn't thematically fit with Butterfree, sounds interesting with tinted lens.
I was also about to say that this would be busted with Tinted Lens.
In an idea I can relate it somewhat like this:
Power Sting
Bug type
5-8pp
Accuracy: 100
130 base power
15% chance to cause poison or paralyze (yeah that's a technical 30% chance to inflict a status effect.)
Upon landing this move, lose half your health, if the opponent resists the move, do not lose health.
This move has a special property (like Mind Blown) where it isn't effected by abilities like rock head.
I don't have a description
Hot take: defeatist could have a positive effect while on green health and a negative one while below it
Change the name to overconfident and make it so that it takes reduced recoil at high hp and halves attack at low hp.
Maybe it shoud get a 1.2 boost when above 75 % hp
1.1 time boost when belove 75% hp and then normal damage when lowee then 50%hp
@@belimvasim143 that’s just broken defeats (pun) the whole point of the original ability
Hot take, defeatist is unnecessary because Archeops isn't even that great without it anymore.
@@getthegoons That's exactly why I would like it to give him a positive effect too, lol. I think it could turn him from mediocre to decent
The Inclement Emerald ROM hack gives Slaking the hidden ability Stall, which makes Slaking always move last in its priority group. This means that if Slaking uses Return (priority of 0), it will always attack after all Pokemon who use a move with the same priority, but it also will attack before all Pokemon who use a move with lower priority (like Roar).
This essentially means that Slaking will tank an attack and the fire back. And with this bulk Slaking often survives this attack.
at that point it's comparable to something like melmetal except with a worse typing and stab move in exchange for recovery so probably wouldn't get banned which is cool
That's literally just making it have zero speed. Unless you want it to move last even under trick room.
@@volbla stall makes you move last under trick room, unless the other mon uses a negative priority move such as teleport. It's a real ability, y'know.
@@henriquepacheco7473 Wait, it is? Lol, my bad. But it's only on one pokemon who has other abilities anyway. About as useful as Klutz.
Still better than truant to an extent
While not exactly a bug type freeze-dry, I was thinking of a move with a built in tinted lens, so that it is not resisted by anything. The caviate being that it's a weak base power move, something like 50 BP. Technician users can still abuse it to some degree, and there could be a secondary effect where if the pokemon does have tinted lens, the base power of the move is multiplied by either 1.5 or 2.
Hard to balance it, but still a neat idea IMO
Just make it 90 bp so you don't need technician lol
From the way you initially described it, it's basically a typeless move, but with Bug-type advantages
Just change the description to "deals 2× damage against not very effective targets" and it stacks with Tinted Lens. Tinted Lens has the same description; however, this creates a really weird scenario, in which you can deal 2× damage to something that resists Bug, but only 1× to something neutral (a 4× resistance would become 1× aswell)
@@dongaldwilliams8071
That's pretty powerful
90 BP move with no resistances and still hits Grass, Psychic, and Dark for Super-effective damage
Normal and Dragon both have 1 type immune to their attacks. Normal has 2 resistances. Dragon has 1 resistance. Dragon only hits 1 type for Super-effective damage.
Being able to hit EVERYTHING Neutrally is a very powerful capability
It seems more balanced at base power 65, so that it can't be abused with technician.
@@_Germ_ Agreed, Scizor already has Bullet Punch no need to give him an even more spammable technician move XD
I think it would be interesting to have an item that suppresses the holder’s ability. It would useless for most mons, but for slaking, regigigas, and archeops it would rid them of their abilities at the expense of their item.
Maybe it's one time use so you lose it on the switch? Would still combo with acrobatics though.
Maybe it only gets used when the ability activates so it could also be flung or tricked on an opponent and still have a chance to be knocked off.
crazy fling strats
@@UnknownVir wb somethin similar to assault vest? Like it cancels out the pokemon’s ability and increases ur defense by 1.5x
so the ability Klutz but reversed as an Item
You could also trick it onto an opponent's pokemon with a strong ability like regenerator or levitate ifnyou have a pokemon whose ability is less important and can therefore hold it
A move called "Mite Swarm" that could hit steel types super effectively might be cool. Based on mites that can chew through anything
Actually sound really sick, steel needs a nerf anyways
We need more moves that are super effective against types that normally resist or completely blank it. Thousand arrows, freeze-dry, flying press, WE NEED MORE MOVES LIKE THESE.
@@tr4shpanda Imagine one shotting ferrothorn with a bug move 🤩
subtle tweak - call it "Mitey swarm" to make it extra pun-ishing
@@l4430 Yeah that sounds better in pokemon terms. Kinda redundant but I think a bug version of shell smash called metamorphosis would be cool. Maybe keep it exclusive to the likes of buttafree and Beedrill
Kind of a different take on the Bug Freeze Dry idea
"Mysterious Scales" - 80bp - 100% acc - 15pp - Special
'The user attacks the opponent with a flurry of scales imbedded with a strange power. This move will deal super effective damage against pokemon that would resist it, but not very effective damage against pokemon that would be weak to it"
Essentially a move that deals damage contrary to type effectiveness, which solves Bug's problem of being resisted by loads of stuff
The move would likely have limited distribution as it can essentially always cover Bug's weaknesses, so I wouldn't expect to see it on something like Volcarona
but possibly on weaker Bugs, like Ribombee, Beautifly/Dustox and Orbeetle for example
Edit: Yeah the more I think about it the more broken it gets
I’d say it’d more likely have some more notable flaws, like only 70bp, 90% acc, 5pp or a mix of the three
Of course the distribution would have to stay on mons like Buterfree, Mothim and other early/weak bugs for it to remain balanced
Then they would give it to a non bug type only
That would be so OP and i love it
I’d like to see that as an ability. “This Pokémon‘a bug-type moves have flipped type advantages”.
That way you can’t run Mysterious Scales in the same set as a regular bug move
That would probably be way too strong, if that existed it would have to be on a really weak bug type because that gives it coverage for every type in the game. It's like bolt-beam X3
Limit it to bugs with scale type wings, so butterflies and moths. It'd be a bit niche, but you might occasionally see butterfree or something on ou teams.
Honestly my "bug fix" would be to just remove Fairy's Bug resist, possibly even make it a weakness. The interaction makes no sense and serves as a buff for one of the best types in the game an a nerf for one of the worst. Bug also used to be a sorta "fantasy killer" with it's anti-Psychic and anti-Dark stuff.
I'd make Bug super effective against Fairy and/or Ghost (maybe just remove Ghost's resistance). That makes Bug a much better offensive typing; it'd probably be the *best* anti-fairy offensive type, as Steel and Poison are basically only used for killing Fairy.
It never made sense to me that ghost resists bug
@@Venandi_ i mean what's a caterpillar gonna do if it runs into a ghost irl
@@Venandi_ for the same reason that Fighting and Normal don’t affect Ghost at all. Bugs are worldly creatures that primarily use physical attacks (entirely physical pre-Gen 4), so they just phase through ghosts. Also, Ghost needs to resist something to have adequate defenses, so why not bug?
@@deekoei by that same logic most types should be resisted by ghost.
@@ahumanbeingfromtheearth1502 exactly, what will chucking a rock at a ghost do? Poison I’ll buy but come on
You're forgetting that archeops learns head smash. The fact that you can use headsmash without worrying about falling into defeatist range is insane, and a combination of headsmash + heatwave 2hkos the entirety of S and A rank OU. Resists like garchomp and urshifu-rs get outsped and 2hkos by banded headsmash. Although it might not have the longevity to become a top ou threat, banded headsmash alone is probably way to strong to not have a big niche in ou.
aqua jet murders it
yeah, ngl, defeatist is dogshit, but if any mon is gonna have it, might as well as be the glass cannon who will die regardless.
I kinda want it to get rock head lol.
What if rock head though. With rock head it would be uubl without a doubt literally one Pokémon in the tier can handle it reliably with banded head smash.
@@ivoarmstrong9894 if it just didn't have defeatist it would be UU at LEAST.
The reason slaking has truant is to show how abilities matter, since it was new in gen 3
It's been 20 years since then, its allowed to get a better ability now.
@@gamerdude3465 20 years? Damn, time flies
Regigigas got cursed similarly though
But it's bullshit by today's standards.
@@gamerdude3465 You beat me to the one liner.
Anyway, yeah, it's been 20 years, let people enjoy the giant sloth without gimmick sets like Banded Giga Impact.
"Spit acid" a lot of bugs can spit venom, but they don't have to be poison type (because that just makes them weak to a type they hit strong against, psychic)
Fairies are weak to poison, so a bug will shoot out venom. It's till a bug type move since a bug's venom is just chemials from *inside* the bug. And since poison is already strong against grass, there is no type overlap to this.
In-short: "Spit Acid" a bug-type move that is also super-effective against the fairy type
I think Acid Spit rolls off the tongue better, but good idea!
Acidic Shot?
Toxic Spit?
Toxishot?
I'd rather fairy just lost its resistance to bug. There's no reason for them yo have it either thematically or for gameplay.
I'd love that bug type move to be called "Creepy Crawly" or something like that. Like the bug would be so creepy that fairies don't resist it.
That sounds better if it was added as an ability IMO
This would probably be what I would do as well, it's always felt weird to me from a balancing perspective that Fairy resists Bug. Fairy was explicitly designed to be strong against some of the dominant types at the time (Dragon, Fighting, Dark) and weak against some of the weakest types at the time (Poison + Steel attacks, resisted by Fire) to provide indirect balance changes. I don't really get why, in the middle of these balance changes, GameFreak would look at Bug and be like "yeah, this type which is resisted by 6 other types is the perfect choice to be resisted by our new type".
@@muffinman2802 "Fire" LOL fire casually resisted 5 types and had nega offense if anything grass needed the buff
I'm late on this but personally I think the Fairy/Bug interaction should be flipped such that Bug is super effective against Fairy and resists it. Although this wouldn't fix the type, making it win against the best type in the game rather than get stomped by it would probably help
I think Wolfey did a pretty nice job on improving the bug typing, making it resist and be super effective against Fairy types, which also works thematically
It only work thematically if you completely misunderstood what fairy it's supposed to be. Thematically it should be weak to normal but that is probably too crippling.
I think bug and fairy should resist each other
@@noukan42 fairies fuck up normal people do they not?
Imagine if Truant just restricted attacking moves, but let you use status moves freely
then you would just protect?
@@joshualee4692 that would let the opponent setup or switch for free, so it could lead to nice mindgames
You could also not give it access to protect
Some bugs are known to decompose metal, so I'd add a move named somethong along those ones that hit steel. Would help since bugs dont usually have too much ground or fighting coverage.
Also had that similar idea for poison and corrosion but both work
Thats what I was thinking! This allows for more coverage against Grass/Steel types (looking at you ferro) and gives team-building a reason to run bug types and for bug types to be more threatening in team preview
The idea is great, and I think it’s kinda sad that Corrosion is given exclusively to Salazzle, since it doesn’t see much play :/
Imagine specs volcarona using that. Not the best example but it would allow the pokemon to use swarm and specs to boost the move while still hitting steel types. It would be a fire type move equivalent with swarm boosting it that can nuetrally hit corviknight and heatran which volcarona could never hit well because of its ability and resitances to bug and psychic and still being 4x super effective against ferrathorn.
Even without specs and just replacing bug buzz on the normal offensive boosting set, just giving coverage for heatran would make it worth running.
Salazzle's Ability is Corrosion, and it allows Salazzle to Poison Pokémon that are Poison or Steel type
It does not allow Salazzle to actually deal damage to them though.
@@woomynation stop i can only get so hard
Would love to see a bug-type version of Nuzzle, could definitely add to its support potential. Makes sense thematically too, since a lot of bugs paralyze their prey
Theory-Mon Thursday is a great idea, 8 minute videos once a week is good variety for interesting questions.
Looking into the idea of Bug being a supportive type, how about buffing some moves like Spider Web? Not only trapping an opponent, but sticking something to the ground could potentially remove their ground immunity. We can also make Toxic Thread more accessible (even if it's still only accessible to Bug/Poison types) or increasing the damage from Infestation's trap effect
Oh, you could have a Bug Type Leech Seed called "Parasite", that could also stack with Leech Seed so that a bug/grass team (or bug pokemon with both moves) could stack some serious DoTs.
The fact that Grass Types wouldn't be immune to Parasite (unlike Leech Seed) would already help Bug types out massively, let alone the new Substitute sets it could create.
I can only think of toxic protect infestation parasite Shuckle lol
There is such thing as a jumping spider that hunts birds by leaping up at them. A freeze-dry for bug types could be based on that. “Spider Leap” or something like that which does super effective damage to flying types and removes their flying type for the rest of the turn like Roost does.
Bugs need STATS - their base stat totals and abilities don't typically make up for their movepools
That's only half the issue. It was mentioned in this video that bug is not a very good type offensively due to how much resists it, which is definitely a problem that any offensively oriented bug type has to contend with. It's also a big reason why something as seemingly unassuming as Venomoth got banned from UU, since while it's type combination is pretty trash offensively, having access to tinted lens effectively made it much harder to wall; having moves like quiver dance to boost it's special stats and speed with, as well as sleep powder to give it more opportunities to set up with the former move also pushed it over the edge, too
@@matthewkuscienko4616 that kind of proves my point - awesome bugs like Scizor and Venomoth have passable stats and fantastic abilities that make them shine as bugs - Galvantula could be faster or stronger but it's neither, compound eyes is still awesome for accurate thunder but that's all it makes up for compared to extra strong priority or no true counters - sleep powder on it could at least open up more avenues for it as grass types are leery about switching into bug types - Shield dust is an amazing ability but few pokemon can use it well, it basically ensures Ribombee wont get flinched by Fake Out but it also could protect a sweeper from scald burns, block nuzzle para, or stat drops from psychics or crunches when going for a bulk up or calm mind sets. Bugs have a lot of options that remain relatively unexplored. Also give Yanmega quiver dance.
For bug types, I would give bug types a doubles ability called “Eusocial” that improves bug typing in someway when partnered when that bug type is partnered with another bug type in some way (removes non-fire and non-poison weaknesses imo sounds pretty good)
Makes sense thematically cause 1 bug is easy to take out, but a whole swarm isn’t.
Eusocial: partner pokémon with eusocial shares its stat boosts.
So if both pokémon have eusocial (and only then), it's like they use psych up on each other every time they get a stat boost or decrease.
SLIVERS
Fae Hunt: Physical bug move that deals super effective damage to fairy types.
Bug Type freeze dry could be "Fly Swat or Fly Swatter" and hit supper effective on flying type pokemon. Could be a base 90 physical move.
Freeze dry isnt base 90.
When some bees sting, in doing so they also tear out their insides, leading them to eventually die. It could be a good concept for a bug-type physical Draco Meteor clone in my opinion.
Something interesting about bees stinging. A bee will rip apart her innards if: 1) the stinger gets stuck into the skin of a mammal, bird, and just in general, vertebrates with skin 2) the target forcibly removes her, ripping her apart. Otherwise the bee can sefely "unscrew herself" from enemy and fly away.
So... That could be part of the move, getting sever recoil like double edge if the target is not a bug type too!
@@TheMistermastermario yeah or double edge
@@marcoasturias8520 given that, maybe a bug type hyper beam, where it takes a turn to remove itself from the target (it could even double damage while coming out, but act like gen 1 and not use the extra turn if the opponent faints).
@@theapexsurvivor9538 so, 150 bp the first turn, 300 the second with recoil... Now this is broken... I like it
@@marcoasturias8520 I was more thinking 150bp, second turn you recharge and take doubled damage, unless you got a kill or your opponent switches out. It's a risky play, but great if it works, and plays well with the prediction metagame as even though you might take twice the damage, assault vest has you covered against most hazard setters, or just throw a life orb or choice band/scarf on buzzwole and sweep.
Give String Shot +1 Priority, it's basically weaker thunder wave but helps a lot with momentum and gaining positioning in order to setup
The thing about these bad ability moms is that you’re not just getting rid of a bad ability, it’s getting replaced by an ability that actually does something for them. Even a mediocre ability would make the mons absurdly strong, way too much for ou
There are abilities that do nothing in player battles though. Fetch or run away for example
Huge power slaking when
Slaking could get Stall, it makes perfect sense and balances it
@@rajkanishu Gamefreak, hire this man.
@@rajkanishu or it could get a modified version of truant where only its speed is halved every other turn, that could be thematically appropriate too
It became a monster in Radical Red with healing moves allowed in the turns when it can't attack. If that was adapted by GameFreak or Smogon officially then pretty sure it would probably be viable in Ubers. Double Edge and Slack Off would be fantastic.
i think a cool thing would be a bug type weather effect that is a locust swarm; depending on how OP you would want to make it i think it should deal damage like sand and also either remove berries on switch in or give a mega kanghaskhan-style effect where bug pokémon or moves get extra, weaker hits from it
It also depends on the distribution of the move. I think most bug types should get it like how lots of Pokemon get sunny day. But outside of bug types Flygon should get it and maybe only a few others. Now if it became an ability that summons the weather in switch in, only a few weak Pokemon should get it so it isn't too op. Butterfree should get it and some others I can't think of right now.
An interesting spin on this attack would be if the damage output, the effect duration or the amount of times it deals damage is based on the amount of bug types on your team (or both teams but I think just your team would make more sense) or maybe it could be based on how many pokemon have bug related abilities like swarm and compound eyes. Perhaps something like beat up except it only involves your bug type team members which sounds underpowered at first but we could add something like a ×2 damage effect to it in comparison to beat up which would make bug heavy teams or physically offensive bug types like mega beedrill, mega heracross and buzzwole much more viable though I could see it tipping pheromosa over the edge and either resulting in pheromosa being top tier ubers or possibly banned to anything goes if it's crazy enough so maybe this wouldn't be as balanced as I first considered
Lockstin&Gnoggin created a weather effect for every type
Also a Castform for every type/weather
Bona ideo...
I think that should be fine, though flying and fire types should be immune to the weather (I mean, you're basically just feeding them, so you could probably have them regen), and poison should at least resist it.
"Horn Bore" - physical, BP somewhere from 70 to 100, "ignores type weaknesses" as additional effect. "Spinning its horns, the user bores through even the toughest targets."
"Ignores type weaknesses" wouldn't give it the synergy with Tinted Lens but a special move would be needed to do so. That being said, there aren't that many special bug type moves either.
On Defeatist and Slow Start, Defeatist could instead turn every move into a "Water Spout" by making all its user's moves 1.5x power at full health to 0.5x at 1 HP, and Slow Start could instead lower attack/speed 4 stages on switch-in but boost both each turn. Changing Slow Start in that way would let Regigigas eventually ramp up, and even allow for interesting shenanaigans with Haze or even Topsy-Turvy. That change to Slow Start could also be an interesting potential counterplay to Clear Smog/Haze in singles: switching that thing into say a Toxapex and having it clear your debuffs, before Slow Start gives it a free Dragon Dance, provides some interesting options especially as a mispredicted Haze/Clear Smog can result in wasting not only a switch but all the boosts on the current sweeper - and leave you stuck with a -3/-3 Regigigas.
I really like the idea for Regigigas! Slow Start is a really cool idea thematically, but Regigigas needs to ramp up into an unstoppable beat to fulfill its fantasy, and at present it does not. This change makes it more interesting, dynamic, and threatening, balancing it with being weaker on turns 1 and 2. I would die happy if Gamefreak implemented this.
white herb regigigas would be such a strong sweeper. when you get in a favorable position like against blissey or any passive mon it would be too easy to snowball, it would even be worth it to sacrifice a teammate just to get regigigas into those favorable position because its just a win button at that point. substitute + 3 moves (eq, body slam, fire punch) alongside free dragon dances each turn is terrifying with neutral coverage against everything. definitely ubers, it may even be strong for that tier too.
Making that would definitely be very interesting. Substitute / protect however would make it into a massively powerful sweeper tho. However it'd honestly be pretty doable.
I don't like it when people say that the reason why so many types resist Bug is to discourage U-Turn. By that reasoning, wouldn't they make a type immune to Bug? It's more likely that Fairy resists Bug just so it can have an extra resistance.
and then there´s flip turn and volt switch
I think they should switch the type chart so fairy is weak to bug type (maybe make bug resist fairy too). That alone should take bug type from the worst to middle of the pack
@@marcoasturias8520 volt switch isnt as broken as u turn because of the ground type
@@Walrus5 If uturn is so bad just let mostly bug types, who are already bad, have it. Instead they give it to random pokemon that don't even need it and leave bugs in the trash
Well also bug resists existed before uturn. If theyd want to say thats for the better, id be inclined to disagree. If anything they should take uturn from nonbugs and give it to more bugs.
I would actually really like to see something akin to a bug-type Tri-Attack. Envenomate: a physical 80 power move that has a 20% chance of inducing poison, drowsiness, or paralysis. 'The user strikes with a stinger, a fang, or the like. This may inflict drowsiness, paralysis, or poison.' I think I would have it be the signature move of some sort of water-bug cone snail pokemon
tho I could see Envenomate being a good name for the prompt of 'bug move that is super effective on fairy' since it implies that its injecting venom. not every pokemon that is explicitly stated to have toxins (shellder, gligar, etc) is poison typed so it could work out.
many tarantulas, caterpillars, and moth/butterflies(and even plants like nettles) have something called urticating bristles and/or scales, these structures come off when touched and can irritate the skin, eyes, and even respiratory tract. some tarantulas can even rub themselves in order to kick them up at a predator. this could be a good jumping off point for the 'bug type spore' idea. maybe Bug Bristle? it could fit on galvantula since its so fuzzy.
Based on the fact that mantises have been known to hunt and kill small birds, a bug type freeze dry could take the form of a physical move, base 80 power, called mantis strike, or something similar.
Gotta love the new Scyther and Scizor move
That they will never use cause of their coverage and technician
I feel like Archeops could run a mix set very well. This is mostly because of its access to Meteor Beam. Getting +1 from meteor beam means that only a small amount of investment would be required to make it very threatening. On top of that, combining it with power herb opens the possibility for boosted Acrobatics as a physical stab. I think that versatility alone could move it higher in the tiers.
It could run a special sweeper set too, with meteor beam. Certainly not as strong as some of the possible physical sets, but the fact that it would shit on a lot of answers to physical archeops would definitely make it have a niche, as a lure-ish set that also is a powerful sweeper. It even gets agility, if you need more setup. Honestly, I think Freezai is underestimating Archeops a bit.
The problem with bug types (and the other types that aren't elemental) is that a lot of bug types dont even learn their own move(as you mentioned in the video), which is one of the many problems that plague non-elemental types (every(most) fire type can learn fire blast, flamethrower, solarbeam, etc every(99%) of water types can learn both surf and ice beam) but since bug isnt an elemental type, u-turn, despite its ultimate utility is locked out of a lot of bug types, since the requirement is that the mon should be "agile, sticky and slick"
what types are elemental, in your opinion?
@@suddenllybah The "Special" types from the first three generations (Excluding Psychic and Dragon), plus Rock, Poison, and Ground
@@trublaze I'd argue psychic type works like an elemental type as OP describes it, because basically only 2 lines of pokemon don't have access to psychic, the most powerful move in the type ... in at least gen 1.
@@suddenllybah this is based purely off my opinion, it’s the curse of the special/physical split.
I think the only NON-elemental types are Normal, Bug, Flying, Fighting, dragon, steel, ground and rock.
Poison and ghost got lucky, since they used to be physical moves Pre Gen 4, but their types get amazing distribution of moves. (Ghost just needs stronger moves, since they JUST got poltergeist)
Dragon ALMOST got screwed over, but they solved that with draco meteor and dragon pulse.
@@suddenllybah I’ll also add that GF has confirmed none of this so this is sadly just all speculation. One could argue ground steel and rock are more elemental types, it just depends on how you view metal and earth in relation to the elements, versus a physical trait.
For bug type freeze dry I thought about a slightly different version “venom injection” a poison type move that bug types can also receive STAB with as a LOT of insects have bites that can cause rashes and itches, give it decent power and availability to bugs and they’ve got a solid fairy counter
I absolutely love theorymonning so I'm really glad you started up this series!! I think a natural candidate for a Bug-type Spore would be some kind of drone fungus - think a more temporary form of what Parasect's lore deals with.
One of my biggest questions that I hope you tackle (and maybe someone has already suggested it) is *what would happen if you switched Toxapex and Salazzle's signature abilities?*
I always thought that these Pokemon had abilities that the other would *die* for. Merciless Salazzle could create a team style in which Toxic Spikes effectively become a team-wide defense down due to surefire critical hits, and Corrosion Toxapex removes Regenerator but gives it the ability to stonewall Steel types, which otherwise it can't easily pressure besides Scald. Not to mention Corrosion Baneful Bunker is ridiculous.
Bug Type Freeze Dry : Termite Rust.
BP : 70
Accuracy : 100%
Move that hits Steel types super effectively. Has a 10% chance to confuse.
If that distribution is great…that would cripple ferro
Perfect
@@outlawjoe5447 ferrothorn would be UU or something. Scizor would be the best OU pokemon again if it got that
Or how about how about
Thermite
70 power, double type Bug-Fire attack, like Flying Press is Flying-Fighting
Something like Beedrill's Twineedle that is a bug type move that can poison with the same base power as poison jab can be added that is super effective against fairies, since majority of bugs produce poison. I would call it Toxahorn.
Why "toxa"? That makes no sense as a prefix. Where does the "a" come from? How about just Toxic Horn?
@@sjajsjsja4523 yea I named it toxic horn first but it did not have the beat and it does not roll off the tongue as smooth.
One bug move they really need to improve is Heal Order. I've always thought they missed out on a cool opportunity there. It should've been a bug-type Aqua Ring.
but considering aqua ring is arguably the worst recovery move in the entire game besides swallow it really wouldn't do much for it though.
There's nothing wrong with Heal Order, it's literally just a bug-type Recover. Its only problem is that it's stuck on a shitmon (Vespiqueen). Like Nicolai said, Aqua Ring's effect is way worse.
I wouldn't mind seeing it with a bigger distribution and a more unique effect, though. When it gets Z-powered it removes all lowered-stat effects, which is interesting for example.
Bug needs to hit Fairy for super effective and resist Fairy-type, and maybe give Bug a nice Dark resistance too.
I think a Bug-type Freeze Dry clone could be called something like *Pestilence* . Basically, it would be a Bug-type move that hits Fairy for super effective by default (assuming my type chart changes don't go through), sort of like the bugs are infecting you with disease, and Fairy is essentially weak to the illness type.
For a Bug-type support move, I was thinking with the introduction of frostbite, that status's version of Will-O-Wisp specifically, we could call the move something like *Icy Dust* and have both Ice AND Bug-types learn it, just like how Will-O-Wisp is a Fire and Ghost thing. For brief justification, Bug-types are commonly associated with powder of sorts, and this special dust would induce frostbite-like symptoms in whoever touches it
And another fun idea for a Bug-type move while we're at it. *Angry Swarm* - a special Double-Edge equivalent for Bug-types. Volcarona, Masquerain, Ribombee, Venomoth, and the rest will be much more difficult to switch in on
Nah just hit Fairy for normal damage but resist Fairy and dark
One thing you didn't mention is Archeops gets Head Smash, which I imagine it would run as a secondary STAB for wallbreaking
De-worm
65 Base Power
Super effective against Normal and Flying types
Gives normal a new weakness, flying types need to worry about bug types now
Swarm Sting - Power 70 | ACC 100% | PP 20 | Bug Type | The user summons thousands of small bugs to eat away at the target. The move is super effective on Fairy Types.
Most important thing with mons is moves and stats. You do well with a bad typing but having no moves or not decent stats is a killer.
My suggested dual type move is "Sand Trap", referring to the burrowing traps that antlions create in sand. It would be a dual Bug/Ground move. It would provide neutral coverage towards steel types, which would be neat.
Something like "drilling horn" would be a great freeze dry type move. It could potentially hit rock, steel as well as ground types for super effective.
A bug type move thats called infect, it could have 90 base power but be super affective against flying because it makes the pokemon unable to fly because of the parasite in it's body that can control the movement of pokemon.
here’s my thought for the bug move: it hits one additional type super effectively, and deals slightly more damage to resisted types a la tinted lens. you could call it “burrow” or something, like a termite would burrow into wood to weaken its strength.
Burrow sounds more like a two-turn, Dig-esque move to me.
while showing the freeze dry you also showed flying press and that gave me the idea to have a move that also combines the bug types' secondary typing into the move which would give many bug types a better time with the move
I feel like if we were to give another Pokémon the "good mon bad ability" treatment, an ability that isn't too suicidal is just making them always under Torment until they switch out. Would Slaking be in OU then?
Would prevent something like choice items being abused which is good.
@@UnknownVir Or force the mon to have access to U turn and other moves to be viable in an actual capacity
Here’s a Bug-type Spore
Pheromones: “The user shakes its wings to spread soothing pheromones that induce sleep in the target.
I like this a lot
For the name of the bug-type freeze dry, why not "beetle's rock", which could work as a move that's stab on bug, but has the effectiveness of a rock move. (It would be sparsely distributed though, like only on grounded bugs, for example)
I think some new moves that could change Bug type could be:
Swarm Front: 80 Power, 100 Accuracy, spread against multiple enemies. Has priority if the Ally pokemon is also Bug Type.
Hive Mind: Like Helping Hand, but if used on a Bug Ally, grants a Critical Hit instead.
Skitter Dance: Increases Speed and guarantees next Move gets a Critical Hit.
I like this idea of Bugs being so diverse, but have a unique trait of working well in numbers. Or emphasizing the little guy creeping in for the perfect hit.
I love theory mon Thursday.
I guess what I've always wanted to talk about and see is how a special attack intimidate would affect the meta. like taking a pokémon from PU or NU with an absolutely useless ability and gave it the special attack intimidate. How would it affect the meta? Even VGC
First things first, English is not my first language, so don’t expect the best games out there, but here we go. Ihave a bunch of ideas for possible “freeze-dry” bug attacks for fairy, flying and fighting.
For fairy we could think of a 80 power special move with no additional effect (perhaps lowering s def. as acid or acid spray do) related with acid, which some insects use a a defence mechanism, such as the bombardier beetle, some species of ants and some whip-tailed scorpions. As acid in the Pokémon world is related to the poison type, it could have a mixture of bug and poison offensive coverage, but as poison offensively is quite bad, specially combined with bug, (as the grass weakness is redundant, but the steel immunity and poison resistance wouldn’t help at all) I think that causing super effective damage on fairies as a bug move is better. I don’t think this move would have an awesome distribution, being tied to just a few species in real life, but as Pokémon is not the most biology accurate game, I would give it to many beetle Pokémon, the centipede Pokémon, and of course the ants (and let’s be real, a bombardier beetle Pokémon would be dope af). For the name, “acid bombardment” sounds cool, but way too related with the afore mentioned beetle, so acid shot or acid bomb could do the trick. Other Pokémon that could learn this move are many poison types, such as the bellsprout line, or stunky line, and also the mandibuzz line, as vultures can puke acid from their stomach to scare predators because (specially the bone eating bearded vulture, the main inspiration for mandibuzz) have incredibly acidic (even lower than one in some cases) ph stomach acids, and that stomach acid packs quite the chemical punch, being able to attack metals (besides some metals like gold and silver, that are not as good reducers as others).
Chemistry aside, the flying move could take one of two ways. An 85 physical that makes the opponent unable to switch, “wing disabling” move, which someone pointed out in the comments already, gripping the wings with pincers to make flying types not being able to escape flying away (a strategy many predatory bugs use on other bugs), or, idea of my own, a 70 power physical web related move (as some large spiders predate on birds) that catches opponent on a powerful web, lowering their speed by one stage, to immediately after jump on the weaken bird to land super effective attack if it is flying type. The web would leave the opposing Pokémon on the ground for three turns if it wasn’t before. “Web smack” or “web catch” are the best I came up with for this one. Basically any Pokémon that can learn sticky web would get access to this move, as just limiting it to spiders would make it not incredibly threatening. For the pincers one, “pincer grab”, or “escape supresor”, the distribution would be way better imo, so it is perhaps the best idea of the two.
Finally, fighting. Although the mutual resistance these two have is very interesting, because it is true that a fighter could not do much to a little with light speed reflexes bug, while a bug wouldn’t neither do much to a fighter usually, the latter could make some complications, in the form of a weakening infection or in some cases, tissue necrosis (not very common and definitely not suited for a Pokémon game, at least as it is in real life). Many parasites can leave their host very weak because of this, so it would be 75 physical move that lowers attack (or defence, the idea suites both, although attack would be more impactful on a competitive scene imo) one stage called “blight bite” (blight sting would make more sense as it is more general, but come on, blight bite is just so much better as a name, I have to say I’m proud of it). Many bug Pokémon could get this move, such as pinsir, the joltick line, the scolipide line etc. and any parasite/mosquito Pokémon they come up with in the future.
"Swamp swarm" : A huge cloud of bugs rushing the opponent. Poison move that has 100% chance to poison if the user is a bug type. Steel would still resist it and the move distribution should not make this move too strong (after all freeze dry isn't that strong).
A wire cutting bug move that is super effective on steel types
I have a very interesting one: what if the Regis could have some reliable recovery? Like Recover for example, not to rely on Rest would change something?
Predictions:
Regirock: RU
Registeel: OU
Regice: RU
Regigigas: NU/RU
I'm not entirely sure about the other two
I really like the idea for this series! Something I’m curious about is what abilities you’d replace truant, slow start, or defeatist with. I’m glad you didn’t go into it here, and just looked at the power of those pokemon without their negative abilities, but it’d definitely be interesting to see what abilities could make them even stronger. In the case of archeops, I wonder if it would go up a tier if it had a good ability. What extra value could that provide?
This might be on the verge of a poison type move, but something like "secrete" or "caustic gland" as a bug type, steel-effective move. It's always annoyed me that acid moves like acid spray can't hit steel because of the poison type despite acid thematically being one of the biggest weaknesses of metal. Acid type moves should be on the bug type and should bypass the steel resistance.
imo the one thing from wolfie's video I'd add to bug type is not swapping fairy's res/weakness, but adding the can't be confused effect
Some interesting ideas I had to perhaps buff bug in general:
I really like Wolfey's idea to make bug types immune to confusion, as bugs cannot be made dizzy. For a move that could be a bug type freeze dry, it's uncommon but Praying Mantises are able to eat birds, so perhaps a physical move that has something to do with that technique? It could be called Prayer Tactic or something along those lines.
Also, as a fun buff to bugs in doubles, a move called Hive Mind which is a 70 bp multi-hit move that also applies the helping hand status to the partner, allowing bugs to be better support
bug type move called latch on:
it works like leech seed except it's an attacking move, and it affects grass types. 40 power, but after it hits, it initiates a leech seed effect.
leech seed is a fantastic move already so having a bug type version would be good for the type. this also does work for a lot of pokemon thematically
Imagine if it had unaware or huge power
That would just be broken
Bug Move Ideas:
Cocoon (15 PP) - Raises user's Defense and Special Defense by one stage each. Would be a decent boosting move for defensive Bug types like Forretress and Excavalier.
Dizzy Sting (60 Power, 100% Accuracy, 15 PP) - Has a 30% chance of causing Confusion. Not the most useful move, but a decent mid-power move that can cause a useful ailment ocassionally.
Nectar Drink (10 PP) - A clone of Milk Drink, recovering 50% of a user's HP. Available to anything vaguely whose real life counterpart eats nectar and/or honey, including Ribombee, Vespiquen, etc.
Spew Silk (65 Power, 95% Accuracy, 20 PP) - Lowers the Speed of all foes by 1 stage. Would be a Physical, Bug type Icy Wind. Useful for SPeed Control in Doubles.
Venom Sting (20 Power, 100% accuracy, 20 PP) - Has a 100% chance to Poison targets (besides Pokemon that are immune). It's Nuzzle, but for the Bug type and Poison ailment.
Create a bug type magma storm called "Swarm Storm." Imagine an infestation that did damage, and could spice up the meta.
Infestation already did damage, just make a more powerful version of it.
I think you mean an infestation that does meaningful base damage
I meant to say an infestation that isn't only known for it's residual damage
@@Inithia any other move with a meaningful secondary effect is known for that affect. Magma storm is still known for its residual damage, discharge paralyzes, iron head flinches, etc.
They’re still just going to be known for their effect, the difference is theyre good moves with that effect, worthy of a move slot on most Pokémon that have them.
to fix archeops just give to him the ability rock head and he goes to RU instantly.
I feel like you're undervaluing archeops. I feel like it'd be good in at least UU with a mixed attacking set. (Eg: meteor beam, acrobatics heat wave earthquake) not a lot of guys wanna switch into that combination of attacks 🤷
I remember my theorymon pet project was Probopass with Rock/Electric typing. The idea at the time was to make it the ultimate Talonflame counter (this was gen 6) but now I like it for the idea of a Magnet Pull Pokemon that doesn't lose to Heatran (if it can get Magnet rise off). Also thought of giving it levitate so it had a neat dynamic of the Heatran thinking "oh I'm trapped time to Earth Power" but then Probo's actually levitating and gets hit with an Earth Power itself. It gets stab Volt Switch and such too. Probably wouldn't be OU but it'd maybe have a niche. The way to make it OU and possibly broken would be to do that typing and give it an ability that was a combo of Levitate/Magnet Pull. That'd be sick.
This is an amazing idea and I wish it was real
Hey, I can tell you’re playing around trying to find the best format.. just giving my two cents that I don’t like this try at a double feature. I clicked for the title and then you talked about something else for the first 40%
Personally I like it since I like how engaging it is with the community, encouraging you to pick your brain and think outside of the box about things you'd never consider in competitive. Still, I will agree with you that I prefer his more traditional competitive analysis videos because of how straightforward, informative and easy to understand they are. I don't think this really hit the mark as well as I expected it to but I think with time freezai could refine this variation of his content. At the same time, nobody should ever have to feel restricted as to what their options are as a content creator based on the desires of their community so yk if freezai is happier uploading this kind of stuff I think that's what matters because he'll have an audience regardless. Enthusiasm and passion are 2 very important factors when it comes to this kind of stuff. That's just my 2 cents though and your opinion is 100% valid and I agree with it to some extent :)
I don't know if you still read this but when you talked about a potential freeze-dry equivalent for the bug type I remembered something.
Melanophila acuminata also know as black fire beetle or fire chaser beetle is a bug that senses fires up to 80km away to lay it's eggs into freshly burned wood.
It's a possible theme for a bug type move that benefits against fire.
I was thinking of interpreting the laying eggs in burned wood as a kind of parasitic move between leech seed and leech life with a low distribution (as typical for bug moves) among the Volcarona and Infernopod evolution line as well as a few handpicked mons. Possibly doing a little damage and trapping opposing fire types upon succesful hits.
Or to go away from the theme of improving matchups against specific types, the theme of parasites could be morphed to a nuzzle-type bug move.
Dealing a bit of damage upon injecting some eggs and punishing the opponent for staying in by damage over type, continuously debuffing (like moody but without benefits) or placing a timer after which hatching larvae will deal some damage and drop all stats by 1.
“I want to give them moves that make sense thematically without being overpowered”
Sounds like the showdown pet mod we’re creating 😳
The theorymon project was probably my favorite thing on Smogon back in the day, really sad it's gone. I think Bug type Freeze Dry should be something like Corrosive Mandible and be super effective on steel types. Maybe even have it have a chance to poison steel types or something fun like that. I'd rather it be physical than special since most bugs are physical and something like Volcarona already is good enough.
Another cool thing to do with the bug type would be to expand their hazard capabilities, maybe a move called Ensnaring Web- the next Pokemon that is grounded and switches in is trapped for 5 turns. Turn count can be adjusted if it's OP. I think that'd be a powerful, interesting move.
I think you're underestimating Archeops a bit, 140 attack and 110 speed. A life orb set of Stone Edge/Earthquake/Heatwave/(Dual Wingbeat/U-turn/Stealth Rock/Knock Off) is really dangerous to the tier outside of Garchomp and Lando-T (really wishes it could HP ice still or even got Icy Wind). An Adamant scarf set guarantees KO on Dragapult, Zeraora, Tapu Koko, Torn-T, Kartana, Weavile, and a bunch more. Most epic thing is Adamant scarf still outruns scarf Lele and has a chance to OHKO, 100% after SR.
I love your videos man, I'm into competitive pokemon for more than 10 years and I still learn things/having new ideas about the game, that's so cool
One real world example of a potential bug freeze-dry/alternate type move: When other bugs invade some bee species' hives, the bees swarm onto the creature and use their body heat to cook the invader alive. So maybe a potential fire damage / burn move.
I don’t think that there needs to be a Bug-type Spore since a lot of them learn Sleep Powder. So, I’d distribute that to more Bug-type Pokemon.
And you almost don’t need a Bug-type version of Freeze-Dry/Flying Press because a few of them have Tinted Lens as their ability, which removes typing disadvantages.
Most popular Bug-type Pokemon tend to benefit from having niche roles in a team or from having a secondary type (best examples are Scizor and Volcarona).
I think that Bug-types really just need a big hitting attack on both the Physical and Special side (because Bug Buzz, X-Scissor, and Bug Bite in Scizor’s case aren’t cutting it). What’s difficult is that not all Bug-type Pokemon are remotely the same species. So, you can’t just slap a Hyper Beam, Solar Beam, Fire Blast, Hydro Pump, Thunder, etc onto all of them. But one common theme is that a lot of them can make a slashing movement (even Accelgor). So, I would make a Physical attack called “Encephalisplit”, inspired but the mosquito transmitted disease “Japanese Encephalitis”. This move’s description would be 110 base power, 85% accuracy, and has a 10% chance of putting the opponent to sleep (because the defending Pokemon gets such a massive headache that they pass out since this is a kids’ game still). As far as a special attack goes, I’m not as concerned because a lot of special attacking Bug-Type Pokemon learn Quiver Dance or Tail Glow. That leaves Illumise, Accelgor, Yanmega, Galvantula, Vikavolt, and Orbeetle. Three of them have associates with Electric-types and one is a Psychic-type. So, I’m thinking of a special move with base 110 power, 85% accuracy, and a 10% chance of paralysis. The name could be something like “Nightfall Shriek” to represent how bugs are louder at night. And since people tend to be afraid of bugs and the dark, the loud noises from all around cause someone to feel paralyzed (hence the status condition).
I still think that the main issues for Big-types is that they have all of these amazing moves at their disposal, and like two of them learn each one of them while every other type has a much wider distribution.
I feel like saying some of them have tinted lens isn’t really a good excuse because all, if not the vast majority, of higher tier bug types either don’t have tinted lens or choose not to run it in favor of a better ability. That being said I definitely think they need a strong special move and I really like your idea 👍
bug type spore: I was thinking of "spider bite" but then thought it might be hard to distribute. maybe "Sting" could be a cool name. it keeps the one-word trait of spore and it should only be given to some bugs and a few others. if everyone gets it, then it will break the game in my opinion.
megahorn requires a lot of raw strength as well as a proper horn. pinsir having pincers makes it unable to use them as horns. makes complete sense.
for the bug type freeze-dry, it should be something like "combusto burst" which hits firetypes super effectively. got the idea from the bombardier beetle which mixes chemicals inside it to release an explosive burst that gives chemical burn to whatever were trying to attack the beetle. this move would be more like a "throw combustable chemicals/fluids at firetypes to make them burn uncontrollably at much higher temperature than they can handle. this could have the potential for some synergy in double battles. say you use "combusto burst" on a non-firetype and then hit the same target with a fire move right after. it could do some extra damage and maybe give a really high burn chance like somewhere between 30% and 50%
I just discovered your channel, I watched temp before, and you're more of an analytical type that explains your move and reasoning. I find it really helpful, so thanks
The reason Archeops has a Base Stat Total (and pokédex number) are 567 because the entry for Archaeopteryx in the Dewey Decimal System is 567.9
Just saw this, & super excited to see this longer form analysis video! Thanks so much for uploading! Will probably comment more later!
Archeops' good special attack, alongside its good speed tier, would definitely allow a meteor beam sweeper set. Not as great as a physical set, I imagine, but probably viable enough to make switching into it even harder. Imagine throwing a physical wall in only to get slapped by a meteor beam or heat wave or earth power or whatever - painful.
One weird idea I had was a new Bug type move called Spider Trap. It's basically Sticky Web but only works on Flying types or Levitating Pokemon. Can still be removed the same way as Sticky Web
Neat analysis video! I like the idea, although I think I enjoyed the evaluating of Pokemon like Slaking, Regigigas & Archeops more than the stuff about theoretical moves for Bug-types.
An easier way to fix slaking without making it broken may be just to add an item that stops the holders ability.
i think an even easier way to fix Slaking would be making Truant only activate the turn after a move *works*, so for instance, if a move misses due to accuracy, is blocked by Protect, or if someone switches a Ghost against a Normal move, it does not cause a recharge
For a Bug type freeze dry against fairies I was thinking of a move called Steeled Shell and it's description would be related to a bug's exoskeleton hardening to match the hardness of Steel types thus enabling them to hit fairies
Bug move ideas.
Swift Sting - The user charges at a foe at a high speed with it stinger or horn out in front, This move always goes first. (Bug type quick attack)
Dream Thread - The user sprays the foe with a nice smelling, silky soft thread, while wrapping them up like a caccoon causing it fall sleep. (bug type spore)
Snare Ambush - The pokemon traps foes then attacks it from behind, This effective on Fairy pokemon. (note - In lore small Fairies often get trapped by large bugs then eaten)
Um, Slaking also has Slack Off as recovery, which could lead to it becoming much harder to stop.
Bug-type spore: "Lull." Calming wing sounds to soothe you to sleep. Then just throw on that it's sound based so things like soundproof make it 'not just spore 2'
I really enjoyed this Theorymon video! I was skeptical when you first floated the idea, just because once you get into hypotheticals, things can get a little ridiculous (like your criticism of just making a super strong 300 base power attack). But you've done it in a way that helps educate us and gain perspective about the game as it is now. It's really refreshing!
I think a cool idea for a bug type freeze dry could a be a web-based move, maybe called web bomb or something. Spider webs usually are made to trap things that fly into them and some spiders are big enough to even eat birds so I think it makes sense for that to be super effective against flyers. Maybe it would give the smack down effect too or lower speed like spider web but we wouldn’t want it to be too too good. I suggest maybe something like this??
Web Bomb
Special, 75 bp, 90 acc, 15 pp
This move is super effective against flying types, inflicts smack down. 10% chance to flinch.
I think the main problem with this is that thematically it probably wouldn’t get very much distribution either so let me know what you think about it
3:01 well butterfree already has compound eyes sleep powder and that really didn't save it.