Its crazy how Physical attackers have to worry about Burn, Intimidate, and contact activated abilities, but the only thing Special attackers have to worry about is the Indestructible Pink egg.
There’s a huge aspect these comparisons miss: The high power physical moves are WAY better than the high power special moves. Like there is no common special move even remotely comparable to Close Combat in spammability and power.
I feel like frostbite would be best to replace freeze, but sleep and drowsy could exist together. Sleep moves could be rarer, and that fixes the rest problem. It could almost be like a poison/toxic split.
You might make it like spore and sleep powder merely causes drowsy but things like grasswhistle causes sleep so the more reliable options only leave you with drowsy and less reliable ones give you sleep
Yawn, Spore, along with buffed hit rate Grasswhistle and Sing cause Drowsy. Sleep Powder and Hypnosis, along with Dark Void are the hard sleep moves. Those moves should also have a 100% chance to hit, and override status on pokemon with the Drowsy effect. Drowsy can also be more freely added as a secondary effect. Relic Song should either stay as is, or just have a 100% chance to inflict Drowsy along with the damage and form change.
I like the idea that rest could be the only move to inflict sleep and having all of the other current sleep moves cause drowsy instead. They could make them all higher accuracy, rather than something like sing with a 55% accuracy. With this buff it could have something along the lines of an 80% accuracy, since drowsy isn't as bad as sleep is
I definitely think that frostbite should replace freeze, and things should change to accommodate it. I'll accept sleep staying because there's a lot more play around in terms of moves.
Sure, changing it to frostbite also allows moves like a will-o-whisp equivalent on frostbite to be ok, and add a counter to the rather unstoppable special pokemon (I guess, except for counters like chansey, but it's not like physical pokemon doesn't have anything like that), which usually have far better attacking options most of the time and usually doesn't suffer contact move effects either.
@@rex_melynas I just realized if this happens I can change my stall team around to not use toxic because will-o-wisp plus a frostbite equivalant of will-o-wisp would make my pokemon way tankier without the need for toxic stall and could just use attacking moves instead for damage
You guys aren't thinking of the possibility of these moves changing with the mechanic change, what if sleep talk allowed you to use any move you wanted and have a 100% chance of it not failing due to drowsiness or something like that.
And while we're at it, make burn and freeze dry about as effective as intimidate and said special version. I like the option, don't get ke wrong, but halving an attack stat is just too oppressive. A permanent intimidate is definitely a reasonable status, especially if it also deals damage
I think a good idea would be something noise based. Maybe buzzing for bug pokemon, where they make constant sounds by flapping their wings, distracting the enemy pokemon.
I really hope that Drowsy doesn’t get added like that. It would be weaker than Sleep, but much more random and in a much more frustrating way than Sleep is implemented. Plus, it would basically just be Confusion, but with worse odds and no self-damage, and everyone already _hates_ confusion.
I think Drowsy would be better if it was a 33% chance not to be able to act that turn, and lowered evasion instead. That way you could try to spread the effect to open up for using moves that would normally be less consistent due to accuracy. Or if they didn’t change it but just made it so a pokemon could shrug off the drowsiness even when not on the field each turn could work too. What I think would be interesting is how drowsiness is removed in PLA everytime you are hit with an electric attack. Pokémon already can’t be asleep when on electric terrain, so I wonder how electric type moves curing sleep in the main series would affect competitive gameplay. Especially if you’re planning on keeping an opposing Pokémon to sleep for an advantage but also want to keep using Volt Switch for momentum.
@@justsomebird4285 I think they should keep sleep the same but the accuracy increase is nice plus the electric atk automatically waking you up could set up for some nice prediction switches. I just don't like how drowsy is just confusion or paralysis where it's a chance to not move, so it's not rlly all that unique as a status
Drowsy could be a pseudo-disable where the affected pokemon loses access to some of their moves each turn they're drowsy. You could remove the painful rng by outright greying out those moves for the turn theyre affected by drowsy - "x is too drowsy to use y" - forcing you to pick a different move. Dangerous for choice mons and walls, workable for most others
@@ChrisVoiceman yeah? I guess I should have said that would change too. It’s way easier to have BM be like 30% freeze chance then make a whole new status thing and change all the moves that used to freeze.
it also let's ice types be better. I feel everyone agrees that a higher chance of affecting your opponent is better than the absolute stun that is freeze. it is also healthier, so frostbite can be attached to better moves.
@@megatennepster3833 it only boost ice moves, which are already great coverage, but not ice types, who still have too much weaknesses. But it's another subject
@@Ledonail I would say however, that making ice moves better is... well it shouldnt be the first step, but it kinda is. If ice types are immune to it, that does indirectly help their damage output by making everyone else's worse by comparison. I would say it is healthier, although you will need to HEAVILY balance it properly.
@@megatennepster3833 maybe it can be 10% on non ice types but 30% on ice types for all the main ice type damage moves (ice beam, blizzard, freezedry, etc)
I feel like Frostbite vs Freeze is a good example of healthy vs unhealthy RNG. Healthy RNG opens up more strategic opportunities for predictions and outplays. For example, maybe you predict that your opponent is using a move that might inflict Frostbite, so you use a physical attack instead, even if it will deal less damage if the status isn't inflicted. Unhealthy RNG, on the other hand, decreases the potential for strategy. If you get Frozen, then you're just...fucked. And if you don't thaw out, you become even more fucked. It becomes less a variable that expands strategic play, and more a 10% chance of "screw you lol."
@@RealNameMe freeze should stay unchanged same with sleep, is just gonna make things worse, JUST IMAGE TTHIS SCENARIO, u once was about to lose a match if it wasn't for the opponent's last mon got luckily frozen or u landed the sleep than set up and won by Sweeping the rest of his or her team if you've been disadvantaged, now you cannot even rely on the opponent's mon staying asleep or stood up frozen, that's gg already, seriously it fucks it up, specially Amoongus would be ruined bc the sleep WOULD NOT MAKE IT UNABLE TO ATTACK Is a damn 50% if gamefreak replaces sleep with drowsiness
i feel like frostbite would lead to a proliferation of mixed attackers, which can potentially play through it or burn. this would lead to interesting mind games, because with a pokémon like that you would have to wait for information before you immediately try and burn or frostbite it
Frostbite could also make Special Ice-type Attackers more valuable since they are immune, the same way Physical Fire-type attackers or pokemon with guts are more valuable because of their immunity to burn.
If they keep the chance at 10% sure, but I don't want to flip a coin whenever my opponent sends out their random bulky water to lose either my physical or special attacker. Them attempting to slightly buff ice types would make bulky waters absolutely broken instead
Frostbite would make Tri Attack always halve a stat when the secondary effect triggers. Not many viable users of this, but it's an interesting interaction
I love Frostbite, not sure about Drowsy. It was always weird how Freeze was mostly identical to Sleep, it never made much sense why we'd have both. And the number of game elements that interact with physical stats has always been more common than special stats, so I appreciate mirroring Burn.
Oh yeah it’s ridiculous this doesn’t already exist. Physical attack already has to deal with intimidate, so it’s only fair special attackers also have to deal with a status condition
Honestly, this just makes me realize how weird it is there isn’t a move that works somewhat like yawn for freeze. Think about it, becoming frozen takes time, it’s a lot less similar to how easy it is to light something on fire, so it would make sense to play into that time-based element of freezing.
I’ve seen a few comments saying drowsy/sleep could exist together (with more reliable moves like spore dealing drowsy while less reliable moves like hypnosis cause sleep) and honestly I agree
Yes, but with double the activation chance of paralysis. It has more in common with confusion, except probably lingering on switch. It wouldn’t be broken, but I think it would be a pain to deal with and not fun.
@@DamonDraven id say drop defenses by one level and reduce the chance of not being able to attack, or just drop the defense thing entirely tbh Having to deal with randomly not being able to attack is enough of a hassle
Physical attackers: Iron barb, flame body, burn, intimidate, a ton of physical walls, king’s shield, banefull bunker Special attackers: Chaney/Blissey, moonblast (sometimes), snarl, assault vest I don’t think frostbite will tip the scales all that much. Also, I think drowsy was added because sleeping was an overworld thing with multiple Pokemon having it as a research task.
I'd love to see Showdown implement a meta where they test these conditions in competitive play. They might have to make some assumptions about how certain mechanics would work that would be different to the official thing but it'd be very interesting to see
I was surprised you didn't make a comparison between Drowsy and Paralysis! After all, while Paralysis is often inflicted in competitive, it's usually for the speed drop rather than the RNG turnloss. I'd imagine that inflicting Drowsy would be for similar reasons- to setup against an opponent to make it easier for your sweepers to win.
Frostbite should remain at a 10% chance rather than the 30% in Legends Arceus. I ABSOULTELY don't want all ice type moves to turn into special-burn-spreading scald. It should be closer to Fire type moves in that regard, where many of them only have a 10% chance to burn.
I mean that’s fair but Fire types have willow wisp while Ice do not and also Ice types need something to improve them especially so they are used instead of just using an ice move ya know
@@digitaltailsmon4096 making a move like wil-o-wisp that applies frostbite itself would be fine, that's not what i'm concerned about. it's frostbite being a status effect that has a 30% chance of occurring whenever an ice type move is used that I would be worried about. Ice type coverage is common on other pokemon such as water types, and them having access to moves that can burn OR frostbite, both at a 30% chance, while also still going great damage thanks to a high base power? no thanks
I would love to see a temporary ladder on Showdown where it replaces sleep and freeze with Drowsy and Frostbite respectively. I'm sure that simply replacing them could create some chaos, but it would give players a better idea on how these new status effects could affect the meta.
Considering how Gamefreak has been nerfing RNG based mechanics post Gen 5, I really hope Freeze is gone. Pokemon has by far the worst RNG gameplay mechanics out of any RPG I have every played, and removing Freeze would be so nice It would also help Ice Types a lot, since for whatever reason they tend to have good SPDef stats despite not being a good specially defensive typing like Steel or Water.
@@theimpersonator7086 oh wait you’re right i was thinking about western rpgs which is usually the definition i use. i guess i never understood the jrpg definition really or it never vibed with me
How exactly "10% chance of causing an inconvenience that may or may not be important" would help a type over "10% chance of effectively deleting the opposite pokenon?"
The 3 beam moves only have a 10% chance to status, so despite other ice moves getting an increased chance for frostbite, ice beam would not. In any situation between freeze or frostbite, I'm sure frostbite would always be the weaker option. So I don't believe this would be a bad change. The only 3 moves that see any use that would have increased frostbite chance are Freeze-Dry, Freezing Glare, and Blizzard. Seems pretty fair to me.
I would rather see sleep changed to how mystery dungeons works. If a sleeping pokemon is hit by an attack, there's a chance it will wake up. Implementing this but making it guaranteed wake up on hit would be more balanced and create interesting scenarios where you try to switch your sleeping pokemon on a resisted attack to wake it up.
With the exception of rest maybe. Rest with a guaranteed first turn wakeup if your opponent hits you is pretty terrifying. I'm thinking rest specifically keeps you asleep for 2 turns, but natural sleep could be the MD way
@@benjihuynh2970 they could just make Rest its own status effect ("Resting" or "deep sleep" I guess? ) and have it be removed by the same items, moves, and abilities.
@@enbyrogue3740 It wouldn't be worse than the current situation right? You'd still have the normal X turns to wake up, just a 100% chance to wake up if you get hit by an attacking move.
In my personal experience, I believe Frostbite to be a good thing. Imagine the whole argument he had, but instead of special pokemon getting frostbite, imagine it as a physical pokemon switching into a burn. It absolutely cuts down a Physical Attacker’s damage output, but this can be counteracted with things like Heal Bell, Aromatherapy, Guts, or a boosting move. You could also switch a Special Attacker into a burn, where the only downside would be having to deal with the burn damage. This is the flipped script of Frost Bite. You would want to switch in a Special Attacker on a burn, you would want to switch a Physical Attacker on a Frost Bite. And no matter the attacker, Toxic sucks for everyone. Now for the Blissey Problem ™️. I would suggest one of two things. A: scrap Blissey and Chansey from the gen to try out Frost Bite in a competitive mode without an immediate wall that abuses the status. B: make a Physical wall version of Chansey/Blissey. And no, I don’t mean Steelix or Snorlax or whatever. I mean something that can not attack hard, but has Great HP and Physical Defense, and has access to Moonlight or Soft Boiled. This way, Physical Pokemon aren’t the immediate answer to every battle because of Frost Bite and Chansey/Blissey combo. Thank you for coming to my Ted Talk
Seeing how Rest recovers health: how about putting your opponent to sleep causes them to heal over time? Kind of like forcing a leftovers on your opponent in exchange for stunning them.
other idea- frostbite takes the speed nerf from paralysis and does burn damage. sleep keeps its name and effect, but it lasts a maximum of three turns and the pokemon afflicted cannot be put back to sleep for an additional 2 turns.
a small side effect to this but something i wanted to mention is that in legends arceus all 4 of the genies got brand new signature moves and tornadus got a move called bleakwind storm which is 95 bp and 80% accurate but it has a 30% chance to cause frostbite.Considering that this move will likely get a power buff to around 110 or at least 100 this could be a better alternative to hurricane since its potentially just as strong but more accurate and with a useful side effect.This could have big ramifications for the meta since tornadus espescially therian has always been held back by hurricanes meager accuracy and something more accurate like this could really help it in viability.The real thing here though is the frostbite since if it gets frostbite that means that with items like assault vest or leftovers or even just heavy duty boots it can be a great special wall since it has regenerator to keep itself healthy.So specially bulky tornadus could be a thing that happens in the future.
Pretty unrelated, but man I felt so happy seeing Eeveeto being one of the players featured in this video's clips. I used to play quite a lot with him as part of his (Old? Unsure if it's still alive) clan back in BW when I played competitive Pokemon. Seeing him still going strong to this day is incredible.
a part of me feel's like both freeze and frostbite could coexist, it's just that some moves would be changed to instead induce frostbite such as powder snow, freeze-dry and tri attack for example but like I get why people wanna see frostbite be in gen 9 as its a counter to special attackers btw, replacing sleep with drowsy would end up making moves like sleep talk completely useless, so i dont think drowsy could be implemented
You mentioned rocky helmet, etc. and I instantly thought, “What if there were an ability that punished non-contact moves?” Like a samurai’s challenge or something. Call it honorbound.
in a similar vein to frostbite, i think an interesting conceptual ability would be a special attack dropping ability upon switchin -- basically a counterpart to intimidate. while it would certainly be a top ability in singles, i think it's biggest impact would lie in the doubles or VGC meta. we all already know how strong lando-t and incineroar are, but how would a special intimidate user affect the meta and how strong would it be? would love to see a vid on this freezai and keep up the good content!
Personally I don't think it would be a top tier ability because if it did become one pokemon with the ability defiant would become top tier as well because it's a free swords dance and it would most likely affect adrenaline orb as well so using a special intimidate would become risky
I think some people theorized making Stench do that back before it got its Flinch chance. It would have made Muk a better Special tank, and Skuntank would have been a great Psychic switch in in lower tiers. This would be a great thing to have in Doubles, since Intimidate had always made Special attacks better than physical attacks.
@@metleon "always made special attackers better than physical attackers" groudon, mega kangaskhan, mega mawile, mega salamence, lando-t, garchomp, metagross, and many more have been A tier or better in a lot of vgc formats
@@phillipanselmo8540 Mega Mawile was Uber in Gen 6 singles and Salamence and Landorus have Intimidate, which is very useful in Doubles, and rarely run full Physical movesets.
If Frostbyte would replace Freeze, I think some weaker moves should have a higher chance of getting the Frostbyte. For example Frost breath vs the very common Ice beam. Ice beam is just good damage, with a small change to give a Frostbite. Frost breath is weaker, but in turn couls have a higher change to give a Frostbite. I think it would add a little more stategy, at least if an Ice type Will o' wisp doesn't get added.
I actually “predicted” the Frostbite mechanic a couple years ago. Although my version did also balance out Freeze so that both could stay in the game. The full version is posted on False Swipes Gaming video about the Competitive History on Ice Types.
The idea that we could get some Pokémon who use spark or wild charge specifically to bypass drowsiness in combination with rest is really cool. Electric types usually aren’t that bulky, but I could see it being run on bulk up zeraora
I would LOVE for Frostbite to replace freeze, but Drowsy replacing Sleep would be awful. Pokemon as a game already suffers so much from random missing and a status that is a literal coinflip to decide whether or not you get a turn would just be yet another reason to dislike pokemon.
tbh id be more or less okay with drowsy if it could be naturally shrugged off. or id be okay with sleep if it could be shrugged off even if the pokemon switches out, albeit only after some amount of turns have passed.
to me I don't think replacing Sleep with Dorwsy is really needed since confusion and paralysis are fine enough in my opinion on status conditions where there's a chance you may move, and times where you'll do absolutely nothing (punching yourself in the face in the case of confusion)
I think it’d be cool to have a rehaul on the statuses. I’d like the frostbite, burn, and paralyzed to be the permanent ones. Then you could have secondary ones that remove upon switch out (only can have 1 and 1 still). The switch out ones would be confused, drowsy, and headache (basically confused but the hitting itself would be based on special attack instead of attack).
What if there was a special attack version of intimidate? Would the meta be flooded with both intimidate and the hypothetical special atk. intimidate? or would it be balanced by being restricted to only having normal intimidate or the other in a team?
Frostbite would be awesome for a lot of reasons-I would personally be excited to see it help Ice-type utility mons do their job better. Stuff like Avalugg and Cryogonal already have recovery, hazard removal, and HDB now, so having a way to neuter special attackers would be pretty awesome for them.
I feel as though whenever Drowsy gets added to Scarlet Violet, it'll be more accomodated for that style of gameplay rather than Legends Arceus. PLA had a lot of things moved around to have it work for a single player experience, and I think Game Freak is sensible enough to knock it down from 50% to 25%. It would make the status not much different from Paralysis and I would not see much reason to ban it.
I think frostbite would work great. But I would change sleep to something like this: If a sleeping Pokémon takes direct damage (attacks taunt allows) it wakes up, except dream eater. Further nerf: all sleep moves cause the yawn drowsiness, perhaps a negative priority while under the effect.
Honestly, Sleep just deserves get nerfed by something like: "If an sleep Pokemom gets hit, its "sleep counter" is automatically reduced in -1 turn; Electric/Sound-based Moves drop -2 turns instead. Doesn't apply for Rest's Sleep". Frozen, well, what about a rework?: "Frozen targets take only 3/4 of the damage from any attack and became Ice resistant. Every attacking move has a chance to instantly Unfreeze the Frozen target based on user's Atk/SpA, depending the move (like Streng Zap maths); Fire attacks and Scald always unfreeze. «Frozen» removes any Type immunity (like Ring Target), but attacks of the no-longer-nullified Type make 0% damage no matter what, and still count for the Unfreeze calculator". If you get here, thanks for reading!
I like the idea about Sleep, but Electric type and sound based moves should still drop Rest's counter by 1. Overdrive and Galvanize-boosted Hyper Voice and Boomburst would reduce it by 2, effectively waking up the pokémon immediately. I don't really like the reworked Frozen status because it indirectly nerfs Ice-type pokémon, which could rather use a buff in the form of being the only ones able to learn a Frostbite-inflicting Will-o-Wisp. But the idea of some moves having a chance to heal some statuses is very cool! Ice type moves could have a 10% chance of healing burns (doubled in Hail, no chance in Sun) while Fire type moves and Scald could have a 10% chance of healing frostbites (doubled in Sun, no chance in Hail). By the way, what about a physical Rock type Scald that inflicts Frostbite to help out bulky Rock types? It could be called Stone Cold, or something that references how cold it is in caves. Being Rock type, it would be also super-effective on Ice types (which are immune to Frostbite) just like Scald is super-effective on Fire types (which are immune to Burn). The implications of some dual-typed pokémon being able to apply both statuses are huge.
An idea to make Drowsy not random: Make it like sleep, but the pokemon always wakes up after getting hit once and takes increased damage for that one hit. Done, it nerfs sleep while retaining its uses and gives it a bonus niche as a wallbreaking tool
I liked the accomodation that temtem made for sleep, given that it lasted for a set number of turns, and sleep moves never missed ; in that hitting an asleep tem always wakes it up. it made sense and is a feature in a lot of other JRPGs like final fantasy and dragon quest, although in DQ's case using physical moves raises the odds a sleeping target wakes without guaranteeing it.
Rather than replacing frozen I think what would cool ❄️ is if frostbite/frozen worked like poison/badly poison., So like you got your regular frostbite, and the next level up from that can be frozen.
Then choice items, gorilla tactics, and multi turn moves essentially make your invulnerable to confuse. Not that I'm against the idea, i don't really like the way confusion is used at the moment
@@Wing0fSilver I'm imagining it would work like sleep talk. Two turns moves shouldn't be an issue since you only select the move on the first turn. Also, for choice items/gorilla tactics, I'd say your attack could just fail if confusion picks the wrong move.
I like the idea of status effects that cut stats, so frostbite, being basically burn on the special side would be pretty neat, since you could have opposite strategies to burn that focus on special mons instead of physical mons.
What if: Toxic status would replace all Poisoned status? Everyone wants Toxic, nobody wants Poisoned. Burn and now Frostbite already do DoT plus something else, regular Poisoned just does DoT. Toxic does increased DoT with each passing turn, giving it its own spin on DoT. Since most pokemon now don't learn Toxic anymore, this could spread the access to Toxic status to pokemon via other moves like Smog or Twinneedle.
You mean, to remove Poisoned from the game in favor of Toxic? I don't think I'd be a fan of that. I think a more interesting approach would be to allow you to Poison a pokemon who is already poisoned, which would then convert the status to Toxic. If Poison kept track of how many turns you've survived it, then trying to healstall runs the risk of your Psn condition becoming Toxic and doing substantially more damage.
That would mean that Toxapex could set one layer of Toxic Spikes and suddenly every pokemon switching in is badly poisoned... And I don't think TOXAPEX really needs something that powerful
poison is better then toxic on offensive team since it does more damage on the first 2 turns, there is a reason a lot of people on hyper offense only care about 1 layer of toxic spikes
Yes i have been complaining and ranting like a baby for that issue THERE are to many ways to cripple physical attackers whil having generally a lower bp moves whil fking special attackers hits harder bc of higher bp with no stat drops, recoil, etc i mean tha fking fang moves have a 65 bp but have a 95 accuracy really GF? And wild charge with 80 bp have a fking recoil what a logic GF
And most pokemon that are special defensively like psychic types, fairy types etc is useless anyways bc they have such a low hp base so even though why have a high sp def they coud not make a use of it all like dusknoir, akalazam has a high sp def but with hoorendous hp stat although they are tanky mons like lugia but hes uber so eah....
@@marcosantiago8821 It's also true that physical attackers are usually less frail than special attackers, and Swords Dance and Dragon Dance have a much wider spread than Nasty Plot and Quiver Dance. Basically physical attackers are more oriented towards setup compared to special attackers.
@@DamonDraven "t's also true that physical attackers are usually less frail than special attackers" uhhh no? Have you seen the special attackers of ou lately?, volcarona, vulcanion, fini dude you comment is outright wrong, special attackers tend to be MORE bulky, and have more staying power, thats why physical attackers usually end up using setup moves in a none defensive manner because they dont have a choice. your comment is just a testament to how broken special moves are in comparison, in a world where blissey exists
What if the Ultra Beasts got new abilities? For instance: Nihilego gets Levitate because you can clearly see it is floating Guzzlord gets Intimidate because it looks scary Stakataka gets a new ability that doubles its defense because I want Stakataka to be in Ubers Celesteela gets Heatproof because it’s a rocket ship Xurkitree gets Lightning Rod because in the ultra lightning place (the Xurkitree homeworld) Xurkitree are seen attracting lightning to them
I feel like an >nerf< to freeze (like buffing the chance to get away from the freeze at the end of the turn, making fire types immune to it, etc) would be better than put a way to just wisp/frostbite all of your mons and just straight up win the game
i really like the idea, though i feel like that effect doesnt necessarily have to be frostbite: it doesnt make too much sense as to why being frostbitten would have that effect on anyone imo
@@TheLudicrousLuv I personally disagree. It would be really good against walls and regenerator mons (especially those without a way of removing status). The chance for healing only 25% from recover and 16% from regenerator makes a lot of common defensive pokemon scared to switch into frostbite-inducing moves. Imagine switching Corviknight in on an ice punch and having its recovery halved for the rest of the game. Any attacker with a move that does over 25% can now break that Corv. It also severely hinders leftovers recovery, allowing the DoT to overtake the recovery from leftovers which is something that cannot be said about burn. This status condition does have counterplay in the form of heal bell, aromatherapy, but the turns a wall has this status condition are turns that could potentially change the course of the entire game.
I think I would like it most if frostbite AND freeze were both in. I’m making a fangame where I do this, and most moves inflict frostbite, but some of them (including the Thunder Wave variant) will promote a frostbitten Pokémon to full freeze status if it were to proc twice. Something like the difference between poison and toxic poison. Drowsy could also be implemented in a similar “promotion” system, as Yawn already inflicts a “drowsy” status in non-Legends gameplay.
Should also mention assault vest being something that keeps special attackers at bay. Personally, I'm not a fan of making it so both physical and special attackers have the exact same strengths and limitations to look out for. Replacing freeze in its current form with frostbite would be fine, but do we really need a dedicated frostbite status move? Or a frostbite lava plume? Then I've seen people in the comments hoping for a special attack intimidate, as well as a special attacking guts ability. This is just the least creative way of expanding the game. In spite of how much flack game freak gets for laziness, fans always seem to take this route when proposing new ideas.
What's important to note is Special Moved used in competitive almost always have a chance of a stat or status effect, and most physical moves either are good for STAB coverage or AOE damage at most beyond fringe cases. Physical attackers need that next edge to help combat their walls because they have such trouble dishing damage outside "Hit harder"
@@NobodyDungeons What if they get Trick? Imagine a Bulky built Physical mon with Guts that has Trick ready to make Special attackers suffer and if not then they just never use the move. Pokemon can have some wack strats just like Smash Bros and Crusade Smash...
I feel like frostbite would need some adjustment still though. Having burn but sp. Atk just opens the door to atk and sp. Atk being more similar, which I think takes away from the uniqueness of both attack types.
3:19 “If you frostbite a physical attacker, they can not get Toxic’ed anymore Status conditions can be replaced with another status condition in Legends Arceus. For example, you can paralyze a Pokémon that’s already burned. Assuming that Game Freak implements the new battle mechanics from Legends Arceus into Gen 9, this change could heavily impact the meta going forward.
then we finally wouldnt have to worry about gliscor getting burned before his toxic orb procs 👼🏿 and also it would be cool counterplay against any status condition you could switch in against an opponent who's using a less debilitating status move
I think it would be cool if there was a special attack version of intimidate. A name I thought for it would be “Mind Games” basically you psych out your opponent and cause their Spa to be lowered
The thing with drowsy, it will only drop the defenses of either def or spdef if imported- Frostbite is mimicking Burn, but as a counterpart for special attacks Paralysis halves your speed, and in PLA the defenses are kind of connected, so that's the counterpart for speed. However, that's not true for main series games, so Drowsiness will not drop both defenses. I think that if there were to change Freeze and Sleep, they'll also change Confusion to be the third counterpart for Paralysis, but for the other defense (and removing hitting yourself). So it would be: Poison - only damage, nothing else Burn - slight damage, halves attack ; Frostbite - slight damage, halves special attack Confusion - 75% accuracy, halves special defense ; Drowsy - 75% accuracy, halves defense ; Paralysis - 75% accuracy, halves speed Infatuation - 50% accuracy, nothing else I said accuracy over not hitting because that makes room for one more status - something to lower evasion. If they were to add a status that lowers evasion, Drowsy is have it over the the accuracy and another thing that halves evasion with nothing else, that'll make a trio of statuses.
I can see the Drowsy condition having a 25% chance of "waking up", and a 25% decrease in defense and special defense, and the same % chance of not attacking as paralysis. Sounds pretty fair to me.
There's a pokemon inspired game called "Touhou Puppet Dance" which has a unique way of handling statuses. There are two slots for status, for example you can give a puppet burn and poison for 2/8 or 1/4 hp damage a turn. There's a fire equivalent for toxic, so steel and poison types beware, but that and toxic take up two slots. "Shock" is one slot quarters your speed but doesn't give the chance to completely stop them, paralysis proper takes up two slots. Burn actually doesn't give an attack drop, that's been given to two new statuses "fear" for phys. attack drop and "darkness" for spec. attack drop, both take up one slot. And my _favorite_ new status, which I hope in some way gets implemented in an actual pokemon game, "weakness". Weakness makes it so you *cannot* use HP recovering moves, held items still give HP however. That statuses essentially make stallers a lot easier to deal with, and that just makes me happy. There's also a variety of interesting weather and terrain effects such as; removing secondary effects from moves, disabling type match ups, 100% accuracy but no more crits, sandstorm now also disabling levitate, turning HP recovery into self damage, and disabling items and abilities.
I'd say lets take a page from poison and toxic, instead of replacing sleep and freeze outright we rework them into 2 stage status ailments. Each ailment normally starts at stage 1 and if they get hit with another move that inflicts that status it gets bumped up to stage 2. Thing is particular moves like thunder wave, will-o-wisp, toxic, and dark void can skip stage 1 but we can rebalance the accuracy and PP of those moves along with providing a weaker version available to more pokemon such as poison gas. Tingling, Paralysis: At Stage 1 the pokemon's speed is reduced by 1/4th and has a 1 in 4 chance of skipping its turn, At stage 2 The pokemon's speed is instead reduced by 1/2 chance of losing a turn stays the same. Burned, Charred: At stage 1 at the end of the turn the pokemon takes 1/16th their max HP as damage and their attack stat is reduced by 1/4th, At stage 2 the pokemon takes 1/8th their maximum HP per turn and their attack stat is further reduced to 1/2. Poison, toxic: Both remain as they are in game only difference being that if a pokemon is already poisoned it can be given the toxic effect if they would be poisoned again. These next 2 have some heavy reworks. Frost bite, freeze: At stage 1 the pokemon takes 1/16th their max HP at the end of each turn and their special attack is reduced by 1/4th, stage 2 the pokemon takes 1/8th their max hp as damage at the end of each turn but the pokemon cannot attack for 2 turns (counting the turn it was frozen). Attacks against the pokemon have their damage reduced by 1/2, when the pokemon is hit by any damaging move the freeze is shattered and the pokemon can act as normal. Fire, fighting, and steel attacks ignores the reduction in damage. Drowsy, sleep: Stage 1 the pokemon has a 50% chance to proceed to stage 2 if they do not proceed to stage 2 the status ends, Stage 2 the pokemon cannot attack for 2 turns and its evasion (counting the turn it fell asleep) stat is reduced to 0 it takes bonus damage if it is hit by an attack. If the pokemon is not hit by an attack while under stage 2 and wakes up it will recover 1/2 its max hp. *rework to rest, the move instantly recovers 50% hp putting the pokemon in stage 1 with a 100% chance to enter stage 2 and will always gain 50% hp when it wakes up even if attacked.*
What if intimidate was based on the base Pokémon’s stats and changed? Say incineroar has a +speed nature, so the enemy Pokémon’s speed is reduced upon switching to incineroar
oh, so based purely on ivs/evs? i actually really like that idea, it sounds like it might add a lot to teambuilding strategy. though then again, it might also make gameplay a bit more careful, since you wouldnt know what stat, if the opponent has that move, is going to drop if its used. and it would reveal the opponent's ivs/evs right off the bat if used. i dont play very much competitive, so idk how much of an impact that would make, but its something to take into account imo.
@@firewall5189 i think youre right, it definitely adds a scary amount of varability. Maybe it would be different if we could see what it would be like if there was an ability like intimidate for every stat and how often those pokemon would be used
Being drowzy or having frostbite would probably activate guts or facade as well. You might see a frost orb as well that inflicts frostbite. This might be interesting on magic guard pokemon that use trick as a way to shutdown something like dragapult, tapu lele or other strong special sweepers. Facade pokemon would love a frost orb over toxic or flame orb, so they don't have to worry about taking increasing toxic damage.
Drowsy might up the usefulness and viability of running hypnosis on utility A-Ninetails. I can picture snow warning drowsy auroraveil tails being a nightmare, just because it's bolstering the amount of damage it can deal with the new hypnosis.
I think that changing the balance between physical and special attackers is interesting. I think they're pretty well balanced as is, because while physical attackers have more things to worry about, special attackers don't have nearly as many good setup sweepers. With Dragon Dance and Swords Dance, there are many more Pokemon that learn powerful, offensive physical setup moves than their special alternatives, Quiver Dance and Tail Glow/Nasty Plot. In my opinion, adding frostbite (or a special attack version of intimidate) would make physical and special attackers more alike, and make their dynamic a little less interesting.
I really would like to see how Legend: Arceus Moves in competitive pokemon. Moves like: Ceasless Edge, Victory Dance, Double Hit, Bitter Malice, Take Heart, etc ... All new moves in PLA have secondary effects that are kinda broken on paper so putting it in competitive play is something worthwhile to talk about
A video about removing freeze shortly after I had a game where I got frozen twice in a row by ice beam. Hopefully one day there will be some sort of change to freeze as although rare losing a game to freeze always feels bad.
I think we will see the battle system from Legends:Arceus ported to gen 9, not only Frostbite and Drowsy, but a lot of the simplified moves/mechanics as well.
If they did switch freeze with frostbite they would probably also add in a frostbite move. Probably call it something like Flash Freeze. They would probably make an ability like flame body (ice body) that has a chance to inflict freeze
I think the rule of thumb for a significant but not too oppressive rule could be 30% Maybe Drowzy could adjust by 30%, feeling like a Stage of each defense as a mirror to Paralysis feeling like a two stage drop in Speed. If Strong/Agile is reintroduced, a way to maybe balance could be: Strong: 5 PP, +30% Damage Agile: 5 PP, +1 Priority
Idea for a Theorymon video: what if there was no RNG in battles? In Temtem, for example, attacks never miss and their secondary effects always activate. I vaguely remember seeing an Other Meta with this premise get rejected on Smogon Forums, but still.
I remember once I got a double freeze with blizzard in my hail team in VGC
I felt dirty
You actually get freezes from blizzard, neat
I used a Hail team for so long to confirm that the 10% Freeze chance of Blizzard is a complete lie
I'd be so happy to get that
In the original Pokemon Red and Green, rhe gen 1 90% accurate Blizzard had a 30% chance to freeze.
@@hppern3971 Yeah, and that shit was BROKEN AF, but we thankfully don't have that now.
1/100 chance isn't that rare if you play a lot
Its crazy how Physical attackers have to worry about Burn, Intimidate, and contact activated abilities, but the only thing Special attackers have to worry about is the Indestructible Pink egg.
There’s a huge aspect these comparisons miss: The high power physical moves are WAY better than the high power special moves.
Like there is no common special move even remotely comparable to Close Combat in spammability and power.
@@latrodectusmactans7592 not only that but buff moves are far more common and viable on physical attackers.
They also have to deal with way weaker move on average, as well as less power boosting abilities and often lower special attack stats
Special Attackers also have to deal with Assault Vest.
@@latrodectusmactans7592 That didn't age well lol.
I feel like frostbite would be best to replace freeze, but sleep and drowsy could exist together. Sleep moves could be rarer, and that fixes the rest problem. It could almost be like a poison/toxic split.
You might make it like spore and sleep powder merely causes drowsy but things like grasswhistle causes sleep so the more reliable options only leave you with drowsy and less reliable ones give you sleep
Yawn, Spore, along with buffed hit rate Grasswhistle and Sing cause Drowsy.
Sleep Powder and Hypnosis, along with Dark Void are the hard sleep moves. Those moves should also have a 100% chance to hit, and override status on pokemon with the Drowsy effect. Drowsy can also be more freely added as a secondary effect.
Relic Song should either stay as is, or just have a 100% chance to inflict Drowsy along with the damage and form change.
Just get rid of fucking spore
@@thewindysage1538 Spore is rarer than Sleep Powder though, that was one of the things that made it acceptable for it to have the 100% accuracy
I like the idea that rest could be the only move to inflict sleep and having all of the other current sleep moves cause drowsy instead. They could make them all higher accuracy, rather than something like sing with a 55% accuracy. With this buff it could have something along the lines of an 80% accuracy, since drowsy isn't as bad as sleep is
I definitely think that frostbite should replace freeze, and things should change to accommodate it. I'll accept sleep staying because there's a lot more play around in terms of moves.
There are also respectable enough strategies that uses sleep, like RestTalk.
I agree yes frostbite no drowsy
Sure, changing it to frostbite also allows moves like a will-o-whisp equivalent on frostbite to be ok, and add a counter to the rather unstoppable special pokemon (I guess, except for counters like chansey, but it's not like physical pokemon doesn't have anything like that), which usually have far better attacking options most of the time and usually doesn't suffer contact move effects either.
@@rex_melynas I just realized if this happens I can change my stall team around to not use toxic because will-o-wisp plus a frostbite equivalant of will-o-wisp would make my pokemon way tankier without the need for toxic stall and could just use attacking moves instead for damage
You guys aren't thinking of the possibility of these moves changing with the mechanic change, what if sleep talk allowed you to use any move you wanted and have a 100% chance of it not failing due to drowsiness or something like that.
if we add Frostbite, can we finally add an ability like Intimidate but for special attack
And while we're at it, make burn and freeze dry about as effective as intimidate and said special version. I like the option, don't get ke wrong, but halving an attack stat is just too oppressive. A permanent intimidate is definitely a reasonable status, especially if it also deals damage
And special guts, maybe even a freeze orb
I think a good idea would be something noise based.
Maybe buzzing for bug pokemon, where they make constant sounds by flapping their wings, distracting the enemy pokemon.
I mean there are already like 2 abilities that are Special Moxie so it is really long overdue
@@890sigma the only point of freeze orb is for fire types i guess
I really hope that Drowsy doesn’t get added like that. It would be weaker than Sleep, but much more random and in a much more frustrating way than Sleep is implemented. Plus, it would basically just be Confusion, but with worse odds and no self-damage, and everyone already _hates_ confusion.
I think Drowsy would be better if it was a 33% chance not to be able to act that turn, and lowered evasion instead. That way you could try to spread the effect to open up for using moves that would normally be less consistent due to accuracy. Or if they didn’t change it but just made it so a pokemon could shrug off the drowsiness even when not on the field each turn could work too.
What I think would be interesting is how drowsiness is removed in PLA everytime you are hit with an electric attack. Pokémon already can’t be asleep when on electric terrain, so I wonder how electric type moves curing sleep in the main series would affect competitive gameplay. Especially if you’re planning on keeping an opposing Pokémon to sleep for an advantage but also want to keep using Volt Switch for momentum.
Drowsy is like paralysis. You may not be able to move for a turn. But instead of speed, you're defenses are halved
@@justsomebird4285 I think they should keep sleep the same but the accuracy increase is nice plus the electric atk automatically waking you up could set up for some nice prediction switches. I just don't like how drowsy is just confusion or paralysis where it's a chance to not move, so it's not rlly all that unique as a status
drowsy is just paralysis but instead of a speed drop u get a defense drop
Drowsy could be a pseudo-disable where the affected pokemon loses access to some of their moves each turn they're drowsy. You could remove the painful rng by outright greying out those moves for the turn theyre affected by drowsy - "x is too drowsy to use y" - forcing you to pick a different move.
Dangerous for choice mons and walls, workable for most others
Considering Hisuian Zoroark is confirmed for Gen 9, and Bitter Malice inflicts Frostbite. There's a really good chance we could see this.
Or bitter malice just would change to cause freeze, don’t really think that points to anything
@@bruced09 A 100% chance to inflict freeze would be OP as fuck
@@ChrisVoiceman yeah? I guess I should have said that would change too. It’s way easier to have BM be like 30% freeze chance then make a whole new status thing and change all the moves that used to freeze.
@@bruced09 30% Freeze chance is...still OP as fuck. 😂
@@autobotstarscream765 it’s also only on one Pokémon
I'm not sold on Drowsy, but Frostbite seems like a straight up improvement in terms of strategy and balance in the game to Freeze.
it also let's ice types be better. I feel everyone agrees that a higher chance of affecting your opponent is better than the absolute stun that is freeze. it is also healthier, so frostbite can be attached to better moves.
@@megatennepster3833 it only boost ice moves, which are already great coverage, but not ice types, who still have too much weaknesses. But it's another subject
@@Ledonail I would say however, that making ice moves better is... well it shouldnt be the first step, but it kinda is. If ice types are immune to it, that does indirectly help their damage output by making everyone else's worse by comparison. I would say it is healthier, although you will need to HEAVILY balance it properly.
@@megatennepster3833 maybe it can be 10% on non ice types but 30% on ice types for all the main ice type damage moves (ice beam, blizzard, freezedry, etc)
I feel like Frostbite vs Freeze is a good example of healthy vs unhealthy RNG.
Healthy RNG opens up more strategic opportunities for predictions and outplays. For example, maybe you predict that your opponent is using a move that might inflict Frostbite, so you use a physical attack instead, even if it will deal less damage if the status isn't inflicted.
Unhealthy RNG, on the other hand, decreases the potential for strategy. If you get Frozen, then you're just...fucked. And if you don't thaw out, you become even more fucked. It becomes less a variable that expands strategic play, and more a 10% chance of "screw you lol."
They could've just increased the chance to like 20 to 25%.
Frostbite is garbage, I hope they don't add those PLA mechanics to gen 9 or I'll have no choice but despise it
@@TheXTD What’s your problem with it, if I may ask? That’s not, say, a problem you have with Burn which is already in the game.
@@TheXTD god you're entitled
@@RealNameMe freeze should stay unchanged same with sleep, is just gonna make things worse, JUST IMAGE TTHIS SCENARIO, u once was about to lose a match if it wasn't for the opponent's last mon got luckily frozen or u landed the sleep than set up and won by Sweeping the rest of his or her team if you've been disadvantaged, now you cannot even rely on the opponent's mon staying asleep or stood up frozen, that's gg already, seriously it fucks it up, specially Amoongus would be ruined bc the sleep WOULD NOT MAKE IT UNABLE TO ATTACK Is a damn 50% if gamefreak replaces sleep with drowsiness
i feel like frostbite would lead to a proliferation of mixed attackers, which can potentially play through it or burn. this would lead to interesting mind games, because with a pokémon like that you would have to wait for information before you immediately try and burn or frostbite it
Frostbite could also make Special Ice-type Attackers more valuable since they are immune, the same way Physical Fire-type attackers or pokemon with guts are more valuable because of their immunity to burn.
@@ElectricSh33ps
Rarely I have ever seen an ice type use ice beam in competitive play
If they keep the chance at 10% sure, but I don't want to flip a coin whenever my opponent sends out their random bulky water to lose either my physical or special attacker. Them attempting to slightly buff ice types would make bulky waters absolutely broken instead
It would be cool to see more mixed sets.
@@borismuller86 Noone keeps you from running mixed sets, no reason to make the metagame less ballanced first
Frostbite would make Tri Attack always halve a stat when the secondary effect triggers. Not many viable users of this, but it's an interesting interaction
That just makes sense honestly
I really like it like that tbh, there’s some fun stuff you can do with it
I love Frostbite, not sure about Drowsy. It was always weird how Freeze was mostly identical to Sleep, it never made much sense why we'd have both. And the number of game elements that interact with physical stats has always been more common than special stats, so I appreciate mirroring Burn.
Oh yeah it’s ridiculous this doesn’t already exist. Physical attack already has to deal with intimidate, so it’s only fair special attackers also have to deal with a status condition
Exactly. We should have a special version of burn, intimidate, etc. already.
As well as flame body, static, rocky helmet, iron barbs, rough skin, poison point, etc etc. Special attackers had it easy lol
The thing is, special wall are way more bulky than physical wall.
@@Alex-gl8li yeah but at least blissey can’t make blacephalon useless against most other pokemon
Give us a special intimidate too
Honestly, this just makes me realize how weird it is there isn’t a move that works somewhat like yawn for freeze. Think about it, becoming frozen takes time, it’s a lot less similar to how easy it is to light something on fire, so it would make sense to play into that time-based element of freezing.
It’s probably because freeze is way better than sleep, so it would be broken even if it worked like yawn
A signature move for Vanilluxe called Brain Freeze, it works like Memento.
Drowsy is just paralysis with lowered defences instead of speed in my eyes. I don’t see why it would be problematic
I’ve seen a few comments saying drowsy/sleep could exist together (with more reliable moves like spore dealing drowsy while less reliable moves like hypnosis cause sleep) and honestly I agree
Yes, but with double the activation chance of paralysis. It has more in common with confusion, except probably lingering on switch. It wouldn’t be broken, but I think it would be a pain to deal with and not fun.
Maybe if defenses were reduced by 25%, but cutting both defenses at half is too strong.
@@DamonDraven id say drop defenses by one level and reduce the chance of not being able to attack, or just drop the defense thing entirely tbh
Having to deal with randomly not being able to attack is enough of a hassle
@@swordsmancs But then it would be a weaker Paralysis.
Physical attackers: Iron barb, flame body, burn, intimidate, a ton of physical walls, king’s shield, banefull bunker
Special attackers: Chaney/Blissey, moonblast (sometimes), snarl, assault vest
I don’t think frostbite will tip the scales all that much.
Also, I think drowsy was added because sleeping was an overworld thing with multiple Pokemon having it as a research task.
I'd love to see Showdown implement a meta where they test these conditions in competitive play. They might have to make some assumptions about how certain mechanics would work that would be different to the official thing but it'd be very interesting to see
I was surprised you didn't make a comparison between Drowsy and Paralysis! After all, while Paralysis is often inflicted in competitive, it's usually for the speed drop rather than the RNG turnloss. I'd imagine that inflicting Drowsy would be for similar reasons- to setup against an opponent to make it easier for your sweepers to win.
Frostbite should remain at a 10% chance rather than the 30% in Legends Arceus. I ABSOULTELY don't want all ice type moves to turn into special-burn-spreading scald. It should be closer to Fire type moves in that regard, where many of them only have a 10% chance to burn.
I mean that’s fair but Fire types have willow wisp while Ice do not and also Ice types need something to improve them especially so they are used instead of just using an ice move ya know
@@digitaltailsmon4096 making a move like wil-o-wisp that applies frostbite itself would be fine, that's not what i'm concerned about. it's frostbite being a status effect that has a 30% chance of occurring whenever an ice type move is used that I would be worried about. Ice type coverage is common on other pokemon such as water types, and them having access to moves that can burn OR frostbite, both at a 30% chance, while also still going great damage thanks to a high base power? no thanks
I would love to see a temporary ladder on Showdown where it replaces sleep and freeze with Drowsy and Frostbite respectively. I'm sure that simply replacing them could create some chaos, but it would give players a better idea on how these new status effects could affect the meta.
Considering how Gamefreak has been nerfing RNG based mechanics post Gen 5, I really hope Freeze is gone. Pokemon has by far the worst RNG gameplay mechanics out of any RPG I have every played, and removing Freeze would be so nice
It would also help Ice Types a lot, since for whatever reason they tend to have good SPDef stats despite not being a good specially defensive typing like Steel or Water.
@@barnabyssjones ?? Pokemon is quite literally a JRPG lol
Watch them give 30% frostbite chance cold shower move to every water type but limit the frostbite-o-wisp to like cryogonal and aurorus only.
@@theimpersonator7086 oh wait you’re right i was thinking about western rpgs which is usually the definition i use. i guess i never understood the jrpg definition really or it never vibed with me
How exactly "10% chance of causing an inconvenience that may or may not be important" would help a type over "10% chance of effectively deleting the opposite pokenon?"
I am evil and wish confusion was at 40%
Food for thought:
The fact that they began to play with the balance with special burn means there is a big chance for special intimidate 😬
nooooo, I don't want incineroar 2!
And special pure and huge power.
The 3 beam moves only have a 10% chance to status, so despite other ice moves getting an increased chance for frostbite, ice beam would not. In any situation between freeze or frostbite, I'm sure frostbite would always be the weaker option. So I don't believe this would be a bad change.
The only 3 moves that see any use that would have increased frostbite chance are Freeze-Dry, Freezing Glare, and Blizzard. Seems pretty fair to me.
While we're at it, Thunderous Kick and Fiery Wrath should have a paralysis and burn chance instead of their current effects.
3 beam moves? The only ones I can remember are ice and steel beam
@@An_Entire_Lime I think they meant the 3 special elemental moves: Flamethrower, Ice Beam, and Thunderbolt. Yeah, only one is a beam actually.
I would rather see sleep changed to how mystery dungeons works. If a sleeping pokemon is hit by an attack, there's a chance it will wake up. Implementing this but making it guaranteed wake up on hit would be more balanced and create interesting scenarios where you try to switch your sleeping pokemon on a resisted attack to wake it up.
With the exception of rest maybe. Rest with a guaranteed first turn wakeup if your opponent hits you is pretty terrifying. I'm thinking rest specifically keeps you asleep for 2 turns, but natural sleep could be the MD way
@@benjihuynh2970 they could just make Rest its own status effect ("Resting" or "deep sleep" I guess? ) and have it be removed by the same items, moves, and abilities.
Youd still need a sleep clause so its not just spam spore for free setup show all over again
This would work in singles where we have sleep clause, but it would ruin VGC. VGC would just turn into "Who gets sleep off and sets up first."
@@enbyrogue3740 It wouldn't be worse than the current situation right? You'd still have the normal X turns to wake up, just a 100% chance to wake up if you get hit by an attacking move.
In my personal experience, I believe Frostbite to be a good thing. Imagine the whole argument he had, but instead of special pokemon getting frostbite, imagine it as a physical pokemon switching into a burn. It absolutely cuts down a Physical Attacker’s damage output, but this can be counteracted with things like Heal Bell, Aromatherapy, Guts, or a boosting move. You could also switch a Special Attacker into a burn, where the only downside would be having to deal with the burn damage.
This is the flipped script of Frost Bite. You would want to switch in a Special Attacker on a burn, you would want to switch a Physical Attacker on a Frost Bite. And no matter the attacker, Toxic sucks for everyone.
Now for the Blissey Problem ™️. I would suggest one of two things.
A: scrap Blissey and Chansey from the gen to try out Frost Bite in a competitive mode without an immediate wall that abuses the status.
B: make a Physical wall version of Chansey/Blissey. And no, I don’t mean Steelix or Snorlax or whatever. I mean something that can not attack hard, but has Great HP and Physical Defense, and has access to Moonlight or Soft Boiled. This way, Physical Pokemon aren’t the immediate answer to every battle because of Frost Bite and Chansey/Blissey combo. Thank you for coming to my Ted Talk
+
Wolfey vgc made a comprehensive video discussing the changes PLA status conditions would make in VGC based in a traditional pokemon title.
Seeing how Rest recovers health: how about putting your opponent to sleep causes them to heal over time? Kind of like forcing a leftovers on your opponent in exchange for stunning them.
One major thing for frostbite is, unlike freeze, you can't break out with Lava Plume and Scald
I'm just wondering how would a Pokemon like Komala with the ability Comatose be reworked to function if sleep was replaced with drowsy?
Does it need reworking? Comatose makes you have a permanent status without its downsides, it can operate the exact same way with drowsy.
I doubt that it'd be reworked because the ability isn't a status it's just an ability that doesn't let a status effect happen if you get what I mean
@@Lilybun it kinda screws with Sleep Talk tho, but that's more of a Sleep Talk problem than Comatose problem
@@rajkanishu not only would sleep talk get screwed over by this change, but so would other moves like snore, nightmare and dream eater
Drowsy does reduce defenses so it's likely that if added it would make Comatose worse...
other idea- frostbite takes the speed nerf from paralysis and does burn damage. sleep keeps its name and effect, but it lasts a maximum of three turns and the pokemon afflicted cannot be put back to sleep for an additional 2 turns.
a small side effect to this but something i wanted to mention is that in legends arceus all 4 of the genies got brand new signature moves and tornadus got a move called bleakwind storm which is 95 bp and 80% accurate but it has a 30% chance to cause frostbite.Considering that this move will likely get a power buff to around 110 or at least 100 this could be a better alternative to hurricane since its potentially just as strong but more accurate and with a useful side effect.This could have big ramifications for the meta since tornadus espescially therian has always been held back by hurricanes meager accuracy and something more accurate like this could really help it in viability.The real thing here though is the frostbite since if it gets frostbite that means that with items like assault vest or leftovers or even just heavy duty boots it can be a great special wall since it has regenerator to keep itself healthy.So specially bulky tornadus could be a thing that happens in the future.
Pretty unrelated, but man I felt so happy seeing Eeveeto being one of the players featured in this video's clips. I used to play quite a lot with him as part of his (Old? Unsure if it's still alive) clan back in BW when I played competitive Pokemon. Seeing him still going strong to this day is incredible.
a part of me feel's like both freeze and frostbite could coexist, it's just that some moves would be changed to instead induce frostbite such as powder snow, freeze-dry and tri attack for example
but like I get why people wanna see frostbite be in gen 9 as its a counter to special attackers
btw, replacing sleep with drowsy would end up making moves like sleep talk completely useless, so i dont think drowsy could be implemented
You mentioned rocky helmet, etc. and I instantly thought, “What if there were an ability that punished non-contact moves?” Like a samurai’s challenge or something. Call it honorbound.
It is cool, but then people would just slap a Rocky Helmet on that pokemon and call it a day. Symmetry isn't always the best option.
@@DamonDraven My original idea was for the ability to nullify all contact effects as well. Sorry I didn't specify. Thoughts?
I'd take it, and I'd take an ice willowisp. Burn the physical attackers and freeze the special ones.
Bittercold 80% Accuracy Status move
Gives the target Frostbite. Ice types are immune to this attack
Given how underwhelming ice types generally are, they could even give this move the toxic treatment so ice types can't miss when using it.
@@Aihana_Etsu tru tru
in a similar vein to frostbite, i think an interesting conceptual ability would be a special attack dropping ability upon switchin -- basically a counterpart to intimidate. while it would certainly be a top ability in singles, i think it's biggest impact would lie in the doubles or VGC meta. we all already know how strong lando-t and incineroar are, but how would a special intimidate user affect the meta and how strong would it be? would love to see a vid on this freezai and keep up the good content!
Personally I don't think it would be a top tier ability because if it did become one pokemon with the ability defiant would become top tier as well because it's a free swords dance and it would most likely affect adrenaline orb as well so using a special intimidate would become risky
I think some people theorized making Stench do that back before it got its Flinch chance. It would have made Muk a better Special tank, and Skuntank would have been a great Psychic switch in in lower tiers. This would be a great thing to have in Doubles, since Intimidate had always made Special attacks better than physical attacks.
@@metleon "always made special attackers better than physical attackers"
groudon, mega kangaskhan, mega mawile, mega salamence, lando-t, garchomp, metagross, and many more have been A tier or better in a lot of vgc formats
@@phillipanselmo8540 Mega Mawile was Uber in Gen 6 singles and Salamence and Landorus have Intimidate, which is very useful in Doubles, and rarely run full Physical movesets.
@@metleon yeah I'm talking about doubles, not singles. why did you bring up singles?
If Frostbyte would replace Freeze, I think some weaker moves should have a higher chance of getting the Frostbyte.
For example Frost breath vs the very common Ice beam.
Ice beam is just good damage, with a small change to give a Frostbite.
Frost breath is weaker, but in turn couls have a higher change to give a Frostbite.
I think it would add a little more stategy, at least if an Ice type Will o' wisp doesn't get added.
Be careful with the proc rates though so you don't get Scald Reprint #1.
I actually “predicted” the Frostbite mechanic a couple years ago. Although my version did also balance out Freeze so that both could stay in the game.
The full version is posted on False Swipes Gaming video about the Competitive History on Ice Types.
Blissey would be even more of a special attack wall if we give frostbite on ice moves cus of its ability.
The idea that we could get some Pokémon who use spark or wild charge specifically to bypass drowsiness in combination with rest is really cool. Electric types usually aren’t that bulky, but I could see it being run on bulk up zeraora
I would LOVE for Frostbite to replace freeze, but Drowsy replacing Sleep would be awful. Pokemon as a game already suffers so much from random missing and a status that is a literal coinflip to decide whether or not you get a turn would just be yet another reason to dislike pokemon.
tbh id be more or less okay with drowsy if it could be naturally shrugged off. or id be okay with sleep if it could be shrugged off even if the pokemon switches out, albeit only after some amount of turns have passed.
@@firewall5189 maybe sleep as it is but the sleeper always auto wakes if it takes damage
to me I don't think replacing Sleep with Dorwsy is really needed since confusion and paralysis are fine enough in my opinion on status conditions where there's a chance you may move, and times where you'll do absolutely nothing (punching yourself in the face in the case of confusion)
I think it’d be cool to have a rehaul on the statuses. I’d like the frostbite, burn, and paralyzed to be the permanent ones. Then you could have secondary ones that remove upon switch out (only can have 1 and 1 still). The switch out ones would be confused, drowsy, and headache (basically confused but the hitting itself would be based on special attack instead of attack).
Imagine getting a new Electric move called "Cryo Flash" or something that works just like Scald, having a 30% chance to inflict Frostbite.
Cryobolt is a cooler name, but also I agree.
The only catch: if they do it, you'll have to change your name to Frostbai.
What if there was a special attack version of intimidate? Would the meta be flooded with both intimidate and the hypothetical special atk. intimidate? or would it be balanced by being restricted to only having normal intimidate or the other in a team?
Frostbite will-o-wisp would be amazing, it could be called something like chilling winds or absolute zero
Because psyshock and psystrike exist, you can be a special attacker and still beat chansey or blissey, which is why we need frostbite
you cant kill a chansey with psyshock or psystrike, It has to be supereffective move, doesnt matter If Is physical
@@XxSoKKurxX would still do massive damage, even if it can’t one shot
True but not all special attackers get psyshock and even less get STAB
Frostbite would be awesome for a lot of reasons-I would personally be excited to see it help Ice-type utility mons do their job better. Stuff like Avalugg and Cryogonal already have recovery, hazard removal, and HDB now, so having a way to neuter special attackers would be pretty awesome for them.
I feel as though whenever Drowsy gets added to Scarlet Violet, it'll be more accomodated for that style of gameplay rather than Legends Arceus. PLA had a lot of things moved around to have it work for a single player experience, and I think Game Freak is sensible enough to knock it down from 50% to 25%. It would make the status not much different from Paralysis and I would not see much reason to ban it.
I think frostbite would work great.
But I would change sleep to something like this:
If a sleeping Pokémon takes direct damage (attacks taunt allows) it wakes up, except dream eater.
Further nerf: all sleep moves cause the yawn drowsiness, perhaps a negative priority while under the effect.
Honestly, Sleep just deserves get nerfed by something like: "If an sleep Pokemom gets hit, its "sleep counter" is automatically reduced in -1 turn; Electric/Sound-based Moves drop -2 turns instead. Doesn't apply for Rest's Sleep".
Frozen, well, what about a rework?: "Frozen targets take only 3/4 of the damage from any attack and became Ice resistant. Every attacking move has a chance to instantly Unfreeze the Frozen target based on user's Atk/SpA, depending the move (like Streng Zap maths); Fire attacks and Scald always unfreeze. «Frozen» removes any Type immunity (like Ring Target), but attacks of the no-longer-nullified Type make 0% damage no matter what, and still count for the Unfreeze calculator".
If you get here, thanks for reading!
This is incoherent and unreadable
@@SnoFitzroy i think you're just bad at reading cause the grammar isn't that bad
I like the idea about Sleep, but Electric type and sound based moves should still drop Rest's counter by 1. Overdrive and Galvanize-boosted Hyper Voice and Boomburst would reduce it by 2, effectively waking up the pokémon immediately.
I don't really like the reworked Frozen status because it indirectly nerfs Ice-type pokémon, which could rather use a buff in the form of being the only ones able to learn a Frostbite-inflicting Will-o-Wisp. But the idea of some moves having a chance to heal some statuses is very cool! Ice type moves could have a 10% chance of healing burns (doubled in Hail, no chance in Sun) while Fire type moves and Scald could have a 10% chance of healing frostbites (doubled in Sun, no chance in Hail).
By the way, what about a physical Rock type Scald that inflicts Frostbite to help out bulky Rock types? It could be called Stone Cold, or something that references how cold it is in caves. Being Rock type, it would be also super-effective on Ice types (which are immune to Frostbite) just like Scald is super-effective on Fire types (which are immune to Burn). The implications of some dual-typed pokémon being able to apply both statuses are huge.
@@SnoFitzroy I think you're just bad at reading
@@DamonDraven why galvanized boosted specifically? Why make a mechanic that bullies exclusively Alolan golem?
An idea to make Drowsy not random: Make it like sleep, but the pokemon always wakes up after getting hit once and takes increased damage for that one hit. Done, it nerfs sleep while retaining its uses and gives it a bonus niche as a wallbreaking tool
I feel like Fire Pokémon should be immune to Frosbite. The Fire-type's whole thing is recklessly attack.
I liked the accomodation that temtem made for sleep, given that it lasted for a set number of turns, and sleep moves never missed ; in that hitting an asleep tem always wakes it up. it made sense and is a feature in a lot of other JRPGs like final fantasy and dragon quest, although in DQ's case using physical moves raises the odds a sleeping target wakes without guaranteeing it.
What if the ability to overwrite an opponent’s status infliction from PLA made it to newer Pokémon games and wasn’t permanent as well?
Rather than replacing frozen I think what would cool ❄️ is if frostbite/frozen worked like poison/badly poison., So like you got your regular frostbite, and the next level up from that can be frozen.
YEAH You spitting!
What if confusion was changed so that instead of a 50% chance of hurting yourself, your move choice was randomized?
Then choice items, gorilla tactics, and multi turn moves essentially make your invulnerable to confuse. Not that I'm against the idea, i don't really like the way confusion is used at the moment
@@Wing0fSilver I'm imagining it would work like sleep talk.
Two turns moves shouldn't be an issue since you only select the move on the first turn.
Also, for choice items/gorilla tactics, I'd say your attack could just fail if confusion picks the wrong move.
Drowsy is basically is Paralysis lowered def + sp.def instead of speed, doubt it'd be ban worthy, but certainly strong
I've said this before but I really want it to be discussed: What if Darmanitan-Galar got Huge Power instead of Gorilla tactics?
I’d except him to be a lot better cuz he’s not choice locked, can’t say for sure tho
Literally nothing would change bc G-Darm would still most likely use choice items
@@AverageHandle_ I would expect him to be BROKEN cuz a banded icicle crash is stronger than Kyogre's Water Spout(rain boosted)
@@AMVS24 damn that’s a lot, yeah absolutely nuts because he could run something like life orb instead of band/ scarf (prolly still run scarf tho)
I’m pretty sure that would make it stronger
As Huge Power doubles the attack while Gorilla Tactics increases its attack by 50%
I like the idea of status effects that cut stats, so frostbite, being basically burn on the special side would be pretty neat, since you could have opposite strategies to burn that focus on special mons instead of physical mons.
What if: Toxic status would replace all Poisoned status? Everyone wants Toxic, nobody wants Poisoned. Burn and now Frostbite already do DoT plus something else, regular Poisoned just does DoT. Toxic does increased DoT with each passing turn, giving it its own spin on DoT. Since most pokemon now don't learn Toxic anymore, this could spread the access to Toxic status to pokemon via other moves like Smog or Twinneedle.
You mean, to remove Poisoned from the game in favor of Toxic? I don't think I'd be a fan of that. I think a more interesting approach would be to allow you to Poison a pokemon who is already poisoned, which would then convert the status to Toxic.
If Poison kept track of how many turns you've survived it, then trying to healstall runs the risk of your Psn condition becoming Toxic and doing substantially more damage.
That would mean that Toxapex could set one layer of Toxic Spikes and suddenly every pokemon switching in is badly poisoned... And I don't think TOXAPEX really needs something that powerful
@@chazaqiel2319 simple solution. Don't bring toxapex into gen 9.
poison is better then toxic on offensive team since it does more damage on the first 2 turns, there is a reason a lot of people on hyper offense only care about 1 layer of toxic spikes
@@chazaqiel2319 Simple, keep the toxic 2 layer for spikes only.
I love these videos, this one was particularly unique and interesting :)
I think the strength of special attackers is in a good spot. Frostbite would nerf that
Yes i have been complaining and ranting like a baby for that issue THERE are to many ways to cripple physical attackers whil having generally a lower bp moves whil fking special attackers hits harder bc of higher bp with no stat drops, recoil, etc i mean tha fking fang moves have a 65 bp but have a 95 accuracy really GF? And wild charge with 80 bp have a fking recoil what a logic GF
And most pokemon that are special defensively like psychic types, fairy types etc is useless anyways bc they have such a low hp base so even though why have a high sp def they coud not make a use of it all like dusknoir, akalazam has a high sp def but with hoorendous hp stat although they are tanky mons like lugia but hes uber so eah....
Same.
@@marcosantiago8821 It's also true that physical attackers are usually less frail than special attackers, and Swords Dance and Dragon Dance have a much wider spread than Nasty Plot and Quiver Dance. Basically physical attackers are more oriented towards setup compared to special attackers.
@@DamonDraven "t's also true that physical attackers are usually less frail than special attackers"
uhhh no?
Have you seen the special attackers of ou lately?, volcarona, vulcanion, fini
dude you comment is outright wrong, special attackers tend to be MORE bulky, and have more staying power, thats why physical attackers usually end up using setup moves in a none defensive manner because they dont have a choice.
your comment is just a testament to how broken special moves are in comparison, in a world where blissey exists
What if the Ultra Beasts got new abilities?
For instance:
Nihilego gets Levitate because you can clearly see it is floating
Guzzlord gets Intimidate because it looks scary
Stakataka gets a new ability that doubles its defense because I want Stakataka to be in Ubers
Celesteela gets Heatproof because it’s a rocket ship
Xurkitree gets Lightning Rod because in the ultra lightning place (the Xurkitree homeworld) Xurkitree are seen attracting lightning to them
buzzwole gets huge power and beast boost at the same time (like calyrex) because i want to see it in ag
I hate Drowsy as a concept but Frostbite is great
Same
I feel like an >nerf< to freeze (like buffing the chance to get away from the freeze at the end of the turn, making fire types immune to it, etc) would be better than put a way to just wisp/frostbite all of your mons and just straight up win the game
Maybe instead of 50% SpA from Frostbite, it does DoT and halves the effects of healing.
Too situational and not as reliable
i really like the idea, though i feel like that effect doesnt necessarily have to be frostbite: it doesnt make too much sense as to why being frostbitten would have that effect on anyone imo
@@TheLudicrousLuv I personally disagree. It would be really good against walls and regenerator mons (especially those without a way of removing status). The chance for healing only 25% from recover and 16% from regenerator makes a lot of common defensive pokemon scared to switch into frostbite-inducing moves.
Imagine switching Corviknight in on an ice punch and having its recovery halved for the rest of the game. Any attacker with a move that does over 25% can now break that Corv. It also severely hinders leftovers recovery, allowing the DoT to overtake the recovery from leftovers which is something that cannot be said about burn.
This status condition does have counterplay in the form of heal bell, aromatherapy, but the turns a wall has this status condition are turns that could potentially change the course of the entire game.
@@jimmyjuice697 still, it will do shit against actual sweepers
@@jimmyjuice697 it may put you in an advantage in stall if you get the *10 percent* bite but what are you gonna do with it on hyper offense?
I think I would like it most if frostbite AND freeze were both in. I’m making a fangame where I do this, and most moves inflict frostbite, but some of them (including the Thunder Wave variant) will promote a frostbitten Pokémon to full freeze status if it were to proc twice. Something like the difference between poison and toxic poison. Drowsy could also be implemented in a similar “promotion” system, as Yawn already inflicts a “drowsy” status in non-Legends gameplay.
What if gen 8 pokemon got access to hidden powers in gen 9? (Yes im looking at you eleki 👁👄👁)
Should also mention assault vest being something that keeps special attackers at bay. Personally, I'm not a fan of making it so both physical and special attackers have the exact same strengths and limitations to look out for. Replacing freeze in its current form with frostbite would be fine, but do we really need a dedicated frostbite status move? Or a frostbite lava plume? Then I've seen people in the comments hoping for a special attack intimidate, as well as a special attacking guts ability. This is just the least creative way of expanding the game. In spite of how much flack game freak gets for laziness, fans always seem to take this route when proposing new ideas.
What if: Lucario (or any sweeper with a priority move) had the ability simple?
Pls.... no
what if it didn't?
@@someone6175 Everything would be the same, it doesn't have simple, yet ..
What's important to note is Special Moved used in competitive almost always have a chance of a stat or status effect, and most physical moves either are good for STAB coverage or AOE damage at most beyond fringe cases.
Physical attackers need that next edge to help combat their walls because they have such trouble dishing damage outside "Hit harder"
What if agile / strong style is the new Gen 9 gimmick?
I would hate it
My face when the most common item on physical attackers is a frost orb
That sounds so damn depressing.
@@zelz3011 Yes but I don’t think it would completely out do life orb or choice band.
@@NobodyDungeons What if they get Trick?
Imagine a Bulky built Physical mon with Guts that has Trick ready to make Special attackers suffer and if not then they just never use the move.
Pokemon can have some wack strats just like Smash Bros and Crusade Smash...
I feel like frostbite would need some adjustment still though. Having burn but sp. Atk just opens the door to atk and sp. Atk being more similar, which I think takes away from the uniqueness of both attack types.
If by uniqueness you mean "the one with a status and top tier ability dedicated to crippling it" and "the one without" then yes
3:19 “If you frostbite a physical attacker, they can not get Toxic’ed anymore
Status conditions can be replaced with another status condition in Legends Arceus. For example, you can paralyze a Pokémon that’s already burned. Assuming that Game Freak implements the new battle mechanics from Legends Arceus into Gen 9, this change could heavily impact the meta going forward.
then we finally wouldnt have to worry about gliscor getting burned before his toxic orb procs 👼🏿 and also it would be cool counterplay against any status condition you could switch in against an opponent who's using a less debilitating status move
What if crits were removed
set up sweepers will become so OP
I feel like frostbite would make assualt vest OP
Love that I found your channel. I really enjoy your content!
feels like a lil bit of music would rlly spice up these videos (doesn’t have to be pokèmon music)
I think it would be cool if there was a special attack version of intimidate. A name I thought for it would be “Mind Games” basically you psych out your opponent and cause their Spa to be lowered
The thing with drowsy, it will only drop the defenses of either def or spdef if imported-
Frostbite is mimicking Burn, but as a counterpart for special attacks
Paralysis halves your speed, and in PLA the defenses are kind of connected, so that's the counterpart for speed. However, that's not true for main series games, so Drowsiness will not drop both defenses.
I think that if there were to change Freeze and Sleep, they'll also change Confusion to be the third counterpart for Paralysis, but for the other defense (and removing hitting yourself).
So it would be:
Poison - only damage, nothing else
Burn - slight damage, halves attack ; Frostbite - slight damage, halves special attack
Confusion - 75% accuracy, halves special defense ; Drowsy - 75% accuracy, halves defense ; Paralysis - 75% accuracy, halves speed
Infatuation - 50% accuracy, nothing else
I said accuracy over not hitting because that makes room for one more status - something to lower evasion.
If they were to add a status that lowers evasion, Drowsy is have it over the the accuracy and another thing that halves evasion with nothing else, that'll make a trio of statuses.
I can see the Drowsy condition having a 25% chance of "waking up", and a 25% decrease in defense and special defense, and the same % chance of not attacking as paralysis. Sounds pretty fair to me.
There's a pokemon inspired game called "Touhou Puppet Dance" which has a unique way of handling statuses. There are two slots for status, for example you can give a puppet burn and poison for 2/8 or 1/4 hp damage a turn. There's a fire equivalent for toxic, so steel and poison types beware, but that and toxic take up two slots. "Shock" is one slot quarters your speed but doesn't give the chance to completely stop them, paralysis proper takes up two slots.
Burn actually doesn't give an attack drop, that's been given to two new statuses "fear" for phys. attack drop and "darkness" for spec. attack drop, both take up one slot. And my _favorite_ new status, which I hope in some way gets implemented in an actual pokemon game, "weakness". Weakness makes it so you *cannot* use HP recovering moves, held items still give HP however. That statuses essentially make stallers a lot easier to deal with, and that just makes me happy.
There's also a variety of interesting weather and terrain effects such as; removing secondary effects from moves, disabling type match ups, 100% accuracy but no more crits, sandstorm now also disabling levitate, turning HP recovery into self damage, and disabling items and abilities.
This was something I mentioned in my legends review. I think it would be great
I'd say lets take a page from poison and toxic, instead of replacing sleep and freeze outright we rework them into 2 stage status ailments. Each ailment normally starts at stage 1 and if they get hit with another move that inflicts that status it gets bumped up to stage 2. Thing is particular moves like thunder wave, will-o-wisp, toxic, and dark void can skip stage 1 but we can rebalance the accuracy and PP of those moves along with providing a weaker version available to more pokemon such as poison gas.
Tingling, Paralysis: At Stage 1 the pokemon's speed is reduced by 1/4th and has a 1 in 4 chance of skipping its turn, At stage 2 The pokemon's speed is instead reduced by 1/2 chance of losing a turn stays the same.
Burned, Charred: At stage 1 at the end of the turn the pokemon takes 1/16th their max HP as damage and their attack stat is reduced by 1/4th, At stage 2 the pokemon takes 1/8th their maximum HP per turn and their attack stat is further reduced to 1/2.
Poison, toxic: Both remain as they are in game only difference being that if a pokemon is already poisoned it can be given the toxic effect if they would be poisoned again.
These next 2 have some heavy reworks.
Frost bite, freeze: At stage 1 the pokemon takes 1/16th their max HP at the end of each turn and their special attack is reduced by 1/4th, stage 2 the pokemon takes 1/8th their max hp as damage at the end of each turn but the pokemon cannot attack for 2 turns (counting the turn it was frozen). Attacks against the pokemon have their damage reduced by 1/2, when the pokemon is hit by any damaging move the freeze is shattered and the pokemon can act as normal. Fire, fighting, and steel attacks ignores the reduction in damage.
Drowsy, sleep: Stage 1 the pokemon has a 50% chance to proceed to stage 2 if they do not proceed to stage 2 the status ends, Stage 2 the pokemon cannot attack for 2 turns and its evasion (counting the turn it fell asleep) stat is reduced to 0 it takes bonus damage if it is hit by an attack. If the pokemon is not hit by an attack while under stage 2 and wakes up it will recover 1/2 its max hp. *rework to rest, the move instantly recovers 50% hp putting the pokemon in stage 1 with a 100% chance to enter stage 2 and will always gain 50% hp when it wakes up even if attacked.*
What if intimidate was based on the base Pokémon’s stats and changed? Say incineroar has a +speed nature, so the enemy Pokémon’s speed is reduced upon switching to incineroar
oh, so based purely on ivs/evs? i actually really like that idea, it sounds like it might add a lot to teambuilding strategy. though then again, it might also make gameplay a bit more careful, since you wouldnt know what stat, if the opponent has that move, is going to drop if its used. and it would reveal the opponent's ivs/evs right off the bat if used. i dont play very much competitive, so idk how much of an impact that would make, but its something to take into account imo.
@@firewall5189 i think youre right, it definitely adds a scary amount of varability. Maybe it would be different if we could see what it would be like if there was an ability like intimidate for every stat and how often those pokemon would be used
Being drowzy or having frostbite would probably activate guts or facade as well. You might see a frost orb as well that inflicts frostbite. This might be interesting on magic guard pokemon that use trick as a way to shutdown something like dragapult, tapu lele or other strong special sweepers.
Facade pokemon would love a frost orb over toxic or flame orb, so they don't have to worry about taking increasing toxic damage.
Drowsy might up the usefulness and viability of running hypnosis on utility A-Ninetails. I can picture snow warning drowsy auroraveil tails being a nightmare, just because it's bolstering the amount of damage it can deal with the new hypnosis.
This thumbnail is a huge mood, and I'd say more or less everyone agrees on this one
Okay analysis video! Thanks for uploading!
I think that changing the balance between physical and special attackers is interesting. I think they're pretty well balanced as is, because while physical attackers have more things to worry about, special attackers don't have nearly as many good setup sweepers. With Dragon Dance and Swords Dance, there are many more Pokemon that learn powerful, offensive physical setup moves than their special alternatives, Quiver Dance and Tail Glow/Nasty Plot. In my opinion, adding frostbite (or a special attack version of intimidate) would make physical and special attackers more alike, and make their dynamic a little less interesting.
It’s been 16 years since Ice Fang was introduced and I still haven’t forgiven them for not calling it Frostbite.
Probably didn't have witty jokes for Fire and Thunder Fangs while they were at it.
I really would like to see how Legend: Arceus Moves in competitive pokemon.
Moves like: Ceasless Edge, Victory Dance, Double Hit, Bitter Malice, Take Heart, etc ...
All new moves in PLA have secondary effects that are kinda broken on paper so putting it in competitive play is something worthwhile to talk about
...for the most part.
Double Hit used to be a multi-hit attack instead of a separate damage buff.
A video about removing freeze shortly after I had a game where I got frozen twice in a row by ice beam. Hopefully one day there will be some sort of change to freeze as although rare losing a game to freeze always feels bad.
I think we will see the battle system from Legends:Arceus ported to gen 9, not only Frostbite and Drowsy, but a lot of the simplified moves/mechanics as well.
If they did switch freeze with frostbite they would probably also add in a frostbite move. Probably call it something like Flash Freeze. They would probably make an ability like flame body (ice body) that has a chance to inflict freeze
I think the rule of thumb for a significant but not too oppressive rule could be 30%
Maybe Drowzy could adjust by 30%, feeling like a Stage of each defense as a mirror to Paralysis feeling like a two stage drop in Speed.
If Strong/Agile is reintroduced, a way to maybe balance could be:
Strong: 5 PP, +30% Damage
Agile: 5 PP, +1 Priority
Idea for a Theorymon video: what if there was no RNG in battles? In Temtem, for example, attacks never miss and their secondary effects always activate. I vaguely remember seeing an Other Meta with this premise get rejected on Smogon Forums, but still.
Frostbite equivalent to Will-o-wisp: an ice type kiss move that inflicts it
Smoochum line, frosslass, most ice types can learn this