What if Frostbite Replaced Freeze?

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  • Опубліковано 21 лис 2024

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  • @TalkingVidya
    @TalkingVidya 2 роки тому +759

    I remember once I got a double freeze with blizzard in my hail team in VGC
    I felt dirty

    • @TunaBear64
      @TunaBear64 2 роки тому +57

      You actually get freezes from blizzard, neat
      I used a Hail team for so long to confirm that the 10% Freeze chance of Blizzard is a complete lie

    • @excalibur493
      @excalibur493 2 роки тому +1

      I'd be so happy to get that

    • @hppern3971
      @hppern3971 2 роки тому +34

      In the original Pokemon Red and Green, rhe gen 1 90% accurate Blizzard had a 30% chance to freeze.

    • @excalibur493
      @excalibur493 2 роки тому +10

      @@hppern3971 Yeah, and that shit was BROKEN AF, but we thankfully don't have that now.

    • @SongbirdOfficial
      @SongbirdOfficial 2 роки тому +4

      1/100 chance isn't that rare if you play a lot

  • @joshbotofborg2577
    @joshbotofborg2577 2 роки тому +600

    Its crazy how Physical attackers have to worry about Burn, Intimidate, and contact activated abilities, but the only thing Special attackers have to worry about is the Indestructible Pink egg.

    • @latrodectusmactans7592
      @latrodectusmactans7592 2 роки тому +116

      There’s a huge aspect these comparisons miss: The high power physical moves are WAY better than the high power special moves.
      Like there is no common special move even remotely comparable to Close Combat in spammability and power.

    • @JEL625
      @JEL625 2 роки тому +50

      @@latrodectusmactans7592 not only that but buff moves are far more common and viable on physical attackers.

    • @englishmuffinpizzas
      @englishmuffinpizzas 2 роки тому +18

      They also have to deal with way weaker move on average, as well as less power boosting abilities and often lower special attack stats

    • @jonathanlgill
      @jonathanlgill 2 роки тому +35

      Special Attackers also have to deal with Assault Vest.

    • @NG-gy6iv
      @NG-gy6iv 2 роки тому +8

      @@latrodectusmactans7592 That didn't age well lol.

  • @TheNellehFox
    @TheNellehFox 2 роки тому +569

    I feel like frostbite would be best to replace freeze, but sleep and drowsy could exist together. Sleep moves could be rarer, and that fixes the rest problem. It could almost be like a poison/toxic split.

    • @thewindysage1538
      @thewindysage1538 2 роки тому +64

      You might make it like spore and sleep powder merely causes drowsy but things like grasswhistle causes sleep so the more reliable options only leave you with drowsy and less reliable ones give you sleep

    • @aprinnyonbreak1290
      @aprinnyonbreak1290 2 роки тому +28

      Yawn, Spore, along with buffed hit rate Grasswhistle and Sing cause Drowsy.
      Sleep Powder and Hypnosis, along with Dark Void are the hard sleep moves. Those moves should also have a 100% chance to hit, and override status on pokemon with the Drowsy effect. Drowsy can also be more freely added as a secondary effect.
      Relic Song should either stay as is, or just have a 100% chance to inflict Drowsy along with the damage and form change.

    • @raiden8929
      @raiden8929 2 роки тому

      Just get rid of fucking spore

    • @CountDVB
      @CountDVB 2 роки тому +42

      @@thewindysage1538 Spore is rarer than Sleep Powder though, that was one of the things that made it acceptable for it to have the 100% accuracy

    • @bandalodyugitube
      @bandalodyugitube 2 роки тому +5

      I like the idea that rest could be the only move to inflict sleep and having all of the other current sleep moves cause drowsy instead. They could make them all higher accuracy, rather than something like sing with a 55% accuracy. With this buff it could have something along the lines of an 80% accuracy, since drowsy isn't as bad as sleep is

  • @johnlienhart2717
    @johnlienhart2717 2 роки тому +881

    I definitely think that frostbite should replace freeze, and things should change to accommodate it. I'll accept sleep staying because there's a lot more play around in terms of moves.

    • @MidoriNatsume
      @MidoriNatsume 2 роки тому +70

      There are also respectable enough strategies that uses sleep, like RestTalk.

    • @edgyanole9705
      @edgyanole9705 2 роки тому +18

      I agree yes frostbite no drowsy

    • @rex_melynas
      @rex_melynas 2 роки тому +21

      Sure, changing it to frostbite also allows moves like a will-o-whisp equivalent on frostbite to be ok, and add a counter to the rather unstoppable special pokemon (I guess, except for counters like chansey, but it's not like physical pokemon doesn't have anything like that), which usually have far better attacking options most of the time and usually doesn't suffer contact move effects either.

    • @fazysampletext353
      @fazysampletext353 2 роки тому +19

      @@rex_melynas I just realized if this happens I can change my stall team around to not use toxic because will-o-wisp plus a frostbite equivalant of will-o-wisp would make my pokemon way tankier without the need for toxic stall and could just use attacking moves instead for damage

    • @calebmon
      @calebmon 2 роки тому +4

      You guys aren't thinking of the possibility of these moves changing with the mechanic change, what if sleep talk allowed you to use any move you wanted and have a 100% chance of it not failing due to drowsiness or something like that.

  • @4569packers
    @4569packers 2 роки тому +1868

    if we add Frostbite, can we finally add an ability like Intimidate but for special attack

    • @skinnysnorlax1876
      @skinnysnorlax1876 2 роки тому +148

      And while we're at it, make burn and freeze dry about as effective as intimidate and said special version. I like the option, don't get ke wrong, but halving an attack stat is just too oppressive. A permanent intimidate is definitely a reasonable status, especially if it also deals damage

    • @890sigma
      @890sigma 2 роки тому +172

      And special guts, maybe even a freeze orb

    • @aldoushuxley5953
      @aldoushuxley5953 2 роки тому +48

      I think a good idea would be something noise based.
      Maybe buzzing for bug pokemon, where they make constant sounds by flapping their wings, distracting the enemy pokemon.

    • @theimpersonator7086
      @theimpersonator7086 2 роки тому +27

      I mean there are already like 2 abilities that are Special Moxie so it is really long overdue

    • @SantosOverlord
      @SantosOverlord 2 роки тому +10

      @@890sigma the only point of freeze orb is for fire types i guess

  • @patroka
    @patroka 2 роки тому +629

    I really hope that Drowsy doesn’t get added like that. It would be weaker than Sleep, but much more random and in a much more frustrating way than Sleep is implemented. Plus, it would basically just be Confusion, but with worse odds and no self-damage, and everyone already _hates_ confusion.

    • @justsomebird4285
      @justsomebird4285 2 роки тому +50

      I think Drowsy would be better if it was a 33% chance not to be able to act that turn, and lowered evasion instead. That way you could try to spread the effect to open up for using moves that would normally be less consistent due to accuracy. Or if they didn’t change it but just made it so a pokemon could shrug off the drowsiness even when not on the field each turn could work too.
      What I think would be interesting is how drowsiness is removed in PLA everytime you are hit with an electric attack. Pokémon already can’t be asleep when on electric terrain, so I wonder how electric type moves curing sleep in the main series would affect competitive gameplay. Especially if you’re planning on keeping an opposing Pokémon to sleep for an advantage but also want to keep using Volt Switch for momentum.

    • @Tom-dn6zy
      @Tom-dn6zy 2 роки тому +30

      Drowsy is like paralysis. You may not be able to move for a turn. But instead of speed, you're defenses are halved

    • @lavadragon6444
      @lavadragon6444 2 роки тому +8

      @@justsomebird4285 I think they should keep sleep the same but the accuracy increase is nice plus the electric atk automatically waking you up could set up for some nice prediction switches. I just don't like how drowsy is just confusion or paralysis where it's a chance to not move, so it's not rlly all that unique as a status

    • @dom997
      @dom997 2 роки тому +10

      drowsy is just paralysis but instead of a speed drop u get a defense drop

    • @Lilybun
      @Lilybun 2 роки тому +4

      Drowsy could be a pseudo-disable where the affected pokemon loses access to some of their moves each turn they're drowsy. You could remove the painful rng by outright greying out those moves for the turn theyre affected by drowsy - "x is too drowsy to use y" - forcing you to pick a different move.
      Dangerous for choice mons and walls, workable for most others

  • @AussieRiolu447
    @AussieRiolu447 2 роки тому +392

    Considering Hisuian Zoroark is confirmed for Gen 9, and Bitter Malice inflicts Frostbite. There's a really good chance we could see this.

    • @bruced09
      @bruced09 2 роки тому +95

      Or bitter malice just would change to cause freeze, don’t really think that points to anything

    • @ChrisVoiceman
      @ChrisVoiceman 2 роки тому +89

      @@bruced09 A 100% chance to inflict freeze would be OP as fuck

    • @bruced09
      @bruced09 2 роки тому +37

      @@ChrisVoiceman yeah? I guess I should have said that would change too. It’s way easier to have BM be like 30% freeze chance then make a whole new status thing and change all the moves that used to freeze.

    • @autobotstarscream765
      @autobotstarscream765 2 роки тому +60

      @@bruced09 30% Freeze chance is...still OP as fuck. 😂

    • @bruced09
      @bruced09 2 роки тому +8

      @@autobotstarscream765 it’s also only on one Pokémon

  • @Ledonail
    @Ledonail 2 роки тому +131

    I'm not sold on Drowsy, but Frostbite seems like a straight up improvement in terms of strategy and balance in the game to Freeze.

    • @megatennepster3833
      @megatennepster3833 2 роки тому +5

      it also let's ice types be better. I feel everyone agrees that a higher chance of affecting your opponent is better than the absolute stun that is freeze. it is also healthier, so frostbite can be attached to better moves.

    • @Ledonail
      @Ledonail 2 роки тому +5

      @@megatennepster3833 it only boost ice moves, which are already great coverage, but not ice types, who still have too much weaknesses. But it's another subject

    • @megatennepster3833
      @megatennepster3833 2 роки тому +2

      @@Ledonail I would say however, that making ice moves better is... well it shouldnt be the first step, but it kinda is. If ice types are immune to it, that does indirectly help their damage output by making everyone else's worse by comparison. I would say it is healthier, although you will need to HEAVILY balance it properly.

    • @CN-yb5gn
      @CN-yb5gn 2 роки тому +1

      @@megatennepster3833 maybe it can be 10% on non ice types but 30% on ice types for all the main ice type damage moves (ice beam, blizzard, freezedry, etc)

  • @sushiroll3795
    @sushiroll3795 2 роки тому +650

    I feel like Frostbite vs Freeze is a good example of healthy vs unhealthy RNG.
    Healthy RNG opens up more strategic opportunities for predictions and outplays. For example, maybe you predict that your opponent is using a move that might inflict Frostbite, so you use a physical attack instead, even if it will deal less damage if the status isn't inflicted.
    Unhealthy RNG, on the other hand, decreases the potential for strategy. If you get Frozen, then you're just...fucked. And if you don't thaw out, you become even more fucked. It becomes less a variable that expands strategic play, and more a 10% chance of "screw you lol."

    • @hendeyjagger7489
      @hendeyjagger7489 2 роки тому +3

      They could've just increased the chance to like 20 to 25%.

    • @TheXTD
      @TheXTD 2 роки тому +5

      Frostbite is garbage, I hope they don't add those PLA mechanics to gen 9 or I'll have no choice but despise it

    • @RealNameMe
      @RealNameMe 2 роки тому +68

      @@TheXTD What’s your problem with it, if I may ask? That’s not, say, a problem you have with Burn which is already in the game.

    • @hendeyjagger7489
      @hendeyjagger7489 2 роки тому

      @@TheXTD god you're entitled

    • @TheXTD
      @TheXTD 2 роки тому +4

      @@RealNameMe freeze should stay unchanged same with sleep, is just gonna make things worse, JUST IMAGE TTHIS SCENARIO, u once was about to lose a match if it wasn't for the opponent's last mon got luckily frozen or u landed the sleep than set up and won by Sweeping the rest of his or her team if you've been disadvantaged, now you cannot even rely on the opponent's mon staying asleep or stood up frozen, that's gg already, seriously it fucks it up, specially Amoongus would be ruined bc the sleep WOULD NOT MAKE IT UNABLE TO ATTACK Is a damn 50% if gamefreak replaces sleep with drowsiness

  • @pannekook2000
    @pannekook2000 2 роки тому +275

    i feel like frostbite would lead to a proliferation of mixed attackers, which can potentially play through it or burn. this would lead to interesting mind games, because with a pokémon like that you would have to wait for information before you immediately try and burn or frostbite it

    • @ElectricSh33ps
      @ElectricSh33ps 2 роки тому +45

      Frostbite could also make Special Ice-type Attackers more valuable since they are immune, the same way Physical Fire-type attackers or pokemon with guts are more valuable because of their immunity to burn.

    • @dizzyheads
      @dizzyheads 2 роки тому

      @@ElectricSh33ps
      Rarely I have ever seen an ice type use ice beam in competitive play

    • @ConnorMcSchrosch
      @ConnorMcSchrosch 2 роки тому +1

      If they keep the chance at 10% sure, but I don't want to flip a coin whenever my opponent sends out their random bulky water to lose either my physical or special attacker. Them attempting to slightly buff ice types would make bulky waters absolutely broken instead

    • @borismuller86
      @borismuller86 2 роки тому +3

      It would be cool to see more mixed sets.

    • @ConnorMcSchrosch
      @ConnorMcSchrosch 2 роки тому

      @@borismuller86 Noone keeps you from running mixed sets, no reason to make the metagame less ballanced first

  • @Blade.5786
    @Blade.5786 2 роки тому +82

    Frostbite would make Tri Attack always halve a stat when the secondary effect triggers. Not many viable users of this, but it's an interesting interaction

    • @rubixtheslime
      @rubixtheslime 2 роки тому +10

      That just makes sense honestly

    • @Cindyisadog
      @Cindyisadog 2 роки тому +4

      I really like it like that tbh, there’s some fun stuff you can do with it

  • @Stonewren
    @Stonewren 2 роки тому +59

    I love Frostbite, not sure about Drowsy. It was always weird how Freeze was mostly identical to Sleep, it never made much sense why we'd have both. And the number of game elements that interact with physical stats has always been more common than special stats, so I appreciate mirroring Burn.

  • @lovingthepastpresentandfuture
    @lovingthepastpresentandfuture 2 роки тому +138

    Oh yeah it’s ridiculous this doesn’t already exist. Physical attack already has to deal with intimidate, so it’s only fair special attackers also have to deal with a status condition

    • @randaljr.8581
      @randaljr.8581 2 роки тому +8

      Exactly. We should have a special version of burn, intimidate, etc. already.

    • @skinnysnorlax1876
      @skinnysnorlax1876 2 роки тому +25

      As well as flame body, static, rocky helmet, iron barbs, rough skin, poison point, etc etc. Special attackers had it easy lol

    • @Alex-gl8li
      @Alex-gl8li 2 роки тому +14

      The thing is, special wall are way more bulky than physical wall.

    • @lovingthepastpresentandfuture
      @lovingthepastpresentandfuture 2 роки тому +8

      @@Alex-gl8li yeah but at least blissey can’t make blacephalon useless against most other pokemon

    • @Lonewulf321
      @Lonewulf321 2 роки тому +4

      Give us a special intimidate too

  • @vvlaze
    @vvlaze 2 роки тому +50

    Honestly, this just makes me realize how weird it is there isn’t a move that works somewhat like yawn for freeze. Think about it, becoming frozen takes time, it’s a lot less similar to how easy it is to light something on fire, so it would make sense to play into that time-based element of freezing.

    • @Kosecant
      @Kosecant 2 роки тому +29

      It’s probably because freeze is way better than sleep, so it would be broken even if it worked like yawn

    • @EnriqueLaberintico
      @EnriqueLaberintico 2 роки тому +4

      A signature move for Vanilluxe called Brain Freeze, it works like Memento.

  • @bennyboy-bmt
    @bennyboy-bmt 2 роки тому +46

    Drowsy is just paralysis with lowered defences instead of speed in my eyes. I don’t see why it would be problematic

    • @swordsmancs
      @swordsmancs 2 роки тому +13

      I’ve seen a few comments saying drowsy/sleep could exist together (with more reliable moves like spore dealing drowsy while less reliable moves like hypnosis cause sleep) and honestly I agree

    • @patroka
      @patroka 2 роки тому +8

      Yes, but with double the activation chance of paralysis. It has more in common with confusion, except probably lingering on switch. It wouldn’t be broken, but I think it would be a pain to deal with and not fun.

    • @DamonDraven
      @DamonDraven 2 роки тому +2

      Maybe if defenses were reduced by 25%, but cutting both defenses at half is too strong.

    • @swordsmancs
      @swordsmancs 2 роки тому +4

      @@DamonDraven id say drop defenses by one level and reduce the chance of not being able to attack, or just drop the defense thing entirely tbh
      Having to deal with randomly not being able to attack is enough of a hassle

    • @DamonDraven
      @DamonDraven 2 роки тому +2

      @@swordsmancs But then it would be a weaker Paralysis.

  • @silvercomics3517
    @silvercomics3517 2 роки тому +12

    Physical attackers: Iron barb, flame body, burn, intimidate, a ton of physical walls, king’s shield, banefull bunker
    Special attackers: Chaney/Blissey, moonblast (sometimes), snarl, assault vest
    I don’t think frostbite will tip the scales all that much.
    Also, I think drowsy was added because sleeping was an overworld thing with multiple Pokemon having it as a research task.

  • @Johnjohnson2695
    @Johnjohnson2695 2 роки тому +31

    I'd love to see Showdown implement a meta where they test these conditions in competitive play. They might have to make some assumptions about how certain mechanics would work that would be different to the official thing but it'd be very interesting to see

  • @GGreenHeart
    @GGreenHeart 2 роки тому +53

    I was surprised you didn't make a comparison between Drowsy and Paralysis! After all, while Paralysis is often inflicted in competitive, it's usually for the speed drop rather than the RNG turnloss. I'd imagine that inflicting Drowsy would be for similar reasons- to setup against an opponent to make it easier for your sweepers to win.

  • @XtheGAMEmaster
    @XtheGAMEmaster 2 роки тому +31

    Frostbite should remain at a 10% chance rather than the 30% in Legends Arceus. I ABSOULTELY don't want all ice type moves to turn into special-burn-spreading scald. It should be closer to Fire type moves in that regard, where many of them only have a 10% chance to burn.

    • @digitaltailsmon4096
      @digitaltailsmon4096 2 роки тому +7

      I mean that’s fair but Fire types have willow wisp while Ice do not and also Ice types need something to improve them especially so they are used instead of just using an ice move ya know

    • @XtheGAMEmaster
      @XtheGAMEmaster 2 роки тому +7

      @@digitaltailsmon4096 making a move like wil-o-wisp that applies frostbite itself would be fine, that's not what i'm concerned about. it's frostbite being a status effect that has a 30% chance of occurring whenever an ice type move is used that I would be worried about. Ice type coverage is common on other pokemon such as water types, and them having access to moves that can burn OR frostbite, both at a 30% chance, while also still going great damage thanks to a high base power? no thanks

  • @primalgiratina
    @primalgiratina 2 роки тому +7

    I would love to see a temporary ladder on Showdown where it replaces sleep and freeze with Drowsy and Frostbite respectively. I'm sure that simply replacing them could create some chaos, but it would give players a better idea on how these new status effects could affect the meta.

  • @theimpersonator7086
    @theimpersonator7086 2 роки тому +57

    Considering how Gamefreak has been nerfing RNG based mechanics post Gen 5, I really hope Freeze is gone. Pokemon has by far the worst RNG gameplay mechanics out of any RPG I have every played, and removing Freeze would be so nice
    It would also help Ice Types a lot, since for whatever reason they tend to have good SPDef stats despite not being a good specially defensive typing like Steel or Water.

    • @theimpersonator7086
      @theimpersonator7086 2 роки тому +10

      @@barnabyssjones ?? Pokemon is quite literally a JRPG lol

    • @Lilybun
      @Lilybun 2 роки тому +15

      Watch them give 30% frostbite chance cold shower move to every water type but limit the frostbite-o-wisp to like cryogonal and aurorus only.

    • @barnabyssjones
      @barnabyssjones 2 роки тому

      @@theimpersonator7086 oh wait you’re right i was thinking about western rpgs which is usually the definition i use. i guess i never understood the jrpg definition really or it never vibed with me

    • @noukan42
      @noukan42 2 роки тому +5

      How exactly "10% chance of causing an inconvenience that may or may not be important" would help a type over "10% chance of effectively deleting the opposite pokenon?"

    • @MegaMachiOnline
      @MegaMachiOnline 2 роки тому +1

      I am evil and wish confusion was at 40%

  • @undercoverfbi3155
    @undercoverfbi3155 2 роки тому +11

    Food for thought:
    The fact that they began to play with the balance with special burn means there is a big chance for special intimidate 😬

  • @Kmn483
    @Kmn483 2 роки тому +13

    The 3 beam moves only have a 10% chance to status, so despite other ice moves getting an increased chance for frostbite, ice beam would not. In any situation between freeze or frostbite, I'm sure frostbite would always be the weaker option. So I don't believe this would be a bad change.
    The only 3 moves that see any use that would have increased frostbite chance are Freeze-Dry, Freezing Glare, and Blizzard. Seems pretty fair to me.

    • @DamonDraven
      @DamonDraven 2 роки тому +2

      While we're at it, Thunderous Kick and Fiery Wrath should have a paralysis and burn chance instead of their current effects.

    • @An_Entire_Lime
      @An_Entire_Lime 2 роки тому

      3 beam moves? The only ones I can remember are ice and steel beam

    • @DamonDraven
      @DamonDraven 2 роки тому +7

      @@An_Entire_Lime I think they meant the 3 special elemental moves: Flamethrower, Ice Beam, and Thunderbolt. Yeah, only one is a beam actually.

  • @conorfaught4033
    @conorfaught4033 2 роки тому +54

    I would rather see sleep changed to how mystery dungeons works. If a sleeping pokemon is hit by an attack, there's a chance it will wake up. Implementing this but making it guaranteed wake up on hit would be more balanced and create interesting scenarios where you try to switch your sleeping pokemon on a resisted attack to wake it up.

    • @benjihuynh2970
      @benjihuynh2970 2 роки тому +12

      With the exception of rest maybe. Rest with a guaranteed first turn wakeup if your opponent hits you is pretty terrifying. I'm thinking rest specifically keeps you asleep for 2 turns, but natural sleep could be the MD way

    • @yoso378
      @yoso378 2 роки тому +17

      @@benjihuynh2970 they could just make Rest its own status effect ("Resting" or "deep sleep" I guess? ) and have it be removed by the same items, moves, and abilities.

    • @Lilybun
      @Lilybun 2 роки тому +5

      Youd still need a sleep clause so its not just spam spore for free setup show all over again

    • @enbyrogue3740
      @enbyrogue3740 2 роки тому +3

      This would work in singles where we have sleep clause, but it would ruin VGC. VGC would just turn into "Who gets sleep off and sets up first."

    • @arachnofiend2859
      @arachnofiend2859 2 роки тому +10

      @@enbyrogue3740 It wouldn't be worse than the current situation right? You'd still have the normal X turns to wake up, just a 100% chance to wake up if you get hit by an attacking move.

  • @goreangel1258
    @goreangel1258 2 роки тому +7

    In my personal experience, I believe Frostbite to be a good thing. Imagine the whole argument he had, but instead of special pokemon getting frostbite, imagine it as a physical pokemon switching into a burn. It absolutely cuts down a Physical Attacker’s damage output, but this can be counteracted with things like Heal Bell, Aromatherapy, Guts, or a boosting move. You could also switch a Special Attacker into a burn, where the only downside would be having to deal with the burn damage.
    This is the flipped script of Frost Bite. You would want to switch in a Special Attacker on a burn, you would want to switch a Physical Attacker on a Frost Bite. And no matter the attacker, Toxic sucks for everyone.
    Now for the Blissey Problem ™️. I would suggest one of two things.
    A: scrap Blissey and Chansey from the gen to try out Frost Bite in a competitive mode without an immediate wall that abuses the status.
    B: make a Physical wall version of Chansey/Blissey. And no, I don’t mean Steelix or Snorlax or whatever. I mean something that can not attack hard, but has Great HP and Physical Defense, and has access to Moonlight or Soft Boiled. This way, Physical Pokemon aren’t the immediate answer to every battle because of Frost Bite and Chansey/Blissey combo. Thank you for coming to my Ted Talk

  • @autoimmunedefficiencysyndrome
    @autoimmunedefficiencysyndrome 2 роки тому +3

    Wolfey vgc made a comprehensive video discussing the changes PLA status conditions would make in VGC based in a traditional pokemon title.

  • @grapesvine
    @grapesvine 2 роки тому +6

    Seeing how Rest recovers health: how about putting your opponent to sleep causes them to heal over time? Kind of like forcing a leftovers on your opponent in exchange for stunning them.

  • @typhlosion7872
    @typhlosion7872 2 роки тому +2

    One major thing for frostbite is, unlike freeze, you can't break out with Lava Plume and Scald

  • @QuestionableLogic_
    @QuestionableLogic_ 2 роки тому +83

    I'm just wondering how would a Pokemon like Komala with the ability Comatose be reworked to function if sleep was replaced with drowsy?

    • @Lilybun
      @Lilybun 2 роки тому +43

      Does it need reworking? Comatose makes you have a permanent status without its downsides, it can operate the exact same way with drowsy.

    • @greenuvlight
      @greenuvlight 2 роки тому +6

      I doubt that it'd be reworked because the ability isn't a status it's just an ability that doesn't let a status effect happen if you get what I mean

    • @rajkanishu
      @rajkanishu 2 роки тому +8

      @@Lilybun it kinda screws with Sleep Talk tho, but that's more of a Sleep Talk problem than Comatose problem

    • @bulborb8756
      @bulborb8756 2 роки тому +7

      @@rajkanishu not only would sleep talk get screwed over by this change, but so would other moves like snore, nightmare and dream eater

    • @fractalisomega9517
      @fractalisomega9517 2 роки тому +1

      Drowsy does reduce defenses so it's likely that if added it would make Comatose worse...

  • @Cryozenix
    @Cryozenix Рік тому +1

    other idea- frostbite takes the speed nerf from paralysis and does burn damage. sleep keeps its name and effect, but it lasts a maximum of three turns and the pokemon afflicted cannot be put back to sleep for an additional 2 turns.

  • @noishfanboy1141
    @noishfanboy1141 2 роки тому +3

    a small side effect to this but something i wanted to mention is that in legends arceus all 4 of the genies got brand new signature moves and tornadus got a move called bleakwind storm which is 95 bp and 80% accurate but it has a 30% chance to cause frostbite.Considering that this move will likely get a power buff to around 110 or at least 100 this could be a better alternative to hurricane since its potentially just as strong but more accurate and with a useful side effect.This could have big ramifications for the meta since tornadus espescially therian has always been held back by hurricanes meager accuracy and something more accurate like this could really help it in viability.The real thing here though is the frostbite since if it gets frostbite that means that with items like assault vest or leftovers or even just heavy duty boots it can be a great special wall since it has regenerator to keep itself healthy.So specially bulky tornadus could be a thing that happens in the future.

  • @metathpr4h290
    @metathpr4h290 2 роки тому +2

    Pretty unrelated, but man I felt so happy seeing Eeveeto being one of the players featured in this video's clips. I used to play quite a lot with him as part of his (Old? Unsure if it's still alive) clan back in BW when I played competitive Pokemon. Seeing him still going strong to this day is incredible.

  • @bulborb8756
    @bulborb8756 2 роки тому +6

    a part of me feel's like both freeze and frostbite could coexist, it's just that some moves would be changed to instead induce frostbite such as powder snow, freeze-dry and tri attack for example
    but like I get why people wanna see frostbite be in gen 9 as its a counter to special attackers
    btw, replacing sleep with drowsy would end up making moves like sleep talk completely useless, so i dont think drowsy could be implemented

  • @bobjob2514
    @bobjob2514 2 роки тому +6

    You mentioned rocky helmet, etc. and I instantly thought, “What if there were an ability that punished non-contact moves?” Like a samurai’s challenge or something. Call it honorbound.

    • @DamonDraven
      @DamonDraven 2 роки тому +1

      It is cool, but then people would just slap a Rocky Helmet on that pokemon and call it a day. Symmetry isn't always the best option.

    • @bobjob2514
      @bobjob2514 2 роки тому

      @@DamonDraven My original idea was for the ability to nullify all contact effects as well. Sorry I didn't specify. Thoughts?

  • @DrDrao
    @DrDrao 2 роки тому +30

    I'd take it, and I'd take an ice willowisp. Burn the physical attackers and freeze the special ones.

    • @itsonon
      @itsonon 2 роки тому +11

      Bittercold 80% Accuracy Status move
      Gives the target Frostbite. Ice types are immune to this attack

    • @Aihana_Etsu
      @Aihana_Etsu 2 роки тому +10

      Given how underwhelming ice types generally are, they could even give this move the toxic treatment so ice types can't miss when using it.

    • @itsonon
      @itsonon 2 роки тому +2

      @@Aihana_Etsu tru tru

  • @kythr4500
    @kythr4500 2 роки тому +41

    in a similar vein to frostbite, i think an interesting conceptual ability would be a special attack dropping ability upon switchin -- basically a counterpart to intimidate. while it would certainly be a top ability in singles, i think it's biggest impact would lie in the doubles or VGC meta. we all already know how strong lando-t and incineroar are, but how would a special intimidate user affect the meta and how strong would it be? would love to see a vid on this freezai and keep up the good content!

    • @fazysampletext353
      @fazysampletext353 2 роки тому +1

      Personally I don't think it would be a top tier ability because if it did become one pokemon with the ability defiant would become top tier as well because it's a free swords dance and it would most likely affect adrenaline orb as well so using a special intimidate would become risky

    • @metleon
      @metleon 2 роки тому

      I think some people theorized making Stench do that back before it got its Flinch chance. It would have made Muk a better Special tank, and Skuntank would have been a great Psychic switch in in lower tiers. This would be a great thing to have in Doubles, since Intimidate had always made Special attacks better than physical attacks.

    • @phillipanselmo8540
      @phillipanselmo8540 2 роки тому +1

      @@metleon "always made special attackers better than physical attackers"
      groudon, mega kangaskhan, mega mawile, mega salamence, lando-t, garchomp, metagross, and many more have been A tier or better in a lot of vgc formats

    • @metleon
      @metleon 2 роки тому +2

      @@phillipanselmo8540 Mega Mawile was Uber in Gen 6 singles and Salamence and Landorus have Intimidate, which is very useful in Doubles, and rarely run full Physical movesets.

    • @phillipanselmo8540
      @phillipanselmo8540 2 роки тому +1

      @@metleon yeah I'm talking about doubles, not singles. why did you bring up singles?

  • @Yesenn
    @Yesenn 2 роки тому +4

    If Frostbyte would replace Freeze, I think some weaker moves should have a higher chance of getting the Frostbyte.
    For example Frost breath vs the very common Ice beam.
    Ice beam is just good damage, with a small change to give a Frostbite.
    Frost breath is weaker, but in turn couls have a higher change to give a Frostbite.
    I think it would add a little more stategy, at least if an Ice type Will o' wisp doesn't get added.

    • @RaceBandit
      @RaceBandit 2 роки тому +2

      Be careful with the proc rates though so you don't get Scald Reprint #1.

  • @foxeye245
    @foxeye245 2 роки тому +17

    I actually “predicted” the Frostbite mechanic a couple years ago. Although my version did also balance out Freeze so that both could stay in the game.
    The full version is posted on False Swipes Gaming video about the Competitive History on Ice Types.

  • @UnbornHeretic
    @UnbornHeretic 2 роки тому +3

    Blissey would be even more of a special attack wall if we give frostbite on ice moves cus of its ability.

  • @2CPhoenix
    @2CPhoenix 2 роки тому

    The idea that we could get some Pokémon who use spark or wild charge specifically to bypass drowsiness in combination with rest is really cool. Electric types usually aren’t that bulky, but I could see it being run on bulk up zeraora

  • @Sonicmaster4
    @Sonicmaster4 2 роки тому +39

    I would LOVE for Frostbite to replace freeze, but Drowsy replacing Sleep would be awful. Pokemon as a game already suffers so much from random missing and a status that is a literal coinflip to decide whether or not you get a turn would just be yet another reason to dislike pokemon.

    • @firewall5189
      @firewall5189 2 роки тому +1

      tbh id be more or less okay with drowsy if it could be naturally shrugged off. or id be okay with sleep if it could be shrugged off even if the pokemon switches out, albeit only after some amount of turns have passed.

    • @Sonicmaster4
      @Sonicmaster4 2 роки тому +3

      @@firewall5189 maybe sleep as it is but the sleeper always auto wakes if it takes damage

    • @bulborb8756
      @bulborb8756 2 роки тому +1

      to me I don't think replacing Sleep with Dorwsy is really needed since confusion and paralysis are fine enough in my opinion on status conditions where there's a chance you may move, and times where you'll do absolutely nothing (punching yourself in the face in the case of confusion)

  • @bobwaka1
    @bobwaka1 2 роки тому +1

    I think it’d be cool to have a rehaul on the statuses. I’d like the frostbite, burn, and paralyzed to be the permanent ones. Then you could have secondary ones that remove upon switch out (only can have 1 and 1 still). The switch out ones would be confused, drowsy, and headache (basically confused but the hitting itself would be based on special attack instead of attack).

  • @CordyBrush
    @CordyBrush 2 роки тому +3

    Imagine getting a new Electric move called "Cryo Flash" or something that works just like Scald, having a 30% chance to inflict Frostbite.

    • @FlameUser64
      @FlameUser64 2 роки тому

      Cryobolt is a cooler name, but also I agree.

  • @kimarimoi
    @kimarimoi 2 роки тому +1

    The only catch: if they do it, you'll have to change your name to Frostbai.

  • @angrypoppy
    @angrypoppy 2 роки тому +12

    What if there was a special attack version of intimidate? Would the meta be flooded with both intimidate and the hypothetical special atk. intimidate? or would it be balanced by being restricted to only having normal intimidate or the other in a team?

  • @somerandommusicianSRM
    @somerandommusicianSRM 2 роки тому +1

    Frostbite will-o-wisp would be amazing, it could be called something like chilling winds or absolute zero

  • @zacharymogel9500
    @zacharymogel9500 2 роки тому +10

    Because psyshock and psystrike exist, you can be a special attacker and still beat chansey or blissey, which is why we need frostbite

    • @XxSoKKurxX
      @XxSoKKurxX 2 роки тому

      you cant kill a chansey with psyshock or psystrike, It has to be supereffective move, doesnt matter If Is physical

    • @zacharymogel9500
      @zacharymogel9500 2 роки тому +2

      @@XxSoKKurxX would still do massive damage, even if it can’t one shot

    • @Genericmug
      @Genericmug 6 місяців тому

      True but not all special attackers get psyshock and even less get STAB

  • @t.b.wighill2634
    @t.b.wighill2634 2 роки тому +1

    Frostbite would be awesome for a lot of reasons-I would personally be excited to see it help Ice-type utility mons do their job better. Stuff like Avalugg and Cryogonal already have recovery, hazard removal, and HDB now, so having a way to neuter special attackers would be pretty awesome for them.

  • @MeltedSherbert
    @MeltedSherbert 2 роки тому +3

    I feel as though whenever Drowsy gets added to Scarlet Violet, it'll be more accomodated for that style of gameplay rather than Legends Arceus. PLA had a lot of things moved around to have it work for a single player experience, and I think Game Freak is sensible enough to knock it down from 50% to 25%. It would make the status not much different from Paralysis and I would not see much reason to ban it.

  • @thomasraaberg8400
    @thomasraaberg8400 2 роки тому +1

    I think frostbite would work great.
    But I would change sleep to something like this:
    If a sleeping Pokémon takes direct damage (attacks taunt allows) it wakes up, except dream eater.
    Further nerf: all sleep moves cause the yawn drowsiness, perhaps a negative priority while under the effect.

  • @ERAA-on-YT
    @ERAA-on-YT 2 роки тому +5

    Honestly, Sleep just deserves get nerfed by something like: "If an sleep Pokemom gets hit, its "sleep counter" is automatically reduced in -1 turn; Electric/Sound-based Moves drop -2 turns instead. Doesn't apply for Rest's Sleep".
    Frozen, well, what about a rework?: "Frozen targets take only 3/4 of the damage from any attack and became Ice resistant. Every attacking move has a chance to instantly Unfreeze the Frozen target based on user's Atk/SpA, depending the move (like Streng Zap maths); Fire attacks and Scald always unfreeze. «Frozen» removes any Type immunity (like Ring Target), but attacks of the no-longer-nullified Type make 0% damage no matter what, and still count for the Unfreeze calculator".
    If you get here, thanks for reading!

    • @SnoFitzroy
      @SnoFitzroy 2 роки тому +1

      This is incoherent and unreadable

    • @macks8408
      @macks8408 2 роки тому +1

      @@SnoFitzroy i think you're just bad at reading cause the grammar isn't that bad

    • @DamonDraven
      @DamonDraven 2 роки тому

      I like the idea about Sleep, but Electric type and sound based moves should still drop Rest's counter by 1. Overdrive and Galvanize-boosted Hyper Voice and Boomburst would reduce it by 2, effectively waking up the pokémon immediately.
      I don't really like the reworked Frozen status because it indirectly nerfs Ice-type pokémon, which could rather use a buff in the form of being the only ones able to learn a Frostbite-inflicting Will-o-Wisp. But the idea of some moves having a chance to heal some statuses is very cool! Ice type moves could have a 10% chance of healing burns (doubled in Hail, no chance in Sun) while Fire type moves and Scald could have a 10% chance of healing frostbites (doubled in Sun, no chance in Hail).
      By the way, what about a physical Rock type Scald that inflicts Frostbite to help out bulky Rock types? It could be called Stone Cold, or something that references how cold it is in caves. Being Rock type, it would be also super-effective on Ice types (which are immune to Frostbite) just like Scald is super-effective on Fire types (which are immune to Burn). The implications of some dual-typed pokémon being able to apply both statuses are huge.

    • @An_Entire_Lime
      @An_Entire_Lime 2 роки тому

      @@SnoFitzroy I think you're just bad at reading

    • @An_Entire_Lime
      @An_Entire_Lime 2 роки тому

      @@DamonDraven why galvanized boosted specifically? Why make a mechanic that bullies exclusively Alolan golem?

  • @danielmartinez3994
    @danielmartinez3994 2 роки тому +1

    An idea to make Drowsy not random: Make it like sleep, but the pokemon always wakes up after getting hit once and takes increased damage for that one hit. Done, it nerfs sleep while retaining its uses and gives it a bonus niche as a wallbreaking tool

  • @Igorcastrochucre
    @Igorcastrochucre 2 роки тому +3

    I feel like Fire Pokémon should be immune to Frosbite. The Fire-type's whole thing is recklessly attack.

  • @abbieburton2794
    @abbieburton2794 2 роки тому

    I liked the accomodation that temtem made for sleep, given that it lasted for a set number of turns, and sleep moves never missed ; in that hitting an asleep tem always wakes it up. it made sense and is a feature in a lot of other JRPGs like final fantasy and dragon quest, although in DQ's case using physical moves raises the odds a sleeping target wakes without guaranteeing it.

  • @Xanderxindershin
    @Xanderxindershin 2 роки тому +3

    What if the ability to overwrite an opponent’s status infliction from PLA made it to newer Pokémon games and wasn’t permanent as well?

  • @BananaReidy
    @BananaReidy 2 роки тому +2

    Rather than replacing frozen I think what would cool ❄️ is if frostbite/frozen worked like poison/badly poison., So like you got your regular frostbite, and the next level up from that can be frozen.

    • @zelz3011
      @zelz3011 2 роки тому

      YEAH You spitting!

  • @relt1554
    @relt1554 2 роки тому +15

    What if confusion was changed so that instead of a 50% chance of hurting yourself, your move choice was randomized?

    • @Wing0fSilver
      @Wing0fSilver 2 роки тому +5

      Then choice items, gorilla tactics, and multi turn moves essentially make your invulnerable to confuse. Not that I'm against the idea, i don't really like the way confusion is used at the moment

    • @relt1554
      @relt1554 2 роки тому +2

      ​@@Wing0fSilver I'm imagining it would work like sleep talk.
      Two turns moves shouldn't be an issue since you only select the move on the first turn.
      Also, for choice items/gorilla tactics, I'd say your attack could just fail if confusion picks the wrong move.

  • @Missiletainn
    @Missiletainn 2 роки тому +2

    Drowsy is basically is Paralysis lowered def + sp.def instead of speed, doubt it'd be ban worthy, but certainly strong

  • @AMVS24
    @AMVS24 2 роки тому +4

    I've said this before but I really want it to be discussed: What if Darmanitan-Galar got Huge Power instead of Gorilla tactics?

    • @AverageHandle_
      @AverageHandle_ 2 роки тому +1

      I’d except him to be a lot better cuz he’s not choice locked, can’t say for sure tho

    • @burritoman2k
      @burritoman2k 2 роки тому +3

      Literally nothing would change bc G-Darm would still most likely use choice items

    • @AMVS24
      @AMVS24 2 роки тому +2

      @@AverageHandle_ I would expect him to be BROKEN cuz a banded icicle crash is stronger than Kyogre's Water Spout(rain boosted)

    • @AverageHandle_
      @AverageHandle_ 2 роки тому +3

      @@AMVS24 damn that’s a lot, yeah absolutely nuts because he could run something like life orb instead of band/ scarf (prolly still run scarf tho)

    • @IgnitedQuils
      @IgnitedQuils 2 роки тому +2

      I’m pretty sure that would make it stronger
      As Huge Power doubles the attack while Gorilla Tactics increases its attack by 50%

  • @crashbandishoes
    @crashbandishoes 2 роки тому

    I like the idea of status effects that cut stats, so frostbite, being basically burn on the special side would be pretty neat, since you could have opposite strategies to burn that focus on special mons instead of physical mons.

  • @Ningflingslinger
    @Ningflingslinger 2 роки тому +28

    What if: Toxic status would replace all Poisoned status? Everyone wants Toxic, nobody wants Poisoned. Burn and now Frostbite already do DoT plus something else, regular Poisoned just does DoT. Toxic does increased DoT with each passing turn, giving it its own spin on DoT. Since most pokemon now don't learn Toxic anymore, this could spread the access to Toxic status to pokemon via other moves like Smog or Twinneedle.

    • @GGreenHeart
      @GGreenHeart 2 роки тому +23

      You mean, to remove Poisoned from the game in favor of Toxic? I don't think I'd be a fan of that. I think a more interesting approach would be to allow you to Poison a pokemon who is already poisoned, which would then convert the status to Toxic.
      If Poison kept track of how many turns you've survived it, then trying to healstall runs the risk of your Psn condition becoming Toxic and doing substantially more damage.

    • @chazaqiel2319
      @chazaqiel2319 2 роки тому +10

      That would mean that Toxapex could set one layer of Toxic Spikes and suddenly every pokemon switching in is badly poisoned... And I don't think TOXAPEX really needs something that powerful

    • @Meitricide
      @Meitricide 2 роки тому +2

      @@chazaqiel2319 simple solution. Don't bring toxapex into gen 9.

    • @SantosOverlord
      @SantosOverlord 2 роки тому +2

      poison is better then toxic on offensive team since it does more damage on the first 2 turns, there is a reason a lot of people on hyper offense only care about 1 layer of toxic spikes

    • @number3766
      @number3766 2 роки тому

      @@chazaqiel2319 Simple, keep the toxic 2 layer for spikes only.

  • @skilledroy376
    @skilledroy376 2 роки тому +1

    I love these videos, this one was particularly unique and interesting :)

  • @autoimmunedefficiencysyndrome
    @autoimmunedefficiencysyndrome 2 роки тому +30

    I think the strength of special attackers is in a good spot. Frostbite would nerf that

    • @marcosantiago8821
      @marcosantiago8821 2 роки тому +2

      Yes i have been complaining and ranting like a baby for that issue THERE are to many ways to cripple physical attackers whil having generally a lower bp moves whil fking special attackers hits harder bc of higher bp with no stat drops, recoil, etc i mean tha fking fang moves have a 65 bp but have a 95 accuracy really GF? And wild charge with 80 bp have a fking recoil what a logic GF

    • @marcosantiago8821
      @marcosantiago8821 2 роки тому +2

      And most pokemon that are special defensively like psychic types, fairy types etc is useless anyways bc they have such a low hp base so even though why have a high sp def they coud not make a use of it all like dusknoir, akalazam has a high sp def but with hoorendous hp stat although they are tanky mons like lugia but hes uber so eah....

    • @zad_rasera
      @zad_rasera 2 роки тому

      Same.

    • @DamonDraven
      @DamonDraven 2 роки тому +3

      @@marcosantiago8821 It's also true that physical attackers are usually less frail than special attackers, and Swords Dance and Dragon Dance have a much wider spread than Nasty Plot and Quiver Dance. Basically physical attackers are more oriented towards setup compared to special attackers.

    • @C3l3bi1
      @C3l3bi1 2 роки тому +1

      @@DamonDraven "t's also true that physical attackers are usually less frail than special attackers"
      uhhh no?
      Have you seen the special attackers of ou lately?, volcarona, vulcanion, fini
      dude you comment is outright wrong, special attackers tend to be MORE bulky, and have more staying power, thats why physical attackers usually end up using setup moves in a none defensive manner because they dont have a choice.
      your comment is just a testament to how broken special moves are in comparison, in a world where blissey exists

  • @mopeluso
    @mopeluso 2 роки тому +2

    What if the Ultra Beasts got new abilities?
    For instance:
    Nihilego gets Levitate because you can clearly see it is floating
    Guzzlord gets Intimidate because it looks scary
    Stakataka gets a new ability that doubles its defense because I want Stakataka to be in Ubers
    Celesteela gets Heatproof because it’s a rocket ship
    Xurkitree gets Lightning Rod because in the ultra lightning place (the Xurkitree homeworld) Xurkitree are seen attracting lightning to them

    • @skitstheskitty2787
      @skitstheskitty2787 2 роки тому

      buzzwole gets huge power and beast boost at the same time (like calyrex) because i want to see it in ag

  • @remoraid45
    @remoraid45 2 роки тому +4

    I hate Drowsy as a concept but Frostbite is great

  • @vitovitovito4927
    @vitovitovito4927 2 роки тому +2

    I feel like an >nerf< to freeze (like buffing the chance to get away from the freeze at the end of the turn, making fire types immune to it, etc) would be better than put a way to just wisp/frostbite all of your mons and just straight up win the game

  • @andrewjames2840
    @andrewjames2840 2 роки тому +5

    Maybe instead of 50% SpA from Frostbite, it does DoT and halves the effects of healing.

    • @TheLudicrousLuv
      @TheLudicrousLuv 2 роки тому

      Too situational and not as reliable

    • @firewall5189
      @firewall5189 2 роки тому +1

      i really like the idea, though i feel like that effect doesnt necessarily have to be frostbite: it doesnt make too much sense as to why being frostbitten would have that effect on anyone imo

    • @jimmyjuice697
      @jimmyjuice697 2 роки тому

      ​@@TheLudicrousLuv I personally disagree. It would be really good against walls and regenerator mons (especially those without a way of removing status). The chance for healing only 25% from recover and 16% from regenerator makes a lot of common defensive pokemon scared to switch into frostbite-inducing moves.
      Imagine switching Corviknight in on an ice punch and having its recovery halved for the rest of the game. Any attacker with a move that does over 25% can now break that Corv. It also severely hinders leftovers recovery, allowing the DoT to overtake the recovery from leftovers which is something that cannot be said about burn.
      This status condition does have counterplay in the form of heal bell, aromatherapy, but the turns a wall has this status condition are turns that could potentially change the course of the entire game.

    • @TheLudicrousLuv
      @TheLudicrousLuv 2 роки тому

      @@jimmyjuice697 still, it will do shit against actual sweepers

    • @TheLudicrousLuv
      @TheLudicrousLuv 2 роки тому

      @@jimmyjuice697 it may put you in an advantage in stall if you get the *10 percent* bite but what are you gonna do with it on hyper offense?

  • @AstaryuuGaming
    @AstaryuuGaming 2 роки тому

    I think I would like it most if frostbite AND freeze were both in. I’m making a fangame where I do this, and most moves inflict frostbite, but some of them (including the Thunder Wave variant) will promote a frostbitten Pokémon to full freeze status if it were to proc twice. Something like the difference between poison and toxic poison. Drowsy could also be implemented in a similar “promotion” system, as Yawn already inflicts a “drowsy” status in non-Legends gameplay.

  • @cardmathfizz9149
    @cardmathfizz9149 2 роки тому +6

    What if gen 8 pokemon got access to hidden powers in gen 9? (Yes im looking at you eleki 👁👄👁)

  • @asepsisaficionado7376
    @asepsisaficionado7376 2 роки тому +1

    Should also mention assault vest being something that keeps special attackers at bay. Personally, I'm not a fan of making it so both physical and special attackers have the exact same strengths and limitations to look out for. Replacing freeze in its current form with frostbite would be fine, but do we really need a dedicated frostbite status move? Or a frostbite lava plume? Then I've seen people in the comments hoping for a special attack intimidate, as well as a special attacking guts ability. This is just the least creative way of expanding the game. In spite of how much flack game freak gets for laziness, fans always seem to take this route when proposing new ideas.

  • @insertnamehere4088
    @insertnamehere4088 2 роки тому +7

    What if: Lucario (or any sweeper with a priority move) had the ability simple?

  • @mysticmongrel1289
    @mysticmongrel1289 2 роки тому

    What's important to note is Special Moved used in competitive almost always have a chance of a stat or status effect, and most physical moves either are good for STAB coverage or AOE damage at most beyond fringe cases.
    Physical attackers need that next edge to help combat their walls because they have such trouble dishing damage outside "Hit harder"

  • @teenagesteveminecraft
    @teenagesteveminecraft 2 роки тому +13

    What if agile / strong style is the new Gen 9 gimmick?

  • @NobodyDungeons
    @NobodyDungeons 2 роки тому +1

    My face when the most common item on physical attackers is a frost orb

    • @zelz3011
      @zelz3011 2 роки тому

      That sounds so damn depressing.

    • @NobodyDungeons
      @NobodyDungeons 2 роки тому +1

      @@zelz3011 Yes but I don’t think it would completely out do life orb or choice band.

    • @zelz3011
      @zelz3011 2 роки тому

      @@NobodyDungeons What if they get Trick?
      Imagine a Bulky built Physical mon with Guts that has Trick ready to make Special attackers suffer and if not then they just never use the move.
      Pokemon can have some wack strats just like Smash Bros and Crusade Smash...

  • @mitchelljohnson6106
    @mitchelljohnson6106 2 роки тому +4

    I feel like frostbite would need some adjustment still though. Having burn but sp. Atk just opens the door to atk and sp. Atk being more similar, which I think takes away from the uniqueness of both attack types.

    • @An_Entire_Lime
      @An_Entire_Lime 2 роки тому +3

      If by uniqueness you mean "the one with a status and top tier ability dedicated to crippling it" and "the one without" then yes

  • @GoldGuard
    @GoldGuard 2 роки тому +1

    3:19 “If you frostbite a physical attacker, they can not get Toxic’ed anymore
    Status conditions can be replaced with another status condition in Legends Arceus. For example, you can paralyze a Pokémon that’s already burned. Assuming that Game Freak implements the new battle mechanics from Legends Arceus into Gen 9, this change could heavily impact the meta going forward.

    • @Greatbabyred
      @Greatbabyred 2 роки тому +1

      then we finally wouldnt have to worry about gliscor getting burned before his toxic orb procs 👼🏿 and also it would be cool counterplay against any status condition you could switch in against an opponent who's using a less debilitating status move

  • @finnbeck872
    @finnbeck872 2 роки тому +3

    What if crits were removed

    • @ktbmk
      @ktbmk 2 роки тому +1

      set up sweepers will become so OP

  • @MrCoolflames
    @MrCoolflames 2 роки тому +1

    I feel like frostbite would make assualt vest OP

  • @julius7036
    @julius7036 2 роки тому

    Love that I found your channel. I really enjoy your content!

  • @NOLOAF-AR
    @NOLOAF-AR 2 роки тому

    feels like a lil bit of music would rlly spice up these videos (doesn’t have to be pokèmon music)

  • @jackcostantino890
    @jackcostantino890 2 роки тому

    I think it would be cool if there was a special attack version of intimidate. A name I thought for it would be “Mind Games” basically you psych out your opponent and cause their Spa to be lowered

  • @AIDcyt
    @AIDcyt 2 роки тому

    The thing with drowsy, it will only drop the defenses of either def or spdef if imported-
    Frostbite is mimicking Burn, but as a counterpart for special attacks
    Paralysis halves your speed, and in PLA the defenses are kind of connected, so that's the counterpart for speed. However, that's not true for main series games, so Drowsiness will not drop both defenses.
    I think that if there were to change Freeze and Sleep, they'll also change Confusion to be the third counterpart for Paralysis, but for the other defense (and removing hitting yourself).
    So it would be:
    Poison - only damage, nothing else
    Burn - slight damage, halves attack ; Frostbite - slight damage, halves special attack
    Confusion - 75% accuracy, halves special defense ; Drowsy - 75% accuracy, halves defense ; Paralysis - 75% accuracy, halves speed
    Infatuation - 50% accuracy, nothing else
    I said accuracy over not hitting because that makes room for one more status - something to lower evasion.
    If they were to add a status that lowers evasion, Drowsy is have it over the the accuracy and another thing that halves evasion with nothing else, that'll make a trio of statuses.

  • @razzdiamond6447
    @razzdiamond6447 2 роки тому +1

    I can see the Drowsy condition having a 25% chance of "waking up", and a 25% decrease in defense and special defense, and the same % chance of not attacking as paralysis. Sounds pretty fair to me.

  • @kurb0
    @kurb0 2 роки тому

    There's a pokemon inspired game called "Touhou Puppet Dance" which has a unique way of handling statuses. There are two slots for status, for example you can give a puppet burn and poison for 2/8 or 1/4 hp damage a turn. There's a fire equivalent for toxic, so steel and poison types beware, but that and toxic take up two slots. "Shock" is one slot quarters your speed but doesn't give the chance to completely stop them, paralysis proper takes up two slots.
    Burn actually doesn't give an attack drop, that's been given to two new statuses "fear" for phys. attack drop and "darkness" for spec. attack drop, both take up one slot. And my _favorite_ new status, which I hope in some way gets implemented in an actual pokemon game, "weakness". Weakness makes it so you *cannot* use HP recovering moves, held items still give HP however. That statuses essentially make stallers a lot easier to deal with, and that just makes me happy.
    There's also a variety of interesting weather and terrain effects such as; removing secondary effects from moves, disabling type match ups, 100% accuracy but no more crits, sandstorm now also disabling levitate, turning HP recovery into self damage, and disabling items and abilities.

  • @GymLeaderEd
    @GymLeaderEd 2 роки тому

    This was something I mentioned in my legends review. I think it would be great

  • @JEL625
    @JEL625 2 роки тому

    I'd say lets take a page from poison and toxic, instead of replacing sleep and freeze outright we rework them into 2 stage status ailments. Each ailment normally starts at stage 1 and if they get hit with another move that inflicts that status it gets bumped up to stage 2. Thing is particular moves like thunder wave, will-o-wisp, toxic, and dark void can skip stage 1 but we can rebalance the accuracy and PP of those moves along with providing a weaker version available to more pokemon such as poison gas.
    Tingling, Paralysis: At Stage 1 the pokemon's speed is reduced by 1/4th and has a 1 in 4 chance of skipping its turn, At stage 2 The pokemon's speed is instead reduced by 1/2 chance of losing a turn stays the same.
    Burned, Charred: At stage 1 at the end of the turn the pokemon takes 1/16th their max HP as damage and their attack stat is reduced by 1/4th, At stage 2 the pokemon takes 1/8th their maximum HP per turn and their attack stat is further reduced to 1/2.
    Poison, toxic: Both remain as they are in game only difference being that if a pokemon is already poisoned it can be given the toxic effect if they would be poisoned again.
    These next 2 have some heavy reworks.
    Frost bite, freeze: At stage 1 the pokemon takes 1/16th their max HP at the end of each turn and their special attack is reduced by 1/4th, stage 2 the pokemon takes 1/8th their max hp as damage at the end of each turn but the pokemon cannot attack for 2 turns (counting the turn it was frozen). Attacks against the pokemon have their damage reduced by 1/2, when the pokemon is hit by any damaging move the freeze is shattered and the pokemon can act as normal. Fire, fighting, and steel attacks ignores the reduction in damage.
    Drowsy, sleep: Stage 1 the pokemon has a 50% chance to proceed to stage 2 if they do not proceed to stage 2 the status ends, Stage 2 the pokemon cannot attack for 2 turns and its evasion (counting the turn it fell asleep) stat is reduced to 0 it takes bonus damage if it is hit by an attack. If the pokemon is not hit by an attack while under stage 2 and wakes up it will recover 1/2 its max hp. *rework to rest, the move instantly recovers 50% hp putting the pokemon in stage 1 with a 100% chance to enter stage 2 and will always gain 50% hp when it wakes up even if attacked.*

  • @expertthiefPatryan
    @expertthiefPatryan 2 роки тому +1

    What if intimidate was based on the base Pokémon’s stats and changed? Say incineroar has a +speed nature, so the enemy Pokémon’s speed is reduced upon switching to incineroar

    • @firewall5189
      @firewall5189 2 роки тому

      oh, so based purely on ivs/evs? i actually really like that idea, it sounds like it might add a lot to teambuilding strategy. though then again, it might also make gameplay a bit more careful, since you wouldnt know what stat, if the opponent has that move, is going to drop if its used. and it would reveal the opponent's ivs/evs right off the bat if used. i dont play very much competitive, so idk how much of an impact that would make, but its something to take into account imo.

    • @expertthiefPatryan
      @expertthiefPatryan 2 роки тому

      @@firewall5189 i think youre right, it definitely adds a scary amount of varability. Maybe it would be different if we could see what it would be like if there was an ability like intimidate for every stat and how often those pokemon would be used

  • @quinndepatten4442
    @quinndepatten4442 2 роки тому

    Being drowzy or having frostbite would probably activate guts or facade as well. You might see a frost orb as well that inflicts frostbite. This might be interesting on magic guard pokemon that use trick as a way to shutdown something like dragapult, tapu lele or other strong special sweepers.
    Facade pokemon would love a frost orb over toxic or flame orb, so they don't have to worry about taking increasing toxic damage.

  • @TKanoWrites
    @TKanoWrites 2 роки тому

    Drowsy might up the usefulness and viability of running hypnosis on utility A-Ninetails. I can picture snow warning drowsy auroraveil tails being a nightmare, just because it's bolstering the amount of damage it can deal with the new hypnosis.

  • @kwayke9
    @kwayke9 2 роки тому +1

    This thumbnail is a huge mood, and I'd say more or less everyone agrees on this one

  • @sagacious03
    @sagacious03 2 роки тому

    Okay analysis video! Thanks for uploading!

  • @skyeschlueter9877
    @skyeschlueter9877 2 роки тому

    I think that changing the balance between physical and special attackers is interesting. I think they're pretty well balanced as is, because while physical attackers have more things to worry about, special attackers don't have nearly as many good setup sweepers. With Dragon Dance and Swords Dance, there are many more Pokemon that learn powerful, offensive physical setup moves than their special alternatives, Quiver Dance and Tail Glow/Nasty Plot. In my opinion, adding frostbite (or a special attack version of intimidate) would make physical and special attackers more alike, and make their dynamic a little less interesting.

  • @lukaskback9710
    @lukaskback9710 2 роки тому +1

    It’s been 16 years since Ice Fang was introduced and I still haven’t forgiven them for not calling it Frostbite.

    • @RaceBandit
      @RaceBandit 2 роки тому

      Probably didn't have witty jokes for Fire and Thunder Fangs while they were at it.

  • @suiseisrighthandglove
    @suiseisrighthandglove 2 роки тому

    I really would like to see how Legend: Arceus Moves in competitive pokemon.
    Moves like: Ceasless Edge, Victory Dance, Double Hit, Bitter Malice, Take Heart, etc ...
    All new moves in PLA have secondary effects that are kinda broken on paper so putting it in competitive play is something worthwhile to talk about

    • @RaceBandit
      @RaceBandit 2 роки тому

      ...for the most part.
      Double Hit used to be a multi-hit attack instead of a separate damage buff.

  • @TheDAKING549
    @TheDAKING549 2 роки тому

    A video about removing freeze shortly after I had a game where I got frozen twice in a row by ice beam. Hopefully one day there will be some sort of change to freeze as although rare losing a game to freeze always feels bad.

  • @InciniumVGC
    @InciniumVGC 2 роки тому

    I think we will see the battle system from Legends:Arceus ported to gen 9, not only Frostbite and Drowsy, but a lot of the simplified moves/mechanics as well.

  • @Atomic_Aegis45
    @Atomic_Aegis45 2 роки тому

    If they did switch freeze with frostbite they would probably also add in a frostbite move. Probably call it something like Flash Freeze. They would probably make an ability like flame body (ice body) that has a chance to inflict freeze

  • @BestgirlJordanfish
    @BestgirlJordanfish 2 роки тому +1

    I think the rule of thumb for a significant but not too oppressive rule could be 30%
    Maybe Drowzy could adjust by 30%, feeling like a Stage of each defense as a mirror to Paralysis feeling like a two stage drop in Speed.
    If Strong/Agile is reintroduced, a way to maybe balance could be:
    Strong: 5 PP, +30% Damage
    Agile: 5 PP, +1 Priority

  • @NitroIndigo
    @NitroIndigo 2 роки тому

    Idea for a Theorymon video: what if there was no RNG in battles? In Temtem, for example, attacks never miss and their secondary effects always activate. I vaguely remember seeing an Other Meta with this premise get rejected on Smogon Forums, but still.

  • @reactionlessssbu-clips2723
    @reactionlessssbu-clips2723 2 роки тому

    Frostbite equivalent to Will-o-wisp: an ice type kiss move that inflicts it
    Smoochum line, frosslass, most ice types can learn this