HUGE NERF To Major Farm! (A good thing?) | Minecraft 1.21 update

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  • Опубліковано 26 бер 2024
  • RAID FARMS ARE NOW GONE FROM MINECRAFT! Have your attention? I should... I want to offer my thoughts on why this is an overall good thing to happen to Minecraft, and how it makes the new Mace, and Trial Chambers much more valuable.
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КОМЕНТАРІ • 384

  • @Interambo1950
    @Interambo1950 Місяць тому +53

    Sounds like it wont completely eradicate raid farms, but it will stop automatic raid farms, allowing a more manual farm to still be used

    • @mcsmith2113
      @mcsmith2113 Місяць тому +7

      Exactly. Now you just can't AFK, you have to actually drink an ominous bottle between each raid. But bottles will still be easy to get/farm from a trident killer at a pillager outpost, which you can AFK that part. Once you have a ton of bottles, just climb up to your raid farm and keep drinking bottles to start raids.

    • @CrazyCaleo
      @CrazyCaleo Місяць тому +1

      @@mcsmith2113Nah, the only thing this eliminates is the player based clocks like the one in Ianxofour's raid farm, since the potions are stackable (that might change tho) you can just put them in your offhand. It really requires a simple fix and might just slow them down an (insignificant) bit, at least far from making witch farms viable again lol.

    • @Ryzobyte
      @Ryzobyte Місяць тому +1

      @@CrazyCaleoYeah, not AFKing a raid farm isn't a big deal, you get a ton of stuff anyways, hopefully they dont change how raids spawn, or else all farms will be broken.

    • @thegodfather1732
      @thegodfather1732 Місяць тому

      ​@@CrazyCaleoso stacking raid farm still work?

    • @CrazyCaleo
      @CrazyCaleo Місяць тому

      @@thegodfather1732Don't get me wrong, they still take quite a hit (mainly due to the wait time before the raid), but the fundamental mechanics stay the same so they'll keep producing raids (raid bottles in this case) and items from them.

  • @cynda4467
    @cynda4467 Місяць тому +12

    This doesn't make the game harder, it makes it grindier, the right answer is never to make force automatic farms to become manual but to make them harder to build. Yes, one should not be able to get that many emeralds with such little effort, but my world is 8 years old, we're sick of trading sticks and carrots and potatoes, it's slow, it's tedious, the UI is dogshit and I shouldn't have to do mindless repetitive tasks when I've spent thousands of hours in my world.

    • @cynda4467
      @cynda4467 Місяць тому

      You need 600 bells for you project? Trade sticks for 8 hours! If trading could be done automatically this wouldn't be an issue

    • @Prowl8413
      @Prowl8413  Місяць тому +1

      How does this effect you then? You have an 8 year old world and havent made a raid farm in the like... 5 years they have been in the game? I don't think you'll notice a change you have never interacted with...

    • @cynda4467
      @cynda4467 Місяць тому +5

      ​@@Prowl8413 I do have a raid farm. What makes you think I don't. Why would I say any of this if I didn't, and because they've existed for 5 years what makes you think I've known about them or had one all this time?
      I need metric tons of redstone for my projects, I need bells, lapis, quartz blocks, glowstone, I have done my fair share of mining, mining is neither hard nor requires skillful execution, it's just time consuming, it's tedious, it's boring and my world is gigantic, I need to go very far to even find some of these resources. You want to nerf raid farms? Fine, reduce the rates, make them harder to build and scalable, at least with effort you'll still end up with something fast and effective.
      Do you know what can't be scaled up, though? Witch farms. Yeah, I'm not letting minecraft run for 40 hours for 3 double chests of redstone dust.

    • @Prowl8413
      @Prowl8413  Місяць тому +1

      @cynda4467 you said you're sick of trading sticks, potatoes and carrots, just made it sound like that's how you're getting your emeralds now

    • @cynda4467
      @cynda4467 Місяць тому +5

      @@Prowl8413 that's what I've done for a long time yes, and it's an incredibly boring and tedious process that involves 0 effort

  • @lazygringo9701
    @lazygringo9701 Місяць тому +58

    Another example of if you don't like raid farms, don't build one. But that's not good enough for all the karens who want to dictate how everyone plays.

    • @CriticalCipher
      @CriticalCipher Місяць тому +1

      I think I'd be fine with it if they buffed witch farms since every other drop can be gained in other farms and raid farms are so op no one builds witch farms anymore. Like if a farm concept as a whole is too op no one uses the other designs such as when bamboo could be one ticked no one made any other farm for fuel and all the designs got really boring for bamboo and sugarcane. Mojang does have a job to balance the game, like all gnembon's farms still work since they used intended mechanics rather than glitches, can't get mad at raid farms going away when they are clearly not intended, same with 0 tick farms. Mojang let alot of cool mechanics stay such as wireless redstone since those don't break the balance of the game

    • @lazygringo9701
      @lazygringo9701 Місяць тому +2

      @@CriticalCipher i agree about the witch farm, they are weak unless you find a double or triple hut location.

    • @elijahsmall5873
      @elijahsmall5873 Місяць тому +2

      A broken feature is a broken feature. You shouldn’t be able to get infinite items that make you practically immortal in a survival game especially on hardcore mode. Same with emeralds. You’ll find the game to be more interesting if you actually use the intended mechanics and systems built into the game.

    • @freizeitpunk467
      @freizeitpunk467 Місяць тому

      @@elijahsmall5873no i don’t think grinding hundreds of hours for emeralds and redstone is fun. i rather build a cool raid farm which even provides me with other stuff aswell. i can use the gained time to explore my world and build stuff. i ofc could spend infinite amounts of time trading pumpkins for emeralds but thats no fun at all. so why shouldn’t i be able to build a raid farm when the server is in favor of it

    • @lazygringo9701
      @lazygringo9701 Місяць тому +5

      @@elijahsmall5873 oh, like Java gets to use the nether roof?

  • @lachydragneel
    @lachydragneel Місяць тому +13

    14:11 negates? Mate, having crop farms is something early on automating the farm is the next step mid game - end game.
    When we build a raid farm we are definitely in mid to end game area, the point where you are wanting to gather resourcers easily because i for one do not want to bloody waste my time having to farm crops or sticks to sell which is time consuming. Crop and stick/wood farms have other uses too besides selling so it isnt like it is negating it in end game either.
    So in conclusion I will be re-automating my raid farm, easily by creating a bubble elevator that sends the potion up where I can drink it, since I don't properly afk.

    • @Yaup_
      @Yaup_ Місяць тому +6

      Wait you don't wanna spend more time messing around in villager ui selling sticks?! how dare you not play their way..

    • @elijahsmall5873
      @elijahsmall5873 Місяць тому

      “Automating the farm is the next step” says who? Who says that’s “the next step”? “I don’t want to bloody waste my time” what time? What’s the rush? Is there some point in the near future where you won’t be able to play the game ever again that you feel as if you need to not “waste time”? Isn’t the point of the game or any game to relax and take a break from the real world? Why are treating it as if it’s a job or a list of chores you need to check off? It’s just a block building game. No need to be so stressed out about it. lol

    • @elijahsmall5873
      @elijahsmall5873 Місяць тому

      “I will be re-automating my raid farm, easily by creating a bubble elevator that sends the potion up…” Yeah, that would be a great idea, if you don’t want any totems which I believe you can only get if you obtain higher levels of the bad omen effect WHICH you can only get from trial chambers so looks like you’ll have no choice but to keep going back to the structure. (Could be wrong about this though)

    • @lachydragneel
      @lachydragneel 8 днів тому

      @@elijahsmall5873 it's the next logical step to automate your farms.
      Yes I dont want to waste my time doing something I find boring why can't I play my way, I'd rather get the materials I need quick so I can build what's wrong with that?

    • @lachydragneel
      @lachydragneel 8 днів тому

      @@elijahsmall5873 I already have a shulker box full of totems besides I barely die (I think last time I died in the world would be when I died in the end years ago) I prefer collecting emeralds in my farm so I can trade for the blocks I need to build

  • @thereclaimer248
    @thereclaimer248 Місяць тому +5

    Its a good change if you play on smp or with other players, if you play on your own then its a major down side

  • @Raubiri2
    @Raubiri2 Місяць тому +11

    About 13:00 ish…
    How does anything negate a part of the game? At the start I have by-hand crop farms, before entering midgame and automating them. After entering endgame, which is supposed to be the stage of the game where everything is automated, you have nearly infinite amounts of any basic ressource and you’re basically invincible, you buy crops from villagers. So before grinding your ahh up to that “lazy” buy-your-crops-with-emeralds-point, there is no negation of any part of the game. The negation is ok at the endgame, because if you want build something big in the endgame, you don’t want to get ressources by hand and just collect them from your farms and by then automatically sorting storage systems, but if you now have to do this, not over-complicated, but really complicated process, you will never reach the endgame.
    Except of course when our farmdesigners like ianxofour, mumbo or even silent and prowl make some complicated farms for complicated things.
    Your schema isn’t bad at the start, but after you speak about it, it looks worse and worse everytime you add something.
    Shortly, you think that the raid farms and villager trading halls negate a part of the game, but you are absolutely wrong. They do, but only at the endgame, where they should be negated by automatization, so that you can concentrate on your build or whatever.

    • @elijahsmall5873
      @elijahsmall5873 Місяць тому

      “After entering the endgame, which is supposed to be the stage of the game where everything is automated” Who ever said that? The game certainly doesn’t so why do you believe that? lol You people have deluded yourselves into thinking that because you saw tons of creators or people online do it and so you think “tHaT’s JuSt HoW yOu PlAy MC sUrViVaL eVeRyBoDy” Unbelievable. 😑

    • @elijahsmall5873
      @elijahsmall5873 Місяць тому

      “You nearly have infinite amount of any basic resource and you’re basically invincible” Yeah, and none of that sounds like a problem for a survival game about surviving and resource gathering to you??? Does it not cross your mind that things like that make to late game boring? You people wanna sit here with these over powered farms that make the mid-late game a walk in the park but then y’all will go on social media and cry that Minecraft is boring and Mojang aren’t making it fun anymore.

    • @Raubiri2
      @Raubiri2 Місяць тому

      @@elijahsmall5873 uNbElIeVabLe that I play in my way and it fits my description of the endgame, you propably never even got past the dragon fight 🫵😂
      Are u gonna cwy? Womp womp womp womp 😭😭😭😭

    • @Raubiri2
      @Raubiri2 Місяць тому

      @@elijahsmall5873 I don’t go to social media to cry about minecraft being boring, when did I say that? Yeah you actually have infinite amounts of ressources and god armor, that’s why it’s called endgame. I also connected that with the fact that some people do mega builds, which you left out for some reason.
      These things absolutely do not make minecraft boring. In fact I find it more fun because I left the survival stage of the game and entered the creative stage of the game where I can build whatever I want. It’s what makes up a part of the game, now stop making up some nonsense arguments and go fight the enderdragon finally

  • @JackalMJ
    @JackalMJ Місяць тому +30

    It depend how they make it hard. The villager changes they planned were bad because they made it tedious, not simply harder.
    I also have the feeling once you hit end game the only thing left to do is build and farms make that easier.

    • @novemharrison4524
      @novemharrison4524 Місяць тому

      i still hope the villager changes get a further implementation because villagers despretly need a nerf anyways

  • @MossLogic
    @MossLogic Місяць тому +11

    It nerfs the ability to AFK at a raid farm but doesn’t actually destroy the raid farm as a whole. Wish your thumbnail was more accurate.

  • @DeckiDance
    @DeckiDance Місяць тому +23

    I don't think this is needed or wanted, if u don't like Raid farms don't make them acc sick of mogang going back on stuff they have my concrete in the past.

    • @blakelandry9313
      @blakelandry9313 Місяць тому

      I think this is OK change I think what they really need to do is get rid of the totem of undying. That is the problem because now there is no point in going into a woodland mansion. If they just restricted towards only a drop rate that appears in the mansion, then it would be a lot better.

    • @TheConvexDR
      @TheConvexDR Місяць тому +3

      @@blakelandry9313 I mean they aren't getting rid of them, they are getting rid of AFK raid farms. Normal farms works just fine.

    • @EmperorPenguin1217
      @EmperorPenguin1217 Місяць тому +1

      Raid farms shouldn't be possible to begin with

    • @aceclop
      @aceclop Місяць тому +3

      ​@@blakelandry9313
      Or they could just make woodland mansions better lol

    • @elijahsmall5873
      @elijahsmall5873 Місяць тому

      Oh, it was very needed and I’m glad it happened. Things like that are what end up making the game boring for a lot of people who do use it and MC is a survival game. You shouldn’t have infinite items that practically make you immortal. That’s just all kinds of broken and if I was developing my own sandbox survival game, I wouldn’t want my game to be filled with insanely broken features. It’s good that Mojang pays attention to these things. W for them!

  • @AntonDeniz
    @AntonDeniz Місяць тому +2

    Just so you know, the overpowerd raidfarms are for getting redstone, and most technical players just burn the totems and like 90% of the emeralds.
    Totems will still be really easy to get by just cheasing raids (whith those tiny 5 min raidfarms).

  • @krookedliptv9852
    @krookedliptv9852 Місяць тому +14

    They've made some really bad changes lately. Anytime they do something that effects people's farms that some people have spent 30 to 40 hours building. That is a big NO NO. It's bad enough that they completely destroyed the way villagers work now you have to spend hundreds of hours to get a good trading hall together instead of maybe 10.

    • @jonathansauceda589
      @jonathansauceda589 Місяць тому +1

      Those villager changes are still in experimental

    • @krookedliptv9852
      @krookedliptv9852 Місяць тому +1

      @@jonathansauceda589 let's pray that's where they stay lol

    • @elijahsmall5873
      @elijahsmall5873 Місяць тому

      Except that this change is a good one that was needed ever since raid farms became a thing . This is a W for Mojang! How about you people actually play the game instead of trying to automatically farm everything and anything? It’ll be more fun and interesting that way.

    • @krookedliptv9852
      @krookedliptv9852 Місяць тому

      @@elijahsmall5873 there is not anything more interesting than automatic farms in Minecraft sorry. It's not like it's no man's sky or something where there's billions of different terraformed areas you can go look at with all kinds of different environments. You have to build all that and in order to be able to build and have fun building you need what? Materials. And are you going to spend 16 hours collecting materials and then have to spend another 16 hours later on collecting the same material or just build a farm that you can go AFK at for a half an hour and have everything you need for the day lol. I don't like wasting my time when I'm trying to have fun. I play every video game the same I grind super hard get everything set up so I can actually enjoy the game later on and not try to figure out how to come up with cash to buy a car for instance. Same thing with Minecraft grind super hard get all your farms and infrastructure done not only does it look amazing and satisfying what you got it completed and it's working but it also provides you all the items you would need

    • @krookedliptv9852
      @krookedliptv9852 Місяць тому

      @@elijahsmall5873 oh by the way do you know what we use all them totems for we build dungeons with mob mob farms built in and as you clear certain levels you get a couple totems. So we go through at least six or seven hundred totems a month on our server

  • @herbertuswasnixus7322
    @herbertuswasnixus7322 Місяць тому +5

    while I agree with "hard doesnt mean bad. harder can be good", i fear that this will not make the game harder or "more survival focused" it just makes it more tedious and thats a bad thing in any and all cases. The new gameplay loops you describe it is fine and good but lvl 5 potions only dropping from trial vaults is something I absolutely do not agree with. I fear that those potions dropping only from trial vaults means they become a limited resource. That means everytime you want to do a lvl 5 raid you need to find new trial chambers and wander further and further out, making it more and more tedious. Gameplay - wise that can become quite tiresome.
    From a technical standpoint, while thats less of a problem on single player worlds or large servers that have the strength to handle giant maps, what about players who play with set world borders? Servers with rather little capacity where you introduce quite the ammounts of lag if you have a map with a few thousand blocks radius? there its more realistic of actually becomming a limited good that is meant to be consumed.
    I feel like loot from vaults that is meant to be readily used and/or consumed should not be only available there and should have an alternative way of being acquired.

  • @hankrearden20
    @hankrearden20 Місяць тому +5

    My raid farm was always manual. So has does this break it exactly?

  • @robertpayne3932
    @robertpayne3932 Місяць тому +6

    How are casual players gonna know any of this ?? So ur not bringing new people in at all, your just making it harder for the people who have continued to play the game all to cater to the new trial chamber system ...

  • @rblxcondogamesrblxcondogames
    @rblxcondogamesrblxcondogames Місяць тому +4

    Oh raid farms are not fully patched that's ok with me

  • @greggeo5933
    @greggeo5933 Місяць тому +11

    Good and all, just not for me... XD I want my emerald in tons and tons but not for trade, I want to build with the bolcks. And sure as hell I won't get them in the mines the way those are distributed... It will make things more tedious again, and not just harder. This new "cool gameplay loop" is annoying as hell, because it forces a bunch of "more of a sandbox" players to a "more of a survival" role. They want to say how, and force a certain way how to play in a previously more open sandbox-world. And please, for the "creative" comments, I ought to get... I dont want to play in creative mode, because i like my farms, and I want most of the achivements too. I just want it not get more and more annoyingly tedious.

    • @BlckMoonstone_
      @BlckMoonstone_ Місяць тому +2

      I'm sure someone will find a way to make a good raid farm again don't worry, technical players like the challenge 😉

    • @greggeo5933
      @greggeo5933 Місяць тому

      Yeah, guess so. :D In the meantime I get as much as I can from the current one, in a loooong afk session while I read some deraged fanfic. XD

    • @SmartAfrican_
      @SmartAfrican_ Місяць тому +1

      @@BlckMoonstone_ I genuinely hope so.

    • @lazygringo9701
      @lazygringo9701 Місяць тому +1

      @@greggeo5933 I tried that last night at my raid farm and it wouldn't spawn a raid that went past level 3. So no Evokers which meant no totems.

    • @greggeo5933
      @greggeo5933 Місяць тому

      @@lazygringo9701 Thanks, good to know, I probably can collect the emeralds later too. I made a shulkerloader for the totems, and collect it all while I can. Probably won"t use all of that in a million years tho XD

  • @nobody-qg6uv
    @nobody-qg6uv Місяць тому +7

    You keep saying makes it harder, no it makes it take longer to do things. I work 12 hours a day and to have things keep taking long and longer to get done it just keeps pushing me away, because I just don't have enough time to get anything done to progress. I'm going to either have to just start playing with cheats on or just stop playing all together.

    • @Prowl8413
      @Prowl8413  Місяць тому +1

      Harder and longer don't always go together. Know how I do all my trading? I make an iron farm, and just trade the iron for emeralds when I need them. It takes no time to do it.

    • @Aeostorm
      @Aeostorm Місяць тому +4

      @@Prowl8413great. Others don’t want to play that way and this game is becoming less about player freedom and more about “play the way Mojang wants you to” which is pretty dumb. Don’t like op raid farms? Don’t build them. Changing established game mechanics like this is just stupid

    • @elijahsmall5873
      @elijahsmall5873 Місяць тому

      ⁠@@AeostormWhat’s dumb is that you think raid farms are a game mechanic. They’re an exploit of a game mechanic. A terrible, terrible exploit that should not be as powerful as it is. 😂

    • @Aeostorm
      @Aeostorm Місяць тому +1

      @@elijahsmall5873 why do you care? It’s a sandbox game. Don’t make raid farms if you think they are too strong. Don’t play on servers where it’s possible

    • @bongking7232
      @bongking7232 19 днів тому +1

      ​@@elijahsmall5873 What is your definition for an exploit. Cause a raid farm breaks no rules or glitches it is just smartly crafted. Would you call every other farm an exploit? Would you call building 3 blocks up to kill and iron golem and exploit? Would trading be an exploit. Like where do you draw the line where doing what mierncaft allows you to do becomes an "exploit"

  • @Zogg1281
    @Zogg1281 Місяць тому +6

    I love how Prowl switched from Mace to Hammer part of the way through! 😂

    • @Prowl8413
      @Prowl8413  Місяць тому +1

      My wishful thinking lol

    • @thepatriotickafir8859
      @thepatriotickafir8859 Місяць тому +1

      I wish it can be enchanted with channeling so we can become Thor😊😊😊

  • @robertpayne3932
    @robertpayne3932 Місяць тому +14

    They killed another farm? Brilliant 👏 👏 this is why no one plays anymore , how stupid of a company do you have to be to ruin mechanics of a game this old? Destroy all the farms, thatll make people come back and play

    • @Ryzobyte
      @Ryzobyte Місяць тому +2

      Nah, it just means you can't AFK a raid farm, they still work

    • @observer4410
      @observer4410 Місяць тому +4

      Bro it's only affecting the afk part of an already outdated feature. Like did you do any thought into this or did you decide to make yourself look like a fool.

    • @Ryzobyte
      @Ryzobyte Місяць тому +2

      @@observer4410Exactly, this only makes Minecraft fun again

    • @elijahsmall5873
      @elijahsmall5873 Місяць тому +1

      You really think the majority of the player base cares and plays for farms? No. They actually enjoy the ACTUAL game. 😂 The only farm most casual players know about are crop farms (and they make up the majority mind you). Exploits are not mechanics and this change is a big fat W because it prevents players from accidentally starting raids in their worlds and it nerfs those pesky, broken, overpowered raid farms that actually spoil the natural game progression. “This is why nobody plays anymore” so who the heck are the millions of Minecraft players who play the game every year? Must not be real, huh? 🤷🏾‍♂️

    • @Ohiocraft
      @Ohiocraft Місяць тому +1

      Totally agree.
      Destroying player farms should never be something Mojang does. They should create separate mechanics for new features, not nerf old features. Honestly between this and the villager trading Nerfs I'm losing interest in the game. The game is circling the drain.

  • @thedachmo
    @thedachmo Місяць тому +4

    Mixed bag for me on this one.
    I don't mind 'accidentally' starting a raid. Sometimes I enjoy the unexpected additional excitement. But, I realise this isn't everyone, and I never thought the way they just started as soon as you entered a village was good game design. So having a way to cancel it after it's been triggered is a good change.
    Not sure about the bottle thing. I quite liked that killing a pillager captain is almost like that triggers the pillagers to put a hit out on you. Almost a bit of lore, and it made sense as a mechanic. Seems a bit weird that a drink does it now. But having a system where you can make them harder/easier is good.
    I've never actually built a raid farm. I don't die often anyway, and have gotten enough Totems from the odd raid here and there that I don't need to farms. Plus, a raid is sometimes fun to do. So it doesn't affect me in the sense that it doesn't break any farm, but does in that it's a farm I wanted to build, just because I like building and tweaking farms.
    Making it harder being 'good'... yes to an extent I agree; it's a survival game so should be hard. But the villager changes they proposed and now this - which I'm not necessarily against, but both of these together feel like they're going in the direction of making it more grindy, not just harder. And, I'm worried that's their answer to 'balancing'.
    I love the game and play it a bunch, but I can't play it all day - I have to work! Having to follow a 8 step or so process is starting to feel like work.

    • @BlckMoonstone_
      @BlckMoonstone_ Місяць тому +1

      I dont mind the accidental raid when it's in a random village... But when it's in your own base, a trading hall or a custom village where ravagers destroy your things, where mobs spawn in very awkward places like caves etc. it SUCKS lol
      So I think in most cases, at least for me, it's better that way...
      I don't care about totems or raid farms either lol

    • @thedachmo
      @thedachmo Місяць тому

      @@BlckMoonstone_ yeah. I'm not 100% sold on the method here, but being able to stop the raid seems like a good change.

  • @d4r4butler74
    @d4r4butler74 Місяць тому +2

    I don't mind them making some things harder... for good game play. Which is why the change to Saturation (YES I AM STILL FURIOUS) makes no sense. But fine, we have gotten used to it. But the Devs keep changing basic rules because the Java players complain about how easy everything in Minecraft is... The Devs need to give Java players Bedrock's Healing to go with their Saturation. Parity after all should go both ways.

  • @blewflag9928
    @blewflag9928 Місяць тому +1

    Mojang really just want people to grind more don't they. First was the experimental new villager trading, now you can't stack raids for emeralds. Honestly I can't see myself updating to 1.21 when it comes out.

  • @wreckedgamerqq5001
    @wreckedgamerqq5001 Місяць тому +1

    I’ve never used auto-raid farms so this doesn’t really matter to me. I’m more curious about like the trial awards and what not. What reward can I be given that’ll matter when I’m fully decked out in nether gear that’s fully enchanted? I can get all the emeralds I want from my trading hall. I mean I don’t even see the point of looting End Cities anymore. Besides shulker shells anything I could loot from a chest just seems to be not worth the hassle, with the only exceptions being the armor upgrade templates and trims. So is that what they’re offering?
    Edit: Guess I should have waited a few more seconds. So the reward is the mace and newer enchantments. Hmmmm.

  • @johnconner8437
    @johnconner8437 Місяць тому +2

    Any nerfs are bad . Why is it always bedrock and never java

  • @skunkcabbages5040
    @skunkcabbages5040 Місяць тому +6

    This whole update just makes me a little salty I never even afk-ed a raid farm, but as someone who always plays one player it would be great if they stopped nerfing farms in the name of multiplayer “fun” I’m not mad mojang just so disappointed in you, think Minecraft dungeons would have taught them they’re not always right

    • @rebel187left
      @rebel187left Місяць тому

      Sorry they don't always appease to you young "instant gratification " needing players. Player who just can't even be bothered to grind ANYTHING play creative mode if you can't handle grinding or learning basic skills.

    • @rebel187left
      @rebel187left Місяць тому

      Also all you have to do is go back to the older version to get rid of it. AND there will be mods im.sure soon enough. Let producers create the game they envisioned its not all about you.

    • @papanemnemsc275
      @papanemnemsc275 Місяць тому +7

      ​@@rebel187leftthen tell Mojang to make it so Bedrock edition can play on older editions instead of only the most recent update!

    • @rebel187left
      @rebel187left Місяць тому +1

      @papanemnemsc275 Yeah, I wish they would. I have two accounts, one java, one bedrock.

    • @sirwabaloo7930
      @sirwabaloo7930 Місяць тому +3

      @@rebel187leftyeah sorry, literally the only thing this means Is I will have to afk my raid farms for weeks pre update and spend dozens of hours crafting to create a massive stockpile of emeralds redstone and gunpowder! Sorry but this is real grinding and the economy of real minecraft servers needs this many items. Just sad that I will have to grind it all out and research new Raid farms in the next months before they destroy them, after that I might as well dismantle all my stacking farms.

  • @oaksparoakspar3144
    @oaksparoakspar3144 Місяць тому +1

    Manual raid farms still work. The AFK ones are the only ones that end.
    Farming omni bottles from outposts will now be a thing (for Java to spawn and Bedrock will no longer be tied to outposts for the raid farm itself). I've not see tier 5 drop yet, but I have seen tier 4 drop in wattles video.
    Trading won't be affected that much, since the discount nerf is already easily dealt with simply by rolling your villagers until you get the trades you want at reasonable prices (mainly getting the books low enough that the 20 discount from their conversion makes them 1 or near 1). Getting emeralds is still 1:1 with farmers and easily autofarmed melons and pumpkins.
    At least this change makes random patrols less of a pain (you can end them without worrying about getting the effect).
    As for the trial chambers, I don't see any reason to do them at all if you don't have the top tier omen since the vaults only work once and it would be a shame to waste that lootbox on anything other than top tier. Especially since getting top tier enchants on the mace is going to be difficult as well. Lot of RNG in that system. If you are worried about the difficult, beat them on normal mode the first time then hollow out the TC and make it into an auto-kill festival then just come back after it resets with your omni potion going.

  • @MCGramps
    @MCGramps Місяць тому +2

    I haven’t used a raid farm in a long time. I just build mega huge farms to accommodate the amount of emeralds I need. I don’t even do the curing method anymore…a waste of time!!!

  • @DrLarry-gp3ff
    @DrLarry-gp3ff Місяць тому +3

    Wow so my 24 stack raid farm I just finished 2 days ago is useless?

    • @CrazyCaleo
      @CrazyCaleo Місяць тому +1

      No, at least as long as the potions are stackable.

  • @MrIttoj
    @MrIttoj Місяць тому +2

    This really only removes the afk part, the possitive is you can pick your own spot for the raid to occur in a different way. Also it will be fun to see the farms popping up around the new structure 🙂 and the boring repetitive villager curing will be removed. 👍

  • @hankmccoy7167
    @hankmccoy7167 Місяць тому +1

    I play by myself and I'm still relatively new to the game with only 5 years under my belt. I feel like they are taking away all the farms I use after end game like my fish farm I'm not a afker and my fish farm was awesome

  • @rblxcondogamesrblxcondogames
    @rblxcondogamesrblxcondogames Місяць тому +1

    I'm gonna hate this update because it's not gonna be that fun simple block survival game
    I knew minecraft was going to turn into something like this because of the 1.20 update
    with the trail thingy. I'm going to make this farm rq before update and get everything I also noticed that EVOKERS DON'T SPAWN IN PEACEFUL ANYMORE

  • @user-ud5zj5jg4m
    @user-ud5zj5jg4m Місяць тому +4

    Raid farm nerf is a shot in the leg for the game. Those who didn’t give a damn about raid farming ain’t going to anyway. And tech players like me are going to be pissed off.
    The devs are not even nerfing raid farms, they’re just making them manual. Players who claim this change is for “making gameplay more interesting” tell me, how is coming back to your pc every 10 minutes or so to drink another potion going to add any interest to the game? Adding ominous potion means adding minor convenience for survivalist and explorer types of players cause they can now cancel raids (like they couldn’t just drink milk) and ruining raid farm designers’ day completely.
    Personally, I hate fighting raids. By no means enemy design is bad. I just have my base equipped with a trading hall and a bunch of farms. So it can take forever to find all the pillagers who get stuck in every corner of a multi storey building and pull them out of all the bamboo and sugarcane farm chambers.
    What should I do to make this grind any less painful and unhealthy? Live in a normal no-redstone house in a village? Go there specifically to fight raids? Build myself some hunting grounds? Or may be shove a totem of undying up my @ss to finally play the game “as intended?”
    I think both the players and the devs are starting to forget minecraft is a sandbox. At least it used to be.

    • @BlckMoonstone_
      @BlckMoonstone_ Місяць тому +1

      "tech players like me are going to be pissed off", so many mechanics broke over the years for different reasons... What did technical players do? They designed new farms! Because that's what they like to do! Don't worry, technical players will always find a way lol
      Look at the Scicraft server.... I'm pretty sure half the farms don't work anymore, they just make new ones with new mechanics!

    • @user-ud5zj5jg4m
      @user-ud5zj5jg4m Місяць тому +2

      @@BlckMoonstone_ fair enough. Don’t get me wrong I’m excited about the whole new field for experiment usually. But for now the devs don’t even give an opportunity to make the farm full auto except for the auto-clicker. They should at least make so that you can put ominous potion into a brewing stand to turn it into a splash one. In that case we’ll have something to work around.

    • @BlckMoonstone_
      @BlckMoonstone_ Місяць тому +1

      @@user-ud5zj5jg4m I mean, that's a good suggestion! The devs might be open to that, someone just need to make a post on the suggestion discord! They've been open to some changes recently!

    • @elijahsmall5873
      @elijahsmall5873 Місяць тому +1

      I don’t understand how leaving the game running for hours is more interesting than actually playing but ok. “like they couldn’t just drink milk” they could but sometimes you can have the effect on you without realizing and end up accidentally starting a raid. It also stops newer players who don’t know what bad omen does from starting one by accident too. People who build farms make up a tiny portion of the MC community and explorer types and survivalist make up the majority of the player base, wanna know why? Because Survival Minecraft is a freaking survival game!
      Having a sandbox game with broken exploits of actual mechanics is not something that should be there. Most people actually enjoy the game and aren’t bored to the point where they feel as if they have to have the game play for them instead.

    • @elijahsmall5873
      @elijahsmall5873 Місяць тому

      Also, what about a Raid farm makes the game interesting? You go AFK for hours to get infinite totems of undying but what extra bit of fun does that add? What about emeralds? What are you going to do, trade them to Villagers? For what? Enchantments? I’m assuming you probably have all the enchantments you need at that point so what does having tons of emeralds add to the game exactly?

  • @kordellcurl7559
    @kordellcurl7559 Місяць тому +1

    There’s probably a way to make a raid farm but you need to use water elevators to always make the center of the village at the top and at the bottom of the drop a dispenser for the ominous bottle to drink it on the way back up.

  • @stevenjulian8590
    @stevenjulian8590 Місяць тому +1

    Just like some wither farms, this is will only be a semi-AFK farm. So we can only manually drink the potions to start every raid

  • @jmanguming
    @jmanguming Місяць тому +1

    one view from the side of a farmer is making these automatic farms and runnting them are fun, so i think their could be a comprimised like if u r afking a raid farm it gives u less and less drops, and their will be an effect so their is a cool down so u just cant stop the raid and start it to get it going again, or smthing like that, just an idea also their are so many dupers ppm use to trade so atleast the raid farm is a bit more ethical (idk how to properly phrase it)

  • @GageWidner777
    @GageWidner777 16 днів тому +1

    Just stack the potions in an automatic dispenser set to a timer, with splash potions wouldn’t it be possible? Unless you can’t make splash potions of those there’s nothing else I can think of.

  • @midwestreview6382
    @midwestreview6382 Місяць тому

    If you can trun the potions into splash potion you can use a item elevator to a automatic browing setup with a dispenser on a timer. But for most people two or 3 raids will give you what you need

  • @donaldhakala
    @donaldhakala Місяць тому +3

    Clickbait on this title and thumbnail much?? They haven't been removed.. Nerfed.. For now.. The Hivemind will find a way

  • @tweak_this
    @tweak_this Місяць тому +1

    I updated I believe to 1.21. My raid farm still works.

  • @LimeGreenFungus
    @LimeGreenFungus Місяць тому +27

    I love this change. Now I don’t have to worry about a raid spawning in my Prowl Edition Iron Farm Trading Hall when I ‘accidentally’ kill a raid captain.

    • @uberhippy
      @uberhippy Місяць тому

      They are gonne be broken to i heard?

    • @LimeGreenFungus
      @LimeGreenFungus Місяць тому

      @@uberhippy I hope not

  • @FuriousGuy1234
    @FuriousGuy1234 Місяць тому +4

    Is Mojang trying to ruin our lives

  • @3141minecraft
    @3141minecraft 14 днів тому +1

    You can create a macro to automatically drink potions so afk raid farms are still possible.

  • @americanmade175
    @americanmade175 Місяць тому +1

    Of course it will break our farms, Minecraft is notorious for breaking things

  • @pinetree4094
    @pinetree4094 Місяць тому +1

    I've played this game casually with my grandkids and was looking forward to playing with my younger grandkids when they got older. But Microsoft who bought Mojang is just making this harder and harder. Not really young kid friendly anymore. There are those of us who are more interested in building as well. In the 10 years I've played I've never went to the end, ever. Build, build, build till a new grandkid wanted to start a world then a new world to make.

    • @Prowl8413
      @Prowl8413  Місяць тому +1

      This won't really change anything negatively for you, raid farms are very technical end game farms.
      Your grandkids will enjoy the new wolf breeds and armor, finding and exploring trial chambers, and the amazing looking new tuff blocks.

    • @pinetree4094
      @pinetree4094 Місяць тому +1

      @@Prowl8413 I get that, but I was speaking as a whole and you know doing the raids to keep them alive to just have fun or things like mending so their gear so it doesn't break. I just had a world that I was stuck in 2 biomes for over 10,000 squares. You think a 7 year old has that attention span while grandma tries to find a villager with the mending enchantment. I get you older players may need a challenge, but as you said not all of us do. Thank you for responding, it was really nice of you.

    • @Prowl8413
      @Prowl8413  Місяць тому

      @pinetree4094 well luckily they don't seem to be doing the villager trade nerf. Raids will actually be easier for kids now, they won't accidently get the bad omen effect and trigger a raid anymore, and the level 1 raid I think is easier now too.
      My kids at that age started a new survival world almost every day too lol, so they never really experienced past the early game at all until like this last year.

  • @360lootgoon3
    @360lootgoon3 Місяць тому +1

    Well, looks like I don’t have to get around to making a raid farm after all. I have about 3 double chests of totems and more of friggin saddles just from doing raids the regular way, lol.
    I will miss out on the emeralds, but I get plenty from my trading hall. All in all, no big loss for me. Interesting new mechanics!

  • @xxmln0taurxx78
    @xxmln0taurxx78 Місяць тому +2

    Great Video, since I've never felt the need for a raid farm, this doesn't affect me at all. LOL I agree on a lot of what you said, but change is hard for people. I wish I knew what the end game Mojang has for Bedrock!!! As Mojang just wants to cater to Java and not Bedrock on game play changes. Even though the topic at hand is across the broad on both platforms!

  • @12caveman12
    @12caveman12 Місяць тому +6

    Okay but what about the people that can't play all the time but still want good rewards? They are catering more towards content creators instead of the regular player.
    Might as well get rid of observers because they are used in a lot in automatic farms

    • @ThePurplePassage
      @ThePurplePassage Місяць тому

      Simple, you'll just keep your world longer before deleting it and starting over because you won't be able to just bee-line straight to the best stuff and cut out half the of game and gameplay. The feeling of having infinite amounts of everything and gear so powerful that nothing is a threat or relevant anymore is what makes the game become pointless and boring.

    • @12caveman12
      @12caveman12 Місяць тому +6

      @ThePurplePassage I think you're making my argument for me unintentionally. If you can afk a farm for maybe an hour and have resources to stay busy for a few hours, then that's better than having to farm for 10 days to get the same amount of resources. Want to find a way to kill a game? Make it super difficult to achieve certain accolades and achievements!

    • @ThePurplePassage
      @ThePurplePassage Місяць тому

      @@12caveman12 I think it depends ifwe're talking about resources or equipment, and quality and volumes.
      If you can actually use oodles of things, I don't know if you're making a huge build and are using emeralds extensively for decoration or whatever, then sure an AFK raid farm is great and an extension of the fun you can get out of the game.
      If it's that say you were using villagers (I know their trades got made harder to obtain) to easily get max level enchants on all equipment then unless you can find something to do the game quickly loses all jeopardy, the generated structures become irrelevant and the whole thing becomes purposeless

  • @jacky808
    @jacky808 Місяць тому +2

    I hear you keep talking about, that Minecraft is a survival game. But if you have a dirt house and a wheat farm, you would be done with survival. Minecraft is a sandbox game with a survival aspect. I don’t mind the change. But I’m not a fan of this rework.

  • @edwinquinteroh7795
    @edwinquinteroh7795 Місяць тому +1

    Of course, they want the people in the game for more hours 😢

  • @bee-oh-begaming2502
    @bee-oh-begaming2502 Місяць тому +1

    It sounds to me like they're just making us do more for less. Not a good thing in my opinion.

  • @NFann
    @NFann Місяць тому +1

    Well atleast it will stop the double bad omen bug lol and don't forget this is also a nerf for villager trading so they really are trying to push out TH's.Personally I find that the changed of the game are change the game to be more so pushing the game to more like an exploration game which is good for short term world but is making it more grindy for the people who prefer long term world and us MC as a creative outlet than an actual game

  • @406outdoorsmen5
    @406outdoorsmen5 Місяць тому

    It wont necessarily stop raid farms. It will just not be able to be automatic the way it seems i could be wrong but that just how i kinda see it

  • @DogCat21280
    @DogCat21280 Місяць тому +3

    We need better villager trades for both Java and bedrock 1:51

  • @tterbogaming9749
    @tterbogaming9749 Місяць тому +3

    Ayeee hiiiii I'm still in 1.20.41 don't have enough storage for updates

  • @rbmx-_7404
    @rbmx-_7404 Місяць тому +4

    This change will just eradicate the afk part of raid farms which im fine with, i dont afk them myself because im paranoid of vexes killing me and the villagers. it just adds a new step for me to still get emeralds. Minecraft is a sand box game about creativity, which is why i think they didnt completely remove it because creating farms isnt a must need for every player, you want to make farms then go ahead, you dont want to make farms then dont simple. Why should someone have to be disallowed to play the way they want to because some other geek cries about these farms being too op when they dont even build them.

  • @mikeyettner
    @mikeyettner Місяць тому +1

    For me, it sounds good but im a slow player. I collect things slowly. I love building and making farms. I was gonna build a huge OP raid farm, but now its gonna be on hold cause of this update. Im still trying to get the perfect enchants for all my diamond armor. I dont have enough netherite material to make all upgraded stuff and to get plenty of templates to upgrade too. Bedrock doesn't allow to use diamonds to duplicate those templates. I say all this cause adding more challenges is specifically that, but i dont think they should add modification challenges. Like the netherite templates to get the equipment to netherite. Raid farms to get ominous potions to the trial chambers. I think they should have made different challenges on each different floors to make harder for each floor, to collect mote parts for the mace. When you get to the end of the trial chamber, thats when you get the final part of the mace to craft together.

    • @noughtypixy
      @noughtypixy Місяць тому +1

      I play Bedrock and just duplicated the netherite upgrade template (x series)

    • @TFGYouKno
      @TFGYouKno Місяць тому +1

      You need one template, seven diamonds, and a netherrack to make two templates. It works on bedrock though.

    • @mikeyettner
      @mikeyettner Місяць тому

      @@TFGYouKno I must of not had netherack on me. Thanks for the info

  • @xynthymr
    @xynthymr Місяць тому

    Just because they've NERF'ed the fully automatic AFK aspect of Raid farms, I think people will still build them for manual useage, as they are still a quick and efficient way to dispatch multiple waves of a raid. It just means that players are going to have to be a little more hands-on than before, but there will still be a good reason to build them - even if they look and operate slightly differently. IanXOfour had a good run, I think! 😉

  • @javierperezgarrido893
    @javierperezgarrido893 Місяць тому +2

    So, i watched the whole video, and I have to say, there are at least 2 things wrong with the thumbnail. Best case it's just for the clicks, worst case, it's to build a perception that the changes are not as bad as the thumbnail stated. Either way, its disappointing.
    If You think raid farms are op, then don't build raid farms in your world/servers. If you think players shouldn't have the *option* to get emeralds easily (or in other words, you want everyone to play the game according to your beliefs), well I still respect your right to have an opinion, but don't try to dictate how others spend their money (buying the game) and time (playing the game, having auto farms, etc). At least have some consistency and don't teach how to build auto farms.

  • @rblxcondogamesrblxcondogames
    @rblxcondogamesrblxcondogames Місяць тому +1

    Now my mob farms are gonna break will iron farms break to?

  • @bigfourtweny
    @bigfourtweny 18 днів тому +1

    If you don't like raid farms don't make them but Mojang just destroyed by way to farm totems

  • @lilymurphy6414
    @lilymurphy6414 Місяць тому +2

    Whyyy??

  • @akiempow
    @akiempow Місяць тому +2

    Need item sorter at captain unalive chamber and transport the bottle with bubble elevator to afk spot for existing raid farm.🤔 I hate to rebuild entirely to my raid farm, but so much experiments to do.

    • @kevin8360
      @kevin8360 Місяць тому +1

      This is exactly what I was thinking. It’s not truly afk now, but you can come back every 10 minutes or so…. And drink another bottle.

    • @perryking1777
      @perryking1777 Місяць тому +1

      Patch notes say ominous bottle is dropped by Raid Captains when defeated outside a Raid. So not sure you will get more bottles, they do stack to 64 so you could have stacks of them.

    • @user-ud5zj5jg4m
      @user-ud5zj5jg4m Місяць тому +3

      Imo they should make it possible to put the ominous potion inside a brewing station to make splash ominous potions at least.

    • @akiempow
      @akiempow Місяць тому

      @@perryking1777 How about the captain that spawn at pillager outpost? Did they drop too?

    • @akiempow
      @akiempow Місяць тому +1

      @@user-ud5zj5jg4m Im thinking the same, if it can be craft to splash potion, we can make an auto brewing for that and dispense to player while afk.

  • @0Ninja0Dude0
    @0Ninja0Dude0 Місяць тому +1

    Lol breaks afk raid farms, reduces chances I'll ever engage with this mechanic and increases the likelihood someone will use this to troll other people's trading halls on a server.
    Minecraft's game loop hasn't been the same since the introduction of redstone which turned it from a survival game into a build craft automate loop.
    Surely if you can only unlock a vault once then everyone will clear out all the trial chambers in their immediate area pretty fast. Even the more difficult ones should be pretty easy to cheese too with something like a lava buckets fire resistance potion and turtle master I just don't think Minecraft will ever be a "challenging game" most deaths are do to a series of unfortunate events and that's fine in a sandbox game it's up to the players to make it difficult on themselves by setting goals and restrictions. Seems like Mojang is being kind of short sighted here its always been up to the players with how they want to engage with the game. That's why we have challenge videos It's fun to have a cheese world but it's also fun to set limitations on the way you play for instance no iron farms no trading sky block no mining hardcore and whatever someone can come up with .

  • @Theminecraftkid88
    @Theminecraftkid88 Місяць тому +2

    Honestly I like grinding raids and earning totems you get that good feeling when you earn it

    • @BlckMoonstone_
      @BlckMoonstone_ Місяць тому +1

      Right? I very rarely use totems, if any at all... But the few I got from actual raids feel like rewards and not just "farm drops"!

    • @aceclop
      @aceclop Місяць тому +3

      I like idling for 10 mins and going down to a chest with 10 of them lol.

    • @lazygringo9701
      @lazygringo9701 Місяць тому +1

      I get that same "good" feeling when i grind and build a farm that functions and provides drops for the entire realm.

    • @aceclop
      @aceclop Місяць тому +1

      @@lazygringo9701
      Ditto!!

  • @zerik_media
    @zerik_media Місяць тому +1

    Tell them to fix the actual bugs and problems in the game

  • @rblxcondogamesrblxcondogames
    @rblxcondogamesrblxcondogames Місяць тому +1

    Tbh no game can patch cheats ._. I will cheat emeralds in if I have to.

  • @jimmystevenson1680
    @jimmystevenson1680 Місяць тому

    As long as they don't nerf Iron and gold Farms im completely fine with this , The raid Farms Were too Strong making witch farms pointless since the Raid already spawn witches.

  • @Ohiocraft
    @Ohiocraft Місяць тому +1

    Its not a good thing and this is a nerf.
    The nerf ruining the raid farms is worse then when they ruining the villager zombie discount trading a few months ago. I'm considering walking away from the game completely. Every few months we get some cosmetic improvement but the game over all gets worse.

  • @brickinterviewertv
    @brickinterviewertv Місяць тому +1

    i still think we need the illusioner but im not working for mojang but i still think we need him

  • @petebaker8864
    @petebaker8864 Місяць тому +1

    Could you not fill every slot in your inventory except where you have an ominous bottle and use an autoclicker?

    • @CrazyCaleo
      @CrazyCaleo Місяць тому +1

      People somehow keep missing that lmao.

  • @Jimbobfred84
    @Jimbobfred84 Місяць тому

    So what about if you have an allay picking up the bottles from the drops auto sending them up the the afk spot using hopper elavator, etc. Then having auto clicker to automatically drink potions? Wouldnt that work?

    • @DrLarry-gp3ff
      @DrLarry-gp3ff Місяць тому +1

      I’m sure we are going to see a video from other UA-camrs on how to get around this, lol maybe

    • @Jimbobfred84
      @Jimbobfred84 Місяць тому +1

      @DrLarry-gp3ff pretty sure that would work maybe also have second person holding looting 3 sword.

    • @Jimbobfred84
      @Jimbobfred84 Місяць тому +1

      @@DrLarry-gp3ff ok yea just thought you would be left with an empty glass after the first one. Suppose that's why you can't make it into a splash potion.

    • @thepenguinofspace9291
      @thepenguinofspace9291 8 днів тому

      I was thinki g you could use something like campfires to kill aswell wouldnt get lotting benefits but you could have a clicker on right click and another one for q but at a different countdown? Idk just a thought

    • @Jimbobfred84
      @Jimbobfred84 7 днів тому

      @@thepenguinofspace9291 I think the problem would be dropping the empty bottle after drinking to replace with new potion??

  • @rblxcondogamesrblxcondogames
    @rblxcondogamesrblxcondogames Місяць тому +4

    But guys don't quit we always find a new way to make farms like this
    first mojang breaks my 0 tick sugarcane farm
    then they nerf my witch farm
    then they make cobwebs useless now I can't get 9 string anymore in peaceful

    • @elijahsmall5873
      @elijahsmall5873 Місяць тому

      Cobwebs have a decent amount of uses actually.

    • @rblxcondogamesrblxcondogames
      @rblxcondogamesrblxcondogames Місяць тому

      @trs8%2F-wuw%2Cymuvu%60e%2Ccmm-cjalngl-UANXg%3B-S2OovaX-5ZOAO9qJC Ik but not easy stuff it's for like farms slowing down falls

  • @Zogg1281
    @Zogg1281 Місяць тому +8

    I'm sure someone will work out how to do raid farms in the future, we are just going to loose the AFK aspect and if people are honist with themselves, they were WAY to over powered. I used my raid farm ONCE and literally got enough Totams of Undieing to last all the way through until I stopped playing that world due to the world being to large for my PS4 to run properly anymore!! I still have chests and shulker boxes full of the things as well as ALL of the ones I left in the storage at the raid farm. One 12 hour AFK!
    I'm looking farward to a raid farm where you have to actually be on the game and have to interact with something to start each raid and have Totams in reasonable numbers, not hundreds of the things and I can't wait!!!!!!😊👍👍👍👍👍👍

    • @RK-ck6pl
      @RK-ck6pl Місяць тому +4

      Raid farms are not for collecting tokens. They are for collecting emeralds so that you can get The millions of blocks you need to build big things. Nobody loves horrible tedious creativity we'd like to move a little faster. It makes the game worse yet again.

    • @jonnyblaze2692
      @jonnyblaze2692 Місяць тому

      Imagine a world where you collect the resources you want build with... Iron farms get you plenty of emeralds if that's what you want​@@RK-ck6pl

    • @psyche69420
      @psyche69420 Місяць тому +1

      @@RK-ck6plif you only care about huge builds you should play creative

    • @lachydragneel
      @lachydragneel Місяць тому +4

      ​​​​@@psyche69420doing something on creative mode isn't the same about building it on a survival world, by your logic hermitcraft should be a creative mode smp.

    • @psyche69420
      @psyche69420 Місяць тому +1

      it's also not the same to scum your way to infinite resources via raid farms and other farms. At that point you might as well just play in creative. Most youtubers on hermitcraft (other than the insane DocM) just do an insane amount of manual labor for their builds.
      For example look at Pixlriffs in the Minecraft SoS series, he digs his base manually instead of using TNT Dupers or other lazy methods.
      Survival is all about grinding resources and the fact that you are doing such complex builds in survival without the crutch that are raid farms should be the norm .
      Most minecraft players only build something as complex as a starter house. Megabases are a thing mostly on youtube. "real" survival worlds have functional bases

  • @canderson7069
    @canderson7069 Місяць тому +1

    Two days post drop Rays Works gonna have you a way to make it at least semi-auto

  • @Kapi2_
    @Kapi2_ Місяць тому

    if you put the bad omen in the brewer with Gun power it should work like all other bottle, then put in the dispenser and done 🤣🤣 well now will be even easier raid farm do the auto crafter, and Captains Farm OMG i can’t believe mojan make it easier!!

  • @HansWick
    @HansWick Місяць тому

    Luckily my raid farm is manual, I used to have the 1 emerald diamond trades I miss that

  • @1Ryat
    @1Ryat Місяць тому +1

    I like this. It will make things interesting now.

  • @southpawentertainment9594
    @southpawentertainment9594 Місяць тому

    I completely agree. I refuse to make a trident killer because it feels like a cheat to me.

  • @TWSMinecraft
    @TWSMinecraft Місяць тому +1

    I like this change.

  • @dstaron3162
    @dstaron3162 Місяць тому

    Villager Trade Rebalancing? Experimental still? Or is it included? I haven't felt the need for a Raid Farm for quite a while. Trail Ruins and Trial Chambers are a low priority too. Would love to explore new biomes and new villages though.

  • @MrMuziekman
    @MrMuziekman Місяць тому

    iff the potion can be made into a splash potion raid farms still gonna be afkable,that being said its not a good thing since the people that use these farms dont do it for the emeralds but rather for the redstone since its by far the fastest method of getting redstone anny other method just is a pain and will take hours,vs leaving your character ingame afk for 8 hours you got like 4 shulkers of redstone blocks,with the amounth of items that are in the game automation shouldnt be removed,its just gonna take longer and longer to gather resources for builds

  • @kevtrevtuff11
    @kevtrevtuff11 Місяць тому +2

    98% of players never made raid farms anyway

    • @user-ud5zj5jg4m
      @user-ud5zj5jg4m Місяць тому +2

      So there’s no point in nerfing them

    • @BlckMoonstone_
      @BlckMoonstone_ Місяць тому

      @@user-ud5zj5jg4m The point wasn't to nerf them. The point was to make actual gameplay and ominous events better... The raid farms being nerfed is a side effect!

  • @jackiefannin8616
    @jackiefannin8616 Місяць тому

    Dam i just made a raid farm for the first time for the emrals :[

  • @bemobf
    @bemobf Місяць тому +2

    5:02 if you dont like stacking farms, dont build one or gried dude, shut your mouth

  • @leafblazor
    @leafblazor Місяць тому

    I literally just finished a perimeter by hand for my first raid farm last night.....

    • @Prowl8413
      @Prowl8413  Місяць тому

      You have about 2.5 months before the update hits... finish building it and run it! Also, a raid farm will still work, you'll just have to manually drink the potions... and you'll want to run tier 5 raids in the farm to get you the max hero of the village discount effect.

  • @warmonger_365
    @warmonger_365 Місяць тому

    Just stack up on bottles and use them when u need emeralds.

  • @joker42004
    @joker42004 Місяць тому

    i have one big problem with this how are we supposed to get red stone in large quantity , Red stoner well not like this at all this was the best way to get red stone on a large quantity level .

  • @animatronicsonly
    @animatronicsonly Місяць тому +5

    I actually liked it, because I hate when I leave the raid farm and it starts a raid in my village 😡
    I also like ti experiment new thing in minecraft

  • @admakrnowl6806
    @admakrnowl6806 Місяць тому +22

    Iron farm is already enough.

    • @krookedliptv9852
      @krookedliptv9852 Місяць тому +1

      No.

    • @LoveElsaKiss
      @LoveElsaKiss Місяць тому +1

      No.

    • @lusciouslunk
      @lusciouslunk Місяць тому +6

      This guy can’t handle industrialization ^

    • @lazygringo9701
      @lazygringo9701 Місяць тому +10

      If you don't like or agree with farms, don't build them. This desire to force other players to grind instead of using redstone and game mechanics is bs.

    • @krookedliptv9852
      @krookedliptv9852 Місяць тому +1

      @@lazygringo9701 exactly and iron farms sure they have their use but they're not as useful as an automatic raid farm. I can go mining and get a ridiculous amount of iron really fast from a vein but I can't get totems of undying ungodly amount of emeralds gunpowder and redstone. I would be happy if they got rid of the iron farm over an automatic raid farm

  • @S1LV3RF0X78
    @S1LV3RF0X78 Місяць тому +3

    Balancing the Java & BE -- big win! New enchantments are always welcomed as well! Looking forward to the update being released...

  • @zarostheemptylord5893
    @zarostheemptylord5893 Місяць тому

    Sounds like an auto clicker to drink the ominouse bottles would still make raid farms work...but that's probably a no for me...they were overpowered anyway...even if I made one every world it made it to easy...it's a good thing over all and still not impossible to my understanding

  • @RK-ck6pl
    @RK-ck6pl Місяць тому +12

    What a horrible mistake. Endgamers love farms. Removing things is always dumb.

    • @lusciouslunk
      @lusciouslunk Місяць тому +1

      Not removed, just an extra step. Means not as much AFK

    • @RK-ck6pl
      @RK-ck6pl Місяць тому

      @@lusciouslunk That's what removed means it was an automatic farm and now it isn't because it's been removed. Smh.

    • @EmperorPenguin1217
      @EmperorPenguin1217 Місяць тому +1

      Raid farms should've been removed completely but this is a good start

    • @d4r4butler74
      @d4r4butler74 Місяць тому +1

      If you spend the time to build a Raid Farm, being attentive at it instead of AFK should not be that much of a hardship. Why do people keep trying not to play Minecraft when playing Minecraft?

    • @EmperorPenguin1217
      @EmperorPenguin1217 Місяць тому

      @@d4r4butler74 "Why do people keep trying not to play Minecraft when playing Minecraft?" THIS.

  • @jadecougar
    @jadecougar Місяць тому +1

    Amazing video! Really well explained. I appreciate you putting the effort to lay this out so easily and adding your opinions to it, which are largely shared I'm sure. It looks like a fun direction for SMPs as well.

  • @TFGYouKno
    @TFGYouKno Місяць тому

    Meh, raid farms are great for hardcore worlds, but since I play on bedrock I don't need a million totems. The emeralds, however, are nice for beacons. As long as I can manually trigger it still, I don't mind the drop in efficiency

  • @seanpistone9310
    @seanpistone9310 Місяць тому +2

    This update sounds horrible I like raid farms no reason to change bad omen. Raid farms are end game farms anyway should be giving us more things to farm end game to keep us interested not less.

    • @BlckMoonstone_
      @BlckMoonstone_ Місяць тому +1

      You have to understand that not everyone does AFK farms, and the changes were implemented to make gameplay better, no to nerf farms, that's just a passive thing! I think the big change about ominous events can make any future structures or events more interesting! Don't get me wrong, I see your point, and I do myself very much like farms, I'm just saying that Mojang isnt necessarily doing that to go AGAINST farm lovers!
      Also, it doesnt eliminate raid farms, it just make them a little less easy and OP, although let's see what the technical community will come up with...

    • @seanpistone9310
      @seanpistone9310 Місяць тому +1

      @Moon-wr5et personally I haven't used my raid farm in months but changes could have been implemented to insensitive other aspects of the game without changing bad omen and raid farms. I'm sick of having more and more farms that don't work due to updates. Especially knowing that farming is a huge aspect of the game for many players.

    • @BlckMoonstone_
      @BlckMoonstone_ Місяць тому

      @@seanpistone9310 @seanpistone9310 I understand your point but farms can be made whatever the gameplay is, they have to be modified or redesigned! Gameplay is the core of the game so I think it's normal they focus on that... Most of the player base is casual and not technical!
      And look at a server like Scicraft, at least half of their old farm don't work anymore... And what do they do? Just make né ones lol
      So don't worry some people are always gonna design new farms!

    • @thegroovygamer1604
      @thegroovygamer1604 13 днів тому

      I​@@BlckMoonstone_firstly its intentional change..if they wanted to change a mechanics and introduce omnious bottles or whatever...do it..along side with bad omen ... U NEED NOT to change an existing mechanic..to (forece) "introduce" a new one
      They could easily seperate the two.. .captain could drop ominous bottles + normal bad omen...but no..its mojang so they gotta f**k it up

  • @YetiGx
    @YetiGx Місяць тому

    I feel like calling this change good is only valid when u consider totems. Emeralds are easier to get either way but without raids totems would be much harder. Can’t wait to see how hardcore UA-camrs react to this.

  • @yescatenary
    @yescatenary Місяць тому +2

    They should just make this trial chamber thing a mini game map download, and spend more time fixing bugs and parity

  • @jamesvernon5209
    @jamesvernon5209 Місяць тому

    For bedrock, my raid farm is at a pillager outpost and has a villager and a bed meaning there is a village.... So all I have to do now is drink an ominous bottle and wait 30 seconds for a raid omen to expire and a raid to start. And that bad omen effect according to the update logs still gives bad omen for 100 minutes. So for those 100 mins I'm still triggering a raid over and over right? Or am I missing something?

  • @xuicoatl
    @xuicoatl Місяць тому

    Hardcore series will receive a huge hit

    • @Prowl8413
      @Prowl8413  Місяць тому +1

      Good. Infinite totems of undying on-demand is a bit OP... although they will still be pretty easy to get.

    • @BlckMoonstone_
      @BlckMoonstone_ Місяць тому +2

      @@Prowl8413 Totems in hardcore are just OP, why use totems to save you? The point of playing hardcore is to have the skills to not die ;)

  • @SpookyPirateVR
    @SpookyPirateVR Місяць тому +3

    As a loooooong time Minecraft player, I hate all of these recent nerfs. What some people think is OP is a really fun mechanic for others. If you think automatic raid farms ruin the gameplay loop…….then don’t build one. I had never built a raid farm before but in my latest world I have building a decked out villager trading hall(before they nerf those in the next update) and I was planning on building a raid farm and decorating it to match the trading hall. Now there’s no point in doing that. These types of changes ruin things for people who like to keep worlds going on for years and years because people build awesome systems that work with mechanics that have been in the game forever. Then on a whim they decide the game is too easy and then change the mechanics in a way that breaks everything you worked hard to build. So you have to choose between keeping your long play world functional or having all of the cool new blocks. They sure do love making more and more rules in a SANDBOX game.