In MSFS you are better off not assigning the throttle at all, helicopters generally have governors that control the throttle automatically. In fact assigning collective and throttle to the same axis in a helicopter that does have a throttle would be a terrible experience (the only one I can think of in Xbox world without a governor is the latest local legend but that also has a cheat mode to engage a governor that doesn’t exist in real life). There are some times that you wouldn’t want a 1:1 relationship between collective and throttle. In fact if you look in the flight manual for most helicopters in MSFS (for example the excellent cowan R66) it says if you don’t have a separate axis for throttle do not assign any axis to throttle. Apart from that, good video
Once again you have explained the complex with accurate terminology and a sense of hope that anyone can learn to fly helicopters. You are a lovely person and I really mean that. I thought “well their’s a stick… and pedals how hard can it be? And then you realize, in a clockwork orange kind of way that’s hard to explain, that almost everything you learn with fixed wing doesn’t work here. It’s witchcraft! My wife laughed so hard and even the cat had his paws over his eyes. Then someone said “hey, you wanna watch Blue Thunder again haha.” The level of concentration with rotorcraft is intense… and yes the look on your face is the same one you’ll have when taking a crap. But you will get better! And the sense of accomplishment when you do get good is worth it. The collective in MSFS is too sensitive and takes a while to master. The window between too much and not enough collective is a razors edge in the sim and it doesn’t matter which helicopter you’re flying. Hopefully they fix that.
Great vid 👍 A note for Xbox Controller users; If you want your tail-rotor to auto-centre, clear controls for "Increment/Decrement Tail Rotor" and instead map to "Rudder Axis Left/Right"
Sensitivity settings are key when hovering. What you need to do is to adjust the sensitivity such that the profile is as flat as possible at the hover point (between level when hovering in ground effect and hovering out of GE. This helps to ensure any inputs are very small when they need to be. I also set the reactivity to low levels. This smooths out jerkiness and over-controlling. O prefer using that control rather than dead zone because you want to be as close to the axis as possible. Finally, the TB V1Stick is not the best for helos owing to the very short levers. I use a separate throttle lever for the collective (NOT throttle, as Alan has pointed out). These settings transformed my hovering performance with assistance off (think football pitch to 1ft square!!😂
I should be a real helicopter pilot as I find it so easy however I'm completely stunned getting my 500e set up on my stick.😮😢I'll try following your video.
fwiw, I have a velocityone flight stick and an xbox S. I just tried a helicopter flight for first time today. I tried your suggestion of linking both collective axis and throttle to same 'L Axis 1' lever, and it just didn't work all that well. PWR needle was jumping all over the place. There is a default Helicopter profile for the V1 Flight stick for xbox. I've observed, the PWR percentage needle doesn't change in sympathy with the throttle (L Axis 5) lever (right) setting - the needle jumps violently and seems to return to previous needle setting. ie. ignoring the throttle lever position. If I don't touch the throttle lever and do a flight, the PWR percentage changes in sympathy with collective axis (L Axis 1) lever (left) movement. It's as if it is already 'linked'. ie. there is an 'auto-throttle' operation.... Please note I'm using an xbox, not a PC. It could be a bug, or it is just different for xbox.
Hello Mark, love your content. I was wondefing if you could give me some slight advice. I have a solid budget to go motion, I've looked at every platform and researched for a long time. And funny enough after considering $15,000 platforms, I've narrowed it down to the H2 or H3. I inly fly helicopters in DCS and MSFS. Ive noticed the motion on the limited amount of heli vids using motion platforms the telemtry utilized its mostly pitch and roll. However I was wondefing if the yaw was utilized enough in helos on the h3 enough to jusify the purchase of the 3 vs the 2. Ive seen someone demo the h2 with helicopters and it seemed spot on for hovering and movement. So overall ill ask for you advice. I respect your word very much. If you have tried it enough witu helicopters to notice the yaw being necessary or not. Or if youve tried the h3 with yaw turned on vs off in a heli if there is a difference. I plan to buy soon, hopefully before their 10% 10 year anniversary sale is over on August 22nd. Ive been holding out for the release of their no cog module you tried at the expo. Hopefully its out before the discount. Hope you see this. Thanks Mark.
I can't make my to work right I have problems with the rudder I already lowered my sensitivity and when I stepped on my pedal started spinning like crazy
In MSFS you are better off not assigning the throttle at all, helicopters generally have governors that control the throttle automatically. In fact assigning collective and throttle to the same axis in a helicopter that does have a throttle would be a terrible experience (the only one I can think of in Xbox world without a governor is the latest local legend but that also has a cheat mode to engage a governor that doesn’t exist in real life). There are some times that you wouldn’t want a 1:1 relationship between collective and throttle. In fact if you look in the flight manual for most helicopters in MSFS (for example the excellent cowan R66) it says if you don’t have a separate axis for throttle do not assign any axis to throttle. Apart from that, good video
Once again you have explained the complex with accurate terminology and a sense of hope that anyone can learn to fly helicopters. You are a lovely person and I really mean that. I thought “well their’s a stick… and pedals how hard can it be? And then you realize, in a clockwork orange kind of way that’s hard to explain, that almost everything you learn with fixed wing doesn’t work here. It’s witchcraft! My wife laughed so hard and even the cat had his paws over his eyes. Then someone said “hey, you wanna watch Blue Thunder again haha.” The level of concentration with rotorcraft is intense… and yes the look on your face is the same one you’ll have when taking a crap. But you will get better! And the sense of accomplishment when you do get good is worth it. The collective in MSFS is too sensitive and takes a while to master. The window between too much and not enough collective is a razors edge in the sim and it doesn’t matter which helicopter you’re flying. Hopefully they fix that.
😂
Try downtown Las Angeles, a ton of rooftop helipads to land on. 😮
Great vid 👍 A note for Xbox Controller users; If you want your tail-rotor to auto-centre, clear controls for "Increment/Decrement Tail Rotor" and instead map to "Rudder Axis Left/Right"
Sensitivity settings are key when hovering. What you need to do is to adjust the sensitivity such that the profile is as flat as possible at the hover point (between level when hovering in ground effect and hovering out of GE. This helps to ensure any inputs are very small when they need to be. I also set the reactivity to low levels. This smooths out jerkiness and over-controlling. O prefer using that control rather than dead zone because you want to be as close to the axis as possible. Finally, the TB V1Stick is not the best for helos owing to the very short levers. I use a separate throttle lever for the collective (NOT throttle, as Alan has pointed out). These settings transformed my hovering performance with assistance off (think football pitch to 1ft square!!😂
👍
This vlog is for me. Thank you very much 👍
Ooh nice ...looking forward to watching this 😊👍
Thank you Mark, what a great tutorial for helicopter on MSFS - Greetings from Marbella, Southern Spain ;-)
Nice tutorial Mark, next week flying a lot helicopters when my Virpil collective arrives, mounting on the Dof Reality H3s
Virpil - real quality peripherals 👍
With or without twist throttle? Im still trying to decide.
@@tomas5577 without, Just because of price, most helicopters have govenors
@@tmellemat9147 thanks for the reply! Appreciate it.
Thank you very much. Very helpful video. 🙏👍
To control a heli perfectly FFB Cyclic and rudders a must, there is no way around it. Sadly we don't have that on a mass market yet.
Do you have a control tutorial for the h160? Want to understand how you configured autopilot controls on a joystick
Hi Mark great video have you tried this with the xbox comtroller?
Yes I have, works fine, but I find it more difficult to land using it.
this is awesome
gracias por el video, bien explicado.
I should be a real helicopter pilot as I find it so easy however I'm completely stunned getting my 500e set up on my stick.😮😢I'll try following your video.
fwiw, I have a velocityone flight stick and an xbox S. I just tried a helicopter flight for first time today.
I tried your suggestion of linking both collective axis and throttle to same 'L Axis 1' lever, and it just didn't work all that well. PWR needle was jumping all over the place.
There is a default Helicopter profile for the V1 Flight stick for xbox. I've observed, the PWR percentage needle doesn't change in sympathy with the throttle (L Axis 5) lever (right) setting - the needle jumps violently and seems to return to previous needle setting. ie. ignoring the throttle lever position. If I don't touch the throttle lever and do a flight, the PWR percentage changes in sympathy with collective axis (L Axis 1) lever (left) movement. It's as if it is already 'linked'. ie. there is an 'auto-throttle' operation....
Please note I'm using an xbox, not a PC. It could be a bug, or it is just different for xbox.
Hello Mark, love your content. I was wondefing if you could give me some slight advice. I have a solid budget to go motion, I've looked at every platform and researched for a long time. And funny enough after considering $15,000 platforms, I've narrowed it down to the H2 or H3. I inly fly helicopters in DCS and MSFS. Ive noticed the motion on the limited amount of heli vids using motion platforms the telemtry utilized its mostly pitch and roll. However I was wondefing if the yaw was utilized enough in helos on the h3 enough to jusify the purchase of the 3 vs the 2. Ive seen someone demo the h2 with helicopters and it seemed spot on for hovering and movement.
So overall ill ask for you advice. I respect your word very much. If you have tried it enough witu helicopters to notice the yaw being necessary or not. Or if youve tried the h3 with yaw turned on vs off in a heli if there is a difference. I plan to buy soon, hopefully before their 10% 10 year anniversary sale is over on August 22nd. Ive been holding out for the release of their no cog module you tried at the expo. Hopefully its out before the discount. Hope you see this. Thanks Mark.
I can't make my to work right I have problems with the rudder I already lowered my sensitivity and when I stepped on my pedal started spinning like crazy
Make sure pilot assists are all off
@@SimHangerFS my cyclic and rudder are on
@@SimHangerFS so I have to turn them off