Yellow's glitch items seem a lot more civil. Red and Blue would bring you an alternate facsimile of your curerent world where all you could do is ponder the complete destruction of your inventory and party before closing the menu and crashing, meanwhile Yellow's out here saying "map reload or instant crash, take it or leave it."
And yet, rst 38 is still rst 38 all the same. Agreed, this felt a little… underwhelming. Which obviously is by no fault of ZZAZZ’s, I was still very entertained by the video. But when Red/Blue have items like hex 77 that have a chance to send you to the Revive dimension, Yellow’s glitch items just doesn’t seem to match in quality of destruction.
i don't understand much about how the pokemon games are programmed but from what i can gather any "glitch fixes" that occurred between red/blue and yellow were mostly just duct tape and prayer
Halfway through, I started imagining these as SCP entries for handling all these bizarre items with inexplicable properties (from the perspective of the game characters). Half of them would just read something like "everyone else who messed around with this one before entered a catatonic state, zero brain activity. Probably better not to pick it up again."
Someone should write an SCP where the subject is about the gen 1 games and how they’re so poorly programmed they end up changing the fabric of reality.
There's something oddly both amusing and ominous about "I have to find stronger Pokémon." followed by a crash. It's like "Welp, megas and dynamaxing don't exist yet, soooo... next game!" Either that or "I'll never get access to Cerulean Cave, so you won't either!" The "Don't sneak up on me!" text might be funnier though since it's like you gave the game a heart attack.
@@niko5008 I'm almost in agreement, apart from the first glitch you can do in the game is without Yoshi lol. Item box duplication. Yoshi is definitely central to a ton of glitches though, you are right lol
god, its always simultaneously super-exciting and super-comforting seeing a video from you. Always appreciated when you come back and drop a vid (even a community post would be hype).
The fact that glitch items and pokemon are based on junk code, and that code changes between versions, is part of why I love researching the first two generations so much
I feel like one of these series on glitch moves would be interesting, as there's a bunch of them even if you don't include any of the super-glitch/unterminated name moves.
5:10 theory on the "weird" dungeon tileset warp exception: I would think that that exception might make that subroutine work for within-dungeon map warps, like the warps between floors in Silph Co. Since that's a situation where one could reasonably warp between two distinct areas with identical tilesets, I can see why an exception for that edge case would exist here, regardless of whether this is the code actually used to warp in between floors of dungeons--if that exception wasn't there, this function would be extremely efficient at doing nothing on dungeon warps. even if it were an unused exception (I don't recall if this is the function actually used for dungeon map changes) I can totally see it being added as a failsafe just in case
YOOOOOOO! I was JUST watching the red and blue glitch items OBSESSIVELY for the past three days and was just thinking what if they made a yellow glitch items video OMG THE TIMING
I fully expected the graphical animation you made to show off ACE would be some kind of meme, like a rickroll or something, but no, it appears to be Conway's Game of Life.
Your video annotations are paced loads better than they used to be. Thank you for that. They're also better positioned than they used to be, imo. While I didn't really mind pausing the video constantly, it is a nice quality of life thing. I'm not really too sure when you changed it, but I've just noticed it. Glad you're still investigating this stuff. It always interests me :) stay safe
You've released a video on my birthday and made an event out of April Fool's Day for many years. Seeing a new video from you brings me life. Bring on the weird glitches.
I've never really used glitches in the early pokemon games (except the classic missingno etc as a kid), and most of these videos go over my head, but I really enjoy them. I feel like there's a lot of "creepypasta but real" vibes - I especially enjoyed the early glitch with the slow music and eventually "... I need to find stronger pokemon" *crash*. Imagine stumbling onto that as a kid. Iconic
I'd love a crash course in RBY glitches, harmless stuff to start with like trainer fly, Safari glitches, item duping/shop glitch. Things that anyone could mess around with on an existing save without turning it to mush. I'd personally like to know how you got a Mew with absurdly inflated stats, or if you can reset Gym completion flags.
Always looking forward to a new showcase from you. Personally speaking, this was a particularly bad year for me to participate in April Fool's anyway. Here's to next year and more RBY!
22:56 I've seen these sorts of glitchy health bars a lot in these videos and I've always wondered: How does the game render an extra long health bar like this? Is there some kind of unused code that makes longer health bars, or is there something else weird going on? And what's with those little segment looking lines when the health is removed from the bar?
the game probably computes the "length" of the health bar based on a "start pixel" position and a "stop pixel" position for the animation, which are both out of bounds when the animation code is invoked incorrectly basically "animate the health bar decreasing from 317% to 0%" and the game does some math to figure out where on-screen 317% would be. VRAM tiles are laid out in rows, left to right, so if that math goes off the righthand edge it literally just word-wraps as for the segments? not sure. looks like they're each stuck on the last animation frame _before_ that chunk of the "health bar" would be completely empty, could be that the game doesn't draw those tiles once they're done animating. if they were normal parts of the health bar, they'd probably get drawn in as empty by some other part of the code; but they're out of bounds, so once the game's done with them there'd be no reason to touch them again
to this day I've never really listened to the og soundtrack with actual speakers. It's wild to hear basslines for songs I couldn't hear coming out of the tiny gameboy speaker
I wish I could make a game with current graphics where you can use these items but it's all controlled and "9F" is a key item to reset if you get lost in a glitch zone (e.g. after using "8F"). And the "7F" description will be "this item is very efficient at doing nothing" so when you select "use" then nothing happened at all (still has the "use" option ready to be selected). Either that or it would say "player used 7F, but nothing happened." Also if you get lost or "crash" it just acts like when you "die" in the game (so it time-warps back). And the type "999" calls the Police or something. Using "w 'l |m||" will "yeet" the player far and cause a death. Using "4" will restore all HP and cause green liquid to overflow into a mess in the surrounding area, which will then be overgrown next time you see it but slowly return to normal.
Was talking to a friend and mentioned your channel. We were talking about April Fools day and I mentioned I was surprised you didn't post anything. But, here we are!
Fun CTF this year :) I couldn't pull off the timing attack, but I knew that was probably the intended method. (I was trying it on the username, which was known, to get information on the timing differences, and couldn't get anywhere...)
it turned out that the way it checks passwords was different (and included a slow step) than the way it checked usernames; so it's not surprising that checking usernames doesn't get good timing data and for passwords i still had to try them several times to get good results
Damn, I wish I wasn't busy this april fools. I just looked and found the leaderboard site, but sadly no info on how the event worked or if anything might be doable post-event. I love this kind of stuff.
Okay, so it seems like watching videos of glitches or technical difficulties summons a new video from this channel. Honestly, it's interesting how the glitch items in Yellow seem a lot more stable than in Red/Blue. Something that I've been wondering about since watching Interesting Observations #2 a while ago is glitch genders. I can't seem to find any documentation of it through a quick Google search, so I was wondering if any such documentation of them exists for any of the games and if you'd be interested in making a video delving into this subject
Thank you so much for yet another great upload! One question, is the 10 second hangup caused by 2F (0x57) the same kind that allows for cart swapping, or would it crash upon ejecting the cartridge? I don't remember what instructions were used for the cart swap :')
When I was a kid I’d corrupted my inventory and decided to mess around with the glitched items. When I came across B2F the noises my gameboy made scared me so much I threw it against the wall, permanently breaking the sound... at least that noise stopped lmao
I love just how stark the difference between RB and Y ";MP-" is. In RB, it recursively calls PrintText and nukes the entire address space of the game before hitting rst $38 Hell and crashing. In Y it just does absolutely nothing.
Yellow's glitch items seem a lot more civil. Red and Blue would bring you an alternate facsimile of your curerent world where all you could do is ponder the complete destruction of your inventory and party before closing the menu and crashing, meanwhile Yellow's out here saying "map reload or instant crash, take it or leave it."
And yet, rst 38 is still rst 38 all the same.
Agreed, this felt a little… underwhelming. Which obviously is by no fault of ZZAZZ’s, I was still very entertained by the video. But when Red/Blue have items like hex 77 that have a chance to send you to the Revive dimension, Yellow’s glitch items just doesn’t seem to match in quality of destruction.
There's also the 3rd, very original option: just "eh, no-op it is"
Yellow's chaotic energy went into its Missingno leaving the items tame, it went the other way around in Red/Blue lol
Yeah, but it's like Yellow traded RST $38 for RST $08 :/
Still crashes though, $0008 has an FF byte
i don't understand much about how the pokemon games are programmed but from what i can gather any "glitch fixes" that occurred between red/blue and yellow were mostly just duct tape and prayer
"This item is very efficient at doing nothing." Me too, thanks
One mana do nothing, as the card gamers say
Never thought a glitch item would be such a big mood.
@@Jurarigo "Very efficient at crashing the game" is also a big mood
"I have to find stronger Pokémon" followed by an immediate crash. very relatable
we all have sympathy for 7F.
"I have to find stronger POKéMON." and then a crash is some creepypasta shit. I love it.
"What! Don't sneak up on me-"
*crash*
I love how there are "super efficient nothing doers" and "super efficient crashers"
normal 25yo people: *have wife and kids*
me at 25: hmmmm i wonder what this glitch item does 👀
me at 21: holy shit new zzazzglitch video
The wife and kids are temporary, glitch items are forever
me at 20: babe wake up zzazz just uploaded
lmao
Dude I seriously don't know how people can have a wife and kids at 25 I don't even have a college degree yet much less a job ; u ;
Halfway through, I started imagining these as SCP entries for handling all these bizarre items with inexplicable properties (from the perspective of the game characters). Half of them would just read something like "everyone else who messed around with this one before entered a catatonic state, zero brain activity. Probably better not to pick it up again."
I wonder if there is a mundane SCP on these “game breaking” objects. That would be pretty neat
Someone should write an SCP where the subject is about the gen 1 games and how they’re so poorly programmed they end up changing the fabric of reality.
There's something oddly both amusing and ominous about "I have to find stronger Pokémon." followed by a crash. It's like "Welp, megas and dynamaxing don't exist yet, soooo... next game!" Either that or "I'll never get access to Cerulean Cave, so you won't either!"
The "Don't sneak up on me!" text might be funnier though since it's like you gave the game a heart attack.
For some odd reason, glitchy clusterfucks are cathartic to me
yeah likewise
mee too
Same
I couldn't tell you exactly why I enjoy learning about spaghetti code from an almost 30 year old game series so much, but I really really do.
Pokemon red and super Mario world are my two coding crushes. They're terrible, but a ton of fun :)
@@leftysheppeyman if only they coded yoshi right super mario world would be perfectly taped together and it would never break
@@niko5008 I'm almost in agreement, apart from the first glitch you can do in the game is without Yoshi lol. Item box duplication.
Yoshi is definitely central to a ton of glitches though, you are right lol
Same here tbh, I love learning just how horribly broken the first-gen Pokemon games actually are
god, its always simultaneously super-exciting and super-comforting seeing a video from you.
Always appreciated when you come back and drop a vid (even a community post would be hype).
Agreed
my favorite super-niche channel for sure
The fact that glitch items and pokemon are based on junk code, and that code changes between versions, is part of why I love researching the first two generations so much
Please keep making videos like this. Even if they are short 2-3 minute random facts or interesting curiosities. I love this type of content
B2F just hits you with a "skill issue" after 4 minutes. Brutal lmao
I feel like one of these series on glitch moves would be interesting, as there's a bunch of them even if you don't include any of the super-glitch/unterminated name moves.
okay i need a full version of that ending mashup ASAP
I believe that's Silvagunner, my friend. :)
Edit: Found it! :D ua-cam.com/video/6vQ71voOb-Q/v-deo.html
hi
@@Buurazu hello
@@Chance0417 you know, somehow i had a feeling this was just a siiva rip that i just didn't know about lmao
@@Chance0417 watch out, it's SiivaGunner
5:27 wait, Cut works on grass??? how did I not know this until now
5:10 theory on the "weird" dungeon tileset warp exception: I would think that that exception might make that subroutine work for within-dungeon map warps, like the warps between floors in Silph Co. Since that's a situation where one could reasonably warp between two distinct areas with identical tilesets, I can see why an exception for that edge case would exist here, regardless of whether this is the code actually used to warp in between floors of dungeons--if that exception wasn't there, this function would be extremely efficient at doing nothing on dungeon warps. even if it were an unused exception (I don't recall if this is the function actually used for dungeon map changes) I can totally see it being added as a failsafe just in case
17:00 it's this type of occurences that make Gen 1 so charming.
Reminds me of the hooked Dragonite, what a champ...
I feel like 9F needs a full exploration
YOOOOOOO! I was JUST watching the red and blue glitch items OBSESSIVELY for the past three days and was just thinking what if they made a yellow glitch items video OMG THE TIMING
me too lol
"This item is very efficient at doing nothing" is one of my favorite things I've read in a while
Never imagined that Get Lucky would work so well with the game corner theme!
I fully expected the graphical animation you made to show off ACE would be some kind of meme, like a rickroll or something, but no, it appears to be Conway's Game of Life.
17:08 nice to see that Metapod is still hooked after all this time.
Today I learned I could have been cutting the grass to avoid encounters when my pokemon were low on hp. I had no clue that was a thing.
Man really programmed the game of life into pokemon for demonstration
i hope you never run out of random interesting pokemon glitch stuff
[Game of Life within the first minute of the video]
Ah, I see you are a person of refined culture as well.
okay that ending mashup is fire
get siIva'd lol
Your video annotations are paced loads better than they used to be. Thank you for that. They're also better positioned than they used to be, imo.
While I didn't really mind pausing the video constantly, it is a nice quality of life thing. I'm not really too sure when you changed it, but I've just noticed it.
Glad you're still investigating this stuff. It always interests me :) stay safe
You've released a video on my birthday and made an event out of April Fool's Day for many years. Seeing a new video from you brings me life. Bring on the weird glitches.
"What thing describes you most?"
"7F, also known as 0x05C"
"I'm sorry, what?"
I was just rewatching your old content, wonderful timing for this new one, especially since it's one of my favourites from you!
I've never really used glitches in the early pokemon games (except the classic missingno etc as a kid), and most of these videos go over my head, but I really enjoy them. I feel like there's a lot of "creepypasta but real" vibes - I especially enjoyed the early glitch with the slow music and eventually "... I need to find stronger pokemon" *crash*. Imagine stumbling onto that as a kid. Iconic
11:35 the power of lord marquaad is too much for the game to handle
DADDY ZZAZZY’S BACK
Today I learnt that you can cut the grass with CUT.
What a day.
Now that you ran GOL in Pokémon, make a rickroll in Pokémon
I'd love a crash course in RBY glitches, harmless stuff to start with like trainer fly, Safari glitches, item duping/shop glitch. Things that anyone could mess around with on an existing save without turning it to mush. I'd personally like to know how you got a Mew with absurdly inflated stats, or if you can reset Gym completion flags.
pokepannen is back
An excellent sequel to the RB glitch items video! I wonder if there's enough glitch moves that point to ROM to be worth doing a video on those.
Always looking forward to a new showcase from you. Personally speaking, this was a particularly bad year for me to participate in April Fool's anyway. Here's to next year and more RBY!
Always nice to see another video from this channel! Breaking video games is a lot of fun, and also fun to watch.
congrats to lyra
22:56 I've seen these sorts of glitchy health bars a lot in these videos and I've always wondered: How does the game render an extra long health bar like this? Is there some kind of unused code that makes longer health bars, or is there something else weird going on? And what's with those little segment looking lines when the health is removed from the bar?
the game probably computes the "length" of the health bar based on a "start pixel" position and a "stop pixel" position for the animation, which are both out of bounds when the animation code is invoked incorrectly
basically "animate the health bar decreasing from 317% to 0%" and the game does some math to figure out where on-screen 317% would be. VRAM tiles are laid out in rows, left to right, so if that math goes off the righthand edge it literally just word-wraps
as for the segments? not sure. looks like they're each stuck on the last animation frame _before_ that chunk of the "health bar" would be completely empty, could be that the game doesn't draw those tiles once they're done animating. if they were normal parts of the health bar, they'd probably get drawn in as empty by some other part of the code; but they're out of bounds, so once the game's done with them there'd be no reason to touch them again
I've been playing pokemon for many years and I just learned NOW that you could use the cut TM to cut through the grass
0:37 Is that Conway's Game of Life?
Whenever you upload, my life gets better. Thanks
Please do a 6F video soon-ish, I'd love to see both banal and creative ways it can be used.
to this day I've never really listened to the og soundtrack with actual speakers. It's wild to hear basslines for songs I couldn't hear coming out of the tiny gameboy speaker
8F going from rewriting the game's code however you want to an instant softlock has to be the biggest nerf in Pokemon history.
I dont play Pokémon but that sounds about right
Boy do i sure love all the different flavors of crashing
Which one's your favorite? I like the infinite loops.
"What? Don't sneak up on me!"
_crash_
uhhhh what did they do to you
The return of a king!
the lag spike at 9:01 actually makes the music sound pretty cool
0:28 it took me waay too long to figure out that this was Conway's Game of Life
I wish I could make a game with current graphics where you can use these items but it's all controlled and "9F" is a key item to reset if you get lost in a glitch zone (e.g. after using "8F"). And the "7F" description will be "this item is very efficient at doing nothing" so when you select "use" then nothing happened at all (still has the "use" option ready to be selected). Either that or it would say "player used 7F, but nothing happened." Also if you get lost or "crash" it just acts like when you "die" in the game (so it time-warps back). And the type "999" calls the Police or something.
Using "w 'l |m||" will "yeet" the player far and cause a death.
Using "4" will restore all HP and cause green liquid to overflow into a mess in the surrounding area, which will then be overgrown next time you see it but slowly return to normal.
My favourite had to be fishing the metapod, reminded me of the dragonite!
I love waking up and getting a notification of a new upload
its always an EVENT when you post something new. i love to see glitch updates
Thank you for yet another flawless upload
I think one of my favorite parts of classic glitches is seeing random chunks of sprite data in place of letters, like with Lt-
I love your content; genuinely makes my day whenever I see a new vid from you
Welcome back, always love seeing your uploads
And when we needed him the most, he returned
I love these informative glitch explanation videos! I'm really looking forward to more in-depth ones on topics like the map refreshers
Was talking to a friend and mentioned your channel. We were talking about April Fools day and I mentioned I was surprised you didn't post anything. But, here we are!
I love how all of Yellow's glitch items do one of three things:
1. Crash immediately
2. Do nothing
3. Do weird things
Another great video! It's always fun to see the quirks of glitch items.
I’m quite curious about HRAM glitch items,if you don’t mind you can do a video about that?
THE RETURN OF THE KING
Yay! ZZAZZ is back!
Great, I was rewatching some of your older videos yesterday, couldn't have been a better timing
Fun CTF this year :)
I couldn't pull off the timing attack, but I knew that was probably the intended method.
(I was trying it on the username, which was known, to get information on the timing differences, and couldn't get anywhere...)
it turned out that the way it checks passwords was different (and included a slow step) than the way it checked usernames; so it's not surprising that checking usernames doesn't get good timing data
and for passwords i still had to try them several times to get good results
Damn, I wish I wasn't busy this april fools. I just looked and found the leaderboard site, but sadly no info on how the event worked or if anything might be doable post-event. I love this kind of stuff.
0:23 You know, for some reason I actually thought a glitched item could spontaniously caus Conways Game of Life.
Okay, so it seems like watching videos of glitches or technical difficulties summons a new video from this channel. Honestly, it's interesting how the glitch items in Yellow seem a lot more stable than in Red/Blue.
Something that I've been wondering about since watching Interesting Observations #2 a while ago is glitch genders. I can't seem to find any documentation of it through a quick Google search, so I was wondering if any such documentation of them exists for any of the games and if you'd be interested in making a video delving into this subject
Thank you so much for yet another great upload!
One question, is the 10 second hangup caused by 2F (0x57) the same kind that allows for cart swapping, or would it crash upon ejecting the cartridge? I don't remember what instructions were used for the cart swap :')
I wondered where April first was lol
now I know what you were doing
I SQUEALED when I saw you uploaded, had to put aside some time to actually watch it, LOVE your vids as always ZZAZZ !! :DD
Thank you for the detailed analysis
After all these years I finally learn you can cut the grass
i literally just watched a dozen videos here and then BAM new one
right on time
This video is the gen 1 equivalent of a wizard teaching someone how to cast spells
Yesterday I visited you channel and wondered when we'll see another video. Well done!
There's a Pikachu surfing minigame? I swear I played this game all the way through...
Also just learned you could CUT grass.
"what! dont speak up on me- AA-" *ceases to exist*
When I was a kid I’d corrupted my inventory and decided to mess around with the glitched items. When I came across B2F the noises my gameboy made scared me so much I threw it against the wall, permanently breaking the sound... at least that noise stopped lmao
Hey! I’m actually early. Even though some of ur videos are rlly old, all of em are good! Keep making content :)
i just started watching your videos again yesterday and you just uploaded today huh nice
omg cant wait to watch this, when I saw the notification I about exploded
honestly the tune from 4't4 (0x7C) actually sounds really nice
I love just how stark the difference between RB and Y ";MP-" is.
In RB, it recursively calls PrintText and nukes the entire address space of the game before hitting rst $38 Hell and crashing. In Y it just does absolutely nothing.
My favourite series :D
I love the overanalyzing series
The moment I saw you upload, I flew to watch this
Glad you're still making stuff
wake up babe new thezzazzglitch video just dropped
the fact that you are still alive and still glitching gen 1 is weird.
the fact that you still find new glitches is even weirder.
The sound pure nostalgia 🥰
I love to see these videos, thank you.