There is an easier way: You can find wild Pikablu's on Route 42 in Crystal. Due to a bug in the game it's name may be corrupted and show as "Marill", but the correct sprite loads!
Need a video that explores corrupted/glitchy music. Some of them sound very awesome while others are very creepypasta/nightmare fuel... I find it odd how the voice channels seem to get desynced or modified/corrupted to create neat variations of the music we are all familiar with.
IIRC it's the same thing that causes inventory corruption - too much object events on a map. The reason the music still resembles the original is because this corruption only affects a few bytes, but on a large area.
That's for a reason! The player name and Pokemon names are from the Twitch stream Twitch Plays Pokemon. Twitch Plays Pokemon is a Pokemon stream where button presses and input are controlled by the live chat. The preparations for this video involved loading a save state that the stream developer made right after the chat beat Crystal in 2014. (shameless plug incoming) BTW, go check us out, we're playing Pokemon Sword as a group right now! After that, we'll be playing a modded version of Pokemon Battle Revolution that has betting.
My favorite corruptions are the sound channel corruptions. I don't know, they just either trigger my zoomer humor and send me into hysterics, or they haunt my dreams for the next 4 years, and I'm honestly fine with either outcome.
i was OBSESSED with ghost of glitch city as a kid lol. always creeped me out with their burned tower encounter theme and them being able to see you from random directions
There's only one map group large enough to reach $22, namely map group $03. Map $0322 is a room inside the Ruins of Alph, namely the map with some words you reach after solving the Kabuto puzzle. Sadly, that map isn't reachable via any connection... The good news is that the group is *very* large (the last map in it is Victory Road, map ID $035b), so there might be some interesting IDs in that list.
1:40 “The radio starts up and I get a most unusual broadcast...” Hey, trainers! It’s that hip and happening hour again, the Outta Bounds, Outta Sight, Outta This World Show once again! Darkness as far as the eye can see? Odd structures scattering the landscape? Don't worry, our show is sure to guide you along the right path! Twelve oh nine sharp, twice a day, brings you a three minute guide to the land beyond boundaries, with upbeat, inspirational music 24/7 to get you in the mood for spelunking! This is Scott the Explorer, signing off!
In lance’s room, If you walk out of bounds up north, your game won’t crash. Instead the entire world corrupts. The music will change from the pokemon league music to route 42’s music. walking too much south and north will crash the game, but walking left lets you walk a very long time. This glitch made me like that route music alot.
You know shit is about to go down when there's silence, and _then_ the Game Corner music starts up. It's the musical equivalent of cracking your knuckles.
im surprised there werent checks for many glitched values like these in gameboy games, it would avoid so many issues, but i guess adding a check into everything including unlikely events would increase the rom size during a time where they had to squeeze every little bit out, so eh
Do you know if there are any glitch maps in Gen II with NPCs in them? I've always thought the VBA-only greyscale girl was super interesting, so I'm curious if there's anything like that which can actually happen on cartridge.
it's a statistical impossibility to have *no* maps where the practically random loaded flags just happen to line up to load an NPC properly... it's just that you'll practically never find them as there's easily over 60,000 glitch maps, of which only like 40? are easily accessible, and something else might well crash the game even if an NPC would fall into place
In both the Spaceworld '97 protos of Gold / Silver, and the debug-enabled builds of Ruby / FireRed / LeafGreen, holding the run button (B on GBC, R on GBA), will simultaneously net the ability for the player to run through walls. Bizarrely, there appears to be a safeproof measure that's absent from these games' retail releases, where the player bumps into a wall whenever they're about to head into corrupt territory. Is this safeproof exclusive to these protos, or no?
It's an oversight, since holding the b button activates the same (singular) bank that the good old GameShark wtw cheat does. The gen 3 games had an extra four banks for the OOB areas and their boundaries, though there's nothing in them.
0xFF04 has to be the most exploitable of the reachable ones, based on what you said. Consistent if you enter it in the same way, yet totally different effects based on where you enter it.
Watching these videos before and after a computer engineering course results in a completely different experience. I love that I can understand things now!
It's honestly really nice to see a new video from you. I'm sure the glitch rabbit hole is probably beginning to look dry at this point (at least for Gen I) but it's always nice to learn about a new glitch in one of my favorite series in very nice detail. I just wish I knew assembly better to be able to do something with this knowledge, haha.
man i have little to no idea what he's talking about a lot of the time but idk why but i just realized; this guy is so cool dude he's so smart and shows us all this cool stuff bro he's awesome
i love coming back to this video every now and again and marvelling at the glitch music. who knew they put free jazz, drone, and noise music into this game! 😛
I love your videos but wish the text was a bit larger! I feel like only two paragraphs at max are needed onscreen most of the time, so you could probably get away with increasing it. Keep up the good content!!
I remember a glitch from another video I can’t remember it but his sprite changed to the female sprite and someone commented: you walk out of bounds you lose your pp privilege
my favorite thing here is how *immediate* it is. You take one single step past the wall and everything goes to heck! Graphic corruptions, sound corruptions, maybe save corruptions, all 1 frame after you step 1cm outside the intended bounds. 😆
i’m not sure how much knowledge you have with the platinum version of gen iv’s engine, but i was wondering if you could help me figure out what causes a weird crash i accidentally stumbled across while messing with my mystery gift data
Sorry to disappoint, but Generation 3 doesn't seem to have any out of bounds areas. If you try and walk out of bounds using a cheating device, it just stops you when you reach the edge of the map, as if it was a barrier (I believe this also happens if you remove the connections themselves, what should be the connecting map is replaced with the map's border tiles acting as a barrier). I'd compare it to something like the barriers in Super Mario 64 that stop you from going off the edges of the level.
@@ant2902 I think ever since I made that comment they've made a video showing what the OOB areas in Gen III really look like, and it's just an endless void of border tiles. Nothing like this, most likely. I'll probably have to test it myself though.
I wonder if turning off VRAM inaccessibility would affect map FF00. Edit: no, no it dosen't. Also, I manually set the map via BGB debugger and got different effects when saving and reloading! Everything was completely different!
Can you use coin case glitch to set event flags and time of day to make some of these glitchy NPCs appear? Procedure: -Get Coin Case. -Set up WTW and then the code for the NPC. -Go to a favorable location, save and reset. -Use coin case, then step into the void. -Navigate to the NPC.
Player: walks off map
Music: time to get *_FUNKY_*
gen 2 out of bounds: *HMM YES ENSLAVED FUNK*
funccy*
I like big
*EEËƏÈÅßÆÅŒÕÒÒ*
Why do i here clown music
I didn't know my anxiety could write music.
Terrifyingly accurate
Your anxiety is a great musician. It wrote some of the Earthbound OST, didn't you know?
Sounds more like my nightmares but anxiety works too
there must be a Pikablu hidden somewhere out of bounds I swear
Yeah there is, but only if you beat the elite four 100 straight times without dying first.
@@Kerrmunism within 24 hours
There is an easier way:
You can find wild Pikablu's on Route 42 in Crystal.
Due to a bug in the game it's name may be corrupted and show as "Marill", but the correct sprite loads!
probably just on VBA
@@hiimemily without pressing any buttons
Need a video that explores corrupted/glitchy music. Some of them sound very awesome while others are very creepypasta/nightmare fuel... I find it odd how the voice channels seem to get desynced or modified/corrupted to create neat variations of the music we are all familiar with.
Me too! Would love a video that explores this.
IIRC it's the same thing that causes inventory corruption - too much object events on a map. The reason the music still resembles the original is because this corruption only affects a few bytes, but on a large area.
That crash sound in Slowpoke Well made my day :)
11:25 11:25 11:25
"My (...)Pokemon(...) are all completely normal now."
_His pokemon: AAJRR RRR, KT, AAAAAtttta, BBBBBD, & AAAS RJ-I_
Yes, seems normal to me.
One day I buyed a Pokemon blue gb and it had a save file name: gaz badges: 8 pokedex: 59 time:32:58
@MimiKyushu Productions yeah
geez i do wonder where they got those names
What? He has dyslexia and parkinson.
That's for a reason! The player name and Pokemon names are from the Twitch stream Twitch Plays Pokemon.
Twitch Plays Pokemon is a Pokemon stream where button presses and input are controlled by the live chat.
The preparations for this video involved loading a save state that the stream developer made right after the chat beat Crystal in 2014.
(shameless plug incoming)
BTW, go check us out, we're playing Pokemon Sword as a group right now! After that, we'll be playing a modded version of Pokemon Battle Revolution that has betting.
Loving how the soundtrack goes full Bach while OOB
Trills everywhere!
I like that the "Glitch City Ghost'" really should not exist, according to emulation.
Interesting to meet you here 3 months later...
VBA:"Oh, something is here that does not load. Let's fix it real quick..."
Glitch Ghost:"Hello there."
VBA:"AHHHH"
Gold: *Walks out of bounds*
Game: *Pained shrieking to the tune of Pallet Town*
"fucc"
- TheZZAZZGlitch, 2019
the game has its ReVENge lol
My favorite corruptions are the sound channel corruptions. I don't know, they just either trigger my zoomer humor and send me into hysterics, or they haunt my dreams for the next 4 years, and I'm honestly fine with either outcome.
It comes with the territory. I’m still traumatized about Windows XP shutting down sounds at night alone. Dunno what it is tbh.
I have the same and it's weird lol. Just childhood trauma coming back up
it's been 4 years now... how did it go? lol
"fucc" has a VERY specific tone of voice to me.
Yep
You cannot escape the pidgey!
i just noticed
ive been spelling fuck like fucc for longer than this video was a thing
Player: *Steps out of bounds*
Game: *screams in pain*
jesus christ the music
Pokemon Crystal - Full Soundtrack (Out of Bounds Remixes)
@@Skul1ManEXE
Yes please, I'd love that
Perfecf
Imagine the earrape! I can just hear it now! and it hurts... send help pls.
me: steps out of bounds
game: What the FUCC did you just do!? *Starts convulsing*
I seriously had no idea this happens, I thought it just crashed everh time.
PS the game corner music is your equivalent of the vsauce music
Or the Mario 64 save selection screen for pannenkoek
that music in the beginning sounds like one of those classic at&t desk phones is trying real hard to be a gameboy
i was OBSESSED with ghost of glitch city as a kid lol. always creeped me out with their burned tower encounter theme and them being able to see you from random directions
This is what happens when you take a 3rd vitamin.
experience yourself!
No a third tylenol
I like how the music starts having a stroke the second you step out of bounds.
There's only one map group large enough to reach $22, namely map group $03. Map $0322 is a room inside the Ruins of Alph, namely the map with some words you reach after solving the Kabuto puzzle. Sadly, that map isn't reachable via any connection...
The good news is that the group is *very* large (the last map in it is Victory Road, map ID $035b), so there might be some interesting IDs in that list.
I'm obsessed with watching these even though I don't understand anything about code and inner workings of games
1:40 “The radio starts up and I get a most unusual broadcast...”
Hey, trainers! It’s that hip and happening hour again, the Outta Bounds, Outta Sight, Outta This World Show once again! Darkness as far as the eye can see? Odd structures scattering the landscape? Don't worry, our show is sure to guide you along the right path! Twelve oh nine sharp, twice a day, brings you a three minute guide to the land beyond boundaries, with upbeat, inspirational music 24/7 to get you in the mood for spelunking! This is Scott the Explorer, signing off!
Lmao
this actually seems like it could be a legit channel
4:57 your abuse made the game actually start crying.
Oh my god, why did u write that. Now I can hear it too, sad
The musical equivalent of
fff--f-f-f-.... f-f-f-f-ff....
Sounds like one of those horrible r/therewasanattempt remakes of a song.
It cried itself to sleep
In lance’s room, If you walk out of bounds up north, your game won’t crash. Instead the entire world corrupts. The music will change from the pokemon league music to route 42’s music. walking too much south and north will crash the game, but walking left lets you walk a very long time. This glitch made me like that route music alot.
so just a different glitch map
11:25 ... ...Okay, we get it, touching the AUX cord to metal makes the speaker produce a funny sound. You can stop that now. Stop. Staaaahp
"in phantom quadrant right now" sounds like some kind of surreal meme
also, *f u c c*
You know shit is about to go down when there's silence, and _then_ the Game Corner music starts up.
It's the musical equivalent of cracking your knuckles.
music: *goes off key*
my anxiety: 📈📈📈📈📈
TheZZAZZGlitch: uploads a new video
Me: "finally, some good fuccing content"
3:14 Wario shall now play the "Symphony no.Fart" to commemorate your failure.
im surprised there werent checks for many glitched values like these in gameboy games, it would avoid so many issues, but i guess adding a check into everything including unlikely events would increase the rom size during a time where they had to squeeze every little bit out, so eh
Do you know if there are any glitch maps in Gen II with NPCs in them? I've always thought the VBA-only greyscale girl was super interesting, so I'm curious if there's anything like that which can actually happen on cartridge.
if you could mess around and somehow access the object events in the one they showed which works in vba then maybe? this is out of my depth tho lol
it's a statistical impossibility to have *no* maps where the practically random loaded flags just happen to line up to load an NPC properly... it's just that you'll practically never find them as there's easily over 60,000 glitch maps, of which only like 40? are easily accessible, and something else might well crash the game even if an NPC would fall into place
sadly, the chances of this are close to 0, as most NPCS have invalid flags for appearing. maybe if you removed flags we could see more npcs?
I JUST watched the video of the VBA recording of the girl in glitch city last night, and then this video comes out... what a coincidence
In both the Spaceworld '97 protos of Gold / Silver, and the debug-enabled builds of Ruby / FireRed / LeafGreen, holding the run button (B on GBC, R on GBA), will simultaneously net the ability for the player to run through walls. Bizarrely, there appears to be a safeproof measure that's absent from these games' retail releases, where the player bumps into a wall whenever they're about to head into corrupt territory. Is this safeproof exclusive to these protos, or no?
It's an oversight in gen 3's wtw cheat, since holding the b button activates the same (singular) bank that the good old GameShark cheat does.
It's an oversight, since holding the b button activates the same (singular) bank that the good old GameShark wtw cheat does. The gen 3 games had an extra four banks for the OOB areas and their boundaries, though there's nothing in them.
For some insane reason, I'd like to see an extended version of the glitched Pallet Town music.
So, in this case, gen1's programming was actually better than gen2.
0xFF04 has to be the most exploitable of the reachable ones, based on what you said. Consistent if you enter it in the same way, yet totally different effects based on where you enter it.
Watching these videos before and after a computer engineering course results in a completely different experience. I love that I can understand things now!
I love the music distortions on these glitch maps.
This reminds me of how MissingnoXpert got the Team Rocket theme while going out of bounds to the right of Violet City.
When I heard 2:29, I was like *"All right, who made a mistake this time?"*
That random "fucc" is just too funny.
....?🤔🤨🧐
At?
@@mitdergesammtsituationunzu9319 Late reply, but they're at 8:25, 8:59, 9:56 and 10:14.
Hope this helps.
The oob music sounds like when you get hit by lightning
in mkwii
Dragonmon - through the glitches and the flames..now in 8 bit
It's honestly really nice to see a new video from you. I'm sure the glitch rabbit hole is probably beginning to look dry at this point (at least for Gen I) but it's always nice to learn about a new glitch in one of my favorite series in very nice detail. I just wish I knew assembly better to be able to do something with this knowledge, haha.
Your channel makes me happy. Straight to point. Thank you. ❤️
3:20 that goofy ahh sound 💀
Sick remixes, tho.
man i have little to no idea what he's talking about a lot of the time but idk why but i just realized; this guy is so cool dude he's so smart and shows us all this cool stuff bro he's awesome
Apparently going beyond the boundaries of the universe from your room, there's random furniture in that abyss-
I'm fairly sure I saw something like that npc "seeing" the player in a glitch state in a nightmare as a kid once.
I don't know why, but I find corrupted/glitched music oddly appealing.
Your videos are always the best 😍
The ones about OOB are my favorite
0:14 - "Normal" nickname like BBBBBD
It's twitch plays Pokemon
I'm a big fan of "WWWEEE"! (11:16)
Never have I clicked on something in my subscriptions box so fast.
Great video as always, love your work!
@Ramadan Steve Thanks!
YES HOLY SHIT I REQUESTED AN INVESTIGATION INTO THIS A WHILE AGO AND NOW ITS HERE. Now this personal mystery of mine can finally have some answers
i love coming back to this video every now and again and marvelling at the glitch music. who knew they put free jazz, drone, and noise music into this game! 😛
0:14
"My Pokémon are completely normal."
Meanwhile, the third Pokémon in your party:
*AAAAAtttta*
glitch cities are honestly really pretty in gen2... less glitch tiles and numbers everywhere
I love your videos but wish the text was a bit larger! I feel like only two paragraphs at max are needed onscreen most of the time, so you could probably get away with increasing it. Keep up the good content!!
holy crap, i wasn't expecting to see you here of all places!
I remember a glitch from another video I can’t remember it but his sprite changed to the female sprite and someone commented: you walk out of bounds you lose your pp privilege
Out of bounds? More like OUT OF OPTIONS BOY-
When you break the matrix
10:53
Is this the plot of Pokemon Mystery Dungeon?
Get it? Cause it's a Ninetales cry? And then the game crashes?
What would happen if you entered a glitch map then used Teleport to leave it?
Unknown zones, maybe unknowns encounters of the third type in this maps
would be fun if you used broken game corner bgm instead normal one
my favorite thing here is how *immediate* it is. You take one single step past the wall and everything goes to heck! Graphic corruptions, sound corruptions, maybe save corruptions, all 1 frame after you step 1cm outside the intended bounds. 😆
Any chance you can cover the TMTRAINER effect caused by Super Glitch? I haven't seen anyone talk about it.
Are you using the save file from Twitch Plays Pokemon Crystal for this?
What happen to the music is what I think should’ve been in the game, I just like how it sounds like it was sang by an Alien.
What does "tile permission" mean? The control options that are available to the player when they enter the tile?
I think it just means if you're allowed to walk on it or not
For unknown reasons, the term “oob” is funny as fuck to me 😂
**Goes out of bounds**
Music: *sweats*
8:28 wild fucc wants to battle
9:01 again
9:57 and again
10:14 again
Get repels
8:53 there are heatbutt trees! what will you encounter if you headbutt those, since i assume this glitch city has no encounter pool
10:28 teru-sama!
Hey man, miss your videos! Hope you're staying safe during these trying times :)
The random encounters made me laugh so hard XD
i’m not sure how much knowledge you have with the platinum version of gen iv’s engine, but i was wondering if you could help me figure out what causes a weird crash i accidentally stumbled across while messing with my mystery gift data
6:32 oddly beautiful music crash
Would it be possible/worth it to write a routine that keeps oversized maps from overflowing?
6:52 cool, my emulator has exclusive content.
Why do I find the 0xFF04 music change so funny….
Player: *takes one single step out of bounds*
The music: Go crazy AAAAA Go stupid AAAAA
the music sounds like when you get hit by lightning in mario kart
the out of bounds music sounds like a kazoo with a stutter
This was very interesting, thanks
You can find legendary Pokémon out there. Just hope your game doesn’t crash
I need the full version of that music though
Am i the only that enjoys those glitchy remixes?
Now I wonder how gen 3 oob is like
Sorry to disappoint, but Generation 3 doesn't seem to have any out of bounds areas. If you try and walk out of bounds using a cheating device, it just stops you when you reach the edge of the map, as if it was a barrier (I believe this also happens if you remove the connections themselves, what should be the connecting map is replaced with the map's border tiles acting as a barrier). I'd compare it to something like the barriers in Super Mario 64 that stop you from going off the edges of the level.
@@Hijiri_MIRACHION walk trough walls?
@@ant2902 I think ever since I made that comment they've made a video showing what the OOB areas in Gen III really look like, and it's just an endless void of border tiles. Nothing like this, most likely.
I'll probably have to test it myself though.
Another amazing video from TheZZAZZGlitch. Keep up the great work!
6:47 this gave me anxiety jesus christ
русские
@@shouse_zip ах я вижу вы тоже человек культуры
Алиса Сметанкова русские фанаты zzazz'а объединяйтесь
Thank you I wanted to know if the game cuts off after walking to the edge of the map. That’s same as Red & Blue
3:14 it was so emotional when it said ـًٌِٰhًًٍََِْٰٓـًٌِٰeـًٌِٰlـًٌِٰp
I wonder if turning off VRAM inaccessibility would affect map FF00.
Edit: no, no it dosen't.
Also, I manually set the map via BGB debugger and got different effects when saving and reloading! Everything was completely different!
Should've gone with the SM64 File Select tune for the x/y-directer loop around.
that's reserved for the ABC
This warbly music is pretty great
5:04 what a fitting item
Krickitune now composes music.
Can you use coin case glitch to set event flags and time of day to make some of these glitchy NPCs appear?
Procedure:
-Get Coin Case.
-Set up WTW and then the code for the NPC.
-Go to a favorable location, save and reset.
-Use coin case, then step into the void.
-Navigate to the NPC.