D&D 3.0 wasn't perfect, but its historical importance is on par with anything TSR ever produced. WotC's decision to adopt the OGL and make the SRD available to all was a sea change for the roleplaying industry that doesn't get nearly enough credit. TSR had spent decades trying to keep other people from publishing D&D-compatible material with varying degrees of success, while WotC took their new edition and made sure that anyone who wanted to could benefit from it - which led to an immediate boom of d20 products in the market, driving interest in RPGs higher than they'd ever been within a few short months. That helped both WotC and the 3PPs sell their products, and there was a stretch where almost any d20 release was a guaranteed seller. It's a big deal, and it shows the very different mindset between TSR and (pre-Hasbro) WotC. I don't think it's a stretch at all to say that if TSR had twigged to treating the rest of the industry as allies rather than competition they'd still be in business today.
It really baffles me how they tread backwards on that in later editions, even with Paizo going further with OGL at the same time and still seeing success.
One benefit to doing the OGL was that WotC was freed up from having to produce all the fringe supplements gamers could want in-house. The kind of material that would take resources to write, test, edit, commission art, and print. But which would typically only sell to a minority of D&D customers. Under the OGL, third party companies would shoulder the burden (and admittedly the profit, however slim) for such products, freeing WotC to focus on books with more potential for appealing to a wider segment of their customer base. (All while those niche supplements continued to drive sales of the D&D core books, where applicable; not to mention keeping the D20 system in the minds of gamers who otherwise buy wholly distinct products).
You didn’t go over another part of what makes 3.5 characters so great. The skill system adds so much more customization to your character. Another thing that I feel makes 3.5 characters more fun than in 5th edition
My first ever ttrpg was a 3.5e campaign, I still remember that old group really fondly. Wether it be our blast-happy bard, our stoner druid, my PTSD-addled palidan of vengeance, or our intrepid rouge captain, we made a really good team.
Same, I got in to tabletop through 3.5 DnD as my first campaign, and have a lot of fond memories of that system. The diversity of classes made it really easy for my friend group to all jump in at our comfort levels of complexity, so my first character was a Fighter while one friend went Bard, and another diving in the deep end as a Wizard.
I DMed during 3/3.5. I loved the edition, but you're not wrong on there being too many options sometimes and things that synergized too well (like my Wizard/Incantatrix/Archmage build that could use many metamagic feats for free).
Yeah, I'm most likely going to do Pathfinder eventually, but I want to put a bit of distance between that and D&D since it's so similar to 3rd edition.
When third edition first came out, I cheesed out. Human Barbarian / Ranger / then Fighter as the preferred class which I advanced most. We since then have house ruled it so multi-class was like AD&D though a person could "Dabble" as a feat and gain a few spells or have some skills become In Class. And we cut back on feats dividing them into minor and major feats (no one is going to take Run over Improved Initiative, etc). Minor Feats at 1st, 3rd, Major Feats at 2nd, Stat Point at 4th, rinse and repeat. 2 handed fighting became a minor feat with no prerequisites (ambidexterity, etc) so thieves could take it at first level. Fighters got an extra combat feat at 1st, 5th, 10th levels etc. Wizards got a MetaMagic Feat at 5th and 10th, etc. Druids got Brew Potion for free at 5th. Skill Points were DOUBLED at first level instead of QUADRUPLED but you were +2 on 2 Class Skills of your choosing. We still play to this day, mostly on Skype during the Covid thing.
Months late but whatever. Its because they are essentially identical games except with some fixed core math and wordings. There is 0 reason to play original 3e because 3.5 is just the patched version with the same content.
Why do you minimize intelligence? 3.5 and earlier dnd made int important for everyone. But 5e has turned it into a dump stat. No other ttrpg I've played has ever done that.
D&D 3.0 wasn't perfect, but its historical importance is on par with anything TSR ever produced. WotC's decision to adopt the OGL and make the SRD available to all was a sea change for the roleplaying industry that doesn't get nearly enough credit. TSR had spent decades trying to keep other people from publishing D&D-compatible material with varying degrees of success, while WotC took their new edition and made sure that anyone who wanted to could benefit from it - which led to an immediate boom of d20 products in the market, driving interest in RPGs higher than they'd ever been within a few short months. That helped both WotC and the 3PPs sell their products, and there was a stretch where almost any d20 release was a guaranteed seller. It's a big deal, and it shows the very different mindset between TSR and (pre-Hasbro) WotC. I don't think it's a stretch at all to say that if TSR had twigged to treating the rest of the industry as allies rather than competition they'd still be in business today.
It really baffles me how they tread backwards on that in later editions, even with Paizo going further with OGL at the same time and still seeing success.
…forrrreSHADOWING…! 🤦
I'm from the future! They fucked everything up!
One benefit to doing the OGL was that WotC was freed up from having to produce all the fringe supplements gamers could want in-house. The kind of material that would take resources to write, test, edit, commission art, and print. But which would typically only sell to a minority of D&D customers. Under the OGL, third party companies would shoulder the burden (and admittedly the profit, however slim) for such products, freeing WotC to focus on books with more potential for appealing to a wider segment of their customer base. (All while those niche supplements continued to drive sales of the D&D core books, where applicable; not to mention keeping the D20 system in the minds of gamers who otherwise buy wholly distinct products).
You didn’t go over another part of what makes 3.5 characters so great. The skill system adds so much more customization to your character. Another thing that I feel makes 3.5 characters more fun than in 5th edition
My first ever ttrpg was a 3.5e campaign, I still remember that old group really fondly. Wether it be our blast-happy bard, our stoner druid, my PTSD-addled palidan of vengeance, or our intrepid rouge captain, we made a really good team.
Same, I got in to tabletop through 3.5 DnD as my first campaign, and have a lot of fond memories of that system. The diversity of classes made it really easy for my friend group to all jump in at our comfort levels of complexity, so my first character was a Fighter while one friend went Bard, and another diving in the deep end as a Wizard.
I DMed during 3/3.5. I loved the edition, but you're not wrong on there being too many options sometimes and things that synergized too well (like my Wizard/Incantatrix/Archmage build that could use many metamagic feats for free).
Maybe a pathfinder 1e vid to go along with the 4e one? If not a character creation, maybe a general discussion of PF and your thoughts on it?
Yeah, I'm most likely going to do Pathfinder eventually, but I want to put a bit of distance between that and D&D since it's so similar to 3rd edition.
My other suggestion is ryuutama, it has a character sheet for the gm!
When third edition first came out, I cheesed out. Human Barbarian / Ranger / then Fighter as the preferred class which I advanced most. We since then have house ruled it so multi-class was like AD&D though a person could "Dabble" as a feat and gain a few spells or have some skills become In Class. And we cut back on feats dividing them into minor and major feats (no one is going to take Run over Improved Initiative, etc). Minor Feats at 1st, 3rd, Major Feats at 2nd, Stat Point at 4th, rinse and repeat. 2 handed fighting became a minor feat with no prerequisites (ambidexterity, etc) so thieves could take it at first level. Fighters got an extra combat feat at 1st, 5th, 10th levels etc. Wizards got a MetaMagic Feat at 5th and 10th, etc. Druids got Brew Potion for free at 5th. Skill Points were DOUBLED at first level instead of QUADRUPLED but you were +2 on 2 Class Skills of your choosing. We still play to this day, mostly on Skype during the Covid thing.
My favorite edition of D&D. 4th was underrated. 5th is too simple.
Traveller would be neat, for a different kind of random creation experience, but that also has multiple editions (at least six) to work through.
Good to see a fellow Traveller fan. Though now we play Fast Track rules in the Traveller setting. Same for Space 1889. (author Witcpalek)
Will you make a DCC character? Preferably a wizard. It's really fun!
I'll add it to the list, it is a thing I've been thinking of checking out anyway.
i kinda like that fact that 2E does not add any new class abilities after the first level
the beginning of the Troubles.
There is no other editions beyond 3rd. 2nd advanced being the best.
The three Player's Options books for ADnD 2e are worth to take a look on.
make gurps character
Can you make you characters for both Pathfinder editions?
Already have
ua-cam.com/video/55D-rGpkvFM/v-deo.html
ua-cam.com/video/RtwnqagjDQ0/v-deo.html
Hey, could you link me to the costume character sheet that you use? Would be interesting in using it at my personal table group! ❤️.
I keep telling y'all they're not functional character sheets, but fine, good luck. imgur.com/a/6jRQzgY
@@zigmenthotep Lol. Thank you!
Why skip 3rd edition for 3.5
Months late but whatever. Its because they are essentially identical games except with some fixed core math and wordings. There is 0 reason to play original 3e because 3.5 is just the patched version with the same content.
Why do you minimize intelligence? 3.5 and earlier dnd made int important for everyone. But 5e has turned it into a dump stat. No other ttrpg I've played has ever done that.