There’s a lot of advice AGAINST using the boxed text, especially boxed text right from prewritten modules. I would say definitely to use boxed text, but write it yourself, keep it short, sweet and informative - mostly though make it interesting. It’s so much better to read verbatim a few lines of your best written descriptions than to struggle through with eh’s and um’s that you’ll find trying to narrate through even the best bullet points. Remember you aren’t a professional orator, make things easy for yourself.
I run the welcome to mystara channel, I'm putting together a compilation video for D&D 50th anniversary where I'm grabbing various UA-camrs to talk briefly about what they like about the game. Would you be interested in participating?
So you are playing YOUR novels for your human dice rollers??? We approach the opposite way... We want to explore what the Players Characters motives and desires are in a Premise we present as a GM/DM. We avoid railroads as much as possible. The Players of course must be proactive and do-things on their own accord, the DM/GM does not present 3-4 options "you can do this, or you can do that" is never heard in our games as the DM/GM is not a person in-game that you talk to... (you never see the protagonist in a movie or novel talking to a "Narrator" so we DONT do that). It takes a full twist to your advice, but in the end we don't burn out from over-prep and the mind is a wonderful imagination tool vs mini's and maps which take longer to set up, imagination is instantaneous. I just prep a few "pushes" (on paper as notes) as a GM/DM and then creates new pushes as the players characters talk and interact in-character with NPC's and each other. If you keep doing that you are doing, then your players become passive and wait for the GM/DM to "do all the things for them" The players become complacent and lazy. I see this in 99% of liveplays. All the big-name YT RPG channels are promoting the worst way to play RPG's (mostly to sell their quick-fix tables on Patreon)
Wow, you heard something very different than what I was saying. You can prep without railroading or forcing your players to be passive. I love presenting challenges and seeing how my player’s approach and add to the campaign and world. Different GMs have different approaches. Glad to hear you work well with “pushes” and coming up with stuff on the fly. I like having outlines for story/world and some resources to better support myself during session so I can focus on improvising with my players at the table
@@Hardymovies Have you seen their liveplays? The GM (Ryan) is a "Talking head" that the players interact with. GM suggesting choice A, B or C. Players are out-of-character quite a bit. I used to do the same, but I changed the way I played.
@@Roll4Initiative I used to think exactly like you did. Play exactly the way you guys do... But I stopped being a "director" and became the narrator. Same, I did not realize what I was doing was "playing my novel". Perhaps one day the epiphany will hit you too... maybe?
@@28mmRPG Yes, yes. You are super important and the best DM ever. Here's your award. Now, why don't you go give your victory speech to those people waaaaay over there. I'm sure they want to hear all about how superior you are to everyone else. Run along. Good boy.
Good tips
I prep my minis ahead too and use box text
Always be ready to improv too
Recaps are a must
Great idea for pre made "boxed text" NPCs, will use!
Awesome advice
I love all Roll 4 Initiative videos!
In the first 10k subs! Def gonna use box text at my table. Can't wait to see what you make next.
There’s a lot of advice AGAINST using the boxed text, especially boxed text right from prewritten modules.
I would say definitely to use boxed text, but write it yourself, keep it short, sweet and informative - mostly though make it interesting.
It’s so much better to read verbatim a few lines of your best written descriptions than to struggle through with eh’s and um’s that you’ll find trying to narrate through even the best bullet points. Remember you aren’t a professional orator, make things easy for yourself.
Much better video this week. Great job! ❤
WHere are good places to find PF2E Online Campaigns? Ones where my concepts are welcomed and not shut down.
I run the welcome to mystara channel, I'm putting together a compilation video for D&D 50th anniversary where I'm grabbing various UA-camrs to talk briefly about what they like about the game. Would you be interested in participating?
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So you are playing YOUR novels for your human dice rollers??? We approach the opposite way... We want to explore what the Players Characters motives and desires are in a Premise we present as a GM/DM. We avoid railroads as much as possible. The Players of course must be proactive and do-things on their own accord, the DM/GM does not present 3-4 options "you can do this, or you can do that" is never heard in our games as the DM/GM is not a person in-game that you talk to... (you never see the protagonist in a movie or novel talking to a "Narrator" so we DONT do that).
It takes a full twist to your advice, but in the end we don't burn out from over-prep and the mind is a wonderful imagination tool vs mini's and maps which take longer to set up, imagination is instantaneous. I just prep a few "pushes" (on paper as notes) as a GM/DM and then creates new pushes as the players characters talk and interact in-character with NPC's and each other.
If you keep doing that you are doing, then your players become passive and wait for the GM/DM to "do all the things for them" The players become complacent and lazy.
I see this in 99% of liveplays. All the big-name YT RPG channels are promoting the worst way to play RPG's (mostly to sell their quick-fix tables on Patreon)
Wow, you heard something very different than what I was saying. You can prep without railroading or forcing your players to be passive. I love presenting challenges and seeing how my player’s approach and add to the campaign and world. Different GMs have different approaches. Glad to hear you work well with “pushes” and coming up with stuff on the fly. I like having outlines for story/world and some resources to better support myself during session so I can focus on improvising with my players at the table
Great video as always! No idea how this guy misunderstood your tips so bad 😂
@@Hardymovies Have you seen their liveplays? The GM (Ryan) is a "Talking head" that the players interact with. GM suggesting choice A, B or C. Players are out-of-character quite a bit.
I used to do the same, but I changed the way I played.
@@Roll4Initiative I used to think exactly like you did. Play exactly the way you guys do... But I stopped being a "director" and became the narrator. Same, I did not realize what I was doing was "playing my novel". Perhaps one day the epiphany will hit you too... maybe?
@@28mmRPG Yes, yes. You are super important and the best DM ever. Here's your award. Now, why don't you go give your victory speech to those people waaaaay over there. I'm sure they want to hear all about how superior you are to everyone else. Run along. Good boy.