I did a pie eating contest but it was just contested con saves with the DC being raised each round until someone failed. I really love the added aspect of different amounts with different DCs.
For the royal gala thing there's a thing in Pathfinder 2e called influence encounter. It makes social encounters a bit more concrete with rules and it really helped me include low charisma characters in social encounters. 😁
Not quite how Liar's Dice works, but I will grant you that you also said to look up the rules because you weren't going to list them all. You're not declaring what you have, but making a statement about the collective dice on the table. So if you say "two 5s" and someone calls you a liar, even if you have zero 5s, you're still in the clear if there are at least two 5's amongst all the dice on the table.
Exactly and the next player in order can call the bluff and pick up the cup, exposing the dice . However: if that same player believes the roll that was passed to him, then he must roll and announce a better hand to the next player. The part about changing the dice from the.players attribute numbers is a pretty cool twist, but I have a feeling my players would refuse to leave town for five fucking days. Lol
Kinda like liars dice. one time i had my players play poker (texas hold'em) with orcus, only 1 player could hold the cards at a time, but the others (5 of them) could advise decisions for that player. When a player busted the character holding the cards had their soul stolen by orcus, who would then add the the player's chips to his chip pool. This was played with real cards and chips, and the players were so immersed they forgot they could roll to check for things or steal cards, and I had to remind them a couple times.
That sounds like a Cards Against Humanity style game with the "audience" voting. Check out variations including Crabs adjust humidity, Smug Owls, Dixit, etc. It would also show other options than just chess pieces, picture cards, etc. In fact you could change the goals to mix it up so that different NPC's as the voting member are looking for different things. Tell me something about people close to me, Tell me about something going on in the village, Tell me about the marketplace or the nearby monsters. The best descriptive rumour is the one selected (and then it becomes true or has an element of truth in the game - maybe it's because the queen's handmaiden is always near the queen and that's who the guard is interested in).
I like the pie eating contest :) But I didn't quite get the gag-system: Let's say a character eats 4 pies and fails the check. The character gains a gag. But did the character still successfully eat that 4 pies? Or are all pies of that round "removed" with that gag?
I love the pie eating contest and the rumors game. I'm going to take that idea and run with it: "Overheard" was a popular pastime among lesser nobility to enjoy the sauciest and most outlandish gossip the capitol had on offer, all under the pretense of a game. Certainly, none of the rumors were to be believed, regardless of how true they were. The goal, of course, was to toe the line of scandal and titillating conversation without getting oneself into a rather too-tight necklace. Much like the japes of a king's jester, Overheard was all in good fun. The game was played using a standard chess board, glasses of wine, even assorted fruits-if they could be used to represent unnamed, but heavily alluded to members of high society, any objects would suffice. Most games of Overheard were spontaneous, so long as at least three players were present: the Whisperer, the Listener and the Court. The Court, of course, could be any number of people eager to be entertained. A game of Overheard began when the Whisperer placed two or more objects before the Listener and with excessive drama said, "I overheard," before espousing a generally tame rumor-beginning with outlandish indecency was considered crass to say the least. [Mechanics: Whisperer rolls Deception/Persuasion against the Court's Insight (the Court is considered a single entity for this check). Roll 1dN, where N=the number of individuals in the Court. On a success, that number of the Court moves to stand behind the Whisperer in Belief. On a fail, that number moves to stand behind the Listener in Disbelief. The remaining Court are Undecided. Players participating in the Court may move freely regardless of dice rolls, but player characters may not remain Undecided.] The Listener did not concern herself with whether the rumor was true or not. Her goal was to convince the Court that it was a baseless fabrication. To do this, she had two methods: Dismiss the rumor as false with some justification, or Inflate the rumor with supposed proof or allegations so daring that even an invested Court could not believe them. [Mechanics: Listener rolls Deception/Persuasion against the Court's Insight. Roll 1dN. On a success, that number of the Court moves to stand behind the Listener in Disbelief. On a fail, that number moves to stand behind the Whisperer in Belief. Undecided members move first.] The Whisperer would then Defend his rumor by countering the Listener's Dismissal with new proof, or Inflate the rumor even further with yet more salacious details. [Mechanics: Whisperer rolls again and Undecided members of the Court move first.] The rumor would run its course once no party of the Court remained Undecided, and the winner, of course, was whomever swayed the majority of the court. [Mechanics: continue rounds of Listener and Whisperer until there are no remaining Undecided Court members (the Whisperer always gets the final round, even if there are no Undecided Court members left after the Listener's turn. The Whisperer gets this advantage, because rumors are notoriously hard to quash).] After this, the players changed roles and the Listener became the Whisperer, offering a new "overheard" rumor to entertain the Court again. Overheard was often played to a set number of points when in a private setting, where the number of the Court would not change, and to a set number of rounds when played in a large gathering, where members of the Court may come and go between dances and other engagements. Many things were wagered in a game of Overheard, from common gold to land rights or even betrothal. [If played for points, the winner of each round gains a number of points equal to the difference of Belief and Disbelief among the Court. If played for rounds, the winner gains one point per round, regardless of how large the difference is.]
The rumor chess should have nothing to do with the truth necessarily but this game allows lesser nobles to say things out loud they wouldn’t be allowed to normally. The mechanism could be that it is a social conflict roll in your game system that basically shows if the rumor has affected the target or not and how much face is lost
@@Roll4Initiative it could also be interesting if you called for skill and ability checks during the gambling (sense motive, sleight of hand, con saves while drinking)
Or at least plausible deniability I would say, too. If you have a group that hs gathered some interesting information and rumors, maybe some bonuses to the check?
I did a pie eating contest but it was just contested con saves with the DC being raised each round until someone failed. I really love the added aspect of different amounts with different DCs.
Aww, that first pie eating game is great for those, "You are in a tavern..." strong start moments!
For the royal gala thing there's a thing in Pathfinder 2e called influence encounter. It makes social encounters a bit more concrete with rules and it really helped me include low charisma characters in social encounters. 😁
Awesome! That's a good system to reference for that mini game. Especially like that it does support various charisma characters!
Not quite how Liar's Dice works, but I will grant you that you also said to look up the rules because you weren't going to list them all. You're not declaring what you have, but making a statement about the collective dice on the table. So if you say "two 5s" and someone calls you a liar, even if you have zero 5s, you're still in the clear if there are at least two 5's amongst all the dice on the table.
Ahhhhh, I can see that. I haven’t played actual liars dice since grad school. I like broadening it out.
Thank you, Scud, I was about to point it out.
Exactly and the next player in order can call the bluff and pick up the cup, exposing the dice . However: if that same player believes the roll that was passed to him, then he must roll and announce a better hand to the next player.
The part about changing the dice from the.players attribute numbers is a pretty cool twist, but I have a feeling my players would refuse to leave town for five fucking days. Lol
Keep in mind, introducing cuisine is world building gold
Kinda like liars dice. one time i had my players play poker (texas hold'em) with orcus, only 1 player could hold the cards at a time, but the others (5 of them) could advise decisions for that player. When a player busted the character holding the cards had their soul stolen by orcus, who would then add the the player's chips to his chip pool. This was played with real cards and chips, and the players were so immersed they forgot they could roll to check for things or steal cards, and I had to remind them a couple times.
That sounds like a Cards Against Humanity style game with the "audience" voting. Check out variations including Crabs adjust humidity, Smug Owls, Dixit, etc. It would also show other options than just chess pieces, picture cards, etc. In fact you could change the goals to mix it up so that different NPC's as the voting member are looking for different things. Tell me something about people close to me, Tell me about something going on in the village, Tell me about the marketplace or the nearby monsters. The best descriptive rumour is the one selected (and then it becomes true or has an element of truth in the game - maybe it's because the queen's handmaiden is always near the queen and that's who the guard is interested in).
I think the pie eating contest idea could be converted into a drinking contest with people making increasingly difficult con save rolls every round 🤔
Ryan has done something like that, with ale wine and whiskey with the different points/DC
I like the pie game
The dagger throwing would need some tweaking
What would you recommend?
I like the pie eating contest :)
But I didn't quite get the gag-system:
Let's say a character eats 4 pies and fails the check. The character gains a gag. But did the character still successfully eat that 4 pies?
Or are all pies of that round "removed" with that gag?
I love the pie eating contest and the rumors game. I'm going to take that idea and run with it:
"Overheard" was a popular pastime among lesser nobility to enjoy the sauciest and most outlandish gossip the capitol had on offer, all under the pretense of a game. Certainly, none of the rumors were to be believed, regardless of how true they were. The goal, of course, was to toe the line of scandal and titillating conversation without getting oneself into a rather too-tight necklace. Much like the japes of a king's jester, Overheard was all in good fun.
The game was played using a standard chess board, glasses of wine, even assorted fruits-if they could be used to represent unnamed, but heavily alluded to members of high society, any objects would suffice.
Most games of Overheard were spontaneous, so long as at least three players were present: the Whisperer, the Listener and the Court. The Court, of course, could be any number of people eager to be entertained.
A game of Overheard began when the Whisperer placed two or more objects before the Listener and with excessive drama said, "I overheard," before espousing a generally tame rumor-beginning with outlandish indecency was considered crass to say the least.
[Mechanics: Whisperer rolls Deception/Persuasion against the Court's Insight (the Court is considered a single entity for this check). Roll 1dN, where N=the number of individuals in the Court. On a success, that number of the Court moves to stand behind the Whisperer in Belief. On a fail, that number moves to stand behind the Listener in Disbelief. The remaining Court are Undecided. Players participating in the Court may move freely regardless of dice rolls, but player characters may not remain Undecided.]
The Listener did not concern herself with whether the rumor was true or not. Her goal was to convince the Court that it was a baseless fabrication. To do this, she had two methods: Dismiss the rumor as false with some justification, or Inflate the rumor with supposed proof or allegations so daring that even an invested Court could not believe them.
[Mechanics: Listener rolls Deception/Persuasion against the Court's Insight. Roll 1dN. On a success, that number of the Court moves to stand behind the Listener in Disbelief. On a fail, that number moves to stand behind the Whisperer in Belief. Undecided members move first.]
The Whisperer would then Defend his rumor by countering the Listener's Dismissal with new proof, or Inflate the rumor even further with yet more salacious details.
[Mechanics: Whisperer rolls again and Undecided members of the Court move first.]
The rumor would run its course once no party of the Court remained Undecided, and the winner, of course, was whomever swayed the majority of the court.
[Mechanics: continue rounds of Listener and Whisperer until there are no remaining Undecided Court members (the Whisperer always gets the final round, even if there are no Undecided Court members left after the Listener's turn. The Whisperer gets this advantage, because rumors are notoriously hard to quash).]
After this, the players changed roles and the Listener became the Whisperer, offering a new "overheard" rumor to entertain the Court again. Overheard was often played to a set number of points when in a private setting, where the number of the Court would not change, and to a set number of rounds when played in a large gathering, where members of the Court may come and go between dances and other engagements. Many things were wagered in a game of Overheard, from common gold to land rights or even betrothal.
[If played for points, the winner of each round gains a number of points equal to the difference of Belief and Disbelief among the Court. If played for rounds, the winner gains one point per round, regardless of how large the difference is.]
Whoa, this is fantastic! Really well planned out and I can see it working in so many settings. Maybe even works as a LARP?!
This is a great write-up and I'm definitely snatching it for our the next gala the party attends!
The rumor chess should have nothing to do with the truth necessarily but this game allows lesser nobles to say things out loud they wouldn’t be allowed to normally. The mechanism could be that it is a social conflict roll in your game system that basically shows if the rumor has affected the target or not and how much face is lost
Pie eating contest just sounds like Wild Beyond the Witchlight.
If you get a piece captured you are required to confirm one of the rumors about yourself
Did he say no regurgitation like he was warning boba fett???
Hahah!!!! I think I was trying for Gimli, but honestly yours is better 😂
thank you!!!
You're welcome!
Liar demon dice seems like it needs much higher stakes than the others
Certainly has played out that way in the past, but by the time they were making deals with devils it was at that point.
@@Roll4Initiative it could also be interesting if you called for skill and ability checks during the gambling (sense motive, sleight of hand, con saves while drinking)
For the rumors game, is it meant to be real in game rumors or made up ones?
Meant to be fake so you can't technically get into trouble for suggestign them...until you do.
Or at least plausible deniability I would say, too. If you have a group that hs gathered some interesting information and rumors, maybe some bonuses to the check?