Hey thanks, I'm finally learning Unreal (normally Im a C4D guy). Pretty straight forward, just different jargon give or take a few steps. Going to now find documentation on how I can set up/enable ACES (srgb). Also, hey who is that man on the bottom left corner of the video? jajajaja
Currently its my opinion that the path tracer in unreal isnt ready for production. It will get there but in the meantime Octane can do more (and isnt even out of beta)
@@georgeluna6217 I don't use lumen for final renders generally because a path tracer is more accurate. I also have issues with the quality of lumen via movie render queue at the moment.
Love your videos! I'm brand new to Unreal. I think I'm going to give Octane a try. I was thinking about the issue of needing moving clouds but still wanting to use Octane. What about making an HDRI of solid green or some other color and then compositing the Octane render on top of an MRQ render keying out the solid color? Wouldn't that give you the quality of Octane for everything but the sky and still allow you to have the moving clouds? Do you think that would work well?
Possible for sure. You should be able to render from octane with transparency so no need for the green hdri. Unless youre doing something very specific like a timelapse, I cant think of the last time I needed to see the clouds moving. Shots tend to be too short for it to be a bother.
@@JoshuaMKerr I just realized you can do 2D dynamic clouds using Ultra Dynamic Sky. I wonder how well those would work. For me, it probably won't matter because when I try to open Octane in UE5, it crashes.😆
awesome video many thanks for sharing this workflow.. One think I didn't get. What about the materials? Does the octane node material system works in UE? thanks!
Hi George, you create all of your materials in Unreal as normal and Octane has the ability to convert the Onreal materials to Octane compatible ones for rendering. Never had a problem with it.
@@JoshuaMKerr and what about the unreal's path tracing system compares to octane? Did you notice any difference that worth the switch? Would love to see how you export from octane the final video or png sequence? many thnx keep it up!
Hey thank you for the videos! I've been following your workflow. One thing I don't understand is how to export your animated sequence at the end there using Octane (rather than just a still image). Could you elaborate more on this?
Yes of course. When octane is loaded you can export octane images using the sequencer. You have to use the legacy sequencer export settings. Let me know if you find it.
hi there I've followed the tutorial until 5:47 and the part where you changed from Daylight env. to No node worked fine (although my scene doesn't go black when at 'No Node', it looks kind simillar but it less detailed lighting) the problem was with the Sky Texture: when I change it to RGB the sky doesn't go black, it stays pure white and when I add the image texture nothing changes as well any idea on how to fix it? I'm using UE 5.1 with the latest Octane for UE5.1 version. using a very simple scene with a landscape and a few spheres. everything else seems to be working fine thanks!
Hi there. Interesting problem. I have a discord server with a forum where we can take a look. Head over there and start a forum post. discord.gg/HZR449ncSP
Ok, this is highly informative. Once this is set, do you just render out of the render queue? and set the renderer to Octane? Last time I delved in Octane in Unreal, it didn't actually work with the render queue. Actually, rendering that frame sequence could make another great video for you....
Hi there, I haven't done one no. But I might still. It hasn't been a priority video yet. If you join my discord and post in the support area I can help more directly.
hello, your videos really help me learning about UE. Thank you for that. wonder if you can help me with the first step by setting up PMC Kernel for Octane on UE5.3. The problem i have is that I cannot test PMC Kernel because the viewport shows grey, but for pathtracing shows fine. I know how to use ue5 and wonder if octane render can help me render realistic diamonds with caustics. Also, i would appreciate if you happen to know another sources video or documentation about PMC Kernel on UE5, I,ve been looking an there is not much info. Thank you in advance.
The docuemntation is a birt sparse on this. I reccomend posting on octane's forum about this. They're really good on there at solving issues like this.
Thank you Josh, great video. If you use Octane in C4D and you would like to send the data to UE5 (Datasmith, or .fbx) etc. how you do that, if you want to keep the Octane Materials? Keep rocking, cheers
Hey thanks for this...but further i wanna know how to render aovs all together in sequence because i am getting only 3 render passes in output exr need help
do you reckon I could run octane on my rtx 3050 ti laptop? as it looks quite demanding. Also, does it dramatically increase render times compared to using old fashioned lumen?
I uses to run it on a 2070 super. Thats probably a similar benchmark to the 3050 ti. Lumen can run in real time whereas octane is a path tracer and is certainly slower in that regard.
Is there any chance to render with Octane trough MRQ??? Cause when I tried to disable it to use old movie capture tool - it says it required for Octane!
I may do some more in depth tutorials but theres some documentation on the otoy website for the unreal plugin. Although I have been told it's best to look at the c4d documentation because its very similar but has a lot more info.
Am I crazy? Octane is telling me I need a subscription to run this in Unreal now. (I downloaded 0.53 off the download page, not the forum) EDIT: If anyone has this problem, make sure you download the PRIME version and not STANDALONE
@@JoshuaMKerr Octane supports volumetrics, you have access to Octanes native UI in UE5 its the "Octane Logo" on the top toolbar of the Octane render window, that will give you the node graph and access to everything Octane supports. Also your colors are off because UE5 and Octane are using differant colorspaces. You want to be using ACES with your viewport render set to sRGB or Rec. 709 if you have anything less than a 4k Monitor and Rec. 2020 for anything 4K or higher. I will have to get back to you I just started playing with UE5 with Octane.
It's quite hard to diagnose the problem without seeing it. If you're getting ghosting artifacts, which is a bug in UE5 then the only solution is to turn off motion blur (not ideal I know). We all have our fingers crossed for a fix in the next version of the software. If this isn't the problem then I'm not sure how to help.
@@JoshuaMKerr dont you have any social media that i can send you a image.. instagram, reddit, telegram or whatever you want... MAN you are so good making tutorials you have to make a comunity where you students can comunicate with you i will pay if is it necesary: excuse my english my i speak spanish english no so good
I have a facebook page where you can message me, search Joshua M Kerr. I am looking at building a community but it's early days for my channel so can't do too much at once.
Thank you so much for the tutorial! I will definitely give it a try
No worries. Let me know if you have questions.
Hey thanks, I'm finally learning Unreal (normally Im a C4D guy). Pretty straight forward, just different jargon give or take a few steps. Going to now find documentation on how I can set up/enable ACES (srgb). Also, hey who is that man on the bottom left corner of the video? jajajaja
Haha
Thank you for the tutorial and detailed information. Just out of curiosity, what is the reasoning to go with octane over unreal?
Currently its my opinion that the path tracer in unreal isnt ready for production. It will get there but in the meantime Octane can do more (and isnt even out of beta)
@@JoshuaMKerr so you prefer path tracing in comparison with lumen?
@@georgeluna6217 I don't use lumen for final renders generally because a path tracer is more accurate. I also have issues with the quality of lumen via movie render queue at the moment.
Love your videos! I'm brand new to Unreal. I think I'm going to give Octane a try. I was thinking about the issue of needing moving clouds but still wanting to use Octane. What about making an HDRI of solid green or some other color and then compositing the Octane render on top of an MRQ render keying out the solid color? Wouldn't that give you the quality of Octane for everything but the sky and still allow you to have the moving clouds? Do you think that would work well?
Possible for sure. You should be able to render from octane with transparency so no need for the green hdri.
Unless youre doing something very specific like a timelapse, I cant think of the last time I needed to see the clouds moving. Shots tend to be too short for it to be a bother.
@@JoshuaMKerr I just realized you can do 2D dynamic clouds using Ultra Dynamic Sky. I wonder how well those would work. For me, it probably won't matter because when I try to open Octane in UE5, it crashes.😆
One of the biggest culprits for crashing with octane is large textures. Maybe have a look at how big the scene is? Was it a GPU crash?
Thank you for your tutorials !!!! 🙏🙏🙏🙏🙏
My pleasure! I like messing around with this droid :)
@@JoshuaMKerr 😅👌
tnx for video joshua . Did octane perform better in Unreal Engine 4?
About the same. More features now though
Wow. You actually made my day. Thank you!
That's what it's all about man. Glad it was useful.
Hoping to follow more have computer coming with nividia gtx4090 with 25 gig vram, Intel cpu 9 n 64gig ram
Which version of UE and the Octane plugin are you using?
awesome video many thanks for sharing this workflow.. One think I didn't get. What about the materials? Does the octane node material system works in UE? thanks!
Hi George, you create all of your materials in Unreal as normal and Octane has the ability to convert the Onreal materials to Octane compatible ones for rendering. Never had a problem with it.
@@JoshuaMKerr and what about the unreal's path tracing system compares to octane? Did you notice any difference that worth the switch? Would love to see how you export from octane the final video or png sequence? many thnx keep it up!
Stay tuned ;)
Hey thank you for the videos! I've been following your workflow. One thing I don't understand is how to export your animated sequence at the end there using Octane (rather than just a still image). Could you elaborate more on this?
Yes of course. When octane is loaded you can export octane images using the sequencer. You have to use the legacy sequencer export settings.
Let me know if you find it.
@@JoshuaMKerr Thank you. That makes sense, I had been trying to utilize the render button and the Movie Render Queue. Found the option you mentioned.
The latest version of Octane Render for Unreal Engine 5, still can't render particles?
Octane is still not full release for ue5. As far as I know it can deal with mesh particles at the moment.
There is niagara support for particle meshes. Other types of particles will be supported in the future.
Hey Man ! excelent video. Do you export your video render in the standalone octane ? i cannot find a way to render directly in ue
I render in octane for unreal plugin. Are you in my discord?
@@JoshuaMKerr not yet, where can i find the link ?
discord.gg/wJp4EkD8kd
@@leoviolet5827 feel free to pop a post in the support forum. I'll dive in and help.
thanks for this! Have you tried rendering VDBs with Octane yet?
Not with octane but I did use some recently in my last short Madness On Minerva. Those were rendered with pathtracer
Question: Do you need to convert UE materials to Octane (via Parent Node) or can you just render UE materials?
Octane converts the UE materials to octane ones automatically
hi there
I've followed the tutorial until 5:47 and the part where you changed from Daylight env. to No node worked fine (although my scene doesn't go black when at 'No Node', it looks kind simillar but it less detailed lighting)
the problem was with the Sky Texture: when I change it to RGB the sky doesn't go black, it stays pure white and when I add the image texture nothing changes as well
any idea on how to fix it? I'm using UE 5.1 with the latest Octane for UE5.1 version. using a very simple scene with a landscape and a few spheres. everything else seems to be working fine
thanks!
Hi there. Interesting problem. I have a discord server with a forum where we can take a look. Head over there and start a forum post.
discord.gg/HZR449ncSP
@@JoshuaMKerr I'll do that! I've posted in a bunch of different Facebook, Reddit and Discord groups and haven't found a solution yet
Ok, this is highly informative. Once this is set, do you just render out of the render queue? and set the renderer to Octane? Last time I delved in Octane in Unreal, it didn't actually work with the render queue. Actually, rendering that frame sequence could make another great video for you....
Absolutely. I think it only currently works with the legacy sequencer render option.
@@JoshuaMKerrDid you make a video about rendering with Octane in UE? I searched in your channel but I didn’t find
Hi there, I haven't done one no. But I might still. It hasn't been a priority video yet. If you join my discord and post in the support area I can help more directly.
hello, your videos really help me learning about UE. Thank you for that. wonder if you can help me with the first step by setting up PMC Kernel for Octane on UE5.3. The problem i have is that I cannot test PMC Kernel because the viewport shows grey, but for pathtracing shows fine. I know how to use ue5 and wonder if octane render can help me render realistic diamonds with caustics. Also, i would appreciate if you happen to know another sources video or documentation about PMC Kernel on UE5, I,ve been looking an there is not much info. Thank you in advance.
The docuemntation is a birt sparse on this. I reccomend posting on octane's forum about this. They're really good on there at solving issues like this.
Thank you so much for the tutorial! But how to render the sequencer?
I think I will do a video on this. Stay tuned.
Thank you Josh, great video. If you use Octane in C4D and you would like to send the data to UE5 (Datasmith, or .fbx) etc. how you do that, if you want to keep the Octane Materials? Keep rocking, cheers
Hi Bernhard, Im not experienced in C4D but know that the octane plugin takes orbx format. If you export this from C4D it should work in unreal.
Didn’t dive too far into this, but got good looking results when importing orbx’s from c4d!
Thats awesome to hear.
@@JoshuaMKerr on that note! Have you dove into using vdbs in octane for UE? I was trying to use them in my scene but couldn’t seem to figure it out!
On my list for sure. You thinking clouds and smoke sims?
really nice work dude. I have a gtx 1060 and was wondering if Octane for ue5 would be worthwhile on it?
Im not sure, it might limit what you can render comfortably. However its all free so no harm in trying it out.
I have alot of issue with getting the same light from HDRi as it is in the Pathtracer ue5.3. The octane is way darker?
Are you trying to use the HDRI actor from unreal? Octane has its own hdri settings in the environment tab of the render target.
Hey thanks for this...but further i wanna know how to render aovs all together in sequence because i am getting only 3 render passes in output exr need help
There is an aov section in the render target, is that not working?
do you reckon I could run octane on my rtx 3050 ti laptop? as it looks quite demanding. Also, does it dramatically increase render times compared to using old fashioned lumen?
I uses to run it on a 2070 super. Thats probably a similar benchmark to the 3050 ti. Lumen can run in real time whereas octane is a path tracer and is certainly slower in that regard.
Is there any chance to render with Octane trough MRQ??? Cause when I tried to disable it to use old movie capture tool - it says it required for Octane!
Ill have a look when I get a moment.
Ill have a look when I get a moment.
holy
I'll take that as a compliment
How do I make Unreal render out a sequence? For me it will always just render one frame
Are you using octane render or just the sequencer?
@@JoshuaMKerr I'm also curious about this and can't seem to get it to compile a sequence. Probably just confused!
How to export with octane?
Ill make a video
@@JoshuaMKerr looking forward to that!
did some checkin and i guess my 3060 rtx cannot handle octane bummed here
Maybe look at optimisation. Large textures and lots of geometry will mess you up.
@@JoshuaMKerr will try that
hi, where to learn octane on unreal?
I may do some more in depth tutorials but theres some documentation on the otoy website for the unreal plugin. Although I have been told it's best to look at the c4d documentation because its very similar but has a lot more info.
Am I crazy? Octane is telling me I need a subscription to run this in Unreal now. (I downloaded 0.53 off the download page, not the forum)
EDIT: If anyone has this problem, make sure you download the PRIME version and not STANDALONE
Yes the prime version is free. Glad you got it sorted.
Octane or lumen?
This video is about octane.
Your colorspace isn't matching and you should be able to add volumetric clouds. I will work on those two issues and post a video.
Has otoy added volumetric cloud support? Interested in your colour space workflow, what should I be matching to?
@@JoshuaMKerr Octane supports volumetrics, you have access to Octanes native UI in UE5 its the "Octane Logo" on the top toolbar of the Octane render window, that will give you the node graph and access to everything Octane supports. Also your colors are off because UE5 and Octane are using differant colorspaces. You want to be using ACES with your viewport render set to sRGB or Rec. 709 if you have anything less than a 4k Monitor and Rec. 2020 for anything 4K or higher. I will have to get back to you I just started playing with UE5 with Octane.
looking forward to that!
have nvidi 3060 rtx
Hmm. Might not be beefy enough. Although I did manage to render on a 2070Super for a while.
bummer it crashed on me
Ah damn
HI I TEXT YOU IN INSTGRAM I NEED SOME HELP WITH NOISY PNG SECUENCE PLEASE HELP ME
It's quite hard to diagnose the problem without seeing it. If you're getting ghosting artifacts, which is a bug in UE5 then the only solution is to turn off motion blur (not ideal I know). We all have our fingers crossed for a fix in the next version of the software. If this isn't the problem then I'm not sure how to help.
@@JoshuaMKerr dont you have any social media that i can send you a image.. instagram, reddit, telegram or whatever you want... MAN you are so good making tutorials you have to make a comunity where you students can comunicate with you i will pay if is it necesary: excuse my english my i speak spanish english no so good
I have a facebook page where you can message me, search Joshua M Kerr. I am looking at building a community but it's early days for my channel so can't do too much at once.
@@JoshuaMKerr going there