Create your own character and animate with metahuman | Unreal Engine 5 tutorial

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  • Опубліковано 28 тра 2024
  • Create your character and animate it using Metahuman, an Iphone and Unreal Engine 5. When processed by AI (Kaiber or Stable Diffusion) the final result will look close to an anime or cartoon cinematic. Anyone can do it!
    This is the second part of a larger series.
    0:00 - Intro
    0:13 - Creating a custom character
    1:01 - Setup a scene
    1:50 - Put your character in the scene
    2:25 - Light your character freely
    3:12 - Adding reactions to your character
    3:58 - Record and animate your character
    4:46 - A little extra
    5:11 - Final result
    Check out my previous tutorial here;
    • Use AI to create a wor...
    Tools used:
    metahuman.unrealengine.com/
    www.unrealengine.com/en-US/un...
    Assets:
    www.unrealengine.com/marketpl...
    #unrealengine #ai #cinematic #animation

КОМЕНТАРІ • 42

  • @pauloscher
    @pauloscher 11 місяців тому +7

    You're amazing dude, your videos are easy to follow, simple and objective. Well done

  • @GamePrototypes
    @GamePrototypes 11 місяців тому +2

    Another day another great tutorial. Very nice!

  • @zen1thar
    @zen1thar 11 місяців тому +2

    Great tutorial! Very cool! 👍

  • @lioneldelmas1814
    @lioneldelmas1814 4 місяці тому

    Great tutorial ! Thanks! 👍

  • @stellamk_jff
    @stellamk_jff 10 місяців тому

    Thank you so much for making such usefull tutorial❤

  • @mridulthesinger
    @mridulthesinger 10 місяців тому

    The best channel on unreal engine , till date ❤

  • @vitoriavision
    @vitoriavision 11 місяців тому +1

    this is amazing

  • @AiTechEconomy
    @AiTechEconomy 11 місяців тому +1

    nice one!

  • @namondastudio4616
    @namondastudio4616 11 місяців тому +2

    Thanks for sharing, great stuff... Can you make a detail tutorial about cartoonizing inside UNREAL PROJECTS ??

    • @retrolightgames
      @retrolightgames  11 місяців тому +1

      Thank you Namonda! The process of cartoonizing inside unreal is not as quick as for example in Kaiber, however it is fully possible by using post-processing volumes and for example cel-shade your entire scene. Usually this requires your base-models to fit the cartoonish styles, so it's more constrained and complicated to get a "uniform" look on everything unless you have a big pack of models/assets. Stable Diffusion or Kaiber on the other hand just creates this cartoonish look for you. Search for "Unreal Engine 5 cel shaded" on youtube and see some examples if you want to do it in-engine :)

    • @namondastudio4616
      @namondastudio4616 11 місяців тому

      @@retrolightgames Thanks!! Bless

  • @Imad_Hamouda
    @Imad_Hamouda 11 місяців тому +1

    thanks bro

  • @timsyble3065
    @timsyble3065 9 місяців тому

    Sorry a silly question, how do you render the comic book look in the end, from UE or is it just from final cut?

  • @brandonjacksoon
    @brandonjacksoon 10 місяців тому

    O! Hello Sir. Unreal! Nice to meet you on your phone camera :))

  • @yearight1205
    @yearight1205 11 місяців тому +1

    Here's a question for you. Do you by chance know how to take 2 animations and put them together so that the upper body does 1 thing and the lower body does another? I tried blending them, but I got a mix between the 2. I don't need a mix between the 2, I need the upper doing exactly 1 thing and lower body doing exactly the other. This is for sequencer not video games. Please can you help?

    • @retrolightgames
      @retrolightgames  11 місяців тому +1

      Yes you can blend two different animations by bone (so that lower body is doing another animation than the upper body) I could make a quick tutorial of it but here is the documentation if you're curious docs.unrealengine.com/4.26/en-US/AnimatingObjects/SkeletalMeshAnimation/AnimHowTo/AdditiveAnimations/

    • @yearight1205
      @yearight1205 11 місяців тому

      @@retrolightgames thank you for responding. Using this method, what exactly would you select in sequencer though? I am learning Unreal Engine to create short films, not video games. This seems like a blueprint setup for in game.

  • @hatetheorcs5727
    @hatetheorcs5727 10 місяців тому

    Is there a way of making a still image of a bear look alive? I want to make seem like it's breathing (chest movement)

  • @ThomasMandelid
    @ThomasMandelid 10 місяців тому

    What kind of workflow do you use to record the audio? A separate take?

    • @retrolightgames
      @retrolightgames  10 місяців тому

      Hey Thomas, yep, I just recorded the audio while looking at the character. However one could record the audio while doing the actual takes and sync them (It's probably a better idea than doing them completely seperate)

  • @kardozo
    @kardozo 10 місяців тому

    Thank you for this video! But how can we animate a character that I created with Midjourney??

    • @retrolightgames
      @retrolightgames  10 місяців тому

      Hi Kardozo, midjourney characters are a bit harder to get in, but it's possible. Search for "Midjourney character to metahuman"

  • @NxcoProduction
    @NxcoProduction 29 днів тому

    When i go to LiveLink my iPhone doesnt show up but i followed all the steps before

  • @marcinkl
    @marcinkl 8 місяців тому

    Is there any Android application that will be able to capture traffic to UnrealEngine?

  • @noculture_official
    @noculture_official 11 місяців тому +1

    hey are you open to collaboration?

  • @sakeebfaruque6828
    @sakeebfaruque6828 11 місяців тому +1

    If U dont have Iphone then what??

    • @retrolightgames
      @retrolightgames  11 місяців тому +1

      Unfortunately "Epic" does not seem to have plans for android support yet, it's a shame!

    • @sakeebfaruque6828
      @sakeebfaruque6828 11 місяців тому +1

      @@retrolightgames it is....& its called LAZiNESS lol

  • @vitoriavision
    @vitoriavision 11 місяців тому +1

    WHAT 🤯🥲🫶🫶🫶🫶

  • @2solid4tv48
    @2solid4tv48 10 місяців тому

    Insta? Fb?