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How And Why CGI Took Over Movies

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  • Опубліковано 4 вер 2024

КОМЕНТАРІ • 869

  • @TheMilitantHorse
    @TheMilitantHorse 5 років тому +31

    Can we take a second to appreciate how well the skeleton fight looks in _Jason and the Argonauts_ from 1968? Like, seriously, 1968, and damn! That stop motion is meshed perfectly.

  • @Creptter
    @Creptter 7 років тому +273

    Love how ur vids start straight away with no annoying intro music.

    • @creme8338
      @creme8338 5 років тому +10

      amen! i hate intros as well...

    • @x-x-X-B.r.o.o.m.L.o.r.d-X-x-x
      @x-x-X-B.r.o.o.m.L.o.r.d-X-x-x 4 роки тому +4

      Yeah

    • @cs512tr
      @cs512tr 4 роки тому +11

      Or bitching about liking subscribing and clicking the bell..

    • @dbkwk9
      @dbkwk9 4 роки тому +5

      "Hey guys toDAY we are going to be talking about
      C G I in Films but BEfore that, our sponsor is Raid Shadow Legends"

    • @ciaranmcgrath3273
      @ciaranmcgrath3273 4 роки тому

      Instantly engaging.

  • @ravenlord4
    @ravenlord4 7 років тому +83

    I always found "Max Headroom" to be an interesting case of the reverse -- practical effects purposely mimicking CGI to produce a cyberpunk feel.

  • @ianrotten4453
    @ianrotten4453 4 роки тому +9

    When I was 10 years old, and saw TRON for the first time, I knew instinctively, that movies were about to change forever. And even though "The Academy" snubbed it at 1982's Oscars, to this very day, TRON is my favorite film of all-time.

    • @gsxerwhite
      @gsxerwhite 4 роки тому

      Same here. I had two action figures and two light cycles but the toys were on their way out when I first saw Tron. My Dad rented it for me, then we taped it off Hbo and I watched it just about every day. I used to tape frisbees to my back and shit lol

  • @channelfadge7438
    @channelfadge7438 7 років тому +280

    it bugs me when cgi is used for stuff that could be easily (and seemingly more cheaply for a better result) with a practical effect. My biggest bugbear is cg blood splatters in modern low budget horror films. I get that it means they dont have to clean up the actors between takes, but it always looks fake.

    • @SianaGearz
      @SianaGearz 7 років тому +15

      And yet Fincher always uses CG blood, pretty much every single time, and it always looks real!

    • @apexone5502
      @apexone5502 7 років тому +19

      The Channel Fadge agreed. It's like the Wolverine scene shown in the video. From the first time I saw that movie, I had wondered why did they not use practical effects for those blades. The CGI blades were terrible looking and really unnecessary. It came off as if they used CGI for that scene just because they could.

    • @codyw1
      @codyw1 7 років тому +12

      CGI explosions and flames are the worst. They look so fake, and it's so lazy.

    • @SianaGearz
      @SianaGearz 7 років тому +10

      Well it's POSSIBLE to make CG explosions well. But you know what, how often do you see explosions in real life? Lots of movies in the 70ies and 80ies used model explosions and model flames that looked waaaaaay wrong, because the whole substituted chemistry isn't the same, and we got used to them. Maybe real explosions look fake to us now too?

    • @willsham45
      @willsham45 6 років тому +3

      Ketchup is expensive ok.

  • @alphacause
    @alphacause 7 років тому +476

    I am elated that a film aficionado, such as yourself, has such a fair and balanced view of CGI. So many film fanatics seem to take the trendy position that practical effects are so much superior. As you stated, it really comes down to the quality of CGI, and the context in which it is being used, when it comes to assessing whether CGI is good or bad.

    • @disk9434
      @disk9434 7 років тому +10

      Drake Santiago Seriously though, they doesn't realize that even a simple shot of camera panning out of a house cover in snow use CGI.

    • @rbelmont000
      @rbelmont000 7 років тому +22

      The fact that there's so much CGI that movie goers don't notice shows that CGI isn't bad. Like you and Georg said, it's all about how it's used and when. There are so many instances where CGI in the background is used without anyone ever noticing. And in more in your face examples, how Gollum still looks better than the any of the CGI characters in the Hobbit trilogy.
      The importance, I think, is to ground it in reality as much as you can, no matter how it looks. Compare the Gollum scenes in the Two Towers with any CGI character in any of the Harry Potter films. There's a drastic difference in believability despite technology.

    • @thumbwarriordx
      @thumbwarriordx 7 років тому +10

      Practical effects are superior at least in that you can get away with them in more places.
      That said, you can't exactly composite them together without extreme limitations, or CGI. With Bladerunner they had to use an expensive computer camera control rig, and dozens of exposures to get the resulting image. It's beautiful, but it is objectively far too much work. Now computers can extrapolate the exact position of the camera and do the same compositing into free moving shots.
      CGI as a replacement for matte paintings and multi-exposure compositing? Top notch. That said, the easier and more accessible these techniques become, the easier it is to put amateurish, ugly or jarring CGI characters and effects into shots that didn't need them.
      That's what everyone means when they talk about bad CGI.

    • @SonicSP
      @SonicSP 7 років тому +2

      Drake Santiago True, the problem is most of the time it's used badly. Marvel movies especially (which I don't know why).

    • @ElOchentero
      @ElOchentero 7 років тому +4

      I think the problem is that bad CGI or overuse of it is kind of noticeable like a soar thumb. But we rarely acknowledge good CGI, like in the Planet of the Apes movies, there's no way you can use real apes for doing what they do and the motion capture with excelent trained actors like Serkis works fine, same with It and Lord of the Rings, but then you have movie like World of Warcraft or The Hobbit where the CGI obviusly doesn't work, the motion capture sucks and it give you the idea that it was just lazyness because no one wanted to do make-up and use costumes. So it depends on the movie and the usage.

  • @sevenproxies4255
    @sevenproxies4255 4 роки тому +2

    Man the stop motion work in Jason and the Argonauts is beautiful.

  • @watchtheskies
    @watchtheskies 7 років тому +47

    1984 The Last Starfighter was pretty ground breaking, the first almost photo real CGI combined with live action

  • @VulpesHilarianus
    @VulpesHilarianus 7 років тому +26

    Modern CGI gets hate because it's the easy way out. Most of the time it's done so cheaply and lazily. They send in the overlay footage, it looks fine as a rough draft. The art director says it looks out of place and fake. Director and studio head says to disregard the art director because they have a schedule to keep. They don't get a second render with better lighting and weightier animation. Instead it gets sent to the editing bay where they try and do some colour correcting and add things on top to obscure it. Rinse. Repeat. CGI can look good, it's just that most of the film has tons of CGI and so the time and money required to make it look good is too much. It's why there should be a balance between practical effects and CGI, because if either one gets to be too dominant then it looks terrible.

  • @Kj16V
    @Kj16V 7 років тому +2

    A really interesting film to mention would have been Robocop 2. It used practical effects for the "Robocain" robot, with a CG face shown on the robot's monitor - all at the same time. To me it is the perfect example of the point where practical effects began to phase out of movie making and CG to phase in

  • @usmcfutball
    @usmcfutball 7 років тому +3

    One of the reasons I gave up on the Hobbit trilogy about a third of the way through was an over reliance on mediocre CGI. Disappointing that.

  • @kirishima638
    @kirishima638 6 років тому +17

    CGI effects are almost always over used. There's just too much temptation to throw in unnecessary camera movements and color grading. Just one more lens flare or laser blast. One more unnecessary space craft zooming by background character doing summersaults.
    One of my favorite scenes is the reveal of the USS Enterprise in dry dock by Douglas Trumbull's team in Star Trek The Motion Picture from 1979, a sequence that is so good it was re used for the immediate sequel. The graceful movement, the attention to detail, the lighting effects and the conveyance of real scale is unforgettable.
    And it was all 100% real. Every detail had to be hand crafted and budgeted.
    Had that scene been made today, there would be dozens of dry docks in the background, many more shuttles zooming around and a frenetic camera threatening to invoke motion sickness. Many of these sequences are now made of the benefit of the trailer, not to support the story itself. It's a shame.

  • @TheAutistWhisperer
    @TheAutistWhisperer 7 років тому +52

    I don't mind CGI when it's done well, but when it's bad its very noticeable and can be quite distracting.

    • @SianaGearz
      @SianaGearz 7 років тому +2

      Stop motion is pretty much always laughably noticeable and potentially distracting, so there's that. People in creative field just tend to forget these days that just because you can make something, doesn't mean you should, because the audience might not believe you.

    • @TheAutistWhisperer
      @TheAutistWhisperer 7 років тому +1

      Siana Gearz oh I can suspend my disbelief if it's done well, same goes for stop motion, like the bear scene from The Revenant, obvious CGI, but it was so well done that I ignored it, plus it was very harrowing. But when I'm talking about bad and distracting CGI I think of the baby from Twilight.

    • @SianaGearz
      @SianaGearz 7 років тому +1

      That is a ridiculously well done effect! And yet what if they made it just a tiny bit more hectic, a bit worse lit, a bit more silhouetted, and managed to show a bit less of the bear? Wouldn't it be better? Because there's at most a few split seconds where it doesn't move quite right or the fur doesn't move quite right. It seems to me that the paws might be on-set props for the close-up, that does a lot to sell the effect.

    • @TheAutistWhisperer
      @TheAutistWhisperer 7 років тому +2

      Siana Gearz I think for me it's when the bear interacted with Leo that's when I can really tell it was CGI, perhaps the lightening need some tweaking, but other than that it was still a great effect especially with the use of wires for Leo being thrown around.

    • @MeepChangeling
      @MeepChangeling 4 роки тому

      Just like practical effects! Interesting isn't it? It's almost like the problem is bad artists, not a medium :3

  • @dougthedonkey1805
    @dougthedonkey1805 4 роки тому +2

    “It would be an impractical effect” *pause*
    That was brilliant

  • @gamin050505
    @gamin050505 7 років тому +69

    I think George Lucas made a great point when he said effects need to be in service of the story (ironic), I can forgive a bad effect if the story is interesting or charming.
    I can watch old Godzilla movies where its some guy crushing cardboard all day long, but hardly be interested when its a photo-realistic CG creation. Its similar with The Last Starfighter, those effects are clearly of their time, but that story has charm to it (imo), so its easier to not get hung up on it.

    • @valentinc7073
      @valentinc7073 7 років тому +4

      Dwayne Hicks Ironic, isn't it?

    • @karlkarlos3545
      @karlkarlos3545 7 років тому +18

      And then George Lucas proved his point by doing the exact opposite.

    • @LOLCRAZEDmonkey
      @LOLCRAZEDmonkey 7 років тому +1

      "The Last Starfighter" Fucking love that film.

    • @TehZergRush
      @TehZergRush 7 років тому +6

      Check out the latest Japanese Godzilla film, "Shin Godzilla".
      I think it's a great example of CGI used appropriately. It still manages to capture the feel of those Showa era films despite it's heavy use of CGI.
      I also think it's pretty incredible what a Japanese studio made with 15 million dollar budget compared to the 2014 Legendary Godzilla that had a budget of like 160 million.

    • @lildominator2953
      @lildominator2953 7 років тому +2

      bigevilworldwide1 yeah but think about the quality of the film after it's complete. Those movies earned their fame through hard work to keep remaking the setd

  • @SianaGearz
    @SianaGearz 7 років тому +62

    To me it looks very much like the Tron shot at 6:21 is handdrawn animation and composite, not 3D rendered, but it's framed by two shots that are 3D.
    Similarly, the Terminator elevator scene showed is mostly practical, in-camera, and has two 2-second CG shots. And a bit later the moment you say "effects that can CONVINCE", you are showing a practical shot.
    And then again, wireframe in Star Wars was 3D rendered in some places, but the one in the pilot cockpit is hand drawn. Imitating computers of course.
    A bit disappointed that you didn't include The Last Starfighter and Young Sherlock Holmes. I think these two are first notable example of taking a shot at CG realism, with the first 'seamlessly' replacing a real car with a 3D rendered one, besides having a lot of CG in general. The second contained a scene where stained glass shatters and becomes a knight - not having a frame of reference of what a glass knight would look like, and it being composed of materials closely mimicking those photographed on the set, i think it vaguely counts as realistic. Both of these are from early/mid 80ies.

    • @jmalmsten
      @jmalmsten 7 років тому +6

      Yes, I too found myself mentally pointing out the shots that are believed to be cgi but are actually cleverly used practical effects. But in the end, while most don't realise how little cgi there actually was in many of the early cgi-heavy blockbusters and there has even been those in the know who explain that there are more practical effects shots in the dreaded Phantom Menace than in all of the original trilogy combined... The arguments in this video still are true though. So I forgive quite easily these mis-identified cgi shots.

    • @SianaGearz
      @SianaGearz 7 років тому +4

      The problem with The Phantom Menace... even when they fake it for real, it looks fake. Because things never quite match up, and that blandest of bland cinematography turned out to be the same, whether you're shooting for a CG backdrop or a model backdrop. Except CG backdrop would have been more flexible... you don't have to shoot it just from one side where the miniature has an opening! Rarely i would say anything of a kind, because i think this movie is the perfect poster child for special effect abuse, which is... pardon me, a menace, but i wish The Phantom Menace had more CG!

    • @HappyCynic
      @HappyCynic 7 років тому

      jmalmsten No, the bugdet for pratical effects was bigger. Everthing in the OT was practical.

    • @SianaGearz
      @SianaGearz 7 років тому +2

      eldospinks, wait that comment doesn't make any sense whatsoever. I mean it's factually (almost) correct, it just doesn't fit the context in any sensible way.

    • @HappyCynic
      @HappyCynic 7 років тому

      Siana Gearz Makes perfect sense to me. Just because the effects cost more, does not mean there were more than there were in three films that relied on pratical effects.

  • @FiveSigma72
    @FiveSigma72 5 років тому +2

    Its interesting that because of the prohibitive cost of mainframe time, John Carpenter had to use practical effects to emulate cgi for the glider sequence in Escape from New York. I think it gives it a unique look.

  • @samueltheberge8703
    @samueltheberge8703 7 років тому +44

    Love that autobahn clip

    • @petej3430
      @petej3430 4 роки тому

      came here to say that. As soon as the 'i like to imagine music', oh how i hoped it would be autobahn

  • @johnclavis
    @johnclavis 7 років тому +296

    Film has been going downhill ever since they stopped using trained orangutans to crank the cameras...

    • @azau2457
      @azau2457 7 років тому +15

      couldn't agree more, ken

    • @JBzucc
      @JBzucc 7 років тому +8

      I don't know, have you seen the new Blade Runner film

    • @nhmooytis7058
      @nhmooytis7058 5 років тому +14

      Party Bot ...and started using them as writers and directors.

  • @UmbrellaGent
    @UmbrellaGent 7 років тому +100

    I still don't get why they didn't do Moff Tarkin with make-up. The actor that was doing mocap looked so similar to Peter Cushing even without any.

    • @thumbwarriordx
      @thumbwarriordx 7 років тому +27

      The Tarkin shots were still very uncanny. It really frustrated me because they're done in a relatively dark room and the camera comes in through a window.
      If they were just to leave the camera outside the window, the obfuscation would keep that shot looking perfect. Careful framing of the other shots could have really helped as well. I mean, it looked good, but just too clean in that way that only 3D animation does. Dirtying up the shot by other means takes this away, like Terminator 2 on VHS.
      The Leia scene..... Did not fare so well, being in a well lit pod and shot straight into her face.

    • @TehZergRush
      @TehZergRush 7 років тому +16

      Exactly tumbwarriordx!
      I remember thinking in the theatre for a brief moment "oh, they're just going to show the CGI Tarkin as a reflection in the glass, this is a great way to sell the effect!".
      Of course that thought was abruptly ended and the uncanny valley effect just got worse throughout the film..

    • @GBlastMan
      @GBlastMan 7 років тому +2

      well they could do it better because as im aware the effects used for Tarkin scene was the same used for Young Kevin Flynn/CLU on TRON Legacy, and in one scene the one where guards take Sam Flynn to see CLU on his flagship, has the better effects for the young Jeff Bridges face in the movie, i mean that scene alone makes me think that if they had their sweet time with that technology they could easly made me believe that there are 2 Jeff Bridges in the movie instead of Old Bridges and Half CGI PS3 Bridges, because they used for the other scenes half CGI Young Bridges and mixed it with his mocap actor that sadly doesnt look anything like Jeff on the face department, that's why CLU for other scenes looks so...off instead of looking exactly like the scene where he talks for the first time with Kevin's Son, if only had more time and sticked with that instead of doing what i said it could had been such an amazing feat but i could think that maybe in more heavly action paced scenes this technology couldn't keep up at all since it was originally used for "The strange case of Benjamin Button" and in that movie Brad Pitt barely moves let alone jumps, rides a bike, or makes a fighthing coreography so yeah i can get why it looks so PS3-ish for the rest of the movie, but man that was a let down.

    • @pwarner184
      @pwarner184 7 років тому +14

      They were too preoccupied with whether or not they could, they didn't stop to think if they should

    • @jblue1622
      @jblue1622 7 років тому +5

      Why even use him so much? A quick cameo would have been better

  • @Terminal-Man
    @Terminal-Man 4 роки тому +4

    I think the film The Young Sherlock Holmes was the first film to have a complete full bodied CGI character: the stain-glass knight.

  • @racewiththefalcons1
    @racewiththefalcons1 6 років тому +34

    I don't believe we're at the point yet of believable, realistic CGI. The trick most filmmakers rely on today is blending the CGI imagery with tangible elements such as setting or actors with color grading and filters that serves to make real people, real locations, and real objects look *less real* as opposed to the CGI looking more real. It will all blend, but our movies are largely looking more and more fake.
    Compare The Force Awakes with A New Hope. TFA doesn't look nearly as tangible as ANH. The Millennium Falcon looks no more real than something from a video game. In contrast, ANH looked like it actually existed in reality. I can see scuff marks on the floor of the Death Star. I can imagine myself feeling every fabric and every texture and the coldness of the metal. I don't get that feeling with new films because none of it looks real. It all looks like a video game that I can't play.

    • @manywinters
      @manywinters 6 років тому +7

      I second that

    • @nhmooytis7058
      @nhmooytis7058 5 років тому +5

      racewiththefalcons1 Gollum sold me he was real. But most of the film had more realistic backgrounds than in The Hobbit which all looked fake to me.

    • @kthemaster1999
      @kthemaster1999 5 років тому +3

      You can see this details in The Force Awakens you just haven't seen it a million times

  • @TheSchmuck2
    @TheSchmuck2 7 років тому +3

    Great video, but you shouldn't skip over The Abyss! That's a really important step for Cameron before T2

  • @Happymali10
    @Happymali10 5 років тому +1

    Yesterday I saw a small feature on TV about a local (German) guy who does practical effects for hollywood.
    He even got an Oscar for it, for his work on the new Blade Runner.
    He says that, with a snowfall-scene as an example, 90% of the snow is fake, but some in the foreground is physically there, mainly to give the actors something to react to.
    Also, in a later flood scene in the movie, they did the water and waves for real and just extended the background, because water still doesn't look 100% realistic if it comes out of a computer rather than a hose.

  • @Forcemaster2000
    @Forcemaster2000 7 років тому +182

    Wow! Thank you, Sir! Everything you talked about early CGI before Star Wars in 1977, I'd never even heard of. Everything I've ever heard of prior to that here in the United States was credited to American scientists. Apparently here in the states, we're fed a very U.S.-centric view of the development of technology!

    • @HappyCynic
      @HappyCynic 7 років тому +31

      Forcemaster2000 America being US centric? I don't believe you.

    • @magsec5
      @magsec5 7 років тому +6

      Propaganda

    • @thumbwarriordx
      @thumbwarriordx 7 років тому +15

      Well to be fair, them conniving Brits didn't bother declassifying Bletchley park and taking credit for the first programmable computer until well after the frigging millenium.
      Sometimes it's not our fault that everyone let us think we were first at everything.

    • @mapesdhs597
      @mapesdhs597 7 років тому +8

      That happened a lot during and after WW2. There are probably developments achieved at time that will never be known, so many were destroyed during the period, or just buried in a basement somewhere and forgotten. Quite likely, some things had to be reinvented later. That period also saw tech talent moving around a fair bit between nations, eg. a lot of German scientists ended up in the US, but their origins are glossed over in favour of their impact on the space programme. Wernher von Braun inparticular is sanitised for the convenience of comfortable history. Likewise, the UK ended up giving away significant elements of British jet engine technology to Russia, in a manner that quite likely came back to bite us and the USA in the ass during the Korean War, but this isn't going to be mentioned in any highschool history book. :)
      Such a complicated time, so many untold stories...

    • @RCassinello
      @RCassinello 6 років тому +4

      You probably also believe that Edison invented the lightbulb!

  • @rhabeebrhabeeb3250
    @rhabeebrhabeeb3250 7 років тому +3

    Damn, my man. You've been consistently knocking it out of the park with these videos recently. Can't wait for the next one.

  • @ErdenizS
    @ErdenizS 7 років тому +1

    This is becoming one of my favorite channels with every new vid, whether talking about cinema industry, or more social matters... Keep up the good stuff!

  • @T1TU5PULL0
    @T1TU5PULL0 7 років тому

    Wir fahren fahren fahren auf der autobahn!
    You just gave me a flashback to when I was a kid in the 80's. Our national tv station used to play the full video for that song every now and then, I guess when they had slots they hadn't managed to sell ads in. It used to both fascinate and disturb me.
    It would just randomly appear between scheduled programs without warning, so I'd be waiting for the next cartoon show or A-Team episode or whatever and then be almost hypnotised against my will by this freaky animation that would go on and on forever from my 5 or 6 year old's perception of time. Bits of the visuals have been lodged in my head ever since and would come to mind every now and then despite their source being long forgotten by me until just now.
    As an adult seeing it again for the first time in decades it's lost its sinister edge but it still goes on a bit for my taste but that's kind of a feature of Kraftwerk's music in general. Now I guess I see a few influences in it like 2001: A Space Odyssey and possibly a hint of Geiger.
    Hearing that music again just unlocked part of my memory like a trigger phrase, and set me off on another brief drug free trip! Cheers for that, and all your stuff in general.

  • @saberpeep
    @saberpeep 6 років тому +1

    It's amazing how little CGI the original tron actually features, watching it again reveals most of it is still traditional animation and matte paintings

  • @jezzafied
    @jezzafied 6 років тому +1

    David fincher, who worked on the cgi team from ILM on Return of the Jedi, used more shots with cgi in the social network than was used in Jurassic world. He uses it where you dont notice, only to make what you're seeing more believable and logical as well as stylistic

  • @andrewgebert5718
    @andrewgebert5718 7 років тому +14

    A lot of people do insist that CGI should only be used for "impossible shots" but it's worth mentioning the flexibility it can offer for more basic screen elements. For instance David Fincher composites digital blood onto his actors to ensure they wouldn't need to redress the shoot after every take which in makes it a lot easier to capture more footage over the course of the day and get the perfect take.

    • @SianaGearz
      @SianaGearz 7 років тому +3

      What if 'impossible shots' is exactly where you need to think twice before you CG them? Because i'm sure you've seen those scenes which are supposed to be realistic, but are CGed, and at the same time, work in complete disregard of laws of physics and you think OH COME ON, THE FUCK IS THIS BULLSHIT.

    • @Kevin_Street
      @Kevin_Street 7 років тому

      I don't know if Fincher does it, but when everything is digital there's almost infinite flexibility. Say there's a scene with two actors having a conversation. If the editor likes an actor's performance in one take and the other actor's performance in a different take, he can use cgi to blend both takes together into a single shot that never actually happened on set. Then there's all the simulated camera movements that are created by digitally melding shots together... What happens in the editing room these days can create a completely different movie than the one that was originally shot.

  • @chrissie9865
    @chrissie9865 7 років тому +4

    I can't be the only person that got that Kraftwerk reference. Edit: I think a very "let's do this as much as we can" film is the Wachowski's adaptation of Speed Racer, nearly everything in that movie was CGI, including part's of the house where the Racer family live and parts where the car isn't even in motion, and for a movie that came out in 2008, they aren't half bad and make for a headache inducing watch that I think compliments the old anime well

  • @Vynzent
    @Vynzent 7 років тому +72

    Everyone complains about cgi because of the bad cgi, but praise practical effects because of the good practical effects. There's your problem.

    • @francescoferrari3061
      @francescoferrari3061 6 років тому +20

      BJ Vynz You are quite right, BUT I have to say that, bad CGI is not nearly as entertaining as bad practical effects.

    • @lioneart19
      @lioneart19 5 років тому +6

      The best is mixing both. It looks better than just good CGI or just good practical fx. Movies nowadays usually use too much CGI and too little practical effects.

    • @brokenwave6125
      @brokenwave6125 5 років тому +9

      Yeah but bad practical effects still have personality i guess you could say. Bad CGI is just...bad.

    • @ThermicLight
      @ThermicLight 4 роки тому +3

      The difference however is that bad and or excessive CGI is often used to compensate a poorly executed film. While bad or subpar practical effects in the past was in large part due to technical limitations but despite this still more so followed a coherent story line.

    • @damboulton
      @damboulton 4 роки тому +4

      I would say the difference is that even when practical effects don’t look ‘real’ they still look and behave as though they exist in the world of the film, if that makes sense. A bad looking Arnold face clone in Terminator isn’t fooling anyone into thinking that it’s Arnold but it doesn’t look like a cartoon as it would if it were a poor cg effect.

  • @neilwilson5785
    @neilwilson5785 7 років тому +1

    Wow. Twelve dislikes. I was wondering how on earth I could make a film fan video THIS good. This channel is sooo underrated. Keep it up, mate.

  • @danxepha4535
    @danxepha4535 7 років тому

    Great video as always!
    Was a little sad to see no mention of Flight Of The Navigator though. That shiny spaceship blew me away as a kid and I think it was quite groundbreaking at the time.

  • @danikainq6494
    @danikainq6494 7 років тому +16

    What's wrong with the lava lamp? The old one was so much better. Is it maybe CG?

    • @SianaGearz
      @SianaGearz 7 років тому +15

      Worse, it's a replacement actor. The contract couldn't be renewed, so they just replaced her, like they thought we wouldn't ever notice!

  • @marcmjm
    @marcmjm 7 років тому +10

    Never liked a video so fast in my life. Keep up the quality content, Georg. You're doing God's work.

  • @krychickspp2745
    @krychickspp2745 7 років тому

    I love your video essays on films. Yours is the only channel I get antsy waiting for the new video to come out.

  • @whatamievendoing
    @whatamievendoing 6 років тому +1

    As a software developer, I'm very impressed with your view of computer graphics. Very interesting and informative!

  • @Lukas-sv5rk
    @Lukas-sv5rk 6 років тому +2

    Autobahn was very fitting there

  • @InhabitantOfOddworld
    @InhabitantOfOddworld 7 років тому +29

    New subscriber here, keep the great videos going!

  • @OmegaWolf747
    @OmegaWolf747 6 років тому +1

    I remember being wowed by the CGI scenes in T2 Judgment Day, like when the T-1000 made himself part of the floor to kill the guard and then when he phased through the bars. To my 14-year-old self, that was mind blowing. The problem I think is when movies started doing CGI for CGI's sake, like Independence Day. However, I loved how the CGI complemented the acting and storytelling in the LOTR trilogy.

  • @whowantsabighug
    @whowantsabighug 5 років тому +4

    I don't think the problem with the Wicker Man was the CGI....

    • @Barrybeastmode
      @Barrybeastmode 5 років тому +1

      That scene is the only reason anyone remembers it.

  • @jeromyperez5532
    @jeromyperez5532 7 років тому +2

    "It would be an impractical effect."
    I died.

  • @qw000pz
    @qw000pz 7 років тому +26

    Much like how the new lava lamp has come to take over our hearts.

    • @KookiesNolly
      @KookiesNolly 6 років тому +1

      no one will ever replace our old lamp 😡

    • @qw000pz
      @qw000pz 6 років тому

      Don't pretend I don't feel the pain: ua-cam.com/video/hR6wxyaymK4/v-deo.html

  • @MatteBlacke
    @MatteBlacke 7 років тому

    Extremely interesting!!! Your efforts are evident. Thanks for all your hard work. The high quality of your videos is always greatly appreciated by your followers

  • @lucifersam01
    @lucifersam01 7 років тому +11

    "oh no it's an earthquake !"

  • @white-dragon4424
    @white-dragon4424 4 роки тому

    The big groundbreaking achievement was the de-aging of RDJ in Captain America Civil War. Unlike the previous attempt at de-aging Jeff Bridges in Tron Legacy, the de-aging of RDJ was astonishingly realistic! He did look 30 years younger!

  • @SexycuteStudios
    @SexycuteStudios 7 років тому

    Edwin Catmull's work was highly influential to the industry. He and partner Jim Clark invented the Catmull-Clark method of subdividing surfaces. He won an Academy award for that work.

  • @witherwillowsounds3935
    @witherwillowsounds3935 6 років тому

    One of your best ones I’ve seen, Georg. Great archival footage and insightful commentary.

  • @caxzrockz
    @caxzrockz 7 років тому +4

    Loving the Kraftwerk reference

  • @Spelonker
    @Spelonker 7 років тому

    I got to have a chat with Brendan McCarthy last winter. He was the lead concept artist/"co-writer" for Fury Road, and, among many other things, the lead designer for the 90s 3D animated show Reboot, and the 90s TMNT movie. So having worked practically and with a pioneering CGI show, he had a good perspective on effects.
    We both ultimately agreed that the main thing that makes current day CGI look so fake despite being at the point of photo realism is over-animation. Look at any scene in Game of Thrones where the dragons move about and you'll see that nigh-on every individual part of them jostles and shifts and flexes when they take a single step. Everything sways unnaturally and unnecessarily, down to individual scales and spines. Compare that with an actual lizard or animal and you'll see how relatively little they move.
    Likewise, human models tend to do this weird cartoony smear/deform when they move, giving the appearance that they're made of rubber. Movements are over-exaggerated too, where every punch has to arch around twice it's regular distance in order to supposedly "compensate" for it's lack of weight. It works in 2D, but causes conflict in 3D
    It seems to come down to a common choice the animators make, all based on older 2D principles of animation. If a model can move beyond the point of a real life counterpart, or if the animator can shift around 50 separate points of articulation at once, they will do it.

  • @davebooshty299
    @davebooshty299 6 років тому +3

    (i'm 47) I saw Final Fantasy in the theaters , Still i just wish the story was worth while during it all though.

  • @patrese993
    @patrese993 4 роки тому +1

    02:45
    That song is: Wir fahrn fahrn fahrn auf der Autobahn.
    (We're drivin drivin on the highway)

  • @KaltatheNobleMind
    @KaltatheNobleMind 7 років тому

    You briefly touched upon it with ParaNorman but don't forget about how 3d scan and print greatly affected CGI in films. I think a lot of older CGI's uncanniness came from the fact they were photo modeled by hand so it was never 100% perfect.
    with the advent of super accurate lidar and more affordable photogrammetry, you could capture people places and things with 1:1 accuracy making the CG asset indistinguishable from the live action plate. and on the flipside with rapid prototyping and 3d printing, any CG asset can be fabricated into tangible elements actors can work off of.
    not only can they fabricate partial sets and props but they have recently been 3d printing maquettes of CG characters so actors could have proper eyelines and don't have to strain themselves trying to imagine a ball on a stick is a hulking monster or dragon or baby tree because they are looking at physical representations.
    not to mention secondary assets like textures and camera tracking helping blur the lines. companies like Quixel and SurfaceMimic have used advanced 3d surface scanning to make shaders and texture materials that mimic the shape color and reflexion of real-world surfaces allowing even the most fantastic CG asset look physically tangible and plausible. the rock monster from Thor the dark world looked like he was made of rock despite moving like rocks never do.
    and camera tracking does as the term implies, tracking the camera's position in footage allowing compositors to put in any 3d asset they see fit without it looking out of place. hell, the most popular 3d compositing app, The Foundry's Nuke, could perform some mild photogrammetry that reconstructs some of the environment seen in the footage giving the VFX team something "tangible" to work off of, including anchor points to attach already digitized sets and environments making the transition seamless.
    and that is just the CGI you see on film! with commercially available 3d apps and assets a director can literally previs their entire movie without having to leave the studio. I think gravity and interstellar were famous for having 90% of the movie "filmed" without even having actors slated for roles yet. hell thinking about it now some prop shops do that as well. Legacy Effects, famous for making 3d printed suits like iron man's armor, have virtual "mannequins" of various generic builds in their asset library letting them design their specialty suits before an actor is slated, only needing minor touchups and fitting once an actor is found.
    oh and it goes without saying 3D graphics revolutionized concept art, allowing an artist to just make one asset to turn around instead of several turnarounds of the one asset. oh and the very nature of 3-dimensional graphics allows an artist to inspect every nook and cranny of their design and fix them to be both functional and appealing allowing for more verisimilitude that sells the believability of an effect.
    computers literally ease labor burdens and automate tedious jobs letting creative people do their thing faster, more accurate and efficient!

  • @georgesartiano3559
    @georgesartiano3559 7 років тому

    I think there was an computer animated portion of the Andromeda Strain (1971), where they are showing one of the characters progress through the facility using rudimentary computer animation- this proceeded Westworld, also a Michael Crichton based product.

  • @nicholasdickens2801
    @nicholasdickens2801 7 років тому

    0:45 - Perfect. I’m glad you’re all right Georg.

  • @coecludd
    @coecludd 6 років тому

    Really enjoy your opinions and reviews. Great channel - Thank you.

  • @volvo145
    @volvo145 6 років тому +2

    T2 still looks amazing. Especially the directors cut

  • @Grachtnakk
    @Grachtnakk 7 років тому +3

    Hey Georg, I'm wondering, did you visit a film school or did you get your knowledge all autodidactically?

  • @3DGECASE
    @3DGECASE 7 років тому +7

    2:45 Autobahn, by Kraftwerk. Great song, and great use of it too lol.

  • @silvergamedog8168
    @silvergamedog8168 6 років тому

    I’m really surprised that you didn’t mention the 1985 Spielberg produced Young Sherlock Holmes. It was the first film to feature a completely CGI character - the knight coming out of the stain glass window. It took Industrial Light and Magic months to complete it.

  • @raoulduke2924
    @raoulduke2924 7 років тому

    Nice song choice for the 60s track sequence, Kraftwerks Autobahn

  • @carlosangel3647
    @carlosangel3647 7 років тому

    Good work on the video. The "Too soon" joke may need some explanation to people in the future since most people won't know that you live in Mexico and you probably did feel the big earthquake of September 2017. Keep up the good job! =D

  • @-zack8960
    @-zack8960 7 років тому +43

    I may be early, but that lamp is late.

  • @ThaBeatConductor
    @ThaBeatConductor 7 років тому

    The relatively recent breakthrough in subsurface scattering technology for digitally rendered images is going to bring a huge breath of life to all computer graphics. The Unreal4 Engine can be 99% photo realistic. If you are curious look up some of the demos for UE4, mainly some of the nature ones. They look pretty damn real. The only thing that throws them off, sometimes, is the shadows. Even that is barely noticeable though, as I only saw it because i was looking for problems. Edit: That comment about creativity being unlimited has led to a plethora of CGI that looks identically bad. There are some absolutely stunning uses of CG of course. Looking at you Sunshine.

  • @wazztvproductions
    @wazztvproductions 7 років тому +2

    Great stuff! Would've been nice to see a bit more of the 80s: Andre and Wally B, Last Starfighter and Young Sherlock to name a few - but interesting and entertaining content nonetheless 👍🏼

  • @swmike
    @swmike 7 років тому

    The two movies that comes to mind is "The Last Starfighter" which was an early movie with quite a lot of CGI, but also "Jurassic Park" which was the first movie I ever saw with CGI that was blended into a real movie and was photo realistic.

    • @SianaGearz
      @SianaGearz 7 років тому

      And yet, it used a lot less CG than people assumed. CG raptors are in for the lot of 4 seconds; another few minutes it's actors in suits! They even forgot to wear their stilts in one of the shots. Most smaller dinosaurs are puppets, and they had a T-Rex puppet too.

  • @EdgyNumber1
    @EdgyNumber1 7 років тому +4

    The original Robocop was just so incredible.. no CGI apart from the his visual display....

    • @EdgyNumber1
      @EdgyNumber1 7 років тому +1

      bigevilworldwide1 I do remember BluRay Robocop being worse than the DVD one but I think that was poorly transferred.
      You are right though. Stop frame does need post-processing, ironically in a computer based form, in order to reduce the loss of realism. Even 'simple' things such as anti-aliasing might make the difference between a hard, blocky or grainy stop-motion to an enhanced stop motion that work better with the advanced resolution of many new screens (big or small).

    • @robertodell9193
      @robertodell9193 7 років тому

      The visual displays are traditional cel animation, not CGI. No CGI in Robocop (the original one).

  • @OakViewFilms
    @OakViewFilms 7 років тому +4

    CGI, like practical effects, have their advantages and limitations. I always hate the question "What's better? CGI or Practical effects?", as I feel there is no solid answer to that. On one hand, CGI is overused today, to the point where spectacle no longer wows me like it did in the past. On the other hand, CGI has made it a lot easier to make films, and I'd be lying if I said my first film would not have CGI elements in it, due to costs reasons. Practical effects have the benefit of having "weight" and being physically on camera help add a sense of realism to the effects ( even if the effects look fake, I don't dismiss it as easy with CGI). On the other hand, practical effects have their limitations, and I doubt films like "Gravity", "The Avengers" or any of the "Lord of the Rings" films would have been made without CGI.
    TL;DR I feel both effects have their ups and downs, and in my opinion, the best films nowadays incorporate elements of both ( such as Fury Road). Probably my favorite video regarding CGI would be RocketJump's "Why CG Sucks (Except It Doesn't)", which I highly recommend.

  • @Werrf1
    @Werrf1 4 роки тому +1

    Unpopular opinion: Decent CGI looks better than the best puppetry/miniatures ever can. I don't say this to in any way disrespect or shit on the work of practical FX teams, but...well, I'll use Farscape as my example. Farscape's aliens were primarily done with practical effects, by Jim Henson's team, and they were amazing. They were imaginative and emotive, but oh, my goodness, they were _clumsy._ Rigel, one of the main supporting characters, was nearly all done as a puppet. He was supposed to be a glutton, always after more food, but whenever he reached for it, or tried to put it in his mouth, it was painful to watch. Pilot, another main supporting character, was supposed to be constantly operating controls at the centre of the ship. It was, however, blatantly obvious that his four arms were mostly just bouncing up and down on the control panels and not actually moving with the precision needed to control anything.
    This was puppetry at its very best. This was The Jim Henson Company from 1999-2004, with plenty of time to iron out any problems with their puppetry, and it still never looked as convincing as good CGI.
    CGI raised the bar. You can't get away with "good enough" any more in practical effects - you have to be the very, very best, or you'll be replaced.

  • @kieferonline
    @kieferonline 6 років тому

    That Street of the Crocodiles movie looked really interesting. I’ll have to look that up. It reminded me of those early videos by the band Tool.

  • @papertiger982
    @papertiger982 7 років тому

    In case anyone asks, the song he briefly plays over the highway animation is Autobahn by Kraftwerk.

  • @joeabernathy5402
    @joeabernathy5402 7 років тому +4

    Wasn't that The Mummy Returns not the Scorpion King?

    • @brickman409
      @brickman409 7 років тому

      Oddly enough, I think this isn't the first time I've seen that scene be misattributed to Mummy Returns

  • @Rhubba
    @Rhubba 7 років тому +4

    Bonus point for the Kraftwerk

  • @alisterfolson
    @alisterfolson 7 років тому

    You had me at 1:41 "..not THAT Thing, the other thing."

  • @shaneoneilani
    @shaneoneilani 6 років тому

    Great video. Agree with your bedroom director prediction and the role cg will play when that happens. You already see it happening in the game industry with the availability of game engines such as Unity and Unreal where individuals have access to very robust systems. Lone wolves can make very complicated games by themselves now. It's only a matter of time that we get blockbuster level movies that one person made.

  • @JustJohnny
    @JustJohnny 7 років тому

    I'll have to check out Street of Crocodiles. Tool - Sober has always been a favorite video of mine and I could immediately see the influence it took from it.

  • @habitable4116
    @habitable4116 7 років тому

    Fred Park was my Facial Animation professor at Texas A&M! He is a wealth of information about computer imagery and visualization. Sadly he is retiring soon.

  • @SuperArppis
    @SuperArppis 7 років тому

    Man, your videos are real quality. I thank you for keeping up with this channel. :)

  • @edrosa3485
    @edrosa3485 6 років тому +1

    I do miss the artistry of the upper crust of practical effects movies such as 2001: A Space Odyssey, Alien (and it's sequel) the original Star Wars trilogy etc...

  • @SpydeyDan
    @SpydeyDan 6 років тому

    Great talk, though I'm disappointed that you neglected to mention two touchstone examples of CGI being used to depict physical scene elements in The Last Starfighter and Young Sherlock Holmes. The latter, in particular, was the first instance of a fully rendered CGI character interacting with a human character on a photographed set and marks what, I believe, was the beginning of CGI being used seriously as a legitimate special effect rather than as a novelty.

  • @norae5801
    @norae5801 7 років тому

    I took an intro to film class last year (not a film major) and we had a debate about the use of CGI in films and its future in the film industry. My professor seemed to think that the ever more realistic CGI was a bad thing because films would no longer be grounded in reality (something about the audience not being able distinguish between what was filmed and what was created). She had a slippery-slope point of view where it would lead to there being no need for real actors anymore in the film industry. I tend to disagree and think that audiences don't need to be able to distinguish between real and fake because there is a suspension of disbelief when you watch something in a movie. Even if it's non-fiction, I think CGI would only aid in a more accurate portrayal.

  • @saltminer7065
    @saltminer7065 7 років тому

    I love this channel. I look forward to every video, no matter the choice of topic. Thank you for the effort you put into making this stuff.

  • @johnmellor932
    @johnmellor932 6 років тому +3

    I think things a moving a little faster than 50 to a 100 years. Hobbyists/independant film makers can do better vfx in their home on a modest PC today than James Cameron achieved in Terminator 2. Many Software packages that were previously in house are available to buy. One just needs the knowledge and time to do it.

  • @kurono1999
    @kurono1999 7 років тому +26

    Mate, the things on The Thing are the best things anyone has ever done in anything related to horror things, wouldn't you think?

    • @ClayMann
      @ClayMann 7 років тому +4

      The thing about The Thing from the 80's was so good that it broke the practical effect world. A bit like Akira broke Anime. No one could come close to that and they didn't for a very long time. I think Jurassic Park was the next big leap in practical effects by the amazing Stan Winston. In Anime there were a few that braved it but I think they all lost money and animation went into a deep decline for a long time. Computer graphics kinda saved it really allowing for cost cutting but that's a whole other complicated story. My point was that The Thing broke the minds of artists everywhere but it also inspired a generation growing up to get into the industry so hey, swings and roundabouts!

    • @migalorsdarwin1930
      @migalorsdarwin1930 7 років тому +1

      There is much more CGI in use for horror then you maybe think.

    • @WickedWicka
      @WickedWicka 7 років тому +2

      The Thing from the 80's also didn't make money, which might explain why no one came close to it.

    • @SianaGearz
      @SianaGearz 7 років тому

      I'm sure he means 1951 'The Thing from Another World'.

  • @davidmouser596
    @davidmouser596 7 років тому

    The first use of computer aided imagery (not rendered) in motion film was the opening titles of Alfred Hichocks North by North West.

  • @Defender78
    @Defender78 6 років тому

    One cgi milestone was the series of "Into the Mind's Eye" VHS releases back in the 90s. It made for some groovy watching!

  • @aalever
    @aalever 4 роки тому

    It really does demonstrate how amazing our brains are that we can detect something that isn't real (CGI) from something that is (practical), even if we can't tell _how_ we know that. I remember being much more scared by horror films as a child, and I put that entirely down to the fact that I was a child. But now I can see there's more to it than that: Practical gore and horrific puppetry is just much more disturbing than anything CGI has thus far been able to do in horror. And on the subject of what individuals can achieve - Astartes is a great example.

  • @kevinpogue7294
    @kevinpogue7294 7 років тому +1

    In Terminator 2 that shot of the T-1000 splayed apart over the molten metal was a practical effects puppet, NOT cgi.

  • @LostieTrekieTechie
    @LostieTrekieTechie 2 роки тому

    One other aspect is that CG studios are very often not unionized whereas most other disciplines of film making are in some way or another.

  • @petop3
    @petop3 6 років тому

    theoretically, you could animate a single puppet with a photorealistic beard, and shoot it with multiple cameras at different angles simultainiously in every scene, to then splice them together, maybe even looping, to create a puppet army :)

  • @steveconnolly9585
    @steveconnolly9585 6 років тому +1

    Impractical effect! Nice... 😆 and Kraftwerk! Also nice...

  • @masteriangamer
    @masteriangamer 7 років тому

    What about entirely CGI movies and shows? You mentioned Toy Story, but what about more recent animated films? The Good Dinosaur had a meh story, but dang were its visuals impressive. Can't wait to see what Pixar can accomplish ten more years from now.

  • @gavinerickson9392
    @gavinerickson9392 7 років тому +9

    I don't think the CGI Tarkin in Rogue One is as cringe worthy as everyone says, sure it could have been done more taste fully, but it's fine as it is. I think it'll hold up better than many of its contemporaries, but every digital media is extremely disposable nowadays. The animation is good, the model is not real and it never will be, whether you can get past that is another thing entirely.

    • @LOLCRAZEDmonkey
      @LOLCRAZEDmonkey 7 років тому

      for me, it's more the fact when you see Tarkin next to a real life person, it really does stand out and look creepy af.

    • @furynotes
      @furynotes 7 років тому

      Even if they decided to make tarkin all practical. For example that japanese guy with the scarlet johansson robot. Think about that then tell me which is too uncanny.

    • @francescoferrari3061
      @francescoferrari3061 6 років тому

      If they only used his CG reflection it would been way better.

  • @jsnsk101
    @jsnsk101 7 років тому +16

    When you go from CGI effects to lets shoot everything on green screens, thats when you have horrible problems, wooden acting because they don't know what they are interacting with. Like all the SW prequels, the last couple of RE movies and probably others i havent seen.

    • @Strideo1
      @Strideo1 7 років тому +5

      jsnsk101
      The Star Wars prequels really went overboard with the CGI and it shows. The visual look of those movies haven't aged well. One scene comes to mind where a character is talking to a clone trooper and it's a real actor on a set standing on some sand in front of a blue screen and the clone trooper is so obviously a computer animation and it looks so awful. Just making some real suits would have been so much better for scenes involving a few characters.
      Those entire films just feel so lazy from the director's stand point. Like he didn't want to leave a nice climate controlled studio, he didn't want to deal with prop people making real props and sets, and so on.

    • @1pcfred
      @1pcfred 7 років тому +4

      + jsnsk101 all it takes is actors with imagination that can actually act. Actors used to just get up on practically bare stages and give performances. There is a reason it is called a craft.

    • @miguelpereira9859
      @miguelpereira9859 6 років тому +2

      You people have no idea what you are talking. The Star Wars prequels used a crap ton of practical effects. And just because something is shot on a green screen doesn't mean CGI is being used. The idea that Lucas "didn't want to leave a confortable studio" to shoot is also bullshit because they also used real locations in these films. The true problem in the prequels in terms of effects was the digital compositing and the computer effects aplied to the models that made even the practical stuff look CG. And the only movie where I think Lucas over used the CGI was in Ep.2 TPM and ROTS look fine

  • @weston407
    @weston407 4 роки тому

    they knocked it out of the park with young Sean Young in Blade Runner 2049 - that was the first time i've ever seen that effect done believably (way better than in Rogue One)

  • @DrVein
    @DrVein 7 років тому

    Welcome back, Lava Lamp. We missed you.

  • @cgdermot
    @cgdermot 7 років тому

    11:38sec sums it up very well.I would add that recently we have a new generation of Artists, who first started on computers and not with pens, pencils and clay. Just as those working in the todays movie ind, dont always have a background in Theater, or Profesional Photographers who have never shot a role of film.

  • @NathanJAllan
    @NathanJAllan 7 років тому +2

    I'm fucking wankered, yet I can still understand your videos. I love your videos, always watch your videos, and watching them drunk is just as good.