Procedural rocks with Maya and Bifrost

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  • Опубліковано 30 вер 2024
  • Today we're going to create some quick procedural rocks with Maya using Bifrost.
    My patreon:
    / cgside
    ValHallen's compounds:
    github.com/unk...
    music by tunetank.com

КОМЕНТАРІ • 27

  • @Adrian-db2by
    @Adrian-db2by 8 місяців тому

    i am new to bifrost, how can i install the github download in maya?

    • @cgside
      @cgside  8 місяців тому

      Hey, scroll through the comments in this video as I already replied to that. Cheers

  • @DonBurroni
    @DonBurroni Рік тому +1

    Great content, keep it up 👍

  • @ambientfuel4264
    @ambientfuel4264 8 місяців тому

    thank you so much. I came across this video looking for solutions for rock modeling and generation. This definitely makes things a lot more efficient for when I bring rocks into zbrush for final sculpting. this is definitely a work smarter not harder approach. :) gonna see what I can come up with. :) thank you for this promising video.

  • @jamesbrady1930
    @jamesbrady1930 7 місяців тому

    how do i use that custom scatter cgs option?

    • @cgside
      @cgside  7 місяців тому

      It's a free compound that you can download from my gumroad. Is that what you mean?

    • @jamesbrady1930
      @jamesbrady1930 7 місяців тому

      I found it.@@cgside

  • @PEDRObv15
    @PEDRObv15 Рік тому

    Hey, great video, I tried following your tutorial but I'm very new to biFrost, the Worley noise compound included in VHH is showing up as yellow and making the mesh disappear, is there any dependency I am missing?

    • @cgside
      @cgside  Рік тому +1

      Hey, I'm not sure if this compound it's still working in recent versions, but usually you'll have to explore the compound and see which node inside is causing the issue. It's been a while since I used bifrost, but the author of the Worley is always on discord, on the bifrost addicts. Boa sorte!

  • @seekingbot5798
    @seekingbot5798 Рік тому

    Very interesting; a veritable little procedural factory for making pebbles under Maya. Only a few last procedural steps would be missing for this to be really complete: a lowpoly remeshing with preservation of the hard edges and an automatic baking of the secondary reliefs in Normal maps. But it's already a good start.
    We must hope that Bifrost will allow us, one day soon, to produce the complete wokflow ?

    • @cgside
      @cgside  Рік тому

      Oh yeah it's still in development and I am just getting use to it. Thanks for the input ;)

  • @thefajota
    @thefajota Рік тому

    I loved! So, could you do the same tutorial without third-party compounds?

    • @cgside
      @cgside  Рік тому

      You could try to use default noises but the third party compounds are actually a good thing, enabling you to extend the capabilities of the software. And hey, those are totally free from val hallen. Cheers

  • @Damich
    @Damich Рік тому

    hey, great video, just a basic question what is the shortcut to break a connection ?

    • @cgside
      @cgside  Рік тому

      Hey, tnks. By pressing alt+shift drag across the connection. Cheers

  • @Alice_Longinuse
    @Alice_Longinuse Рік тому

    Hello can i use maya hardware renderer for bifrost ?

    • @cgside
      @cgside  Рік тому

      Not sure honestly, only tried Arnold . Cheers

  • @jusanistz4110
    @jusanistz4110 Рік тому

    can you create lava with Bifrost?

    • @cgside
      @cgside  Рік тому +1

      You can, go with traditional bifrost liquids with high viscosity, should work.

  • @loebedoe
    @loebedoe Рік тому

    how do you install these ValHallen's compounds?

    • @cgside
      @cgside  Рік тому

      Just place the "VHH-main" folder in C:\Users\USER\Autodesk\Bifrost\Compounds. If you don't have that path/folder create it.

    • @loebedoe
      @loebedoe Рік тому

      @@cgside thx, i managed to get it installed :) although the nodes seem to be erroring, probably a faulty build?

    • @cgside
      @cgside  Рік тому

      Hey, I don't think it's a faulty build. Probably there are some dependencies of other nodes. If you keep clicking in the red nodes until you find the last node that is erroring, what node is that? Just a guess. Btw, what version of bf are you running? That could be it too.

  •  Рік тому

    Is this efficient when done with thousands of rocks in an environment?

    • @cgside
      @cgside  Рік тому

      As long as you keep your polycount low I believe so.

    •  Рік тому

      @@cgside that sounds like it is not using instances at all, isn't it?
      I guess you could just export those rocks to .ass standins and be more efficient

    • @cgside
      @cgside  Рік тому +1

      It's actually using instances. The custom scatter has the create instances node inside.