Today we're going to create some quick procedural rocks with Maya using Bifrost. My patreon: / cgside ValHallen's compounds: github.com/unk... music by tunetank.com
thank you so much. I came across this video looking for solutions for rock modeling and generation. This definitely makes things a lot more efficient for when I bring rocks into zbrush for final sculpting. this is definitely a work smarter not harder approach. :) gonna see what I can come up with. :) thank you for this promising video.
Hey, great video, I tried following your tutorial but I'm very new to biFrost, the Worley noise compound included in VHH is showing up as yellow and making the mesh disappear, is there any dependency I am missing?
Hey, I'm not sure if this compound it's still working in recent versions, but usually you'll have to explore the compound and see which node inside is causing the issue. It's been a while since I used bifrost, but the author of the Worley is always on discord, on the bifrost addicts. Boa sorte!
Very interesting; a veritable little procedural factory for making pebbles under Maya. Only a few last procedural steps would be missing for this to be really complete: a lowpoly remeshing with preservation of the hard edges and an automatic baking of the secondary reliefs in Normal maps. But it's already a good start. We must hope that Bifrost will allow us, one day soon, to produce the complete wokflow ?
You could try to use default noises but the third party compounds are actually a good thing, enabling you to extend the capabilities of the software. And hey, those are totally free from val hallen. Cheers
Hey, I don't think it's a faulty build. Probably there are some dependencies of other nodes. If you keep clicking in the red nodes until you find the last node that is erroring, what node is that? Just a guess. Btw, what version of bf are you running? That could be it too.
Рік тому
Is this efficient when done with thousands of rocks in an environment?
i am new to bifrost, how can i install the github download in maya?
Hey, scroll through the comments in this video as I already replied to that. Cheers
Great content, keep it up 👍
thank you so much. I came across this video looking for solutions for rock modeling and generation. This definitely makes things a lot more efficient for when I bring rocks into zbrush for final sculpting. this is definitely a work smarter not harder approach. :) gonna see what I can come up with. :) thank you for this promising video.
how do i use that custom scatter cgs option?
It's a free compound that you can download from my gumroad. Is that what you mean?
I found it.@@cgside
Hey, great video, I tried following your tutorial but I'm very new to biFrost, the Worley noise compound included in VHH is showing up as yellow and making the mesh disappear, is there any dependency I am missing?
Hey, I'm not sure if this compound it's still working in recent versions, but usually you'll have to explore the compound and see which node inside is causing the issue. It's been a while since I used bifrost, but the author of the Worley is always on discord, on the bifrost addicts. Boa sorte!
Very interesting; a veritable little procedural factory for making pebbles under Maya. Only a few last procedural steps would be missing for this to be really complete: a lowpoly remeshing with preservation of the hard edges and an automatic baking of the secondary reliefs in Normal maps. But it's already a good start.
We must hope that Bifrost will allow us, one day soon, to produce the complete wokflow ?
Oh yeah it's still in development and I am just getting use to it. Thanks for the input ;)
I loved! So, could you do the same tutorial without third-party compounds?
You could try to use default noises but the third party compounds are actually a good thing, enabling you to extend the capabilities of the software. And hey, those are totally free from val hallen. Cheers
hey, great video, just a basic question what is the shortcut to break a connection ?
Hey, tnks. By pressing alt+shift drag across the connection. Cheers
Hello can i use maya hardware renderer for bifrost ?
Not sure honestly, only tried Arnold . Cheers
can you create lava with Bifrost?
You can, go with traditional bifrost liquids with high viscosity, should work.
how do you install these ValHallen's compounds?
Just place the "VHH-main" folder in C:\Users\USER\Autodesk\Bifrost\Compounds. If you don't have that path/folder create it.
@@cgside thx, i managed to get it installed :) although the nodes seem to be erroring, probably a faulty build?
Hey, I don't think it's a faulty build. Probably there are some dependencies of other nodes. If you keep clicking in the red nodes until you find the last node that is erroring, what node is that? Just a guess. Btw, what version of bf are you running? That could be it too.
Is this efficient when done with thousands of rocks in an environment?
As long as you keep your polycount low I believe so.
@@cgside that sounds like it is not using instances at all, isn't it?
I guess you could just export those rocks to .ass standins and be more efficient
It's actually using instances. The custom scatter has the create instances node inside.