Driving rally in Drive Rally is the most driving experience you can get in a rally game. Drive some Rally on Steam: store.steampowered.com/app/2494780/DRIVE_Rally/
Nice review! The game feels obviously unfinished with many UI elements not functioning as they should, limited gameplay, and every car sharing the same sound. I don't regret buying it though, there aren't enough stuff but what's here is pretty good. If their approach to development is anything like their mobile game then I think it'll be supported for a quite a while.
It's a fun game in its current state. Maybe a little overpriced for what is there, but if it gets the features and fixes it deserves, it will be well worth it.
No, they don't have any kind of replay system or even a "retry" system after you cross the finish line - which is weird. They have, however, removed the weird time penalties for touching the various fragile markers for the track, so at least they're making positive changes. I assume replays are part of that.
Is this the same game that's on mobil? Same name.... I had no idea they were doing a full console like experience 😮 I've had the mobile version as my go to pass time game for years. It's so addicting. This is 👍🏾 awesome.
It is strange that it's only in quick play when the focus of the game is the championship mode. It seems like it would be really easy to have car customization in it too, so hopefully they do that.
Just gave it a try and honestly the controls are really bad. Sensitivity is through the roof by default, and when lowering it to minimum, steering still feels very exponential (as opposed to linear), where keeping the sticks close to center will have the car dead straight, while getting just halfway to max will send them careening off the road. Car dynamics are also very poorly modeled. It's near impossible to initiate rotation using inertia, no matter how Scandinavian you get, and even power drifts are a chore to do (I'm not even sure I managed to do one). The cars feel very on rail and will basically only understeer or slide when you hit the handbrake button. Really a shame as the art looks really good and the game runs at a very high framerate. Still EA though, so I hope the devs take some time to refine the driving model.
That's a reasonable judgement, but I think they're pretty committed to an arcade-style rally game. Considering they don't have any tuning functionality at all, I can't imagine they're going to push the experience much further in the direction of realism.
Driving rally in Drive Rally is the most driving experience you can get in a rally game.
Drive some Rally on Steam: store.steampowered.com/app/2494780/DRIVE_Rally/
Really, really like that art style.
It does work really well for this style of game.
Love the art style
It works well for this style of game.
good thing to watch this before buying. i´ll wait for a bigger sale.
Looks promising. Please revisit it, when they improved substantially
I'm thinking I should probably do a video sometime where I revisit all (most) of the early access games I've reviewed.
Hopefully it won't end up being abandoned like Hotshot Racing.
Nice review! The game feels obviously unfinished with many UI elements not functioning as they should, limited gameplay, and every car sharing the same sound.
I don't regret buying it though, there aren't enough stuff but what's here is pretty good. If their approach to development is anything like their mobile game then I think it'll be supported for a quite a while.
It's a fun game in its current state. Maybe a little overpriced for what is there, but if it gets the features and fixes it deserves, it will be well worth it.
i was really hoping to hear some of the funny quips and voice acting!
@@goodwincek I was going to add them but it sounded terrible with the car sounds. I should have gone back and recorded them with the sfx turned down.
@@AbbreviatedReviews haha all good, I looked for another video to hear them and it was pretty funny. Great review as always! love your vids!
Hmmm the Snow reminds me of N64 rally games, maybe ill get it on SteamDeck
is there replay video after race?
No, they don't have any kind of replay system or even a "retry" system after you cross the finish line - which is weird. They have, however, removed the weird time penalties for touching the various fragile markers for the track, so at least they're making positive changes. I assume replays are part of that.
@@AbbreviatedReviews with this artstyle it would be relaxing watchreplay after race
thanks for reply
I wish the regular #Drive was on steam but thanks for the review.
Do Review Slackers Carts Of Glory,Arrive In Time,Grind Rush,Redline Crooks soon.
The original definitely feels at home on the phone.
@@AbbreviatedReviews Yep
Is this the same game that's on mobil? Same name.... I had no idea they were doing a full console like experience 😮 I've had the mobile version as my go to pass time game for years. It's so addicting. This is 👍🏾 awesome.
It's from the same developers, but it's a different game.
@AbbreviatedReviews yeah I can see the bones of the phone game. That was an endless drive game. ❤️
wish there was car customization
It is strange that it's only in quick play when the focus of the game is the championship mode. It seems like it would be really easy to have car customization in it too, so hopefully they do that.
Just gave it a try and honestly the controls are really bad. Sensitivity is through the roof by default, and when lowering it to minimum, steering still feels very exponential (as opposed to linear), where keeping the sticks close to center will have the car dead straight, while getting just halfway to max will send them careening off the road. Car dynamics are also very poorly modeled. It's near impossible to initiate rotation using inertia, no matter how Scandinavian you get, and even power drifts are a chore to do (I'm not even sure I managed to do one). The cars feel very on rail and will basically only understeer or slide when you hit the handbrake button. Really a shame as the art looks really good and the game runs at a very high framerate. Still EA though, so I hope the devs take some time to refine the driving model.
That's a reasonable judgement, but I think they're pretty committed to an arcade-style rally game. Considering they don't have any tuning functionality at all, I can't imagine they're going to push the experience much further in the direction of realism.
There should be an android version
Only #DRIVE
I'm not sure how well this would work as a mobile game. It's not really set up like the original.
@@NeedForMadnessAuto oh didnt realize that exist