How is your quality ALWAYS top notch? You're by far the most informative Overwatch channel I've come across and you never clicbait. Great job man, keep it up!
@@kyugre8241 yh he's rly gd but I think his vids are way too in depth for me but I like karQ cause I am taking advice from a support player who is constantly in top 500 which is very hard to do
Blitz eSports is also an amazing channel but I'm not very into eSports. Yeah, for an eSports fan, sure, he could seem better than KarQ but at the end of the day it's all a matter of preference. Everybody can watch what they are interested in the most.
5:35 reminds of a comp game where we got spawn camped as defenders in round 2 on King's Row; we got killed straight out of spawn for the entire round. Normally this would be bad and an easy win for the attacking team, except their ENTIRE TEAM was at our spawn, so when the timer ran out we literally won a comp game for being killed over and over again. The next game I went against the same 6 stack and they did the same exact thing. They probably were just trying to get their smurf on but, hey, who's going to complain about basically free sr?? TL;DR: i got spawn camped in a comp game and won because no one was on the payload lol
GG KARQ. It's obvious that you put a lot of effort into pacing your videos so they don't get boring even for a second, and this one is exceptional at that. You know exactly which pieces of information to reveal at which time, while not being misleading doing so. That combined with incredible editing work (for example the included timers) and tips and tricks that give the numbers meaning (like the Winston leap tip) really makes for a great and to the point viewing experience. Good job!
overwatch.gamepedia.com/Ultimate_ability This link should have all the information you need but ill summarize. Each hero has a charge meter that they must fill with enough charge points to get their ultimate. Each ult requires a different amount of charge points so click the link for more info. Here are all the ways you get charge points 1. Every hero gets a passive 5 points per second 2. Every 1 point of damage to NON-BUILDINGS (e.g. barriers, turrets, mines etc.) gives you one point 3. Heroes that can self heal get 1 point for each point of self healing 4. All heroes that can heal other heroes get different amount of points for their healing. The charge point to healing ratio is as follows - 76 and Ana 1:1 -Lucio 19:15 -Mercy 4:5 -Moira 6:5 -Zen 33:25 5. NOBODY gains charge points from ults doing healing/damage 6. MOST heroes DON'T gain ult charge while their ult is activated I hope this helps
Almost everyone needs a different amount of points to charge their ultimate. McCree, for example, needs 1500. All heroes naturally charge their ultimate over time at 5 points per second. All so McCree can get it in 5 minutes by just standing around doing nothing. All heroes also gain charge by dealing damage, gaining 1 point per 1 damage done. All heroes that can self heal, not just passive HP regen, gain 1 point per 1 self healing (soldier, mei, roadhog). As for the healers, they also gain ultimate charge by healing teammates. The rate is different for each healer. overwatch.gamepedia.com/Ultimate_ability
I'm blown away. The only thing I'll remember from this in that something is 13 seconds not 12 but still I'm so grateful for all the hard work you put into each and every video, this looks like it took some serious research
I've had moments where I've died in a crucial moment, and I'm getting a drink of water while waiting to respawn, and it usually takes me about 10 seconds to take a drink, and when I realized that there was still like 4 seconds left, I knew there was something fishy about my respawn time. This clears it up. Thank you!
Thank You KarQ! Great video! It helps me understand the game and the mechanics of overtime. Now I know why Sigma's ult can end the game in overtime. However, this did not save me from the reports of my opponents. They seriously think this is a game bug ;D
Not the most educational streaming as you said, but the most educational youtube channel of Overwatch. Btw, I was expecting to see you playing with Canada.
The video content is great as always but I came here to comment about how professional the thumbnail looked. They can be kinda underrated and you always have good thumbnails but this one especially looked so eyecatchingly clean and well... professional. xD good job man, keep it up
That feeling you get when the entire enemy team decides to throw and things are too easy and then when a big yellow glowing meter at the top middle of your screen appears, they steamroll you...
Huh... I mean, I knew the respawn timers got bigger when attackers had an advantage, and I was sure it had a bunch of numbers behind it, which I was right. But I'm more amazed that I never noticed that stall abilities didn't count as bodies. I mean, it's right there on the UI. The effects of tunnel vision are crazy. Great video as always, KarQ.
Thank you so much for this video I had no idea that's how overtime worked, I've been so confused and angry trying to figure out why the bar went so fast.
Hey KarQ, have you thought about making a video on placements and which things matter when placing? I know wins aren't as important as people say, but I'd love to know more about it!
Nice vid 👍 I remember in one of jayne’s streams he said that you did a research about how much it take to capture a point and the time differs from a map to another When you will upload this research ?
man. i learn something new every time this dude uploads. and it’s clear he puts in a lot of effort into all of his videos. definitely one of the best overwatch youtubers out there, mad props to you karq
i knew they added increased respawn times for defenders if there were more attackers on point, but i never knew how it calculated it. thanks for the 1 tip for every game in the series!
Canadian has some videos on it, though they were early on and aren't as high of quality. Search overwatch mythbusting, you'll find a lot of stuff like it.
I was thinkig why its sometimes 13 sometimes 10 and 15,18 At first i thought the more I die the longer it gets then kt turned out I was wrong and I just prayed for it to be 10sec xd
I already noticed the difference yesterday. We were stalling Hanamura second and the spawns felt way too long early on already. But if they changed it with the Hammond patch it makes sense I guess.
I guess since one of the recent patches, the respawn time of defenders on a 2cp map will drop down to 3 seconds shortly after the first point capture. The reason for that patch was to let defenders try to contest the first point without being snowballed.
myself and many others have come across a bug on payload objectives on the last point. We would have someone standing up against the front of the payload in order to contest and it ignores the person touching the cart and gives the pushing team the win instead of contesting.
This was painful to watch, how did I not know ANYTHING at all about this? I mean I had thought it felt like my respawn was longer at times, but I thought it was just me being hyped to get back to point and impatient, I never checked. This was quite interesting. Nice video!
I’ve always felt like when defending on 2cp or payload and the attackers have almost won and were trickling, it takes forever to respawn, but I always thought it was because I was anxious to get on point
Ya know what? I was wondering why it would sometimes feel like it took forever to respawn on defence. I was sure it was just how tense it was
Dude ur everywhere
TheMasterKrook me too xd
Ikr
I actually thought it was always 10 seconds
Same
GET ON THE POINT!
Best TL;DR
What's that?
SnipingHunt01 me
I saw you kill KarQ in the middle of the video
Why is your profile picture anti-Sombra
How is your quality ALWAYS top notch? You're by far the most informative Overwatch channel I've come across and you never clicbait. Great job man, keep it up!
Ege Boy Blitz eSports Overwatch
follow him on twitch if u are not already to know why his quality is always the best 🤗
@@kyugre8241 yh he's rly gd but I think his vids are way too in depth for me but I like karQ cause I am taking advice from a support player who is constantly in top 500 which is very hard to do
Blitz eSports is also an amazing channel but I'm not very into eSports. Yeah, for an eSports fan, sure, he could seem better than KarQ but at the end of the day it's all a matter of preference. Everybody can watch what they are interested in the most.
@@EgeBoyOnUA-cam well said
karq is the bill nye of overwatch
Bill Nye, ur Brigitte is a guy...
Is that a compliment?
No it's "Bill Nye, your mom's a guy"
@@brandonquan9127 No it's Bill Nye ur Torb is not a guy 😒😒😒
Karq the science...dude?
Because attackers are allergic to the payload
Genji come s in *YO*
Sometimes it feels like Genji knows he's a meme and just rolls with it xD
i LOLd for real
I won 2 tf today and the payload moved less than his lenght >:(
Mada mada
yes, cause if you have a genji, you want him stationary on the payload. just pick a bastion if your tactic is fortifying the point
5:35 reminds of a comp game where we got spawn camped as defenders in round 2 on King's Row; we got killed straight out of spawn for the entire round. Normally this would be bad and an easy win for the attacking team, except their ENTIRE TEAM was at our spawn, so when the timer ran out we literally won a comp game for being killed over and over again. The next game I went against the same 6 stack and they did the same exact thing. They probably were just trying to get their smurf on but, hey, who's going to complain about basically free sr??
TL;DR: i got spawn camped in a comp game and won because no one was on the payload lol
midroll ads That is still extremely cancerous.
midroll ads s
@salad tf2 their isn't an kill ratio stat
I've been playing this game for a long time and I actually had no idea why snowballing to the next point on 2CP was so effective.
GG KARQ. It's obvious that you put a lot of effort into pacing your videos so they don't get boring even for a second, and this one is exceptional at that. You know exactly which pieces of information to reveal at which time, while not being misleading doing so. That combined with incredible editing work (for example the included timers) and tips and tricks that give the numbers meaning (like the Winston leap tip) really makes for a great and to the point viewing experience. Good job!
hands down the BEST Ow content on YT
HEY SO SINCE YOU NEED VIDEO IDEAS, TALK ABOUT CHARGING ULT. How much damage/healing charges it in the point system thing??
Yeah, good idea
This video already exists but desperately needs an update
ua-cam.com/video/fqfJNC6qWfc/v-deo.html
Don't have any numbers- but can say that it depends on the hero. Some ultimates charge much easier than others.
overwatch.gamepedia.com/Ultimate_ability
This link should have all the information you need but ill summarize.
Each hero has a charge meter that they must fill with enough charge points to get their ultimate. Each ult requires a different amount of charge points so click the link for more info. Here are all the ways you get charge points
1. Every hero gets a passive 5 points per second
2. Every 1 point of damage to NON-BUILDINGS (e.g. barriers, turrets, mines etc.) gives you one point
3. Heroes that can self heal get 1 point for each point of self healing
4. All heroes that can heal other heroes get different amount of points for their healing. The charge point to healing ratio is as follows
- 76 and Ana 1:1
-Lucio 19:15
-Mercy 4:5
-Moira 6:5
-Zen 33:25
5. NOBODY gains charge points from ults doing healing/damage
6. MOST heroes DON'T gain ult charge while their ult is activated
I hope this helps
Almost everyone needs a different amount of points to charge their ultimate. McCree, for example, needs 1500. All heroes naturally charge their ultimate over time at 5 points per second. All so McCree can get it in 5 minutes by just standing around doing nothing. All heroes also gain charge by dealing damage, gaining 1 point per 1 damage done. All heroes that can self heal, not just passive HP regen, gain 1 point per 1 self healing (soldier, mei, roadhog). As for the healers, they also gain ultimate charge by healing teammates. The rate is different for each healer.
overwatch.gamepedia.com/Ultimate_ability
Been playing overwatch for years, how did i not know all of these lmao
Alot of these have only been things for a short time
im on console so i know nothing :,)
this is the kind of videos that make you share. keep it up boi
This honestly...is the best video you've ever made. I don't think I've ever seen someone go so in depth to the respawn system like this before
This actually makes a lot of sense! This makes picks near the end of the round important because certain heroes can affect the respawn timer penalty.
I'm blown away. The only thing I'll remember from this in that something is 13 seconds not 12 but still I'm so grateful for all the hard work you put into each and every video, this looks like it took some serious research
Finally, an ez explanation. Thanks you. I thought I was the only one complaining about infinite respawns.
Wow. Something so overlooked but so important I’m glad you made a video on this 10/10
Jesus karq. I cant imagine how much busy work you had to do to research all this. Good stuff man
Thank you so much for this. I was trying to read about how the spawn timer changed and my eyes just glazed over, this video made it super simple!
Thanks for taking the time to do the testing and research on this KarQ! Appreciate all the effort that goes into dropping some knowledge on us
Insane video
thank you for the time you have dedicated to understanding the dynamics of overtime
By faaaaaaaaar the most usefull video ive ever seen about Overwatch, and ofc ur whole 1 tip series. Nice video KarQ, thanks a lot .
4:00 shows KarQ’s dedication.
I love this man
Aww I made it into the video after all! i'm glad i could be of help during your testing :>
dude the depth of this though .. much love and respect karQ , i rarely get to see people like this ❤️✌️
I've had moments where I've died in a crucial moment, and I'm getting a drink of water while waiting to respawn, and it usually takes me about 10 seconds to take a drink, and when I realized that there was still like 4 seconds left, I knew there was something fishy about my respawn time. This clears it up. Thank you!
Thank You KarQ! Great video! It helps me understand the game and the mechanics of overtime.
Now I know why Sigma's ult can end the game in overtime. However, this did not save me from the reports of my opponents. They seriously think this is a game bug ;D
KarQ - love how much effort you put into your video creations. Seriously, the quality is superb. Thanks for the information!
I remember hearing yoj were working on this im so glad its finally here!!
Finally. Who else was waiting for this video(Jayne and karq were hinting)
CANT WAIT FOR THE PAYLOAD MANAGEMENT ONE JAYNE SHOUTED OUT AWHILE BACK AND KEEP UP THE GOOD WORK!!
More incredible information that'll actually help me improve at Overwatch! Thank you again KarQ.
wow, I never knew this actually, I thought that your spawn time was always the same Thanks For Making This Video to Explain IT!
Not the most educational streaming as you said, but the most educational youtube channel of Overwatch. Btw, I was expecting to see you playing with Canada.
I love it!! Fresh ideas, fresh content we need so much!! You are the best KarQ!!
The video content is great as always but I came here to comment about how professional the thumbnail looked.
They can be kinda underrated and you always have good thumbnails but this one especially looked so eyecatchingly clean and well... professional. xD
good job man, keep it up
Converting a 30-second information into an almonst 7-minute video is a talent
That feeling you get when the entire enemy team decides to throw and things are too easy and then when a big yellow glowing meter at the top middle of your screen appears, they steamroll you...
Reverse psychology.
thanks for that info, it really makes a lot of sense why i took a year to respawn
Guides like this one is what we need! Well done KarQ
Huh... I mean, I knew the respawn timers got bigger when attackers had an advantage, and I was sure it had a bunch of numbers behind it, which I was right.
But I'm more amazed that I never noticed that stall abilities didn't count as bodies. I mean, it's right there on the UI. The effects of tunnel vision are crazy.
Great video as always, KarQ.
Thank you so much for this video I had no idea that's how overtime worked, I've been so confused and angry trying to figure out why the bar went so fast.
I got into overwatch really late and you videos have been so helpful! Thank you
Hey KarQ, have you thought about making a video on placements and which things matter when placing? I know wins aren't as important as people say, but I'd love to know more about it!
Btw it could actually be 20sec cause of mercy rez delay (if she fails ofc :P)
@okguys ???
@okguys Nigga what?
@okguys Why? You got any evidence?
MuumiLimu He means the mercy rez stall kicks in aswell
@@FRIEDTOASTMP4 I don't think the stall makes the respawn time 45 seconds.
ahhhh that was a beautiful video on something I've never heard about, thanks for the awesome content!!!!
Very well explained, much appreciated the breakdown of the whole system and which heroes are affected by it.
IDK if the new technical videos will get tons of views, but I am a huge fan of this
I never understood the respawn timer before. Thank you, KarQ
Blizzard: we're making the system a bit more aggressive
Karq: Blizzard have made the system a L O T more aggressive
Nice vid 👍
I remember in one of jayne’s streams he said that you did a research about how much it take to capture a point and the time differs from a map to another
When you will upload this research ?
man. i learn something new every time this dude uploads. and it’s clear he puts in a lot of effort into all of his videos. definitely one of the best overwatch youtubers out there, mad props to you karq
A lot of effort in these videos man. Keep it up
DUDE FINALLYYYYYY WE WERE WAITING IT FOR SOOOOOOOOO LOOOOOOOONG
Thank you bro, actually learned something new about the game.
thank you for making this video i was so confused until you made a vid on it
Karq, the overwatch scientist
This is a great video, Thank you so much for the work you put into this!
i knew they added increased respawn times for defenders if there were more attackers on point, but i never knew how it calculated it.
thanks for the 1 tip for every game in the series!
Now I want to knwo how fast it takes to capture different points and payloads and how all that math works out
Canadian has some videos on it, though they were early on and aren't as high of quality. Search overwatch mythbusting, you'll find a lot of stuff like it.
Oh my god this video is SO interesting!! Great job once again KarQ
Finally ! I was waiting for this ! TY KarQ
Thanks for educational video it is actually crazy that you did a video about somethign that I requsted on stream much love
Awesome video KarQ! Very educational
THIS IS AN AMAZING AMOUNT OF WORK DONE. Holy crap.
5:01 *RUSH B*
Lmao I could barely follow the Hanamura point B part because of how funny it was watching your subjects line up to get murdered 1 by 1
Thanks for putting in the work Karq, always wondered about this
The amount of effort put into this is insane, your videos are amazing man!
I was thinkig why its sometimes 13 sometimes 10 and 15,18
At first i thought the more I die the longer it gets then kt turned out I was wrong and I just prayed for it to be 10sec xd
I was masters for like 4 seasons and I actually never knew about this so thank you.
This is something I was always scared to admit I didn’t know. I can’t tell you how relieved I am
I have been waiting for this video for weeks.
While I'm ok with the idea of fading still contests I liked the idea of fade being a "leaving this plane and then re-entering"
I already noticed the difference yesterday.
We were stalling Hanamura second and the spawns felt way too long early on already.
But if they changed it with the Hammond patch it makes sense I guess.
Blizz esports and Karq needs to collab. Both wonderful creators!
Great video Nate, really informative!
I guess since one of the recent patches, the respawn time of defenders on a 2cp map will drop down to 3 seconds shortly after the first point capture.
The reason for that patch was to let defenders try to contest the first point without being snowballed.
I saw him testing live like almost last month
myself and many others have come across a bug on payload objectives on the last point. We would have someone standing up against the front of the payload in order to contest and it ignores the person touching the cart and gives the pushing team the win instead of contesting.
Excellent video, quality work documenting that :)
This was an awesome video and I loved the numbers and stats
3:01 "a lot more aggressive" the passage says a bit more aggressive. Lol
Your Videos become better and better! Go on with The Great work!
That Genji Hello had me laughing :D
Yea karQ you have a really dope channel.
Good job man!
Jeez, I didn’t know it was this intricate
been waiting for this video ever since jayne mentioned it on his stream. 10/10
This video is so much helpful. Thank you, KarQ ;)
Amazing work as always!
Awesome video! Extremely helpful!
This was painful to watch, how did I not know ANYTHING at all about this? I mean I had thought it felt like my respawn was longer at times, but I thought it was just me being hyped to get back to point and impatient, I never checked. This was quite interesting. Nice video!
They should definitely have a rulebook you can read in game explaining the detailed parts of the game like this
Cool, thanks for making this vid, I've been wanting to know for ages
Fantastic video. Now that's A+ information!
This was very useful. Thanks
I’ve always felt like when defending on 2cp or payload and the attackers have almost won and were trickling, it takes forever to respawn, but I always thought it was because I was anxious to get on point
quality content, keep it up karq
Much needed video thank you
The Overtime wick definitely goes down faster than 1.5 seconds at times, I'm certain.