Level Idea: Reskin the Blewbird enemies as Pokios, and use them in a place level, and have lots of other pointy objects. You could possibly have the spike ball transformation as the wonder effect.
Making Blewbirds Pokios is kinda brilliant, there's quite a few unique Wonder enemies that could have just as well been returning enemies from other games but... weren't for some reason, like Rrrumbas and 3D World's Brolders
I would have thought Pokios work better as reskinned Condarts since they both stick onto stuff. But I do agree this time they focused on new enemies as opposed to fitting old enemies.
If all fanmade Wonder levels end up as interesting and well designed as the 3 you’ve made so far, then we’ll end up with some absolutely killer fangames in the future
I remember you said that, when talking about your first level that you're not going to make more because it was tedious, and you'll go on ahead once Fushigi's more complete. Seeing all these new levels means Fushigi's getting better and better!
Another banger level. I really hope we get to see some cool non-traditional non-kaizo stuff come out soon, I'm sure the romhack titans are already working on it but it's great to know the community is going hard on it!
You're very, very good at picking elements and gimmicks and then putting them in a cohesive level, it makes your levels all very interesting and creative.
Holy! Can't believe those enemies were replacements, I never even questioned it watching the release video. How viable do you think it would be to have those enemies setup so that the normal version was unaffected?
Considering how modular and easily editable basically every part of Super Mario Bros. Wonder's files seem to be, I think adding / duplicating actors might very well be possible in the future once every part of an actor's integration into the level's code has been reverse-engineered, but I don't think it's possible yet.
Nice work! I'm kind of curious how the multiple wonder effects in "Bowser's Rage Stage" and "Final Test: Wonder Gauntlet" were pulled off as you remarked previously that each stage has a designated single wonder effect. Have you considered making a video on how those stages work?
great take on Nintendo's own level designs! i think you can fill out some of the emptier-feeling areas with a lot more coins. some spinning purple coin fragments would do a lot for the wonder section, especially where the upper half of the screen is more empty.
I honestly think this should have been 2 levels, the swapping-out-blocks wonder-buds are such a cool concept that would make a cool level on it's own, rather than just being used sparingly in one
I'd definitely be curious to see what the process to make a 2 flagpole level, either the fake exit or the two exit variety that Wonder uses every now and again, looks like.
Wow I thought those ice skating koopas and snow pokeys were just in the game. I played Mario Wonder and I didn't even notice they were modded good job 😂
Super cool! I’ve been enjoying these level maker videos so far! I think a lava level using the squirrel like enemies with some hard platforming could be cool!
I actually thought the snow pokies and the skate koopas were in the game didn’t know you made it yourself looks so awesome thought it was official from Nintendo
I think it'd be cool to expand on the concept of using wonder buds to spawn/despawn terrain and enemies. You could even have somewhat dynamic results depending on the order of wonder bud you've touched. Maybe it could even be a slightly more challenging level that uses auto-scrolling or a jet-run badge challenge in order to force players into touching them.
I think there's a specific kind of flower that can bounce or you could bind it to an offscreen enemies that is bouncing above or below the screeen so you can simulate is bouncing
Is there a flower that bounces in the original game? else I don't see why one specific version would be able to bounce. Binding it to another bouncy object would technically work I suppose, but I also wasn't so attached to the idea that I really thought about janky solutions like that haha.
Nintendo needs to hire you for real! These levels are so well made and feel exactly like a regular mario level. This just feels like doc for wonder lmao
For a level idea, I wonder what kind of unique interactions and puzzles one can make with the Metal Mario effect. Maybe something that challenges its short jump, or a pacifist level where you have to difficultly avoid enemies to progress. It's a really cool effect but I feel its options are limited and that is why it is only used once.
I’ve already commented this before, but; For the Screen-wide Konk Wonder Effect, is it possible to get Mario to stand on top of it? If so, is it possible to put the Wonder Seed on top of it so that Mario has to find a way on top of it before he’s crushed? Maybe some Raarghs and those magma blocks would make this more interesting for a Lava Level if they are breakable? Also, Skeddadlers and Seeker Bullet Bills aren’t used very much. How about an Arena Level with them?
I definitely think there's interesting ways to shake up the Konk Wonder Effect like you've described, Konks are on my mental list of enemies I might want to use in future custom levels so I'll keep that in mind. I'm not entirely sure if Seeker Bullet Bills would be great for a KO Arena since they'd come from launchers, then again I guess the piranha plants in that one KO Arena also come from pipes so there might be a way of making that work.
Thanks! I think you mixed up the name for those bullet bills that have suction cups on the bottom found in Evade the Seeker Bullet Bills with the red chain-like bullet bills found in KnuckleFest Bowser’s Blazing Beats. The Seeker Bullet Bills don’t come out of pipes in that level, they’re enemies that don’t move until the player is nearby.
Hey what version of Fushigi are you using? I think mine is an older version as it doesn't view the terrain with textures or have some of the other tabs. My version is alpha v0.6 btw
Can you check if it is possible to beat this level as small Mario? Are there any obstacles that catch the player by surprise without any time to react?
It's definitely a relatively difficult level, but I don't think anything should catch the player off-guard except maybe those koopas at 11:08 which I should probably fix lol
Is it possible to make one of those levels with 3 wonder seeds in where you have to play twice to get them all - once with the wonder effect and once without? Like the Bullrush level in world 1 of the base game. I think that'd make for both a cool custom level and a cool video explaining how it works if possible.
There isn't anything crazy that makes 3 wonder seed levels work behind the scenes, there's just a second goal pole which also gives you a wonder seed, but yeah I'll probably make a level with a second exit at some point.
Level Idea “ The Smackerel March” This Level Is Similar To Leaping Smackerel But It Harder And More Complexed It Also Add In Enemy Like Cheep Cheep And Urchin. The Wonder Flower Part Is All About Singing Or Dancing Smackerels At The End The Stair Are Water Spouts Now It Will Be Great To Add!
There's a special wonder bud in the Final Uncharted Ruins, it pops in and out of different spots, maybe you could make that one bud that's supposed to turn the donut block into a trampoline disappear until the donut block reappears?
Perhaps make a level based off a city (the tour city courses have many building models you could probably steal) where the main gimmick could be that you have to avoid a bunch of cars (could replace the bullrush enemy!) Maybe the wonder effect could be that you have to jump from car to car over a bottomless pit? I have no idea how easy this would be or if it would even be possible but i think it would be cool. I'm struggling to think of ways you could top the level featured in this video though, amazing job :D
Level idea:reskin goombrats as galoomba and those falling sequences theme should be beginning grassland but nightime wonder effect:wubba with uhhh moving pipes that squish you
Loving the levels and seeing the progress! I just want to mention that the very fast time lapse of drawing the level might be approaching flashing images territory. I have had a couple of times where I've had to look away during these parts. Maybe show fewer parts with a slower time lapse? Idk Looking forward to your next level :)
Hey Rimea, just want to let you know that the other show case of this level was blocked by nintendo again, which I am very sad about. I am sorry your vids keep getting blocked as I think they are really cool and Nintendo needs to lay their hands off of a small content creator like you.
@@Rimea I am sorry you have to go thought this. I know how hard it is to make something and put your time and effort into it only for it to be robbed from you. I wish you good luck in fight the claims. Nintendo can be a big turd a lot😡
Honestly, Snow Pokies looks so much cooler with the spikes. Very impressive!!
I feel like that it would fit more if the spikes were made of ice. Snow spikes look too soft imo.
yeah icicles@@glacierwolf2155
This really looks like Nintendo made it, good job!
thank you! it means alot
@@woafie who-
@@shadomimikyu9448 you’ll know my name soon enough
Uh huh!
@@woafie#LONGLIVEWOOLIO
Yay, the videos are back !
Level Idea:
Reskin the Blewbird enemies as Pokios, and use them in a place level, and have lots of other pointy objects.
You could possibly have the spike ball transformation as the wonder effect.
Making Blewbirds Pokios is kinda brilliant, there's quite a few unique Wonder enemies that could have just as well been returning enemies from other games but... weren't for some reason, like Rrrumbas and 3D World's Brolders
Hell you could even make the transformations look like Mario Odyssey captures.
@@RimeaI‘d say Pokios and Blewbirds behave quite differently, but I agree about the Rrrumbas
I would have thought Pokios work better as reskinned Condarts since they both stick onto stuff.
But I do agree this time they focused on new enemies as opposed to fitting old enemies.
I disagree because
A: Pokios don't move as fast, and
B:They can't fly.
If all fanmade Wonder levels end up as interesting and well designed as the 3 you’ve made so far, then we’ll end up with some absolutely killer fangames in the future
Yet another very neat level! With how good Fushigi is getting, I wouldn't surprise me if we see a major custom level pack next year!
I remember you said that, when talking about your first level that you're not going to make more because it was tedious, and you'll go on ahead once Fushigi's more complete.
Seeing all these new levels means Fushigi's getting better and better!
Another banger level. I really hope we get to see some cool non-traditional non-kaizo stuff come out soon, I'm sure the romhack titans are already working on it but it's great to know the community is going hard on it!
You're very, very good at picking elements and gimmicks and then putting them in a cohesive level, it makes your levels all very interesting and creative.
Holy! Can't believe those enemies were replacements, I never even questioned it watching the release video.
How viable do you think it would be to have those enemies setup so that the normal version was unaffected?
Considering how modular and easily editable basically every part of Super Mario Bros. Wonder's files seem to be, I think adding / duplicating actors might very well be possible in the future once every part of an actor's integration into the level's code has been reverse-engineered, but I don't think it's possible yet.
Nice level
Nice work!
I'm kind of curious how the multiple wonder effects in "Bowser's Rage Stage" and "Final Test: Wonder Gauntlet" were pulled off as you remarked previously that each stage has a designated single wonder effect. Have you considered making a video on how those stages work?
I always love you're videos and I asked for this and now I'm here can't wait to finish this video
great take on Nintendo's own level designs! i think you can fill out some of the emptier-feeling areas with a lot more coins. some spinning purple coin fragments would do a lot for the wonder section, especially where the upper half of the screen is more empty.
Great level! Love your content
I honestly think this should have been 2 levels, the swapping-out-blocks wonder-buds are such a cool concept that would make a cool level on it's own, rather than just being used sparingly in one
I'd definitely be curious to see what the process to make a 2 flagpole level, either the fake exit or the two exit variety that Wonder uses every now and again, looks like.
That snow-pokey was so cool I genuinely thought they were in the game.
These model changes are so cool
Wow I thought those ice skating koopas and snow pokeys were just in the game. I played Mario Wonder and I didn't even notice they were modded good job 😂
Very cool level, great work man!
I am kind of jealous of your ability of creating original levels cause i've been trying for more than a month with not much too unique
Truly amazing
Beautifully done
A cool level could be creating the entirety of the first zelda game in Mario wonder, since the top-down wonder effect would work perfectly.
Super cool! I’ve been enjoying these level maker videos so far! I think a lava level using the squirrel like enemies with some hard platforming could be cool!
I actually thought the snow pokies and the skate koopas were in the game didn’t know you made it yourself looks so awesome thought it was official from Nintendo
I think it'd be cool to expand on the concept of using wonder buds to spawn/despawn terrain and enemies. You could even have somewhat dynamic results depending on the order of wonder bud you've touched. Maybe it could even be a slightly more challenging level that uses auto-scrolling or a jet-run badge challenge in order to force players into touching them.
I think there's a specific kind of flower that can bounce or you could bind it to an offscreen enemies that is bouncing above or below the screeen so you can simulate is bouncing
Is there a flower that bounces in the original game? else I don't see why one specific version would be able to bounce. Binding it to another bouncy object would technically work I suppose, but I also wasn't so attached to the idea that I really thought about janky solutions like that haha.
@@Rimea Yeah, in W4 in the level with all the balloon enemies
the pokey head at 8:15 made me laugh
Nintendo needs to hire you for real! These levels are so well made and feel exactly like a regular mario level. This just feels like doc for wonder lmao
This is so good
For a level idea, I wonder what kind of unique interactions and puzzles one can make with the Metal Mario effect. Maybe something that challenges its short jump, or a pacifist level where you have to difficultly avoid enemies to progress. It's a really cool effect but I feel its options are limited and that is why it is only used once.
the koopas on the bouncy pad post checkpoint coulda been another good swapout with the donut block
SNOW POKEYS LETS GO
This just makes me wish that wonder was a mario maker theme
Just wanted to check, during the purple coin sub area with the escort mission, are you able to slip through the corner of the semisolid?
(Using the drill I mean)
ah, I actually checked this one whilst making the level and no, you can't slip through
Great level!
I’ve already commented this before, but;
For the Screen-wide Konk Wonder Effect, is it possible to get Mario to stand on top of it? If so, is it possible to put the Wonder Seed on top of it so that Mario has to find a way on top of it before he’s crushed? Maybe some Raarghs and those magma blocks would make this more interesting for a Lava Level if they are breakable?
Also, Skeddadlers and Seeker Bullet Bills aren’t used very much. How about an Arena Level with them?
I definitely think there's interesting ways to shake up the Konk Wonder Effect like you've described, Konks are on my mental list of enemies I might want to use in future custom levels so I'll keep that in mind.
I'm not entirely sure if Seeker Bullet Bills would be great for a KO Arena since they'd come from launchers, then again I guess the piranha plants in that one KO Arena also come from pipes so there might be a way of making that work.
Thanks! I think you mixed up the name for those bullet bills that have suction cups on the bottom found in Evade the Seeker Bullet Bills with the red chain-like bullet bills found in KnuckleFest Bowser’s Blazing Beats. The Seeker Bullet Bills don’t come out of pipes in that level, they’re enemies that don’t move until the player is nearby.
@@NokoTheTaco ah of course, you're right those would make for good KO Arena enemies
Would love to see you use the rain effect in a level
i need to see goombas with goomba skates in a 2d marioo
Now make a level to fit the world 3 theme
looks cool
Levels needed to be longer in wonder imo. They have so many unique mechanics. Let me spend more time with them
Hey what version of Fushigi are you using? I think mine is an older version as it doesn't view the terrain with textures or have some of the other tabs. My version is alpha v0.6 btw
I compiled my version myself using the cmd window, there's instructions for how to do this on the Fushigi github page
@@Rimea yeah I figured it out like right after I made this comment
can you make your own badges with their own badge challenges
Can you check if it is possible to beat this level as small Mario? Are there any obstacles that catch the player by surprise without any time to react?
It's definitely a relatively difficult level, but I don't think anything should catch the player off-guard except maybe those koopas at 11:08 which I should probably fix lol
Dude I can't believe the Snowkies weren't in the vanilla game
Is it possible to make one of those levels with 3 wonder seeds in where you have to play twice to get them all - once with the wonder effect and once without? Like the Bullrush level in world 1 of the base game. I think that'd make for both a cool custom level and a cool video explaining how it works if possible.
There isn't anything crazy that makes 3 wonder seed levels work behind the scenes, there's just a second goal pole which also gives you a wonder seed, but yeah I'll probably make a level with a second exit at some point.
@@Rimeacould you make a captain toad level like some peoples do
@@youyououmf8200 Use Goomba transformation.
I mean have a great day rimea
Make a wiggler race next! Would be fun if it's mostly vertical, using different objects to let the player go up faster!
Did you know that jumping out after drilling increases your jump a bit?
That would be cool for a parkour challenge in one of the mini levels.
yeah I noticed that while making this level, a drill-focused Break Time would be pretty cool
i feel like you could be able to create an entire custom mario wonder mod by yourself
This is awesome. Would consider moving the flag further away though so you can't hit the top without using a key mechanic and bouncing?
Level Idea “ The Smackerel March” This Level Is Similar To Leaping Smackerel But It Harder And More Complexed It Also Add In Enemy Like Cheep Cheep And Urchin. The Wonder Flower Part Is All About Singing Or Dancing Smackerels At The End The Stair Are Water Spouts Now It Will Be Great To Add!
nice
I thought that snow pokeys were in the original game
There's a special wonder bud in the Final Uncharted Ruins, it pops in and out of different spots, maybe you could make that one bud that's supposed to turn the donut block into a trampoline disappear until the donut block reappears?
Perhaps make a level based off a city (the tour city courses have many building models you could probably steal) where the main gimmick could be that you have to avoid a bunch of cars (could replace the bullrush enemy!) Maybe the wonder effect could be that you have to jump from car to car over a bottomless pit? I have no idea how easy this would be or if it would even be possible but i think it would be cool. I'm struggling to think of ways you could top the level featured in this video though, amazing job :D
Thanks, but yeah that idea might be a bit too... ambitious for now
@@Rimea I kinda expected that, lol
Yum! Donuts 🍩
i have a question what windows version i need to use fushigi
More custom levels, please
Niceee
I wish that people would make a pikmin 2 editor as fast as they made this one...
Yo, I came in Lakewood says you’re good
Level Idea: make a search party based on the flower buds
Level idea:reskin goombrats as galoomba and those falling sequences theme should be beginning grassland but nightime wonder effect:wubba with uhhh moving pipes that squish you
yay
I could REALLY use culling areas I’m Mario maker 3,
So many of my levels are broken from flying enemies spawning at the wrong distance
If it is possible you should make a custom world for your custom levels.
What happened to the other videos?
rimmea, can you make a video on how to use the fushigi level editor
Is it possible to mod the language in mario wonder???
You should get into modding New Super Mario Bros. DS. I've been messing with it myself. It would be fun if you got into doing that too!
his channel will be terminated in 2 weeks btw check out his community post
I wanna make custom player models but I don't know how to open Mario wonder in switch toolbox😅
I’ve also subscribed to you
Loving the levels and seeing the progress! I just want to mention that the very fast time lapse of drawing the level might be approaching flashing images territory. I have had a couple of times where I've had to look away during these parts. Maybe show fewer parts with a slower time lapse? Idk
Looking forward to your next level :)
oh my bad I hadn't really considered that, this timelapse is sped up like 80x because I didn't want it to be too long, but I'll keep that in mind
@@Rimea no problem, for me it was only discomfort but I can see it being more difficult for others. Easy to overlook :)
Can you make a world 3-themed level next?
We need a wonder style in mario maker
I only have one question: What are you in your profile picture?
the owl enemy from Pokipede Pass
@@Rimea ohw... thanks
how do you make a pipe that you can enter
you have to add a link from the pipe you can enter to the destination pipe
@@Rimea wich linkdo u need to add to go from main to sub
Just make a “Super World” in this engine bro
Day 3 of asking you to make a SMBW custom level using the Metal Cap Wonder Effect.
rom for smbw?
How are you making original levels?! Teach me your ways!
Like seriously Nintendo has to hire him for advice!
Hey Rimea, just want to let you know that the other show case of this level was blocked by nintendo again, which I am very sad about. I am sorry your vids keep getting blocked as I think they are really cool and Nintendo needs to lay their hands off of a small content creator like you.
yeah I'm aware, I should be able to get my vids back up within a few weeks
@@Rimea I am sorry you have to go thought this. I know how hard it is to make something and put your time and effort into it only for it to be robbed from you. I wish you good luck in fight the claims. Nintendo can be a big turd a lot😡
Add wario to the game
There should really be a mario wonder style for mario maker so you dont have to use this😢 really I just want to make a custom wonder level
Sorry about this shit you're going through right now, your mods are amazing and Nintendo/UA-cam are just no-fun allowed shitheads.
Lore of How I Made a Custom Mario Wonder Level - "Bouncy Ice Ballet" momentum 100
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Thanks For Nothing!!!
FIRST
no one wants to know if you were first or not