Making a Custom Mario Wonder Level Using Fushigi

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  • Опубліковано 26 гру 2024

КОМЕНТАРІ • 110

  • @MarioFRC32
    @MarioFRC32 Рік тому +207

    Love how most parts interact with each other even if they weren't together in the original game. They really had a Mario Maker mindset when making this masterpiece

    • @jesusmijares8614
      @jesusmijares8614 Рік тому +11

      Yeah, in a randomizer, i founded a Lot of cool things, like hoppycats in the shadows. Or a really strange enemy that i didn't know it was a sproing without the Shadow. It felt like the game was designed for modding.

    • @yobunga3985
      @yobunga3985 Рік тому +2

      ​@@poleve5409funnily enough, the better word is "objects" lol

    • @yobunga3985
      @yobunga3985 Рік тому +3

      @@poleve5409 aha man I'm assuming you weren't confident with your English, definitely was nothing wrong with saying "things", I thought you were if there was a programming term for "things", Java and other languages where you work with programming classes is usually called "object-oriented" programming in computer science so I thought I would say that's the term that's all

    • @micahfurlow2624
      @micahfurlow2624 Рік тому +1

      I suspect this was done so they could make big level changes without much stress on the programmers

    • @sussdood
      @sussdood Рік тому +2

      I'd say it's like that because they worked on the objects before making most of the levels, and wanted to make them interact so they can make more creative ideas. But that's just a theory, a game theory.

  • @b4ttlemast0r
    @b4ttlemast0r Рік тому +75

    The attention to detail with that flower next to the checkpoint behaving differently after respawning and the level being different when not being a goomba is really cool.

  • @Bagel_Guy
    @Bagel_Guy Рік тому +63

    I love how the way you designed feels like Nintendo made it, like when you go on top of the platform and collect unseeable coins, or when the wonder flower uses use of the counting platforms to slowly make its way down. Good job 👍

  • @dilass
    @dilass Рік тому +17

    I honestly really like the 'cramped' feel to the level. Everything feels more lively and enjoyable imo

  • @hallm3lbp
    @hallm3lbp Рік тому +7

    This was a great watch! It’s an excellent level but glad you acknowledged the cramped feeling. I designed a lot of levels for Sackboy and giving players breathing room was an important discovery during development, particular when 4 players are traversing the level. Really look forward to seeing your future levels and how they evolve 🤗 Exciting stuff!!

  • @Megapig9001
    @Megapig9001 Рік тому +10

    That bit about the level having to be engaging even without the Wonder Flower is something I haven’t thought about. It makes me appreciate Wonder’s game design even more! Would love to see more game design analysis from you

  • @healthyminds9279
    @healthyminds9279 Рік тому +4

    This is incredible. It would be such a joy to play through a full game with levels like this.

    • @jujubeedabs
      @jujubeedabs Рік тому

      Makes me wish so much for mario maker 3 with a wonder style, would be very complicated though especially if they bring back versus

  • @rocketrifter
    @rocketrifter Рік тому +21

    I love when elements in the game play into eachother in a way that makes sense, even when it's never really utilized in the game itself. Makes me *wonder* if they had other ideas with these mechanics that didn't make its way into the final game, but the coding has been leftover. Either way, it paves the way for some inventive levels, like this one!
    Compared to placing tiles in the NSMB games, does planting coordinates for level terrain have any advantage and disadvantages?

    • @Rimea
      @Rimea  Рік тому +12

      The coordinate-based tile system is a bit finnicky to get used to as someone who's been manually placing down tiles for like a decade, but regardless it's still way faster and easier to change than traditional tiles. I think it'll lead to less variety when it comes to potential future custom tilesets, but it's a decent trade-off in my opinion.

  • @cliffy9874
    @cliffy9874 Рік тому

    8:15 I think being able to defeat the piranha plants with the elephant powerup is a good thing, as it rewards being able to keep the powerup by allowing the player to get through sections where they’d normally have to wait for piranha plants (or otherwise take additional time in dealing with them) faster. Plus, you still need good timing with the attack, which makes it less overpowered and more about risk versus reward.
    Very good level design, by the way.

  • @YoonsrDynamix
    @YoonsrDynamix Рік тому +1

    Love to hear the development of the level! It's super exciting to see how developed levels are already getting, so I can't wait to see more interesting mechanics!

  • @spaceace9103
    @spaceace9103 Рік тому +2

    I cant wait to see those future tutorials. This games modding scene will be incredible

  • @CaptainMeleon
    @CaptainMeleon Рік тому +1

    this was super fun to watch! amazing work, loved the little changes if you skip the wonder flower too

  • @icons_guy
    @icons_guy Рік тому +2

    12:51 if you plan on going back to levels you already made and change a few things in the future id suggest adding a few coins where the wonder seed is supposed to be for if you dont get the wonder flower, cuz atm it just looks kind of pointless and if a new player went there without getting the flower they'd probably think there was something hidden under there if you fell down or something

  • @ivanr.m.3830
    @ivanr.m.3830 Рік тому

    Wow, this level is beautifully design! I am so excited to play the future custom levels and hopefully campaign on Mario Wonder. Is a great game and I want to see modders making the best of it.

  • @BurgerWeeze
    @BurgerWeeze Рік тому +1

    I feel like I've been watching all your videos since Mario Wonder came out. Finally subscribed. Sorry it took so long lol

  • @0SkySniper
    @0SkySniper Рік тому +2

    I might wait until a more stable release when the editor is a bit more developed, but nice and thanks :D
    Really good level, can't wait to start playing with the editor :D

    • @5434345
      @5434345 Рік тому +1

      Imagine if Nintendo Ninjas invade in and throw all members of modding commulity into pitch dark, freezing cold jails just for sake of Intellectual Property Protection.

  • @trunkit8749
    @trunkit8749 Рік тому +1

    I kinda wish the wonder editor was named Iwata. NSMBW’s was Reggie and NSMBU’s was Miyamoto. it’d honor his work as well.

    • @Rimea
      @Rimea  Рік тому +1

      Although I think it would've been cool to stick to that tradition, there are a few reasons why it wasn't named that as far as I'm aware:
      1. There is already an NSMBU level editor called Satoru that was made for the development of Newer SMBU
      2. Wonder is not a New SMB game unlike the games that Reggie and Miyamoto are level editors for
      3. Fushigi doesn't share anything in common with the NSMB editors, whereas Miyamoto and Satoru are both forks of Reggie

  • @wantedbird55srandomchannel28

    I'm really excited to see where custom levels go with this game.

  • @dynastylobster8957
    @dynastylobster8957 Рік тому +2

    i think the more cramped level design is better because its just more interesting

  • @paulgrotebeverborg1119
    @paulgrotebeverborg1119 Рік тому +1

    Considering SMBW was quite lacking in the maze-y ghost house levels of past entries, would be interesting to see you try making one of those at some point

  • @ParkerRut
    @ParkerRut Рік тому +1

    this is essentially mario maker on steroids

  • @Kirby_Super
    @Kirby_Super Рік тому +1

    He called them Wonder Buds!!!

  • @gustavoherrera8616
    @gustavoherrera8616 Рік тому

    if you don't know what to hide in an area, maybe you could put a trigger that spawn a couple coins and a flower coin, most lesser secrets in game do that

  • @semario2606
    @semario2606 Рік тому +2

    It is interesting how elements are made to interact in ways they don't in the base game, they never get utilized so it seems like such a practice is a waste of effort. I wonder if we will be getting more levels in DLC or something.

  • @GGreenHeart
    @GGreenHeart Рік тому +1

    Something to add for that upper space with the Spike towards the end: Maybe just a bud on the wall that spawns some Purple Coins over the countdowns? You should have cleared out the Spikes by then, so they're likely to just be a nice trivial reward.

    • @GGreenHeart
      @GGreenHeart Рік тому

      Actually, this makes me wonder: can Spike's balls trigger those flowers..?

    • @Rimea
      @Rimea  Рік тому +2

      Adding a wonder bud there was the original plan, but I think the problem with that is that I don't actually *want* to encourage players to kill that spike up there, that basically defeats the whole point of that section which is the spikeballs chasing you down. The secret up there should be more of an acknowledgement of the fact that you did something that you weren't supposed to do, so it should be invisible otherwise.
      I believe wonder buds can only get triggered by elements that the player has interacted with.

    • @diddly_dude
      @diddly_dude Рік тому

      @@Rimea what about a hidden block with a flower coin inside

  • @RubberCrowy
    @RubberCrowy Рік тому +1

    I just wanted to mention that I think the spot for the wonder seed should've had something for when you skip the wonder flower. Wonder effect or not, there could've been coins around the seed to fill the space and make there actually be importance to that spot without the flower.

    • @Rimea
      @Rimea  Рік тому +1

      hmm, I'm not sure I agree, the focus of that section *is* the wonder flower, having something like coins to distract the player might confuse people, though I understand that in most levels the wonder flower is more secret / difficult to grab than it is in this level

    • @b4ttlemast0r
      @b4ttlemast0r Рік тому

      @@Rimea not the wonder flower, they meant the wonder seed, the one you collect at the end of the wonder flower section. They're saying you could place something different there in case the player did not pick up the wonder flower.

    • @Rimea
      @Rimea  Рік тому

      @@b4ttlemast0r ah I should learn to read lol
      the problem with putting something like coins there would be that if the player did get the wonder seed those coins would then respawn right at the spot where the player is
      I suppose it might be possible to do some trickery that makes it to where the coins only spawn if you don't get the flower but also don't respawn once you get the seed

  • @HyperInkling
    @HyperInkling Рік тому

    Cant wait for Mario Wonder Maker 👁️👁️👁️👁️

  • @P_ckneck
    @P_ckneck Рік тому

    i thought this was about those weird contact juggling balls

  • @Ryanandwhpsh
    @Ryanandwhpsh Рік тому

    I like how you create your custom levels this is sooo coool
    I hope the Nintendo does this for super Mario maker 3 and include all the main normal enemies and the wonder flower effects that you can change your level how ever you want it to be just like the ? Blocks for an example when you drag them over and place them down and link them to non wonder effect and wonder effect could be awesome

  • @quagiscool
    @quagiscool Рік тому +11

    You know, the modding community works so fast it is amazing, and slightly worrying (for Nintendo at least)

  • @internetpeasent1374
    @internetpeasent1374 Рік тому

    I haven't homebrewed my switch (or anything else for that matter) but this kinda makes me want to try it

  • @CasiniLoogi
    @CasiniLoogi Рік тому +1

    Regarding the 10 coin, i dont think the game ever forces you to get a wonder effect to collect the 10 coins. Im not sure but it seems like something that you should be able to collect without

    • @Rimea
      @Rimea  Рік тому +1

      I had the same thought while working on the level, and then I remembered the 10 coin where you walk across spikes during the goomba transformation level

    • @CasiniLoogi
      @CasiniLoogi Рік тому

      @@Rimea to be fair, you don't need the goomba transformation to get the 10 coin if you damage boost it, if they really wanted to prevent you from getting the 10-coin they could've made it despawn but they kept it there which imo is cooler than outright disabling the coin

  • @supermodderguy4
    @supermodderguy4 Рік тому

    Cool! Amazing and awesome! Are you working on a mod or something?

  • @KaidentheJeezyfanatic2K24
    @KaidentheJeezyfanatic2K24 Рік тому

    super mario fushigi😍

  • @healthyminds9279
    @healthyminds9279 Рік тому +1

    I feel like Mario Maker 3 will have a Wonder style, but it will be very limited because they'll put time into 4 other styles. That's why I hope they just go all in with a Mario Wonder Maker, without the other styles.

  • @arcanine_enjoyer
    @arcanine_enjoyer Рік тому

    A little bummed that it didn't follow the tradition of previous popular 2D editors of being named after famous Nintendo execs

  • @iminumst7827
    @iminumst7827 Рік тому

    You made the green pipes enterable and red pipes normal. But I think Mario Wonder more often does it the other way around. This is because red stands out more as a color.

  • @Vadenimo
    @Vadenimo Рік тому +1

    There is one question that arises to me: How did remove all level elements in that specific level, you were editing, in Fushigi? I want to deep dive into Fushigi as well, because editing levels with the YAML method is time consuming, but I do not recall Fushigi having a multiple actor selection option. Did you manually remove everything from the level slot except for the background?

    • @Vadenimo
      @Vadenimo Рік тому

      Ah never mind, you explaint it in the video. Thanks! It will be taking a bit, but still thanks.

  • @kirbygam3r
    @kirbygam3r Рік тому +2

    Is there a download for the level?

    • @Rimea
      @Rimea  Рік тому

      not yet, I might end up including this level in a potential level pack or something like that, but in general I don't really see the point of releasing individual levels for now

  • @middlenamenathaniel5717
    @middlenamenathaniel5717 Рік тому

    This is awesome I cant wait to see some metal mario levels which actually brings up a question does metal mario interact with water?

    • @Rimea
      @Rimea  Рік тому

      I'm pretty sure you can still swim in water as metal mario, though it might be possible to tweak that.

    • @middlenamenathaniel5717
      @middlenamenathaniel5717 Рік тому

      Very Interesting, if possible to tweak maybe there were plans to use it elsewhere including water levels. But other than that pretty cool!

  • @catharsis9789
    @catharsis9789 Рік тому

    fushigi also means Metal balls Contact Juggling

  • @melsbacksfriend
    @melsbacksfriend Рік тому

    We need a FakeYou voice of the talking flowers to make custom voice lines.

  • @bobcake8904
    @bobcake8904 Рік тому +1

    Cool!

  • @carteui170
    @carteui170 Рік тому +1

    Hi Rimea, I was wondering: do you think it could be possible to make fully custom wonder effects instead of using the already existing ones? If it’s possible it probably is very difficult and not worth the problems but I was curios.
    Or wondering rather

    • @Rimea
      @Rimea  Рік тому

      That's a bit of a difficult question to answer because what would make a wonder effect fully custom is pretty vague. It's already possible to make a wonder effect spawn / despawn basically anything, so it's easy to make like, a wonder effect where all the enemies become massive, or water gets replaced by lava, or coins start raining down, would those count as a custom wonder effects?
      Regardless, people have already been digging into the game's code, so theoretically it will be possible for people to program basically anything into the game in the future, though that's up to people who are far smarter than I am when it comes to that kind of stuff.

    • @carteui170
      @carteui170 Рік тому

      Thanks, I realise my question was a bit ambigous but still even with the information you gave me I understood some stuff about the already good state of mario wonder modding

    • @5434345
      @5434345 Рік тому

      @@Rimea Here are more ideas for wonder effects:
      1. Altered physics, like jump speed, walk/run speeds.
      2. Daredevil comet - one-hit-kills, even for Elephant Mario.
      3. Slow movement sand besomes actual quicksand.
      4. Wraparound level topology.
      5. Everything flipped upside-down.
      6. Wind that pushes players and enemies around.
      7, Lights go out - total darkness.
      8. Actual killer timer.
      9. Coins drain over time. If run out - instant death.
      10. Controls are tampered with. Reverse D-pad input, for instance.
      11. Ability to fall off walls in top-down perspective shift wonder events.
      12. Forced badge switch mid-level.
      13. Different size of Puffy Lift trancformation.
      P.S. What is the maximum number of checkpoints can exist in a single Mario Wonder custom level?

  • @matrixitymc
    @matrixitymc Рік тому +1

    How do the pipe spawners work?

    • @Rimea
      @Rimea  Рік тому

      You need three things: a pipe, a "PopUpTag" and the enemy or object you want it to spawn
      the PopUpTag has a link to the pipe that's set to "Reference" and the enemy or object has a link to the PopUpTag that's set to "PopUp"

    • @matrixitymc
      @matrixitymc Рік тому

      ​@Rimea Alright thank you

  • @bryangamemr4232
    @bryangamemr4232 Рік тому +2

    1 hour gang

  • @JomsRGB
    @JomsRGB Рік тому +1

    I would play this

  • @NIMPAK1
    @NIMPAK1 Рік тому

    Question: How long did it take since you started making levels when you felt like you could make decent levels?
    I like to think I have a generally good idea on what makes a good level, but every time I whipped something up in Mario Maker I always felt disappointed in the end. I suppose it's just a matter of practice.

    • @Rimea
      @Rimea  Рік тому +1

      I've maybe made hundreds of 2D Mario levels since around 2017, but I still tend to feel a bit disappointed when finishing levels if I compare them to what I had in mind ahead of time. Like I talked about in this video, I tend to come up with a lot of ideas for levels beforehand and then change my mind about a lot of stuff along the way, it's really all about managing expectations.
      Still, to give a more simple answer to your question, looking back at my levels I think I first started making levels I'm still happy with today around 2020, so... three years?

  • @surwalemix
    @surwalemix Рік тому

    so cool

  • @Catshee
    @Catshee Рік тому +1

    true

  • @AlexDayz
    @AlexDayz Рік тому

    Is there actually any 10 coins you can’t get without using the Wonder Flower in the base game? It’s been a while since I played so don’t remember any

    • @Rimea
      @Rimea  Рік тому

      there's the one during the first goomba transformation level where you have to walk over spikes in a 1 tall gap

  • @hellhound_4286
    @hellhound_4286 Рік тому

    fu-fushigi?? like the magic gravity ball?

    • @Rimea
      @Rimea  Рік тому +1

      I hadn't heard of it before getting comments about it on this video, I wonder if the developers are aware of it lol

  • @Spletz
    @Spletz Рік тому

    PLEASE TELL US HOW TO MAKE THE WONDER STYLE TEXT PLEASSEE

    • @Rimea
      @Rimea  Рік тому

      I use this github.com/EthonicDev/NSMB-Logo-Generator-Blender/releases

    • @Spletz
      @Spletz Місяць тому

      @@Rimea 10 months later and I realised you replied lol. Thanks so much dude
      It's amazing how much deeper into modding I have gotten in this time

  • @thedinosaur8183
    @thedinosaur8183 Рік тому

    I Want To Make A Custom Level Now!

  • @zoiuduu
    @zoiuduu Рік тому

    what the heck, how can ppl create such a program? imagine all sorts of kaizo marios

  • @GalaxyNeon9
    @GalaxyNeon9 Рік тому

    I don’t know how to download this but if I could I would want this
    (I am typing this on my phone but I have a computer just so you know)

  • @lukec_hrac_her007
    @lukec_hrac_her007 Рік тому +1

    NEWER SUPER MARIO BROS WONDER 😍😍😍😍😍😍😍😍😍😍

  • @Manu77__0
    @Manu77__0 Рік тому

    are you gonna release this anywhere?

    • @Rimea
      @Rimea  Рік тому

      I'll probably include it in a potential level pack or something like that, depends on if I'm still happy with it once I've made many more levels, I don't see the point of releasing individual levels really

  • @gamewormx
    @gamewormx Рік тому +1

    im one who think what fushigi it was like luigi or something else? xd

  • @seanoggildernew-219
    @seanoggildernew-219 Рік тому

    I love it ❤ how do I get it

  • @guyug6940
    @guyug6940 Рік тому

    It’s weird how so many mario wonder elements work with other elements they would never interact with in the main game. Almost like Nintendo is preparing to have some sort of level editor🤔🤔

  • @melsbacksfriend
    @melsbacksfriend Рік тому

    Surpised they didn't name it after a Nintendo employee. Other 2d Mario editors are.

  • @varietychan
    @varietychan Рік тому

    Fushigi means "strange" in Japanese

  • @wesss9353
    @wesss9353 Рік тому

    So I saw a UA-cam short, saying that during the singing flowers levels the controller also makes music, not sure if that's true or not.
    It would be interesting if you could implement that into a level.
    I also look forward to all the troll makers and players doing the troll levels. IE Carlsagan42

  • @firemayro
    @firemayro Рік тому

    isn't fushigi that one chrome ball toy

    • @Rimea
      @Rimea  Рік тому

      having just googled it, yes apparently

  • @Saltymangosucks
    @Saltymangosucks Рік тому

    Please make a tutorial 🙏

  • @Persun_McPersonson
    @Persun_McPersonson Рік тому

    Fushigi ball?????????

  • @ItsartoTV
    @ItsartoTV Рік тому

    That looks complicated
    I'll just stick to Mario maker 2

  • @the_real_sans15
    @the_real_sans15 Рік тому +3

    1st!!!

    • @MandosNot
      @MandosNot Рік тому

      Bro think he Special 💀💀💀💀💀💀💀💀🤓🤓🤓🤓🤓🤓☝️☝️☝️☝️☝️☝️☝️☝️☝️

    • @kirbygam3r
      @kirbygam3r Рік тому +3

      First is the worst

  • @quierski
    @quierski Рік тому

    Poland the best

  • @moth.monster
    @moth.monster Рік тому

    And here I was thinking you'd be able to make a level using a glass ball.